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Post by vertigomez on May 17, 2018 22:21:58 GMT
I personally don't see the Inquisitor as being anything like a peer of the gods (maybe a dwarven Warden in DAO, considering they become a Paragon...), but to each their own. We'll see what happens in the game. Not like people always have a choice. Most of Inquisition was about Inky dealing with their accidental demigodhood and responsibilities thrown at their back with it, even if they protested loudly that they're not holy, magical or even particularly lucky. Solas himself seems to have had something of a similar problem, despite coming from the world where there were a lot of overpowered people. I think the idea is (and I wouldn't be surprised that it'd be extended to DA4, given implications of straightforward continuation of the storyline) that we are supposed to ponder the concept of divinity and what it means/could mean, even if people making the biggest, most consequential decisions aren't gods per se. Eh, yeah, I think I just tend to err on the side of "Inky was some sad sap who caught the wrong ball at the right time" and..... that's it, as far as divinity goes.
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Post by Nightscrawl on May 17, 2018 22:36:29 GMT
I didn't say anything about "decisions" I specifically used the word "events". Regardless of whether or not you feel your specific decisions amount to a whole lot in the games, Dragon Age is the last series I'd expect to downplay an angle like emancipation of an entire country. Like I mentioned, the Inquisitor's story is damn near about becoming a peer of Gods. But Khaleesi level antics is a bridge too far? Uh, sure thing I don't feel that all from DAI. My Inquisitor was forced into the role, hated the politics of it, but served -- yes, I consider Inquisitor him serving, not ruling -- out of necessity. At the very end, he is no longer the head of the (official) organization because I disbanded and has lost his arm; he came out the worse for the experience. The only thing he's happy about as a result of the whole thing was making new friends and meeting his love. (And I might also add testing the limits of his personal abilities.) That's it. I don't get your attitude here. It's a personal preference some players have. You have your desires and I have mine. In this case, they're not the same. Nothing wrong with that. I personally do not like having my player character decide the fate of nations. I didn't like it the two times we did it in DAO or the WEWH choice in DAI. I always take the dialogue options and RP actions that show it's a reluctant choice. I do not want to decide the ruler or divine in Tevinter. I can see the possibility of setting some things in motion for a sea change in Tevinter regarding societal structure (ending slavery), but don't think that should be portrayed in DA4. It's a complicated issue and won't be solved overnight. Tevinter is thousands of years old and slavery is the mechanism that drives the country. That doesn't mean it shouldn't end, but it does mean that it shouldn't be trivialized by allowing the PC to just end it. In Neverwinter Nights, the player has no such choice, but the game still tells an epic story where the player has a lot of power -- not ALL the power. I would like to see a return to that.
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Post by Sumerian Physics on May 18, 2018 15:14:36 GMT
I didn't say anything about "decisions" I specifically used the word "events". Regardless of whether or not you feel your specific decisions amount to a whole lot in the games, Dragon Age is the last series I'd expect to downplay an angle like emancipation of an entire country. Like I mentioned, the Inquisitor's story is damn near about becoming a peer of Gods. But Khaleesi level antics is a bridge too far? Uh, sure thing I don't feel that all from DAI. My Inquisitor was forced into the role, hated the politics of it, but served -- yes, I consider Inquisitor him serving, not ruling -- out of necessity. At the very end, he is no longer the head of the (official) organization because I disbanded and has lost his arm; he came out the worse for the experience. The only thing he's happy about as a result of the whole thing was making new friends and meeting his love. (And I might also add testing the limits of his personal abilities.) That's it. I don't get your attitude here. It's a personal preference some players have. You have your desires and I have mine. In this case, they're not the same. Nothing wrong with that. Exactly. Nothing wrong with that at all. Which is why I should have the option to do what I want to do and you should have the option to not do anything. Whereas I'm reading a lot of "it shouldn't even be on the table". Very silly stuff I'm reading about a role playing game quite frankly. If you're not one of the "don't even make it an option" people then my posts have little to do with you. EDIT: A lot of you who keep recycling the "thousand year old nation" line have clearly never studied actual human history in any depth. Let alone a fantasy world of magic. Sea changes rarely take centuries. That's literally why they're called sea changes lmao. Most of the radical, huge social movements that changed the fate of a country did happen - relatively speaking - overnight. The Civil War was 5 years and some change and that was on the back of centuries of debates over slavery. Tevinter is in quite literally the same situation. Even better - Communism changed China damn near overnight relative to the thousand years the country had existed prior. So yes, not only would it be fun to completely change Tevinter. It would be ILLOGICAL for a country like that to not monumentally change in the face of such upheaval as the world is experiencing in the dragon age. It would be ludicrously unrealistic
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Post by midnight tea on May 18, 2018 15:56:12 GMT
