Ivory Samoan
N3
Raising Hell with the Flavor XX
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Origin: IvorySamoan
Posts: 565 Likes: 933
inherit
1352
0
Jun 15, 2021 12:22:31 GMT
933
Ivory Samoan
Raising Hell with the Flavor XX
565
August 2016
ist
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
IvorySamoan
|
Post by Ivory Samoan on Jan 15, 2017 4:19:45 GMT
1. You have no knowledge about the material the ship is constructed of. The engineers and the ship designers that created this ship does. your concern are, while unnecessary, noted. 2. As we are aware that not all people are able to handle the mental and physical stress that will incur of a pathfinder ship we are only taking people that can handle them on dangerous missions, so you are unlikely to be assigned to this. We are sad to hear that you want to resign from the Andromeda Initiative (AI). If you sign this NDA and take all your personal belongings we will help you off the base. If you want a safer job with good pay and the best equipment, we recommend that you join Cerberus. If you join now you get a free implant that will make you as good as commander shepard. Hope you enjoyed your stay and have a good day. This post wins a return trip to Azure for 2 for embracing eternity, easily the best of the extranet today. On a side note, I think I will tweet Macdogg regarding weapons on the Tempest, if indeed it has no weapons whatsoever, or just no main gun (big difference). I feel it will have at least something to defend itself, surely...
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jan 15, 2017 4:20:24 GMT
as far as i know this mission is not a military operation like an invasion, the pathfinder is like an explorer, the ship is to transport, not attack Weaponry doesn't have to be for attack. It can be used for defense or utility as well.
|
|
keiji
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 73 Likes: 81
inherit
2739
0
81
keiji
73
January 2017
keiji
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by keiji on Jan 15, 2017 4:33:52 GMT
1. You have no knowledge about the material the ship is constructed of. The engineers and the ship designers that created this ship does. your concern are, while unnecessary, noted. 2. As we are aware that not all people are able to handle the mental and physical stress that will incur of a pathfinder ship we are only taking people that can handle them on dangerous missions, so you are unlikely to be assigned to this. We are sad to hear that you want to resign from the Andromeda Initiative (AI). If you sign this NDA and take all your personal belongings we will help you off the base. If you want a safer job with good pay and the best equipment, we recommend that you join Cerberus. If you join now you get a free implant that will make you as good as commander shepard. Hope you enjoyed your stay and have a good day. This post wins a return trip to Azure for 2 for embracing eternity, easily the best of the extranet today. On a side note, I think I will tweet Macdogg regarding weapons on the Tempest, if indeed it has no weapons whatsoever, or just no main gun (big difference). I feel it will have at least something to defend itself, surely...Good idea.
|
|
Double02
N1
Wake me, when you need me...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
XBL Gamertag: II Double02 II
Posts: 49 Likes: 39
inherit
2760
0
39
Double02
Wake me, when you need me...
49
Jan 11, 2017 17:41:58 GMT
January 2017
double02
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
II Double02 II
|
Post by Double02 on Jan 15, 2017 9:12:06 GMT
Tempest and Nomad not outfitted with weaponry... Preorder canceled.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jan 15, 2017 10:49:25 GMT
I still just don't care. It's not a issue to me. AFAIK, NASA didn't put heavy weapons on the space shuttle, so I can accept a space exploration vehicle that doesn't have them. People here are more into insisting that Bioware write their stories completely in a way that those people want them written... right down to every comma and period and every bit of artwork in it. I say, if those people want to write their own games so badly, why don't they just get together and do it. There's apparently lots of money to be made out there... and then I'd just have more games to choose from. All this "if we run into this or that" is really moot; because unless Bioware writes the situation into the game; we are quite simply not going to run into this or that imagined by the people here. We're going to run into what Bioware imagines is pertinent to their story and the universe for which they are creating the rules. It doesn't have "its own set of rules"... not yet. If you don't care, why did you feel the need to use NASA as an example to justify why this supposedly makes sense? I mean, obviously this example doesn't prove anything, since as far as we know aliens don't exist, and considering the limitations of our current technology, mounting effective weapons on our spacecraft would be a rather considerable feat in itself. A feat which will likely only become a reality when human nations will discover aliens or will decide to expand their military power into space for other reasons. The entire point is that if your universe has threats that logically can threaten such an initiative, the logical thing to do in-universe would be to take measures to defend against such threats. Immersion is all about consistent world-building and a logical universe that follows its own rules. And those rules, contrary to your claim, have already been established. We know that the MW has a large variety of threats, from the