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Post by Deleted on Jan 7, 2017 19:25:14 GMT
Then you don't have to complain, much less complain about others complaining, and let those unhappy have their voices heard too. It's true they can't please everyone, but they can do a much better job at trying. For example, in ME3 a lot of people raged about the auto-dialogue. Then another bunch of people raged about them, and said they were fine with it, criticizing those who didn't like the new direction. That's why they put an option there to play the entire game without selecting a single line if you wanted, or most of them. It should just have been better implemented. That's all there was to it, in this aspect. To give the players MORE choice, not less. Everyone would've been happy, or at least less angry. And it's totally fine to complain about a game you've actually played. You can cite specific things about the game you didn't like. However, raging about what you THINK the game is going to be like makes no sense. I don't care if people don't like a game they've played. I do care when a game is criticized that hasn't even come out yet. Remember the ME3 demo? When they released it and the full game wasn't out yet? BSN shouted in rage that there weren't enough dialogue choices in the intro level of the game and that there was a lot of auto-dialogue (just Earth:Vancouver), going so far as to a member of Bioware responding that there would be more dialogue choices in that particular section of the final game, as well as more than two dialogue choices on the rest of the game. Turns out, it didn't. They justified it later that, since it was war happening, Shepard would have to be more "extreme" in what he/she was saying. (And now this is strictly my personal opinion)I think if you are trying to unite species for a common goal, species with centuries of prejudice towards one another (krogans and turians; quarians and geth) you would have to be a lot more neutral, no? In fact, the only time in the entire game where you have three dialogue choices (I'm not counting investigate) is the conversation with Liara about the time capsule. And yes, ME had a lot of the same dialogue by Shepard in all three choices, and ME2 had a lot of two choices only, true. But there was a lot more player's input in a lot more instances. In ME3, Shepard had entire conversations happening automatically and you had far few instances of the dialogue wheel, usually at the end of a cinematic. If in the beginning, you would choose one of two options, and Shepard would say long speeches without your input again. Don't get me wrong, I'm not saying I approve or disapprove people's way of venting. My point is, until now, when the fans expressed concern or, unfortunately, rage about something in the games, they were pretty much right all the time about what was happening.
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Post by Deleted on Jan 8, 2017 0:27:27 GMT
What if those bad games are actually good to me? Then you don't have to complain, much less complain about others complaining, and let those unhappy have their voices heard too. It's true they can't please everyone, but they can do a much better job at trying. For example, in ME3 a lot of people raged about the auto-dialogue. Then another bunch of people raged about them, and said they were fine with it, criticizing those who didn't like the new direction. That's why they put an option there to play the entire game without selecting a single line if you wanted, or most of them. It should just have been better implemented. That's all there was to it, in this aspect. To give the players MORE choice, not less. Everyone would've been happy, or at least less angry. Part of the problem here, as I see it, is that the complainers tend to dump on people for just saying the like the game or they prefer this or that about ME3 over ME1. Comments like "and you can enjoy bad games, dude." are insulting and out of line because it implies that the gamer being addressed can't tell a good game from a bad one when in reality they can... they just like different things in a game than the person who is flinging the insult about; and when that person tries to assert that they are indeed entitled to like what they like... someone else cuts and dumps all over them as well. Some of us genuinely hated the multi-tiered, repetitive dialogue wheels that just interrupted the flow of the game to stick a pacifier in the mouths of the players to make them believe they were imputing something... when in reality those dialogue choices resulted in Shepard saying the exact same thing or at best essentially the same thing in a slightly different tone and those choices ultimately had zero impact on the progression of the game itself. In the meantime, they drastically slowed the gameplay and provided frequent immersion-breaking interruptions. The multi-tagged "Investigate" options were another useless, useless way of making the player feel like they were inputting something. Personally, I prefer to have an NPCs just give me the entire info dump in one chunk... instead of having to click on 3 or 4 options to "pry" the information out them... all for 10 or 20 XP. I also don't need 4 different ways to tell a NPC I'm going to accept their simple fetch quest or a choice that makes me think I can turn it down when all it leads to is the NPC "forcing" the quest into my journal anyways (e.g. Hostile Takeover - ME1). I also don't need 4 different ways to respond to a thank you from an NPC for having done that simple quest. ME3 may have (and I repeat, may have) swung it a little far in the "simplified" direction... but in all likelihood adding in more dialogue choices would have not resulted in any more meaningful choices being added to the game. Tags to manage actual choices were already being max'd out because Bioware was bringing forward so many choices from the previous two games (particularly from ME2 where any of the 12 squad mates could have lived or died and contingencies for any of those events had to be built into ME3.) ME2 did probably strike the best balance for dialogue among the three games, but liking ME3 better in no way makes anyone a gamer idiot who can't tell a bad game from a good one. I genuinely liked ME3 approach to the dialogue. I did not feel that it really limited "my Shepard" and I still was able to make plenty of relevant choices throughout the game... and make every replay I've done of ME3 so far (and I've done quite a few of them) different from the previous ones. I'm still unlocking dialogue I've not heard in any previous playthrough I've done... just by doing something in a different order or because I make a different choice earlier in the game. Yes, I want more choices available to the player... I want more REALLY RELEVANT choices available to the player that make real in-game differences. I don't want to waste my time clicking on dialogue "pseudo-choices" that are ultimately just pacifiers to make me think I'm doing something different when I'm actually not... and I have as much right to complain about dialogue wheels that are too much as people have to complain about autodialogue.
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Post by goishen on Jan 8, 2017 1:00:51 GMT
No, I don't think it'll bomb, nor do I want it to. I'm hoping it does exceedingly well.
