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Post by Deleted on Mar 17, 2017 1:45:38 GMT
I have to say facial animation / body postures, animations do play a part in conveying a char's personality / emotions / reaction to a dialogue / situation. If it is done well, you feel what that char is feeling / thinking. You react to that char; like / dislike / supportive. I find myself distracted; what are you looking at, Liam, out of the corner of your eyes in such a awkward manner? Shouldn't you be looking at the mystery before you? Be awed / amazed / troubled? Why are you smiling, Cora, when communications is cut off? Shouldn't you be worried? The most recent Bioware title, DAI, did this a lot better. Chancellor Roderick came across as a **** not because his words conveyed what he's thinking / opinion, his manner / body animation supported / showed it too. I like this post. This is a reasonable and well thought out statement that actually says something, rather than just being a part of an angry circlejerk. I still don't think the animations are a huge deal, because I think for the most part they are "serviceable". Nothing more, nothing less. But I can get behind posts like this.
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Post by Deleted on Mar 17, 2017 1:52:10 GMT
You didn't become a fan because of the facial animations, I can guarantee that, so I don't know why that's relevant. Ignoring core staples of the gameplay, or the tone, or the designs, or the lore would be an issue. The animations are animations. Andromeda is not the OT. It's the first time this series has been on Frostbite, so everything is made from scratch by brand new people, of course it's not going to come out exactly the same way. ME1-3 weren't even consistent in this department, why would you expect it to be now? The point being that the animations don't have to be good for the game to be good. Again, Origins was ugly as hell for the time, yet no one can stop sucking that game's dick for five seconds. P So that means I should accept trash? Just because they tried? If a restaurant makes shitty food I'm not going to eat it just because their chef really tries. The core staples of gameplay like Paragon and Renegade, I loved. Oh they removed it... Well at least the combat fluidity, power usage, squad synergy and enemy AI are good. Oh wait, they all took steps back. Origins looked fine at the time, played great (still the best of the DA series with diminishing returns through DAI) and allowed you to be more of a character than Fred Jones. No, you shouldn't just accept trash, and I'd really love for you or the other guy to tell me exactly where I said that's what you should do, because it's actually really annoying how you seem to put that statement in my mouth every chance you get. The restaurant, in this analogy, has a rickety chair/table. You haven't tasted the food yet. Will that lower the review scores? Certainly. Should it? Of course. Paragon and Renegade is an arbitrary number system that really doesn't mean anything to the overall game, so I don't really see how that's a core mechanic. The logos are iconic, but the system itself is literally pointless. Pretty sure the only benefit it serves is to open up charm and intimidate options, and other games have been doing that by more effective means for quite awhile. Combat looks more fluid, to me. Not sure what you mean there. Power usage is in the game, albeit consolized, and you're allowed to dislike that. Same with squad control. AI has never been good, that's a flat out lie. Lol, no, no it did not. Origins looked like ass, and most people said so at the time. Especially in the animations department. Those are definitely worse than Andromeda. Hell, 90% of the time, there weren't any. Strange though, you're saying the gameplay was good, and that made the mediocre looking game good? Huh...
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Post by The Elder King on Mar 17, 2017 2:06:21 GMT
Origins was definitely subpar in terms of animations and graphics compared to the contemporary games, and even the body models weren't good (and there's more to talk about the matter, since CDPR with TW managed to build a better city in their first game compared to Denerim or Orzammar). And I'm not talking out of spite, since it's my favorite Bioware game since BG2 and the game where I had one of my favorite roleplay experiences of all time. Whether Andromeda animations will remain on the side as they were for DAO, it's yet to be seen. I read both positive and negative opinions, so I'll trust my own. Although I'm not expecting it to be a masterpiece.
