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Post by colfoley on Jan 17, 2017 5:42:28 GMT
Look. I'm A-OK with the impractically large cabin space for romance purposes as opposed to the open campfire where everyone is sleeping about five feet away from each other. =p That brings up quite an image. You are romancing say...Zevran...then all the sudden you see on our screen *Leiliana Greatly approves*
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Jan 17, 2017 5:48:35 GMT
Maybe it is a dimensional bedroom?
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Post by Deleted on Jan 17, 2017 5:54:46 GMT
Truth be told, there's been very few spaceships in the history of science fiction - particularly science fiction in the visual medium - that don't use space incredibly ineffficiently as compared to actual spacecraft, and even submarines and naval vessels. From the Enterprise - any of them - to the Millennium Falcon, and almost everything in between. I mean, as you allude to, the Normandy - a military vessel - had a giant, multi-level captain's cabin... with an aquarium-scale fish tank... and a skylight? Heck, even the more spartan SR-1 had a good-size captain's quarters while everyone else had to make do with sleeping pods. In any case, a nice, luxurious cabin - with cool decor and plenty of room for souvenirs, mementos, decorations and such, was one of my fonder hopes for the Tempest, so I'm tremendously glad to see we'll be getting exactly that. That it looks like a somewhat slicker version of a room on the Enterprise-D is just the delicious cherry on top. The Normandy skylight, while pretty, is a pretty terrible design flaw for a military ship. Though you can't see it from outside, so maybe it's just a hologram sort of thing? Anyway, your last paragraph is a good meta-point for having a fair bit of space. In addition, I'm thinking that the cabin will be used at least a few times for social gatherings, so you need room for everyone there. I'd like that, as well as mementos etc. so I think it's worth having a large cabin even if it seems a bit excessive. On the other hand, is it excessive? If it's like Shepard's SR-2 cabin, it'll take up all of deck 1 (the top of the ship). Since deck 1 is too small for multiple adequate-sized rooms, it makes sense that it would instead end up as a single slightly oversized room. Because of the above, the cabin doesn't bother me. And it is nice Don't get me started on the Nomad/Tempest's (lack of) weapons, though.Still, the Normandy SR-2 was not a "military ship" when it was built. It was built, as has been said somewhere in this thread, by a private organization; namely, Cerberus. The SR-1 had no skylight. So, much like the weapons issue, Cerberus illogically threw in a skylight of some sort. I assume the strength issue with the skylight is explained in the same way EDI explains away the windows in Samara's observation deck (even though their explanation makes no sense at all in that Kasumi has her bed set up in one of them and, although no bed is set up, Samara also reportedly sleeps in her observation area quarters. Therefore, if a combat situation arises while they are sleeping, they would, of course, suffocate. I don't mind so much that the captain's cabin on the SR-2 is a little bigger and allegedly made out of essentially space that seems to have been unusable for any other purpose (i.e. right beneath the ship's exterior pressure hull). What I find illogical is that some quarters assigned to the squad mates have beds or cots set up (e.g. Kasumi, Jack, Miranda) and others apparently have no beds even in their assigned personal quarters (Thane, Samara and Zaeed). Jacob and Garrus apparently only have work stations; and it seems that Joker slept in his leather seat. I think if they bother to give some squad mates identifiable quarters, they should have such areas for all of them. Alternatively, all the quarters for everyone except the captain/pathfinder could be said to be located on a single deck that is not accessible by the player and we just never know how large their sleeping quarters are in relation to the space shown for the PC.
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Post by Gilsa on Jan 17, 2017 5:58:40 GMT
Look. I'm A-OK with the impractically large cabin space for romance purposes as opposed to the open campfire where everyone is sleeping about five feet away from each other. =p That brings up quite an image. You are romancing say...Zevran...then all the sudden you see on our screen *Leiliana Greatly approves* If your character kissed Alistair with Oghren in the party, you'd get: Oghren: "Don't mind me, I like to watch." Alistair: "A little creepy, that." I can only imagine what Oghren would say at tent time. =p
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Post by Gileadan on Jan 17, 2017 7:17:50 GMT
Designed by romance fans for romance fans, with a lot of dead space unless dance parties are a thing.
Nothing says "100% exploration vessel" like that penthouse. But what would you expect, on the other hand? It's space fantasy!
Just remember to sweep the butt plugs off the bed before any alien dignitaries show up.