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Post by Deleted on Jan 8, 2017 1:06:09 GMT
Then you don't have to complain, much less complain about others complaining, and let those unhappy have their voices heard too. It's true they can't please everyone, but they can do a much better job at trying. For example, in ME3 a lot of people raged about the auto-dialogue. Then another bunch of people raged about them, and said they were fine with it, criticizing those who didn't like the new direction. That's why they put an option there to play the entire game without selecting a single line if you wanted, or most of them. It should just have been better implemented. That's all there was to it, in this aspect. To give the players MORE choice, not less. Everyone would've been happy, or at least less angry. Part of the problem here, as I see it, is that the complainers tend to dump on people for just saying the like the game or they prefer this or that about ME3 over ME1. Comments like "and you can enjoy bad games, dude." are insulting and out of line because it implies that the gamer being addressed can't tell a good game from a bad one when in reality they can... they just like different things in a game than the person who is flinging the insult about; and when that person tries to assert that they are indeed entitled to like what they like... someone else cuts and dumps all over them as well. Some of us genuinely hated the multi-tiered, repetitive dialogue wheels that just interrupted the flow of the game to stick a pacifier in the mouths of the players to make them believe they were imputing something... when in reality those dialogue choices resulted in Shepard saying the exact same thing or at best essentially the same thing in a slightly different tone and those choices ultimately had zero impact on the progression of the game itself. In the meantime, they drastically slowed the gameplay and provided frequent immersion-breaking interruptions. The multi-tagged "Investigate" options were another useless, useless way of making the player feel like they were inputting something. Personally, I prefer to have an NPCs just give me the entire info dump in one chunk... instead of having to click on 3 or 4 options to "pry" the information out them... all for 10 or 20 XP. I also don't need 4 different ways to tell a NPC I'm going to accept their simple fetch quest or 4 different ways to respond to a thank you from an NPC for having done that simple quest. ME3 may have (and I repeat, may have) swung it a little far in the "simplified" direction... but in all likelihood adding in more dialogue choices would have not resulted in any more meaningful choices being added to the game. Tags to manage actual choices were already being max'd out because Bioware was bringing forward so many choices from the previous two games (particularly from ME2 where any of the 12 squad mates could have lived or died and contingencies for any of those events had to be built into ME3.) ME2 did probably strike the best balance for dialogue among the three games, but liking ME3 better in no way makes anyone a gamer idiot who can't tell a bad game from a good one. I genuinely liked ME3 approach to the dialogue. I did not feel that it really limited "my Shepard" and I still was able to make plenty of relevant choices throughout the game... and make every replay I've done of ME3 so far (and I've done quite a few of them) different from the previous ones. Yes, I want more choices available to the player... I want more REALLY RELEVANT choices available to the player that make real in-game differences. I don't want to waste my time clicking on dialogue "pseudo-choices" that are ultimately just pacifiers to make me think I'm doing something different when I'm actually not... and I have as much right to complain about dialogue wheels that are too much as people have to complain about autodialogue.Yes, I agree wholeheartedly with your post. You have as much right to complain about too much irrelevant dialogue wheels as another about too much autodialogue. Personally, I also didn't like a lot of irrelevant investigate options or too much dialogue wheels that expressed little to no effect. But I understand the concerns of others when they said Shepard went too far off the rails. For example, in the third game you were "forced" to be friends with a lot of your squadmates. You just didn't have the option to be mean to them anymore, while in the first two games, you could (especially the first, where you could be a prick to pretty much anyone). Say, Garrus: He is my favorite squadmate of all time, no question, I can't not like him. But there were people who thought he was forced down on us as best bros. And I can't disagree. While I don't see myself roleplaying as anything less than big time friends with him, I understand completely why people feel this way. It should not! It should be your decision whether to be friends with him, or hate him, or just use him as a meatshield. Liara, I'm not even gonna start. Also, you can't deny that in a trilogy, where at first you have the power to build relationships in previous games the way you wanted, having them suddenly changed or forced down your throat in posterior games is a big letdown, frustrating and maybe infuriating. You can be a complete heartless bastard/bitch in the first game and then your heart grows three times (like the Grinch) in the last one. You are forced to care about the kid on Earth (hell, you know the Reapers are coming and there's gonna be immense death and destruction, but you start having nightmares about one kid you literally never met before, while you sent your squad to their deaths a hundred times and maybe lost your entire crew earlier). You can literally doom the krogan, lie to your (possible) best mate Wrex, sacrifice the entire quarian race or the geth, see Earth and Palaven burning, but you are forced to have a nervous breakdown the moment Thessia falls to the Reapers. Somehow you thought you were going to end the war there and destroy all the Reapers attacking the planet in one fell swoop if you knew what the catalyst was. You are forced to be mean to Joker post mission (you can avoid talking to him, but you really should just have an option not to). You are forced to say you failed in your fight against Kai Leng, while you completely owned him in gameplay. You destroy thresher maws, gunships, reapers, spectres, asari commandos, matriarchs, krogan battlemasters, Wrex (twice!), banshees, Shadow Brokers, your clones, an asteroid full of indoctrinated people single-handedly, without ever taking a hit, and suddenly you can't fire and destroy a gunship on Thessia (hell, you can kill about 4 harvesters that were trashing asari gunships literally minutes before your fight with Leng), and you are forced to "lose" that fight just for the sake of humanization of Shepard. Because people complained their protagonist was a robot to Bioware. You want your Shepard to stumble, cry, have PTSD, be a human after all, that should be your choice. You want him/her to be a ruthless, unstoppable killing machine, it should've been your choice too. It really doesn't matter if it's realistic enough for some people, as they would argue one way or another, but if you're playing a character in an even remotely choice-based RPG elements game where you already defined him/her before, you must have your personalized experience. It should be YOUR experience, not what others tell you or think it should be. That is all to make my point: you should've never been FORCED to any of that, but you also should never NOT have those options, either. It was perfectly possible to accommodate this into ME3.
