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Post by Bacus on Jan 27, 2017 16:11:20 GMT
I endorse Vortex13 point of view wholeheartedly
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Post by Deleted on Jan 27, 2017 18:03:27 GMT
Can I expect at least some of that in ME:A; seeing as exploration is a major theme; or will it be like DA:I wherein anything that is "non-human" is just a mindless monster to kill for XP and loot? Well if they're truly ALIEN alien, you can't expect to communicate with them. They'd be considered "native wildlife".....and very hostile. Or have you not seen that huge creature in the second-to-last trailer we got? I'd hoped that at least part of the exploration job would involve encountering new life forms, figuring out whether they'd qualify as sapient, learning to communicate with them, etc. - but the reality is that people expect a lot of combat encounters in games such as this. A lot of players are all about the combat, and want to shoot anything that moves, so... yeah, I'm afraid a lot of the new life forms we encounter will immediately go to combat mode. Do you mean the Fiend from the awards trailer? If so, that's not 'alien', so much as that's a "space bear". I'm talking about a sentient being that doesn't operate on the same level as us, something that has a different way of perceiving the universe compared to us. Things like the Fiend are just mindless monsters from what I've seen. Were it not for the former Shadow Broker, it'd be pretty easy to say the same things about the Yahg. But meh, it's a very common sci-fi trope. Nothing is truly alien. Look at how people were b*tching at how the Reapers were too mysterious before we got "lol singularity" as their motivation. Aye - and even now, people still argue about the thought processes and logic brought to bear by the Leviathan/Catalyst/Reapers. Anthropomorphization at its finest. very important elemnt, thanks for creating the thread Andromeda is an entirely unknown galaxy, we should find there totally new and strange species, i was wondering, "why are the kett similar to humans?" two arms, two legs, a head on top of shoulders, two eyes, a mouth, nose, etc, where are species like elocr, hanar, or smething far more "exotic" in the gamaply video there is one big alien animal, on four legs, near a puddle, as the protagonist was scanning plants that is a good thing, that diferent environments have different life beings i would like to see inteligent exotic creatures, totally new "inteligent native life" So much easier to animate that way, and make relatable. IIRC, we didn't see elcor walk until ME2, the keepers until ME3, a hanar until the Citadel DLC. The games are very cinematic, and they invest quite a lot in facial animations. They dealt with the elcor's lack of recognizable facial animations by having them preface everything they say with an emotional tone. This was something the elcor learned to do in order to facilitate communication with other species. Heck, even the Hanar and Elcor fit into that little niche prior to being turned into joke races. I'm not sure that's entirely fair. I mean, the "joke races" part. Blasto is really the only member of either race that I could see as a joke, and I think the joke was more on the film-making process than on Blasto himself. It can also be taken as self-referential, with all of the things Shepard did in a hugely heroic cinematic way throughout the trilogy.
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Post by Deleted on Jan 27, 2017 19:04:42 GMT
Even then, I feel like the Asari resemble the race of whoever is observing them. That one bachelor party in Mass Effect 2 really raised a lot of questions. It was a beer goggles joke. If you listen to the conversation, you might note they were discussing features that we see in the asari. As for having to relate with everything, I agree completely. It's practically a double standard when it comes to things like this. The writers like to showcase the differences between straight and LGTB characters, to explore how each of those people see the world, of celebrating their diversity but God forbid you have an alien that doesn't immediately conform to our way of seeing things. People understand and can relate to things like gender identity and sexuality, because they have personal experience with these things. 2) Not "really alive" until they give up all of their unique qualities and become exactly like us (EDI the Geth). I think they were in a bit of a bind wrt synthetics overall. Our view of the geth in ME1 was pretty one-sided, and I think they were struggling to find a way to show synthetics as a valid life form. What is it that organics have that synthetics are generally viewed as lacking? Emotions. The will to survive. The desire to learn and for self-improvement. So - Legion admires the concept of hope. EDI does not want to become non-functional. Legion wants to upgrade with the reaper code. EDI wants to learn. In the FOB, at the point where Shepard recognizes her fear is when she says she feels truly alive. Despite their best efforts, a lot of people still refer to synthetics as toasters, and do not accept them as valid life forms.
