inherit
2701
0
Feb 15, 2023 19:19:48 GMT
5,874
sgtreed24
1,947
January 2017
sgtreed24
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
SgtReed24
STB Sgt Reed
Over 9000
um, 17?
|
Post by sgtreed24 on Jan 21, 2017 4:35:09 GMT
I agree that Mass Effect had a steady "humanization" of the setting as the series moved on, but I felt that Dragon Age was just as guilty in it's titles as well. Just look at the first game and it's expansion and compare it to the latest release: In DA:O/A you had near human level intelligent dogs in the form of Mabari, ancient Golems, Sylvans, Werewolves, Darkspawn with an eerie amount of sentience despite being thralls to the Archdemon. The Awakened with their alien view of things, various demons and spirits that would talk to the player and try to entice them with deals or trap them with tricks. You had dragons with an uncanny amount of cunning and wherewithal to allow things like cults to approach them and care for there young and offer free food. Etc. Flash forward to DA:I and practically all of that nuance is gone. Marbari are just dumb not-wolves you slaughter by the pack. Golems and Werewolves are nowhere to be seen, and Sylvans are barely referenced in some stupid Plants vs. Zombies easter egg. Darkspawn are just mindless monsters, and no acknowledgement is given to the Awakened, and their possible connection with or usefulness against Corephyeus. All the spirits and demons you encounter are just mindless monsters to kill, with the minor exception of Cole (who's more of a human anyway) the one in the templar quest (though its more one-sided monologuing) and the one demon broker. No talking to the Fear demon, who has been feeding off of the collective emotions of Thedas for who knows how long, no speaking with Pride Demons, despite them being the closest to humanity in their intelligence and personality. Dragons are now reduced to big bears with wings and a breath weapon. Etc. Yes, I agree. Things in DA got a little dumbed down too to some things they already established, but they pushed forward in other aspects and expanded their lore to new levels. Just notice the chain of events that caused all this trouble that is happening in Thedas. If you theorize a little further, you've already got a pretty good notion of what the Black City is, how it got there, what is the Blight and what are the archdemons, which are some of the main mysteries. Hell, they've already destroyed the most important aspect of the Maker in the last DLC. With the knowledge we have now, the way we understand the first games might as well change completely. However, yes, it was a little frustrating to just proceed to Rift A and destroy all demons, then proceed to Rift B. And it's true that it was frustrating the lack of mention to Awakening DLC and the future of the darkspawn, yes. Considering you are fighting THE most powerful darkspawn ever found (which you've already defeated in a previous game) and the fact that he controls demons instead of, you know, darkspawn, was a little weird, and not touched in the plot. I feel Dragon Age is expanding their lore incredibly but, it's true, not touching so much their previous creatures or settings. Mass Effect however, it seemed to be to have shrank. They created so many awesome races and a especially interesting setting, but failed to explore them more positively. We got stuck with humanity. Imagine to expand the lore of turians and their military culture, what being part of a society that demands and expects everyone in their roles to be. What problems could that cause, a new cult? A separatist movement? Another war? Or the salarians with their vast spy and intelligence network; They were experimenting with the yahg, for Christ's sake! What more could we eventually discover? The asari got their lore expanded a little with the whole Ardat Yakshi and "the Prothean Experiment" (I still laugh at that), I admit. That would've been a lot cooler than "Humanity first and foremost", solving all problems and being all problems since the second game. But I may be being a little harsh with it, since this was a "Humanity's ascension" story. Still, I got frustrated with the way the aliens were treated in the trilogy. They just seemed (since ME2) to be there to show how humanity was glorious. They became secondary. Fighting Saren was, and still is, to me, one of the best things in Mass Effect. Not the Illusive Bitch, which suddenly appeared in the series and became the central point of all plots (even from the past). I think the main problem is the threat. You can't really focus on things like turian uprisings, cults, what salarians are doing (though they got in to a bit of that with the genophage) when you're telling a story about, what was originally depicted as almost godly or some such enemies beyond our comprehension, the reapers and exploring the history and how that's all coming about. I believe the first mass effect was actually supposed to be a complete story tied up nicely into one and when it turned out to be popular, they had to come up with something to continue (and they switched writers) and so you get the more human focus of the following two games. And maybe this is why the first game just seems to so outclass the others. It's because they actually did a good job in exploring those other species and lore around how things work in mass effect. Where the relays came from, the myth of the protheans, etc. Maybe had they not entirely revealed the reapers from the start, they could have focused more on the alien-ness of the world (galaxy) they had crafted and THEN brought in the galaxy ending threat that all blockbuster movies have. Quite honestly, I believe mass effect to be way more interesting in lore than dragon age, but anything to do with space will always trump fantasy for me. Mass effect felt like a type of game I had never played before, whilst Dragon Age felt like the same sort of fantasy game I've played a million times. All that said, I really wish they would get back to explaining their reasoning for why things work the way they do (hello no weapons when going into an unknown galaxy) instead of just doing whatever to keep the game in the crosshairs of the more casual type gamers. It's hard to have a standout, unique experience when you are also trying to please all gamers at the same time.
