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Post by anehforaneh on Jan 27, 2017 20:44:02 GMT
I see some real problems with what you're calling the modern variation of the term. I see the implication of having to "actually believe" something that I know is a fiction is an oxymoron to say the least... and I am just unwilling to suspend my disbelief in that statement. Bah! You knew what I meant. I didn't mean you force yourself it believing the fiction was true... just that you could believe it was. Wise guy.
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Post by anehforaneh on Jan 27, 2017 20:53:46 GMT
Even in-universe very little of the Milky Way was explored. There was a codex entry in ME3 that stated the Council only has explored 1% of the galaxy, or something to that effect. I'm fine with the move to Andromeda, but it was obviously done for no other reason than to avoid having to deal with the endings to ME3. There's plenty of room for additional stories after ME:A in either the Milky Way or Andromeda, without needing to keep shifting the setting to new galaxies. 100% agree with this statement. I didn't mean to sound like I was refuting that claim. But because of the dynamics of the ending, continuing the story in the Milky Way would require concessions that would alieniate a number of fans, no matter which way they went with it. That's why I think it best they just left it behind... Actually, now that I hear myself, I guess they did sort of paint themselves in a corner... :shame:
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Post by dmc1001 on Jan 28, 2017 2:57:26 GMT
... forging for new food. Which could easily be months before they find food that wasn't toxic to them. Even worse for Turian or Quarian who can't even eat the same food as Asari, Human or Salarian. This was actually grossly exaggerated in the game. Humans consume so many dextro-based foods everyday without any issue. Turians and quarians should likewise have issue eating levo-based foods. It is the one bit of lore I wish they would just retcon, because unlike all the technobabble, this one has real world science behind it. Tali ate levo-based food at the party in Anderson's apartment. I can buy that quarians have more difficulty because of their immo-deficiency issues. She took antibiotics (or something like that) and was just fine. Also, just found someone refuting the levo-dextro thing saying that many of our processed foods are dextro. We generally say that processed foods are not good for us but we can still survive on them. So, yeah, maybe time to retcon the error.
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Post by Deleted on Jan 28, 2017 15:03:35 GMT
I see some real problems with what you're calling the modern variation of the term. I see the implication of having to "actually believe" something that I know is a fiction is an oxymoron to say the least... and I am just unwilling to suspend my disbelief in that statement. Bah! You knew what I meant. I didn't mean you force yourself it believing the fiction was true... just that you could believe it was. Wise guy. I know, I'm a , aren't I. On a more serious note, I think the term (no matter which variation is used) does imply some onus on the performer, writers, etc.) to make their performances as believable as possible since they want the highest percentage of their audience as possible to be willing to suspend their disbelief and just go along with it... but no one in the audience has to actually believe in the performance in order to choose to suspend their disbelief. However, any magician wouldn't be considered to be a "good magician" if they made all their tricks completely obvious to the audience just to satisfy the audience's craving for logic. At any rate... we have gone way off topic here, so back to the topic: One reason I think that people seem to prefer that the Destroy ending be canon (if Bioware were to pick a canon ending... and they shouldn't, IMO) is that it is what Shepard and the Alliance set out to do from the outset. In my mind, it makes it the pseudo-default ending... i.e. the ending we would have been given if there were only one possible ending to the game. In ME1, both Saren and Sovereign were destroyed... no choice about that was given to the player. In ME2, similarly, the Collectors themselves were destroyed... although we could choose to just irradiate the base, we still were offered no option to save the Collectors. In ME3, Bioware tried to offer us a choice to save the enemy... and that notion just fell flat with their audience.
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Post by anehforaneh on Jan 28, 2017 16:04:26 GMT
Right... back on topic...
I agree the Destroy option is probably most popular because it follows the narrative of the trilogy the closest. If it weren't for the fact that it also destroys the geth and all functional AIs then I would argue that Destroy is by far the best option, hands down.