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Post by Sartoz on Jan 27, 2017 19:17:39 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
There are enough aliens in Andromeda to satisfy everyone.
Turians, Asari, Salarians, Krogans, Khet, Angarans, that we know of. Add the "other" aliens that we need to bring to the Nexus in order to complete it. Then add the odd Remnant giant guardians and giant fauna... that's a boatload.
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Post by Iakus on Jan 27, 2017 19:29:30 GMT
Our view of the geth in ME1 was pretty one-sided, and I think they were struggling to find a way to show synthetics as a valid life form. What is it that organics have that synthetics are generally viewed as lacking? Emotions. The will to survive. The desire to learn and for self-improvement. So - Legion admires the concept of hope. EDI does not want to become non-functional. Legion wants to upgrade with the reaper code. EDI wants to learn. In the FOB, at the point where Shepard recognizes her fear is when she says she feels truly alive. Despite their best efforts, a lot of people still refer to synthetics as toasters, and do not accept them as valid life forms. And even in ME1 they dropped hints there was more to the geth than flashlights with guns: The recording of a quarian singing in one of their bases. They altar-like structure on Feros. Not to mention Legion's numerous conversations in ME2...
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Post by Vortex13 on Jan 27, 2017 19:42:55 GMT
Do you mean the Fiend from the awards trailer? If so, that's not 'alien', so much as that's a "space bear". I'm talking about a sentient being that doesn't operate on the same level as us, something that has a different way of perceiving the universe compared to us. Things like the Fiend are just mindless monsters from what I've seen. Were it not for the former Shadow Broker, it'd be pretty easy to say the same things about the Yahg. very important elemnt, thanks for creating the thread Andromeda is an entirely unknown galaxy, we should find there totally new and strange species, i was wondering, "why are the kett similar to humans?" two arms, two legs, a head on top of shoulders, two eyes, a mouth, nose, etc, where are species like elocr, hanar, or smething far more "exotic" in the gamaply video there is one big alien animal, on four legs, near a puddle, as the protagonist was scanning plants that is a good thing, that diferent environments have different life beings i would like to see inteligent exotic creatures, totally new "inteligent native life" So much easier to animate that way, and make relatable. IIRC, we didn't see elcor walk until ME2, the keepers until ME3, a hanar until the Citadel DLC. The games are very cinematic, and they invest quite a lot in facial animations. They dealt with the elcor's lack of recognizable facial animations by having them preface everything they say with an emotional tone. This was something the elcor learned to do in order to facilitate communication with other species. Heck, even the Hanar and Elcor fit into that little niche prior to being turned into joke races. I'm not sure that's entirely fair. I mean, the "joke races" part. Blasto is really the only member of either race that I could see as a joke, and I think the joke was more on the film-making process than on Blasto himself. It can also be taken as self-referential, with all of the things Shepard did in a hugely heroic cinematic way throughout the trilogy. The difference between the Shadow Broker and the Fiend though is that BioWare actually wrote and explained how the Yahg weren't mindless monsters. The Fiend (from all that we have seen) just looks like someone took the template_bear from DA:I and then just threw aliencreature_texture over it. As for the animation issues, sure there is extra work involved, but that is no reason to ignore and/or caricaturize the more non-human designs altogether. I sometimes question the difficulty of animation and rigging being too hard to work into the games more often; I mean the animators were able to work in Scions, Rachni, Ravengers, Brutes, and Geth Colossi just fine as frequent opponents despite having non-humoid shapes. But even if a humanoid form has to be utilized for the sake of fluidity, that's still no excuse for turing everything into a rubber fore headed human, being un-relatable or not as easily relatable ≠ beyond your comprehension, eldritch abomination. For all their talk of diversity and trying to understand all walks of life, BioWare sure seems skittish when it comes to dealing with non-human things that are different. Either those depictions are made to be evil creatures deserving of death no questions asked, cheap attempts at comedy, or quasi-life that aren't considered "truly alive" until it drops all that made it different and becomes a human(-like) wannabe. In regards to