|
|
lastpawn
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 221 Likes: 224
inherit
2914
0
224
lastpawn
221
Jan 20, 2017 15:07:50 GMT
January 2017
lastpawn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by lastpawn on Jan 21, 2017 15:56:44 GMT
All the truly "alien" aliens were introduced in the first game. Insects. A plant. Jellyfish creatures. Freaking Elcor. The most "alien" race in ME2 + ME3 are Yahg. (Someone correct me if I'm wrong.)
This even extends to companions: in ME1 we had Wrex as a "tank" character, a rare Krogan biotic; in ME3 we have Vega, a fairly typical human marine. No need to dwell on why this happened, but there it is.
Since ME:A is a new setting, I'm hoping they'll introduce something interesting, maybe something "out there" the way elcor and hanar are. I'd love for a video game to consider, say, the difficulties of communicating with a species entirely unlike your own.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 21, 2017 20:09:45 GMT
I wish humanity was depicted more like the humans in the Titan A.E. universe. In that setting humanity is nothing special, heck we lose both Earth and the Moon to planet killing aliens and the rest of the galaxy collectively shrugs and goes "eh". Of course that element of "just like everyone else" is very prominent in films Don Bluth is attached to, be it from An American Tale, to The Land Before Time. The protagonists in those films didn't excel just by showing up, they had to struggle to accomplish their goals, and then, once they achieve their victories, they go back to being just regular Joes. Meanwhile, the humans in BioWare's settings are innately superior to everyone else, and at the end of the day they wind up in charge of everything with all other people just bowing to our greatness. Have you seen Babylon 5? Humans are kind of Special there too but I like how it's tempered. First off we have first contact with a race (Centauri) that tries to pass us off as long lost cousins and tries to make us economically subservient but we're clever enough to dodge that. They give us jump gates (very similar to Mass Relays, there's a reason ME feels almost completely lifted from B5), renting out their use at first until we learn how to build our own. Then we encounter a race vastly more superior than us (Minbari) and through some misunderstandings we go to war, and they completely wipe the floor with us. They eventually break off for plot relevant reasons I don't want to give away and the Babylon stations are built to try and build peace and a sense of cooperation between the various races. Stop me if this sounds familiar: a space station where various races all come together and have embassies to work together for the common good, under the direction of a council of its' strongest races. It's a human initiative so of course we're at the forefront but the series does not forget to remind us every now and then that we're not the best and brightest. In the overall hierarchy we're maybe fourth in terms of tech and military strength. That being said part of the trope is played straight. Our station, thus we're in the middle of everything. In the show humans are specifically said to have "building communities" as our strength which means we're the only ones who could've pulled off something like the Babylon station. And various plot factors have us as the key deciding factor for the overall arch. So don't get me wrong, Humans are still Special. But I like that there's a few things that bring that down a peg, so overall I'm fine with that level of specialness. And obviously I recommend the show, since I'm always talking about it.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Jan 23, 2017 14:08:15 GMT
All the truly "alien" aliens were introduced in the first game. Insects. A plant. Jellyfish creatures. Freaking Elcor. The most "alien" race in ME2 + ME3 are Yahg. (Someone correct me if I'm wrong.) This even extends to companions: in ME1 we had Wrex as a "tank" character, a rare Krogan biotic; in ME3 we have Vega, a fairly typical human marine. No need to dwell on why this happened, but there it is. Since ME:A is a new setting, I'm hoping they'll introduce something interesting, maybe something "out there" they way elcor and hanar are. I'd love for a video game to consider, say, the difficulties of communicating with a species entirely unlike your own. Well I suppose if you wanted to get technical about it, you could say that ME 2 did give us the Geth and their alien Consensus, though I personally felt that was more of a fleshing out of the Geth from ME 1 than anything strictly unique to subsequent entries of the series. It helped that the writer who gave us the Rachni, Thorian, Elcor, Hanar, and the Geth was the one who expanded upon the them in the second game. But yes, everything else added after the first title with any sort of substance was decidedly human-like. The Drell, the Yahg, and the Vorcha all have human-esque personalities with the first even being similar enough to be considered a romance option. Whereas all of the new, non-human additions are lacking the nuance of those aliens from ME 1. The Collectors are just mindless Prothean husks that you kill guilt-free. The Leviathans are just a poor man's copy of ME 1's version of the Reapers except with skin and living under water. And the Catalyst operates on flawed pseudo-logic and contradicts everything about the Reaper's previous characterization. I would like to see Andromeda go back to that level of diversity that ME 1 had. Aliens that are 'alien', and yet still valid in their non-human existence; aliens that don't have to discard all of their unique qualities and become human wannabes in order to be considered "truly alive".
