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Post by Hanako Ikezawa on Dec 2, 2016 21:22:55 GMT
I liked what was shown in this department, Expecially four options in a single dialogue. Hopefully most dialogues will have that many options (obviously not considering the investigate option). On the flipside, Ryder talked A LOT during gameplay in this footage, and I'm having the feeling that it's ME3-esque autodialogue but slightly less maybe and then whenever we get choices we at least get a good bunch to choose from to feel like part of the world. Patrick Weekes said the autodialogue in ME3 was a design choice due to bigger cinematic moments amongst other things. Mac pushed personally for Action Mode (he designed its principles) and well, he's creative director on this, so go figure. It's "our Ryder" but it's not ours in the sense you may think, just like Shepard in ME3. I honestly don't mind this if they're going for authored characters where the personalities are predefined but we shape their choices and actions from a set of rational decisions. I'll always miss making my own character personality whenever it's not there, but given that we have two characters to play as over two playtrhoughs I wouldn't mind a bigger differentiation between male and female and then making choices based on... well, choices, rather than character for this particular game. I'm sure the next Dragon Age will let us pick our own player-authored character again. EDIT: Sorry, I must stop double-posting myself so often. Please no. I don't want them doing that with yet another protagonist. They did that with Hawke and ruined them, and they did that with Shepard and ruined them. My Hawke and Shepard anyway. I already can't make my Ryder look how I want, and I don't want them to not have the personality I want either. Also I really hope they don't make the game really different depending on if you pick Scott or Sarah.
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Post by colfoley on Dec 2, 2016 21:54:53 GMT
On the flipside, Ryder talked A LOT during gameplay in this footage, and I'm having the feeling that it's ME3-esque autodialogue but slightly less maybe and then whenever we get choices we at least get a good bunch to choose from to feel like part of the world. Patrick Weekes said the autodialogue in ME3 was a design choice due to bigger cinematic moments amongst other things. Mac pushed personally for Action Mode (he designed its principles) and well, he's creative director on this, so go figure. It's "our Ryder" but it's not ours in the sense you may think, just like Shepard in ME3. I honestly don't mind this if they're going for authored characters where the personalities are predefined but we shape their choices and actions from a set of rational decisions. I'll always miss making my own character personality whenever it's not there, but given that we have two characters to play as over two playtrhoughs I wouldn't mind a bigger differentiation between male and female and then making choices based on... well, choices, rather than character for this particular game. I'm sure the next Dragon Age will let us pick our own player-authored character again. EDIT: Sorry, I must stop double-posting myself so often. Please no. I don't want them doing that with yet another protagonist. They did that with Hawke and ruined them, and they did that with Shepard and ruined them. My Hawke and Shepard anyway. I already can't make my Ryder look how I want, and I don't want them to not have the personality I want either. Also I really hope they don't make the game really different depending on if you pick Scott or Sarah. ow do you know that you can't make ryder look how you want?
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Post by Hanako Ikezawa on Dec 2, 2016 21:58:20 GMT
Please no. I don't want them doing that with yet another protagonist. They did that with Hawke and ruined them, and they did that with Shepard and ruined them. My Hawke and Shepard anyway. I already can't make my Ryder look how I want, and I don't want them to not have the personality I want either. Also I really hope they don't make the game really different depending on if you pick Scott or Sarah. ow do you know that you can't make ryder look how you want? Because the body is not the one I had in mind and it is almost certain that there won't be body customization since already we can see characters sharing body models.
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Post by colfoley on Dec 2, 2016 22:02:56 GMT
ow do you know that you can't make ryder look how you want? Because the body is not the one I had in mind and it is almost certain that there won't be body customization since already we can see characters sharing body models. Ah. Body customization has never been in a bioware game though so until it is I'm really not going to miss it.
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Post by Hanako Ikezawa on Dec 2, 2016 22:05:16 GMT
Because the body is not the one I had in mind and it is almost certain that there won't be body customization since already we can see characters sharing body models. Ah. Body customization has never been in a bioware game though so until it is I'm really not going to miss it. Yes it has. They have it in SWTOR and were going to have it in DAI until they went with race selection instead.
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Post by colfoley on Dec 2, 2016 22:15:50 GMT
Ah. Body customization has never been in a bioware game though so until it is I'm really not going to miss it. Yes it has. They have it in SWTOR and were going to have it in DAI until they went with race selection instead. oh that's right i forgot about TOR. Mind you that system was kind of silly in its implimentation. The poor mans body slider.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
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Post by Atemporal Vanguardian-Debugger on Dec 3, 2016 3:34:21 GMT
To be honest, I've always had difficulties to interpret what some of the dialogue icons mean, but maybe it's just me. Like this one, the spiral inside the head. I would interpret it to be "confused". But it's not, I guess? I'm guessing since the conversation is parted into four options: head, heart, professional and casual, this icon would mean head. But even to me it looks more "confused". There are actually SIX option choices. If you take the range of the highlighted color. Not to mention the segmentations.
