Queen_Angel
N2
No one can hide from my sights
Games: Mass Effect Trilogy
Posts: 125 Likes: 187
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Queen_Angel
No one can hide from my sights
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alluringmystique
Mass Effect Trilogy
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Post by Queen_Angel on Sept 10, 2016 20:57:41 GMT
Yea i feel you. Imo I didnt think Mass Effect 1's system was all that bad Let me guess, you used the Lorik Qui'in glitch? Idk what that is but alls i did was level up my paragon/renegade skill tree as the first thing to max out. It opened up dialogue and made it easier to gain paragon renegade points. Mass Effect 2 didnt have a skill tree like Mass Effect 1 did for dialogue. It had a similar tree but the only thing it did was give you more points in your renegade/paragon bars. Dialogue opened up depending on the amount of points you had in the para/rene bar. Unlike Mass Effect 1 was dependant on the skill tree and not the para/rene points bar as much. In Mas Effect 2 if you went through the game doing some renegade things and some paragon things even if you have the tree fully levelled up you were still unable to resolve major conflicts. So in a way in kind of forced you to be all paragon or all renegade on your first playthrough just so you can have enough points to solve conflicts where as MAss Effect 1 was more dependent on if you put skill points into your para or rene skill tree. Atleast that was my experience. For a better explanation. Mass Effect 1 if you level up para and rene in the skill tree it opened up alot of dialogue for you in both renegade and paragon depending on what you levelled up. The paragon/renegade bar wasnt too much of a factor. It was just there to show how paragon or renegade you were. But Mass Effect 2 you can have the skill tree fully levelled but dialogue options were dependent on the renegade/paragon point bar and not the skill tree making you feel like you need to be fully para or fully rene just to have enough points to solve conflicts What made it worse is that in Mass Efect 2 its pointless to level up paragon and renegade in the skill tree unless youve already made enough para/rene choices because it multiplied based upon the amount of points you had in your rene/para bar. Mass Effect 1 wasnt so dependent on the bars just the skill tree
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Post by straykat on Sept 10, 2016 21:05:06 GMT
They both reflect aspects of roleplaying well, I think. Just a different route. One you invest points, the other reflects past choices.
And you don't need to resolve everything that way anyways. It's supposed to be a reward for strong investment. Not a default feature, like some seem to want out of ME2.
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Post by Deleted on Sept 10, 2016 21:16:04 GMT
They both reflect aspects of roleplaying well, I think. Just a different route. One you invest points, the other reflects past choices. And you don't need to resolve everything that way anyways. It's supposed to be a reward for strong investment. Not a default feature, like some seem to want out of ME2. Well said!
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Post by Deleted on Sept 10, 2016 22:10:49 GMT
Yea i feel you. Imo I didnt think Mass Effect 1's system was all that bad Let me guess, you used the Lorik Qui'in glitch? It's not necessary to use the Lorik Qui'in glitch. If you're playing a NG+ game, the points you invested in Charm or Intimidate carry over, so any dialogue options that require those higher levels of Charm or Intimidate points are available from the beginning. The only thing really that matters about your paragon/renegade score is unlocking the two allignment-based missions. You can even unlock both of them without using the glitch... but that requires starting with one of the backgrounds that gives a full 20 points and then maximizing all the other points and splitting them pretty evenly between paragon and renegade. If done correctly, the second allignment based missions will generally unlock as you are on your way to Ilos. Since neither allignment mission really has any bearing on either ME2 or ME3 events, it's not a big deal even if you don't get one or the other to unlock.
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Post by straykat on Sept 10, 2016 22:12:44 GMT
Let me guess, you used the Lorik Qui'in glitch? It's not necessary to use the Lorik Qui'in glitch. If you're playing a NG+ game, the points you invested in Charm or Intimidate carry over, so any dialogue options that require those higher levels of Charm or Intimidate points are available from the beginning. The only think really that matters about your paragon/renegade score is unlocking the two allignment-based missions. You can even unlock both of them without using the glitch... but that requires starting with one of the backgrounds that gives a full 20 points and then maximizing all the other points and splitting them pretty evenly between paragon and renegade. If done correctly, the second allignment based missions will generally unlock as you are on your way to Ilos. Since neither allignment mission really has any bearing on either ME2 or ME3 events, it's not a big deal even if you don't get one or the other to unlock. Yeah, after a point, you don't have to invest anything. Although I guess playing that many times is an investment in itself.
