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Post by CrutchCricket on Jan 20, 2017 16:08:42 GMT
Honestly, the consumers are to blame here. I mean, look at this forum, how many threads do you see about romance bullshit, and how many threads do you see about the intricacies of lore? People are bending backwards in a bewildering display of fanatic fanboyism to explain and defend every illogical decision connected to the design of ME:A, as long as there's guns banging and MP it looks like most of the crowd is happy. 3 active abilities restriction? Meh, who cares. Tempest designed by space hippies? Yeah, that makes perfect sense. Even the reasoning for going to Andromeda at all is not something they bothered to explain sufficiently. Well BioWare's strength is characters, it's always been and likely will always be. It's so simple to the point of being devious- allow people to converse with the NPCs, to show emotion towards them and have that returned. The result is instant obsession. They don't have to actually do anything else. Of course the question then becomes why bother with trying to make sci-fi in the first place? Why not just stick to fantasty? Well, the answer is probably KOTOR. That lightning in a bottle was made possible not just on their talents but on the prebuild lore and franchise that is Star Wars. I've heard that ME was their answer to not really being able to work on more Star Wars games. Not sure how much truth there is to that, but I can definitely see it. Of course over time we their weaknesses in story and lore become more and more prominent. And they don't get better because, well, they're still raking in the cash so why should they? Add in getting sucked up by EA and it's easy to see why expectations for more will never be met. As for fans, the obsession doesn't surprise me. It's more the inability to separate these aspects from others that may not be that great and deal with them appropriately.
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Post by The Elder King on Jan 20, 2017 16:21:59 GMT
... So yeah, it's not hard to come to the conclusion that's despite being interesting, it's sadly more idle chatter than anything. Which does make it worse in a way. If the writers were just hacks capable only of "art" and setting up virtual banging maybe that'd be that. But there are gleams here and there which means they could come up with more interesting things. They just... don't. Honestly, the consumers are to blame here. I mean, look at this forum, how many threads do you see about romance bullshit, and how many threads do you see about the intricacies of lore? People are bending backwards in a bewildering display of fanatic fanboyism to explain and defend every illogical decision connected to the design of ME:A, as long as there's guns banging and MP it looks like most of the crowd is happy. 3 active abilities restriction? Meh, who cares. Tempest designed by space hippies? Yeah, that makes perfect sense. Even the reasoning for going to Andromeda at all is not something they bothered to explain sufficiently. From what I saw though, it's not like there aren't people concerned about those things. There isn't a majority of people that are fine with those. And I don't think the ones defending them, or not caring much about them, are necessarily fanboys (there are, but there are haters as well). I know some of the people that aren't against it do like ME for its lore, characters (and not only romances) and other features outside MP. It's a bit more complicated then a black and white situation. For going to Andromeda, I guess they didn't explain well because there is likely some hidden reason they don't want to be revealed.
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Post by The Elder King on Jan 20, 2017 16:37:33 GMT
... For going to Andromeda, I guess they didn't explain well because there is likely some hidden reason they don't want to be revealed. I doubt it. It seems to be just a simple initiative not even connected to the Reaper threat. The fact that makes this so ludicrous (one of), is that we know that most of the MW is unexplored. I mean, we all know what the actual reason for this is. Well, if the reason will be revealed to be the Reapers, it's obvious they didn't reveal it, because they want to keep it as a secret, and it'll probably be for most of the population in the Arks and Nexus as well. Maybe even another reason for the uprising. I didn't mean necessarily that though, but a secret motive in general. While Bioware's reason for picking Andromeda is likely the situation left after ME3 (although they did considered making prequels or sidequels), it doesn't mean they might've not come up with an in game explanation.
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Post by SofNascimento on Jan 20, 2017 16:38:08 GMT
I agree for the most part. Still, I have to wonder why the Lore in Dragon Age seems to be more robust than the Mass Effect Lore. Obviously, they didn't seem to care much about the established lore when they occasionally decided that they had to make whatever point, but overall, the history of the world, the lore about magic, religion, the Elves, Tevintar, it all seems to be more in depth than the Mass Effect lore. In Mass Effect different species of aliens are usually the classical "Planet of Hats" trope (for a large part at least), while in DA there's always more beneath the surface. And I say this despite the fact that at this point I feel somewhat fatigued and disillusioned with the whole DA IP. Really? I find DA's lore and Mass Effect's to be very similar in the surface. Tenvinter are like magic romans the same way the Turians are space romans. Neither one is a direct copy, but they share many concepts. I find the Mass Effect universe came together in a much better way, you could see its identity all around, even in the guns. Inquisition made a good step into that direction, but the DA universe always felt underdeveloped and bland to me.
