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Post by joker on Feb 3, 2017 17:17:15 GMT
I think that there could be an "easy" explanation to why everything is so similar, despite the fact that the game creators are just humans, and that making everything understandable is a better way to gain a higher number of players...
My theory is that the spot we are going to visit in Andromeda has already been scouted before. The "benefactors" were not going to send everyone out there without some preparation. They may have already seen that the lifeforms in that area would be "accessible" and not a completely mess, unable to communicate with the AI, and wasting all the resources needed for such a great endeavor just because we would arrive in a galaxy without any hope of understanding what we find. (hello, Mr octopus-headed-god, we come in pea- *dies without understanding what happened*)
Another point is that evolution in our planet seemed to follow some kind of logic. Like symmetry, for example. We don't have a lot of asymmetrical evolved species, as far as I know. Also, the reason we have 4 limbs, and not 8 seems to be that evolution "understood" that getting energy to feed unnecessary limbs is not a good idea, and so on. That is why I accept finding a lot of "humanoids" in Andromeda. I'm okay with the grand majority of the new species being similar to ourselves. That said, I still hope that we may find a lot of stuff that somehow managed to survive, maybe because there is an ecosystem where that kind of crazy species would thrive.
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Post by Deleted on Feb 3, 2017 17:39:21 GMT
Another point is that evolution in our planet seemed to follow some kind of logic. Like symmetry, for example. We don't have a lot of asymmetrical evolved species, as far as I know. Also, the reason we have 4 limbs, and not 8 seems to be that evolution "understood" that getting energy to feed unnecessary limbs is not a good idea, and so on. That is why I accept finding a lot of "humanoids" in Andromeda. I'm okay with the grand majority of the new species being similar to ourselves. That said, I still hope that we may find a lot of stuff that somehow managed to survive, maybe because there is an ecosystem where that kind of crazy species would thrive. Not to be pedantic, but all species are at the same level of 'craziness' with respect to where they need to survive. The reason why reptiles, amphibians, birds & mammals are all 4-limbed is simply because they're all descendants of the 4-limbed fish species that found its way to dry land, and was lucky enough to survive there. There's no further reason for the proliferation of the 4-limb build-plan, or even the basic 5 digits at the end of those limbs -- the circumstances on the planet could have been such that an 8-limbed build-plan (the kind of mutation that would result in gene expressions of the relevant kind in vertebrates that would give them 8 limbs -- again, not an eternal plan from out of an eternal library of possibilities) would have proven the most efficient. Insects, and spiders and scorpions and whatnot aren't descendants of that ancient tetrapod fish; so they can have 6, 8, 100, whatever # of limbs, as there doesn't seem to be anything inherently inefficient in that. So attributing any kind of 'purposiveness' to evolution is a mistake; and the only 'logic' evolution requires is that of the survival of the fittest, the 'fittest', that is, not on some absolute scale, but always with respect to the pressures of the environment.
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Post by joker on Feb 3, 2017 21:00:17 GMT
Another point is that evolution in our planet seemed to follow some kind of logic. Like symmetry, for example. We don't have a lot of asymmetrical evolved species, as far as I know. Also, the reason we have 4 limbs, and not 8 seems to be that evolution "understood" that getting energy to feed unnecessary limbs is not a good idea, and so on. That is why I accept finding a lot of "humanoids" in Andromeda. I'm okay with the grand majority of the new species being similar to ourselves. That said, I still hope that we may find a lot of stuff that somehow managed to survive, maybe because there is an ecosystem where that kind of crazy species would thrive. Not to be pedantic, but all species are at the same level of 'craziness' with respect to where they need to survive. The reason why reptiles, amphibians, birds & mammals are all 4-limbed is simply because they're all descendants of the 4-limbed fish species that found its way to dry land, and was lucky enough to survive there. There's no further reason for the proliferation of the 4-limb build-plan, or even the basic 5 digits at the end of those limbs -- the circumstances on the planet could have been such that an 8-limbed build-plan (the kind of mutation that would result in gene expressions of the relevant kind in vertebrates that would give them 8 limbs -- again, not an eternal plan from out of an eternal library of possibilities) would have proven the most efficient. Insects, and spiders and scorpions and whatnot aren't descendants of that ancient tetrapod fish; so they can have 6, 8, 100, whatever # of limbs, as there doesn't seem to be anything inherently inefficient in that. So attributing any kind of 'purposiveness' to evolution is a mistake; and the only 'logic' evolution requires is that of the survival of the fittest, the 'fittest', that is, not on some absolute scale, but always with respect to the pressures of the environment. Point taken. Maybe I