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Post by ATR16 on Mar 17, 2017 2:15:06 GMT
P So that means I should accept trash? Just because they tried? If a restaurant makes shitty food I'm not going to eat it just because their chef really tries. The core staples of gameplay like Paragon and Renegade, I loved. Oh they removed it... Well at least the combat fluidity, power usage, squad synergy and enemy AI are good. Oh wait, they all took steps back. Origins looked fine at the time, played great (still the best of the DA series with diminishing returns through DAI) and allowed you to be more of a character than Fred Jones. No, you shouldn't just accept trash, and I'd really love for you or the other guy to tell me exactly where I said that's what you should do, because it's actually really annoying how you seem to put that statement in my mouth every chance you get. The restaurant, in this analogy, has a rickety chair/table. You haven't tasted the food yet. Will that lower the review scores? Certainly. Should it? Of course. Paragon and Renegade is an arbitrary number system that really doesn't mean anything to the overall game, so I don't really see how that's a core mechanic. The logos are iconic, but the system itself is literally pointless. Pretty sure the only benefit it serves is to open up charm and intimidate options, and other games have been doing that by more effective means for quite awhile. Combat looks more fluid, to me. Not sure what you mean there. Power usage is in the game, albeit consolized, and you're allowed to dislike that. Same with squad control. AI has never been good, that's a flat out lie. Lol, no, no it did not. Origins looked like ass, and most people said so at the time. Especially in the animations department. Those are definitely worse than Andromeda. Hell, 90% of the time, there weren't any. Strange though, you're saying the gameplay was good, and that made the mediocre looking game good? Huh... I've finished the trial. The game doesn't play good like it should. Cooldowns are long as hell. Your squaddies are useless. The new dialogue is lame because you're basically saying "yeah", "yes", "Agreed", "Ya" in terms of variation. When you spend so much time walking around and talking, the animation issues really stand out. The CC might be more tacked on that DAIMP. Paragon/Renegade was fun and added flavour. I liked that. But according to you that doesn't matter. This dialogue system is boring in the same way DAI's was essentially 4 paragon options in all conversations. You can't play as an asshole or jerk or anything less than "Hey buddy, of course I'll totally help you out with everything. Lets be best friends" MP has more issues than it should. - Throw should not have a 10 second cool down.
- The enemy AI cannot handle being indoors.
- The enemy AI has no self preservation, they're just zombies and largely just run into your powers and bullets.
- Yay for making enemies just have a ton of health instead of a brain
- They shortened the bleedout time significantly once you're on a higher level. You basically bleed out instantly on higher levels.
- Face hugger melee enemies get on you and the game says "Press the button to shake the enemy off" but doesn't say which button. By the 4th enemy I finally found out it was the "interact with object" button, not melee or any movement or attack or something that made sense.
- Heavy melee is only after a jetpack, that's cumbersome AF.
- The freedom of movement doesn't jive with how limited your DPS is whether it is powers or guns. Even enemies on Bronze and Silver can soak up insane damage from your pea shooters called basic weapons, when you could usually get by with certain common guns on the lower difficulties before.
- It encourages you to run and gun because you have XYZ axis, but you can't dish DPS well enough without hiding behind cover for 2 years.
- Changing the level up system with character cards unlocking points plus the prestige means you're gated behind RNG cards and not player skill in terms of improvement to your builds.
- Your cool downs are so long. I don't get it. You can't detonate your own powers on early builds for the most part. The only character that could was the human adept. Every other character was left waiting for someone else to do it. That isn't fun.
Almost like the limited marketing materials and heavily edited promotional videos were for a reason.
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Post by ATR16 on Mar 17, 2017 2:34:15 GMT
I'd get into a few more gripes about the SP but it gets too close to spoiler territory and I want to stay away from that.
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Post by amleth on Mar 17, 2017 2:40:49 GMT
I legitimately believe that if facial animations are your top priority in gaming, you should be watching movies. Yes, it's bad. Yes, it should be critiqued. All this is not critique, and I'm pretty sure we all know it. Alright here's some legitimate critique for you. The writing is a steaming pile of dogshit. I can do a better job, I mean that literally, I have written tons of better stuff (which is still pretty bad but not to that standard of drivel), and I'm just a university student. I've worked in the entertainment industry, theatre, publication, screenwriting for years and I've seen all sorts. Hell I've seen better written fanfiction at this point. I mean seriously, the majority of your dialogue choices are two ways of saying the same thing, with barely distinguishable "tones" that all sound like a fifteen year old coked out on tumblr and bad saturday morning cartoons. It's like the result of a child after, having attended their first creative writing class, decided to try to write a marvel script in crayon. What happened to the talent? I use the term loosely since ME3 and DAI also had some spectacularly bad moments but there where gems there too, Mordin, Sten Alistair, Morrigan and Leliana (ok so it's mostly DAO). I mean, I'm not even going to compare this to the titans of writing out there like TW3, POE or TTON since your average biodrone would cry foul. But why is the writing so bad compared to previous games? If you still need convincing, just watch that clip where Sara and Cora meet Tann and the "my face is tired" woman it's not just the facial animations, the writing is so stilted it's actually quite sickening. At this point, even a procedurally generated orc in Shadow of War is more compelling than any of the characters in ME:A.