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Post by Deleted on Jan 20, 2017 16:53:14 GMT
Well BioWare's strength is characters, it's always been and likely will always be. It's so simple to the point of being devious- allow people to converse with the NPCs, to show emotion towards them and have that returned. The result is instant obsession. They don't have to actually do anything else. Of course the question then becomes why bother with trying to make sci-fi in the first place? Why not just stick to fantasty? Well, the answer is probably KOTOR. That lightning in a bottle was made possible not just on their talents but on the prebuild lore and franchise that is Star Wars. I've heard that ME was their answer to not really being able to work on more Star Wars games. Not sure how much truth there is to that, but I can definitely see it. Of course over time we their weaknesses in story and lore become more and more prominent. And they don't get better because, well, they're still raking in the cash so why should they? Add in getting sucked up by EA and it's easy to see why expectations for more will never be met. As for fans, the obsession doesn't surprise me. It's more the inability to separate these aspects from others that may not be that great and deal with them appropriately. I agree for the most part. Still, I have to wonder why the Lore in Dragon Age seems to be more robust than the Mass Effect Lore. Obviously, they didn't seem to care much about the established lore when they occasionally decided that they had to make whatever point, but overall, the history of the world, the lore about magic, religion, the Elves, Tevintar, it all seems to be more in depth than the Mass Effect lore. In Mass Effect different species of aliens are usually the classical "Planet of Hats" trope (for a large part at least), while in DA there's always more beneath the surface. And I say this despite the fact that at this point I feel somewhat fatigued and disillusioned with the whole DA IP. I've always wondered about this. I'm a science fiction die hard fan, so if there's two games to choose that I don't know anything about, one from sci-fi and the other fantasy, I'll always choose sci-fi first. I'm not a big fan of the fantasy genre. It happened to me with Mass Effect and Dragon Age too. And to be honest, the lore of Dragon Age impressed me so much more. There was a point I've wondered how could there be a discrepancy so big between the two IPs from the same company, even if there are different writing teams. Just to think about all the things they've come up with on DA: Darkspawn, blights, wars that happened and still had big effects on the present, the Black City, elves, dwarves, Grey Wardens, the religion, all the things with the Evanuris, Titans, man, it's so rich! Orlais, Ferelden, Tevinter, Par Vollen. You can expand that world (and to be honest, we're still in the dark about so much, like the human and qunari origins, and all that exists beyond Thedas) and it just leave you wanting more. Mass Effect created a very powerful lore too at first, the mystery, the races that came before, all the species in the galaxy with thousands of years to expand to the stars. You were actually fighting the Council's most powerful spectre (their top agent) in the first game, where you practically didn't know anything about that galaxy; Saren was the guy you couldn't do anything but respect, an enemy so much more compelling than, say, the Illusive Man (who is just a creepy reclusive who thinks he's cool). Saren was there in the frontlines too, knowing what it takes to get the job done. You felt like you really were a nobody in this much bigger scope of species, dealing with people so much more knowledgeable and powerful than you. Then you prove yourself at the end of the game and in the second it all turned human centric. We were the big deal, in everything. We were suddenly incorporated into the system in a way that just seem displaced from the first game. In the third one, it got even worse: suddenly Cerberus is one of the major threats for ALL SPECIES. Like there wouldn't be some asari, turian, or salarian dark organizations with a lot more resources and time to do more damage than this 30 years old annoyance; You'd think something would've come up, since they are space worthy for more than 2500 years.
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Post by The Elder King on Jan 20, 2017 16:54:40 GMT
Well, if the reason will be revealed to be the Reapers, it's obvious they didn't reveal it, because they want to keep it as a secret, and it'll probably be for most of the population in the Arks and Nexus as well. Maybe even another reason for the uprising. I didn't mean necessarily that though, but a secret motive in general. While Bioware's reason for picking Andromeda is likely the situation left after ME3 (although they did considered making prequels or sidequels), it doesn't mean they might've not come up with an in game explanation. It's possible I suppose, but I suspect that they wouldn't bother. There's also a difference between a real explanation that makes sense and justifies such a monumental undertaking (like a way to survive in the face of a possible Reaper attack) and an excuse. True, but that at least tried with the OSDY drive, and with the size of the Arks not being as gigantic as people think. As well as with the Nexus being partially built and not completely. They might have tried to find something at least a bit reasonable. I do share your corcern, however.
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Post by CrutchCricket on Jan 20, 2017 17:00:58 GMT
I don't know DA at all but it is a entirely different team that works on that isn't it?
That might explain a few things. One team that's passionate about fantasy and the other that's merely meh about sci-fi at best.
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Post by The Elder King on Jan 20, 2017 17:01:55 GMT
I agree for the most part. Still, I have to wonder why the Lore in Dragon Age seems to be more robust than the Mass Effect Lore. Obviously, they didn't seem to care much about the established lore when they occasionally decided that they had to make whatever point, but overall, the history of the world, the lore about magic, religion, the Elves, Tevintar, it all seems to be more in depth than the Mass Effect lore. In Mass Effect different species of aliens are usually the classical "Planet of Hats" trope (for a large part at least), while in DA there's always more beneath the surface. And I say this despite the fact that at this point I feel somewhat fatigued and disillusioned with the whole DA IP. I've always wondered about this. I'm a science fiction die hard fan, so if there's two games to choose that I don't know anything about, one from sci-fi and the other fantasy, I'll always choose sci-fi first. I'm not a big fan of the fantasy genre. It happened to me with Mass Effect and Dragon Age too. And to be honest, the lore of Dragon Age impressed me so much more. There was a point I've wondered how could there be a discrepancy so big between the two IPs from the same company, even if there are different writing teams. Just to think about all the things they've come up with on DA: Darkspawn, blights, wars that happened and still had big effects on the present, the Black City, elves, dwarves, Grey Wardens, the religion, all the things with the Evanuris, Titans, man, it's so rich! Orlais, Ferelden, Tevinter, Par Vollen. You can expand that world (and to be honest, we're still in the dark about so much, like the human and qunari origins, all that exists beyond Thedas) and it just makes you wanting more. Mass Effect created a very powerful lore too at first, the mystery, the races that came before, all the species in the galaxy with thousands of years to expand to the stars. You were actually fighting the Council's most powerful spectre (the best of the best) in the first game, where you practically didn't know anything about that galaxy. You felt like you really were a nobody in this much bigger scope of species, dealing with people so much more knowledgeable and powerful than you. Then you prove yourself at the end of the game and in the second it all turned human centric. We were the big deal, in everything. We were suddenly incorporated into the system in a way that just seem displaced from the first game. In the third one, it got even worse: suddenly Cerberus is one of the major threats for ALL SPECIES. Like there wouldn't be some asari, turian, or salarian dark organizations with a lot more resources and time to do more damage, since they are living in the stars for more than 2500 years. I disagree with this. While ME2 and ME3 went further ahead in the human focus, humans were special compared to the others species in the current cycle from the start. No other species had the fast, incredible leap humanity had, not only from a technological standpoint, but on the political scale as well. Their embassy, Spectre (which first candidate happened actually only a few years after joining the galactic community) and Council seat achievements are unheard of before. Their military shown to be able to stand on the same level of turians, at least in quality, and they developed to become the fourth military power of the galaxy. They developed with the turians one of the most advanced ship of the galaxy. The game ended with the Alliance saving the Citadel and the galaxy. Their feat before and in ME were extraordinary, and clearly shown how special humanity was, both in game and from the writers' perspectives. The following games might've gone further, but the mindset was already there.