relatively common and mundane, to things like Collectors, Reapers, and who knows what else. If you are going to pretend that this world is a living one, with a depth that surpasses cardboard, it would only make sense if the design follows the logic of someone who lives in that world. What would a responsible visionary that lives in the ME universe do? How will he design something like the Andromeda initiative? What measures will he take to account for possible dangers? The fact that the writers control the world is entirely irrelevant to all that. I don't insist that Bioware should write my story, I insist that they should write stories that make sense under their own rules. Obviously a losing battle at this point. When it comes to this aspect I see a large degree of carelessness. I wish to see this aspect receiving at the very least the same care the romance arcs receive. I don't care if it doesn't make perfect sense. If I don't need to actually use it in the game... and I won't... It's not going to bother me that they aren't there. If they write a purpose for them into the game, then they'll draw them in. If their story and game are about the romance arcs instead, then I'll buy the game if I want to play a romance and I'll appreciate it for the romance arcs that are there. If I want to play space combat sims, I'll buy a space combat sim game and I won't care if that game doesn't have a romance arc in it. I won't be demanding then that they "put as much care" into developing romances as they do with their flight sim controls. I don't feel "the need to Justify" them not being there... but if I did, I could just brush it off with it being just an exploration vehicle... and doing so, won't bother me. It's not going to "break my immersion" and upset me the way it obviously upsets you. It ruins your day... because you let it... and now you want to convince me that it should ruin my day too. Good luck... because I"m not going to let it ruin my day. You can carry on complaining about it all you like... my statement that I just don't care certainly doesn't stop you from doing that. In fact, I wasn't even criticizing you for complaining until you came back on me to criticize me for saying I didn't care. Anyone can "quit" the initiative anytime they please... Commencing to open air lock. Exit whenever you're ready. Reaching back to try to pull me out the air lock with you, however, just isn't going to save you.
|
|
nem7
N1
Posts: 36 Likes: 34
inherit
2794
0
Jan 28, 2017 22:16:46 GMT
34
nem7
36
January 2017
nem7
|
Post by nem7 on Jan 15, 2017 11:04:46 GMT
Tempest and Nomad not outfitted with weaponry... Preorder canceled. No, it just looks dumb. No matter how peaceful your expedition is, you have to be prepared for possible threats from alien beings. And you can't rely only on your speed because your vehicle can be damaged, you can be trapped and many more situations. Noone is saying that Nomad have to be a mobile fortress. One minigun or turrel - that's enough. It's a question of your survival! But as far as I see, we have 40% of kamikazes on board
|
|
inherit
303
0
Dec 26, 2017 16:36:01 GMT
6,009
dalinne
Vanguard of your destruction
1,724
August 2016
dalinne
|
Post by dalinne on Jan 15, 2017 11:07:55 GMT
In Kallo I trust. If Kallo says we don't need fire power, we don't need firepower, biatches!!! Guns are overrated
|
|
inherit
1286
0
2,137
SofNascimento
1,316
Aug 27, 2016 13:51:04 GMT
August 2016
sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by SofNascimento on Jan 15, 2017 11:56:48 GMT
I still just don't care. It's not a issue to me. AFAIK, NASA didn't put heavy weapons on the space shuttle, so I can accept a space exploration vehicle that doesn't have them. In the Mass Effect universe when the human race discovered Aliens a bloody war happened. Having humans sent on a one-way trip into a completely new system underarmed and ill-equipped in terms of firepower and vehicles is an illogical decision if I ever saw one. The Ai is all about illogical decisions.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2540
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jan 15, 2017 13:01:28 GMT
I still just don't care. It's not a issue to me. AFAIK, NASA didn't put heavy weapons on the space shuttle, so I can accept a space exploration vehicle that doesn't have them. People here are more into insisting that Bioware write their stories completely in a way that those people want them written... right down to every comma and period and every bit of artwork in it. I say, if those people want to write their own games so badly, why don't they just get together and do it. There's apparently lots of money to be made out there... and then I'd just have more games to choose from. All this "if we run into this or that" is really moot; because unless Bioware writes the situation into the game; we are quite simply not going to run into this or that imagined by the people here. We're going to run into what Bioware imagines is pertinent to their story and the universe for which they are creating the rules. It doesn't have "its own set of rules"... not yet. If you don't care, why did you feel the need to use NASA as an example to justify why this supposedly makes sense? I mean, obviously this example doesn't prove anything, since as far as we know aliens don't exist, and considering the limitations of our current technology, mounting effective weapons on our spacecraft would be a rather considerable feat in itself. A feat which will likely only become a reality when human nations will discover aliens or will decide to expand their military power into space for other reasons. The