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Post by Deleted on Mar 17, 2017 2:45:36 GMT
No, you shouldn't just accept trash, and I'd really love for you or the other guy to tell me exactly where I said that's what you should do, because it's actually really annoying how you seem to put that statement in my mouth every chance you get. The restaurant, in this analogy, has a rickety chair/table. You haven't tasted the food yet. Will that lower the review scores? Certainly. Should it? Of course. Paragon and Renegade is an arbitrary number system that really doesn't mean anything to the overall game, so I don't really see how that's a core mechanic. The logos are iconic, but the system itself is literally pointless. Pretty sure the only benefit it serves is to open up charm and intimidate options, and other games have been doing that by more effective means for quite awhile. Combat looks more fluid, to me. Not sure what you mean there. Power usage is in the game, albeit consolized, and you're allowed to dislike that. Same with squad control. AI has never been good, that's a flat out lie. Lol, no, no it did not. Origins looked like ass, and most people said so at the time. Especially in the animations department. Those are definitely worse than Andromeda. Hell, 90% of the time, there weren't any. Strange though, you're saying the gameplay was good, and that made the mediocre looking game good? Huh... I've finished the trial. The game doesn't play good like it should. Cooldowns are long as hell. Your squaddies are useless. The new dialogue is lame because you're basically saying "yeah", "yes", "Agreed", "Ya" in terms of variation. When you spend so much time walking around and talking, the animation issues really stand out. The CC might be more tacked on that DAIMP. Paragon/Renegade was fun and added flavour. I liked that. But according to you that doesn't matter. This dialogue system is boring in the same way DAI's was essentially 4 paragon options in all conversations. You can't play as an asshole or jerk or anything less than "Hey buddy, of course I'll totally help you out with everything. Lets be best friends" MP has more issues than it should. - Throw should not have a 10 second cool down.
- The enemy AI cannot handle being indoors.
- The enemy AI has no self preservation, they're just zombies and largely just run into your powers and bullets.
- Yay for making enemies just have a ton of health instead of a brain
- They shortened the bleedout time significantly once you're on a higher level. You basically bleed out instantly on higher levels.
- Face hugger melee enemies get on you and the game says "Press the button to shake the enemy off" but doesn't say which button. By the 4th enemy I finally found out it was the "interact with object" button, not melee or any movement or attack or something that made sense.
- Heavy melee is only after a jetpack, that's cumbersome AF.
- The freedom of movement doesn't jive with how limited your DPS is whether it is powers or guns. Even enemies on Bronze and Silver can soak up insane damage from your pea shooters called basic weapons, when you could usually get by with certain common guns on the lower difficulties before.
- It encourages you to run and gun because you have XYZ axis, but you can't dish DPS well enough without hiding behind cover for 2 years.
- Changing the level up system with character cards unlocking points plus the prestige means you're gated behind RNG cards and not player skill in terms of improvement to your builds.
- Your cool downs are so long. I don't get it. You can't detonate your own powers on early builds for the most part. The only character that could was the human adept. Every other character was left waiting for someone else to do it. That isn't fun.
Almost like the limited marketing materials and heavily edited promotional videos were for a reason. I was going to reply to every individual point, but I actually don't have a problem with most of this. Like I said, I don't think the game looks great. I was arguing that people are consistently acting like facial animations are the end-all-be-all of gaming, whether it be here, YouTube, or even in person. It's frustrating. Then you said something about core mechanics being removed, and listed Paragon/Renegade as one of those things. I don't consider Paragon/Renegade a "feature" to begin with, so I disagreed with that, but you're totally allowed to have issues with the way dialogue is implemented. That's not an issue with a lack of Paragon/Renegade, that's an issue with writing and the way dialogue is handled in Andromeda as a whole. There's no reason to suspect it would be any better if they had Paragon/Renegade, if they still weren't going to put in the effort. All that being said, I'm not buying the game. My friend is getting it as a gift, and we're going to play it. I wanted to play it anyway, but now I don't have to spend money on it, so I can actually form my own opinion rather than watching the "Lol look at Bioware's animations" meme videos.
