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Post by maximusarael020 on Jan 23, 2017 17:54:39 GMT
No one is asking that the Tempest have guns that can punch a hole in a dreadnought, they are asking for reasonable self-defense armaments like for example the GARDIAN laser defense system. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
It's a scout ship. Scout ships by design and philosophy are unarmed. Their missions are to go in undetected and come back undetected.
Bio's failure here is their unwillingness to explain why they chose the scout route rather than a modified frigate/destroyer design.
There's no failure on Bioware's side here. We Haven't. Played. The. Game. Yet! They might totally explain why we are using a scout ship rather than a frigate/destroyer. In Game. Because that's where most things about a game are explained. While playing it. Did people complain during TW3 promos because "What's the Wild Hunt? CDPR has failed because they haven't fully explained the Wild Hunt to me before I played the game. Sad!"
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Post by CrutchCricket on Jan 23, 2017 18:22:54 GMT
There's no failure on Bioware's side here. We Haven't. Played. The. Game. Yet! They might totally explain why we are using a scout ship rather than a frigate/destroyer. In Game. Because that's where most things about a game are explained. While playing it. Did people complain during TW3 promos because "What's the Wild Hunt? CDPR has failed because they haven't fully explained the Wild Hunt to me before I played the game. Sad!" The. Game. Doesn't. Matter. This is not a issue of plot. It's a problem of logic/common sense that cannot be explained by any plot with the current configuration. Or a better way of saying it: the current configuration already fails at making sense and no extra details will add anything of relevance. This configuration, in case anyone's unclear is the following: -exploring an unknown galaxy on your own, far removed from any possible support structure, with the fate of the mission and everyone in it quite possibly resting on your success. -the ship you're currently given being the ship meant to explore/scout said scope and as such being designed so as to be perfectly suited to the task or as close as humanly possible.- said ship has no weapons
The underlined sections already conflict with one another, to the point that the former simply can't be true (i.e. the ship is not perfectly suitable to the task or as close as humanly possible). Therefore proceeding with a sub-optimal ship with so much as stake is pure lunacy. Period. There is nothing further to discuss or to be added, by the plot or anything else. The only way this could work/be fixed is if the configuration changes. And they only way that could happen at this point is if one of the above points is untrue. Which, unless I'm mistaken about where the information came from would mean BioWare lied. (Again?)
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Post by Cyonan on Jan 23, 2017 18:37:19 GMT
Quite true. However, exploration ships are not scout ships. Explorations ships by their very purpose require a design that can handle some speculative hostile environments and can hold their own against them. To go against an enemy fleet, the mission type requires battleships, heavy cruisers, cruisers, destroyers.. etc. The composition of said fleet is designed to go toe-to-toe against the enemy. You don't include an exploration vessel for that mission type. Scout ships are purpose built for a very specific mission type. That mission type is to go somewhere fast undetected, listen or do some sensor readings undetected and come back and report undetected. If they get detected, speed is their saviour. If that failed... well it comes with the territory. A Guardian laser system would be useless. Weapons would only be useless against larger vessels, as a scout ship(nor an exploration ship for that matter) is intended to be capable of fighting cruiser class ships or bigger. That said, it wouldn't do to have a scout ship that has to run away from a single pilot fighter simply because it's outgunned by literally anything that has a gun on it. I mean, I could out gun the Tempest by tying a rope around a guy and sticking him out the airlock with a sniper rifle. Even for a scout ship, having light armaments is better than nothing at all.
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Post by spacebeetle on Jan 23, 2017 18:49:49 GMT
We've awesome plot armour to compensate... Not the kind of which you usually see mounted on a MAKO: the kind of which would allow us to ram a Reaper to death.