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Post by The Elder King on Jan 20, 2017 17:02:43 GMT
I don't know DA at all but it is a entirely different team that works on that isn't it? That might explain a few things. One team that's passionate about fantasy and the other that's merely meh about sci-fi at best. They have a core team of developers that are exclusive for each team, yes.
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Post by Deleted on Jan 20, 2017 17:07:53 GMT
I've always wondered about this. I'm a science fiction die hard fan, so if there's two games to choose that I don't know anything about, one from sci-fi and the other fantasy, I'll always choose sci-fi first. I'm not a big fan of the fantasy genre. It happened to me with Mass Effect and Dragon Age too. And to be honest, the lore of Dragon Age impressed me so much more. There was a point I've wondered how could there be a discrepancy so big between the two IPs from the same company, even if there are different writing teams. Just to think about all the things they've come up with on DA: Darkspawn, blights, wars that happened and still had big effects on the present, the Black City, elves, dwarves, Grey Wardens, the religion, all the things with the Evanuris, Titans, man, it's so rich! Orlais, Ferelden, Tevinter, Par Vollen. You can expand that world (and to be honest, we're still in the dark about so much, like the human and qunari origins, all that exists beyond Thedas) and it just makes you wanting more. Mass Effect created a very powerful lore too at first, the mystery, the races that came before, all the species in the galaxy with thousands of years to expand to the stars. You were actually fighting the Council's most powerful spectre (the best of the best) in the first game, where you practically didn't know anything about that galaxy. You felt like you really were a nobody in this much bigger scope of species, dealing with people so much more knowledgeable and powerful than you. Then you prove yourself at the end of the game and in the second it all turned human centric. We were the big deal, in everything. We were suddenly incorporated into the system in a way that just seem displaced from the first game. In the third one, it got even worse: suddenly Cerberus is one of the major threats for ALL SPECIES. Like there wouldn't be some asari, turian, or salarian dark organizations with a lot more resources and time to do more damage, since they are living in the stars for more than 2500 years. I disagree with this. While ME2 and ME3 went further ahead in the human focus, humans were special compared to the others species in the current cycle from the start. No other species had the fast, incredible leap humanity had, not only from a technological standpoint, but on the political scale as well. Their embassy, Spectre (which first candidate happened actually only a few years after joining the galactic community) and Council seat achievements are unheard of before. Their military shown to be able to stand on the same level of turians, at least in quality, and they developed to become the fourth military power of the galaxy. They developed with the turians one of the most advanced ship of the galaxy. The game ended with the Alliance saving the Citadel and the galaxy. Their feat before and in ME were extraordinary, and clearly shown how special humanity was, both in game and from the writers' perspectives. The following games might've gone further, but the mindset was already there. Yes, but I didn't mean that humanity wasn't special in the first game. And I was referring to the individual, not our species in its entirety. I'm just not comparing talent alone with millennia of experience and bigger numbers. We were the small fish. A small, talented, beautiful, brilliant fish, but still a fish in a vast ocean. I'm saying it all turned human centric in a period of two years while in the first you got that feeling of how much you don't actually know about how things work. The atmosphere was incredible. The salarians were this master race of spies and intelligence, the asari were the most powerful race with the biggest economy and the turians had the most powerful military by far. You actually got this feeling, you are special, but you're still messing with the higher-ups. In the second one, it's true, they still were, but it just seemed to downplay all that and the humans now got the sole focus of the lore. The point is, you got all these amazing alien races and individuals to explore, their views, their culture, technology, etc. and you decide to focus on what you already know, and belong, humanity. P.S.: And yes, our military might be better only in quality, but otherwise, humanity's military level is nowhere near the turians. We might be (in the present) extremely effective with what we have, even more so than them, comparing the same number of (and similar) vessels and soldiers, and could even surpass them in a future not so distant. But when you read carefully, if the First Contact War escalated, turians would've wiped humanity from the face of the galaxy, easily.
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Post by The Elder King on Jan 20, 2017 17:10:24 GMT
Well, the second game simply focused on a human-centric plot. That might be the reason why it seemed to downplay everything else.
