peabuddie
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Post by peabuddie on Feb 3, 2017 22:52:08 GMT
Will it be a flop? NO absolutely not. It's a Mass Effect game people will buy it, we will buy it, it will make money, it will "succeed" in that sense. Will it be a success for my gaming preferences? That remains to be seen. My concern is this; please bear with me: DAI. Yes, I bring that up. I am a fan of DAO. I admit it. Watching what Bioware did to that series, such a promising series, has dampened my enthusiasm for the coming ME:A. DAI was a mess. I don't care if websites called it a GOTY in a very weak year for gaming. DAI was no GOTY in any strong year for all the reasons that you can find on 1000 word blogs all over the internet. What does this have to do with ME:A? Well look at the trailers. Resource collecting, crafting, and (Possibly) inane side missions. Bioware is loved because of strong, focused, even dramatic story lines, and generally, if not perfect, solid gameplay and combat. I am concerned about a lack of focus, about running around mindlessly collecting x amount of x.NO, I want a focused story, driving toward a conclusion. With great combat and gameplay. In conclusion I am in fact concerned that it may take on ANY of the feel of that disaster of MMO wannabe, don't know what we are trying to do, watered down stupidity of combat crap that is DAI. Same company, same engine, same spirit. I hope I am completely wrong in my concerns and that ME:A is the best Mass Effect ever.
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Post by Deleted on Feb 3, 2017 23:05:47 GMT
Control ending would present an interesting philosophical choice had the game allowed us to adopt a similar viewpoint before. As it stands, Shepard isn't allowed to agree with Illusive Man first on Mars, then on Thessia, and ultimately on the Citadel even when IM openly advocates control as opposed to destroy. Wouldn't it be infinitely more interesting if ME3 actually made it possible for us to side with him? Of course, BioWare would never have done that because it would entail huge changes to mission design. Why would Shepard agree with IM and then work against him the entire game, on Sur'Kesh all the way to Cronos Station? Naturally, since BioWare didn't want that, they turned Cerberus into Reaper lackeys after Shepard having worked for them the previous game. There's a lot here that doesn't make much sense. From a strictly role-playing perspective, it's hard to justify Control when the game didn't allow me to express similar sentiments before. I can swallow Synthesis a little easier. Once I played a totally anarchist and revolutionary kinda New Age "destroy the establishment and start anew" Shepard which found Synthesis an intriguing option to shatter status quo once and for all, and let the dice fall where they may. Here is your real solution to the Reaper threat. No need for anything else.
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commandercryptarch
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Post by commandercryptarch on Feb 3, 2017 23:45:26 GMT
Those are QA things. By polishing, I mean smoothing out animations, filling in sound effects, adding dialogue where it makes sense, improving textures, etc. Also, QA is not a fool-proof safety net. They could spend 2 years quality testing the game and still not catch everything. Regardless, I don't think I experienced a single bug when playing ANY of the Mass Effect games, console or PC. Which is a rarity. Ooh, like Shepard's conversation with Kasumi cutting out during her mission on the Citadel? Or Ash's Marksman bug? ...and the Jarrahe Station bug on PC where the light puzzle caused crashes. ...the crash bug if you assigned powers to quick slots during Tali Recruitment on PC again. ...the Aria mission bug to get all mercenary bands on her side.Experienced both on PC and on console recently. From the top of my head 3 bugs
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Post by jarretyn on Feb 4, 2017 0:30:02 GMT
I still believe in IT Theory. It was a phenomenal theory while it lasted! Honestly, after all Shepard went through and all the little hints throughout the last game, he should have been susceptible to indoctrination. How do you mean, while it lasted, if I may ask?
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Post by mrfixit on Feb 4, 2017 0:33:54 GMT
It was a phenomenal theory while it lasted! Honestly, after all Shepard went through and all the little hints throughout the last game, he should have been susceptible to indoctrination. How do you mean, while it lasted, if I may ask? Before it was officially quashed. For a while, before any of the DLCs, there was a glimmer of hope BioWare might actually confirm it in some way. Yeah, I know, it was always a pipe dream; I myself didn't believe it. I suppose one could still support it and headcanon the IT to be true... but that's not the same thing.
