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Post by projectpatdc on Feb 11, 2017 6:28:18 GMT
Are you asking yourself why you aren't a fan because you don't have an explanation? Just a general question, of why they decided to switch, to whomever may know. lol I assume it's because EA owns Dice and Frostbite was developed by Dice. But idk. The reason I don't like it is because it looks less realistic and more cartoonish than the original trilogy and when I was playing DA:I, the look of the characters in the game was always something that bugged me. Word! The character kits don't look the best but it's hard to judge that until I see in game. So far everything I've seen in game (what little we have) looks amazing compared to the original trilogy. At the end of the day, just happy to be able to play a new mass effect.
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Post by Cypher on Feb 11, 2017 7:08:26 GMT
Then something like this would never work in that particular scene because by the time Ryder does that, the other two krogan and Kelly would have already shot her to death. Exactly. Even if she could pull her sloppy disarm off without getting her ass killed, the two Krogans would simply execute her from behind. She disarms the Turian and points the gun at him, but what do the Krogans care about him? You can't initiate a proper Mexican stand-off while utterly outgunned AND pointing your gun at the wrong target. The whole scene is just terribly written, the animation guys can't be blamed for that. If Ryder had her whole squad with her, with Drack and Vetra having her back against those Krogans, they could have a proper stand-off. It's like DAI all over again: "Leliana, the strong and independent womyn, knocks out several Venatori." "Wait, what? She knocks out fully armored men with a wooden bow?" "Just make it happen, it'll be really cool and empowering for her." The writers are hacks who don't think their scenes through. Nuff said. It's a video game that takes place in the future, in another galaxy, with aliens and superpowers. The universe relies on action movie logic, so the disarm is valid in regards to action movie physics. The jittery animation aside, the disarm is fine. No one in Bioware is going for MGS styled cutscene takedowns --even though they should because that'd be awesome--so there's no reason to expect them to hire combat and military advisors to choreograph things versus aping and emulating basic action movie fare.
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Post by projectpatdc on Feb 11, 2017 7:28:57 GMT
There's one thing that gets me....well, a few. I chose the control ending because Shepard basically ascends to god hood as the new "Guardians of the Galaxy" in hopes that the inevitability of chaos/destruction of all organic life would be prevented. Synthetic was cool because it as the final stage of evolution. Destroying was only a quick fix to the reapers, but sets back the galaxy in advancement which would ultimately lead to more chaos.
All that being said, even if ME: Andromeda is 600 years in the future, wouldn't the reapers/Shepard somehow catch wind of the impending threat of the neighboring galaxy? And if Organics and synthetics evolved into one, wouldn't they be incredibly intelligent enough to advance technology so far that they could easily travel to Andromeda?
WOULDN'T IT BE AWESOME TO HAVE HUNDREDS OF SHEPARD COMMANDER REAPERS ON YOUR SIDE?
Besides the destroy option, I feel like one of the other two endings has to tie into the new Mass Effect games somehow.
Oh and considering Liara should still be alive during the events of this, I would also be surprised that she isn't aware or involved with Andromeda Initiative considering she is the Shadow Broker.
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Post by Cirvante on Feb 11, 2017 8:05:00 GMT
There's one thing that gets me....well, a few. I chose the control ending because Shepard basically ascends to god hood as the new "Guardians of the Galaxy" in hopes that the inevitability of chaos/destruction of all organic life would be prevented. Synthetic was cool because it as the final stage of evolution. Destroying was only a quick fix to the reapers, but sets back the galaxy in advancement which would ultimately lead to more chaos. All that being said, even if ME: Andromeda is 600 years in the future, wouldn't the reapers/Shepard somehow catch wind of the impending threat of the neighboring galaxy? And if Organics and synthetics evolved into one, wouldn't they be incredibly intelligent enough to advance technology so far that they could easily travel to Andromeda? WOULDN'T IT BE AWESOME TO HAVE HUNDREDS OF SHEPARD COMMANDER REAPERS ON YOUR SIDE? Besides the destroy option, I feel like one of the other two endings has to tie into the new Mass Effect games somehow. Oh and considering Liara should still be alive during the events of this, I would also be surprised that she isn't aware or involved with Andromeda Initiative considering she is the Shadow Broker. ReaperShep is too busy stalking Garrus to care about Andromeda.