entire point is that if your universe has threats that logically can threaten such an initiative, the logical thing to do in-universe would be to take measures to defend against such threats. Immersion is all about consistent world-building and a logical universe that follows its own rules. And those rules, contrary to your claim, have already been established. We know that the MW has a large variety of threats, from the relatively common and mundane, to things like Collectors, Reapers, and who knows what else. If you are going to pretend that this world is a living one, with a depth that surpasses cardboard, it would only make sense if the design follows the logic of someone who lives in that world. What would a responsible visionary that lives in the ME universe do? How will he design something like the Andromeda initiative? What measures will he take to account for possible dangers? The fact that the writers control the world is entirely irrelevant to all that. I don't insist that Bioware should write my story, I insist that they should write stories that make sense under their own rules. Obviously a losing battle at this point. When it comes to this aspect I see a large degree of carelessness. I wish to see this aspect receiving at the very least the same care the romance arcs receive. Yup, you just nailed it. I don't even need to say anything. People just love to use out-of-the-game perspective while (trying to) explain why things are what they are, while we keep trying to discuss logic in-game (and many previously established facts, and the need to follow them) and so far I haven't seen it much. I wish there will be more care involved in other aspects of the game. I'm not holding my breath, but since I haven't played it yet, I'll reserve judgment.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jan 15, 2017 13:19:52 GMT
In the Mass Effect universe when the human race discovered Aliens a bloody war happened. Having humans sent on a one-way trip into a completely new system underarmed and ill-equipped in terms of firepower and vehicles is an illogical decision if I ever saw one. The Ai is all about illogical decisions. Indeed... maybe it is. Maybe that IS what the story will be all about. We don't know... and we won't know until after the game is released.
|
|
The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
inherit
104
0
Nov 25, 2024 21:13:35 GMT
8,285
The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
|
Post by The Elder King on Jan 15, 2017 14:06:48 GMT
I still just don't care. It's not a issue to me. AFAIK, NASA didn't put heavy weapons on the space shuttle, so I can accept a space exploration vehicle that doesn't have them. People here are more into insisting that Bioware write their stories completely in a way that those people want them written... right down to every comma and period and every bit of artwork in it. I say, if those people want to write their own games so badly, why don't they just get together and do it. There's apparently lots of money to be made out there... and then I'd just have more games to choose from. All this "if we run into this or that" is really moot; because unless Bioware writes the situation into the game; we are quite simply not going to run into this or that imagined by the people here. We're going to run into what Bioware imagines is pertinent to their story and the universe for which they are creating the rules. It doesn't have "its own set of rules"... not yet. If you don't care, why did you feel the need to use NASA as an example to justify why this supposedly makes sense? I mean, obviously this example doesn't prove anything, since as far as we know aliens don't exist, and considering the limitations of our current technology, mounting effective weapons on our spacecraft would be a rather considerable feat in itself. A feat which will likely only become a reality when human nations will discover aliens or will decide to expand their military power into space for other reasons. The entire point is that if your universe has threats that logically can threaten such an initiative, the logical thing to do in-universe would be to take measures to defend against such threats. Immersion is all about consistent world-building and a logical universe that follows its own rules. And those rules, contrary to your claim, have already been established. We know that the MW has a large variety of threats, from the relatively common and mundane, to things like Collectors, Reapers, and who knows what else. If you are going to pretend that this world is a living one, with a depth that surpasses cardboard, it would only make sense if the design follows the logic of someone who lives in that world. What would a responsible visionary that lives in the ME universe do? How will he design something like the Andromeda initiative? What measures will he take to account for possible dangers? The fact that the writers control the world is entirely irrelevant to all that. I don't insist that Bioware should write my story, I insist that they should write stories that make sense under their own rules. Obviously a losing battle at this point. When it comes to this aspect I see a large degree of carelessness. I wish to see this aspect receiving at the very least the same care the romance arcs receive. Considering how much criticism romance arcs got often for how they were written, I think it's about the same aumont of care. Other then the fact the Tempest can still have weapons, if might be intentional to make the AI unprepared as in the initiative wasn't as well organized as they want the people in the MW to believe.
