Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,662
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,662
Iakus
21,298
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Feb 14, 2017 15:47:23 GMT
Eh, to be honest Hanar and Elcor (and Volus) were pretty silly from the very first moment we meet them in ME1. A volus who moans about human privilege in a very silly way, elcor who has love problems with the Consort and another one who plays verbal ping-pong with the aforementioned volus (while sounding a bit like HK-47) and religious fanatic hanar who also doesn't come across as overly serious. God, I must be going crazy, because I didn't view those races as a "joke" at all. I just thought it was interesting, honestly. That might be the reason we might not see some crazy looking shit in this game - because people remember those "joke" races and maybe that's not a direction BW wants to go. *shrug* Initially, they were interesting example of non-humanoid races. But the sequels did turn them into a joke with all the "Blasto" and "biotic god" and "Elcor Hamlet" stuff
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Feb 14, 2017 15:50:02 GMT
I actually don't really get "attached" to the characters... I usually just try to pick things that will net me the most gain when doing things/conversing with NPCs. Don't get me wrong, I love having NPCs in the game that have a lot of depth and come across somewhat human, but that said, I play these games for what I get out of it, not for what experiences I like from the characters. And I say this as BW being one of the three developers that I would buy almost whatever they put out. I just don't think the relationship to characters is the most important thing in these games for me. Underlined: why, if the characters are not important to you (beyond appreciating them being multidimensional)? Underlined 2: what do you get out of it? You don't have to answer if you don't want, it just seems a bit of back and forth to me. BioWare NPCs are fairly unique in the connections they evoke. I think that's undeniably their biggest selling point. At the height of my fandom I distinctly remember other games I tried to play feeling lonely, with their setting and narrative not as vibrant as a result. And I come from an FPS background where NPCs are at best temporary sidekicks and my only friends turn people into fine red mist. Even other games with awesome characterization didn't come across the same way (not knocking them now) because I didn't "choose" to "develop a relationship" with them. It's powerful stuff, and I think it does a number on you even if you don't realize it.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,662
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,662
Iakus
21,298
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Feb 14, 2017 15:53:12 GMT
Also, how "alien" is MEA going to be?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2540
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 14, 2017 15:55:00 GMT
I actually don't really get "attached" to the characters... I usually just try to pick things that will net me the most gain when doing things/conversing with NPCs. Don't get me wrong, I love having NPCs in the game that have a lot of depth and come across somewhat human, but that said, I play these games for what I get out of it, not for what experiences I like from the characters. And I say this as BW being one of the three developers that I would buy almost whatever they put out. I just don't think the relationship to characters is the most important thing in these games for me. Underlined: why, if the characters are not important to you (beyond appreciating them being multidimensional)? Underlined 2: what do you get out of it? You don't have to answer if you don't want, it just seems a bit of back and forth to me. BioWare NPCs are fairly unique in the connections they evoke. I think that's undeniably their biggest selling point. At the height of my fandom I distinctly remember other games I tried to play feeling lonely, with their setting and narrative not as vibrant as a result. And I come from an FPS background where NPCs are at best temporary sidekicks and my only friends turn people into fine red mist. Even other games with awesome characterization didn't come across the same way (not knocking them now) because I didn't "choose" to "develop a relationship" with them. It's powerful stuff, and I think it does a number on you even if you don't realize it. Indeed. I tried playing Bioware games without that attachment and you lose more than half of what they game is about, unfortunately, or fortunately? I don't know. I guess it's really not for the lone wolf types. Ah, the tease of someone having something new to talk to us is just too strong. You inevitably learn more about the lore and your own situation that way.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Feb 14, 2017 16:04:54 GMT
Also, how "alien" is MEA going to be? Now the real question is whether our human protagonists will be more of an Aliens or Prometheus level of competence/intelligence when dealing with these aliens. EDIT: Also to quote Ripely: "I don't know which species is worse. You don't see them f***ing each other over for a goddamn percentage."