did not make myself clear though. I didn't mean to say that there was a "purpose" behind all that. Just that maybe, even with all the randomness in the universe, 4 limbs + 5 fingers takes advantage in comparison to other possible structures. Without knowing a real alien, it is hard to get to a 100% accurate conclusion. It is a boring conclusion, should it someday proven to be true, but still, I think its possible that "humanoids" have some kind of evolutionary advantage, wherever they evolve. I say that more as a "philosophical" question than a real one. I'm no biologist. Another way to think about it: imagine we live in a place where bears are common. We go to the north pole, trying to discover new species in all that ice and then... Bummer. "White bears". (I have no idea how this event really happened, just trying to explain my point of view, in a better way. So, to sum it up, I'm ok if the aliens we find are in a variation similar to the one we had in the original ME trilogy. But that is just the way I wrapped it in my head
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Post by Deleted on Feb 3, 2017 22:23:29 GMT
Would love to see something less familiar than what we've got, but I'm expecting them to play it safe, at this point. What I really need is more cosmic horror elements. Reapers were fucking great, before they were explained. I honestly think that's what ruined the Reapers. It wasn't that the explanation was bad, so much as it was the fact that they were explained at all. These incomprehensible universe trotting space squid things that harvested other species for reasoning beyond our understanding. THAT'S the good stuff. Gimme some more Lovecraft, please. I enjoy Lovecraftian elements to my science fiction and fantasy settings as well, and prior to the Catalyst showing up and completely butchering the Reapers' previously established character I found them to be fascinating villains. That being said, I do feel that BioWare could have explained the nature of what the Reapers were without actually "explaining" them. What I mean is that this being a science fiction universe, people are going to want explanations and reasonings behind why things are the way that they are, and as such a blanket statement of "Beyond your comprehension" wouldn't fly. That being said, they shouldn't have spelled out word for word the exact nature of the Reapers/Catalyst and the purpose behind the cycles. Not only is it rather illogical to expect to have everything about a billion + year old conflict neatly laid out in precise detail, but it just defeats the point of the Reaper's characterization. Personally, I think it would have been better if the galaxy discovers that the cycles are indeed the result of a program or machine directive, seeing as how the Reapers themselves are create beings, but that no one, not even the Reapers, knows why such a directive was enacted in the first place. No creator race to magically show up and explain everything. No bulleted list buried in the depths of the Reapers' code with detailed information on their true function. Just an ancient order to harvest the galaxy every 50,000 years. Why were the cycles enacted? Was it because of a synthetic uprising? An ancient species that decided to commit self genocide, but ignored the repercussions of leaving their murder weapon on autopilot after they were gone? No one would know and it would maintain that fear of the unknown that the Reapers' fostered. Speaking of which, such an "explanation" for their motivations could also be worked into the underlying themes of control vs. forging ones own destiny. Maybe Harbinger and other Reapers like him viewed the cycles as a sort of divine mandate, the goal that gives them purpose. Maybe their single minded pursuit of a directive even they know nothing about is what truly sets them apart from the species of the galaxy who choose to fight back and try to innovate solutions. Etc. But anyway, back to the topic of Andromeda's 'alien' elements, I wouldn't mind seeing some more Lovecraftian depictions in the new galaxy. I think that's a fair point to make, but at the same time, I really liked the Reapers when I couldn't tell if anyone had actually built them or not. I know it seems like a blanket statement, but "beyond comprehension" can work. Like, Reapers are machines, and machines always have creators, but that's just as far as we know. Maybe the idea that Reapers had somehow created themselves could've come up? That's just a shot in the dark, I dunno how well it would work, but not explaining and not being ABLE to explain are two different concepts, I believe. Not being able to explain admits that the concept just blatantly brushes aside logic and reasoning the way we understand it. I think that's what made the Reapers so compelling in the first game. You couldn't possibly know if he was lying to you. Maybe their existence would drive someone mad if they tried to understand it. That's what makes it so interesting. Your innate curiosity to know is the reason why you're not allowed to know. I feel like I'm kinda tripping all over my words in this explanation, but I hope it makes some kinda sense. A big unsolved mystery certainly sounds more fantastic than a bulleted list though, like you said. The worst thing about the Catalyst is that he contradicts what Sovereign said about them. Sovereign said they were incomprehensible, and we believed him to an extent, but the Catalyst made them comprehensible. Comprehensibly stupid, admittedly, but still. We were able to understand it. We just thought it was dumb.