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Post by colfoley on Feb 4, 2017 0:42:21 GMT
How do you mean, while it lasted, if I may ask? Before it was officially quashed. For a while, before any of the DLCs, there was a glimmer of hope BioWare might actually confirm it in some way. Yeah, I know, it was always a pipe dream; I myself didn't believe it. I suppose one could still support it and headcanon the IT to be true... but that's not the same thing. Kind of funny though Harbinger makes a freaking noise right when you get blasted by him and I was like 'hmm' obviously turned out to be nothing but at the time it was like 'come on BW, really?'
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Post by mrfixit on Feb 4, 2017 1:00:34 GMT
Before it was officially quashed. For a while, before any of the DLCs, there was a glimmer of hope BioWare might actually confirm it in some way. Yeah, I know, it was always a pipe dream; I myself didn't believe it. I suppose one could still support it and headcanon the IT to be true... but that's not the same thing. Kind of funny though Harbinger makes a freaking noise right when you get blasted by him and I was like 'hmm' obviously turned out to be nothing but at the time it was like 'come on BW, really?' Those dreams Shepard keeps having throughout ME3 are obvious symptoms of some level of indoctrination, superficial at least. I think I read somewhere that a dev confirmed indoctrination was looked at as a possibility, but was discarded during development. Maybe certain things -- those dreams, Object Rho from ME2's Arrival to which Shepard had a huge exposure -- were intended to pave the way for a possible indoctrination outcome.
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DoomsdayDevice
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Post by DoomsdayDevice on Feb 4, 2017 2:02:27 GMT
I was always sad the IT turned out not to be true. It would have been better than what we ended up with, but que sera, sera. IT was actually never disproved, nor was it denied by Bioware. Thing is that a lot of people expected it to be revealed by the Extended Cut or other DLC, which didn't happen, so some people assumed it wasn't true then. But there's still no way to tell. Until this very day it still baffles me that people would work for 3 games to destroy the Reapers, and then when they finally meet the Reaper overlord, they let themselves get talked into committing suicide and letting the Reapers live, because that's not suspect at all. Yeah, "new information", from billions of years old entities that have thrived by making people believe impossible things. I think I'll pass. "Vengeance is the goal, suicide is not" - Javik Destroy, destroy, destroy. Always and forever.
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Post by mrfixit on Feb 4, 2017 2:22:34 GMT
I was always sad the IT turned out not to be true. It would have been better than what we ended up with, but que sera, sera. IT was actually never disproved, nor was it denied by Bioware. Thing is that a lot of people expected it to be revealed by the Extended Cut or other DLC, which didn't happen, so some people assumed it wasn't true then. But there's still no way to tell. Until this very day it still baffles me that people would work for 3 games to destroy the Reapers, and then when they finally meet the Reaper overlord, they let themselves get talked into committing suicide and letting the Reapers live, because that's not suspect at all. Yeah, "new information", from billions of years old entities that have thrived by making people believe impossible things. I think I'll pass. "Vengeance is the goal, suicide is not" - Javik Destroy, destroy, destroy. Always and forever. And why would Destroy be any different? I mean, if you're indoctrinated, or at least lied to by the Catalyst, all three choices are equally false. No reason to pick one over the others at all.
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DoomsdayDevice
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Post by DoomsdayDevice on Feb 4, 2017 2:35:48 GMT
IT was actually never disproved, nor was it denied by Bioware. Thing is that a lot of people expected it to be revealed by the Extended Cut or other DLC, which didn't happen, so some people assumed it wasn't true then. But there's still no way to tell. Until this very day it still baffles me that people would work for 3 games to destroy the Reapers, and then when they finally meet the Reaper overlord, they let themselves get talked into committing suicide and letting the Reapers live, because that's not suspect at all. Yeah, "new information", from billions of years old entities that have thrived by making people believe impossible things. I think I'll pass. "Vengeance is the goal, suicide is not" - Javik Destroy, destroy, destroy. Always and forever. And why would Destroy be any different? I mean, if you're indoctrinated, or at least lied to by the Catalyst, all three choices are equally false. No reason to pick one over the others at all. If you go with destroy, your resolve remains intact. If you let yourself be dissuaded from that, you align your goals with the Reapers. In IT, the Reapers aren't destroyed. The choice is an indoctrination attempt, and if you stick to your original goal, you don't become indoctrinated. For this to work, it doesn't matter whether Shepard believes he is actually destroying the Reapers or not. It's all about the resolve. By the way, it would be much more logical to ask: If they're giving us the option to destroy them, how can it ever be real?