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Post by Vortex13 on Jan 20, 2017 19:04:27 GMT
I agree for the most part. Still, I have to wonder why the Lore in Dragon Age seems to be more robust than the Mass Effect Lore. Obviously, they didn't seem to care much about the established lore when they occasionally decided that they had to make whatever point, but overall, the history of the world, the lore about magic, religion, the Elves, Tevintar, it all seems to be more in depth than the Mass Effect lore. In Mass Effect different species of aliens are usually the classical "Planet of Hats" trope (for a large part at least), while in DA there's always more beneath the surface. And I say this despite the fact that at this point I feel somewhat fatigued and disillusioned with the whole DA IP. I've always wondered about this. I'm a science fiction die hard fan, so if there's two games to choose that I don't know anything about, one from sci-fi and the other fantasy, I'll always choose sci-fi first. I'm not a big fan of the fantasy genre. It happened to me with Mass Effect and Dragon Age too. And to be honest, the lore of Dragon Age impressed me so much more. There was a point I've wondered how could there be a discrepancy so big between the two IPs from the same company, even if there are different writing teams. Just to think about all the things they've come up with on DA: Darkspawn, blights, wars that happened and still had big effects on the present, the Black City, elves, dwarves, Grey Wardens, the religion, all the things with the Evanuris, Titans, man, it's so rich! Orlais, Ferelden, Tevinter, Par Vollen. You can expand that world (and to be honest, we're still in the dark about so much, like the human and qunari origins, and all that exists beyond Thedas) and it just leave you wanting more. Mass Effect created a very powerful lore too at first, the mystery, the races that came before, all the species in the galaxy with thousands of years to expand to the stars. You were actually fighting the Council's most powerful spectre (the best of the best) in the first game, where you practically didn't know anything about that galaxy; Saren was the guy you couldn't do anything but respect, an enemy so much more compelling than, say, the Illusive Man (who is just a creepy reclusive who thinks he's cool). Saren was there in the frontlines too, knowing what it takes to get the job done. You felt like you really were a nobody in this much bigger scope of species, dealing with people so much more knowledgeable and powerful than you. Then you prove yourself at the end of the game and in the second it all turned human centric. We were the big deal, in everything. We were suddenly incorporated into the system in a way that just seem displaced from the first game. In the third one, it got even worse: suddenly Cerberus is one of the major threats for ALL SPECIES. Like there wouldn't be some asari, turian, or salarian dark organizations with a lot more resources and time to do more damage than this 30 years old annoyance; You'd think something would've come up, since they are space worthy for more than 2500 years. I agree that Mass Effect had a steady "humanization" of the setting as the series moved on, but I felt that Dragon Age was just as guilty in it's titles as well. Just look at the first game and it's expansion and compare it to the latest release: In DA:O/A you had near human level intelligent dogs in the form of Mabari, ancient Golems, Sylvans, Werewolves, Darkspawn with an eerie amount of sentience despite being thralls to the Archdemon. The Awakened with their alien view of things, various demons and spirits that would talk to the player and try to entice them with deals or trap them with tricks. You had dragons with an uncanny amount of cunning and wherewithal to allow things like cults to approach them and care for there young and offer free food. Etc. Flash forward to DA:I and practically all of that nuance is gone. Marbari are just dumb not-wolves you slaughter by the pack. Golems and Werewolves are nowhere to be seen, and Sylvans are barely referenced in some stupid Plants vs. Zombies easter egg. Darkspawn are just mindless monsters, and no acknowledgement is given to the Awakened, and their possible connection with or usefulness against Corephyeus. All the spirits and demons you encounter are just mindless monsters to kill, with the minor exception of Cole (who's more of a human anyway) the one in the templar quest (though its more one-sided monologuing) and the one demon broker. No talking to the Fear demon, who has been feeding off of the collective emotions of Thedas for who knows how long, no speaking with Pride Demons, despite them being the closest to humanity in their intelligence and personality. Dragons are now reduced to big bears with wings and a breath weapon. Etc.
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Post by Vortex13 on Jan 20, 2017 19:37:57 GMT
I disagree with this. While ME2 and ME3 went further ahead in the human focus, humans were special compared to the others species in the current cycle from the start. No other species had the fast, incredible leap humanity had, not only from a technological standpoint, but on the political scale as well. Their embassy, Spectre (which first candidate happened actually only a few years after joining the galactic community) and Council seat achievements are unheard of before. Their military shown to be able to stand on the same level of turians, at least in quality, and they developed to become the fourth military power of the galaxy. They developed with the turians one of the most advanced ship of the galaxy. The game ended with the Alliance saving the Citadel and the galaxy. Their feat before and in ME were extraordinary, and clearly shown how special humanity was, both in game and from the writers' perspectives. The following games might've gone further, but the mindset was already there. Well yeah, humans were special because the writers decided to make them so. IMHO this premise is incredibly childish, especially considering the reduction of aliens into variations of the "Planet of Hats" trope. It's just, the whole thing is very unrealistic and masturbatory. If we go for "humanity fuck yeah", I'd rather play an RPG in the Starship Troopers universe... ( would you like to know more?...) Very true. I've always wondered why writers even bother adding in amicable aliens at all if humanity is going to be the best at everything ever. I mean with a setting where everything is out to kill us, and we are defending against mindless hordes, sure you need a villain, but in a setting where there is supposed to be an exchange of ideas and technology? It does indeed come across as very masturbatory (as you put it) to have humanity still being the ubersmench of the universe because… reasons or in Mass Effect's case: "Genetic Diversity".
