Arcian
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Post by Arcian on Jan 18, 2017 2:17:20 GMT
I hope its not like No Mans Sky, as wide as an ocean, but as deep as a puddle. Honestly it sounded like from the things I have heard about No Man's Sky it was as deep as a molecule. Angry Joe described the first two hours as amazing and everything that came after it as awful because it was the same two hours over and over again for all eternity.
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Post by dutchsghost7 on Jan 18, 2017 2:17:28 GMT
Why is this important? A more pressing question is how much maps/planets do we actually get? Mass Effect had about 30 worlds to explore off the beaten path that were optional, granted they were small maps but there was a lot of variety in worlds.
Seeing how they want to DAI'fy the series now I'm betting on 10-12 optional planets to explore with Ubisoft like side objectives.
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Post by dutchsghost7 on Jan 18, 2017 2:20:26 GMT
these planets must be full of interesting content to find and to do otherwise, an hour just to searh for shards or materials is too boring Don't hold your breath on it.
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Post by dutchsghost7 on Jan 18, 2017 2:21:54 GMT
Size and content are two different things. Exploring new words are nice but taking in the scenery only takes you so far. That's why it's important to read the article, since the devs have said that it's currently 50 minutes, but they are still tweaking it. They may shorten it to 30 minutes or lengthen it to 60 minutes based on what changes need to be made. IE, artificial inflation/time sink like the horse in DAI being """"fast"""".
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Jan 18, 2017 2:40:59 GMT
This may sound good. As long as it is not like SWTOR. If they follow that way. It will be more a chore than entertaining.
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Post by Sartoz on Jan 18, 2017 2:45:04 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Bio mentioned that the 30-60mins is still being tweaked. They realize that the map has to be balanced between quest(s), looking for tech caches, mining resources and sprinkling the map with "interesting things"..
Speaking of mining. If this game forces me to perform mining operations I'll scream bloody murder. According to the leak your supposed to be able to send AI units to search for resources and perform manual labour such as mining. Ryder looking out for mining resources while exploring and then calling a mining robot is the same as actually mining the resource.... 'cause if Ryder does not look the game gets no resources. If only SAM can play your very own MP3 playlist. Sam can always mute the music to alert Ryder of something.
Last, I expect to be able to board the Tempest from any point while I explore the map. Driving for 40 min only to drive back to my original point to board the Tempest is poor game design.
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Post by CursedPanther on Jan 18, 2017 2:49:53 GMT
The moment I hear of this I can't stop imagining how you're stuck behind ridiculous terrains and have to circle a long way around just to get to where you need to be, which builds up to the hour long traveling, kinda like ME1.
I hope I'm wrong about it.
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Post by majesticjazz on Jan 18, 2017 2:50:11 GMT
View AttachmentFrom the source... Not really definitive, but it's something. Nice find. I wonder if Bioware will clarify a bit more on this at some point before launch.
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Post by maximusarael020 on Jan 18, 2017 3:40:47 GMT
From the source... Not really definitive, but it's something. Nice find. I wonder if Bioware will clarify a bit more on this at some point before launch. Find? Bro, I asked that question! Today, because of this forum question! I was actually just very excited to have been tweeted back to by Michael Gamble and actually wished it was for one of my other questions instead but.... there ya go.
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Post by maximusarael020 on Jan 18, 2017 3:42:32 GMT
From the source... Not really definitive, but it's something. Nice find. I wonder if Bioware will clarify a bit more on this at some point before launch. Just tooting my own horn. Thanks very much for responding to it! I know it's not much, but I think it shows that he didn't actually mean each planet would take 50-60 minutes to traverse in the Nomad. Plus, I'm a bit tipsy so I'm more arrogant than usual. You rock and I always love your insights into forum posts.
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Post by dmc1001 on Jan 18, 2017 4:21:59 GMT
Size and content are two different things. Exploring new words are nice but taking in the scenery only takes you so far. This. If the worlds to explore are going to be this big then they must be 'alive' in the sense of good story throughout or highly detailed in interesting ways, alas not fetch quests and collect 50 of this, 25 of that side-activities. Here's to hope. Of course this is speculation really. Even ME1 had fetch quests. Asari writings, x number of this type of element, turian insignia and league of one medallions.
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Post by dmc1001 on Jan 18, 2017 4:24:15 GMT
As long as my Ryder can listen to some Ozzy, Judas Priest, Led Zeppelin, etc, while driving, I won't mind Sorry, they only packed Disco. Hope you like ABBA. I like all of the above so it's a win for me either way.
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Post by dutchsghost7 on Jan 18, 2017 5:14:02 GMT
This. If the worlds to explore are going to be this big then they must be 'alive' in the sense of good story throughout or highly detailed in interesting ways, alas not fetch quests and collect 50 of this, 25 of that side-activities. Here's to hope. Of course this is speculation really. Even ME1 had fetch quests. Asari writings, x number of this type of element, turian insignia and league of one medallions. ME1 fetch quests weren't intrusive as DAI though and were less of a hassle to complete.