the Elcor and Hanar being made into "joke races", I feel that that descriptor is more than fair. Consider how much of what little screen time the Elcor and Hanar do get post ME 1 that is not devoted to them being the butt of a joke, or poked fun of in some way. I can only think of two, very minor depictions, of the Hanar not being regulated to comedic relief in ME 3 and only one for the Elcor. •The first one requires the From Ashes DLC and it is when Javik visits the Citadel for the first time. In that scene there is a Hanar, that after being confronted with what Javik is, begins to venerate him as, well an Enkindler. Even with that though, Javik , and the narrative of the scene in question, still can't go by with dismissing the Hanar as being a fanatical idiot; it takes a Paragon response to even get the Prothean to not talk down to it and instead address the rest of the gathered crowd in a hopeful manner. •The second one is the Hanar diplomat mission, although even with the rather grim subject matter, namely being the fate of the Hanar home world hanging in the balance, the writing still can't help but present the scene as semi-comedic, what with all of Kasumi's shenanigans. To top it off, the mission can end with the entirety of Kahje being compromised and made ripe for Reaper invasion, and the Hanar's extermination, and Shepard can actually say: "they brought this on themselves" as an apparently valid response to not stopping the indoctrinated diplomat from uploading the virus. •For the Elcor, they get even less. There is only one instance in ME 3 that does not have the Elcor playing the part of the big dumb idiot or making mention of Hamlet, or being Blasto's "police chief" and that is the evacuation of Dekuna. Even with the severity of the situation the narrative just casually throws this in as a side (eavesdropping) mission. There is no actual dialogue tree presented, just auto-speach, and the player has to go outside of their way to even encounter this basic scanning quest. A measly little side quest, easily missed, that determines the fate of the majority of the Elcor species. Only if Shepard makes an effort does anything get done to help the Elcor; as they are so worthless in the eyes of the rest of the galaxy (apparently) that without our PC's intervention they are all abandoned to die with no one bating an eye. And Blasto might have been an attempt at self-depricating humor for the the series, but he's still the poster child of the Hanar for the vast majority of the fan base; a joke character. Likewise, the Elcor's manner of speech was turned from a compelling attempt at addressing at how an alien species; very different from us, seeing as how the Elcor mostly communicate via subtle body language and pheromones; would try and communicate into a running gag about how slow-witted and boring they all are.
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Post by Deleted on Jan 27, 2017 19:58:55 GMT
I'd like ME5 in Andromeda (or plus more) with species selection for protagonist, amongst other things, with MEA being the last of the ones that will arguably be 'about humanity' to a major extent (seriously, if there's any more games, if Bioware uses the excuse "Well the series has always been about humanity... so this one must be too!" I'll eyeroll through it all). And it to come into war with Milky Way with a relative Humany-focus, maybe to be illustrated by a form of Alliance and Earth and 'Humanity' etc on 'top'/centric/etc. I can't imagine species selection ever being a thing - the additional voice tracks needed along with somewhat different dialogue and expressions would be a huge cost. Then there's the addition of CC and armor options people would want, and there's already some dissatisfaction with the number of options humans get in the CC and wardrobe. They'd be stretched even further with more species to support. We've yet to see much in the way of class-specific options. If other species were supported, I'd expect expressions like "by the Goddess!", "spirits", etc. - and then people would complain about that, just as they have complained about DA characters expected to be Andrastean. I could see it possibly happening in an expansion or DLC, though it might not be selectable there. For example, in this DLC you will play a turian character. As for a non-human focus, I could definitely see that happening. As much as we complain about the humans are special trope (and rightfully so), as a Spectre, Shepard had a responsibility to the entire galaxy. The reaper threat was not human-centric, and Udina and Cerberus were antagonists by ME3. Yes, unfortunately, it was focused on saving earth, but the major confrontation had to happen somewhere. Earth/humanity ended up with the debris from the battle and the responsibility to somehow support any survivors on the Citadel - they'll not be getting any supply ships incoming anytime soon.
