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Post by Psychevore on Mar 2, 2017 15:30:05 GMT
Anyone else more skeptical/sad that this may be the last really good Mass Effect game? Or just Skeptical that EA's enforced deadline policies may have cut some of the quality/mechanics of the game? I think EA is the only reason I'm nervous for the game. I'm skeptical because the last really good Bioware game was Dragon Age: Origins Skeptical? That's cynical.
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Post by dalinne on Mar 2, 2017 15:32:33 GMT
Question is; what would be the only remaining opinion? :sure: Synthesis. God no!
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Post by readher on Mar 2, 2017 16:35:30 GMT
According to Gamespot, MEA is a "newer more polished inquisition". Whelp. The one thing that I have not been able to get out of my mind is this: The Frostbite Engine. It is this new engine that gave us DAI. It's has been lauded for it's great graphics, and I believe it was chosen to allow combat to evolve to a faster, smoother experience, but DAI showed us it's limitations in the hands of Bioware. Bioware seemed to think they could do so much more with the engine, yet they did so much less. They sacrificed combat depth, diversity and tactics, ( and mostly player engagement) for speed. I have been recently playing Kingdoms of Amalur again and I can tell you that the combat in that game is exponentially far superior to the combat in DAI. I personally believe it is some of the best designed speed type combat of ANY RPG I have ever played. It's fast, its fun and it has reasonable diversity. No it is not deeply strategic but man it's fun. They managed to give us speed (like DAI wanted to) while keeping it fun and interesting. Again not deep at all but well designed with good skill trees. The combat in that game does not get old and is the primary reason to bother playing it at all. It was built in HAVOK an older engine that can stand up against Frostbite tooth and nail. Maybe not as graphically "OMG!" but a great engine nonetheless. I use this example only very narrowly in regards to speed over deep tactics, in how it can be done in a way that does not sacrifice sheer combat fun and allows for a fair, effective trade off over deep strategy. Now, I did not get tired of the combat in ME2 or ME3 it was fast and fun in a different way. It was built with Unreal 3. Then comes Frostbite and at least in the hands of Bioware, in DAI we get some of the most repetitive mind numbing combat I have ever been subject too, yeah combos are cool but they aren't enough to keep interest in that game for many of us, not all I understand. I am kinda of having a hard time articulating what I wish to get at, but the whole Frostbite thing and what Bioware did with it just feels like it bodes ill of ME:A. It's already clear that they are working hard to "streamline" combat. What they call streamline I call, having the game play itself rather than letting the player play the game. I WANT to set up combos! I want to do it. I don't want the game to do it for me! Do you? Am I in the minority here? If they can't make fast fun combat that can stand hours of game play like KOA, then they have to give us combat empowerment and choices. They want to remove our ability to play the game, with each DA iteration more and more the game was playing itself and it's got more boring. Active Human engagement and interaction, is what keeps it interesting. I understand that I am somewhat contradictory by using KOA as an example but again I limit that to strictly the ability to make fun, fast yet more passive combat not as a direct comparison to strategic play.. My verdict stays cautiously neutral until the product is at hand. KOA used in-house engine "Big Huge Engine". HAVOK is responsible only for physics simulation, it was used in pretty much every game for some time. I think the fighting style is too different in KOA (no party aspect for one) for BW to draw from it. I do wish they went back to ruleset gameplay though (although I'm probably in a minority). Something like Obsidian's NWN2 only more fluid and with better effects (and revamped magic since resting would be too hardcore for most people) is my dream.
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Post by Link"Guess"ski on Mar 2, 2017 17:04:32 GMT
Question is; what would be the only remaining opinion? :sure: Synthesis. Funny, I was literally about to post the same response.
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Post by Deleted on Mar 2, 2017 17:34:35 GMT
Question is; what would be the only remaining opinion? :sure: Synthesis. Aha! Fine by me. I normally went with Destroy-- but the Catalyst said that Synthesis is inevitable. So it's bound to happen sooner or later. My only problem with it is the Krogans look flippin' creepy a.f. in that ending!!