Not to derail the thread again, but I made an argument in another section about how "preserving" cycles is fruitless since every race essentially hits a plateau technologically; there is nothing new to be gained from the Reapers' vast knowledge (as presented by Synthesis). Furthermore, using the Reapers as a galactic peacekeeper (through Control) effectively sets up an Orwellian police state where the surviving races would fear any innovation because the Reapers might crush you.
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Post by anehforaneh on Jan 28, 2017 16:19:07 GMT
Touching back upon Synthesis...
The only thing resolved is the misunderstanding between synthetics and organics. It does nothing to address the concerns of megalomaniacal races like the Krogan, or the deeply rooted culture of slavery the batarians espouse, or any other geo-political or socio-economical issue that may arise.
Assume perhaps the Reapers, now fully cognizant and self aware, decide the universe should belong to them. Which race is going to impose them? It would be Reaper Invasion all over again, and the Green Choice was all for nought.
Destroy addresses the issue (any issue) with the Reapers and gives control back to the protagonistic races.
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Post by dmc1001 on Jan 28, 2017 16:22:34 GMT
Right... back on topic... I agree the Destroy option is probably most popular because it follows the narrative of the trilogy the closest. If it weren't for the fact that it also destroys the geth and all functional AIs then I would argue that Destroy is by far the best option, hands down. This is how I see it as well. The mission was to destroy the Reapers. If you bring up TIM's control idea to Hackett he outright tells you that destroying them is what you're meant to do. That's my job. Like themikefest said, BioWare put a gun in your hand for a reason on the Citadel, and that reason is to shoot the tubes. Ultimately, I do have issues with other options. I think we talked Synthesis to death so I'll ignore that. I agree that Control is an Orwellian overlord style approach. Fear of reprisals and we know damn well that Reapers can take us out. The only way around that would be to adopt Reaper tech into ships and planetary defense cannons. Imagine the Reaper beams coming from a ship or using the material from the Reaper shells to build ship hulls. My main fear is indoctrination. We know from ME2 that indoctrination happens with Reapers EVEN WHEN THEY'RE DEAD. That means it's kind of an autonomic function rather than self-willed. Therefore, this could take the Orwellian concept to a whole new level. People around Reapers and Reaper tech could be indoctrinated to obey Shepard without it even being intentional. Bye-bye to free will. Now, I doubt that's what BioWare was going for but it's a possible way to extrapolate based on what we know about Reaper tech. The one and only reason I find Control to be okay is because I think the Leviathan are definitely going to try to take control of the galaxy again. Reapers would prevent that from happening. If we ever do get a new MW-based ME game, I'd love to see the threat be the Leviathan. I don't think Synthesis or Destroy would put an end to them. Even if we were "immortal" in Synthesis, there are ways people can be coerced into obedience - like massive amounts of pain or locking someone away forever.
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Post by Plague Doctor on Jan 28, 2017 18:22:39 GMT
Right... back on topic... I agree the Destroy option is probably most popular because it follows the narrative of the trilogy the closest. If it weren't for the fact that it also destroys the geth and all functional AIs then I would argue that Destroy is by far the best option, hands down. Not to derail the thread again, but I made an argument in another section about how "preserving" cycles is fruitless since every race essentially hits a plateau technologically; there is nothing new to be gained from the Reapers' vast knowledge (as presented by Synthesis). Furthermore, using the Reapers as a galactic peacekeeper (through Control) effectively sets up an Orwellian police state where the surviving races would fear any innovation because the Reapers might crush you. Yes, but wouldnt this (and the synthesis) option be much more interesting to explore in a sequel than Destroy? I just cant imagine why someone (Not you, just in general) who cries for Bioware to be innovative would want them to canonize the ending that just leads down the same old beaten path, minus the Geth.
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Post by dmc1001 on Jan 28, 2017 19:01:24 GMT
So far, whoever those people are crying for making the Destroy ending canon haven't posted here. I choose Destroy but if BioWare showed up with a MEMW game and said the canon ending was refusal I'd deal with it. Then we cut to 50,000 years forward when the next cycle discovers the Citadel AND Liara's beacons. They immediately build the Crucible and wipe out the Reapers the minute the arrive. Happy ending.