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 14, 2017 16:17:33 GMT
God, I must be going crazy, because I didn't view those races as a "joke" at all. I just thought it was interesting, honestly. That might be the reason we might not see some crazy looking shit in this game - because people remember those "joke" races and maybe that's not a direction BW wants to go. *shrug* Initially, they were interesting example of non-humanoid races. But the sequels did turn them into a joke with all the "Blasto" and "biotic god" and "Elcor Hamlet" stuff I disagree - but then I don't view an individual who may be played for comedy as representative of their entire species.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Feb 14, 2017 16:21:49 GMT
Initially, they were interesting example of non-humanoid races. But the sequels did turn them into a joke with all the "Blasto" and "biotic god" and "Elcor Hamlet" stuff I disagree - but then I don't view an individual who may be played for comedy as representative of their entire species. I wouldn't either, its just the ratio of Blasto to non-Blasto representation that we are given. Sure a comedic character who's an alien is fine, but when that comedic character takes up about 90% of all interactions with said species the allegations of being made into a "joke race" start to become more applicable.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 14, 2017 16:39:48 GMT
I disagree - but then I don't view an individual who may be played for comedy as representative of their entire species. I wouldn't either, its just the ratio of Blasto to non-Blasto representation that we are given. Sure a comedic character who's an alien is fine, but when that comedic character takes up about 90% of all interactions with said species the allegations of being made into a "joke race" start to become more applicable. One single encounter with Blasto that was side-content in a DLC that was entirely played for laughs that you'd never see unless you owned 2 DLCs (The Citadel AND From Ashes) is 90% of the interactions with a species? Whatever. Blasto's existence did not color my view of the hanar as a whole in the slightest.
|
|
unofficialgreycolor
N3
Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
Posts: 686 Likes: 359
inherit
2483
0
359
unofficialgreycolor
686
December 2016
unofficialgreycolor
Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
UniformGreyColor
|
Post by unofficialgreycolor on Feb 14, 2017 16:39:52 GMT
You gave me a laugh there.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Feb 14, 2017 17:01:43 GMT
I wouldn't either, its just the ratio of Blasto to non-Blasto representation that we are given. Sure a comedic character who's an alien is fine, but when that comedic character takes up about 90% of all interactions with said species the allegations of being made into a "joke race" start to become more applicable. One single encounter with Blasto that was side-content in a DLC that was entirely played for laughs that you'd never see unless you owned 2 DLCs (The Citadel AND From Ashes) is 90% of the interactions with a species? Whatever. Blasto's existence did not color my view of the hanar as a whole in the slightest. You're forgetting the numerous Blasto ads streaming over the PA system on Illium in ME 2, and the Citadel in ME 3. Those constant running gags accounted for more Hanar content then the actual discussions you could get with other Hanar in person. I don't even recall Shepard even being able to speak with a Hanar in ME 2, and in ME 3 you only get two very small scenes with those aliens outside of Blasto himself in the Citadel DLC (though one scene does require From Ashes). Everything else you can get of out them is a codex entry (copy/pasted from ME 1), and those same Blasto advertisements.
|
|
unofficialgreycolor
N3
Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
Posts: 686 Likes: 359
inherit
2483
0
359
unofficialgreycolor
686
December 2016
unofficialgreycolor
Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
UniformGreyColor
|
Post by unofficialgreycolor on Feb 14, 2017 17:12:07 GMT
I actually don't really get "attached" to the characters... I usually just try to pick things that will net me the most gain when doing things/conversing with NPCs. Don't get me wrong, I love having NPCs in the game that have a lot of depth and come across somewhat human, but that said, I play these games for what I get out of it, not for what experiences I like from the characters. And I say this as BW being one of the three developers that I would buy almost whatever they put out. I just don't think the relationship to characters is the most important thing in these games for me. Underlined: why, if the characters are not important to you (beyond appreciating them being multidimensional)? Underlined 2: what do you get out of it? You don't have to answer if you don't want, it just seems a bit of back and forth to me. BioWare NPCs are fairly unique in the connections they evoke. I think that's undeniably their biggest selling point. At the height of my fandom I distinctly remember other games I tried to play feeling lonely, with their setting and narrative not as vibrant as a result. And I come from an FPS background where NPCs are at best temporary sidekicks and my only friends turn people into fine red mist. Even other games with awesome characterization didn't come across the same way (not knocking them now) because I didn't "choose" to "develop a relationship" with them. It's powerful stuff, and I think it does a number on you even if you don't realize it.- The characters ARE important to me. I like to see the intricacies of what the devs can come up with, which is why I want to see some really creative aliens in MEA.