|
|
SwobyJ
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 2,107 Likes: 2,175
inherit
2698
0
Nov 26, 2024 23:41:40 GMT
2,175
SwobyJ
2,107
January 2017
swobyj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by SwobyJ on Jan 24, 2017 22:11:55 GMT
I'd like ME5 in Andromeda (or plus more) with species selection for protagonist, amongst other things, with MEA being the last of the ones that will arguably be 'about humanity' to a major extent (seriously, if there's any more games, if Bioware uses the excuse "Well the series has always been about humanity... so this one must be too!" I'll eyeroll through it all). And it to come into war with Milky Way with a relative Humany-focus, maybe to be illustrated by a form of Alliance and Earth and 'Humanity' etc on 'top'/centric/etc.
Would be a fun lampshading on this concern.
In the end we get something more complex, something that admits prior faults (subjective as they may be), and something that keeps Humans in a really big role in the story, but without getting the Chosen Ones feeling of previous (and probably to an extent including MEA) games.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2540
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jan 24, 2017 22:21:12 GMT
I'd like ME5 in Andromeda (or plus more) with species selection for protagonist, amongst other things, with MEA being the last of the ones that will arguably be 'about humanity' to a major extent (seriously, if there's any more games, if Bioware uses the excuse "Well the series has always been about humanity... so this one must be too!" I'll eyeroll through it all). And it to come into war with Milky Way with a relative Humany-focus, maybe to be illustrated by a form of Alliance and Earth and 'Humanity' etc on 'top'/centric/etc. Would be a fun lampshading on this concern. In the end we get something more complex, something that admits prior faults (subjective as they may be), and something that keeps Humans in a really big role in the story, but without getting the Chosen Ones feeling of previous (and probably to an extent including MEA) games. Can we be an awesome new alien species next game and eliminate damn humanity (huh, annoying humans...) from the face of the universe? Seriously, they're just a blight in the galaxy. That would be hilarious.
|
|
SwobyJ
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 2,107 Likes: 2,175
inherit
2698
0
Nov 26, 2024 23:41:40 GMT
2,175
SwobyJ
2,107
January 2017
swobyj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by SwobyJ on Jan 24, 2017 22:24:11 GMT
I'd like ME5 in Andromeda (or plus more) with species selection for protagonist, amongst other things, with MEA being the last of the ones that will arguably be 'about humanity' to a major extent (seriously, if there's any more games, if Bioware uses the excuse "Well the series has always been about humanity... so this one must be too!" I'll eyeroll through it all). And it to come into war with Milky Way with a relative Humany-focus, maybe to be illustrated by a form of Alliance and Earth and 'Humanity' etc on 'top'/centric/etc. Would be a fun lampshading on this concern. In the end we get something more complex, something that admits prior faults (subjective as they may be), and something that keeps Humans in a really big role in the story, but without getting the Chosen Ones feeling of previous (and probably to an extent including MEA) games. Can we be an awesome new alien species next game and eliminate damn humanity (huh, annoying humans...) from the face of the universe? Seriously, they're just a blight in the galaxy. 99.999999999% sure we'll always have at least choice to play human and humanity will always be a part of the series. I leave exception for in the crazy circumstance of Mass Effect continuing to decades+ from now and IRL humankind transforming into something that doesn't care about humanity (transhumanism?). And even that is extremely rare. Mass Effect will market to humans and humans we shall be.