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Post by Iakus on Jan 23, 2017 18:55:00 GMT
Quite true. However, exploration ships are not scout ships. Explorations ships by their very purpose require a design that can handle some speculative hostile environments and can hold their own against them. To go against an enemy fleet, the mission type requires battleships, heavy cruisers, cruisers, destroyers.. etc. The composition of said fleet is designed to go toe-to-toe against the enemy. You don't include an exploration vessel for that mission type. Scout ships are purpose built for a very specific mission type. That mission type is to go somewhere fast undetected, listen or do some sensor readings undetected and come back and report undetected. If they get detected, speed is their saviour. If that failed... well it comes with the territory. A Guardian laser system would be useless. Weapons would only be useless against larger vessels, as a scout ship(nor an exploration ship for that matter) is intended to be capable of fighting cruiser class ships or bigger. That said, it wouldn't do to have a scout ship that has to run away from a single pilot fighter simply because it's outgunned by literally anything that has a gun on it. I mean, I could out gun the Tempest by tying a rope around a guy and sticking him out the airlock with a sniper rifle.Even for a scout ship, having light armaments is better than nothing at all. How much you wanna bet that Ryder will be captured at some pointbecause the Kett do exactly that
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Post by Cyonan on Jan 23, 2017 18:59:38 GMT
Weapons would only be useless against larger vessels, as a scout ship(nor an exploration ship for that matter) is intended to be capable of fighting cruiser class ships or bigger. That said, it wouldn't do to have a scout ship that has to run away from a single pilot fighter simply because it's outgunned by literally anything that has a gun on it. I mean, I could out gun the Tempest by tying a rope around a guy and sticking him out the airlock with a sniper rifle.Even for a scout ship, having light armaments is better than nothing at all. How much you wanna bet that Ryder will be captured at some pointbecause the Kett do exactly that Fun fact: I got the idea of sticking a guy out of the airlock with a gun because I actually once did that in a pen and paper campaign.
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Post by CrutchCricket on Jan 23, 2017 18:59:52 GMT
I mean, I could out gun the Tempest by tying a rope around a guy and sticking him out the airlock with a sniper rifle.
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Post by spacebeetle on Jan 23, 2017 18:59:59 GMT
Weapons would only be useless against larger vessels, as a scout ship(nor an exploration ship for that matter) is intended to be capable of fighting cruiser class ships or bigger. That said, it wouldn't do to have a scout ship that has to run away from a single pilot fighter simply because it's outgunned by literally anything that has a gun on it. I mean, I could out gun the Tempest by tying a rope around a guy and sticking him out the airlock with a sniper rifle.Even for a scout ship, having light armaments is better than nothing at all. How much you wanna bet that Ryder will be captured at some pointbecause the Kett do exactly that And subjected to death by Snu Snu, together with the crew? Mmhh... what way to go, I suppose.
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Post by maximusarael020 on Jan 23, 2017 19:15:03 GMT
Quite true. However, exploration ships are not scout ships. Explorations ships by their very purpose require a design that can handle some speculative hostile environments and can hold their own against them. To go against an enemy fleet, the mission type requires battleships, heavy cruisers, cruisers, destroyers.. etc. The composition of said fleet is designed to go toe-to-toe against the enemy. You don't include an exploration vessel for that mission type. Scout ships are purpose built for a very specific mission type. That mission type is to go somewhere fast undetected, listen or do some sensor readings undetected and come back and report undetected. If they get detected, speed is their saviour. If that failed... well it comes with the territory. A Guardian laser system would be useless. Weapons would only be useless against larger vessels, as a scout ship(nor an exploration ship for that matter) is intended to be capable of fighting cruiser class ships or bigger. That said, it wouldn't do to have a scout ship that has to run away from a single pilot fighter simply because it's outgunned by literally anything that has a gun on it. I mean, I could out gun the Tempest by tying a rope around a guy and sticking him out the airlock with a sniper rifle. Even for a scout ship, having light armaments is better than nothing at all. That's not really true. Think of anytime in Star Wars when people on the ground shoot at the Millennium Falcon with their blaster rifles and how the blasts harmlessness dissipates into its shields. So depending on the level of firepower, they should be fine.