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Post by Deleted on Jan 8, 2017 2:03:08 GMT
Part of the problem here, as I see it, is that the complainers tend to dump on people for just saying the like the game or they prefer this or that about ME3 over ME1. Comments like "and you can enjoy bad games, dude." are insulting and out of line because it implies that the gamer being addressed can't tell a good game from a bad one when in reality they can... they just like different things in a game than the person who is flinging the insult about; and when that person tries to assert that they are indeed entitled to like what they like... someone else cuts and dumps all over them as well. Some of us genuinely hated the multi-tiered, repetitive dialogue wheels that just interrupted the flow of the game to stick a pacifier in the mouths of the players to make them believe they were imputing something... when in reality those dialogue choices resulted in Shepard saying the exact same thing or at best essentially the same thing in a slightly different tone and those choices ultimately had zero impact on the progression of the game itself. In the meantime, they drastically slowed the gameplay and provided frequent immersion-breaking interruptions. The multi-tagged "Investigate" options were another useless, useless way of making the player feel like they were inputting something. Personally, I prefer to have an NPCs just give me the entire info dump in one chunk... instead of having to click on 3 or 4 options to "pry" the information out them... all for 10 or 20 XP. I also don't need 4 different ways to tell a NPC I'm going to accept their simple fetch quest or 4 different ways to respond to a thank you from an NPC for having done that simple quest. ME3 may have (and I repeat, may have) swung it a little far in the "simplified" direction... but in all likelihood adding in more dialogue choices would have not resulted in any more meaningful choices being added to the game. Tags to manage actual choices were already being max'd out because Bioware was bringing forward so many choices from the previous two games (particularly from ME2 where any of the 12 squad mates could have lived or died and contingencies for any of those events had to be built into ME3.) ME2 did probably strike the best balance for dialogue among the three games, but liking ME3 better in no way makes anyone a gamer idiot who can't tell a bad game from a good one. I genuinely liked ME3 approach to the dialogue. I did not feel that it really limited "my Shepard" and I still was able to make plenty of relevant choices throughout the game... and make every replay I've done of ME3 so far (and I've done quite a few of them) different from the previous ones. Yes, I want more choices available to the player... I want more REALLY RELEVANT choices available to the player that make real in-game differences. I don't want to waste my time clicking on dialogue "pseudo-choices" that are ultimately just pacifiers to make me think I'm doing something different when I'm actually not... and I have as much right to complain about dialogue wheels that are too much as people have to complain about autodialogue.Yes, I agree wholeheartedly with your post. You have as much right to complain about too much irrelevant dialogue wheels as another about too much autodialogue. Personally, I also didn't like a lot of irrelevant investigate options or too much dialogue wheels that expressed little to no effect. But I understand the concerns of others when they said Shepard went too far off the rails. For example, in the third game you were "forced" to be friends with a lot of your squadmates. You just didn't have the option to be mean to them anymore, while in the first two games, you could (especially the first, where you could be a prick to pretty much anyone). Say, Garrus: He is my favorite squadmate of all time, no question, I can't not like him. But there were people who thought he was forced down on us as best bros. And I can't disagree. While I don't see myself roleplaying as anything less than big time friends with him, I understand completely why people feel this way. It should not! It should be your decision whether to be friends with him, or hate him, or just use him as a meatshield. Liara, I'm not even gonna start. Also, you can't deny that in a trilogy, where at first you have the power to build relationships in previous games the way you wanted, having them suddenly changed or forced down your throat in posterior games is a big letdown, frustrating and maybe infuriating. You can be a complete heartless bastard/bitch in the first game and then your heart grows three times (like the Grinch) in the last one. You are forced to care about the kid on Earth (hell, you know the Reapers are coming and there's gonna be immense death and destruction, but you start having nightmares about one kid you literally never met before, while you sent your squad to their deaths a hundred times and maybe lost your entire crew earlier). You can literally doom the krogan, lie to your (possible) best mate Wrex, sacrifice the entire quarian race or the geth, see Earth and Palaven burning, but you are forced to have a nervous breakdown the moment Thessia falls to the Reapers. Somehow you thought you were going to end the war there and destroy all the Reapers attacking the planet in one fell swoop if you knew what the catalyst was. You are forced to be mean to Joker post mission (you can avoid talking to him, but you really should just have an option not to). You are forced to say you failed in your fight against Kai Leng, while you completely owned him in gameplay. You destroy thresher maws, gunships, reapers, spectres, asari commandos, matriarchs, krogan battlemasters, Wrex (twice!), banshees, Shadow Brokers, your clones, an asteroid full of indoctrinated people single-handedly, without ever taking a hit, and suddenly you can't fire and destroy a gunship on Thessia (hell, you can kill about 4 harvesters that were trashing asari gunships literally minutes before your fight with Leng), and you are forced to "lose" that fight just for the sake of humanization of Shepard. Because people complained their protagonist was a robot to Bioware. You want your Shepard to stumble, cry, have PTSD, be a human after all, that should be your choice. You want him/her to be a ruthless, unstoppable killing machine, it should've been your choice too. It really doesn't matter if it's realistic enough for some people, as they would argue one way or another, but if you're playing a character in an even remotely choice-based RPG elements game where you already defined him/her before, you must have your personalized experience. It should be YOUR experience, not what others tell you or think it should be. That is all to make my point: you should've never been FORCED to any of that, but you also should never NOT have those options, either. It was perfectly possible to accommodate this into ME3. In my experience, people have more options than they think. For example... if you don't want to be friendly with Garrus in 3, arrange to have him die in 2. ETA: There was also lots a person couldn't do in ME1... You couldn't be a total prick to Kirrahe. You couldn't refuse to undertake the renegade mission from Hackett (UNC: The Negotiation) and you couldn't actually couldn't tell Kohoku to pound sand either. You had to recruit Tali and either Wrex or Garrus. You had to recruit Liara. You couldn't really be a prick to Adams, Chakwas or Pressly because your interractions with them were largely limited to 1 conversation (that was mostly info dump) and the after that either repeating the same options or just saying something like "Carry on." You couldn't just shoot Saren on Virmire rather than wasting time talking to him while the bomb was ticking away. I could go on...