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Post by Deleted on Jan 27, 2017 20:54:32 GMT
As for the animation issues, sure there is extra work involved, but that is no reason to ignore and/or caricaturize the more non-human designs altogether. I sometimes question the difficulty of animation and rigging being too hard to work into the games more often; I mean the animators were able to work in Scions, Rachni, Ravengers, Brutes, and Geth Colossi just fine as frequent opponents despite having non-humoid shapes. That's a fair point. They put forth a significant amount of effort to design and animate a variety of enemy types. That they don't do as much for friendly species is likely due to the focus on combat. That's more about Javik than the hanar, imho. Javik referred to all of this cycle's species as primitives and talked down to/about them. Salarians used to eat flies. Both Javik and Wrex made jokes about salarian liver. Etc. Players are given quite a few opportunities to diss other species, are they not? I could certainly have done without the big stupid jellyfish remarks, but there are a number of places where the writers allow Shepard to be an ass. The only joke I saw in that scene was about religion in general, not the hanar specifically. If you save Kahje, hanar and drell forces are contributed to the galactic war effort. That you viewed the elcor representation as big dumb idiots is unfortunate. The first comments about elcor actors were made in elevator announcements in ME1, iirc. I found that thought-provoking in considering the ways that humans express emotions - via tone of voice, facial expressions, gestures, etc. - and for the elcor to communicate with us, all of that must be expressed by prefacing the message with a statement of tone. Their natural way of communicating with one another is very alien to us, and I thought we wanted alien aliens here. But at least we had the opportunity to help rescue hanar, drell, and elcor. The vorcha were on their own, the volus had an arrangement with the turians, and the batarians were sacrificed to buy time for the rest of the galaxy. Well, I certainly don't view Blasto as a poster child for the hanar. I see him as a James Bondian sort of action hero actor. During that scene with Javik and Blasto in the Citadel DLC, I found Shepard's behavior to be the joke. That DLC was filled with quite a few self-referential jokes. I understand that some of these species had diminished roles, but I don't agree with the assertion that they were entirely made into jokes.
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Post by Vortex13 on Jan 30, 2017 16:33:24 GMT
That you viewed the elcor representation as big dumb idiots is unfortunate. The first comments about elcor actors were made in elevator announcements in ME1, iirc. I found that thought-provoking in considering the ways that humans express emotions - via tone of voice, facial expressions, gestures, etc. - and for the elcor to communicate with us, all of that must be expressed by prefacing the message with a statement of tone. Their natural way of communicating with one another is very alien to us, and I thought we wanted alien aliens here. Well, I certainly don't view Blasto as a poster child for the hanar. I see him as a James Bondian sort of action hero actor. During that scene with Javik and Blasto in the Citadel DLC, I found Shepard's behavior to be the joke. That DLC was filled with quite a few self-referential jokes. I understand that some of these species had diminished roles, but I don't agree with the assertion that they were entirely made into jokes. I don't know, I think the fact that BioWare has made a 'cutsey' Elcor plushie and that tongue & cheek "Badassfully" lines are the most commonly quoted pieces of dialog from that species would testify to how the setting's creators don't take them seriously; at least nowhere near the level that they view other, more human-like aliens like the Krogan. I mean, sure you have little "kiddy" dolls of Grunt and the whole "Shepard. Wrex." memes, but that's only a small portion of the overall depiction of that species. With the Hanar and Elcor, your'e pretty much stuck with running gags and self-refrencing jokes for (practically) every mention of them outside of the first game.
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Post by Deleted on Jan 30, 2017 16:36:47 GMT
The Kett seem rather alien to me, and is it just me or do their ships look like the dark elves ships in Thor?
The Angaran are also a new species we will learn more about probably and can be seen on the Nexus too.
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Post by Vortex13 on Jan 30, 2017 19:16:13 GMT
The Kett seem rather alien to me, and is it just me or do their ships look like the dark elves ships in Thor? The Angaran are also a new species we will learn more about probably and can be seen on the Nexus too. Eh I'm going to hold judgment on the Khett, but if I had to give an honest answer now, based on what we've currently been shown of them, then I would say that they are about as 'alien' as the Red Templars from DA:I; and the Archon is giving me very strong Coryepheus vibes. As for the Angaran, I'm indifferent. They look like a bulky turian with frumpy bits so they're not really selling me design-wise. Surely there can be more 'alien' ways to portray something, even when restricted to a humanoid form but alas. Apart from appearances, I'm hoping they have some compelling writing behind them to differentiate their species as alien to us and not be yet another rubber fore-headed human wondering around, but we'll see.