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Post by maximusarael020 on Jan 23, 2017 19:19:11 GMT
There's no failure on Bioware's side here. We Haven't. Played. The. Game. Yet! They might totally explain why we are using a scout ship rather than a frigate/destroyer. In Game. Because that's where most things about a game are explained. While playing it. Did people complain during TW3 promos because "What's the Wild Hunt? CDPR has failed because they haven't fully explained the Wild Hunt to me before I played the game. Sad!" The. Game. Doesn't. Matter. This is not a issue of plot. It's a problem of logic/common sense that cannot be explained by any plot with the current configuration. Or a better way of saying it: the current configuration already fails at making sense and no extra details will add anything of relevance. This configuration, in case anyone's unclear is the following: -exploring an unknown galaxy on your own, far removed from any possible support structure, with the fate of the mission and everyone in it quite possibly resting on your success. -the ship you're currently given being the ship meant to explore/scout said scope and as such being designed so as to be perfectly suited to the task or as close as humanly possible.- said ship has no weapons
The underlined sections already conflict with one another, to the point that the former simply can't be true (i.e. the ship is not perfectly suitable to the task or as close as humanly possible). Therefore proceeding with a sub-optimal ship with so much as stake is pure lunacy. Period. There is nothing further to discuss or to be added, by the plot or anything else. The only way this could work/be fixed is if the configuration changes. And they only way that could happen at this point is if one of the above points is untrue. Which, unless I'm mistaken about where the information came from would mean BioWare lied. (Again?) If you think that none of this could be explained by the plot or anything, then I task you to read some of the last 40 pages, many of which have perfectly logical arguments. If you still think there's no way the plot could explain this and that there's no possible logical explanation, then I task you to exercise your imagination in some way because if you can't imagine someway to have this explained then I wonder how you manage to play any sci-fi game at all.
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Post by Deleted on Jan 23, 2017 19:31:29 GMT
Quite true. However, exploration ships are not scout ships. Explorations ships by their very purpose require a design that can handle some speculative hostile environments and can hold their own against them. To go against an enemy fleet, the mission type requires battleships, heavy cruisers, cruisers, destroyers.. etc. The composition of said fleet is designed to go toe-to-toe against the enemy. You don't include an exploration vessel for that mission type. Scout ships are purpose built for a very specific mission type. That mission type is to go somewhere fast undetected, listen or do some sensor readings undetected and come back and report undetected. If they get detected, speed is their saviour. If that failed... well it comes with the territory. A Guardian laser system would be useless. Weapons would only be useless against larger vessels, as a scout ship(nor an exploration ship for that matter) is intended to be capable of fighting cruiser class ships or bigger. That said, it wouldn't do to have a scout ship that has to run away from a single pilot fighter simply because it's outgunned by literally anything that has a gun on it. I mean, I could out gun the Tempest by tying a rope around a guy and sticking him out the airlock with a sniper rifle. Even for a scout ship, having light armaments is better than nothing at all. great point/counterpoint on this matter. It's concedable the ship should have light weapons. Who's to blame for this oversight?
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Post by Cyonan on Jan 23, 2017 19:40:21 GMT
Weapons would only be useless against larger vessels, as a scout ship(nor an exploration ship for that matter) is intended to be capable of fighting cruiser class ships or bigger. That said, it wouldn't do to have a scout ship that has to run away from a single pilot fighter simply because it's outgunned by literally anything that has a gun on it. I mean, I could out gun the Tempest by tying a rope around a guy and sticking him out the airlock with a sniper rifle. Even for a scout ship, having light armaments is better than nothing at all. That's not really true. Think of anytime in Star Wars when people on the ground shoot at the Millennium Falcon with their blaster rifles and how the blasts harmlessness dissipates into its shields. So depending on the level of firepower, they should be fine. The Millennium Falcon however does still have guns to fight off TIE fighters. They aren't worthless just because they aren't going to fight off Star Destroyers. In general the guns wouldn't be meant to fight off infantry, which small arms aren't going to seriously be a threat in space combat unless we're talking boarding parties. What I'm saying the Tempest should have light armaments for are the TIE fighters of the Mass Effect universe, which would pose a credible threat to the ship.