|
|
keiji
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 73 Likes: 81
inherit
2739
0
81
keiji
73
January 2017
keiji
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by keiji on Jan 24, 2017 22:49:57 GMT
I was wondering on the cinematic trailer it seems that the Kett is talking to us. They have a translator tech used like on the Mass Effect Trilogy between races or they have learned the language like Javik did ?
|
|
inherit
2945
0
82
theorigcylonhybrid
186
Jan 23, 2017 18:15:21 GMT
January 2017
theorigcylonhybrid
|
Post by theorigcylonhybrid on Jan 24, 2017 23:49:20 GMT
I would like to see a non-humanoid species with 6 genders and has no sense of individuality because they are all telepathic since they never evolved mouths.
|
|
jymm
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 58 Likes: 133
inherit
2558
0
133
jymm
58
January 2017
jymm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
|
Post by jymm on Jan 25, 2017 4:38:39 GMT
I would like to see a non-humanoid species with 6 genders and has no sense of individuality because they are all telepathic since they never evolved mouths. Now we're talking! They should have fans (like you) submit ideas, then pick a handful to implement.
|
|
Sailears
N3
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 483 Likes: 700
inherit
1345
0
Aug 13, 2020 10:48:10 GMT
700
Sailears
483
Aug 29, 2016 18:37:35 GMT
August 2016
sailears
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
|
Post by Sailears on Jan 25, 2017 6:42:51 GMT
It's a shame that the hanar were (ab)used for comic relief when they could have been so much more - especially given what Thane has to say about them in ME2. Sadly we didn't get to see any of that serious side.
|
|
NRieh
N3
Shine on!
Posts: 600 Likes: 797
inherit
1017
0
797
NRieh
Shine on!
600
Aug 16, 2016 17:07:45 GMT
August 2016
nrieh
|
Post by NRieh on Jan 25, 2017 9:06:45 GMT
R2D2 and TARS have something to say about it, I'm afraid. Apparently, our psychology is flexible enough to have empathy and attachments for a bucket with LEDs and an oversized piece of LEGO.
On the other hand - the 'monolith' from 'Space Odyssey 2001' is probably the weirdest and the scariest alien-thing I've ever seen in the movies. THAT's 'Alien' for me.
|
|
inherit
131
0
Dec 17, 2018 14:01:15 GMT
1,803
Ahriman
1,503
August 2016
ahriman
|
Post by Ahriman on Jan 25, 2017 9:43:06 GMT
It's a shame that the hanar were (ab)used for comic relief when they could have been so much more - especially given what Thane has to say about them in ME2. Sadly we didn't get to see any of that serious side. I understand that they realized their lack of resources to animate them too late, so they had to roll somehow with same model and single animation for entire trilogy. But never visit their homeworld? Three space-opera games and not a single ocean-city? What a disrespect to sci-fi cliches.
|
|
inherit
2197
0
90
asherax
86
Nov 26, 2016 19:35:11 GMT
November 2016
asherax
|
Post by asherax on Jan 25, 2017 11:14:40 GMT
Generally, expect aliens to have arms and hands or claws, eyes. Probably legs as well. Don't expect them to be much taller than a human, unless they have a symbiotic relationship with a smaller (sub)species. Blobs are kinda hard to animate without their animations getting repetitive. It is possible, but they'd require a very detailed skeleton.
Personality is even harder to come up with, so what developers usually do, is pick a human trait, and either emphasize it (Volus greed) or hide/remove it (Elcor emotion). Illogical actions and calling it "hidden motives" works too.