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Post by Deleted on Mar 17, 2017 2:47:28 GMT
I legitimately believe that if facial animations are your top priority in gaming, you should be watching movies. Yes, it's bad. Yes, it should be critiqued. All this is not critique, and I'm pretty sure we all know it. Alright here's some legitimate critique for you. The writing is a steaming pile of dogshit. I can do a better job, I mean that literally, I have written tons of better stuff (which is still pretty bad but not to that standard of drivel), and I'm just a university student. I've worked in the entertainment industry, theatre, publication, screenwriting for years and I've seen all sorts. Hell I've seen better written fanfiction at this point. I mean seriously, the majority of your dialogue choices are two ways of saying the same thing, with barely distinguishable "tones" that all sound like a fifteen year old coked out on tumblr and bad saturday morning cartoons. It's like the result of a child after, having attended their first creative writing class, decided to try to write a marvel script in crayon. What happened to the talent? I use the term loosely since ME3 and DAI also had some spectacularly bad moments but there where gems there too, Mordin, Sten Alistair, Morrigan and Leliana (ok so it's mostly DAO). I mean, I'm not even going to compare this to the titans of writing out there like TW3, POE or TTON since your average biodrone would cry foul. But why is the writing so bad compared to previous games? If you still need convincing, just watch that clip where Sara and Cora meet Tann and the "my face is tired" woman it's not just the facial animations, the writing is so stilted it's actually quite sickening. At this point, even a procedurally generated orc in Shadow of War is more compelling than any of the characters in ME:A. I'm actually not going to read all of this, I need to start preparing for finals, but I'll assume this wall of not-indented text is actually coherent, and just say the same thing I said in my last reply: I don't care if you have problems with the game. I'm just sick of the fucking animations discussion. It's just about the only conversation we ever have in this thread. It's annoying.
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Post by ATR16 on Mar 17, 2017 2:48:53 GMT
I legitimately believe that if facial animations are your top priority in gaming, you should be watching movies. Yes, it's bad. Yes, it should be critiqued. All this is not critique, and I'm pretty sure we all know it. Alright here's some legitimate critique for you. The writing is a steaming pile of dogshit. I can do a better job, I mean that literally, I have written tons of better stuff (which is still pretty bad but not to that standard of drivel), and I'm just a university student. I've worked in the entertainment industry, theatre, publication, screenwriting for years and I've seen all sorts. Hell I've seen better written fanfiction at this point. I mean seriously, the majority of your dialogue choices are two ways of saying the same thing, with barely distinguishable "tones" that all sound like a fifteen year old coked out on tumblr and bad saturday morning cartoons. It's like the result of a child after, having attended their first creative writing class, decided to try to write a marvel script in crayon. What happened to the talent? I use the term loosely since ME3 and DAI also had some spectacularly bad moments but there where gems there too, Mordin, Sten Alistair, Morrigan and Leliana (ok so it's mostly DAO). I mean, I'm not even going to compare this to the titans of writing out there like TW3, POE or TTON since your average biodrone would cry foul. But why is the writing so bad compared to previous games? If you still need convincing, just watch that clip where Sara and Cora meet Tann and the "my face is tired" woman it's not just the facial animations, the writing is so stilted it's actually quite sickening. At this point, even a procedurally generated orc in Shadow of War is more compelling than any of the characters in ME:A. There were about 3 legitimate facepalms due to writing/dialogue mixtures during the prologue/intro/whatever. The dialogue options do nothing to help mitigate it. People can say "gated content/early access" all they want, but then why does it exist? Why do you let early access be like this? Why hype up "play the game early" and then discredit your experience playing early? Just more excuse making. Glad I cancelled both my preorders.