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Post by themikefest on Jan 8, 2017 2:26:38 GMT
In my experience, people have more options than they think. For example... if you don't want to be friendly with Garrus in 3, arrange to have him die in 2. That's one way. The other is don't talk to him.
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Post by KaiserShep on Jan 8, 2017 8:40:15 GMT
In my experience, people have more options than they think. For example... if you don't want to be friendly with Garrus in 3, arrange to have him die in 2. That's one way. The other is don't talk to him. Honestly, that's kind of boring though. They should have taken a page out of DA's book and allowed us to have different modes of dynamic with companions. Being able to be less friendly to Garrus is better than only having the option of simply ignoring him entirely or just having him die in 2. This is particularly important when dealing with characters that cannot die and cannot be completely ignored (I know you hate that hug scene XD)
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Post by Deleted on Jan 8, 2017 10:09:40 GMT
You couldn't refuse to undertake the renegade mission from Hackett (UNC: The Negotiation) In my experience, people have more options than they think. For example... if you don't want to be friendly with Garrus in 3, arrange to have him die in 2. Do I sense a contradiction here? I don't remember that mission being mandatory at all, Shepard can just choose to ignore it. He can even explicitly tell Hackett that the negotiation is a bad idea.
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Post by Deleted on Jan 8, 2017 10:53:31 GMT
You couldn't refuse to undertake the renegade mission from Hackett (UNC: The Negotiation) In my experience, people have more options than they think. For example... if you don't want to be friendly with Garrus in 3, arrange to have him die in 2. Do I sense a contradiction here? I don't remember that mission being mandatory at all, Shepard can just choose to ignore it. He can even explicitly tell Hackett that the negotiation is a bad idea. Not a contradicition at all. When Hackett gives you that mission, you cannot actually refuse it. The dialogue wheel suggests that you can, but it just causes Hackett to argue with you and demand that you take the mission. You can, of course, avoid actually doing the mission by not going to the location. On the other hand, you can simply refuse to do the paragon morality mission by telling Hackett that you don't have time for it. Similarly, in ME3, Garrus will always think highly of you, etc. in that there is no actual dialogue where you can make him hate you... but you can "workaround" the issue by 1) just not talking to him at all or 2) not forming a relationship with him in ME2... leading to not doing his loyalty mission... leading to allowing him to die in any number of different ways in ME2.] The continuation of Shepard's "relationships" with ME2 squad mates is not actually "forced" on the player... there is a way out. The premise is that anyone Shepard "hates" from that old squad can be killed off in ME2 at the whim of the player. Since Wrex wasn't available to die in ME2, you can arrange to kill him in ME3. Ditto for either Ashley or Kaidan. You can even arrange for Liara to die during the beam run... just go through to the end with a low enough EMS and don't talk to her during the game. Sure, ME3 doesn't offer as many of the snappy dialogue choices that the earlier games had... but it also doesn't require the player to sift through 4 investigative options just to pry a background info dump out of a character either. Some people (myself) actually liked the change. As I indicated, of the 3 ME games, ME2 probably did reach the best balance between dialogue wheels and autodialogue... although it was missing the squad mate banter... which I thought was a really great dialogue feature of ME3. ME:A is a clean slate; whereas, ME3 was hampered by having to try to carry forward the player's choices from the first two games. There is a lot of ME3 dialogue, that most players just won't ever here because they don't have the ME2 import saves that set up the different situations that trigger those dialogues.
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Post by DoomsdayDevice on Jan 8, 2017 12:47:25 GMT
It will fail because the whole thing is a damn cop-out.
I suspect the game will have a hard time telling a meaningful story in the grand scheme of things, and then I'm not even talking about the lore problems they're creating.
I for one am greatly disappointed they're going in this direction.
I was waiting for my "ONE MORE STORY" about "the Shepard".
God fucking damn it.