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Post by leonick on Feb 11, 2017 10:25:42 GMT
Are you asking yourself why you aren't a fan because you don't have an explanation? Just a general question, of why they decided to switch, to whomever may know. lol I assume it's because EA owns Dice and Frostbite was developed by Dice. But idk. The reason I don't like it is because it looks less realistic and more cartoonish than the original trilogy and when I was playing DA:I, the look of the characters in the game was always something that bugged me. If you need engine features or support you've got a much better shot with what is essentially an in-house engine rather than a third party one. Epic doesn't care much what BioWare might need from their engine. As for "cartoonish", first, I'm not seeing it but to each their own, second, has nothing to do with the engine. Engines do not dictate how art assets look or are made.
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Post by alanc9 on Feb 11, 2017 18:19:23 GMT
DA:I had lousy texturing on some consoles, didn't it?
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Post by alanc9 on Feb 11, 2017 18:25:37 GMT
The first, sure, but it's not obvious how Soviet entry into the war materially changed the conditions for an invasion of Japan. Japanese forces in China were out of play for that anyway, and the Soviets had very limited capacity to project power into the Japanese home islands. OTOH, Japanese decision-making during the war wasn't all that rational.
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Post by alanc9 on Feb 11, 2017 18:44:04 GMT
Have you ever seen the "troll" ending in Jade Empire? The one where the Spirit Monk is convinced to allow himself to be killed so the Evil Overlord's plan can come into fruition and lead to a glorious new era for the Jade Empire. That's kinda like what ALL the endings were for me. The Glorious Strategist delivers on his promise, preserves the Empire, and the Spirit Monk is hailed as a savior for "playing his/her part" in saving it. This strikes me as a useful approach, if we can come up with what actually caused those feelings. The objective facts of the endgame don't support the feeling, but this isn't about facts, right? Here's a thought experiment someone proposed years ago: let's say it's EDI describing Crucible functions rather than the Catalyst. Better? We've been paying a terrible price throughout the entire game. It's worse in the ending because this time Shepard's signing the check?
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Post by pdusen on Feb 11, 2017 18:46:07 GMT
Are you asking yourself why you aren't a fan because you don't have an explanation? Just a general question, of why they decided to switch, to whomever may know. lol I assume it's because EA owns Dice and Frostbite was developed by Dice. But idk. The reason I don't like it is because it looks less realistic and more cartoonish than the original trilogy and when I was playing DA:I, the look of the characters in the game was always something that bugged me. They switched because being under the EA umbrella meant they had direct access to the engine developers for support. The art direction has nothing to do with the engine used.
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Post by Iakus on Feb 11, 2017 19:24:57 GMT
Have you ever seen the "troll" ending in Jade Empire? The one where the Spirit Monk is convinced to allow himself to be killed so the Evil Overlord's plan can come into fruition and lead to a glorious new era for the Jade Empire. That's kinda like what ALL the endings were for me. The Glorious Strategist delivers on his promise, preserves the Empire, and the Spirit Monk is hailed as a savior for "playing his/her part" in saving it. This strikes me as a useful approach, if we can come up with what actually caused those feelings. The objective facts of the endgame don't support the feeling, but this isn't about facts, right? Here's a thought experiment someone proposed years ago: let's say it's EDI describing Crucible functions rather than the Catalyst. Better? No. Because the base effects of the Crucible remain unchanged. An argument could certainly be made that Destroy at least might be "less bad" if EDI was there indicating she'd be willing to blow up the tube herself and die to save the galaxy, but that still leaves the genocide of all synthetic life in the galaxy. We've been paying a terrible price throughout the entire game. It's worse in the ending because this time Shepard's signing the check?[/quote] Shepard signs a check the entire galaxy has to cash. To genocide not just a race, but an entire form of life. To bind the galaxy in eternal servitude to the Reapers. Or to rewrite all galactic life to fit a broken AI's concept of racial purity. And not once has Mac or any of the other writers discussed these sorts of ramifications to the endings. Always it has been "People are sad about Shepard" "The fans need closure" or "We need to say goodbye" Horse puckey. I'm p*ssed to this very day because Shepard died committing galactic war crimes, and the galaxy CELEBRATED! Thus why I am skeptical about MEA. Why should I expect any better this time?