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Post by Vortex13 on Feb 6, 2017 23:38:42 GMT
You know, I was thinking about some literature that BioWare could potentially emulate into their narrative, to capture that 'alien' vibe, while not being as esoteric as say the Scramblers from Blindsight and I personally wouldn't mind something like the Tlic from Octavia Butler's Bloodchild. Though I would have to stipulate that BioWare maintain the nuanced morality and lack of clear right or wrong from that story in their depiction of the aliens and their interaction with the humans.
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Post by projectpatdc on Feb 11, 2017 21:29:41 GMT
It's a new galaxy so they could honestly do whatever they want with new designs. I hoping they get really creative new enemy types. Would love have some kind of cloaked predator that stalks you while exploring. Or something similar to DEstiny's invisible vandals with giant blades. In terms of size, I want to see more enemy types where I feel like I'm facing a boss in Dark Souls. Weird looking and tall. Ice giants of some sort or more prehistoric looking flying aliens.
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Post by Giant Ambush Beetle on Feb 11, 2017 23:07:24 GMT
In terms of size, I want to see more enemy types where I feel like I'm facing a boss in Dark Souls. Weird looking and tall. Ice giants of some sort or more prehistoric looking flying aliens. *snip pictures* Ah, I've always thought that the Phyrexians would make good aliens.
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Post by Psychevore on Feb 11, 2017 23:21:24 GMT
It's gonna be humans in funny suits. It's always humans in funny suits.
With some odd exceptions (Thorian, things like that)
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Post by shepherdcommander on Feb 11, 2017 23:41:34 GMT
As others have said, some new humanoid species like the kett and the angaran are necessary, they can vault over cover and use the same guns as us, they can be LIs or squad mates. probably there will be at least three species like this, maybe one of them will think or be really different from us but probably the kett are mongol humans and angarans are hunter warrior people or romani (gypsy) humans, the new quarians. Hope for better. They have space bears for sure. Then there is the new thresher maw from the trailer was a robot but maybe they have different new thresher maws for each planet, one planet you might fight space king kong on another you fight space mothra. If they did something like that I guess it would be easy to give some of these boss characters some back stories, kind of like the thorian who was ultimately just an enemy, but maybe had as much or more backstory than the shadow broker, only a bit less than the rachni. Ultimately I expect they maybe give two of these species a backstory, the new ant colony people and the new intelligent mushroom, maybe they will think of something new to replace them.
My pathfinder will drop rachni and thresher maw eggs on every uninhabited planet and moon they come across. How's that for head canon?
Edit for the new thread - 'I definently wouldnt call andromeda an open-world game' : "several highly advanced species" several to me means more tahn a few, which to me means more than a couple. so more than 3 humanoids, probably 5 or more.
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Post by kansasmarcelo on Feb 12, 2017 0:38:21 GMT
They could put alien's that look like dogs in the game and you weirdos would still probably want to romance.
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Post by Vortex13 on Feb 14, 2017 14:17:42 GMT
They could put alien's that look like dogs in the game and you weirdos would still probably want to romance. Indeed, if we ever happen to come across real life aliens sometime in the future and we act like we do in various since fiction settings we'd be seen as the creepy/perv-y species of the universe. Human: "Oh look an intelligent gerbil, I wonder what it would be like to f*** it."Alien Ambassador: (to diplomatic aid) "Why is that human looking at me like that?"
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Post by Vortex13 on Feb 14, 2017 14:19:59 GMT
It's gonna be humans in funny suits. It's always humans in funny suits. With some odd exceptions (Thorian, things like that) Here's hoping that we will be getting more aliens like the Thorian and the Rachni in the new title; if only to break from the monotony of rubber fore-headed humanity.