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Post by The Elder King on Mar 17, 2017 2:52:23 GMT
Alright here's some legitimate critique for you. The writing is a steaming pile of dogshit. I can do a better job, I mean that literally, I have written tons of better stuff (which is still pretty bad but not to that standard of drivel), and I'm just a university student. I've worked in the entertainment industry, theatre, publication, screenwriting for years and I've seen all sorts. Hell I've seen better written fanfiction at this point. I mean seriously, the majority of your dialogue choices are two ways of saying the same thing, with barely distinguishable "tones" that all sound like a fifteen year old coked out on tumblr and bad saturday morning cartoons. It's like the result of a child after, having attended their first creative writing class, decided to try to write a marvel script in crayon. What happened to the talent? I use the term loosely since ME3 and DAI also had some spectacularly bad moments but there where gems there too, Mordin, Sten Alistair, Morrigan and Leliana (ok so it's mostly DAO). I mean, I'm not even going to compare this to the titans of writing out there like TW3, POE or TTON since your average biodrone would cry foul. But why is the writing so bad compared to previous games? If you still need convincing, just watch that clip where Sara and Cora meet Tann and the "my face is tired" woman it's not just the facial animations, the writing is so stilted it's actually quite sickening. At this point, even a procedurally generated orc in Shadow of War is more compelling than any of the characters in ME:A. There were about 3 legitimate facepalms due to writing/dialogue mixtures during the prologue/intro/whatever. The dialogue options do nothing to help mitigate it. People can say "gated content/early access" all they want, but then why does it exist? Why do you let early access be like this? Why hype up "play the game early" and then discredit your experience playing early? Just more excuse making. Glad I cancelled both my preorders. Putting aside Bioware, it's the reviewers that say the situation is different after the early access. How much, and in what areas, is anyone's guess. Why did you have two preorders of the games (I do agree that if you're so dissatisfied by what you tried it's better to cancel them and wait if it actually gets better in reviews/trusted opinions)?
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Post by ATR16 on Mar 17, 2017 2:58:38 GMT
More gripes: - There are moments early where literally fact checking on Google could fix dialogue/writing about how time/space/travel works
- Certain scenes are... really interrupted by awkward animations. Smiling when you shouldn't be, or the game saying "you're looking at this" and no one's eyes are making contact with the "this"
- At one point one the weird eye things your character does actually is almost like he's throwing a "Can you believe this BS? " to the you as the player
MP Gripes - The MP has a DAIMP grind feel, which is one of the last things I wanted to feel playing it.
- The power gap between character levels is going to create a divide in the community where even playing Bronze matches is going to be a chore with low level players
- Credit payout on low difficulties doesn't really equal the time investment. Makes me worried about how long or tedious gold matches will be
I just can't shake the first impression being so poor, and then the further I got into playing SP (about 4 ish hours) and MP (whatever was left) it never improving. When I stepped into ME3 from ME2, by the time I finished Mars I was like "YEAH!". I had the same feeling playing the first bit of ME2 after ME1. This time, I just never had that "Oh alright!" moment. I finished 10 hours and I have little desire to continue. I should feel like I want more, I don't.
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Post by General Mahad on Mar 17, 2017 2:59:44 GMT
Alright here's some legitimate critique for you. The writing is a steaming pile of dogshit. I can do a better job, I mean that literally, I have written tons of better stuff (which is still pretty bad but not to that standard of drivel), and I'm just a university student. I've worked in the entertainment industry, theatre, publication, screenwriting for years and I've seen all sorts. Hell I've seen better written fanfiction at this point. I mean seriously, the majority of your dialogue choices are two ways of saying the same thing, with barely distinguishable "tones" that all sound like a fifteen year old coked out on tumblr and bad saturday morning cartoons. It's like the result of a child after, having attended their first creative writing class, decided to try to write a marvel script in crayon. What happened to the talent? I use the term loosely since ME3 and DAI also had some spectacularly bad moments but there where gems there too, Mordin, Sten Alistair, Morrigan and Leliana (ok so it's mostly DAO). I mean, I'm not even going to compare this to the titans of writing out there like TW3, POE or TTON since your average biodrone would cry foul. But why is the writing so bad compared to previous games? If you still need convincing, just watch that clip where Sara and Cora meet Tann and the "my face is tired" woman it's not just the facial animations, the writing is so stilted it's actually quite sickening. At this point, even a procedurally generated orc in Shadow of War is more compelling than any of the characters in ME:A. I'm actually not going to read all of this, I need to start preparing for finals, but I'll assume this wall of not-indented text is actually coherent, and just say the same thing I said in my last reply: I don't care if you have problems with the game. I'm just sick of the fucking animations discussion. It's just about the only conversation we ever have in this thread. It's annoying. If you don't like it, don't read it and don't attempt to silence discussions about it.