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Post by lextrags on Feb 11, 2017 19:39:17 GMT
Do not know if this was lost in this forums or many forgot but there are actually technically 4 endings. You could just say "Man I spent this whole game trying to save the galaxy from the Reaper invasion but fuck it!" and shoot the kid
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Post by Cirvante on Feb 11, 2017 19:44:08 GMT
The first, sure, but it's not obvious how Soviet entry into the war materially changed the conditions for an invasion of Japan. Japanese forces in China were out of play for that anyway, and the Soviets had very limited capacity to project power into the Japanese home islands. OTOH, Japanese decision-making during the war wasn't all that rational. The Japanese strategy to defend their home islands was designed to fend off a US invasion from the south. They did not have the necessary troops to simultaneously defend against a Soviet invasion from the north. Their whole strategy was to inflict such heavy casualties on the invaders that they would be in a position of relative strength to demand terms more favourable than 'unconditional surrender'. The Soviet declaration of war and rapid defeat of Japan's Kwantung army made that strategy untenable, as they would not have been able to withstand a two-pronged invasion by both the USA and the SU. Japan's high council didn't even have the official report from the bombing of Hiroshima yet when they convened on the 9th of August and refused to come together on the 6th when it was requested due to the bombing of Hiroshima. Sure, it was a devastating new weapon, but it was just more background noise in light of the numerous firebombings of Japanese cities that had already taken place (and had caused way more damage). The Japanese leadership didn't care about the bombings and were more concerned with getting better terms, so they could keep their political system and their "divine" emperor. And also not to have to stand trial as was happening in Nuremberg at that time. Their official statement was basically "the Japanese people have to get used to being bombed and it will only strengthen their resolve". Blaming it all on the nukes not only made the Americans happy, but also allowed the Japanese leadership to play the poor victim and absolve themselves from their own failure. "Hey, it was totally this new, miraculous superweapon that defeated us and not our own stupidity."
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Post by mrfixit on Feb 11, 2017 19:49:55 GMT
Not a huge fan of the change from Unreal Engine to Frostbite. Why? =/ I spent some time today watching ME cutscenes on Youtube and I kinda agree. Excuse my amateur speak as I have no clue about computer stuff, but while Frostbite looks better "statically" to my untrained eye (graphics, resolution, and all that stuff), I vastly preferred animations in Mass Effect over DA:I. Not certain if that's because of engine or something else, but animations in ME look much smoother, more fluid, and less stilted. They also seem much better incorporated into the environment.
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Post by Iakus on Feb 11, 2017 19:57:23 GMT
Do not know if this was lost in this forums or many forgot but there are actually technically 4 endings. You could just say "Man I spent this whole game trying to save the galaxy from the Reaper invasion but fuck it!" and shoot the kid That's Bioware's passive-aggressive toll ending.
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Post by kruschpak on Feb 11, 2017 21:51:36 GMT
All that being said, even if ME: Andromeda is 600 years in the future, wouldn't the reapers/Shepard somehow catch wind of the impending threat of the neighboring galaxy? And if Organics and synthetics evolved into one, wouldn't they be incredibly intelligent enough to advance technology so far that they could easily travel to Andromeda? The funny thing is, according to codex reapers can travel nearly 30 ly in 24 hours period, if you do the math, post me3 ending, the reapers could arrive at the andromeda galaxie even before the andromeda initiative would be funny if they arrive and face another cycle of extinction
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Post by Gileadan on Feb 11, 2017 22:08:05 GMT
Not a huge fan of the change from Unreal Engine to Frostbite. Why? =/ I spent some time today watching ME cutscenes on Youtube and I kinda agree. Excuse my amateur speak as I have no clue about computer stuff, but while Frostbite looks better "statically" to my untrained eye (graphics, resolution, and all that stuff), I vastly preferred animations in Mass Effect over DA:I. Not certain if that's because of engine or something else, but animations in ME look much smoother, more fluid, and less stilted. They also seem much better incorporated into the environment. I don't think it has anything to do with the engine. BF1 has just fine animations and detailed textures. Just look at the reveal trailer - everything rendered in engine. Check the well detailed face of the protagonist at the end.