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Post by Deleted on Jan 20, 2017 20:45:57 GMT
I've always wondered about this. I'm a science fiction die hard fan, so if there's two games to choose that I don't know anything about, one from sci-fi and the other fantasy, I'll always choose sci-fi first. I'm not a big fan of the fantasy genre. It happened to me with Mass Effect and Dragon Age too. And to be honest, the lore of Dragon Age impressed me so much more. There was a point I've wondered how could there be a discrepancy so big between the two IPs from the same company, even if there are different writing teams. Just to think about all the things they've come up with on DA: Darkspawn, blights, wars that happened and still had big effects on the present, the Black City, elves, dwarves, Grey Wardens, the religion, all the things with the Evanuris, Titans, man, it's so rich! Orlais, Ferelden, Tevinter, Par Vollen. You can expand that world (and to be honest, we're still in the dark about so much, like the human and qunari origins, and all that exists beyond Thedas) and it just leave you wanting more. Mass Effect created a very powerful lore too at first, the mystery, the races that came before, all the species in the galaxy with thousands of years to expand to the stars. You were actually fighting the Council's most powerful spectre (the best of the best) in the first game, where you practically didn't know anything about that galaxy; Saren was the guy you couldn't do anything but respect, an enemy so much more compelling than, say, the Illusive Man (who is just a creepy reclusive who thinks he's cool). Saren was there in the frontlines too, knowing what it takes to get the job done. You felt like you really were a nobody in this much bigger scope of species, dealing with people so much more knowledgeable and powerful than you. Then you prove yourself at the end of the game and in the second it all turned human centric. We were the big deal, in everything. We were suddenly incorporated into the system in a way that just seem displaced from the first game. In the third one, it got even worse: suddenly Cerberus is one of the major threats for ALL SPECIES. Like there wouldn't be some asari, turian, or salarian dark organizations with a lot more resources and time to do more damage than this 30 years old annoyance; You'd think something would've come up, since they are space worthy for more than 2500 years. I agree that Mass Effect had a steady "humanization" of the setting as the series moved on, but I felt that Dragon Age was just as guilty in it's titles as well. Just look at the first game and it's expansion and compare it to the latest release: In DA:O/A you had near human level intelligent dogs in the form of Mabari, ancient Golems, Sylvans, Werewolves, Darkspawn with an eerie amount of sentience despite being thralls to the Archdemon. The Awakened with their alien view of things, various demons and spirits that would talk to the player and try to entice them with deals or trap them with tricks. You had dragons with an uncanny amount of cunning and wherewithal to allow things like cults to approach them and care for there young and offer free food. Etc. Flash forward to DA:I and practically all of that nuance is gone. Marbari are just dumb not-wolves you slaughter by the pack. Golems and Werewolves are nowhere to be seen, and Sylvans are barely referenced in some stupid Plants vs. Zombies easter egg. Darkspawn are just mindless monsters, and no acknowledgement is given to the Awakened, and their possible connection with or usefulness against Corephyeus. All the spirits and demons you encounter are just mindless monsters to kill, with the minor exception of Cole (who's more of a human anyway) the one in the templar quest (though its more one-sided monologuing) and the one demon broker. No talking to the Fear demon, who has been feeding off of the collective emotions of Thedas for who knows how long, no speaking with Pride Demons, despite them being the closest to humanity in their intelligence and personality. Dragons are now reduced to big bears with wings and a breath weapon. Etc. Yes, I agree. Things in DA got a little dumbed down too to some things they already established, but they pushed forward in other aspects and expanded their lore to new levels. Just notice the chain of events that caused all this trouble that is happening in Thedas. If you theorize a little further, you've already got a pretty good notion of what the Black City is, how it got there, what is the Blight and what are the archdemons, which are some of the main mysteries. Hell, they've already destroyed the most important aspect of the Maker in the last DLC. With the knowledge we have now, the way we understand the first games might as well change completely. However, yes, it was a little frustrating to just proceed to Rift A and destroy all demons, then proceed to Rift B. And it's true that it was frustrating the lack of mention to Awakening DLC and the future of the darkspawn, yes. Considering you are fighting THE most powerful darkspawn ever found (which you've already defeated in a previous game) and the fact that he controls demons instead of, you know, darkspawn, was a little weird, and not touched in the plot. I feel Dragon Age is expanding their lore incredibly but, it's true, not touching so much their previous creatures or settings. Mass Effect however, it seemed to be to have shrank. They created so many awesome races and a especially interesting setting, but failed to explore them more positively. We got stuck with humanity. Imagine to expand the lore of turians and their military culture, what being part of a society that demands and expects everyone in their roles to be. What problems could that cause, a new cult? A separatist movement? Another war? Or the salarians with their vast spy and intelligence network; They were experimenting with the yahg, for Christ's sake! What more could we eventually discover? The asari got their lore expanded a little with the whole Ardat Yakshi and "the Prothean Experiment" (I still laugh at that), I admit. That would've been a lot cooler than "Humanity first and foremost", solving all problems and being all problems since the second game. But I may be being a little harsh with it, since this was a "Humanity's ascension" story. Still, I got frustrated with the way the aliens were treated in the trilogy. They just seemed (since ME2) to be there to show how humanity was glorious. They became secondary. Fighting Saren was, and still is, to me, one of the best things in Mass Effect. Not the Illusive Bitch, which suddenly appeared in the series and became the central point of all plots (even from the past).