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Post by anehforaneh on Jan 28, 2017 20:10:46 GMT
Yes, but wouldnt this (and the synthesis) option be much more interesting to explore in a sequel than Destroy? In what way? Because it'd be interesting to watch Bioware stumble around this concept of a "new DNA" and how it would affect lives. "Yea, can I get a bacon cheeseburger with extra motor oil?" But I don't know what sort of conflict you can put in play that couldn't be presented in a post-Destroy galaxy. Why would that rule out innovation? There are whole sections of the galaxy that aren't even explored. There is plenty to insert into such a game.
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Post by dmc1001 on Jan 28, 2017 21:19:30 GMT
To be honest, I'd imagine that after a brief period of peace we'd have much more pirate activity than ever before. The Council races would have had their fleets largely decimated and would have to spend a good chunk of their time rebuilding infrastructure. Arguments over who sits on the Council would surely be a major theme. Krogan (if the genophage is cured) would have a good argument why they deserved a seat. We'd probably have yagh in the mix since we know salarians have been uplifting them. Someone like Aria T'Loak might take advantage of the situation and start to consolidate power by taking over planets in the Terminus Systems. And, as anehforaneh said, there are lots of unexplored areas of the galaxy. Who knows what might crawl out of the woodwork once the major known races are preoccupied? Hell, even the rachni might be around and, while not be aggressive, could be seen as a threat if they opted to colonize a world that once housed a now-deceased colony from a Council race. This is all off the top of my head right now but there's plenty of interesting games that could be played based on any of the four possible endings.
Upside to Destroy? A Shepard that survived might reappear after recovering from the events on the Crucible. People would line up to follow Shepard to the gates of hell and to face any threat they encountered.
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Post by Plague Doctor on Jan 28, 2017 22:21:24 GMT
Yes, but wouldnt this (and the synthesis) option be much more interesting to explore in a sequel than Destroy? In what way? Because it'd be interesting to watch Bioware stumble around this concept of a "new DNA" and how it would affect lives. "Yea, can I get a bacon cheeseburger with extra motor oil?" But I don't know what sort of conflict you can put in play that couldn't be presented in a post-Destroy galaxy. Why would that rule out innovation? There are whole sections of the galaxy that aren't even explored. There is plenty to insert into such a game. Yes, exactly because it'd be interesting to watch Bioware stumble around the concept of "new DNA" and how it would affect lives, life, and civilization in general. But if youre not interested in that sort of thing than theres nothing anyone can do. Well just have to agree to disagree. And with the Control ending, my favoured one, we can explore the start of a 1984 style dictatorship when Reaper God Shepard goes too far in his/her wish to protect people. Both really interesting things (imo), and both things you cant do with Destroy. But again, if you arent interested in these things then thats just how it is. Agree to disagree etc.
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Post by dmc1001 on Jan 28, 2017 22:43:32 GMT
And with the Control ending, my favoured one, we can explore the start of a 1984 style dictatorship when Reaper God Shepard goes too far in his/her wish to protect people. Control ending could lead to a Shepard-Reaper/Leviathan war. Could be interesting.
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Post by anehforaneh on Jan 28, 2017 22:43:45 GMT
Yes, exactly because it'd be interesting to watch Bioware stumble around the concept of "new DNA" and how it would affect lives, life, and civilization in general. But if youre not interested in that sort of thing than theres nothing anyone can do. Well just have to agree to disagree. And with the Control ending, my favoured one, we can explore the start of a 1984 style dictatorship when Reaper God Shepard goes too far in his/her wish to protect people. Both really interesting things (imo), and both things you cant do with Destroy. But again, if you arent interested in these things then thats just how it is. Agree to disagree etc. I wasn't aware I was disagreeing with anything you said. You asked if it would be interesting... I said it would be. But that is beside the entire point of my official position: not canonizing any ending.A hypothetical setting using Synthesis sounds interesting; a hypothetical post-Destroy setting sounds interesting; a hypothetical "next cycle" game sounds interesting. But as I mentioned above, with the utopian Synthesis ending (and even Control) what adversary would you propose? It would need to be something so dire that even the Reapers couldn't swat it out of the sky. At least with Destroy any enemy faced is made more threatening by a sense of mortality.