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Post by NRieh on Jan 17, 2017 7:35:36 GMT
True, but that basically means 'slightly less shitty compared to the rest of the crew'. E.g. Captain could have a small private cabin (probably shared with an XO) while the 'common folk' are all (hot-)bunked together. It does not mean that they have ballroom-sized appartaments. SR1 seemed rather realistic to me on that matter. SR2 - not so much, but then again that's Cerberus for you. If you're spending gazillions to revive Shep and rebuild the top-class stealthy frigate, you might as well add extra 100k for the 'QoL' features. Oh, and that tank is also a drinking water supply. Can be handy.
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Post by KaiserShep on Jan 17, 2017 8:01:40 GMT
I'm guessing that the captain needs to compensate for his small... ship with a large bedroom. Seriously don't look for logic, Bioware needed a cool setting for romance scenes, they don't seem to really care about what makes sense. (i.e. unarmed Tempest and Nomad, wasteful design of space in the Tempest) I don't really get the romance angle that gets brought up here and there when it comes to the size. Aside from most romance content happening outside of the PC's personal quarters, it's not as if the actual size of the space makes much difference when the two characters are standing in one spot or simply lying in bed in a cutscene. In any case, I don't really see anything different here. Wasteful space has been a part of the design of space ships since ME1. The SR1 is really no different. Just look at the CIC. It's very spacious for no good reason. Come to think of it, I don't remember seeing an actual space for the crew to sleep either. There were those pods, but there didn't seem to be enough of those either.
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Post by Ahriman on Jan 17, 2017 9:45:29 GMT
One thing I don't get in the mass effect universe is how on the one hand the ships are so compact and short on space that they have people hot bedding angled beds and cramped masses of bunks, then they have massive private bedrooms for one or two senior officers. Surely that would breed resentment in the ranks? Well well well, that's a good question. The answer is - Someone will sleep in their bunk for the rest of the month, now back to work! Ok, you are right, but in your moral coordinates, in ME sleeping in bedchambers of your captain is a privilege to look forward to, not a work ethics violation.
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Post by Ianamus on Jan 17, 2017 11:11:52 GMT
Ultimately Andromeda is a game, and having a large cabin makes more sense from a gameplay perspective (more room to display collectables, fit customisation benches and the like). It also makes far more sense from a cinematic perspective, not just for romances but friendships as well. Honestly those things are far more important to me than whether it makes sense or not. Unrealistic? I couldn't care less.
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Post by sjsharp2010 on Jan 17, 2017 12:14:23 GMT
Its kind of funny how much these quarters remind me of the quarters on the Enterprise D. And not neccessarily in a good way either consider how...overblown...they were. But then that's Star Trek for you. The whole interior design of the ship gives me Enterprise-D vibes, to be honest. I think it's all the gentle curves, combined with the use of wood. Now, I get why that wouldn't be some people's cup of tea... But, as you can probably imagine, it very much is mine, so I'm pleased as punch. Right? Sounds so chilling just to picture the Tempest flying around a planet while you - The Pathfinder, can just watch it from a seat Indeed. I see Ryder leaning on that railing in the Captain's quarters, watching the universe pass by... Yeah that's one of the reasons why I'm liking the Tempest and am looking forward to taking command as it reminds me of the Entreprise too in it's way. Although the Enterprise D was a huge ship as I believe it had 40 decks in all. Still one of my favourite ships in the Star Trek series. I just hope the Tempest lives up to the legacy of exploration vessels that has come before it.
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Post by Lebanese Dude on Jan 17, 2017 13:05:03 GMT
Well the humans in Mass Effect seem to like giving their commanding officers big rooms so it's consistent with the setting.
Stop injecting our world's norms into that of their universe.
Xenophobes.
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Post by Pon.ee on Jan 17, 2017 13:23:29 GMT
Throwback to seafaring vessels that always had one giant room for the boss man and everyone else had to sleep in a hammock below deck. Kinda seems like a tradition at this point lol
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Post by Fredward on Jan 17, 2017 13:33:56 GMT
People, the Pathfinder obviously needs a lot of space to seduce alien dignitaries to facilitate beneficial trade and land deals, with enough room to host orgies for maximum diplomatic efficiency. You know what they say: the sword is mightier than the main gun.
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Post by olforn on Jan 17, 2017 13:34:14 GMT
From a logical perspective I think it is perfectly fine that the room is that big and luxury. After all it is not the room of a normal captain, but the room of the pathfinder and the pathfiners job must be extremely exhausting! He has to scout planets and find safe places for colonys which gives him no room for mistakes, because a wrong decision could mean the death of hundreds or even thousands of people. In real life people who have this kind of jobs, have a much higher risk of getting burnt-out, depression or committing suicide (which is the reason why in real life the guys working in airport towers earn a lot of money for relatively short working time and still have a higher rate of burn-out, depression and suicide) and the AI has to prevent that at all cost because it would increase the chance of failure massively and would be a risk to the operation. They need assure that Ryder has his free time and space from time to time, which he will need but which is not easy on a small ship. So giving him a big and fine room, makes perfectly sense from a logical perspective. Mabe they went a little bit over the top but I think it is not that big.