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Post by Deleted on Jan 8, 2017 13:05:05 GMT
Do I sense a contradiction here? I don't remember that mission being mandatory at all, Shepard can just choose to ignore it. He can even explicitly tell Hackett that the negotiation is a bad idea. Not a contradicition at all. When Hackett gives you that mission, you cannot actually refuse it. The dialogue wheel suggests that you can, but it just causes Hackett to argue with you and demand that you take the mission. You can, of course, avoid actually doing the mission by not going to the location. On the other hand, you can simply refuse to do the paragon morality mission by telling Hackett that you don't have time for it. Similarly, in ME3, Garrus will always think highly of you, etc. in that there is no actual dialogue where you can make him hate you... but you can "workaround" the issue by 1) just not talking to him at all or 2) not forming a relationship with him in ME2... leading to not doing his loyalty mission... leading to allowing him to die in any number of different ways in ME2.] The continuation of Shepard's "relationships" with ME2 squad mates is not actually "forced" on the player... there is a way out. The premise is that anyone Shepard "hates" from that old squad can be killed off in ME2 at the whim of the player. Since Wrex wasn't available to die in ME2, you can arrange to kill him in ME3. Ditto for either Ashley or Kaidan. You can even arrange for Liara to die during the beam run... just go through to the end with a low enough EMS and don't talk to her during the game. Sure, ME3 doesn't offer as many of the snappy dialogue choices that the earlier games had... but it also doesn't require the player to sift through 4 investigative options just to pry a background info dump out of a character either. Some people (myself) actually liked the change. As I indicated, of the 3 ME games, ME2 probably did reach the best balance between dialogue wheels and autodialogue... although it was missing the squad mate banter... which I thought was a really great dialogue feature of ME3. ME:A is a clean slate; whereas, ME3 was hampered by having to try to carry forward the player's choices from the first two games. There is a lot of ME3 dialogue, that most players just won't ever here because they don't have the ME2 import saves that set up the different situations that trigger those dialogues. Speaking for myself, I argued about the way we could or couldn't express ourselves about situations or people. The fact that it was mandatory complete missions or recruit people was not the issue I presented. But in fact, since you brought it up: In ME1, I'm pretty sure that despite being forced to recruit Tali, you could be a complete bitch about it. You could say you didn't want her in your crew (then Anderson or Udina would say something and force you to take her with you). You can imply she's trying to spy on the technology for the Normandy and you can be a complete prick to them the rest of the game, same with Garrus, Ashley, Kaidan and Liara. Wrex I'm not so sure until Virmire, but you can choose not to recruit him at all. The rest of the crew, it's true, I don't remember options to be mean to Adams or Chakwas, but Pressly you could. Furthermore, when Hackett gives you missions, you don't have to necessarily say you accepted any of them. He just leave the assignment there hoping you would do it later. He doesn't demand you do them, and you simply don't have to do it. Besides, I believe he'll only give you missions when you choose to enter a system not mandatory to the plot, when your morality reaches 75% or when you level up enough to choose a specialization. Like mentioned before, you can tell him you are too busy, don't think it's a good idea and simply not do them at all. In fact, there is one line you can use later on the lines of: "How come every time there is a problem you end up running to me?" You can even tell Anderson and your superiors that you don't like they deciding your future, that you don't wanna be a Spectre. Of course you end up being one later, but to a lot of things in the game you could express how you felt about it. It's not about doing or not doing things (you are not playing a life simulator), you have a predetermined course of action through a game, but you were a lot more free to show what you thought or felt about it all. That was the point. In ME3 it's not that simple. Example: you talk to Chakwas in Huerta Memorial, you are forced to ask about the VS, implying you care about them, while seconds later you talk to Dr. Michel and you can simply say you are there to talk to her, not ask about the VS. Same thing with Thane, you are forced to say you are there visiting the VS because they got hurt protecting you, not because you only wish to talk to him. Don't believe it happened in ME1 and ME2 (forced to be concerned about others), except Liara where you are forced to hug her, and she can't die before. (You are forced to do this if you don't have Zaeed/Kasumi, to recruit Thane and Samara, so you can complete the game and have the necessary number of squadmates to do the suicide mission.)
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Post by Deleted on Jan 8, 2017 13:19:28 GMT
Not a contradicition at all. When Hackett gives you that mission, you cannot actually refuse it. The dialogue wheel suggests that you can, but it just causes Hackett to argue with you and demand that you take the mission. You can, of course, avoid actually doing the mission by not going to the location. On the other hand, you can simply refuse to do the paragon morality mission by telling Hackett that you don't have time for it. Similarly, in ME3, Garrus will always think highly of you, etc. in that there is no actual dialogue where you can make him hate you... but you can "workaround" the issue by 1) just not talking to him at all or 2) not forming a relationship with him in ME2... leading to not doing his loyalty mission... leading to allowing him to die in any number of different ways in ME2.] The continuation of Shepard's "relationships" with ME2 squad mates is not actually "forced" on the player... there is a way out. The premise is that anyone Shepard "hates" from that old squad can be killed off in ME2 at the whim of the player. Since Wrex wasn't available to die in ME2, you can arrange to kill him in ME3. Ditto for either Ashley or Kaidan. You can even arrange for Liara to die during the beam run... just go through to the end with a low enough EMS and don't talk to her during the game. Sure, ME3 doesn't offer as many of the snappy dialogue choices that the earlier games had... but it also doesn't require the player to sift through 4 investigative options just to pry a background info dump out of a character either. Some people (myself) actually liked the change. As I indicated, of the 3 ME games, ME2 probably did reach the best balance between dialogue wheels and autodialogue... although it was missing the squad mate banter... which I thought was a really great dialogue feature of ME3. ME:A is a clean slate; whereas, ME3 was hampered by having to try to carry forward the player's choices from the first two games. There is a lot of ME3 dialogue, that most players just won't ever here because they don't have the ME2 import saves that set up the different situations that trigger those dialogues. That's not the way to look at it. I argued about the way we could or couldn't express ourselves about situations or people. The fact that it was mandatory complete missions or recruit people was not the issue I presented. But in fact, since you brought it up: In ME1, I'm pretty sure that despite being forced to recruit Tali, you could be a complete bitch about it. You could say you don't want her on your crew (then Anderson or Udina would say something and force you to take her with you). You can imply she's trying to spy on the technology for the Normandy and you can be a complete prick to them the rest of the game, same with Garrus, Ashley, Kaidan and Liara. Wrex I'm not so sure until Virmire, but you can choose not to recruit him at all. The rest of the crew, it's true, I don't remember options