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Post by mrfixit on Feb 4, 2017 2:48:44 GMT
And why would Destroy be any different? I mean, if you're indoctrinated, or at least lied to by the Catalyst, all three choices are equally false. No reason to pick one over the others at all. If you go with destroy, your resolve remains intact. If you let yourself be dissuaded from that, you align your goals with the Reapers. In IT, the Reapers aren't destroyed. The choice is an indoctrination attempt, and if you stick to your original goal, you don't become indoctrinated. For this to work, it doesn't matter whether Shepard believes he is actually destroying the Reapers or not. It's all about the resolve. Ah, I see. Of course, since the game ended the way it did, even if we accept IT as true, all it means is that Shepard successfully resisted indoctrination only for Earth and presumably the galaxy to be blown to bits by another Reaper genocide. I guess that "shoot the Starbrat" ending with Liara's time capsule is what it all boils down to. If you accept IT, that is.
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Post by dutchsghost7 on Feb 4, 2017 2:55:53 GMT
>47 days till launch >still no proper gameplay footage
JUST
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DoomsdayDevice
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Post by DoomsdayDevice on Feb 4, 2017 12:24:48 GMT
If you go with destroy, your resolve remains intact. If you let yourself be dissuaded from that, you align your goals with the Reapers. In IT, the Reapers aren't destroyed. The choice is an indoctrination attempt, and if you stick to your original goal, you don't become indoctrinated. For this to work, it doesn't matter whether Shepard believes he is actually destroying the Reapers or not. It's all about the resolve. Ah, I see. Of course, since the game ended the way it did, even if we accept IT as true, all it means is that Shepard successfully resisted indoctrination only for Earth and presumably the galaxy to be blown to bits by another Reaper genocide. Yeah, but then there was the stargazer scene that promised us "one more story" about "the Shepard". It could very well be that it was their original intent to follow up on the ending like that, but that they chickened out because of the huge fan backlash about the endings. Theoretically they could still do that after ME:A, but I'm not holding my breath. It's a shame, really. In IT, the thing with the ending is, you came there to destroy the Reapers and end the cycles. That's the problem you're trying to solve. But then you meet the Reaper AI, and he cleverly changes the problem. Suddenly the problem is the "eternal" conflict between organics and synthetics, and suddenly the Reapers are the solution. It's a classic diversion tactic. But that's not the problem you came to solve, if you even believe in that problem. People tend to overlook that. I guess that "shoot the Starbrat" ending with Liara's time capsule is what it all boils down to. If you accept IT, that is. Well, in "regular" IT (there are a number of offshoots) refuse isn't considered to be resisting the indoctrination attempt, because you no longer want to destroy the Reapers. You refuse that choice too.
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Post by Deleted on Feb 4, 2017 12:43:22 GMT
By the way, it would be much more logical to ask: If they're giving us the option to destroy them, how can it ever be real? There could be circumstances under which a Reaper mass suicide might make sense, but those aren't the circumstances that we found ourselves under, by the end of ME3. If self-destruction was ever a 'solution' for the Reapers, then why did they even bother invading the galaxy, devouring all major civilizations, etc.? I mean, was there ever any suggestion that the Reapers were a nihilistic death-cult to destroy all civilization and themselves along with it? If there was, I totally missed it from ME1 through ME3, up to the ending. Just another reason why the ending is such an incongruous mess.