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Post by Deleted on Jan 20, 2017 20:49:06 GMT
I disagree with this. While ME2 and ME3 went further ahead in the human focus, humans were special compared to the others species in the current cycle from the start. No other species had the fast, incredible leap humanity had, not only from a technological standpoint, but on the political scale as well. Their embassy, Spectre (which first candidate happened actually only a few years after joining the galactic community) and Council seat achievements are unheard of before. Their military shown to be able to stand on the same level of turians, at least in quality, and they developed to become the fourth military power of the galaxy. They developed with the turians one of the most advanced ship of the galaxy. The game ended with the Alliance saving the Citadel and the galaxy. Their feat before and in ME were extraordinary, and clearly shown how special humanity was, both in game and from the writers' perspectives. The following games might've gone further, but the mindset was already there. Well yeah, humans were special because the writers decided to make them so. IMHO this premise is incredibly childish, especially considering the reduction of aliens into variations of the "Planet of Hats" trope. It's just, the whole thing is very unrealistic and masturbatory. If we go for "humanity fuck yeah", I'd rather play an RPG in the Starship Troopers universe... ( would you like to know more?...) Where do I enlist?
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Post by mrfixit on Jan 20, 2017 21:07:21 GMT
Flash forward to DA:I and practically all of that nuance is gone. Marbari are just dumb not-wolves you slaughter by the pack. Golems and Werewolves are nowhere to be seen, and Sylvans are barely referenced in some stupid Plants vs. Zombies easter egg. Darkspawn are just mindless monsters, and no acknowledgement is given to the Awakened, and their possible connection with or usefulness against Corephyeus. All the spirits and demons you encounter are just mindless monsters to kill, with the minor exception of Cole (who's more of a human anyway) the one in the templar quest (though its more one-sided monologuing) and the one demon broker. No talking to the Fear demon, who has been feeding off of the collective emotions of Thedas for who knows how long, no speaking with Pride Demons, despite them being the closest to humanity in their intelligence and personality. Dragons are now reduced to big bears with wings and a breath weapon. Etc. That's a valid point, but I'd say we're moving away from lore and into basic gameplay. For whatever reason, Bioware has consciously moved into full fledged kill-on-sight mode with the DA games after DA:O. Even though I enjoy DA:I quite a bit for its strengths, I nevertheless shake my head all the time at the missed opportunities for some good dialogue and player choices. As you said, mindless non-interactable demons, dragons, and every other kind of critter. I am currently replaying the game, so it's very vivid to me. For example, why couldn't we interact in some way with the demon driving the Hinterlands wolves crazy? Not being able to talk to Nightmare in the Fade after all the great exposition on how that thing has been a huge presence in Thedas for centuries is almost a crime. Or how about potentially very interesting political and war scenario in Exalted Plains with Celene's, Gaspard's, and Freemen forces without a single shred of dialogue or questing aside from kill and fetch? Unfortunately, I'm not sure how much of the blame can be leveled at writers (though I'm certain at least some). I think the blame lies predominantly higher up with whoever decided on the basic concept of DA:I. And that's why, all the problems notwithstanding, I prefer Mass Effect's writing team, even though I think DA's worldbuilding is stronger and more literate. For all its shootery stuff, ME's missions, both main and side, always had a healthy dose of nuanced choice and consequence, or at least illusion thereof. Nothing in DA2 and DA:I comes close to, say, character-based permutations of the Suicide Mission, or all the myriad ways you could accomplish Tuchanka and Rannoch.
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Post by armass81 on Jan 20, 2017 22:07:00 GMT
I disagree with this. While ME2 and ME3 went further ahead in the human focus, humans were special compared to the others species in the current cycle from the start. No other species had the fast, incredible leap humanity had, not only from a technological standpoint, but on the political scale as well. Their embassy, Spectre (which first candidate happened actually only a few years after joining the galactic community) and Council seat achievements are unheard of before. Their military shown to be able to stand on the same level of turians, at least in quality, and they developed to become the fourth military power of the galaxy. They developed with the turians one of the most advanced ship of the galaxy. The game ended with the Alliance saving the Citadel and the galaxy. Their feat before and in ME were extraordinary, and clearly shown how special humanity was, both in game and from the writers' perspectives. The following games might've gone further, but the mindset was already there. Well yeah, humans were special because the writers decided to make them so. IMHO this premise is incredibly childish, especially considering the reduction of aliens into variations of the "Planet of Hats" trope. It's just, the whole thing is very unrealistic and masturbatory. If we go for "humanity fuck yeah", I'd rather play an RPG in the Starship Troopers universe... ( would you like to know more?...) It is childish and it cheapens the other species, and lorewise it doesnt even make sense inside its own universe, but hey, Mac Walters... I also think some people exaggarate our power a little, i mean Humans are good but they still are the weakest out of the council races presently(which would make the powergrab shown at the end of renegade ME1 play impossible in lore terms), not to mention theres the geth and the krogan (who without genophage could likely conquer the galaxy easily). This is not star wars, a human galactic empire would not be possible in setting like ME, unless you really skewed and retconed the hell out of the existing lore. And thats kind the problem here, i think it started in the end of ME1, and the creators pretty much saw some of the errors and decided to break things a bit, thats why theres still the alien council around in ME3 despite out choices and no all human council(which would not work, it would be the same if my small country took over the UN, and no one had nothing to say about it or could do nothing.). Humans were simply in the right place at the right time, if we watch the rest of the milky way races theres some limiting factors why they arent for exmaple a council race, or among the prime powers: Hanar: Religious and physically weak outside water. Out of their element so to speak.(tough some politicians surmised hanar have a chance of becoming a council race soon in ME1) Elcor: Slow and conservative, maybe too much so Volus: Tough strong economically, not physically adept. Batarians: Unknown, maybe they have constant civil wars and an unstable economy. Krogan: The genophage Quarian: Driven out into exile Geth: Isolationists, shunned and feared by the rest of the galaxy Yahg: Not spacefaring, yet. Drell: Too few in numbers. Vorcha: Too dumb and primitive. Humans, salarians, asari and turians have the fewest of these limiting factors, thus is why they are on the top, for now. In real life if there is any galactic community out there, id say they likely wouldnt even take humanity in there, cause we would be too stupid to exist and fit in there, at least the way i see us presently.