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Post by ATR16 on Mar 17, 2017 3:00:53 GMT
There were about 3 legitimate facepalms due to writing/dialogue mixtures during the prologue/intro/whatever. The dialogue options do nothing to help mitigate it. People can say "gated content/early access" all they want, but then why does it exist? Why do you let early access be like this? Why hype up "play the game early" and then discredit your experience playing early? Just more excuse making. Glad I cancelled both my preorders. Putting aside Bioware, it's the reviewers that say the situation is different after the early access. How much, and in what areas, is anyone's guess. Why did you have two preorders of the games (I do agree that if you're so dissatisfied by what you tried it's better to cancel them and wait if it actually gets better in reviews/trusted opinions)? I have two groups of friends, my PC Mass Effect friends and my PS4 Mass Effect friends. I was planning on mainly playing on PC, even bought a brand spanking new 1060 6GB anticipating a great game. Have the PS4 copy thinking the MP grind wouldn't be absurd and I could hop on with my buddies there when we wanted to play. Cancelled both about 3 weeks ago when we only got "lol pre-alpha footage. don't pay attention to anything concerning. totes fixed it, but we won't show you" and figured I'd drop 5 bucks on Access. Almost want my 5 bucks back. As for the "better after Access" part, I don't buy it. Most reviewers suck ass at games and I have trouble finding reviewers who have real opinions other than a checklist like "Good graphics, has voice acting, has guns, isn't enough tits, 8/10" I've used Access previously, and never had an experience where "wait until after for the good stuff". Not with BF1, DAI or any other game I've trialed. (I cancel and resub to the service a lot)
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Post by Hier0phant on Mar 17, 2017 3:11:08 GMT
So what expression is she trying to convey?
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Post by 10k on Mar 17, 2017 3:17:32 GMT
I just got home from my 12 hour shift and was met by this.
What has happened, and what is this? Is Andromeda one big meme now?
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Post by Steelcan on Mar 17, 2017 3:19:36 GMT
So what expression is she trying to convey? when you stub your tow but have difficulties showing real emotions and feelings because you weren't modeled well
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Post by alanc9 on Mar 17, 2017 3:27:33 GMT
Paragon/Renegade was fun and added flavour. I liked that. But according to you that doesn't matter. This dialogue system is boring in the same way DAI's was essentially 4 paragon options in all conversations. You can't play as an asshole or jerk or anything less than "Hey buddy, of course I'll totally help you out with everything. Lets be best friends It's a bit silly to blame that on the dialogue system. The writers could certainly have given Ryder asshole lines under the ME:A system. They just didn't want to.
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Post by ATR16 on Mar 17, 2017 3:30:26 GMT
Seriously thought, the CC is an embarrassment. Games a decade older than this have a better one. Pale skin, blond hair, and good eyes don't exist. Your eyes are so white with strict lines its unnerving. You can't change the shape of your mouth, eyes, nose, or any feature really
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Post by Hier0phant on Mar 17, 2017 3:35:47 GMT
So what expression is she trying to convey? when you stub your tow but have difficulties showing real emotions and feelings because you weren't modeled well Interesting analysis, me personally i think this is a critique on Hollywood's obsession with plastic surgery and botox. Western culture's obsession with youth and beauty.
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Post by duskwanderer on Mar 17, 2017 4:08:05 GMT
I have my hesitation about purchasing Andromeda, and I think I'm going to wait.
I loved the original trilogy. I got the Insanity achievement for Mass Effect 2 and 3, got almost all of the achievements in 1, and loved so many of the characters and dialogue that I still remember most of Mordin's hilarity. So much of the story was well written, the combat was improved in 2 (and especially 3).