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Post by Psychevore on Mar 2, 2017 17:39:24 GMT
Aha! Fine by me. I normally went with Destroy-- but the Catalyst said that Synthesis is inevitable. So it's bound to happen sooner or later. My only problem with it is the Krogans look flippin' creepy a.f. in that ending!! Of course it's inevitable. SAM is hooked up to Ryder's neural system and brain, lol. I still have secret hopes the game is about the AI vs organics clash
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Post by Deleted on Mar 2, 2017 17:58:04 GMT
Aha! Fine by me. I normally went with Destroy-- but the Catalyst said that Synthesis is inevitable. So it's bound to happen sooner or later. My only problem with it is the Krogans look flippin' creepy a.f. in that ending!! Of course it's inevitable. SAM is hooked up to Ryder's neural system and brain, lol. I still have secret hopes the game is about the AI vs organics clash Well, you never know. The are a TON of Remnant robots in this game. Not to mention that giant robot squid(?) thing in the one trailer. I really am curious as to why the Remnant disappeared, and what they were like. And most importantly; what's up with all this mysterious synthetic drones that they left behind...
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Post by Iakus on Mar 2, 2017 18:42:07 GMT
Aha! Fine by me. I normally went with Destroy-- but the Catalyst said that Synthesis is inevitable. So it's bound to happen sooner or later. My only problem with it is the Krogans look flippin' creepy a.f. in that ending!! Of course it's inevitable. SAM is hooked up to Ryder's neural system and brain, lol. I still have secret hopes the game is about the AI vs organics clash
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Post by Deleted on Mar 2, 2017 18:48:17 GMT
Fanboys exist. Period. If you're continually gushing over anything as long as it says "Mass Effect", even if it were a pair of stylized diapers, you're a fanboy and not just a fan. And if you're consistently shooting down anyone who has anything good to say about it with "fanboy", " biodrone", "biojihadi", etc. then you're probably an asshole, not a skeptic. And if you're gonna try to tell me there isn't an abundance of that around here I'm gonna have to disagree. "You" being a general statement, and not relating to "you" specifically. There's way too much "fanboys do this" and "fanboys are so that". It makes legitimate complaints seem like whining when everyone is patting themselves on the back over how not-a-fanboy they are.
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Post by Deleted on Mar 2, 2017 18:49:23 GMT
Tried to edit on Mobile. Fucked it up. Oh well.
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Post by Madflavor on Mar 2, 2017 20:30:27 GMT
The Pendulum Effect is definitely in full swing with the reception towards this game so far.
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Post by Link"Guess"ski on Mar 2, 2017 21:00:20 GMT
And if you're consistently shooting down anyone who has anything good to say about it with "fanboy", " biodrone", "biojihadi", etc. then you're probably an asshole, not a skeptic. And if you're gonna try to tell me there isn't an abundance of that around here I'm gonna have to disagree. "You" being a general statement, and not relating to "you" specifically. There's way too much "fanboys do this" and "fanboys are so that". It makes legitimate complaints seem like whining when everyone is patting themselves on the back over how not-a-fanboy they are. Rightfully so To me, It's annoying to see people gush over something that is the exact opposite of what I'd find exciting. Doesn't give me a right to shut others down, but I can make rude or snarky comments if I want to, just like people do. Try fanboying about something at your workplace and see the kind of response you'll get. People regulate each other. We're all fans of BioWare games, at least some of those that have been released, in here, and we're free to comment on what we like/dislike even if that occasionally means treading on some toes.
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Post by projectpatdc on Mar 2, 2017 21:54:59 GMT
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Post by Sondergaard on Mar 2, 2017 23:18:37 GMT
Bless. Isn't it nice when they make friends?
