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Post by colfoley on Feb 1, 2017 4:05:46 GMT
I generally dislike MMOs so...well actually I think I really dislike how most companies handle MMOs really.
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Post by Transcendent on Feb 1, 2017 5:36:13 GMT
As someone who still isn't over the ME3 endings and likely never will be, I'm still going to give ME:A a clean slate to try and impress me. I'm skeptical because, instead of fixing the endings like they should have, they essentially escaped that part of the Universe as an almost pseudo retcon of the ME3 endings. So if they're willing to just push things aside and make a new game, I'm not sure how that bodes for how this game will be. I do like the option of not really having a class; I always wanted to be a Biotic Infiltrator, as that class actually mirrors my personality the best. Doubt I will fall in love with the characters like the original trilogy. Hoping they prove me wrong on that.
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Post by Spooch on Feb 1, 2017 5:38:49 GMT
Can't say I'm a fan of MMOs at all. I hope Mass Effect sticks to singleplayer, with the multiplayer being PvE and separate from the singleplayer.
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Post by amleth on Feb 1, 2017 10:51:22 GMT
I am a skeptic and I think I'll remain a skeptic for the fact that Bioware's last 3 outings have been critically flawed, DA2 was awful, ME3 had that botched ending and DAI was choked by filler. i think that bioware games hold a special place in the sjw community for one reason or another, because they feel that it represents them. That's all well and good until you realize that this is exactly the kind of marketing ploy a company would use to ensnare brand loyalty by politicising the issue. And on that note, I think that lots of people are tired of politicised products which implicitly criticise you for disliking them even if they are a shit product (the new ghostbusters controversy is an example). The fact remains that buying bioware games doesn't exactly forward any cause, in the end, they are just increasingly mediocre games shown up by superior competitors like TW3. Yes I will give ME:A a chance in that I feel like the team behind it might genuinely have something good on their hands but given the lack of information and gameplay, I am not going into it with high expectations and this is certainty their last chance from me. I think we did not played the same game, there is a lot of sjw things in TW3, actually TW3 is probably the "worst" of the three, from being able to play as a bi female character to NPCs saying "poverty is killing me" or some shit. To having Arabic inspired characters and lore or just gender-fluid elves. The Witcher 3 is not more appealing to me not because of some dark edgy story, it is simples as not being able to created a female character and play her as I want. I'm not actually sure what the point is here could you please clarify? In other news, I miss DAO (my personal bioware fav) and PILLARS OF ETERNITY 2! WOOOOOOOOO. Also POE whilst hard to get into (obtuse systems) has fantastic writing. Bioware could learn a thing or two about writing with some form of subtlety/poetry. I was replaying ME3 recently and Shepherd sounded like a godawful meathead. "What's our strategy?", "WE FIGHT OR WE DIE RAWR". Really?
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Post by Deleted on Feb 1, 2017 11:03:17 GMT
Are you saying it's impossible for people to have valid concerns? After the whole ME3 ending tragedy? When the premise of the new game is obviously nothing more than an absurd excuse to release a new Mass Effect title? They had to move the franchise to a whole other galaxy FFS! When all they seem to be doing is making things as much like ME1 as possible, resulting in designs that seem all too familiar, generic and unimaginative? People care because they love Mass Effect, and they're genuinely concerned it's going to be a disappointment. BECAUSE they care. Yeah, there's a couple of haters out there, but you can't just throw all the people with genuine concerns together under one blanket statement of 'haters gunna hate LOL'. It's incredibly immature. Well said that man. They wrote themselves into a three coloured corner and had no way of writing their way out of it - without resorting to the most common sense analysis of the ending. Fans in uproar. Why was that? A sense of Entitlement? Disappointment? A Combination of all of those? People are concerned. My son for example was a huge mass effect fan until he came across mass effect 3. He refuses to pick up ME:A until some 'real' reviews have hit, and I can understand why. After all the reviews of ME3 on youtube were not wrong were they. I hope it's a great game. I really do. I have my doubts. I'm not alone.
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Post by blueasari on Feb 1, 2017 11:09:14 GMT
I actually liked the Mass Effect 3 endings, Mass Effect Trilogy is my favourite series of all time and it will be hard to beat. I am looking forward to this game, I have no doubts it will be great and can't wait till it is released.