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Post by Link"Guess"ski on Dec 3, 2016 3:48:48 GMT
On the flipside, Ryder talked A LOT during gameplay in this footage, and I'm having the feeling that it's ME3-esque autodialogue but slightly less maybe and then whenever we get choices we at least get a good bunch to choose from to feel like part of the world. Patrick Weekes said the autodialogue in ME3 was a design choice due to bigger cinematic moments amongst other things. Mac pushed personally for Action Mode (he designed its principles) and well, he's creative director on this, so go figure. It's "our Ryder" but it's not ours in the sense you may think, just like Shepard in ME3. I honestly don't mind this if they're going for authored characters where the personalities are predefined but we shape their choices and actions from a set of rational decisions. I'll always miss making my own character personality whenever it's not there, but given that we have two characters to play as over two playtrhoughs I wouldn't mind a bigger differentiation between male and female and then making choices based on... well, choices, rather than character for this particular game. I'm sure the next Dragon Age will let us pick our own player-authored character again. EDIT: Sorry, I must stop double-posting myself so often. the thing of the matter is from an rpg perspective most of the auto dialogue in previous games, me 3 or dai was random bookkeeping stuff,or typical filler to get us to the next stuff. Not stuff That really shapes character. Granted there were a few exceptions. In ME3 it clearly isn't. Shepard's automatic lines are stuff like in the intro "I'm no politician, Anderson!" and "This isn't about strategy or tactics, this is about survival!". Stuff like "[The council will have to listen] it'll be a hell of a short war if they don't." To me those, only a few but nonetheless examples, are moments when the game decides Shepard's personality for you. In DA2 and ME3 and DA:I the autodialogue is just the in-between stuff to move the story along to the next dialogue wheels, but in ME3 BioWare has written about 50% of Shepard's characterization for you and what pissed me the most off was that he would automatically choose blunt or renegade-like lines by default a lot of the time.
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Post by colfoley on Dec 3, 2016 3:52:36 GMT
the thing of the matter is from an rpg perspective most of the auto dialogue in previous games, me 3 or dai was random bookkeeping stuff,or typical filler to get us to the next stuff. Not stuff That really shapes character. Granted there were a few exceptions. In ME3 it clearly isn't. Shepard's automatic lines are stuff like in the intro "I'm no politician, Anderson!" and "This isn't about strategy or tactics, this is about survival!". Stuff like "[The council will have to listen] it'll be a hell of a short war if they don't." To me those, only a few but nonetheless examples, are moments when the game decides Shepard's personality for you. In DA2 and ME3 and DA:I the autodialogue is just the in-between stuff to move the story along to the next dialogue wheels, but in ME3 BioWare has written about 50% of Shepard's characterization for you and what pissed me the most off was that he would automatically choose blunt or renegade-like lines by default a lot of the time. Kind of funny though because the one that got me honked off was when Shepard broke down in tears when Thessia fell. One of my Shepard's, the renegade jerk, would have laughed, the other one would have probaby shrugged her shoulders. Abigail never especially liked the Asari.
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Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Dec 3, 2016 14:25:36 GMT
This dialogue looked really nice, more or less what I hoped to see, minus some weird facial animations. Yeeeaaah, they should probably look into that and maybe take it for another iteration. Ryder's face looks oddly wide whenever she talks and she sorta gets the "cringe-face" as if she's retracting her neck a little bit. It looks off, that's what it does and it should be changed unless they're ready to get a lot of bad review bulletpoints. I don't think critics will let this kind of thing pass even. That could be uncanny valley syndrome a bit...which might be problematic.
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Post by warbaby2 on Dec 3, 2016 14:34:52 GMT
Yeeeaaah, they should probably look into that and maybe take it for another iteration. Ryder's face looks oddly wide whenever she talks and she sorta gets the "cringe-face" as if she's retracting her neck a little bit. It looks off, that's what it does and it should be changed unless they're ready to get a lot of bad review bulletpoints. I don't think critics will let this kind of thing pass even. That could be uncanny valley syndrome a bit...which might be problematic. Yes and no... the face does look somewhat real, but the "smug smile neutral face" does not look natural.
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Post by Deleted on Dec 5, 2016 0:33:37 GMT
And when you select it, sis here does a nicely animated disarming Nicely animated is the last thing I would call it. No kidding. Sleeping Dogs had a better animation than this.
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Post by garrusfan1 on Dec 5, 2016 0:44:19 GMT
Ugh that is the creepiest looking face I have seen in video games in a long time
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Dec 5, 2016 0:52:02 GMT
... I hope there's an option to have conversations with helmets on... I'd like that in general. In any case I hope what shinobi said on Gaf on Sara being behind compared to Scott in animation turns out to be true.