to be mean to Adams or Chakwas, but Pressly you could. Furthermore, when Hackett gives you missions, you don't have to necessarily say you accepted any of them. He just leave the assignment there hoping you would do it later. He doesn't demand you do them, and you simply don't have to do it. Besides, I believe he'll only gives you missions when you choose to enter a system not mandatory to the plot, or when your morality reaches 75%. Like mentioned before, you can tell him you are too busy, don't think it's a good idea and simply not do them at all. In fact, there is one line you can use later on the lines of: "How come every time there is a problem you end up running to me?" You can even tell Anderson and your superiors that you don't like they deciding your future, that you don't wanna be a Spectre. Of course you end up being one later, but to a lot of things in the game you could express how you felt about it. It's not about doing or not doing things (you are not playing a life simulator), you have a predetermined course of action through a game, but you were a lot more free to show what you thought or felt about it all. That was the point. In ME3 it's not that simple. As I recall, when you recruit Tali, you can't really be a "complete bitch" about it. You can tell her you think she's not ready and she'll argue with you once and then you instantly capitulate. That's not being a "complete bitch" in my book. Later on, you can be somewhat critical of the Quarians and the geth; but again, it's way shy of being a complete bitch and there is no long lasting animosity as a result of the conversation. Heck, you can even use those lines in ME1 and romance her in ME2 (if you're a MaleShep). Ditto about the renegade lines with Pressly... they are not all that strong and Pressly doesn't hold a grudge over them. Even the strongest renegade lines don't deter Garrus from "thanking" you for taking him aboard and he'll even warm up to you quite a bit and become quiite a renegade himself if you let him shoot Saleon; and Wrex will even warm up to you more if you talk renegade with him. Conversely, I can think of nothing more "prickish" than "arranging" to have a squad mate die on a mission. ... and I still like ME3's system better. Sure, certain lines in all the games could be more effective... but I like the simpler system (shorter dialogue wheels and more autodialogue) for things like "investigate" info dumps and picking up and delivering quests. For one thing, it avoids the repetition of some things - like Nihlus telling us 2x in a single conversation that all our civilizations are based on Prothean tech or Juliana Baynam telling us where her daughter is 2x (on two different levels of that dialogue wheel)... or Shepard having to appear like a total idiot to the likes of Simon Atwell to find out more about the consequences of the asteroid falling into Terra Nova...i.e. the "What if it lands in the water?" line.
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Post by Ivory Samoan on Jan 8, 2017 13:24:54 GMT
>people in 2017 thinking vanilla witcher 3 was a good game shiggy diggy I've never played the Witcher 3, but from what I've heard from this thread, it sounds like hot garbage. Mass Effect is my #1 gaming IP of all time, but if I'm being honest....The Witcher 3 is the best RPG (for me) ever made, period. Obviously, it's a subjective thing...but the writing, quests, characters and world are so fucking good, it's biotic god level amazing. Since it's launch, it's improved exponentially, with amazing upgrades to UI, inventory, loot, quests and bug fixes not to mention perhaps the best 2 story DLC in any RPG, ever.The people who are saying The Witcher 3 is actually shit are butthurt fanboys who can't tell a good RPG from their assholes. I don't know how anyone who appreciates RPGs at all could ever think it's actually a bad game. Most people who bring up The Witcher 3 when talking about it in relation to Mass Effect (like myself lately) are just sick of the comparison since it's such a high water mark, that comparing any game to it makes it look far worse than it is. Most people in this thread are these people I would think. Geralt et al are a grand adventure crew, I urge you as a gamer to take part in their adventures ASAP. CDPR are god tier, with any luck BioWare knock this out the gate too: putting them back on a similar level where they should be as the grandmasters of old, the pioneers who once were kings amongst devs.
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Post by Deleted on Jan 8, 2017 13:26:01 GMT
That's not the way to look at it. I argued about the way we could or couldn't express ourselves about situations or people. The fact that it was mandatory complete missions or recruit people was not the issue I presented. But in fact, since you brought it up: In ME1, I'm pretty sure that despite being forced to recruit Tali, you could be a complete bitch about it. You could say you don't want her on your crew (then Anderson or Udina would say something and force you to take her with you). You can imply she's trying to spy on the technology for the Normandy and you can be a complete prick to them the rest of the game, same with Garrus, Ashley, Kaidan and Liara. Wrex I'm not so sure until Virmire, but you can choose not to recruit him at all. The rest of the crew, it's true, I don't remember options to be mean to Adams or Chakwas, but Pressly you could. Furthermore, when Hackett gives you missions, you don't have to necessarily say you accepted any of them. He just leave the assignment there hoping you would do it later. He doesn't demand you do them, and you simply don't have to do it. Besides, I believe he'll only gives you missions when you choose to enter a system not mandatory to the plot, or when your morality reaches 75%. Like mentioned before, you can tell him you are too busy, don't think it's a good idea and simply not do them at all. In fact, there is one line you can use later on the lines of: "How come every time there is a problem you end up running to me?" You can even tell Anderson and your superiors that you don't like they deciding your future, that you don't wanna be a Spectre. Of course you end up being one later, but to a lot of things in the game you could express how you felt about it. It's not about doing or not doing things (you are not playing a life simulator), you have a predetermined course of action through a game, but you were a lot more free to show what you thought or felt about it all. That was the point. In ME3 it's not that simple. As I recall, when you recruit Tali, you can't really be a "complete bitch" about it. You can tell her you think she's not ready and she'll argue with you once and then you instantly capitulate. That's not being a "complete bitch" in my book. Later on, you can be somewhat critical of the Quarians and the geth; but again, it's way shy of being a complete bitch and there is no long lasting animosity as a result of the conversation. Heck, you can even use those lines in ME1 and romance her in ME2 (if you're a MaleShep). Ditto about the renegade lines with Pressly... they are not all that strong and Pressly doesn't hold a grudge over them. Even the strongest renegade lines don't deter Garrus from "thanking you" for taking him aboard; and Wrex will even warm up to you more if you talk renegade with him. I can think of nothing more "prickish" than "arranging" to have a squad mate die on a mission. ... and I still like ME3's system better. Sure, certain lines in all the games could be more effective... but I like the simpler system (shorter dialogue wheels and more autodialogue for things like "investigate" info dumps and picking up and delivering quests. For one thing, it avoids the repetition of some things - like Nihlus telling us 2x in a single conversation that all our civilizations are based on Prothean tech. Well, now if you are arguing how the NPCs react to us being rude to them, that's another story, of that you will never have any control really. And now you are commenting if the rudeness is strong or not, that's also another matter. And it was not my point. The point is, at least you COULD say these lines. Not in ME3.