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Post by Deleted on Feb 1, 2017 11:17:55 GMT
Also POE whilst hard to get into (obtuse systems) has fantastic writing. Every other writer in the 'industry' should probably take classes from Chris Avellone. One thing that stands out to me, when I watch interviews etc. with Chris Avellone is that he genuinely CARES about the source material -- e.g. before he wrote KOTOR II, he sat down and read pretty much the entirety of the SW Extended Universe just to feel at home in the universe so that he could say something interesting in addition to what's already been said. He's no hack whose sole ability is to churn out text that obeys a certain format and appeals to a given handful of symbols & images. Frankly my impression reading & listening to other game writers is that they belong to the latter camp to a man. They don't even seem to be literate or deeply knowledgeable in the relevant sort of background material, be it literature, history, sci-fi, or what have you. So most of the plot holes, inconsistencies, inadequate treatment of themes, etc., which people take to the forums to talk about -- these are due to the writers' lack of imagination and intellectual depth.
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Post by amleth on Feb 1, 2017 11:25:26 GMT
Also POE whilst hard to get into (obtuse systems) has fantastic writing. Every other writer in the 'industry' should probably take classes from Chris Avellone. One thing that stands out to me, when I watch interviews etc. with Chris Avellone is that he genuinely CARES about the source material -- e.g. before he wrote KOTOR II, he sat down and read pretty much the entirety of the SW Extended Universe just to feel at home in the universe so that he could say something interesting in addition to what's already been said. He's no hack whose sole ability is to churn out text that obeys a certain format and appeals to a given handful of symbols & images. Frankly my impression reading & listening to other game writers is that they belong to the latter camp to a man. They don't even seem to be literate or deeply knowledgeable in the relevant sort of background material, be it literature, history, sci-fi, or what have you. So most of the plot holes, inconsistencies, inadequate treatment of themes, etc., which people take to the forums to talk about -- these are due to the writers' lack of imagination and intellectual depth. Agreed, I'm sorry that he's left for Larian, but hopefully the other writers re good enough, I love his writing for Grieving Mother but Aloth and Eder are great too and I don't think he did those so I have faith in the Pillars team (tyranny team not so much). And of course, they also made the legendary Fallout: NV
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Post by lastpawn on Feb 1, 2017 13:06:59 GMT
Also POE whilst hard to get into (obtuse systems) has fantastic writing. Every other writer in the 'industry' should probably take classes from Chris Avellone. One thing that stands out to me, when I watch interviews etc. with Chris Avellone is that he genuinely CARES about the source material -- e.g. before he wrote KOTOR II, he sat down and read pretty much the entirety of the SW Extended Universe just to feel at home in the universe so that he could say something interesting in addition to what's already been said. He's no hack whose sole ability is to churn out text that obeys a certain format and appeals to a given handful of symbols & images. Frankly my impression reading & listening to other game writers is that they belong to the latter camp to a man. They don't even seem to be literate or deeply knowledgeable in the relevant sort of background material, be it literature, history, sci-fi, or what have you. So most of the plot holes, inconsistencies, inadequate treatment of themes, etc., which people take to the forums to talk about -- these are due to the writers' lack of imagination and intellectual depth. He's still just one writer. He's certainly a remarkable writer but unless he's also a leader (and put in that position) I find it hard to believe Avellone will save Larian from themselves -- metric tons of goofy dialogue saying almost nothing. We'll see, I guess.
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Post by amleth on Feb 1, 2017 13:11:42 GMT
Every other writer in the 'industry' should probably take classes from Chris Avellone. One thing that stands out to me, when I watch interviews etc. with Chris Avellone is that he genuinely CARES about the source material -- e.g. before he wrote KOTOR II, he sat down and read pretty much the entirety of the SW Extended Universe just to feel at home in the universe so that he could say something interesting in addition to what's already been said. He's no hack whose sole ability is to churn out text that obeys a certain format and appeals to a given handful of symbols & images. Frankly my impression reading & listening to other game writers is that they belong to the latter camp to a man. They don't even seem to be literate or deeply knowledgeable in the relevant sort of background material, be it literature, history, sci-fi, or what have you. So most of the plot holes, inconsistencies, inadequate treatment of themes, etc., which people take to the forums to talk about -- these are due to the writers' lack of imagination and intellectual depth. He's still just one writer. He's certainly a remarkable writer but unless he's also a leader (and put in that position) I find it hard to believe Avellone will save Larian from themselves -- metric tons of goofy dialogue saying almost nothing. We'll see, I guess. No worse than alot of ME3 truth to be told. Though I will admit that I couldn't get into divinity for both it's silly art style and crap dialogue.