- I get enjoyment out of figuring out the game - what is optimal.
- I didn't mean for anything I said to you to be met with a fervorous debate, let alone hostility. Opinionated as I am, I can't say I like debating much.
[/ol] There is some nostalgia I have with BW, its true, but not for reasons that are readily available to you, probably. I like the characters, but that is not the biggest selling point for me. The more depth the characters have the better obviously, but I care more about the world being alive more than anything and BW does a good job of that. Video games are one out of my two biggest things I do to escape RL. I got hooked on BW games when I played DA:O. It wasn't like something I thought of as being super awesome when I first started. It was more just something to fill my time. After playing it a ton, I really started to like the game for its story elements and gameplay mechanics. I originally got the game for PS3. There were a few other games I had played/were playing that kept my attention. FFXII basically had the same kind of tactics as DA:O only called Gambits. So I was familiar with the system and played both games pretty extensively. This stuff was happening around 2008-20010 iirc. Somewhere along the line I started playing ME2 on PS3 as well. Then I got Skyrim in 2011 on release day. I then devoted a lot of time to that game as well. For example, I learned that once you can make Orcish armor, there is no limit to the amount of money you can make. I would go on speed runs to see how fast I could get to making Orcish armor. Combat in DA:O was challenging for me, but I really loved to micro manage my characters. Then in 2012 I bought my first PC. It was a shitty dell PC. I outgrew that PC fairly quickly after I started to learn about how to build my own PC through a forum dedicated to Guild Wars 2 pre-release of that game. It wasn't until about a year later that I actually built my own PC, then soon upgraded to a bomb ass PC in 2014, just in time for DA:I. So yes, there is some sentimental appeal I have for the DA series, FF series, Bethesda games, and BW in general. Bold: This is prolly more true that I think it is, honestly. I am just used to games with really memorable characters so I am just used to good characters so I just take them for granted, I guess. This is mostly due to my first experience with DA:O and FFX and FFXII. BW just grew on me like I cannot even describe.[/ul]
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 14, 2017 17:15:40 GMT
One single encounter with Blasto that was side-content in a DLC that was entirely played for laughs that you'd never see unless you owned 2 DLCs (The Citadel AND From Ashes) is 90% of the interactions with a species? Whatever. Blasto's existence did not color my view of the hanar as a whole in the slightest. You're forgetting the numerous Blasto ads streaming over the PA system on Illium in ME 2, and the Citadel in ME 3. Those constant running gags accounted for more Hanar content then the actual discussions you could get with other Hanar in person. I don't even recall Shepard even being able to speak with a Hanar in ME 2, and in ME 3 you only get two very small scenes with those aliens outside of Blasto himself in the Citadel DLC (though one scene does require From Ashes). Everything else you can get of out them is a codex entry (copy/pasted from ME 1), and those same Blasto advertisements. Whatever. Blasto's existence did not color my view of the hanar as a whole in the slightest.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Feb 14, 2017 17:44:52 GMT
You're forgetting the numerous Blasto ads streaming over the PA system on Illium in ME 2, and the Citadel in ME 3. Those constant running gags accounted for more Hanar content then the actual discussions you could get with other Hanar in person. I don't even recall Shepard even being able to speak with a Hanar in ME 2, and in ME 3 you only get two very small scenes with those aliens outside of Blasto himself in the Citadel DLC (though one scene does require From Ashes). Everything else you can get of out them is a codex entry (copy/pasted from ME 1), and those same Blasto advertisements. Whatever. Blasto's existence did not color my view of the hanar as a whole in the slightest. I'm glad that you were able to enjoy them despite that. For me, I would personally like to see a more straight faced approach to Hanar in the future (provided they actually show up). Blasto was funny and all, but can we get some some more screen time and actual characterization out of this species now?