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DoomsdayDevice
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Post by DoomsdayDevice on Feb 4, 2017 18:54:00 GMT
But yeah, sorry. Didn't intend to derail the thread by mentioning IT.
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Post by Sartoz on Feb 4, 2017 19:19:27 GMT
Will it be a flop? NO absolutely not. It's a Mass Effect game people will buy it, we will buy it, it will make money, it will "succeed" in that sense. Will it be a success for my gaming preferences? That remains to be seen. My concern is this; please bear with me: DAI. Yes, I bring that up. I am a fan of DAO. I admit it. Watching what Bioware did to that series, such a promising series, has dampened my enthusiasm for the coming ME:A. DAI was a mess. I don't care if websites called it a GOTY in a very weak year for gaming. DAI was no GOTY in any strong year for all the reasons that you can find on 1000 word blogs all over the internet. What does this have to do with ME:A? Well look at the trailers. Resource collecting, crafting, and (Possibly) inane side missions. Bioware is loved because of strong, focused, even dramatic story lines, and generally, if not perfect, solid gameplay and combat. I am concerned about a lack of focus, about running around mindlessly collecting x amount of x.NO, I want a focused story, driving toward a conclusion. With great combat and gameplay. In conclusion I am in fact concerned that it may take on ANY of the feel of that disaster of MMO wannabe, don't know what we are trying to do, watered down stupidity of combat crap that is DAI. Same company, same engine, same spirit. I hope I am completely wrong in my concerns and that ME:A is the best Mass Effect ever. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Once again, Bio decide to eschew squad tactics in favour of mindless button smashing. The emphasis of fluid combat and open areas gives me no other visuals. This is a concern. The proper and full use of the control inputs of a PC is another. Combat in the video trailers show too much flash and not enough meat.
Andromeda's Tempest has lots of pizazz but by itself does not make a game. Skill profiles replaces class which gives us the options of developing Ryder in any way we want... that I like. Switching form SP to MP in-game is a new twist and sounds good. Will it work?... I don't know.
Andromeda's saving grace appears to be the characters and story. However, char. progression as in past RPGs is probably not in the cards either.
We'll see.
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Mihura
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Post by Mihura on Feb 4, 2017 19:40:24 GMT
>47 days till launch >still no proper gameplay footage JUST I would say that maybe when 34 days are left to launch they will give players a gameplay footage. Even people that want the bonus from the pre-orders can just wait for the EA early access streamers, to see an uncut gameplay footage. That will be more accurate than anything bioware puts out. So I am not really worried at all, if anything I am more interested in reading detail information about the class system, MP and romances.
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linksocarina
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Post by linksocarina on Feb 4, 2017 20:24:04 GMT
Will it be a flop? NO absolutely not. It's a Mass Effect game people will buy it, we will buy it, it will make money, it will "succeed" in that sense. Will it be a success for my gaming preferences? That remains to be seen. My concern is this; please bear with me: DAI. Yes, I bring that up. I am a fan of DAO. I admit it. Watching what Bioware did to that series, such a promising series, has dampened my enthusiasm for the coming ME:A. DAI was a mess. I don't care if websites called it a GOTY in a very weak year for gaming. DAI was no GOTY in any strong year for all the reasons that you can find on 1000 word blogs all over the internet. What does this have to do with ME:A? Well look at the trailers. Resource collecting, crafting, and (Possibly) inane side missions. Bioware is loved because of strong, focused, even dramatic story lines, and generally, if not perfect, solid gameplay and combat. I am concerned about a lack of focus, about running around mindlessly collecting x amount of x.NO, I want a focused story, driving toward a conclusion. With great combat and gameplay. In conclusion I am in fact concerned that it may take on ANY of the feel of that disaster of MMO wannabe, don't know what we are trying to do, watered down stupidity of combat crap that is DAI. Same company, same engine, same spirit. I hope I am completely wrong in my concerns and that ME:A is the best Mass Effect ever. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Once again, Bio decide to eschew squad tactics in favour of mindless button smashing. The emphasis of fluid combat and open areas gives me no other visuals. This is a concern. The proper and full use of the control inputs of a PC is another. Combat in the video trailers show too much flash and not enough meat.