Human invented aliens can only be as alien as an exagaration of your neighbour.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Jan 25, 2017 13:34:00 GMT
Generally, expect aliens to have arms and hands or claws, eyes. Probably legs as well. Don't expect them to be much taller than a human, unless they have a symbiotic relationship with a smaller (sub)species. Blobs are kinda hard to animate without their animations getting repetitive. It is possible, but they'd require a very detailed skeleton. Personality is even harder to come up with, so what developers usually do, is pick a human trait, and either emphasize it (Volus greed) or hide/remove it (Elcor emotion). Illogical actions and calling it "hidden motives" works too. Human invented aliens can only be as alien as an exagaration of your neighbour. Not necessarily. For the "lazy" mainstream that is mostly true, but there have been alien depictions in various science fiction stories that go way beyond an exaggeration of a single human trait. Case in point being the Scramblers from the novel Blindsight. They are incredibly intelligent despite not possessing a consciousness. It takes an extra amount of quality writing to get to that level of 'otherness', but it is entirely possible. Generally speaking though, one doesn't have to delve too deep to have a convincing alien intelligence that is more than a human in a rubber mask. The Rachni, and their association of sound with taste and sight (for instance) is just an elaboration of the symptoms of a person who suffers from a type of Synesthesia and applied to an alien species. Something different, but still recognizable to our understanding.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Jan 25, 2017 16:50:24 GMT
I would like to see a non-humanoid species with 6 genders and has no sense of individuality because they are all telepathic since they never evolved mouths. I would like to see aliens like that as well. Heck, the concept of gender roles and fluidity would make a perfect foundation for an alien species rather than trying to shoe-horn in (often) social/political-laden messages about minor sects of humanity. As the trend is going though, I'm betting we'll have to sit through twenty conversations about this human who sexually identifies as an attack helicopter before we can get some thought provoking ' alien' aliens.
|
|
jymm
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 58 Likes: 133
inherit
2558
0
133
jymm
58
January 2017
jymm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
|
Post by jymm on Jan 26, 2017 5:20:25 GMT
R2D2 and TARS have something to say about it, I'm afraid. Apparently, our psychology is flexible enough to have empathy and attachments for a bucket with LEDs and an oversized piece of LEGO. On the other hand - the 'monolith' from 'Space Odyssey 2001' is probably the weirdest and the scariest alien-thing I've ever seen in the movies. THAT's 'Alien' for me. If you make something look vaguely human and give it traits that seem human, then we can get more attached to it. People don't generally relate well to spiders and insects, even less empathy for plants. But if you make "a bug's life" and give them humanlike faces, emotions, etc, then they become endearing. I don't know TARS as a reference, but I think even R2D2 kind of fits the bill. People will have some level of bond with a droid that acts with human characteristics, and I would expect they would be even more attached if that same character were more akin to human physiology. So making interesting aliens like the Thorian is great, but you are unlikely to see that as a squadmate or LI! And so that will probably dictate a certain minimum bar of rubber mask aliens in a game that is so character driven. At least, that's my perspective on it.
|
|
NRieh
N3
Shine on!
Posts: 600 Likes: 797
inherit
1017
0
797
NRieh
Shine on!
600
Aug 16, 2016 17:07:45 GMT
August 2016
nrieh
|
Post by NRieh on Jan 26, 2017 8:00:49 GMT
I don't know TARS as a reference.. You mean you hadn't seen 'Interstellar'? That's TARS. Arguably one of the best 'non-human' characters, with zero 'human physiology'. I see your point, and I understand that some kind of 'humanization' is inevitable, but it's more about how we percieve the characters, and not about what they actually are. E.g. my 6yrs old is 100% positive that his RC toy car is 'being stubborn', and not that I need to check the batteries. It's natural for us to project our own 'system' into things, it's been like that since the earliest myphs with all those talking animals and half-naked men throwing thunderbolts. Still, it does not mean that 'non-humanity' should be all ignored and avoided. Which is fine by me. It's ok not to bang every being 'capable of calculus', and we might not even become best buddies. I admit though, it would be interesting to see the real 'asexual alien romance', without any stupid gags and not involving someone's wet dreams about tentacles\claws\wings\tails\feathers\scales etc. TLDR - I think that it's entirely possible to make intresting 'non-human' aliens, with no sexual or romantic plots involved.
|
|
ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
inherit
737
0
Nov 22, 2024 14:16:53 GMT
951
ApocAlypsE
858
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on Jan 26, 2017 8:47:40 GMT
Am I the only one who sees the teaser for today's trailer and I see exactly that: truly alien alien. There is that mechanical swarm/cloud thing in it. We didn't have swarm type enemies in the Shepard trilogy (I don't think the husks count as such). Also there is the giant mechanical worm from the N7 trailer.