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Post by Giant Ambush Beetle on Jan 23, 2017 19:52:12 GMT
No one is asking that the Tempest have guns that can punch a hole in a dreadnought, they are asking for reasonable self-defense armaments like for example the GARDIAN laser defense system. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
It's a scout ship. Scout ships by design and philosophy are unarmed. Their missions are to go in undetected and come back undetected.
Bio's failure here is their unwillingness to explain why they chose the scout route rather than a modified frigate/destroyer design.
Scouts have always been armed, same with the vehicles. Scout/recon vehicles are armed with weapons to defend themselves should something unexpected happen - like an ambush. They're even lightly armored just in case. Even the lightest and most nimble recon / scout vehicles are armed with at least a heavy machine gun for self defense.
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Post by sgtreed24 on Jan 23, 2017 21:05:28 GMT
I just don't see how people are still trying to defend the lack of weapons like... it's common sense to have some way to defend yourself. You're just not going to be able to run away 100% of the time.
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Post by Giant Ambush Beetle on Jan 23, 2017 21:41:25 GMT
I just don't see how people are still trying to defend the lack of weapons like... it's common sense to have some way to defend yourself. You're just not going to be able to run away 100% of the time. And I can't see any real downside in installing some kind of heavy weapon system on the Tempest. It can't be weight since knowing Bioware the ship will sure as hell be carrying all sorts of pleasure equipment like the Normandy, it can't be trying to look less menacing to the native species of the system since the Pathfinder and his/her team mates will be carrying all sorts of guns, grenades and other weaponry. It just makes no sense not to arm a scout vehicle that is carrying a crew which is part explorer part soldier.
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Post by keiji on Jan 23, 2017 21:56:02 GMT
I just don't see how people are still trying to defend the lack of weapons like... it's common sense to have some way to defend yourself. You're just not going to be able to run away 100% of the time. This is the future, it's something we can't understand.
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Post by Deleted on Jan 23, 2017 22:03:09 GMT
Even in a peaceful and respectful diplomatic sense there may be need for arms. The lack of weapons at all could be viewed as insulting. I'm thinking back to the western theme present in the first trailer and a popular myth in the western genre about negotiations. The trade Viggo Mortensen's character made in Appaloosa, in particular.
The Jien stuff I was on about earlier I'm moving to the character thread.
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Post by Sartoz on Jan 23, 2017 22:13:01 GMT
Weapons would only be useless against larger vessels, as a scout ship(nor an exploration ship for that matter) is intended to be capable of fighting cruiser class ships or bigger. That said, it wouldn't do to have a scout ship that has to run away from a single pilot fighter simply because it's outgunned by literally anything that has a gun on it. I mean, I could out gun the Tempest by tying a rope around a guy and sticking him out the airlock with a sniper rifle. Even for a scout ship, having light armaments is better than nothing at all. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I'm coming from a point of view that Scout ships have no business being discovered by any vessel. That is the reason for its Stealth tech on board. Otherwise, why bother installing the thing? Also, my pov says, that if you do get discovered, your mission failed.
Look, one reason why a scout ship has Stealth tech installed is to prevent the enemy from knowing your are interested in that area of space in the first place. If you are discovered that is considered a failure. In other words, the blue team wants to invade planet 32B. Blue sends a scout ship to obtain up to date developments and is to report back. The scout ship goes there but somehow gets discovered and 32B defense command sends a patrol to capture/destroy the intruder. However, the Scout has the latest in laser defense, pops a few shots and is lucky that its engines are faster than the pursuing patrol. The scout makes it back... Hooray, you say... actually the mission is a failure because the enemy is now alerted to the fact that the bleu team is interested in 32B and the red team will make adjustments to its defenses.