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Post by dmc1001 on Jan 18, 2017 5:37:57 GMT
Even ME1 had fetch quests. Asari writings, x number of this type of element, turian insignia and league of one medallions. ME1 fetch quests weren't intrusive as DAI though and were less of a hassle to complete. Agreed. I didn't do a lot of DA:I fetch quests. Shards or finishing those wall mosaics. Didn't even care enough to do it because, other than lore, I had no idea what they were about. ME codeces blinked at me so I was more likely to read them. DA:I codeces weren't as intrusive and I skipped more of them. If shards and tiles were useful, I wouldn't even know. I did go out of my way to complete the admittedly limited number of fetch quests in ME1 (especially after I heard some of that stuff was at least mentioned in later games) but not so with DA:I. Too boring and annoying. Having them on the top of pretty much unreachable rocks made sure I didn't bother. Putting them there said to me "they're really not that important".
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Post by JokeDealer on Jan 18, 2017 5:44:51 GMT
That's why it's important to read the article, since the devs have said that it's currently 50 minutes, but they are still tweaking it. They may shorten it to 30 minutes or lengthen it to 60 minutes based on what changes need to be made. IE, artificial inflation/time sink like the horse in DAI being """"fast"""". It really has more to do with making landscapes feel "natural" than it has to do with killing time. If most planets are uninhabited, you're not going to see a bag of goodies every three steps. I'll gladly say that fetch quests were meaningless time sinks, but having the player discover something with every step feels cheap and unnatural.
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Post by sgtreed24 on Jan 18, 2017 5:51:15 GMT
Er, where's this coming from? Providing a random google search result for "mass effect andromeda length" isn't proving anything. Careful what you search... I foresee fornax results.
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Post by sgtreed24 on Jan 18, 2017 5:54:33 GMT
If it really is that long of a drive... they better have a lot of points of interest along the way. I don't wanna sit in a vehicle doing nothing but driving for more than like 3 minutes, much less 30. Good god.
And please don't have a mission that requires that 30 minute drive to the other side of the planet, but then have to drive 30 minutes back to drop it off for a fetch quest. OH GOD.
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Post by PillarBiter on Jan 18, 2017 7:10:53 GMT
The problem with every open world is focus. You can only deliver a quality product if you are able to focus on every detail. The larger you make your world, the lower amount of focus you can have for a specific spot in that world.
60 minute drive on a planet? That's going to be hella boring. Maybe if they stuck to 3 or 4 very densely visited planets, it might work. But if they want to make more than that, prepare for some lonesome cruising spots.
In any case, such random numbers such are these don't really give an insight to me. I might end up playing altogether different than they envision. SO I'll wait and see.
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Post by BansheeOwnage on Jan 18, 2017 7:15:15 GMT
I'm just imagining the Nomad banter: "Gah, who farted?" "Stop! I need to pee!" Actually, both of those would be non-issues with sealed hardsuits Size and content are two different things. Exploring new words are nice but taking in the scenery only takes you so far. That's why it's important to read the article, since the devs have said that it's currently 50 minutes, but they are still tweaking it. They may shorten it to 30 minutes or lengthen it to 60 minutes based on what changes need to be made. Making an area 40% smaller doesn't really qualify as "tweaking" to me... And you'd think that would be long done by now. Still, I don't buy the numbers anyway. There really no way it would take an hour to traverse any of their planets if all you do is drive. The Nomad clocks in at an average of just over 100km/h. Let's be generous and reduce it slightly to 100. Okay, so they're telling us some maps are 100 kilometers across? I call BS on that, and not because I hate Bioware or anything, but just because it's a ridiculous notion. More likely, someone's bad with numbers or estimating or interpreting dev quotes. Even 50km across seems excessive. How could you meaningfully fill that kind of area with content (that isn't just respawning enemies you have to either ignore or dismount to fight before continuing)? Maybe if someone is occasionally fighting and taking in the sights would it take that long. Maybe. Actually the way I drive my companions would be like, "OMG! That's a cliff!""Ooo... I feel sick." "Do we have to roll over every boulder in this planet!?!" I would love banter like this. Psh, cliffs? This is the Mak- err, Nomad! We have rocket jumping!
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Post by CursedPanther on Jan 18, 2017 8:08:31 GMT
60 minute drive on a planet? That's going to be hella boring. Maybe if they stuck to 3 or 4 very densely visited planets, it might work. But if they want to make more than that, prepare for some lonesome cruising spots. This reminds me of something actually. Don't know how many of you here has played the racing game called The Crew by Ubisoft before, that is roughly the amount of time you need to drive from Seattle to Miami in there. However the devs had managed to put as much landmarks and variances into the game as possible so the journey itself is quite enjoyable. Can't say the same for some lonely drive on a space rock though.