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lordtemplar
N1
lurking since 2012
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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lordtemplar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by lordtemplar on Sept 11, 2016 2:05:40 GMT
The absence of paragon/renegade will of course be either good or bad dependent solely on the quality of the system that replaces it, however I just wanted to say I was a fan of ME1 and ME2's way of handling it. Having them tracked separately enables a sense of consequence to the way you talk and interact with people beyond just the simple choose outcome A or outcome B and it was totally possible in both games to get max paragon and renegade. In contrast ME3's reputation system was just as degrading to the sense morality and consequence as the war asset system, it didnt matter if you had a reputation for also being a complete pacifist and always avoiding human suffering if you suddenly wanted to threaten someone they treated it like you were attila the hun, coz reputation.
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swagmaster97
N3
Isn't Bioware just the greatest??
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Isn't Bioware just the greatest??
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Post by swagmaster97 on Nov 16, 2016 0:39:16 GMT
Sorry if this has already been asked/answered but...
I was pondering how I would roleplay my first character when suddenly it occurred to me that ME:A may not include the ability to crack terrible jokes and one-liners!
I know some people though humorous Hawke from DA:II was silly (who jokes in tense circumstances like this?) but I personally loved it.
I read that Bioware is heading in a lighter/more humorous direction with their new game. Classically, the "Humerous" Dialogue option was a Dragon Age thing, while the middle of the tree in Mass Effect was generally the boring/neutral option.
I want to try to play as a cynical clown with a sarcastic streak and a heart of gold (so basically my Fallout 4 character/my Hawke/Nathan Drake from Uncharted).
So err... has anyone heard anything pertaining to this subject? Can I choose to be a combat trained comedian? Or am I stuck with choosing between "GOOD/BORING/A JERK???"
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KirkyX
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by KirkyX on Nov 16, 2016 1:02:56 GMT
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Post by themikefest on Nov 16, 2016 1:07:04 GMT
I wouldn't mind Ryder having dialogue and a scene like Hawke in DA2
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Post by dalinne on Nov 16, 2016 1:14:29 GMT
Definitely we new sarcastic and irreverent lines as iHawk
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Post by LFS on Nov 16, 2016 1:27:21 GMT
A fully sarcastic Hawke was an interesting novelty, but I do generally try to be a little more nuanced and a little less... uh... insane. As long as there's a good mix, I'll be happy.
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TheChosenOne
N2
“I am a Jedi. I’m one with the Force, and the Force will guide me.”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
PSN: Jedi_Knight_Amin
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TheChosenOne
“I am a Jedi. I’m one with the Force, and the Force will guide me.”
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Post by TheChosenOne on Nov 16, 2016 1:37:35 GMT
Humorous Hawke was the GOAT
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xassantex
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
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Post by xassantex on Nov 16, 2016 2:04:10 GMT
but sadly you'll always be playing somebody else's sarcasm. Only the writers have had the satisfaction of shaping the characters according to their own sarcastic leanings. But, if there are many levels of sarcastic in the choices , with a given combination of those you could shape up some more unique character. We'll see.
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swagmaster97
N3
Isn't Bioware just the greatest??
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by swagmaster97 on Nov 16, 2016 6:34:38 GMT
Thanks a bunch! Although mildly dissapointed, I suppose it is more realistic that snark and witty comments are not ALWAYS applicable; but I am glad that it will probably be included.
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on Nov 16, 2016 9:40:09 GMT
Andromeda definitely needs some snark. Does not need to be Hawke level ridiculous (although it was funny as hell) but maybe Dorian style? Dorian made me realize just how much I NEED a companion to laugh and flirt with in an affectionate sort of way. FemQuizzie/Dorian is the best thing that ever happened in gaming. Also Morrigan and Alistair were glorious. I've always shipped them. They had something going on there underneath all that "contempt". I loved it.
So yes, I need Ryder to be funny. Pretty please?
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Post by Pounce de León on Nov 16, 2016 10:23:47 GMT
Bioware are not really bad with humour. I fully expect, no demand, to have a fair time of smiling and laughing.