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Post by Vortex13 on Feb 14, 2017 14:34:00 GMT
It's a new galaxy so they could honestly do whatever they want with new designs. I hoping they get really creative new enemy types. Would love have some kind of cloaked predator that stalks you while exploring. Or something similar to DEstiny's invisible vandals with giant blades. In terms of size, I want to see more enemy types where I feel like I'm facing a boss in Dark Souls. Weird looking and tall. Ice giants of some sort or more prehistoric looking flying aliens. -snip- More 'alien' designs are always welcome, but I personally would like to see some interaction with the 'other' elements to involve something more than just combat. Investigating the unknown, trying to establish communication, and learning more about this being completely foreign to our sensibilities is something I would like to see more of. If you think about, all this association with different = bad/not correct is counter intuitive for a developer that likes to preach acceptance of all walks of life. I mean we'll get whole plot lines devoted to exploring how this person is homosexual and how that's perfectly fine, but the narrative will immediately have us start shooting those creepy looking aliens or those disturbing creatures from another dimension in the face because they are not like us. That or we'll get a plot line about how these wholly unique lifeforms aren't valid or complete in their existence until they realize the error of their ways and decide to become just like us.
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Post by unofficialgreycolor on Feb 14, 2017 14:42:31 GMT
I highly doubt that anything in andromeda will qualify as truly alien, mass effect has always defaulted towards the men in rubber suits approach that star trek favours and frankly I don't think bioware has the writing chops to pull that off. I'm expecting the same whedonesque writing style that bioware has stuck to for years and for the tone of MEA to adhere quite closely to the typical frontier type story we are so accustomed to. If you want to experience truly alien aliens I'd suggest reading Jeff VanderMeer's Southern Reach trilogy or a number of Ted Chiang's work (story of your life comes to mind). I agree....I think the Khet are already being tagged as one of our major villains in the game and it's true that this series have kept it very star-trekish with it's theme, albeit a bit darker with it's earlier concept of the reapers. For this game I don't see EPIC major universal ending alien apocalypse. I'm getting an action packed sci-fi space themed journey. And as other have mentioned, any aliens that are not on the order of having a similar human build looks to be regulated towards a wild beast or animal. First thing that pops out to me as seeing something that needs to be addressed. I think the Kett could just as well be a secondary or preliminary threat. I mean, wouldn't that spoil an awful lot if BW is showing the biggest baddest enemy right off the bat of their trailers? Cory was not even seen in the trailers leading up to release. We heard his voice but that is it. No, I think there is a bigger/different threat than just the Kett. I think the Kett play a role in the game, and a big one, but I don't know that that is the MAIN threat.
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Post by unofficialgreycolor on Feb 14, 2017 14:48:56 GMT
Eh, to be honest Hanar and Elcor (and Volus) were pretty silly from the very first moment we meet them in ME1. A volus who moans about human privilege in a very silly way, elcor who has love problems with the Consort and another one who plays verbal ping-pong with the aforementioned volus (while sounding a bit like HK-47) and religious fanatic hanar who also doesn't come across as overly serious. God, I must be going crazy, because I didn't view those races as a "joke" at all. I just thought it was interesting, honestly. That might be the reason we might not see some crazy looking shit in this game - because people remember those "joke" races and maybe that's not a direction BW wants to go. *shrug*
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Post by unofficialgreycolor on Feb 14, 2017 14:52:46 GMT
Eh, to be honest Hanar and Elcor (and Volus) were pretty silly from the very first moment we meet them in ME1. A volus who moans about human privilege in a very silly way, elcor who has love problems with the Consort and another one who plays verbal ping-pong with the aforementioned volus (while sounding a bit like HK-47) and religious fanatic hanar who also doesn't come across as overly serious. I never saw any of those aliens as intentional "joke races" in the first game; certainly not to the meme/caricature status they were reduced to in subsequent titles. I didn't find the Volus ambassador's complaint on the Presidium to be all that funny to be honest. He was rude and sarcastic with Shepard, but nothing about his dialogue came across as intentionally comedic. Really, I felt he had a legitimate gripe considering how both his species and the Elcor had been a part of the Council races for over a hundred years and that they had only recently been granted embassy status, and