Andromeda's Tempest has lots of pizazz but by itself does not make a game. Skill profiles replaces class which gives us the options of developing Ryder in any way we want... that I like. Switching form SP to MP in-game is a new twist and sounds good. Will it work?... I don't know.
Andromeda's saving grace appears to be the characters and story. However, char. progression as in past RPGs is probably not in the cards either.
We'll see.
I honestly don't think it will be that bad for us, but I can understand the reservations. If you look at character progression in Inquisition was a bit disjointed but it was still pretty solid overall. I think the big problem facing Andromeda is reconciling in-game mechanics WITH the character progression. One of the reasons Mass Effect 2 worked so well was due to the limits it put on the gameplay so it can focus on dialogue. The loyalty missions were dedicated to one person at a time; with a lot of talking and interaction here and there to push a narrative that propels the plot. That narrative was the strong suit of two, and to an extant, three. Inquisition struggled to push that; instead it made it open-ended with a few standout missions and moments, but character progression was always secondary outside of those said moments and felt overly shallow in comparison because it had little to do with the plot. For example: Iron Bull's choice between the Qun and the Chargers is a good one, had a lot of implications for it on both sides, and is really hard to make in it's own right, but in the grand scheme of things it was one short mission with good dialogue and several cut-scenes here and there to push his story along. His stands out because it was a good progression; something Blackwall, Sera, Cassandra and even Varric lacked in their personal story missions, again, good moments here and there but little in terms of meat to really snack on. Now take Mordin's loyalty mission, the hospital raid itself was ok but it was the moments of catharsis we see Mordin go through that turned it into perhaps the most standout mission out of the bunch. It was based on one mission yes, but it was a mission that had heavy ramifications and argued an ethical issue that provided growth for him as a character, while servicing the plot of the entire series with one of it's main themes. Iron Bull's entire arc stands out because it was an exception in Inquisition, Mordin's stands out because it was exceptional compared to the rest. We need more of the latter. It's why I am curious to see what kind of interactions we really do have with Liam, Cora and the rest. I think BioWare is going to push for deeper choices there, and try to tie in-game interaction with that progression in a better way. I always was glass-half full on this stuff, worse comes to worse it's a bad or uninteresting cast. We did survive Neverwinter Nights and Jade Empire at least.
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Post by colfoley on Feb 4, 2017 23:04:15 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Once again, Bio decide to eschew squad tactics in favour of mindless button smashing. The emphasis of fluid combat and open areas gives me no other visuals. This is a concern. The proper and full use of the control inputs of a PC is another. Combat in the video trailers show too much flash and not enough meat.
Andromeda's Tempest has lots of pizazz but by itself does not make a game. Skill profiles replaces class which gives us the options of developing Ryder in any way we want... that I like. Switching form SP to MP in-game is a new twist and sounds good. Will it work?... I don't know.
Andromeda's saving grace appears to be the characters and story. However, char. progression as in past RPGs is probably not in the cards either.
We'll see.
I honestly don't think it will be that bad for us, but I can understand the reservations. If you look at character progression in Inquisition was a bit disjointed but it was still pretty solid overall. I think the big problem facing Andromeda is reconciling in-game mechanics WITH the character progression. One of the reasons Mass Effect 2 worked so well was due to the limits it put on the gameplay so it can focus on dialogue. The loyalty missions were dedicated to one person at a time; with a lot of talking and interaction here and there to push a narrative that propels the plot. That narrative was the strong suit of two, and to an extant, three. Inquisition struggled to push that; instead it made it open-ended with a few standout missions and moments, but character progression was always secondary outside of those said moments and felt overly shallow in comparison because it had little to do with the plot. For example: Iron Bull's choice between the Qun and the Chargers is a good one, had a lot of implications for it on both sides, and is really hard to make in it's own right, but in the grand scheme of things it was one short mission with good dialogue and several cut-scenes here and there to push his story along. His stands out because it was a good progression; something Blackwall, Sera, Cassandra and even Varric lacked in their personal story missions, again, good moments here and there but little in terms of meat to really snack on. Now take Mordin's loyalty mission, the hospital raid itself was ok but it was the moments of catharsis we see Mordin go through that turned it into perhaps the most standout mission out of the bunch. It was based on one mission yes, but it was a mission that had heavy ramifications and argued an ethical issue that provided growth for him as a character, while servicing the plot of the entire series with one of it's main themes. Iron Bull's entire arc stands out because it was an exception in Inquisition, Mordin's stands out because it was exceptional compared to the rest. We need more of the latter. It's why I am curious to see what kind of interactions we really do have with Liam, Cora and the rest. I think BioWare is going to push for deeper choices there, and try to tie in-game interaction with that progression in a better way. I always was glass-half full on this stuff, worse comes to worse it's a bad or uninteresting cast. We did survive Neverwinter Nights and Jade Empire at least. One of the reasons I was hoping BioWare would do what they did in DA 2 and have multiple companion loyalty quests/ companion quests.