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,662
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,662
Iakus
21,298
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Feb 14, 2017 17:47:11 GMT
One single encounter with Blasto that was side-content in a DLC that was entirely played for laughs that you'd never see unless you owned 2 DLCs (The Citadel AND From Ashes) is 90% of the interactions with a species? Whatever. Blasto's existence did not color my view of the hanar as a whole in the slightest. You're forgetting the numerous Blasto ads streaming over the PA system on Illium in ME 2, and the Citadel in ME 3. Those constant running gags accounted for more Hanar content then the actual discussions you could get with other Hanar in person. I don't even recall Shepard even being able to speak with a Hanar in ME 2, and in ME 3 you only get two very small scenes with those aliens outside of Blasto himself in the Citadel DLC (though one scene does require From Ashes). Everything else you can get of out them is a codex entry (copy/pasted from ME 1), and those same Blasto advertisements. One of those scenes being the physical incarnation of "You big, stupid jellyfish!" meme
|
|
inherit
3439
0
Member is Online
9,682
alanc9
Old Scientist Contrarian
8,066
February 2017
alanc9
|
Post by alanc9 on Feb 14, 2017 18:00:04 GMT
Initially, they were interesting example of non-humanoid races. But the sequels did turn them into a joke with all the "Blasto" and "biotic god" and "Elcor Hamlet" stuff I thought the Blasto jokes were about human ignorance of alien cultures. Those films weren't hanar productions. (Main games only; haven't played Citadel.)
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,662
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,662
Iakus
21,298
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Feb 14, 2017 18:40:49 GMT
Initially, they were interesting example of non-humanoid races. But the sequels did turn them into a joke with all the "Blasto" and "biotic god" and "Elcor Hamlet" stuff I thought the Blasto jokes were about human ignorance of alien cultures. Those films weren't hanar productions. (Main games only; haven't played Citadel.) "Blasto" was a Bioware forums meme that took on a life of its own...
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Feb 14, 2017 19:37:04 GMT
You're forgetting the numerous Blasto ads streaming over the PA system on Illium in ME 2, and the Citadel in ME 3. Those constant running gags accounted for more Hanar content then the actual discussions you could get with other Hanar in person. I don't even recall Shepard even being able to speak with a Hanar in ME 2, and in ME 3 you only get two very small scenes with those aliens outside of Blasto himself in the Citadel DLC (though one scene does require From Ashes). Everything else you can get of out them is a codex entry (copy/pasted from ME 1), and those same Blasto advertisements. One of those scenes being the physical incarnation of "You big, stupid jellyfish!" meme Yep. That scene could also end with compromising of the Hanar's automated defenses, leading to the downfall of Kahje, and allowing Shepard to possibly justify it with one of the most idiotic responses this side of the endings: "They brought this on themselves." Going by that logic Earth falling is our fault and we should just suck up being invaded and then exterminated.
|
|
inherit
3342
0
114
illusivecake
56
February 2017
illusivecake
|
Post by illusivecake on Feb 15, 2017 3:05:33 GMT
Would love to see something less familiar than what we've got, but I'm expecting them to play it safe, at this point. What I really need is more cosmic horror elements. Reapers were fucking great, before they were explained. I honestly think that's what ruined the Reapers. It wasn't that the explanation was bad, so much as it was the fact that they were explained at all. These incomprehensible universe trotting space squid things that harvested other species for reasoning beyond our understanding. THAT'S the good stuff. Gimme some more Lovecraft, please. I enjoy Lovecraftian elements to my science fiction and fantasy settings as well, and prior to the Catalyst showing up and completely butchering the Reapers' previously established character I found them to be fascinating villains. That being said, I do feel that BioWare could have explained the nature of what the Reapers were without actually "explaining" them. What I mean is that this being a science fiction universe, people are going to want explanations and reasonings behind why things are the way that they are, and as such a blanket statement of "Beyond your comprehension" wouldn't fly. That being said, they shouldn't have spelled out word for word the exact nature of the Reapers/Catalyst and the purpose behind the cycles. Not only is it rather illogical to expect to have everything about a billion + year old conflict neatly laid out in precise detail, but it just defeats the point of the Reaper's characterization. Personally, I think it would have been better if the galaxy discovers that the cycles are indeed the result of a program or machine directive, seeing as how the Reapers themselves are create beings, but that no one, not even