|
|
inherit
Spirit talker
764
0
16,470
Giant Ambush Beetle
9,301
August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by Giant Ambush Beetle on Jan 15, 2017 14:24:10 GMT
if might be intentional to make the AI unprepared as in the initiative wasn't as well organized as they want the people in the MW to believe. Though with a mission of this magnitude and cost thats kind of hard to imagine. Then again, in another universe humans built a planet killing moon-sized space station that could be knocked out by one torpedo of a small fighter craft. Maybe the Andromeda initiative is funded by the Empire. Lots of cash and tech, poor execution and even poorer security.
|
|
The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
inherit
104
0
Nov 25, 2024 21:13:35 GMT
8,285
The Elder King
6,370
August 2016
theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
19631
|
Post by The Elder King on Jan 15, 2017 14:38:51 GMT
if might be intentional to make the AI unprepared as in the initiative wasn't as well organized as they want the people in the MW to believe. Though with a mission of this magnitude and cost thats kind of hard to imagine. Then again, in another universe humans built a planet killing moon-sized space station that could be knocked out by one torpedo of a small fighter craft. Maybe the Andromeda initiative is funded by the Empire. Lots of cash and tech, poor execution and even poorer security. Well, we do know they either failed greatly with the expectations for the cluster, or straight out lied to the volunteers. Either way people complained and left the Initiative. So I'd say it's a good possibility that the organization has some big flaws.
|
|
Ivory Samoan
N3
Raising Hell with the Flavor XX
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Origin: IvorySamoan
Posts: 565 Likes: 933
inherit
1352
0
Jun 15, 2021 12:22:31 GMT
933
Ivory Samoan
Raising Hell with the Flavor XX
565
August 2016
ist
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
IvorySamoan
|
Post by Ivory Samoan on Jan 15, 2017 14:49:37 GMT
I wish Mac would answer my tweet (Mac bro if you're reading this, can you answer my tweet re: guns on the Tempest) Basically, I've asked if no 'main' gun = 'no defenses whatsoever'. The fam awaits an answer, Macdogg
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1546
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jan 15, 2017 14:51:50 GMT
Well, we do know they either failed greatly with the expectations for the cluster, or straight out lied to the volunteers. Either way people complained and left the Initiative. So I'd say it's a good possibility that the organization has some big flaws. Or ulterior motives, Weyland-Yutani style; and we get to discover those secret machinations, etc. etc. On the other hand, I have trouble making sense of this expedition as anything other than a mass exodus, with no prospect of return, profit, whatever, except for saving our skins, as we face the threat of the Reapers. And they've made it perfectly clear that the expedition has nothing to do with the Reapers. The point of the trip can't even be 'exploration', when you can't share any of your findings with the people that send you. At least not before 50 generations' time; at which time more efficient means of learning about other galaxies would probably be available. Besides, why even go to Andromeda when 99% of the Milky Way lies undiscovered?
|
|
pdusen
N3
Posts: 296 Likes: 974
inherit
394
0
974
pdusen
296
August 2016
pdusen
|
Post by pdusen on Jan 15, 2017 14:54:54 GMT
Reading this thread, it feels like everyone is assuming that the Tempest and the Nomad not having guns somehow precludes other vehicles in the AI from having guns.
Like it or not, all vehicles are built for some purpose; trying to build every vehicle to be everything would be wildly unmanageable from a logistical standpoint. These are exploratory vehicles. It looks like they're built more to escape hopeless firefights than to participate in them. Perhaps, between the ship's required size, speed and stealth features, there simply wasn't enough power left over to handle a weapon of any significance.
You might as well ask, "Well, why don't their spacesuits have mounted weaponry? They could run into something that might attack them when they're unprepared! Someone could disarm them of handheld weapons!" Yes, all of those things COULD happen, but if we mounted something else to a spacesuit every time we thought of a weird contingency that could need it, the user would become weighted down by junk they almost never use and barely able to move. It's just wildly impractical.
|
|
nem7
N1
Posts: 36 Likes: 34
inherit
2794
0
Jan 28, 2017 22:16:46 GMT
34
nem7
36
January 2017
nem7
|
Post by nem7 on Jan 15, 2017 15:20:02 GMT
pdusen
OK. I totally agree that all vehicles are built for some purpose. And exploration vehicle could be built without guns.