then, to top it all off, both the Volus and Elcor ambassador had to share a space. Meanwhile, our human ambassador gets an entire office to himself, granted after only around thirty years of membership, and Udina is still whining and complaining over the fact that he doesn't have more authority and/or that humanity hasn't been made an inner Council species or given Spectre status. I can find the Volus' snarkiness to be understandable in that light. As for the Elcor, the lore specifically states that they talk in that fashion for other species' benefit, to help avoid confusion. It was an interesting take on their species; one that had a range of body language and expression that: "made a human's smile seem as subtle as a fireworks display". They had a lot more depth than what they initially came across as, but the writers apparently fell into the same assumption that most players did in later titles, namely the one that believes they are dim-witted and only good for a comedic foil because they "Talk Funny". And the Hanar were very interesting as a species before their poster child became Blasto: The Meme Factory. The whole dynamic with their face and soul names offered insight into a species with a deeply rooted duality to their everyday lives. Also add in their penchant for extreme politeness, even against those they hate, and the species becomes a lot more nuanced than the whole "big stupid jellyfish" stick they were branded with going forward. Plus, the religious zealot on the Presidium wasn't that comedic, that particular Hanar was just stating a fact about it's own species; namely that they were uplifted by the Enkindlers aka Protheans. If the game is going to jump on the Hanar's case and assign "big stupid jellyfish" to them because of a religious connotation to the Protheans, then I propose that we should start calling the Asari "scaly dumb bimbos" every time one of them says "By the Goddess" since their whole species was uplifted by the Protheans as well. After all, the Hanar were honest and upfront about their Prothean influence. This. You said it way better than I did though.
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Post by Vortex13 on Feb 14, 2017 14:54:07 GMT
Eh, to be honest Hanar and Elcor (and Volus) were pretty silly from the very first moment we meet them in ME1. A volus who moans about human privilege in a very silly way, elcor who has love problems with the Consort and another one who plays verbal ping-pong with the aforementioned volus (while sounding a bit like HK-47) and religious fanatic hanar who also doesn't come across as overly serious. God, I must be going crazy, because I didn't view those races as a "joke" at all. I just thought it was interesting, honestly. That might be the reason we might not see some crazy looking shit in this game - because people remember those "joke" races and maybe that's not a direction BW wants to go. *shrug* You know, I personally would have like to hear more about that Volus diplomat and his grievance about his species being overshadowed in a not-so-subtlety racist (species-ist?) way by the Council than talking to three different human companions about their "daddy issues" to be honest.
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Post by unofficialgreycolor on Feb 14, 2017 14:57:05 GMT
Personally, the look, aesthetic design, appearance etc. of any and all new alien races only goes so far for me. It can look cool, and distinctly alien to what we've come to expect or seen before, but if, like Vortex13 has iterated before here, its just a mindless killing machine, an enemy or boss for us to shoot at, then the design of the alien is only one half of the glass filled, the other completely neglected, that of what it is the alien sees, thinks, feels. Whether they are sapient and have a different or wholly unique intelligence, one human minds are incapable of understanding. Something completely far and beyond anything we've come to see, or expect. If that can be offered, then I wouldn't mind if the design leans more towards the humanoid aliens we've seen in the past, as a new alien species that's sapience and intelligence and culture is so advanced or different, or beyond human understanding, then that seems infinitely more interesting and engaging to me, than a funky looking alien grizzly bear we shoot at. Yes, this. Give us more shit like the Keepers. they were prolly one of the most interesting things on the Citadel.
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Post by unofficialgreycolor on Feb 14, 2017 14:58:58 GMT
God, I must be going crazy, because I didn't view those races as a "joke" at all. I just thought it was interesting, honestly. That might be the reason we might not see some crazy looking shit in this game - because people remember those "joke" races and maybe that's not a direction BW wants to go. *shrug* You know, I personally would have like to hear more about that Volus diplomat and his grievance about his species being overshadowed in a not-so-subtlety racist (species-ist?) way by the Council than talking to three different human companions about their "daddy issues" to be honest. I agree. This may come across bad, but the volus really should not give a shit about our companions.