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Post by dmc1001 on Jan 28, 2017 22:54:55 GMT
But as I mentioned above, with the utopian Synthesis ending (and even Control) what adversary would you propose? It would need to be something so dire that even the Reapers couldn't swat it out of the sky. The Leviathan are still out there and surely intending the conquer the galaxy. I don't see how Synthesis would stop them from trying. My main thing with Synthesis is that I want the Reapers dead. I love that the Crucible wave conveniently turns the husks and stuff to dust. Don't want to see them at all again. It would be like if that zombie that just ate your kid's brain now wants to have a conversation with you. No thanks.
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Post by Plague Doctor on Jan 28, 2017 23:03:08 GMT
Yes, exactly because it'd be interesting to watch Bioware stumble around the concept of "new DNA" and how it would affect lives, life, and civilization in general. But if youre not interested in that sort of thing than theres nothing anyone can do. Well just have to agree to disagree. And with the Control ending, my favoured one, we can explore the start of a 1984 style dictatorship when Reaper God Shepard goes too far in his/her wish to protect people. Both really interesting things (imo), and both things you cant do with Destroy. But again, if you arent interested in these things then thats just how it is. Agree to disagree etc. I wasn't aware I was disagreeing with anything you said. You asked if it would be interesting... I said it would be. But that is beside the entire point of my official position: not canonizing any ending.A hypothetical setting using Synthesis sounds interesting; a hypothetical post-Destroy setting sounds interesting; a hypothetical "next cycle" game sounds interesting. But as I mentioned above, with the utopian Synthesis ending (and even Control) what adversary would you propose? It would need to be something so dire that even the Reapers couldn't swat it out of the sky. At least with Destroy any enemy faced is made more threatening by a sense of mortality. Ah, i misunderstood you then. Sorry, english is not my first language - I am but a learner. I actually agree with not having a canon. I was just reading through the archived BSN prime Andromeda forum, and pretty much all the pro-canon posts called for Destroy to be canonized. Its true that that is far less pronounced here, but i saw that a lot of those people have relocated here too, so i wanted to ask. I think a post-synthesis ME should absolutely be a more small scale personal story. The interesting thing about Synthesis is how it would change everyday life, and a personal story is the best way to explore those themes. As such the villain should be mainly a threat to us and the people we care about, too small-scale for the Reapers to care. He/She should also be either directly motivated or enabled by the Synthesis change. We should also get a Husk companion, but thats beside the point. Edit: Thank you, Oh Great BSN, for finally accepting me as a Full Member! I vow to uphold thyne laws, defend thyne honor, and only occasionally shitpost! Now - Prophet of the BSN, will thou accept me as thyne humble servant? If it is thyne will - initiate me with the dance of your people! THE PROPHET HAS SPOKEN!
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Post by themikefest on Jan 29, 2017 13:51:44 GMT
Could refuse be canon?
Shortly after Shepard refuses, a shuttle shows up. Hackett sent it because he realized time wasn't on his side and he hasn't heard from Shepard. Back on the Normandy, Shepard tells holo-Hackett, not the truth, he/she couldn't find anything to get the crucible to fire. At that point, Hackett tells Shepard since the events of ME1, the Alliance and the council species have been restoring Ilos in secret. They have it up and running with plans to put x number of folks in stasis to warn the next cycle. He tells Shepard to head there.
Once on Ilos, the Normandy is powered down. The crew is put in pods to awaken at whatever time in the future.
One of the problems with the above is squadmates. The only squadmate that would/could be around, depending on the playthrough, is the edibot. So a sequel with just the platform as a squadmate wouldn't work. So why not have all the LI's, including Miranda and Jack, put in stasis to wake up whenever?