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peabuddie
You did good, kid.
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Jan 15, 2017 21:03:09 GMT
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peabuddie
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Post by peabuddie on Feb 5, 2017 3:16:06 GMT
good analysis.
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Madflavor
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Jan 29, 2017 23:30:31 GMT
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madflavor
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by Madflavor on Feb 5, 2017 4:16:00 GMT
I'm going to preference that I write this having absolutely no idea what the full story of ME:A is. Because of course I don't, the game isn't out yet. I can only go by what I've seen from trailers and interviews. But I've been motivated to write this given one of the criticisms I've seen from people who have watched these trailers. That criticism is that the story and tone they are going for, seem "generic" and "safe".
From what I've seen from the trailers, especially from the last one, is they're going for a mix of ME1 and ME2 in terms of story and tone. They seem to want to tell a story of discovery like ME1, but with the more upbeat and high adventure tone of ME2. I'm sure it spoke volumes to the writing team of ME3, when the ending was met with widespread hatred and protest, but the Citadel DLC (the actual send off) was met with tons of praise. It's pretty obvious what the take away from that is. In fact Casey Hudson did an interview a few years ago with OXM, where he said they pretty much learned a lot from fan reception towards the ending and the Citadel DLC.
If we think back to 2012, a lot of upset fans were wondering how badly the ending controversy would affect Bioware in the coming years. Would people get over it within a year, or would it continue to fly over the company's heads like a dark cloud? Well we are officially less than two months away from the next Mass Effect game's release, and I feel like I can safely say that the ME3 Ending is still negatively affecting the company's reputation, and this shouldn't come as a surprise but, Bioware probably knows that.
If Andromeda's storyline plays it safe, I believe it's because the writers felt like they had to, and if that's the case I don't blame them one bit. I love this franchise, but it's reputation was damaged after ME3. I don't think Andromeda needs to set a new bar for Mass Effect. I think it just needs to be a great game. A great game with fun gameplay, memorable characters, good worldbuilding, new and interesting lore, and a competent plot. If Bioware succeeds with that, and wins back the trust from the people that lost theirs, then they can probably start thinking about taking some risks. But for now, I think their priority is to just create a fun space adventure romp, and that's the feeling I've been getting.