the Reapers, knows why such a directive was enacted in the first place. No creator race to magically show up and explain everything. No bulleted list buried in the depths of the Reapers' code with detailed information on their true function. Just an ancient order to harvest the galaxy every 50,000 years. Why were the cycles enacted? Was it because of a synthetic uprising? An ancient species that decided to commit self genocide, but ignored the repercussions of leaving their murder weapon on autopilot after they were gone? No one would know and it would maintain that fear of the unknown that the Reapers' fostered. Speaking of which, such an "explanation" for their motivations could also be worked into the underlying themes of control vs. forging ones own destiny. Maybe Harbinger and other Reapers like him viewed the cycles as a sort of divine mandate, the goal that gives them purpose. Maybe their single minded pursuit of a directive even they know nothing about is what truly sets them apart from the species of the galaxy who choose to fight back and try to innovate solutions. Etc. But anyway, back to the topic of Andromeda's 'alien' elements, I wouldn't mind seeing some more Lovecraftian depictions in the new galaxy. I love this! It' my new headcanon. why oh why did bioware not do exactly this?! One single encounter with Blasto that was side-content in a DLC that was entirely played for laughs that you'd never see unless you owned 2 DLCs (The Citadel AND From Ashes) is 90% of the interactions with a species? Whatever. Blasto's existence did not color my view of the hanar as a whole in the slightest. You're forgetting the numerous Blasto ads streaming over the PA system on Illium in ME 2, and the Citadel in ME 3. Those constant running gags accounted for more Hanar content then the actual discussions you could get with other Hanar in person. I don't even recall Shepard even being able to speak with a Hanar in ME 2, and in ME 3 you only get two very small scenes with those aliens outside of Blasto himself in the Citadel DLC (though one scene does require From Ashes). Everything else you can get of out them is a codex entry (copy/pasted from ME 1), and those same Blasto advertisements. As for this, I get what you're saying completely, but I too was not influenced by Blasto to write off the hanar as comedic relief. Probably mostly due to Thane's convos about them. I was actually super disappointed that we never got a hanar npc/crew member or something because I seriously wanted to befriend one and learn their soul name.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Feb 15, 2017 13:57:48 GMT
You're forgetting the numerous Blasto ads streaming over the PA system on Illium in ME 2, and the Citadel in ME 3. Those constant running gags accounted for more Hanar content then the actual discussions you could get with other Hanar in person. I don't even recall Shepard even being able to speak with a Hanar in ME 2, and in ME 3 you only get two very small scenes with those aliens outside of Blasto himself in the Citadel DLC (though one scene does require From Ashes). Everything else you can get of out them is a codex entry (copy/pasted from ME 1), and those same Blasto advertisements. As for this, I get what you're saying completely, but I too was not influenced by Blasto to write off the hanar as comedic relief. Probably mostly due to Thane's convos about them. I was actually super disappointed that we never got a hanar npc/crew member or something because I seriously wanted to befriend one and learn their soul name. I personally don't discard the Hanar as a species, I would love to see more and learn more about them, it's BioWare that has apparently written them off. I mean we have developer tweets from the Andromeda team saying how funny the Hanar are; that doesn't bode well for a more serious take on them in the future I feel. And I would have loved to have gotten a Hanar crew member as well; maybe something like a doctor or or scientist. From what we know about their culture it would be really engaging to get to know a Hanar and have to build up enough trust and familiarity with them in order to learn their soul name. In ME 3 it certainly would have been nice to have less humans running around the ship opining about Earth, and have more viewpoints about what's happening elsewhere in the galaxy, at how the other species are dealing with the invasion. I mean you have Traynor and Cortez, Engineer Adams and Doctor Chakwas/Michel, Donnelly and Daniels, and Allers in addition to all of your human companions all going over the same talking points about the human home world and how we have to "Take It Back", surely we could have replaced one or two of them with a Hanar or Elcor and gotten to see a more non-human perspective to the war. It's not like animation would be an issue since all of those non-companion crew members stood in one place and talked for nearly all of their interactions with Shepard.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Feb 24, 2017 14:25:33 GMT
I think I might already know the answer to this but: Has anyone gleaned any potential information from the deluge of articles released yesterday that could point to any 'alien' elements?