I'm not sure what story could be told doing this. Maybe encounter one of the younger species to explain to them about the reapers and what can be done to stop them. Maybe help them and other species with problems they have whether its dealing with mercenaries, pirates, slavers or whatever.
Even traveling to Earth, Palaven and Thessia could prove interesting to see what they look like. It would be interesting if, by luck, survivors are found.
I don't know.
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Post by Deleted on Jan 29, 2017 14:39:08 GMT
Could refuse be canon? Shortly after Shepard refuses, a shuttle shows up. Hackett sent it because he realized time wasn't on his side and he hasn't heard from Shepard. Back on the Normandy, Shepard tells holo-Hackett, not the truth, he/she couldn't find anything to get the crucible to fire. At that point, Hackett tells Shepard since the events of ME1, the Alliance and the council species have been restoring Ilos in secret. They have it up and running with plans to put x number of folks in stasis to warn the next cycle. He tells Shepard to head there. Once on Ilos, the Normandy is powered down. The crew is put in pods to awaken at whatever time in the future. One of the problems with the above is squadmates. The only squadmate that would/could be around, depending on the playthrough, is the edibot. So a sequel with just the platform as a squadmate wouldn't work. So why not have all the LI's, including Miranda and Jack, put in stasis to wake up whenever? I'm not sure what story could be told doing this. Maybe encounter one of the younger species to explain to them about the reapers and what can be done to stop them. Maybe help them and other species with problems they have whether its dealing with mercenaries, pirates, slavers or whatever. Even traveling to Earth, Palaven and Thessia could prove interesting to see what they look like. It would be interesting if, by luck, survivors are found. I don't know. I think Refuse is as good a canon as any of the others, with every bit as much potential to tell a good ongoing story from it. As I said, it carries on the conflict in the Milky Way with the same enemies as before (just starting from a more dire position) and that conflict could last for centuries. I like your scenario as well as a means for transporting the series to Andromeda... and potential bringing it back to the Milky Way at some point after that group that has found or developed a way to really stop the Reapers. Do I think Bioware has used it as canon, though? I don't think it's likely that they have... or at least they won't reveal it as a plan for quite a few years yet. I also don't think they'll use such a scenario to bring Shepard himself/herself forward into Andromeda. The way I see it, a good reason for Shepard to refuse to fire the Crucible is that, during the conversation with the Catalyst, he/she comes to realize that it's a trap. He/she is clearly shown as being mortally wounded before "ascending" to speak with the Catalyst... so, despite everything, I think IF a canon is chosen, it would be that Shepard dies on the station regardless (but I have been wrong before).
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Post by sgtreed24 on Jan 31, 2017 1:07:58 GMT
Because in destroy, the ultimate goal of what you set out to do in ME1 (destroy the reapers and save the galaxy) is realized and without hooking all known organics into some tie in with synthetics.
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Post by Cypher on Jan 31, 2017 1:43:42 GMT
They should combine all of the endings in some form.
Reapers destroyed, AI's achieve true life, and some asshole comes along and attempts to reconstruct and control Reapers as superweapons.
And then use all of that as a backdrop to a new species who achieves space flight in the years following the Reaper war, and then attempts to take advantage of the turmoil from rebuilding and whatnot to attempt to overtake the universe.
An invading coalition lead by the Yahg, along with the Raloi, and some other spoken of but never seen races would make for a good story.
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Post by Deleted on Jan 31, 2017 12:38:25 GMT
They should combine all of the endings in some form. Reapers destroyed, AI's achieve true life, and some asshole comes along and attempts to reconstruct and control Reapers as superweapons. And then use all of that as a backdrop to a new species who achieves space flight in the years following the Reaper war, and then attempts to take advantage of the turmoil from rebuilding and whatnot to attempt to overtake the universe. An invading coalition lead by the Yahg, along with the Raloi, and some other spoken of but never seen races would make for a good story. It's not really a combo ending though. It's just a destroy ending with some subsequent events... as predicted by the Catalyst.