But taking into account that fact that our team will encounter numerous enemies, isn't it more logical to replace our exploration vehicle with combat one?
As you said each vehicle had its purpose. Our team will be engaged in battles. Many battles! So isn't COMBAT vehicle more suitable for our team? Because it looks like we are going off-road with sedan.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1546
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jan 15, 2017 15:27:49 GMT
Maybe weapons become available later on as upgrades?
Ryder: "I know the Nomad was designed for exploration, deploying mining drones, etc.; but on each planet surface that we land on, we get swarmed by hordes of rabid gerbils. So maybe we could install a gerbil-repellent spray arm on the vehicle?" The R&D guy: "Sure thing; now go out and gather 50 gerbil gall bladders, so I can start working on the spray"
That sort of thing.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jan 15, 2017 15:29:38 GMT
pdusenOK. I totally agree that all vehicles are built for some purpose. And exploration vehicle could be built without guns. But taking into account that fact that our team will encounter numerous enemies, isn't it more logical to replace our exploration vehicle with combat one? As you said each vehicle had its purpose. Our team will be engaged in battles. Many battles! So isn't COMBAT vehicle more suitable for our team? Because it looks like we are going off-road with sedan. ... and I actually know a guy who did that regularly (in his younger days).
|
|
Ivory Samoan
N3
Raising Hell with the Flavor XX
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Origin: IvorySamoan
Posts: 565 Likes: 933
inherit
1352
0
Jun 15, 2021 12:22:31 GMT
933
Ivory Samoan
Raising Hell with the Flavor XX
565
August 2016
ist
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
IvorySamoan
|
Post by Ivory Samoan on Jan 15, 2017 17:24:27 GMT
FYI BSN fam
|
|
pdusen
N3
Posts: 296 Likes: 974
inherit
394
0
974
pdusen
296
August 2016
pdusen
|
Post by pdusen on Jan 15, 2017 18:05:33 GMT
pdusenOK. I totally agree that all vehicles are built for some purpose. And exploration vehicle could be built without guns. But taking into account that fact that our team will encounter numerous enemies, isn't it more logical to replace our exploration vehicle with combat one? As you said each vehicle had its purpose. Our team will be engaged in battles. Many battles! So isn't COMBAT vehicle more suitable for our team? Because it looks like we are going off-road with sedan. Well, as I said, vehicles can either designed to fight themselves or to escape from fights we can't handle on our own. These vehicles appear to be the latter.
|
|
Abramsrunner
N3
Games: Mass Effect Trilogy
Origin: Abramsrunner
Posts: 765 Likes: 3,906
inherit
152
0
3,906
Abramsrunner
765
August 2016
abramsrunner
Mass Effect Trilogy
Abramsrunner
|
Post by Abramsrunner on Jan 15, 2017 18:32:38 GMT
We can get out of the nomad to take disciplinary action upon the miscreants that scratch the paint on my car. And please, the Savages of Andromeda probably fly around in ships made out of bone.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 15, 2017 18:48:57 GMT
FYI BSN fam
|
|
inherit
Spirit talker
764
0
16,470
Giant Ambush Beetle
9,301
August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by Giant Ambush Beetle on Jan 15, 2017 19:22:59 GMT
Ah well I'm sure there is a perfectly valid reason why they couldn't fit a 200kg heavy turret / door-gunner weapon system on the armored personal carrier or the frigate-sized scout vessel.
*snickers*
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jan 15, 2017 21:10:01 GMT
... You can carry on complaining about it all you like ... Complaining? I think what I did was to voice valid criticism. Of course some people seem to think that BW can do no wrong. *shrug* I think that the difference between good and immersive story-telling to the artificial and shallow version of story-telling is rather apparent. A shame we can't see more of the former. I'll reword then... You can carry on criticizing it all you like. Better? Does it really make that much of a difference? Point is... My saying "I don't care" had no bearing on you until YOU decided to make an issue over my not caring about it. So, politely... Stop being "so superior" and get off my back. ... oh, and just in case... I STILL don't care that the Nomad and Tempest don't have weapons. I obviously won't be put in any position in game where I will need them.
|
|