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Post by Deleted on Feb 14, 2017 15:05:20 GMT
It's gonna be humans in funny suits. It's always humans in funny suits. With some odd exceptions (Thorian, things like that) Here's hoping that we will be getting more aliens like the Thorian and the Rachni in the new title; if only to break from the monotony of rubber fore-headed humanity. I feel fairly confident in suggesting that if BioWare needs to create some other one-off species as a plot device or to fulfill a story objective, they will. That's all that either of those species ever really were. The thorian was invented as a plot device to deliver the cipher to Shepard, and only Shepard. (Never mind that Shiala also had it, and should have been able to pass it on to others - apparently, giving it to Shepard erased her local copy.) It also served as an introduction to indoctrination. Whether any others exist is unknown, but we killed the only one we encountered. The rachni were invented as the reason for the salarian uplift of the krogan, and a highly evolved species whose existence represents a threat to the other sapient species. Shepard gets to make a decision about whether to end them, while others mess with them to create shock troops. You don't mention the Leviathan, but they're also pretty unique in the threat they pose to the other species. One has to wonder whether the rest of the galaxy will seek to wipe them out after the reaper war.
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Post by unofficialgreycolor on Feb 14, 2017 15:09:11 GMT
Given recent developments I can't help but feel stuff like that EDI conversation was just a fluke or more a case of her particular writer just being told "write something a robot would daydream about" and leave it at that. I'm sure even Mac can toss out interesting "what ifs". Actually following up on them to form an interesting narrative though? Not in the cards it seems. That's disappointing to think about since the whole basis of science fiction is built upon asking those "What If?" questions. I mean its obvious that BioWare can think along those lines, as indicated by scenes like EDI postulating on the nature of multiple universes, but unfortunately, they don't seem like they want to utilize those thoughts as more than a one off, throwaway discussion. Which is crazy, because the more those thought experiments are pushed to the wayside, the more Mass Effect becomes exactly like every other mainstream science fiction setting out there. Surely they would want a setting that stands out from the rest of the pack? Two words: Space Opera.
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Post by Vortex13 on Feb 14, 2017 15:16:33 GMT
Here's hoping that we will be getting more aliens like the Thorian and the Rachni in the new title; if only to break from the monotony of rubber fore-headed humanity. I feel fairly confident in suggesting that if BioWare needs to create some other one-off species as a plot device or to fulfill a story objective, they will. That's all that either of those species ever really were. The thorian was invented as a plot device to deliver the cipher to Shepard, and only Shepard. (Never mind that Shiala also had it, and should have been able to pass it on to others - apparently, giving it to Shepard erased her local copy.) It also served as an introduction to indoctrination. Whether any others exist is unknown, but we killed the only one we encountered. The rachni were invented as the reason for the salarian uplift of the krogan, and a highly evolved species whose existence represents a threat to the other sapient species. Shepard gets to make a decision about whether to end them, while others mess with them to create shock troops. You don't mention the Leviathan, but they're also pretty unique in the threat they pose to the other species. One has to wonder whether the rest of the galaxy will seek to wipe them out after the reaper war. Well as much as a one-off species would be disappointing for me, I would gladly accept what little bit of 'alien' scraps I can gather up in this setting. And sure, the Thorian and Rachni were solely created for the purpose of advancing the Reaper/Conduit plot in the first game, but their mere inclusion into that game helped bring a level of nuance and variety to the universe I felt was sorely lacking as the series went on. As much as I gripe about the copy/paste scenario with the Rachni Queen in ME 3, at least I could take solace in the fact that their was still at least one 'alien' left in the galaxy that apparently was comprised of nothing but humans and humans in rubber masks. With regards to the Leviathans, I'm personally on the fence with them. Yes, they are decidedly non-human in their interactions with the rest of the galaxy, but at the same time their personality is near identical to what the Reapers had before the Catalyst ruined their characterization. Essentially the Leviathans are Reapers: Skin Edition, and while I can appreciate another potential wrinkle being added to the galactic stage, I do begrudge them for re-treading old ground and existing solely as a band-aid to try and explain/foreshadow the endings.