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Post by Deleted on Jan 30, 2017 19:19:34 GMT
The Kett seem rather alien to me, and is it just me or do their ships look like the dark elves ships in Thor? The Angaran are also a new species we will learn more about probably and can be seen on the Nexus too. Eh I'm going to hold judgment on the Khett, but if I had to give an honest answer now, based on what we've currently been shown of them, then I would say that they are about as 'alien' as the Red Templars from DA:I; and the Archon is giving me very strong Coryepheus vibes. As for the Angaran, I'm indifferent. They look like a bulky turian with frumpy bits so they're not really selling me design-wise. Surely there can be more 'alien' ways to portray something, even when restricted to a humanoid form but alas. Apart from appearances, I'm hoping they have some compelling writing behind them to differentiate their species as alien to us and not be yet another rubber fore-headed human wondering around, but we'll see. I have the Corypheus vibe too, and Harbinger as well. While both fell flat with having something about them we could have connected with, it would be nice if The Archon has legit reasons and actions that makes us realize as stated in an earlier trailer that we are the aliens and not welcome there. I think they'll be the Turian equivalent for Andromeda. Maybe with a mix of Quarian and Drell. Not all are good either and everyone seems to be fighting each other.
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Post by Vortex13 on Jan 30, 2017 19:26:58 GMT
Eh I'm going to hold judgment on the Khett, but if I had to give an honest answer now, based on what we've currently been shown of them, then I would say that they are about as 'alien' as the Red Templars from DA:I; and the Archon is giving me very strong Coryepheus vibes. As for the Angaran, I'm indifferent. They look like a bulky turian with frumpy bits so they're not really selling me design-wise. Surely there can be more 'alien' ways to portray something, even when restricted to a humanoid form but alas. Apart from appearances, I'm hoping they have some compelling writing behind them to differentiate their species as alien to us and not be yet another rubber fore-headed human wondering around, but we'll see. I think they'll be the Turian equivalent for Andromeda. Maybe with a mix of Quarian and Drell. Not all are good either and everyone seems to be fighting each other. If that's the case then that right there is going to be a problem for me I feel. We already have a Turian equivalent in Andromeda, they're called Turians. Why bother introducing "new" species if they are just going to be rehashes of the ones we've already seen? At least give us a knock off version of the Thorian or Rachni if that's how it's going to be in the new game. At least with something like that you would be getting something different compared to 99% of everything else in the setting.
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Post by Deleted on Jan 30, 2017 19:29:19 GMT
I think they'll be the Turian equivalent for Andromeda. Maybe with a mix of Quarian and Drell. Not all are good either and everyone seems to be fighting each other. If that's the case then that right there is going to be a problem for me I feel. We already have a Turian equivalent in Andromeda, they're called Turians. Why bother introducing "new" species if they are just going to be rehashes of the ones we've already seen? At least give us a knock off version of the Thorian or Rachni if that's how it's going to be in the new game. At least with something like that you would be getting something different compared to 99% of everything else in the setting. It looks like a mix of all 3 imo. Since there are no Drell or Quarian, the Angaran kind of make up for it supposedly, while also being a completely new race, but with parts of them that remind people of their fav races from ME that are gone.
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Post by fialka on Jan 31, 2017 4:34:58 GMT
So... here's a crazy idea. Maybe they haven't shown any of the more 'alien' aliens in the trailers because they want to leave them a surprise for us to find? They didn't show the Thorian or the Rachni in the trailers for ME1 either. I love finding things like these too, and hope to see some in Andromeda. But I'd prefer that discovery be reserved for the game, and not spoiled for me in a trailer. Maybe we play the game and see what's actually in it before calling the devs "lazy," no?
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Post by hector535 on Jan 31, 2017 6:18:26 GMT
I think they will do a good job, it's difficult to imagine how different a species from another galaxy would be. They had to think so many things in this game like language, culture, procreation, genders, just everything. We have to keep in mind that even though it's a different galaxy we still live in the same universe, don't go too crazy thinking that the aliens must be more weird or something. As long as they're different then it's fine.