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Post by CrutchCricket on Jan 20, 2017 22:15:34 GMT
To be fair, Humans Are Special is nothing new in this type of sci-fi. I'm willing to give it more of a pass. But that should neither distract nor be conflated with, the need for more alien designs in such works.
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Post by Deleted on Jan 20, 2017 22:28:01 GMT
Honestly, the consumers are to blame here. I mean, look at this forum, how many threads do you see about romance bullshit, and how many threads do you see about the intricacies of lore? People are bending backwards in a bewildering display of fanatic fanboyism to explain and defend every illogical decision connected to the design of ME:A, as long as there's guns banging and MP it looks like most of the crowd is happy. 3 active abilities restriction? Meh, who cares. Tempest designed by space hippies? Yeah, that makes perfect sense. Even the reasoning for going to Andromeda at all is not something they bothered to explain sufficiently. I've never considered videogames (particularly RPGs) to be some complete packaged experience, but toys/toolsets I can use to create my own experience. Even with other forms of storytelling (books, film) a certain amount of it takes place via the interpretation that takes place in the consumer's head. Just because I don't like (or understand) some of the design elements behind a toy doesn't mean I can't have fun with it. I've never played a game for the storytelling. I play BioWare games primarily for the characters, and to a degree, the world-building. I also agree with those who have opined that the DA world-building feels deeper and better-developed than ME's. As for "fanatic fanboyism", I would suggest the people who are the most bothered by design/features that don't meet their expectations may be the bigger fanatics. If I can suspend disbelief enough to accept a game's premise, I can usually headcanon the rest enough to make it an enjoyable trip. I do understand the frustration about some things, though, like the unarmed vehicles. It may be similar to how I felt when I first had to deal with thermal clips in ME2 - it was a step backward in technology and made me feel like Shepard was a complete idiot who couldn't think far enough ahead to take enough ammo for a mission, and thus the party's survival was dependent on finding clips along the way. I've yet to see enough info about the game to have made any sort of purchase decision. It's a wait and see for me.
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Post by Vortex13 on Jan 21, 2017 0:16:47 GMT
I agree that Mass Effect had a steady "humanization" of the setting as the series moved on, but I felt that Dragon Age was just as guilty in it's titles as well. Just look at the first game and it's expansion and compare it to the latest release: In DA:O/A you had near human level intelligent dogs in the form of Mabari, ancient Golems, Sylvans, Werewolves, Darkspawn with an eerie amount of sentience despite being thralls to the Archdemon. The Awakened with their alien view of things, various demons and spirits that would talk to the player and try to entice them with deals or trap them with tricks. You had dragons with an uncanny amount of cunning and wherewithal to allow things like cults to approach them and care for there young and offer free food. Etc. Flash forward to DA:I and practically all of that nuance is gone. Marbari are just dumb not-wolves you slaughter by the pack. Golems and Werewolves are nowhere to be seen, and Sylvans are barely referenced in some stupid Plants vs. Zombies easter egg. Darkspawn are just mindless monsters, and no acknowledgement is given to the Awakened, and their possible connection with or usefulness against Corephyeus. All the spirits and demons you encounter are just mindless monsters to kill, with the minor exception of Cole (who's more of a human anyway) the one in the templar quest (though its more one-sided monologuing) and the one demon broker. No talking to the Fear demon, who has been feeding off of the collective emotions of Thedas for who knows how long, no speaking with Pride Demons, despite them being the closest to humanity in their intelligence and personality. Dragons are now reduced to big bears with wings and a breath weapon. Etc. Yes, I agree. Things in DA got a little dumbed down too to some things they already established, but they pushed forward in other aspects and expanded their lore to new levels. Just notice the chain of events that caused all this trouble that is happening in Thedas. If you theorize a little further, you've already got a pretty good notion of what the Black City is, how it got there, what is the Blight and what are the archdemons, which are some of the main mysteries. Hell, they've already destroyed the most important aspect of the Maker in the last DLC. With the knowledge we have now, the way we understand the first games might as well change completely. However, yes, it was a little frustrating to just proceed to Rift A and destroy all demons, then proceed to Rift B. And it's true that it was frustrating the lack of mention to Awakening DLC and the future of the darkspawn, yes. Considering you are fighting THE most powerful darkspawn ever found (which you've already defeated in a previous game) and the fact that he controls demons instead of, you know, darkspawn, was a little weird, and not touched in the plot. I feel Dragon Age is expanding their lore incredibly but, it's true, not touching so much their previous creatures or settings. Mass Effect however, it seemed to be to have shrank. They created so many awesome races and a especially interesting setting, but failed to explore them more positively. We got stuck with humanity. Imagine to expand the lore of turians and their military culture, what being part of a society that demands and expects everyone in their roles to be. What problems could that cause, a new cult? A separatist movement? Another war? Or the salarians with their vast spy and intelligence network; They were experimenting with the yahg, for Christ's sake! What more could we eventually discover? The asari got their lore expanded a little with the whole Ardat Yakshi and "the Prothean Experiment" (I still laugh at that), I admit. That would've been a lot cooler than "Humanity first and foremost", solving all problems and being all problems since the second game. But I may be being a little harsh with it, since this was a "Humanity's ascension" story. Still, I got frustrated with the way the aliens were treated in the trilogy. They just seemed (since ME2) to be there to show how humanity was glorious. They became secondary. Fighting Saren was, and still is, to me, one of the best things in Mass Effect. Not the Illusive Bitch, which suddenly appeared in the series and became the central point of all plots (even from the past). I feel that both settings 'shrank' as their respective series' advanced, and that things began to shift, in a very noticeable way, towards human-centric world building. That being said, DA at least didn't turn the Mabari or Sylvan into straight up "joke races" like ME did with the Hanar and Elcor. Though having the only two options (apparently) being either: "Be ignored" or "Turned into a meme" doesn't really strike me as ideal. The main gripe I have with Mass Effect; well aside from all the "Humans are Special" crap; is the constant insinuation that non-human = not really alive. The ultimate end point of EDI's character arc, and the development of the Geth into Pinocchio-bots are prime examples of this. Personally, I viewed both characters as alive long before all their "development" in ME 3; wherein both of those characters essentially stated that only by giving up everything that made them unique and becoming just like everyone else would they become valid lifeforms. That kind of thinking is beyond pretentious, to me. This whole notion that different is somehow not correct strikes me as a little hypocritical as well considering all of the pains BioWare goes through giving all the myriad slices of humanity the limelight, all the while celebrating that diversity. I mean, just replace EDI or the Geth with any human cultural group, and depict the same outcome; that only by giving up their culture and way of life, that by conforming to the masses does this group find acceptance.