|
|
inherit
1824
0
11,654
Davrin's boobs
#WerewolfLIforDA5 LMAO
2,689
Oct 19, 2016 19:24:39 GMT
October 2016
nickclark89
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
|
Post by Davrin's boobs on Jan 26, 2017 9:16:34 GMT
As a whovian I tend to headcanon the Morphic Field explanation from Doctor Who for every SciFi universe which have humanoid alien species But I totally agree that I would like to see more alien who are not humanoids.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Jan 26, 2017 14:18:40 GMT
I don't know TARS as a reference.. You mean you hadn't seen 'Interstellar'? That's TARS. Arguably one of the best 'non-human' characters, with zero 'human physiology'. I see your point, and I understand that some kind of 'humanization' is inevitable, but it's more about how we percieve the characters, and not about what they actually are. E.g. my 6yrs old is 100% positive that his RC toy car is 'being stubborn', and not that I need to check the batteries. It's natural for us to project our own 'system' into things, it's been like that since the earliest myphs with all those talking animals and half-naked men throwing thunderbolts. Still, it does not mean that 'non-humanity' should be all ignored and avoided. Which is fine by me. It's ok not to bang every being 'capable of calculus', and we might not even become best buddies. I admit though, it would be interesting to see the real 'asexual alien romance', without any stupid gags and not involving someone's wet dreams about tentacles\claws\wings\tails\feathers\scales etc. TLDR - I think that it's entirely possible to make intresting 'non-human' aliens, with no sexual or romantic plots involved. Agreed. I don't get why the inclusion of an alien species has to be determined by "can we bang it" guidelines really. I'm reminded of this comic from XCOM 2: As a personal fan of the Rachni, I never wanted to sleep with the Queen, or go running through an open meadow hand in claw with her either. I enjoyed learning more about the universe through a decidedly non-human perspective, and the thought of working with the Rachni to better prepare for the Reapers (writers' fiat in ME 3 notwithstanding), or in learning more about their species as a whole was far more engaging and memorable than some sappy romance scene would have been.
|
|
joker
N1
Posts: 13 Likes: 3
inherit
2924
0
Apr 27, 2017 19:39:14 GMT
3
joker
13
Jan 21, 2017 12:41:56 GMT
January 2017
joker
|
Post by joker on Jan 26, 2017 16:51:54 GMT
The more diverse, the better. I would like to have a new "alien" squadmate to "date", but I would also love to see a bizarre combination of my deepest fears and then discover it is actually a super kind and caring herbivore...
But I really hope that they do a good mix of the creatures that already were in the trilogy with new species, be it in the way they behave or in the way they look.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Jan 26, 2017 17:27:39 GMT
I'm fine with more alien creatures.
But for a video game it's hard to do that I think. It's why the Hanar was kind of a side-character, hard to fight against that or use that in-game outside of cut-scenes.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Jan 27, 2017 14:10:55 GMT
So we have the Khet and the Angarans officially revealed. Despite being more than 2 million light years away from home, Andromeda sure looks a lot more familiar than what we saw back in the Milky Way.
I mean, where are the aliens like your Thorian and Rachni, your Hanar or Elcor? Here's hoping that they are not the only sentient species in the Helius cluster, and that the other aliens present aren't so… compatible with us.
|
|
inherit
1148
0
858
armass81
684
Aug 23, 2016 11:48:55 GMT
August 2016
armass81
|
Post by armass81 on Jan 27, 2017 15:25:48 GMT
So we have the Khet and the Angarans officially revealed. Despite being more than 2 million light years away from home, Andromeda sure looks a lot more familiar than what we saw back in the Milky Way. I mean, where are the aliens like your Thorian and Rachni, your Hanar or Elcor? Here's hoping that they are not the only sentient species in the Helius cluster, and that the other aliens present aren't so… compatible with us. aye angarans look like a mix between navi and twi'lek, tough to me they still mostly resemble "the arrival" aliens(1996 movie not the new one). Wheres the giant worms, four armed guys and little guys that have huge mech suits? Come on bioware. "Here's hoping that they are not the only sentient species in the Helius cluster" given Biowares past and laziness, i wouldnt be surprised if they were. Dotn hold your breath.
|
|