I had my issues with the ending, but I made peace with it. I accepted it as a flaw and BioWARE seemed to as well. So I could forgive.
But then, the writing staff seemed to filibuster. I loved Inquisition, even when others didn't, but we had writers like Patrick Weekes just come out with all of this SJW nonsense. I couldn't "be hateful" to Krem (whatever that meant), I suffered through cliche after cliche with Dorian's gay plotline, and the writers just seemed to think it was the greatest thing since sliced bread. As much as I was annoyed by Sera, the presentation of her sexuality (in so much as it was utterly irrelevant to her characterization) was refreshing to me.
But the writers never seemed to pick up on it. And I'm worried they'll do more of it in Andromeda. More poorly written filibusters, more sexuality as everything, propaganda masquerading as entertainment. I don't play games to be preached too, and if I can tell you're preaching, you've failed.
I just want to play games. There's a reason why "lecture" and "preach" have negative connotations. I don't want it in something I do for fun.
That's why I'm worried about BioWARE games. I hope I'm just being paranoid, but that's why I can't pre-order.
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Post by alanc9 on Mar 17, 2017 4:14:29 GMT
What did you want the Inquisitor to say to Krem that you couldn't? DAI had a general lack of opportunities for the Inquisitor to be a douchebag. There's nothing special about the Krem scene in that regard.
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Post by duskwanderer on Mar 17, 2017 4:26:20 GMT
What did you want the Inquisitor to say to Krem that you couldn't? DAI had a general lack of opportunities for the Inquisitor to be a douchebag. There's nothing special about the Krem scene in that regard. You only had the opportunity to raise questions, agree, or ignore when it came up in context. I couldn't say something on the line of "No, you're a woman with a towel in your codpiece. Women can fight, we're not Tevinter with their sex-segregated units or the damn Qun."
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Post by ATR16 on Mar 17, 2017 4:42:59 GMT
What did you want the Inquisitor to say to Krem that you couldn't? DAI had a general lack of opportunities for the Inquisitor to be a douchebag. There's nothing special about the Krem scene in that regard. You only had the opportunity to raise questions, agree, or ignore when it came up in context. I couldn't say something on the line of "No, you're a woman with a towel in your codpiece. Women can fight, we're not Tevinter with their sex-segregated units or the damn Qun." The lack of anything but acting like BFFs to everyone in DAI at all points was so weird. You're the leader of the biggest army ever, and you had 0 intimidate or strongly dusagree options for anything. The one time you would get a non-Scooby Doo answer it would be so far the other way. Like, you couldn't even really be a jerk to Dorian's dad. You just kinda said "Gay is okay" or *disapproving nod at bad dad* then you leave. There was no way to be like "I don't care about your personal drama, but I'll help you get this sorted because I need you do focus on magic stuff" about the quest line. I'm not saying I wanted a "I hate gays" option, but something a little more no-nonsense in approach would be nice. I wanted to play a stern, prickly dude and there were incredibly few opportunities to do that.
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Post by alanc9 on Mar 17, 2017 4:43:37 GMT
Huh? The "Women can fight" part of that makes no sense. Krem isn't a man because he fights. Krem's a man because he's a man.
But yeah, the PC should be given the option to say stupid stuff too.
Yeah, DAI could have used more emotional range for the PC. But this is a general failing that has nothing to do with the Krem and Dorian scenes in particular.
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Post by dutchsghost7 on Mar 17, 2017 4:45:14 GMT
Shit tier things about MEA
>Ryder is essentially a good boy, there's no renegade/harsh dialogue options >Addison grills you and you take it like a bitch >optimization issues >horrible facial animations >shittiest CC I've ever witnessed from a triple A rpg that offers CC, for comparison fallout 4 had a better CC than this game >day 1 patch is bundled in with access and there are still numerous technical issues >everything is contrived and badly written, from SAM, to the tri-geth relays, and to the ending of the first mission >guns are mostly weak sounding >fewer dialogue options >use of info dumps >can't quick save >can't change graphics settings on the fly, you have to restart the game >open world of Eos was a slog, it just wasn't fun driving to three remnant towers to activate the beacons for the vault >kett derp when they drop off from shuttles >no tactical pausing, no ability to issue companions to use certain powers >AI isn't spectacular
Anything else?
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