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Post by Sartoz on Feb 1, 2017 14:10:06 GMT
I hope they learn that ME fans want a character ridden, multiple choice action RPG and not some open ended MMO type of game. SOME ME fans want that. Personally, a Mass Effect Andromeda MMO where you're going out and exploring the entirety of the galaxy, and colonizing, and is story based like TOR.... that sounds pretty fuckin cool to me. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Quite true. However, the devil is in the details. Thus, the studio can still screw the pooch if the implemented mechanics are awkward to use or lip syncing is off or the recent facial expression features are also off.
Since exploration is a large part of the game, a truly learned lesson is to avoid the pitfalls from DA:I's irritating and time sink fetch quests. We've been told that exploring the area after a mission is worth it and is interesting.
I'll believe it when I experience it.
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Post by degs29 on Feb 1, 2017 15:15:43 GMT
You have tough standards! That VGA trailer was made before they started doing any significant polish to the game, which explains missing sound effects, enemy reactions and clunky animations. You could already tell from the CES trailer that they've improved it. As for the mountains being impassable, I'm not sure what you want them to do...? Most people don't appreciate invisible walls. A full planet is too big to develop, at least in such a way as the content is interesting (waiting to see how Star Citizen handles this!). Except for putting obstacles in your way, the only other alternative I can think of is to have the Nomad restricted to an area designated by its proximity to the Tempest. Story-wise, that doesn't really make sense because they could just move the Tempest to accommodate. Besides, lore-wise there's no reason for the Nomad to have to remain in proximity to the Tempest. Seems like a stupid limitation, though I wouldn't at all be surprised if they implemented it claiming that SAM is vital to the Nomad's functioning. For Mass Effect I have! And Walter said all it was left to do was polish the game after E3. So they had been polishing the game, according to him, for some 5 months before the VGA trailer. I always wonder how much of that is PR speak. 9 months of polishing sounds excessive. That said, some things get "completed" before others and can go through polishing sooner.
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Post by Lunatic on Feb 1, 2017 15:28:38 GMT
I was replaying ME3 recently and Shepherd sounded like a godawful meathead. "What's our strategy?", "WE FIGHT OR WE DIE RAWR". Really? Yeah, it's not like the previous civilizations the reapers have reaped fought back or anything. I filed that under the ''wtf were they thinking?''- category after facepalming.
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Post by Iakus on Feb 1, 2017 15:36:28 GMT
For Mass Effect I have! And Walter said all it was left to do was polish the game after E3. So they had been polishing the game, according to him, for some 5 months before the VGA trailer. I always wonder how much of that is PR speak. 9 months of polishing sounds excessive. That said, some things get "completed" before others and can go through polishing sooner. I dunno. How much polishing did ME3 get and Shepard's feet still stuck to the cockpit floor, had conversations with a broken neck, etc...
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Post by vonuber on Feb 1, 2017 15:40:43 GMT
I found DA:I incredibly dull and uninspiring, largely in part due to the (not necessary, but I didn't realise at the time) filler fetch quests and crafting-o-rama. Even the main plot was lack lustre with no real drive to progress it forward. Reminded me a lot of a fallout/elder scrolls game, where one of the last things you do is the actual main plot. Sadly the locations where nowhere near as well done as those Bethesda time sinks (and of course nowhere near as moddable to remove any annoyance - inventory system on pc for example).
From what I've seen of ME:A it appears to take a lot of design cues from DA:I - including the focus on resources and crafting. Even the open worlds seem familiar to it.
So I am not hyped at all- I will wait and see; await reviews, all the patches and dlc to come out and then decide.
I never preorder (I don't get the point) and I can wait to see what the general feel is. There's plenty of other things to get on with.