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Post by Link"Guess"ski on Dec 5, 2016 0:52:44 GMT
Ugh that is the creepiest looking face I have seen in video games in a long time
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Post by Link"Guess"ski on Dec 5, 2016 0:54:40 GMT
... I hope there's an option to have conversations with helmets on... I'd like that in general. In any case I hope what shinobi said on Gaf on Sara being behind compared to Scott in animation turns out to be true. I asked Mac on Twitter about helmet on/off support and he was evasive. I could see them import the system from DA:I considering they can easily share systems across games when the engine is the same, but i really hope they tweak it so we can have helmets on in cutscenes outside of space-scenes where it needs to be that way.
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Post by warbaby2 on Dec 5, 2016 0:59:22 GMT
I'd like that in general. In any case I hope what shinobi said on Gaf on Sara being behind compared to Scott in animation turns out to be true. I asked Mac on Twitter about helmet on/off support and he was evasive. I could see them import the system from DA:I considering they can easily share systems across games when the engine is the same, but i really hope they tweak it so we can have helmets on in cutscenes outside of space-scenes where it needs to be that way. Hah, figures... "We made this incredible facial animations, and now you HAVE to see them!"
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Post by Link"Guess"ski on Dec 5, 2016 1:11:27 GMT
I don't think it's that. I think right now they're using helmets in the trailers to hide a lack of facial animation just like DA:I until the game is finished and we can't even wear helmets in cutscenes because it was never meant to be that way.
But I'm sure it'll have it somehow. They can't show space-scenes with no helmets, and if they can't get it to work it's not because of memory limitations, it's not because it was technically impossible, it's because they'd be too sloppy to make a priority out of it at any point during development.
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Post by themikefest on Dec 5, 2016 1:16:38 GMT
Kind of funny though because the one that got me honked off was when Shepard broke down in tears when Thessia fell. One of my Shepard's, the renegade jerk, would have laughed, the other one would have probaby shrugged her shoulders. Abigail never especially liked the Asari. Yep. All my Shepard's I played never cared about the Thessia planet nor did any of my Shepard's care about the asari. I wanted my Shepard to laugh at Joker's joke. My Shepard also wanted to throw the asari off the ship for getting in Javik's face for no reason.
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theflyingzamboni
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Sorry, my face is tired from dealing with... everything.
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Post by theflyingzamboni on Dec 5, 2016 1:27:18 GMT
Not to say the facial animations don't look a bit wonky, but freeze on the right frame and even real people dip into the uncanny valley.
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Post by colfoley on Dec 5, 2016 1:35:55 GMT
Kind of funny though because the one that got me honked off was when Shepard broke down in tears when Thessia fell. One of my Shepard's, the renegade jerk, would have laughed, the other one would have probaby shrugged her shoulders. Abigail never especially liked the Asari. Yep. All my Shepard's I played never cared about the Thessia planet nor did any of my Shepard's care about the asari. I wanted my Shepard to laugh at Joker's joke. My Shepard also wanted to throw the asari off the ship for getting in Javik's face for no reason. you mean liara?
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Post by themikefest on Dec 5, 2016 2:50:06 GMT
She had no reason for that. Javik had nothing to do with what happened. I would do the same to Tali and Jack in ME2 for confronting Legion and Miranda. I like to have that option in MEA, if something like that happens
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Post by derrame on Dec 5, 2016 5:36:44 GMT
this mechanis look reat, a combination from DA:I and ME2 and 3, no paragon /renegad, but new actions to interrupt
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Post by KaiserShep on Dec 5, 2016 6:21:16 GMT
She had no reason for that. Javik had nothing to do with what happened. I would do the same to Tali and Jack in ME2 for confronting Legion and Miranda. I like to have that option in MEA, if something like that happens I'm a bit surprised about the Legion part. In Tali's place, I wouldn't want Legion sending any information to the geth whatsoever, and honestly, I probably wouldn't in Shepard's shoes either, especially considering that Legion was taking upon itself to send out information without letting anyone know first, to a faction no one in the galaxy has any reason to trust. Unfiltered information from Legion did pose the real risk of the geth deciding to assault the quarians, in which case Tali would be justified in destroying it.
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commandercryptarch
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: DFMelancholine
XBL Gamertag: dfmelancholine
PSN: DFMelancholine
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Post by commandercryptarch on Dec 5, 2016 12:49:59 GMT
Not a fan of the auto-stuff. I want at least to be able to know, as a player, what my character might say with each selection. I don't want it to resemble ME3 , where I chose something and Shepard went on about something else. Yes give us a 3 word summary but at least make it somewhat accurate.
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