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Post by Deleted on Jan 8, 2017 13:29:18 GMT
As I recall, when you recruit Tali, you can't really be a "complete bitch" about it. You can tell her you think she's not ready and she'll argue with you once and then you instantly capitulate. That's not being a "complete bitch" in my book. Later on, you can be somewhat critical of the Quarians and the geth; but again, it's way shy of being a complete bitch and there is no long lasting animosity as a result of the conversation. Heck, you can even use those lines in ME1 and romance her in ME2 (if you're a MaleShep). Ditto about the renegade lines with Pressly... they are not all that strong and Pressly doesn't hold a grudge over them. Even the strongest renegade lines don't deter Garrus from "thanking you" for taking him aboard; and Wrex will even warm up to you more if you talk renegade with him. I can think of nothing more "prickish" than "arranging" to have a squad mate die on a mission. ... and I still like ME3's system better. Sure, certain lines in all the games could be more effective... but I like the simpler system (shorter dialogue wheels and more autodialogue for things like "investigate" info dumps and picking up and delivering quests. For one thing, it avoids the repetition of some things - like Nihlus telling us 2x in a single conversation that all our civilizations are based on Prothean tech. Well, now if you are arguing how the NPCs react to us being rude to them, that's another story, of that you will never have any control really. And now you are commenting if the rudeness is strong or not, that's also another matter. And it was not my point. The point is, at least you COULD say these lines. Not in ME3. No, I'm saying the renegade lines aren't that bad... I use a lot of them even with my largely paragon Shepards. A lot of people say that a Renegade is just a pragmatist... so not a "total bitch" in their eyes either. Yeah, I could say lines in ME1... but I ALSO couldn't say some things as harshly as I wanted to in that game as well. It's just a matter of player focus... I can always find a line that I might want to say that isn't in the game.
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Post by Deleted on Jan 8, 2017 13:32:15 GMT
Well, now if you are arguing how the NPCs react to us being rude to them, that's another story, of that you will never have any control really. And now you are commenting if the rudeness is strong or not, that's also another matter. And it was not my point. The point is, at least you COULD say these lines. Not in ME3. No, I'm saying the renegade lines aren't that bad... I use a lot of them even with my largely paragon Shepards. Read again.
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Post by Deleted on Jan 8, 2017 13:41:28 GMT
I don't wait it to fail, I want it to be better than ME3 and DAI, but we will see in March
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Post by Gileadan on Jan 8, 2017 13:48:07 GMT
I don't wait it to fail, I want it to be better than ME3 and DAI, but we will see in March Yeah, me neither. Who would really want them to fail, except out of misguided spite? I want them to make a great game. Because gaming is my hobby and I like playing great games.
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Post by Deleted on Jan 8, 2017 13:52:23 GMT
No, I'm saying the renegade lines aren't that bad... I use a lot of them even with my largely paragon Shepards. Read again. Read again what I added (sorry, I get interrupted a lot here and have to break off and finish posts in pieces). For example, in a 3-tier dialogue wheel, the best I could do was tell Anderson I didn't want to trust a Turian and then, after a mild assurance from Anderson that Nihlus was on my side, I instantly say "Ready and able, sir" I wanted to just grudgingly give him an obligatory salute or grudgingly say "Yes, sir."... but the best I could muster was appearing to be absolutely convinced and willing after his rather weak argument. Why don't the NPCs react badly to Shepard in ME1?... because what Shepard actually says to them is really not that bad and many times the option phrase was misleading in this regard. Lots of times, I selected options expecting Shepard to say something far different than what was actually said. ... and, again, overall I like the simpler system in ME3 better... and it's the system that we need to be discussing with respect to ME:A because no one knows what the specific lines of dialogue are going to be yet. As best I can tell, the dialogue wheels will generally have 4 choices labeled only by "heart"; "head" etc. so we don't even know whether any "badass" options will be there at all. I don't know if they'll be any "imbedded" tiers to the dialogue wheels. If they do put them in, I hope they'll avoid the pitfalls of repeating lines of detail and/or lines that don't make good sense if not selected in a certain order. The ME:A system is new and different and no one knows at this stage how well it's going to work or how many dialogue wheels will actually appear in the game... which gets back to where I entered this discussion... in defence of dmc1001's statements about liking the game and about the pointlessness of complaining about a game that isn't out yet.
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Post by correctamundo on Jan 8, 2017 14:19:53 GMT
I've never played the Witcher 3, but from what I've heard from this thread, it sounds like hot garbage. Mass Effect is my #1 gaming IP of all time, but if I'm being honest....The Witcher 3 is the best RPG (for me) ever made, period. Obviously, it's a subjective thing...but the writing, quests, characters and world are so fucking good, it's biotic god level amazing. Since it's launch, it's improved exponentially, with amazing upgrades to UI, inventory, loot, quests and bug fixes not to mention perhaps the best 2 story DLC in any RPG, ever.Oh, have they introduced character customisation? Am I still stuck being an old gray haired witcher? More than one choice of voice? Choice of gender? More interesting weapon choices than a sword and a silver sword (admittedly I have used a lot of axes) Party companions? No? Then I guess it's still just average tier.