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Post by Deleted on Feb 11, 2017 22:16:25 GMT
Art direction has almost nothing to do with the engine. The 'almost' is because the engine might give the artists possibilities they might not otherwise have; but the look of the models, the animations, etc. are done in various specialized bits of software in any case. There's even middleware for tailory, generating trees, eye movement, and so on.
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Post by projectpatdc on Feb 11, 2017 23:42:35 GMT
All that being said, even if ME: Andromeda is 600 years in the future, wouldn't the reapers/Shepard somehow catch wind of the impending threat of the neighboring galaxy? And if Organics and synthetics evolved into one, wouldn't they be incredibly intelligent enough to advance technology so far that they could easily travel to Andromeda? The funny thing is, according to codex reapers can travel nearly 30 ly in 24 hours period, if you do the math, post me3 ending, the reapers could arrive at the andromeda galaxie even before the andromeda initiative would be funny if they arrive and face another cycle of extinction But they would either be good or shepard has turned evil if this was the case
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Post by Deleted on Feb 12, 2017 0:01:57 GMT
The funny thing is, according to codex reapers can travel nearly 30 ly in 24 hours period, if you do the math, post me3 ending, the reapers could arrive at the andromeda galaxie even before the andromeda initiative would be funny if they arrive and face another cycle of extinction But they would either be good or shepard has turned evil if this was the case Being honest now: Refuse is also one of the possible endings, which mean the Reapers finish their harvesting probably before the arks arrive in Andromeda (as Liara implies that would take a little more than 100 years). Now suppose this is true. Harvesting trillions of people in the Milky Way and not a single one of them would know about the Andromeda Initiative? The 80.000 colonists didn't left any family behind? The Reapers would obviously know their crop ran way. And yes, they can arrive before the arks, even if they depart later. Knowing they've chosen the Heleus Cluster to colonize just make it easier for the reaping. The only real question is: Would the star brat wi-fi signal still work that long a distance?
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Post by Deleted on Feb 12, 2017 0:16:38 GMT
In the future, all I want from the games...
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Post by kruschpak on Feb 12, 2017 0:30:13 GMT
If you think about that, the "refuse" ending shouldnt exist because the reapers would intercept the arc - following their harvest rules. I'd also doubt that all evidence of the arcs existance can be hidden in time from the reapers, considering tens of thousands of people must have been involved to that project. I guess Bioware didnt think about that when trolling us with the EC.
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Post by alanc9 on Feb 12, 2017 7:35:23 GMT
Refuse only trolled idiots.
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Post by mugwump v1 on Feb 12, 2017 9:15:37 GMT
Refuse only trolled idiots. Refuse made a mug of anyone role-playing a morally virtuous Shep for sure. To compound matters, the game celebrated the ignorance of anyone gullible enough to trust in the Catalyst and embrace its monstrous solutions. S'why the game f*cking sucks.
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Post by mrfixit on Feb 12, 2017 9:41:25 GMT
As I said, I don't know anything about this stuff. Could very well be that it's not the engine, but BioWare guys I guess. Whatever it is, DA:I animations look more stilted and unnatural than those in the ME trilogy.
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Post by Pillemarisk on Feb 12, 2017 10:38:04 GMT
That might the result of uncanny valley. I think the animations have gotten slightly better with each game, but so has the level of visual fidelity/realism, making that puppet theater-look even more noticable. Animation has never been BW's strong suit, and I don't expect that to change anytime soon. I'm kind of ok with that actually, as long as they can deliver a decent story and fun gameplay.
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