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Post by Vortex13 on Jan 31, 2017 14:46:20 GMT
So... here's a crazy idea. Maybe they haven't shown any of the more 'alien' aliens in the trailers because they want to leave them a surprise for us to find? They didn't show the Thorian or the Rachni in the trailers for ME1 either. I love finding things like these too, and hope to see some in Andromeda. But I'd prefer that discovery be reserved for the game, and not spoiled for me in a trailer. Maybe we play the game and see what's actually in it before calling the devs "lazy," no? Indeed, I hope BioWare is saving some 'alien' species for us to encounter and discover in-game; and hopefully those elements will be depicted as their own unique form of life and not all automatically delegated to being evil monsters, comedic relief, or human wannabes. As for the "lazy" comments, I can't speak for anyone else, but my personal use of the term is directed more towards BioWare's trend of steadily humanizing their settings over time rather than at Andromeda specifically. Mass Effect, and Dragon Age started out a lot more diverse than how they ended up with their latest releases. All of those alien elements discarded for to make room for more daddy issues, once intelligent; albeit non-human creatures; turned into mindless monsters to kill, all that nuance of non-human perspectives diluted or ignored until you are left with a setting far more human(-like) focused then how it started out. Etc. I call BioWare out on this trend because rather than try and maintain the same level of balance they had in their starting titles (which was largely human-centric to begin with) they instead opt to tell us more about all of those human issues and drama that we face to the practical exclusion of all else. In other words: they got "lazy" as the series progressed in regards to the non-human/alien side of things.
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Post by Deleted on Jan 31, 2017 16:51:51 GMT
I'd love to see an Elcor production of Hamlet. Would they be doing it in English, or in their own language? If in English, would it include the 'commentary'?
Elcor Polonius - Suspicious Inquiry: What are you reading my Lord? Elcor Hamlet - Sarcastic Response: Words, words, words.
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Post by Vortex13 on Feb 1, 2017 16:17:44 GMT
I'd love to see an Elcor production of Hamlet. Would they be doing it in English, or in their own language? If in English, would it include the 'commentary'? Elcor Polonius - Suspicious Inquiry: What are you reading my Lord? Elcor Hamlet - Sarcastic Response: Words, words, words. Eh I would prefer a more action oriented scene. Imagine seeing an Elcor and a Krogan get into a melee brawl and then watch as the alien that evolved on a planet with five times the gravity of Tuchunka proceeds to break the other's limbs like snapping a twig.
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Post by Deleted on Feb 1, 2017 19:30:15 GMT
I'd love to see an Elcor production of Hamlet. Would they be doing it in English, or in their own language? If in English, would it include the 'commentary'? Elcor Polonius - Suspicious Inquiry: What are you reading my Lord? Elcor Hamlet - Sarcastic Response: Words, words, words. I would expect to hear it in English, with everything prefaced. And as someone who doesn't always 'get' things like tone, motives, intent in dialogue (I'm usually more focused on the actual words themselves rather than the delivery), I think it could be pretty darned interesting.
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Post by Deleted on Feb 1, 2017 19:56:12 GMT
I'd love to see an Elcor production of Hamlet. Would they be doing it in English, or in their own language? If in English, would it include the 'commentary'? Elcor Polonius - Suspicious Inquiry: What are you reading my Lord? Elcor Hamlet - Sarcastic Response: Words, words, words. I would expect to hear it in English, with everything prefaced. And as someone who doesn't always 'get' things like tone, motives, intent in dialogue (I'm usually more focused on the actual words themselves rather than the delivery), I think it could be pretty darned interesting. To be fair, a lot of actors are rubbish at conveying any of those things. Take for instance the line in the latest trailer: "Is that our golden world?" - the actress places the stresses like "is that our GOLden WORld?" (voice slightly quivering). But that's confusing, because it's as though she's asking "is that the Promised Land" (overwhelmed with emotion at the sight of the fulfillment of the prophecy). Whereas in this context 'golden world' is most likely a technical term designating 'planet fit for habitation'; real-life astronomers sometimes use the concept of the 'goldilocks zone (or goldilocks worlds)' to describe zones or planets in a star system that are likely to harbor life. So she probably should have put the stress on the 'that': 'is THAT our golden world?' -- because what she's trying to ask is "is that planet on the screen one of our pre-designated candidates?". Now that I wrote it down, this sounds sillier to me than it did before ... but anyhow. Back to Elcor commentary on Shakespeare -- the individual writing that commentary would need to be as good as this guy, I believe. (If you're into Shakespeare, and haven't seen John Barton's masterclass series, make sure to click the link.)