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Post by unofficialgreycolor on Feb 14, 2017 15:17:27 GMT
Honestly, the consumers are to blame here. I mean, look at this forum, how many threads do you see about romance bullshit, and how many threads do you see about the intricacies of lore? People are bending backwards in a bewildering display of fanatic fanboyism to explain and defend every illogical decision connected to the design of ME:A, as long as there's guns banging and MP it looks like most of the crowd is happy. 3 active abilities restriction? Meh, who cares. Tempest designed by space hippies? Yeah, that makes perfect sense. Even the reasoning for going to Andromeda at all is not something they bothered to explain sufficiently. Well BioWare's strength is characters, it's always been and likely will always be. It's so simple to the point of being devious- allow people to converse with the NPCs, to show emotion towards them and have that returned. The result is instant obsession. They don't have to actually do anything else. Of course the question then becomes why bother with trying to make sci-fi in the first place? Why not just stick to fantasty? Well, the answer is probably KOTOR. That lightning in a bottle was made possible not just on their talents but on the prebuild lore and franchise that is Star Wars. I've heard that ME was their answer to not really being able to work on more Star Wars games. Not sure how much truth there is to that, but I can definitely see it. Of course over time we their weaknesses in story and lore become more and more prominent. And they don't get better because, well, they're still raking in the cash so why should they? Add in getting sucked up by EA and it's easy to see why expectations for more will never be met. As for fans, the obsession doesn't surprise me. It's more the inability to separate these aspects from others that may not be that great and deal with them appropriately. I actually don't really get "attached" to the characters... I usually just try to pick things that will net me the most gain when doing things/conversing with NPCs. Don't get me wrong, I love having NPCs in the game that have a lot of depth and come across somewhat human, but that said, I play these games for what I get out of it, not for what experiences I like from the characters. And I say this as BW being one of the three developers that I would buy almost whatever they put out. I just don't think the relationship to characters is the most important thing in these games for me.
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Post by unofficialgreycolor on Feb 14, 2017 15:20:03 GMT
Well BioWare's strength is characters, it's always been and likely will always be. It's so simple to the point of being devious- allow people to converse with the NPCs, to show emotion towards them and have that returned. The result is instant obsession. They don't have to actually do anything else. Of course the question then becomes why bother with trying to make sci-fi in the first place? Why not just stick to fantasty? Well, the answer is probably KOTOR. That lightning in a bottle was made possible not just on their talents but on the prebuild lore and franchise that is Star Wars. I've heard that ME was their answer to not really being able to work on more Star Wars games. Not sure how much truth there is to that, but I can definitely see it. Of course over time we their weaknesses in story and lore become more and more prominent. And they don't get better because, well, they're still raking in the cash so why should they? Add in getting sucked up by EA and it's easy to see why expectations for more will never be met. As for fans, the obsession doesn't surprise me. It's more the inability to separate these aspects from others that may not be that great and deal with them appropriately. I agree for the most part. Still, I have to wonder why the Lore in Dragon Age seems to be more robust than the Mass Effect Lore. Obviously, they didn't seem to care much about the established lore when they occasionally decided that they had to make whatever point, but overall, the history of the world, the lore about magic, religion, the Elves, Tevintar, it all seems to be more in depth than the Mass Effect lore. In Mass Effect different species of aliens are usually the classical "Planet of Hats" trope (for a large part at least), while in DA there's always more beneath the surface. And I say this despite the fact that at this point I feel somewhat fatigued and disillusioned with the whole DA IP. Short answer? Because they have to pay someone to read the lines from the codexes. I prefer it that way honestly.
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Post by unofficialgreycolor on Feb 14, 2017 15:24:51 GMT
Really? I find DA's lore and Mass Effect's to be very similar in the surface. Tenvinter are like magic romans the same way the Turians are space romans. Neither one is a direct copy, but they share many concepts. I find the Mass Effect universe came together in a much better way, you could see its identity all around, even in the guns. Inquisition made a good step into that direction, but the DA universe always felt underdeveloped and bland to me. Hmm... ME does have a certain "feeling" that DA may lack, but I think that this has more to do with the fact that in many ways DA is not too different from various generic fantasy stories. Still, when it comes to the depth of the lore behind various concepts and races, I think DA is at least somewhat better. I could be wrong. IDK where darkspawn came from, but every time I think of that concept, it amazes me. The whole concept of the fade and the lore of Andraste and the maker and all that shit is really quite fascinating to me. And its awesome that they make it interesting without explicitly stating what the actual history is. That takes some serious talent to pull off IMO.
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