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Post by themikefest on Jan 17, 2017 13:42:16 GMT
Look. I'm A-OK with the impractically large cabin space for romance purposes as opposed to the open campfire where everyone is sleeping about five feet away from each other. =p The best part was the music. It was very relaxing especially after a long day fighting darkspawn. It would be tough to top that
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Post by Lebanese Dude on Jan 17, 2017 13:52:39 GMT
The best part was the music. It was very relaxing especially after a long day fighting darkspawn. It would be tough to top that Yeah. I also liked the Hawke theme that played in their house. It made it so... cozy.
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Post by Deleted on Jan 17, 2017 14:45:01 GMT
Our accomodation is disproportionately large in comparison to the explorative, stealthy and light focus of the ship. It is true that the captain usually get a better accomodation but 99% of the times this means a small but single room for better privacy while the crew share their quarters together. We instead got a small apartment which is pretentious.
Still I can see why the developers would want such a room to cater obvious in-game mechanics reasons (romances, collectibles and cutscenes). I suppose I should really try not to overthink about this and pretend the logic of ME universe is different than my own.
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Post by Garo on Jan 17, 2017 14:47:27 GMT
Bedroom is unrealistic... Someone boycott BW, quick!
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Post by Deleted on Jan 17, 2017 14:52:35 GMT
Bedroom is unrealistic... Someone boycott BW, quick! Nobody is thinking that. It's just that we the Fans are quite bored till release and we like to overanalyze things and talk (as they said in my country) about the gender of the angels. That's how we like to pass time. It's really not a big deal in truth just something to discuss about.
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Post by sjsharp2010 on Jan 17, 2017 14:53:17 GMT
Look. I'm A-OK with the impractically large cabin space for romance purposes as opposed to the open campfire where everyone is sleeping about five feet away from each other. =p The best part was the music. It was very relaxing especially after a long day fighting darkspawn. It would be tough to top that yeah that's what I love about the DA games the music is fantastic. It's not quite as good in ME but the stories in ME are definitely more than epic enough to make up for that.
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Post by sjsharp2010 on Jan 17, 2017 14:59:04 GMT
The best part was the music. It was very relaxing especially after a long day fighting darkspawn. It would be tough to top that Yeah. I also liked the Hawke theme that played in their house. It made it so... cozy. Yeah DA in general has some great music in it. Because I love the music that plays when you fight the high dragons and such as well in DAI. Because that's another theme I like too. I liked that they reused it too when Hawke shows up in DAI as well kind of gives me feels.
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Post by Beerfish on Jan 17, 2017 15:31:20 GMT
In your work place do the higher ups have nicer places to work? Yeah I thought so.
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Post by GannayevOfDreams on Jan 17, 2017 15:48:00 GMT
It may not be realistic but I'm certainly glad for it. It's exactly how -I- would want to see the stars. The reality of space travel (as we know it now, in RL anyway) kind of sucks. Seems really unpleasant. Reality often sucks, isn't that why we all play so many videogames?
Besides, they need to incentivize people to aspire for the harder jobs... The pathfinder has to basically do the same job as everyone else while actually making decisions and being held accountable. You don't realize how difficult that is until you're in the position. But hey, do the harder job get the perks. A luxurious cabin for stargazin and alien bangin.
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Post by sjsharp2010 on Jan 17, 2017 16:03:52 GMT
It may not be realistic but I'm certainly glad for it. It's exactly how -I- would want to see the stars. The reality of space travel (as we know it now, in RL anyway) kind of sucks. Seems really unpleasant. Reality often sucks, isn't that why we all play so many videogames? Besides, they need to incentivize people to aspire for the harder jobs... The pathfinder has to basically do the same job as everyone else while actually making decisions and being held accountable. You don't realize how difficult that is until you're in the position. But hey, do the harder job get the perks. A luxurious cabin for stargazin and alien bangin. yeah if you want a big spacious cabin on your ship you have to earn it.
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Post by garrusfan1 on Jan 17, 2017 16:33:51 GMT
Well the normandy in ME2 was built for a civilian use and it was basically the same ship in ME3 with some extra modifications. In ME1 the bedroom was actually pretty small since it was a military vessel. Not sure about MEA yet
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