Most of what I read was concerned with romance options, facial animations, and combat mechanics but then again I did only read about three or four articles in total. Have any of you more prolific forum dwellers stumbled on a glint of possible "otherness" being present in ME:Andromeda?
Right now it looks like the Remnant and their/it's tech might be the only 'alien' element to the setting, but I have a sneaking suspicion that they are ultimately going to be relegated to mindless villain because "reasons".
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Mar 12, 2017 1:08:26 GMT
Kind of a reiteration of the previous post, but has anyone picked up any signs of 'alien' elements in the twitch streams and other single player showcases? No spoilers, just a straight up yes or no will do.
I am trying to save myself from spoilers, but I would really like to know if this new Mass Effect still has some of that 'alien' side to it.
|
|
inherit
1148
0
858
armass81
684
Aug 23, 2016 11:48:55 GMT
August 2016
armass81
|
Post by armass81 on Mar 12, 2017 1:57:39 GMT
Kind of a reiteration of the previous post, but has anyone picked up any signs of 'alien' elements in the twitch streams and other single player showcases? No spoilers, just a straight up yes or no will do. I am trying to save myself from spoilers, but I would really like to know if this new Mass Effect still has some of that 'alien' side to it. Well i can tell you that the planets seem to have different fauna in them, much more than in the previous game where it seemed only things they recycled were pyjaks, tresher maws and varren.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Mar 13, 2017 14:47:01 GMT
Kind of a reiteration of the previous post, but has anyone picked up any signs of 'alien' elements in the twitch streams and other single player showcases? No spoilers, just a straight up yes or no will do. I am trying to save myself from spoilers, but I would really like to know if this new Mass Effect still has some of that 'alien' side to it. Well i can tell you that the planets seem to have different fauna in them, much more than in the previous game where it seemed only things they recycled were pyjaks, tresher maws and varren. Intelligent fauna, or just a re-textured "space bear"? A varied array of mindless critters to fight, while nice for combat purposes, isn't exactly what I am hoping for with the 'alien' element. Thanks for the response though. I have a feeling I should just assume Andromeda will have zero 'alien' aliens in it, that way I won't be getting my hopes up.
|
|
Jacket
N2
Games: Mass Effect Trilogy
Posts: 154 Likes: 136
inherit
4062
0
Jul 31, 2018 16:36:28 GMT
136
Jacket
154
March 2017
jacket
Mass Effect Trilogy
|
Post by Jacket on Mar 13, 2017 15:05:32 GMT
About as alien as turians with american accents
|
|
inherit
1148
0
858
armass81
684
Aug 23, 2016 11:48:55 GMT
August 2016
armass81
|
Post by armass81 on Mar 13, 2017 18:18:31 GMT
Well i can tell you that the planets seem to have different fauna in them, much more than in the previous game where it seemed only things they recycled were pyjaks, tresher maws and varren. Intelligent fauna, or just a re-textured "space bear"? A varied array of mindless critters to fight, while nice for combat purposes, isn't exactly what I am hoping for with the 'alien' element. Thanks for the response though. I have a feeling I should just assume Andromeda will have zero 'alien' aliens in it, that way I won't be getting my hopes up. I doubt any of them are sapient, tough they are intelligent to various points as most animals above insect level tend to be. About what you can expect from a rhino, a wolf or a velociraptor. ive only seen the original space bear on one planet, the kett use a mutated form of it as a biological weapon thats on multiple planets. They also have bone plated attack dogs, that can apparently cloak. Yeah, the thing with ME series is most species have to be humanoid or bipedal cause of the skeletal structure of animation, and for the combat. It would look really weard if you were fighting a hanar trying to shoot you with an avenger, im not saying it cant be done, just the devs seem to want to take the easy route with things. If you want to see imaginitive alien, id suggest checking out the game that inspired ME series, Star Control 2, it has some of the best aliens ive seen in games.
|
|