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Ashii6
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Ash_XN7
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Ashii6 on Nov 16, 2016 10:36:11 GMT
I sure hope that Ryder won't have stick up her/his ass like Shepard. Don't get me wrong, I like Shep, but I think that Snarky Hawke was way superior. She's my fav protag in all BioWare games to this day.
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Post by javeart on Nov 16, 2016 11:26:51 GMT
I'm still catching up with news about andromeda, and i haven't heard about it being more light and humourus and I really really love that... I'd have loved too having the option of playing a Ryder that would be a little like sarcastic Hawke, I'm still a hardcore Shepard fan, but for a character that I've only played in one installment I'm surprised how fond I'm of her... But, well, what's important for me it's that there's a good dose in humour in the game, wherever it comes from
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Post by Deleted on Nov 16, 2016 12:53:19 GMT
I'd like to see that. BioWare usually does well with funny one-liners. Would be nice to have a SWTOR smuggler "voice" as an option. Well, imo.
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Post by Link"Guess"ski on Dec 2, 2016 5:02:51 GMT
The new TGA video showed us a glimpse of the new dialogue systems from the good old Wheel which now has DA:I-styled tone icons, 4 of them and the one we see has the "confusion swirl" head. But did you notice this? This is what Mac Walters has previously referred to as "Narrative actions", which are prompts, much like the interrupts that show up with a clear timer and a specific word this time rather than the ambiguous red or blue triggers, so you can better think whether to use them or not. And when you select it, sis here does a nicely animated disarming
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Post by SofNascimento on Dec 2, 2016 5:04:41 GMT
This dialogue looked really nice, more or less what I hoped to see, minus some weird facial animations.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Dec 2, 2016 5:08:08 GMT
I liked what was shown in this department, Expecially four options in a single dialogue. Hopefully most dialogues will have that many options (obviously not considering the investigate option).
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Post by Link"Guess"ski on Dec 2, 2016 5:08:38 GMT
This dialogue looked really nice, more or less what I hoped to see, minus some weird facial animations. Yeeeaaah, they should probably look into that and maybe take it for another iteration. Ryder's face looks oddly wide whenever she talks and she sorta gets the "cringe-face" as if she's retracting her neck a little bit. It looks off, that's what it does and it should be changed unless they're ready to get a lot of bad review bulletpoints. I don't think critics will let this kind of thing pass even.
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Post by Link"Guess"ski on Dec 2, 2016 5:11:58 GMT
I liked what was shown in this department, Expecially four options in a single dialogue. Hopefully most dialogues will have that many options (obviously not considering the investigate option). On the flipside, Ryder talked A LOT during gameplay in this footage, and I'm having the feeling that it's ME3-esque autodialogue but slightly less maybe and then whenever we get choices we at least get a good bunch to choose from to feel like part of the world. Patrick Weekes said the autodialogue in ME3 was a design choice due to bigger cinematic moments amongst other things. Mac pushed personally for Action Mode (he designed its principles) and well, he's creative director on this, so go figure. It's "our Ryder" but it's not ours in the sense you may think, just like Shepard in ME3. I honestly don't mind this if they're going for authored characters where the personalities are predefined but we shape their choices and actions from a set of rational decisions. I'll always miss making my own character personality whenever it's not there, but given that we have two characters to play as over two playtrhoughs I wouldn't mind a bigger differentiation between male and female and then making choices based on... well, choices, rather than character for this particular game. I'm sure the next Dragon Age will let us pick our own player-authored character again. EDIT: Sorry, I must stop double-posting myself so often.
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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absafraginlootly
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Post by Absafraginlootly on Dec 2, 2016 6:47:03 GMT
I wonder which of the four dialogue types are which.
I'm guessing the selected one with a head symbol is Head. 'Get over yourself' is probably Casual.
Not sure about Heart and Professional. Heart could be 'None of your business' if the following line is angry/emotional, but it could also be 'I'll be honest with you' if that line is meant to be kind/heartfelt/honest. Similarly which of those lines is professional depends very much on what follows.
Darn paraphrases.
Edit: Big fan of the new Narrative Actions. So much better to know what the action is before taking it.
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