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Post by degs29 on Feb 1, 2017 15:41:33 GMT
I always wonder how much of that is PR speak. 9 months of polishing sounds excessive. That said, some things get "completed" before others and can go through polishing sooner. I dunno. How much polishing did ME3 get and Shepard's feet still stuck to the cockpit floor, had conversations with a broken neck, etc... Those are QA things. By polishing, I mean smoothing out animations, filling in sound effects, adding dialogue where it makes sense, improving textures, etc. Also, QA is not a fool-proof safety net. They could spend 2 years quality testing the game and still not catch everything. Regardless, I don't think I experienced a single bug when playing ANY of the Mass Effect games, console or PC. Which is a rarity.
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Post by Iakus on Feb 1, 2017 15:48:16 GMT
I dunno. How much polishing did ME3 get and Shepard's feet still stuck to the cockpit floor, had conversations with a broken neck, etc... Those are QA things. By polishing, I mean smoothing out animations, filling in sound effects, adding dialogue where it makes sense, improving textures, etc. Also, QA is not a fool-proof safety net. They could spend 2 years quality testing the game and still not catch everything. Regardless, I don't think I experienced a single bug when playing ANY of the Mass Effect games, console or PC. Which is a rarity. Ooh, like Shepard's conversation with Kasumi cutting out during her mission on the Citadel? Or Ash's Marksman bug?
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Post by vonuber on Feb 1, 2017 15:54:55 GMT
The worst is that spot behind joker in the cockpit.
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Post by urkibalurki on Feb 1, 2017 16:35:47 GMT
No game is perfect; even ME:A won't be. Here I don't see many "valid" concerns; I see many people hating a game they haven't played yet! This will be a new game; I think people at BioWare have learned from previous mistakes (well, there's something they'll NEVER learn: multiplayer in a single player game, paid DLC, boring and repetitive minigames... but these are details). If they haven't, well, we'll discover it when we play the game; but until that day haters have no reason to slaughter it, and even valid concerns are based on the past, not on actual gameplay. Actually, many of the criticisms are on the gameplay they did show and what can only be described as poor physics. When you Biotic Charge into someone and they just stand their like a brick wall...or when you firing arcs of electricity and it's stopped by an invisible wall rather than wrapping around an enemy those are actual observations. Regardless, the "haters" concerns have equal validity to the "fanboys" claiming everything is awesome at this point. I'm sure the game will have it's strengths and weaknesses, like every Bioware game ever made. Are they criticizing about "poor physics" on the basis of five minute, tops, of heavily edited gameplay made on BioWare's pre-alpha version of the game? I confirm what I already said: they are ranting about wind! I'm trying to remain pragmatic (oh yes, and I hate haters and fanboys the same way ; they all have their heads in the clouds).
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Post by Mihura on Feb 1, 2017 17:53:37 GMT
I think we did not played the same game, there is a lot of sjw things in TW3, actually TW3 is probably the "worst" of the three, from being able to play as a bi female character to NPCs saying "poverty is killing me" or some shit. To having Arabic inspired characters and lore or just gender-fluid elves. The Witcher 3 is not more appealing to me not because of some dark edgy story, it is simples as not being able to created a female character and play her as I want. I'm not actually sure what the point is here could you please clarify? In other news, I miss DAO (my personal bioware fav) and PILLARS OF ETERNITY 2! WOOOOOOOOO. Also POE whilst hard to get into (obtuse systems) has fantastic writing. Bioware could learn a thing or two about writing with some form of subtlety/poetry. I was replaying ME3 recently and Shepherd sounded like a godawful meathead. "What's our strategy?", "WE FIGHT OR WE DIE RAWR". Really? The point is not about holding a special place for sjw because of social justice, TW3 has a lot of those same themes. People hold bioware to a high standard even with okish games because they give what no one else can, character customization, control over ones sexuality and moral choices in a epic sci-fi AAA game. Of course that can change when Cyberpunk comes out but I am not holding my breath.
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Post by DoomsdayDevice on Feb 1, 2017 18:40:29 GMT
I was replaying ME3 recently and Shepherd sounded like a godawful meathead. "What's our strategy?", "WE FIGHT OR WE DIE RAWR". Really? Yeah, it's not like the previous civilizations the reapers have reaped fought back or anything. I filed that under the ''wtf were they thinking?''- category after facepalming. Well that one's not too hard. It only seems nonsensical at face value. It's actually foreshadowing for the ending. There's only one ending where Shepard lives, it's the one where (s)he draws the gun and fights. In the other two endings, Shepard throws away the gun (symbolism!) and commits suicide. There's actually a lot of lines like this in the game, tons of foreshadowing.