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Post by Link"Guess"ski on Jan 31, 2017 13:11:48 GMT
Bah! You knew what I meant. I didn't mean you force yourself it believing the fiction was true... just that you could believe it was. Wise guy. I know, I'm a , aren't I. On a more serious note, I think the term (no matter which variation is used) does imply some onus on the performer, writers, etc.) to make their performances as believable as possible since they want the highest percentage of their audience as possible to be willing to suspend their disbelief and just go along with it... but no one in the audience has to actually believe in the performance in order to choose to suspend their disbelief. However, any magician wouldn't be considered to be a "good magician" if they made all their tricks completely obvious to the audience just to satisfy the audience's craving for logic. At any rate... we have gone way off topic here, so back to the topic: One reason I think that people seem to prefer that the Destroy ending be canon (if Bioware were to pick a canon ending... and they shouldn't, IMO) is that it is what Shepard and the Alliance set out to do from the outset. In my mind, it makes it the pseudo-default ending... i.e. the ending we would have been given if there were only one possible ending to the game. In ME1, both Saren and Sovereign were destroyed... no choice about that was given to the player. In ME2, similarly, the Collectors themselves were destroyed... although we could choose to just irradiate the base, we still were offered no option to save the Collectors. In ME3, Bioware tried to offer us a choice to save the enemy... and that notion just fell flat with their audience. This is true. It goes hand in hand with how I didn't like ME3 again lol. I groaned at every conversation where Shepard talks about "fighting the Reapers!" or destroying them. He had no means to do so and nobody knows whatever the Crucible does. It's not like I liked TIM's proposal that much either but god was it one-sided. I guess after ME1 and ME2 I really wanted to learn something about the Reapers and I felt it made the plot less interesting if they were just the "enemy". Same thing with how much they spun it as a "war". I know Reapers used strategy to some means and they actually get blown up off-screen in the codex so there is some back and forth but I was totally with Garrus in that the invasion is slaughter, not war. It's not two superpowers butting heads with conventional military, it's one plane of existence vs another and it reaps us like we're in Alien, and we're going to die no matter what without a non-conventional solution, so all the "war" stuff in ME3 really fell flat for me. All the talk of armassing an armada just felt like a macguffin to move the plot somewhere to me, and rightfully so, after curing the Genophage I think Hackett just has one line or so going "Um, the Quarians said something about supporting the turians... um, go talk to them." And I've always thought, no offense, that people were so hell-bent of destroy because they're super gullible. They just want a popcorn flick so ME3 was 95% perfect except for that ending that sucked because their character died, but everything else was so well done, except not if you pay attention. And not if you you're as amazing a person as I am, obviously, because I'm so much smarter than everyone derp.