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Post by Vortex13 on Jan 21, 2017 0:28:07 GMT
To be fair, Humans Are Special is nothing new in this type of sci-fi. I'm willing to give it more of a pass. But that should neither distract nor be conflated with, the need for more alien designs in such works. I wish humanity was depicted more like the humans in the Titan A.E. universe. In that setting humanity is nothing special, heck we lose both Earth and the Moon to planet killing aliens and the rest of the galaxy collectively shrugs and goes "eh". Of course that element of "just like everyone else" is very prominent in films Don Bluth is attached to, be it from An American Tale, to The Land Before Time. The protagonists in those films didn't excel just by showing up, they had to struggle to accomplish their goals, and then, once they achieve their victories, they go back to being just regular Joes. Meanwhile, the humans in BioWare's settings are innately superior to everyone else, and at the end of the day they wind up in charge of everything with all other people just bowing to our greatness.
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Post by Sartoz on Jan 21, 2017 0:39:19 GMT
Snip For traveling all the way to another galaxy Andromeda sure feels familiar, everything is readily understandable and only those aliens which are human-like are featured. Even villainous species like the Khet are noted for their human-esque faces and ability to showcase empathy and emotion. Snip ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Oh, yes... More aliens that we can't have a baseline to work with, never mind we can't understand.
I give you the aliens in the movie ARRIVAL.
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Post by Sartoz on Jan 21, 2017 0:46:53 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I love these arm chair alienists. Seems the can conjure up truly alien physiology, design, animation and have sufficient alien cultural backgrounds that we can't communicate in any shape or form.... Now that is truly alien.... and quite useless.
Check out the ARRIVAL for a truly meaningful alien physiology, easy communication, great trade opportunities and become buds.
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Post by Vortex13 on Jan 21, 2017 3:00:12 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I love these arm chair alienists. Seems the can conjure up truly alien physiology, design, animation and have sufficient alien cultural backgrounds that we can't communicate in any shape or form.... Now that is truly alien.... and quite useless.
Check out the ARRIVAL for a truly meaningful alien physiology, easy communication, great trade opportunities and become buds.
I don't think anyone here has asked for an alien "beyond our comprehension" to be the main focus of BioWare. Indeed, all I have personally been asking for is that BioWare would just go back to at least ME 1 levels of depicting the alien as an 'alien'. Species like the Rachni and Thorian weren't some incomprehensible enigma that our frail human minds couldn't possibly begin to understand, but they were certainly a nice change of pace from all the rubber foreheaded humans running around.
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Post by jymm on Jan 21, 2017 3:56:21 GMT
Wow, this thread got a lot of chatter. Glad to see it, as I think its a good direction. Bioware clearly does have the capability to generate some interesting, thought provoking aliens, and they should do it more. I also agree they made things more simplistic as each series progressed. I liken this to sitcoms and other long-running series. The "dumb character" just gets more and more moronic til any rational person would realize that they could never function in society. The "sleazy character" just gets more and more sleazy as each new season comes out. Citing actual shows will reveal what an old fart I am by now, but there are many examples I can think of. I think the creative people start to run out of gas. They know that they can please the fanbase and maintain the success of their product by hitting familiar notes again and again. To get that emotional response each time they have to get just a little more extreme. I would suspect the same thing happens in a three-part series like ME. If you consider all the hours of content its like two seasons of TV show for each of the three games, at least. So by ME3 they are 6+ seasons into this thing and running on rails. Maybe MEA will let them break out a bit? Going to a new galaxy would certainly open those opportunities. We can only hope they capitalize. At the same time I have to believe that they will stick with most major races being fundamentally human-like. Our own psychology dictates limits to how far most people can stretch their empathy and emotional attachment. Things that seem mammalian we can relate to and the further you get from that the harder time we have connecting. To create the character and dialog-rich experiences Bioware is peddling, they need us to connect with those alien characters on a pretty foundational level. Therefore I'd expect mostly human-like aliens and a convenient in-lore excuse for it. Well, for that reason plus banging.
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