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Post by clips7 on Jan 18, 2017 8:15:23 GMT
50 minutes seems a bit extreme, but maybe it's all story related instead of it being side-missions. If these segments are part of the main quest, then hopefully these planets will be plush with linear main storyline plot points aligned with side-missions. i'd be on board with that.
Spending time on each planet we explore 30-40 min would make sense being that the whole narrative behind Andromeda is exploration. We are not fighting or preparing for an enemy on the level of the Reapers or Collectors. I'm sure at some point there will be a grand scheme we will have to stop and get involved in, but i don't see them having us explore wide open barren or visually impressive landscapes with us wandering around with nothing to do except admiring the scenery.
I think some planets will be like how some exploration was handled in ME2, whereas you landed on this planet for that small mission or you received an "SOS" and completed that small mission there.....all other planets might be full scaled major plot-point planets to drive the narrative and storyline along.
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Post by PillarBiter on Jan 18, 2017 9:09:27 GMT
60 minute drive on a planet? That's going to be hella boring. Maybe if they stuck to 3 or 4 very densely visited planets, it might work. But if they want to make more than that, prepare for some lonesome cruising spots. This reminds me of something actually. Don't know how many of you here has played the racing game called The Crew by Ubisoft before, that is roughly the amount of time you need to drive from Seattle to Miami in there. However the devs had managed to put as much landmarks and variances into the game as possible so the journey itself is quite enjoyable. Can't say the same for some lonely drive on a space rock though. Yeha, this also reminds me of FFXV. You had to drive around a lot there, and there was plenty to see or hear during your trip... the first time. However, since you have a million sidequests, you're going to be travelling along the same road a lot. In the end, I always used fast travel. Thing is... if you're designing an open environment like that, you need to think about critical player paths. If you have three quests, but each quest has you going from one side of the map to the other, that's boring. Design the quest to either use different paths so you see didfferent things, or design them in one central area, and have each of the areas be at another location of the map. Anywho, I always feel these types of things are logical and game makers have that figured out, but ... not always. It's the evrlasting curse of open worlds. Not every game should have this and it's an annoying trend.
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Post by malanek on Jan 18, 2017 9:47:27 GMT
If it takes even the lower end that was stated, 30 minutes, to simply drive across a planets map that worries me a lot. I'm not interested in ME for a driving simulator, I am pretty sure the driving part is something I will just have to endure to get to the story and the more interesting gameplay. So yeah, I don't want to spend even 5 hours in total simply driving. I'm assuming that time doesn't include all the missions and getting out on foot. In that case the missions would be really short.
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Post by CursedPanther on Jan 18, 2017 9:57:08 GMT
This reminds me of something actually. Don't know how many of you here has played the racing game called The Crew by Ubisoft before, that is roughly the amount of time you need to drive from Seattle to Miami in there. However the devs had managed to put as much landmarks and variances into the game as possible so the journey itself is quite enjoyable. Can't say the same for some lonely drive on a space rock though. Yeha, this also reminds me of FFXV. You had to drive around a lot there, and there was plenty to see or hear during your trip... the first time. However, since you have a million sidequests, you're going to be travelling along the same road a lot. In the end, I always used fast travel. Thing is... if you're designing an open environment like that, you need to think about critical player paths. If you have three quests, but each quest has you going from one side of the map to the other, that's boring. Design the quest to either use different paths so you see didfferent things, or design them in one central area, and have each of the areas be at another location of the map. Anywho, I always feel these types of things are logical and game makers have that figured out, but ... not always. It's the evrlasting curse of open worlds. Not every game should have this and it's an annoying trend. Oh no no, the 'driving' is indeed atrocious in FFXV if you can even call that driving, more like gliding through a pre-programmed set of rails. I can assure you though The Crew is NOTHING like that. The devs have actually created quite a realistic replica of the entire USA in that game and you're free to travel to 99% of the open world with no loading screen, but I guess it doesn't mean much if you aren't from the States, or aren't into driving a car in general. But yeah I get your point and that is probably the best spaced out design for open world games.
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Post by ApocAlypsE on Jan 18, 2017 10:29:53 GMT
ME1 fetch quests weren't intrusive as DAI though and were less of a hassle to complete. Agreed. I didn't do a lot of DA:I fetch quests. Shards or finishing those wall mosaics. Didn't even care enough to do it because, other than lore, I had no idea what they were about. ME codeces blinked at me so I was more likely to read them. DA:I codeces weren't as intrusive and I skipped more of them. If shards and tiles were useful, I wouldn't even know. I did go out of my way to complete the admittedly limited number of fetch quests in ME1 (especially after I heard some of that stuff was at least mentioned in later games) but not so with DA:I. Too boring and annoying. Having them on the top of pretty much unreachable rocks made sure I didn't bother. Putting them there said to me "they're really not that important". You didn't really miss much. I ignored the mosaic pieces for the most part, and I've heard the reward is a lore dump and a bunch of experience. The shards are an attempt by Bioware to make a 3rd person Super Mario game, you can imagine how that went.
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