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Post by Dark King on Feb 1, 2017 21:32:48 GMT
I hope there is a new insectoid race of aliens. Those have always been one of my favorite types of aliens in movies, tv, etc.
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Post by Vortex13 on Feb 2, 2017 13:51:54 GMT
I hope there is a new insectoid race of aliens. Those have always been one of my favorite types of aliens in movies, tv, etc. Same. I am partial to cephalopods as well, but that "type" might have been a little over done with the Reapers and Leviathans in the previous trilogy. I am also hoping that if we do encounter Andromeda based synthetics as well that they won't be mindless Murder-bots or human wannabe Pinocchio-bots either. Hopefully we can get a nice middle ground like we had with the Geth in ME 2; though seeing as how quickly BioWare abandoned that rather 'alien' depiction of them in ME 3 I probably shouldn't get my hopes up.
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Post by Deleted on Feb 2, 2017 19:27:02 GMT
Would love to see something less familiar than what we've got, but I'm expecting them to play it safe, at this point.
What I really need is more cosmic horror elements. Reapers were fucking great, before they were explained. I honestly think that's what ruined the Reapers. It wasn't that the explanation was bad, so much as it was the fact that they were explained at all.
These incomprehensible universe trotting space squid things that harvested other species for reasoning beyond our understanding. THAT'S the good stuff. Gimme some more Lovecraft, please.
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Post by Vortex13 on Feb 3, 2017 15:46:56 GMT
Would love to see something less familiar than what we've got, but I'm expecting them to play it safe, at this point. What I really need is more cosmic horror elements. Reapers were fucking great, before they were explained. I honestly think that's what ruined the Reapers. It wasn't that the explanation was bad, so much as it was the fact that they were explained at all. These incomprehensible universe trotting space squid things that harvested other species for reasoning beyond our understanding. THAT'S the good stuff. Gimme some more Lovecraft, please. I enjoy Lovecraftian elements to my science fiction and fantasy settings as well, and prior to the Catalyst showing up and completely butchering the Reapers' previously established character I found them to be fascinating villains. That being said, I do feel that BioWare could have explained the nature of what the Reapers were without actually "explaining" them. What I mean is that this being a science fiction universe, people are going to want explanations and reasonings behind why things are the way that they are, and as such a blanket statement of "Beyond your comprehension" wouldn't fly. That being said, they shouldn't have spelled out word for word the exact nature of the Reapers/Catalyst and the purpose behind the cycles. Not only is it rather illogical to expect to have everything about a billion + year old conflict neatly laid out in precise detail, but it just defeats the point of the Reaper's characterization. Personally, I think it would have been better if the galaxy discovers that the cycles are indeed the result of a program or machine directive, seeing as how the Reapers themselves are create beings, but that no one, not even the Reapers, knows why such a directive was enacted in the first place. No creator race to magically show up and explain everything. No bulleted list buried in the depths of the Reapers' code with detailed information on their true function. Just an ancient order to harvest the galaxy every 50,000 years. Why were the cycles enacted? Was it because of a synthetic uprising? An ancient species that decided to commit self genocide, but ignored the repercussions of leaving their murder weapon on autopilot after they were gone? No one would know and it would maintain that fear of the unknown that the Reapers' fostered. Speaking of which, such an "explanation" for their motivations could also be worked into the underlying themes of control vs. forging ones own destiny. Maybe Harbinger and other Reapers like him viewed the cycles as a sort of divine mandate, the goal that gives them purpose. Maybe their single minded pursuit of a directive even they know nothing about is what truly sets them apart from the species of the galaxy who choose to fight back and try to innovate solutions. Etc. But anyway, back to the topic of Andromeda's 'alien' elements, I wouldn't mind seeing some more Lovecraftian depictions in the new galaxy.
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