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Post by Deleted on Jan 31, 2017 13:20:10 GMT
I know, I'm a , aren't I. On a more serious note, I think the term (no matter which variation is used) does imply some onus on the performer, writers, etc.) to make their performances as believable as possible since they want the highest percentage of their audience as possible to be willing to suspend their disbelief and just go along with it... but no one in the audience has to actually believe in the performance in order to choose to suspend their disbelief. However, any magician wouldn't be considered to be a "good magician" if they made all their tricks completely obvious to the audience just to satisfy the audience's craving for logic. At any rate... we have gone way off topic here, so back to the topic: One reason I think that people seem to prefer that the Destroy ending be canon (if Bioware were to pick a canon ending... and they shouldn't, IMO) is that it is what Shepard and the Alliance set out to do from the outset. In my mind, it makes it the pseudo-default ending... i.e. the ending we would have been given if there were only one possible ending to the game. In ME1, both Saren and Sovereign were destroyed... no choice about that was given to the player. In ME2, similarly, the Collectors themselves were destroyed... although we could choose to just irradiate the base, we still were offered no option to save the Collectors. In ME3, Bioware tried to offer us a choice to save the enemy... and that notion just fell flat with their audience. This is true. It goes hand in hand with how I didn't like ME3 again lol. I groaned at every conversation where Shepard talks about "fighting the Reapers!" or destroying them. He had no means to do so and nobody knows whatever the Crucible does. It's not like I liked TIM's proposal that much either but god was it one-sided. I guess after ME1 and ME2 I really wanted to learn something about the Reapers and I felt it made the plot less interesting if they were just the "enemy". Same thing with how much they spun it as a "war". I know Reapers used strategy to some means and they actually get blown up off-screen in the codex so there is some back and forth but I was totally with Garrus in that the invasion is slaughter, not war. It's not two superpowers butting heads with conventional military, it's one plane of existence vs another and it reaps us like we're in Alien, and we're going to die no matter what without a non-conventional solution, so all the "war" stuff in ME3 really fell flat for me. All the talk of armassing an armada just felt like a macguffin to move the plot somewhere to me, and rightfully so, after curing the Genophage I think Hackett just has one line or so going "Um, the Quarians said something about supporting the turians... um, go talk to them." And I've always thought, no offense, that people were so hell-bent of destroy because they're super gullible. They just want a popcorn flick so ME3 was 95% perfect except for that ending that sucked because their character died, but everything else was so well done, except not if you pay attention. And not if you you're as amazing a person as I am, obviously, because I'm so much smarter than everyone derp. Bah... some people just take their entertainment a little less seriously than others... and just don't develop grudges against individual writers as a result. #writersarepeopletoo Any singular ending, including destroy, can be made to create an interesting sequel from it. Bioware, though, doesn't want to just carry forward a singular ending... at least at this point in time.
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Post by Link"Guess"ski on Jan 31, 2017 13:29:05 GMT
Nah, I liked this series like nothing I've ever liked before and it does make me frustrated enough to say mean shit about the people writing it. Nothing frustrates me more than careless incompetence. That's what Steve Jobs was hired for at Apple, shooting down all the bad ideas and with him gone you can already tell how they've sunken from their glory days if only a little bit. It takes people who are passionate and even perfectionist to get things done right. And nothing frustrates me more than seeing something go from that empassionately crafted work that i cared about only to see it being handled with carelessness and an "it's good enough" style of work in the end which is the impression i have with ME3 even if it has high production values and a team that crunched full-time for 1.5 years making it. There are too many details in the game that make me feel like the writers just wanted to get things done somehow than to extract the best and most personal ideas and concepts they had in them. I dislike the writers or some of them and I stand by that. It'll only take a really bad BioWare game before I lose interest for good, and until then I'll let them know I think they can do better because they're my means of getting this sort of entertainment that you don't exactly get every day. If I could I would start my own BioWare tomorrow, but that's not really feasible or even possible.
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Post by Deleted on Jan 31, 2017 13:44:47 GMT
Nah, I liked this series like nothing I've ever liked before and it does make me frustrated enough to say mean shit about the people writing it. Nothing frustrates me more than careless incompetence. That's what Steve Jobs was hired for at Apple, shooting down all the bad ideas and with him gone you can already tell how they've sunken from their glory days if only a little bit. It takes people who are passionate and even perfectionist to get things done right. And nothing frustrates me more than seeing something go from that empassionately crafted work that i cared about only to see it being handled with carelessness and an "it's good enough" style of work in the end which is the impression i have with ME3 even if it has high production values and a team that crunched full-time for 1.5 years making it. There are too many details in the game that make me feel like the writers just wanted to get things done somehow than to extract the best and most personal ideas and concepts they had in them. I dislike the writers or some of them and I stand by that. It'll only take a really bad BioWare game before I lose interest for good, and until then I'll let them know I think they can do better because they're my means of getting this sort of entertainment that you don't exactly get every day. If I could I would start my own BioWare tomorrow, but that's not really feasible or even possible. Judging by these two rants on this thread and the one on the other... I seriously get the impression you're just really trying to pick a fight with me this morning. (shrug).
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