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colfoley
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Aug 17, 2016 10:19:37 GMT
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Post by colfoley on Feb 5, 2017 4:30:25 GMT
I'm going to preference that I write this having absolutely no idea what the full story of ME:A is. Because of course I don't, the game isn't out yet. I can only go by what I've seen from trailers and interviews. But I've been motivated to write this given one of the criticisms I've seen from people who have watched these trailers. That criticism is that the story and tone they are going for, seem "generic" and "safe". From what I've seen from the trailers, especially from the last one, is they're going for a mix of ME1 and ME2 in terms of story and tone. They seem to want to tell a story of discovery like ME1, but with the more upbeat and high adventure tone of ME2. I'm sure it spoke volumes to the writing team of ME3, when the ending was met with widespread hatred and protest, but the Citadel DLC (the actual send off) was met with tons of praise. It's pretty obvious what the take away from that is. In fact Casey Hudson did an interview a few years ago with OXM, where he said they pretty much learned a lot from fan reception towards the ending and the Citadel DLC. If we think back to 2012, a lot of upset fans were wondering how badly the ending controversy would affect Bioware in the coming years. Would people get over it within a year, or would it continue to fly over the company's heads like a dark cloud? Well we are officially less than two months away from the next Mass Effect game's release, and I feel like I can safely say that the ME3 Ending is still negatively affecting the company's reputation, and this shouldn't come as a surprise but, Bioware probably knows that. If Andromeda's storyline plays it safe, I believe it's because the writers felt like they had to, and if that's the case I don't blame them one bit. I love this franchise, but it's reputation was damaged after ME3. I don't think Andromeda needs to set a new bar for Mass Effect. I think it just needs to be a great game. A great game with fun gameplay, memorable characters, good worldbuilding, new and interesting lore, and a competent plot. If Bioware succeeds with that, and wins back the trust from the people that lost theirs, then they can probably start thinking about taking some risks. But for now, I think their priority is to just create a fun space adventure romp, and that's the feeling I've been getting. I suppose they are playing it safe when it comes to tone, but the rest? I think BioWare is being incredibly risky and trying a lot of new things for their story lines. Releasing a new Mass Effect game? Risky. Moving the setting to the Andromeda Galaxy? Risky. Removing weapons from the Tempest in a genre which is known for even having its exploration, non military, ships? Hella risky. People are used to their pew pew. Not giving a vocal segment of the fan community a new ME game which 'fixes' the ending to ME 3 and essentially pretends it didn't happen? Risky. BioWare is hardly playing it safe, I don't see a lot of safe from the games marketing. Though with the Archon...yeah probably.
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Koss
N2
Found the best thread ever...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Origin: theinquisitor99
XBL Gamertag: Skyrim Maniac13
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Koss
Found the best thread ever...
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Jan 31, 2017 21:47:20 GMT
January 2017
koss
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
theinquisitor99
Skyrim Maniac13
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Post by Koss on Feb 5, 2017 4:32:57 GMT
I'm going to preference that I write this having absolutely no idea what the full story of ME:A is. Because of course I don't, the game isn't out yet. I can only go by what I've seen from trailers and interviews. But I've been motivated to write this given one of the criticisms I've seen from people who have watched these trailers. That criticism is that the story and tone they are going for, seem "generic" and "safe". From what I've seen from the trailers, especially from the last one, is they're going for a mix of ME1 and ME2 in terms of story and tone. They seem to want to tell a story of discovery like ME1, but with the more upbeat and high adventure tone of ME2. I'm sure it spoke volumes to the writing team of ME3, when the ending was met with widespread hatred and protest, but the Citadel DLC (the actual send off) was met with tons of praise. It's pretty obvious what the take away from that is. In fact Casey Hudson did an interview a few years ago with OXM, where he said they pretty much learned a lot from fan reception towards the ending and the Citadel DLC. If we think back to 2012, a lot of upset fans were wondering how badly the ending controversy would affect Bioware in the coming years. Would people get over it within a year, or would it continue to fly over the company's heads like a dark cloud? Well we are officially less than two months away from the next Mass Effect game's release, and I feel like I can safely say that the ME3 Ending is still negatively affecting the company's reputation, and this shouldn't come as a surprise but, Bioware probably knows that. If Andromeda's storyline plays it safe, I believe it's because the writers felt like they had to, and if that's the case I don't blame them one bit. I love this franchise, but it's reputation was damaged after ME3. I don't think Andromeda needs to set a new bar for Mass Effect. I think it just needs to be a great game. A great game with fun gameplay, memorable characters, good worldbuilding, new and interesting lore, and a competent plot. If Bioware succeeds with that, and wins back the trust from the people that lost theirs, then they can probably start thinking about taking some risks. But for now, I think their priority is to just create a fun space adventure romp, and that's the feeling I've been getting. This I can agree with 100%