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Post by themikefest on Jan 8, 2017 15:00:33 GMT
Honestly, that's kind of boring though. They should have taken a page out of DA's book and allowed us to have different modes of dynamic with companions. Being able to be less friendly to Garrus is better than only having the option of simply ignoring him entirely or just having him die in 2. This is particularly important when dealing with characters that cannot die and cannot be completely ignored (I know you hate that hug scene XD) I'm not a fan of Garrus, but I would have given Shepard the option to leave him on Menae to help his people instead of having him on the Normandy. Or better yet, not have him as a squadmate in ME3. I found it really funny that even if he's ignored throughout ME3, Shepard will still have that line at the fob. That didn't make sense.
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Post by Deleted on Jan 8, 2017 15:36:49 GMT
Read again what I added (sorry, I get interrupted a lot here and have to break off and finish posts in pieces). For example, in a 3-tier dialogue wheel, the best I could do was tell Anderson I didn't want to trust a Turian and then, after a mild assurance from Anderson that Nihlus was on my side, I instantly say "Ready and able, sir" I wanted to just grudgingly give him an obligatory salute or grudgingly say "Yes, sir."... but the best I could muster was appearing to be absolutely convinced and willing after his rather weak argument. Why don't the NPCs react badly to Shepard in ME1?... because what Shepard actually says to them is really not that bad and many times the option phrase was misleading in this regard. Lots of times, I selected options expecting Shepard to say something far different than what was actually said. ... and, again, overall I like the simpler system in ME3 better... and it's the system that we need to be discussing with respect to ME:A because no one knows what the specific lines of dialogue are going to be yet. As best I can tell, the dialogue wheels will generally have 4 choices labeled only by "heart"; "head" etc. so we don't even know whether any "badass" options will be there at all. I don't know if they'll be any "imbedded" tiers to the dialogue wheels. If they do put them in, I hope they'll avoid the pitfalls of repeating lines of detail and/or lines that don't make good sense if not selected in a certain order. The ME:A system is new and different and no one knows at this stage how well it's going to work or how many dialogue wheels will actually appear in the game... which gets back to where I entered this discussion... in defence of dmc1001's statements about liking the game and about the pointlessness of complaining about a game that isn't out yet. (*chuckles) Read again what I posted.
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Post by Deleted on Jan 8, 2017 15:44:52 GMT
Read again what I added (sorry, I get interrupted a lot here and have to break off and finish posts in pieces). For example, in a 3-tier dialogue wheel, the best I could do was tell Anderson I didn't want to trust a Turian and then, after a mild assurance from Anderson that Nihlus was on my side, I instantly say "Ready and able, sir" I wanted to just grudgingly give him an obligatory salute or grudgingly say "Yes, sir."... but the best I could muster was appearing to be absolutely convinced and willing after his rather weak argument. Why don't the NPCs react badly to Shepard in ME1?... because what Shepard actually says to them is really not that bad and many times the option phrase was misleading in this regard. Lots of times, I selected options expecting Shepard to say something far different than what was actually said. ... and, again, overall I like the simpler system in ME3 better... and it's the system that we need to be discussing with respect to ME:A because no one knows what the specific lines of dialogue are going to be yet. As best I can tell, the dialogue wheels will generally have 4 choices labeled only by "heart"; "head" etc. so we don't even know whether any "badass" options will be there at all. I don't know if they'll be any "imbedded" tiers to the dialogue wheels. If they do put them in, I hope they'll avoid the pitfalls of repeating lines of detail and/or lines that don't make good sense if not selected in a certain order. The ME:A system is new and different and no one knows at this stage how well it's going to work or how many dialogue wheels will actually appear in the game... which gets back to where I entered this discussion... in defence of dmc1001's statements about liking the game and about the pointlessness of complaining about a game that isn't out yet. (*chuckles) Read again what I posted. (sigh) I'll quote even. My point is that I CAN always think of lines that I couldn't say in ME1 or ME2 or ME3. Not being able to say exactly what you want the PC to say is not a problem restricted to ONLY ME3. The larger dialogue wheels don't necessarily mean that the player will have all the lines and options available to them that they want. As I said... ME:A we do not know whether all the "heart" "head" etc response in a dialogue wheel will be a mix of "paragon" and "renegade" lines. They might ALL be paragon or ALL be renegade. How much "diversity" we can inject into Ryder's personality remains to be seen... and will only be determinable when we play the game.
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Post by sjsharp2010 on Jan 8, 2017 15:53:04 GMT
I don't wait it to fail, I want it to be better than ME3 and DAI, but we will see in March Agreed so do I
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Post by Deleted on Jan 8, 2017 15:53:56 GMT
(*chuckles) Read again what I posted. (sigh) I'll quote even. My point is that I CAN always think of lines that I couldn't say in ME1 or ME2 or ME3. Not being able to say exactly what you want the PC to say is not a problem restricted to ONLY ME3. The larger dialogue wheels don't necessarily mean that the player will have all the lines and options available to them that they want. As I said... ME:A we do not know whether all the "heart" "head" etc response in a dialogue wheel will be a mix of "paragon" and "renegade" lines. They might ALL be paragon or ALL be renegade. How much "diversity" we can inject into Ryder's personality remains to be seen... and will only be determinable when we play the game. (sigh) I don't remember saying it should have to be exactly what we wanted. Did I say that? You better check all my previous posts. I also don't recollect talking about the specifics in ME: Andromeda. And while my point was always about it's always better to have MORE choices than LESS, you took the conversation to an entirely new direction, discussing if renegade was enough renegade, how the NPCs feel about what we say. It was never my point because that is too SUBJECTIVE! Now, I'm not even arguing that you shouldn't like ME3 mechanics or not. I never said that. To be honest, I'd even agreed with you, go check out a previous post. I said Shepard went too far off the rails in it, based on what was previously established by our control over him/her. And that's the problem with most people in online forums, soon this will become a discussion ad hominem. This has gone on too far. This particular conversation is over.
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