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Post by ladiesman777 on Feb 1, 2017 19:26:06 GMT
As someone who still isn't over the ME3 endings and likely never will be, I'm still going to give ME:A a clean slate to try and impress me. I'm skeptical because, instead of fixing the endings like they should have, they essentially escaped that part of the Universe as an almost pseudo retcon of the ME3 endings. So if they're willing to just push things aside and make a new game, I'm not sure how that bodes for how this game will be. I do like the option of not really having a class; I always wanted to be a Biotic Infiltrator, as that class actually mirrors my personality the best. Doubt I will fall in love with the characters like the original trilogy. Hoping they prove me wrong on that. Yea I do hope out choices matter and the endings are thought out throughout how far they wanna take Andromeda and this trilogy or series it will become. I dont want after Andromeda 3 for them to go to a whole new different galaxy lol
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Post by colfoley on Feb 1, 2017 20:54:23 GMT
As someone who still isn't over the ME3 endings and likely never will be, I'm still going to give ME:A a clean slate to try and impress me. I'm skeptical because, instead of fixing the endings like they should have, they essentially escaped that part of the Universe as an almost pseudo retcon of the ME3 endings. So if they're willing to just push things aside and make a new game, I'm not sure how that bodes for how this game will be. I do like the option of not really having a class; I always wanted to be a Biotic Infiltrator, as that class actually mirrors my personality the best. Doubt I will fall in love with the characters like the original trilogy. Hoping they prove me wrong on that. Yea I do hope out choices matter and the endings are thought out throughout how far they wanna take Andromeda and this trilogy or series it will become. I dont want after Andromeda 3 for them to go to a whole new different galaxy lol The issue is that game writing, and even Mass Effect is guilty of this, is trying to borrow from the movie series and the block buster in terms of writing. These huge epic interconnected stories. Video Game writing, especially in the chaotic nature of the games industry, should borrow from tv writing. You have games as seasons, quests as episodes. Some 'episodes' have to deal with the main plot until at the end of the game/ season you get all the major plot points wrapped up in a nice little bow. But you leave ust enough of a loop hanging where you can continue the narrative into the next game.
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Post by Transcendent on Feb 1, 2017 21:02:02 GMT
Yea I do hope out choices matter and the endings are thought out throughout how far they wanna take Andromeda and this trilogy or series it will become. I dont want after Andromeda 3 for them to go to a whole new different galaxy lol The issue is that game writing, and even Mass Effect is guilty of this, is trying to borrow from the movie series and the block buster in terms of writing. These huge epic interconnected stories. Video Game writing, especially in the chaotic nature of the games industry, should borrow from tv writing. You have games as seasons, quests as episodes. Some 'episodes' have to deal with the main plot until at the end of the game/ season you get all the major plot points wrapped up in a nice little bow. But you leave ust enough of a loop hanging where you can continue the narrative into the next game. It's up to interpretation. Personal one that is. I've always seen the ME series as mostly character driven. Hell, the reason most people are/were upset about the endings is because the choices we made, that affected the characters we interacted with throughout the entire trilogy were rendered useless because of "God logic" (the catalyst). Any future instalment for me has to be character driven and not having glaring holes in the plot that takes away from the experience.
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Gileadan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Feb 1, 2017 21:05:11 GMT
Those are QA things. By polishing, I mean smoothing out animations, filling in sound effects, adding dialogue where it makes sense, improving textures, etc. Also, QA is not a fool-proof safety net. They could spend 2 years quality testing the game and still not catch everything. Regardless, I don't think I experienced a single bug when playing ANY of the Mass Effect games, console or PC. Which is a rarity. Actually, QA usually catches almost everything during even shorter polishing phases, but only a part of their findings is usually prioritized high enough to be fixed for release. When buggy games are released, the reason is way more often that the devs / publisher decided to not fix all of them instead of QA being as blind as a bunch of moles. When you find a bug in a game, chances are that someone in QA found it before you and reported it, and someone else said "nah, not important enough".
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