The fact that the scout was armed and made it back did not make its mission a success. See what I mean?
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Post by Sartoz on Jan 23, 2017 22:16:22 GMT
Even in a peaceful and respectful diplomatic sense there may be need for arms. The lack of weapons at all could be viewed as insulting. Snip ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
The Team goes exploring around armed to the teeth.
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Post by Sartoz on Jan 23, 2017 22:28:33 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
It's a scout ship. Scout ships by design and philosophy are unarmed. Their missions are to go in undetected and come back undetected.
Bio's failure here is their unwillingness to explain why they chose the scout route rather than a modified frigate/destroyer design.
Scouts have always been armed, same with the vehicles. Scout/recon vehicles are armed with weapons to defend themselves should something unexpected happen - like an ambush. They're even lightly armored just in case. Even the lightest and most nimble recon / scout vehicles are armed with at least a heavy machine gun for self defense. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Ground vehicles used as forward scouts, yes. Also, a yes, if you don't care about being discovered and the enemy can ask itself what is it doing around these parts of the woods?
The Tempest is a space ship....the briefing video says it's a scout. I see its missions very differently from the ground pounder version. I see the Tempest avoiding detection(from other space ships) as its means to comply with the mission parameters.
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Post by maximusarael020 on Jan 23, 2017 22:48:31 GMT
I just don't see how people are still trying to defend the lack of weapons like... it's common sense to have some way to defend yourself. You're just not going to be able to run away 100% of the time. That's just really not true. The thing is, it's in SPACE. With the Tempest's stealth systems they should be able to detect other ships will before they are detected and bug out before they are engaged in combat. If a ship sneaks up on the Tempest because it has a better stealth system and decides to engage the Tempest in battle then it has already decided it can outmatch the Tempest and win that engagement no problem. If the Tempest is ambushed, it's pretty much SOL anyway because that ship already shows better technology than the Tempest (better stealth system) and you don't engage an enemy alone if there is a good chance you will lose. The people arguing for weapons on the ship forget about power draw, energy readings, and weight. These are all factors on the Tempest that either mean it is stealthy and fast or not stealthy and SOL. They also forget that in space, unless someone has stealth technology, you cannot detect them until they are practically on top of you, especially small ships. So unless you want to spend as much as they did on the Normandy for every exploration vessel in the AI, you need to make some sacrifices. You just cannot have everything you want because of physics. If the Tempest is in a situation where it cannot escape, then the Tempest is already going to be destroyed because it wouldn't be engaged by a vessel with superior technology to be close enough to the Tempest without being detected but inferior weaponry.
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Post by Cyonan on Jan 23, 2017 23:37:03 GMT
I'm coming from a point of view that Scout ships have no business being discovered by any vessel. That is the reason for its Stealth tech on board. Otherwise, why bother installing the thing? Also, my pov says, that if you do get discovered, your mission failed. Look, one reason why a scout ship has Stealth tech installed is to prevent the enemy from knowing your are interested in that area of space in the first place. If you are discovered that is considered a failure. In other words, the blue team wants to invade planet 32B. Blue sends a scout ship to obtain up to date developments and is to report back. The scout ship goes there but somehow gets discovered and 32B defense command sends a patrol to capture/destroy the intruder. However, the Scout has the latest in laser defense, pops a few shots and is lucky that its engines are faster than the pursuing patrol. The scout makes it back... Hooray, you say... actually the mission is a failure because the enemy is now alerted to the fact that the bleu team is interested in 32B and the red team will make adjustments to its defenses. The fact that the scout was armed and made it back did not make its mission a success. See what I mean? You're only looking at it in terms of "gun doesn't help with primary mission, so it's pointless" which is only part of the picture. What if that blue scout ship runs into an enemy scout ship that happens to be armed with a gun? Now all of the sudden they have a ship just as fast as yours, but is also armed. What if for some reason the blue scout can't simply just run away? It's not feasible to say that you can always run and that you'll always be faster than the one chasing you. It's not just about not failing the mission but also not being killed or captured, because running away isn't always going to work. It's better to fail a mission but recover the ship and crew than to fail the mission and lose the ship and crew because they couldn't defend themselves. The gun is insurance against losing the entire ship/crew in the event they are spotted and are unable to run away. Edit: Also worth noting is that the SSV Normandy was also a scout ship with a prototype drive core that made it among the stealthiest and fastest ships in the galaxy, and it was still armed =P
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Giant Ambush Beetle
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giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Jan 23, 2017 23:39:26 GMT
Scouts have always been armed, same with the vehicles. Scout/recon vehicles are armed with weapons to defend themselves should something unexpected happen - like an ambush. They're even lightly armored just in case. Even the lightest and most nimble recon / scout vehicles are armed with at least a heavy machine gun for self defense. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Ground vehicles used as forward scouts, yes. Also, a yes, if you don't care about being discovered and the enemy can ask itself what is it doing around these parts of the woods?