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Post by Deleted on Feb 5, 2017 6:30:33 GMT
I'm going to preference that I write this having absolutely no idea what the full story of ME:A is. Because of course I don't, the game isn't out yet. I can only go by what I've seen from trailers and interviews. But I've been motivated to write this given one of the criticisms I've seen from people who have watched these trailers. That criticism is that the story and tone they are going for, seem "generic" and "safe". From what I've seen from the trailers, especially from the last one, is they're going for a mix of ME1 and ME2 in terms of story and tone. They seem to want to tell a story of discovery like ME1, but with the more upbeat and high adventure tone of ME2. I'm sure it spoke volumes to the writing team of ME3, when the ending was met with widespread hatred and protest, but the Citadel DLC (the actual send off) was met with tons of praise. It's pretty obvious what the take away from that is. In fact Casey Hudson did an interview a few years ago with OXM, where he said they pretty much learned a lot from fan reception towards the ending and the Citadel DLC. If we think back to 2012, a lot of upset fans were wondering how badly the ending controversy would affect Bioware in the coming years. Would people get over it within a year, or would it continue to fly over the company's heads like a dark cloud? Well we are officially less than two months away from the next Mass Effect game's release, and I feel like I can safely say that the ME3 Ending is still negatively affecting the company's reputation, and this shouldn't come as a surprise but, Bioware probably knows that. If Andromeda's storyline plays it safe, I believe it's because the writers felt like they had to, and if that's the case I don't blame them one bit. I love this franchise, but it's reputation was damaged after ME3. I don't think Andromeda needs to set a new bar for Mass Effect. I think it just needs to be a great game. A great game with fun gameplay, memorable characters, good worldbuilding, new and interesting lore, and a competent plot. If Bioware succeeds with that, and wins back the trust from the people that lost theirs, then they can probably start thinking about taking some risks. But for now, I think their priority is to just create a fun space adventure romp, and that's the feeling I've been getting. Link to the OXM interview? I'm asking because I never heard much about that in 2013.
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Arcian
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: GVArcian
XBL Gamertag: GVArcian
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Arcian
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arcian
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, SWTOR, Anthem, Mass Effect Legendary Edition
GVArcian
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Post by Arcian on Feb 5, 2017 12:39:50 GMT
Will it be a flop? NO absolutely not. It's a Mass Effect game people will buy it, we will buy it, it will make money, it will "succeed" in that sense. Will it be a success for my gaming preferences? That remains to be seen. My concern is this; please bear with me: DAI. Yes, I bring that up. I am a fan of DAO. I admit it. Watching what Bioware did to that series, such a promising series, has dampened my enthusiasm for the coming ME:A. DAI was a mess. I don't care if websites called it a GOTY in a very weak year for gaming. DAI was no GOTY in any strong year for all the reasons that you can find on 1000 word blogs all over the internet. What does this have to do with ME:A? Well look at the trailers. Resource collecting, crafting, and (Possibly) inane side missions. Bioware is loved because of strong, focused, even dramatic story lines, and generally, if not perfect, solid gameplay and combat. I am concerned about a lack of focus, about running around mindlessly collecting x amount of x.NO, I want a focused story, driving toward a conclusion. With great combat and gameplay. In conclusion I am in fact concerned that it may take on ANY of the feel of that disaster of MMO wannabe, don't know what we are trying to do, watered down stupidity of combat crap that is DAI. Same company, same engine, same spirit. I hope I am completely wrong in my concerns and that ME:A is the best Mass Effect ever. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Once again, Bio decide to eschew squad tactics in favour of mindless button smashing. The emphasis of fluid combat and open areas gives me no other visuals. This is a concern. The proper and full use of the control inputs of a PC is another. Combat in the video trailers show too much flash and not enough meat.
Andromeda's Tempest has lots of pizazz but by itself does not make a game. Skill profiles replaces class which gives us the options of developing Ryder in any way we want... that I like. Switching form SP to MP in-game is a new twist and sounds good. Will it work?... I don't know.
Andromeda's saving grace appears to be the characters and story. However, char. progression as in past RPGs is probably not in the cards either.
We'll see.
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