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Post by Deleted on Mar 3, 2017 0:51:13 GMT
Rightfully so To me, It's annoying to see people gush over something that is the exact opposite of what I'd find exciting. Doesn't give me a right to shut others down, but I can make rude or snarky comments if I want to, just like people do. Try fanboying about something at your workplace and see the kind of response you'll get. People regulate each other. We're all fans of BioWare games, at least some of those that have been released, in here, and we're free to comment on what we like/dislike even if that occasionally means treading on some toes. I just find it more annoying, personally, when it's the other way around. Fanboys are annoying, sure, but I'd rather deal with someone who's way too into something than someone who clearly has no interest in it, and yet still wants to talk shit.
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Post by lunaxo on Mar 3, 2017 1:36:19 GMT
I'm tired of the fucking Witcher 3 if I'm honest I am so tired of hearing about that game... Why? If anything we should be voicing it more. I'm not some Witcher fan but I can recognize the game was great and a milestone for action narratives. We should want more games to follow that formula, in fact if Mass Effect ever did it would possibly be the GOTY nop doubt. I'm tired of this board acting like Witcher 3 means we hate Bioware, no.
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Post by Deleted on Mar 3, 2017 1:46:18 GMT
You're replying to a comment from early January.
And personally, I hope Mass Effect doesn't take too many ideas from Witcher. It's a decent enough game, but I wouldn't say it does anything that other games haven't done better... "Milestone" is certainly an overstatement, imho.
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Post by Deleted on Mar 3, 2017 5:19:05 GMT
How many people from the old Mass Effect team are on Andromeda again? It's not just Walters, is it?
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Post by The Elder King on Mar 3, 2017 6:33:02 GMT
How many people from the old Mass Effect team are on Andromeda again? It's not just Walters, is it? Lead wise, maybe, since the game's main team is Montreal. Well, except Mike Gamble. As a team, no, there are devs that works on previous ME games.
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Post by Deleted on Mar 3, 2017 6:33:57 GMT
How many people from the old Mass Effect team are on Andromeda again? It's not just Walters, is it? Lead wise, maybe, since the game's main team is Montreal. Well, except Mike Gamble. As a team, no, there are devs that works on previous ME games. Ah, I see. Good to know. Thank you, btw.
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Post by Cypher on Mar 3, 2017 6:36:18 GMT
How many people from the old Mass Effect team are on Andromeda again? It's not just Walters, is it? Lead wise, maybe, since the game's main team is Montreal. Well, except Mike Gamble. As a team, no, there are devs that works on previous ME games. They said that everyone within Bioware touched the game, so I'm sure if anyone had dispersed within all of the other studios, they had their hands in it at some point.
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Post by The Elder King on Mar 3, 2017 6:37:54 GMT
Lead wise, maybe, since the game's main team is Montreal. Well, except Mike Gamble. As a team, no, there are devs that works on previous ME games. Ah, I see. Good to know. Thank you, btw. No problem .
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Post by The Elder King on Mar 3, 2017 6:39:34 GMT
Lead wise, maybe, since the game's main team is Montreal. Well, except Mike Gamble. As a team, no, there are devs that works on previous ME games. They said that everyone within Bioware touched the game, so I'm sure if anyone had dispersed within all of the other studios, they had their hands in it at some point. Yes, but the core team was originally Montreal and a part of Edmonton. Later most of devs on Bioware worked on it. truthfully, with the way Bioware games development work, most devs work on all projects for a time.
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Post by Cypher on Mar 3, 2017 6:44:07 GMT
They said that everyone within Bioware touched the game, so I'm sure if anyone had dispersed within all of the other studios, they had their hands in it at some point. Yes, but the core team was originally Montreal and a part of Edmonton. Later most of devs on Bioware worked on it. truthfully, with the way Bioware games development work, most devs work on all projects for a time. Pretty much how most things go now. I'm sure DICE had a hand in tuning the weapons--as well as getting Bioware to actually include proper SMG/PDW handling--and we know the Need For Speed team helped with the Nomad. Wouldn't surprise me if other parts of EA took part some how either.
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Post by cloud9 on Mar 3, 2017 8:56:20 GMT
Read the comments below the vid and look @ this game how pathetic BioWare is becoming. What a damn shame....
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