The Tempest is a space ship....the briefing video says it's a scout. I see its missions very differently from the ground pounder version. I see the Tempest avoiding detection(from other space ships) as its means to comply with the mission parameters.
To deploy ground troops the space ship has to fly low altitude maneuvers and even land on planets, during those situations the craft is extremely vulnerable. And it has no means to defend itself but stealth. It makes absolutely no sense- especially when considering there is no drawback- not to put weapon systems on said craft so it could defend itself and the ground crew if the landing zone goes hot and stealth isn't an option. We don't know what tech a potential enemy in an unknown galaxy could be using, so better have two options. Yes, Bioware probably wrote the story in a way the crew never goes into a hot landing zone and everything goes after plan. It works for the game, but immersion is severely lacking here. The Andromeda Initiative feels like it was put together by foolhardy and irresponsible people. I hope we'll get at least an armed escort to the planet in case problems arise, which have to be considered since there are intelligent, hostile and advanced lifeforms in this very galaxy. <
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Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
MaximusArael020
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Post by maximusarael020 on Jan 24, 2017 0:03:47 GMT
I'm coming from a point of view that Scout ships have no business being discovered by any vessel. That is the reason for its Stealth tech on board. Otherwise, why bother installing the thing? Also, my pov says, that if you do get discovered, your mission failed. Look, one reason why a scout ship has Stealth tech installed is to prevent the enemy from knowing your are interested in that area of space in the first place. If you are discovered that is considered a failure. In other words, the blue team wants to invade planet 32B. Blue sends a scout ship to obtain up to date developments and is to report back. The scout ship goes there but somehow gets discovered and 32B defense command sends a patrol to capture/destroy the intruder. However, the Scout has the latest in laser defense, pops a few shots and is lucky that its engines are faster than the pursuing patrol. The scout makes it back... Hooray, you say... actually the mission is a failure because the enemy is now alerted to the fact that the bleu team is interested in 32B and the red team will make adjustments to its defenses. The fact that the scout was armed and made it back did not make its mission a success. See what I mean? What if that blue scout ship runs into an enemy scout ship that happens to be armed with a gun? Now all of the sudden they have a ship just as fast as yours, but is also armed. What if for some reason the blue scout can't simply just run away? It's not feasible to say that you can always run and that you'll always be faster than the one chasing you. Run into?? RUN INTO?? This is space!! The odds of running into another ship even around the same planet is super low. In a star system or sector, almost impossible! Especially for a small virtually undetectable ship like the Tempest! And it's not about being faster. It's about getting to FTL. According to the lore, once a ship gets into FTL it cannot be tracked or damaged by weapons. So since it's small and lightweight (because it doesn't have weapons and ammo) it can get to FTL very quicky and this would be fine. The Wiki also states that the reason frigates have GUARDIAN systems is to protect capital ships from fighters, as frigates (and scout ships like the Tempest) are just physically too fast to get hit by weapons.
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