I don't feel that all from DAI. My Inquisitor was forced into the role, hated the politics of it, but served -- yes, I consider Inquisitor him serving, not ruling -- out of necessity. At the very end, he is no longer the head of the (official) organization because I disbanded and has lost his arm; he came out the worse for the experience. The only thing he's happy about as a result of the whole thing was making new friends and meeting his love. (And I might also add testing the limits of his personal abilities.) That's it. I don't get your attitude here. It's a personal preference some players have. You have your desires and I have mine. In this case, they're not the same. Nothing wrong with that. Exactly. Nothing wrong with that at all. Which is why I should have the option to do what I want to do and you should have the option to not do anything. We all probably have enough of an inkling that that's not how it works. Dragon Age isn't TES series, and even in TES series we're unable to do everything, or do everything to a satisfying extent - and that's the game where we can basically ignore the main quest. All those options and branching storylines you're talking about cost serious money - and then cost even more given their consequences have to be taken into account in future games. And considering that Dragon Age as a series is making an effort to let us personalize the story to an extent AND tell a more involved, cohesive storyline across the series, one should probably imagine pretty well why a game like that has a limited set of options or weight of consequences of decisions we make when we play. You can't just make a 'role-playing game' a blanket excuse to justify why a game should have all the options you want and more. That's just... well, silly. RPG's don't work like that, at least at the current state of technological advancements, budgets or deadlines. And while I'm not a tabletop RPG connoisseur, I'm fairly confident that even as flexible mode of playing as tabletop doesn't allow for every option to happen - and certainly not everything a single player wants. No... it didn't. And I'm saying that not just from a perspective of someone who likes and studies history, but also someone living in a place that went through - and is still going through - pretty dramatic political and economic shifts. Hence I know that 'stuff changed overnight' rhetoric is BS.
Yes, a lot of stuff can change relatively fast or on the surface level, but while humans are adaptable creatures, it takes larger groups and culture time to adjust - and sometimes things move so fast that instead of adjusting we have a blowback, sometimes pretty severe. It actually happens now to certain degrees and extents, though I'm not in the mood of discussing modern politics or cultural shifts ATM, especially in Tevinter thread, so that portion of the discussion is /EOT for me. Well, the one thing that I see as unrealistic is caring too much about changes in Tevinter when it's possible that the whole world will undergo changes; maybe even some that go as deep as fundamental levels of reality. Either way - I wouldn't be surprised if Bioware wants to invite us into the larger discussion about change, how rapidly it can possibly happen, how necessary it could be or what could be the consequences of it considering that the Dread Wolf is basically a poster child for it. But even before he entered the scene there's been a noticeable undercurrent of that discussion (especially an age-old rivalry between fast, radical change and slower, more methodic one) across DA already and the theme seems to be pushed continually into the forefront. ...But I just don't think we're going to do it through radically changing Tevinter, considering that the threat we're facing is to the world at large and Imperium is but one of places that will likely be affected, and we don't even know to what extent.
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Post by Sumerian Physics on May 18, 2018 17:16:56 GMT
Exactly. Nothing wrong with that at all. Which is why I should have the option to do what I want to do and you should have the option to not do anything. We all probably have enough of an inkling that that's not how it works. Dragon Age isn't TES series, and even in TES series we're unable to do everything, or do everything to a satisfying extent - and that's the game where we can basically ignore the main quest. All those options and branching storylines you're talking about cost serious money - and then cost even more given their consequences have to be taken into account in future games. And considering that Dragon Age as a series is making an effort to let us personalize the story to an extent AND tell a more involved, cohesive storyline across the series, one should probably imagine pretty well why a game like that has a limited set of options or weight of consequences of decisions we make when we play. You can't just make a 'role-playing game' a blanket excuse to justify why a game should have all the options you want and more. That's just... well, silly. RPG's don't work like that, at least at the current state of technological advancements, budgets or deadlines. And while I'm not a tabletop RPG connoisseur, I'm fairly confident that even as flexible mode of playing as tabletop doesn't allow for every option to happen - and certainly not everything a single player wants. No... it didn't. And I'm saying that not just from a perspective of someone who likes and studies history, but also someone living in a place that went through - and is still going through - pretty dramatic political and economic shifts. Hence I know that 'stuff changed overnight' rhetoric is BS.
Yes, a lot of stuff can change relatively fast or on the surface level, but while humans are adaptable creatures, it takes larger groups and culture time to adjust - and sometimes things move so fast that instead of adjusting we have a blowback, sometimes pretty severe. It actually happens now to certain degrees and extents, though I'm not in the mood of discussing modern politics or cultural shifts ATM, especially in Tevinter thread, so that portion of the discussion is /EOT for me. Well, the one thing that I see as unrealistic is caring too much about changes in Tevinter when it's possible that the whole world will undergo changes; maybe even some that go as deep as fundamental levels of reality. Either way - I wouldn't be surprised if Bioware wants to invite us into the larger discussion about change, how rapidly it can possibly happen, how necessary it could be or what could be the consequences of it considering that the Dread Wolf is basically a poster child for it. But even before he entered the scene there's been a noticeable undercurrent of that discussion (especially an age-old rivalry between fast, radical change and slower, more methodic one) across DA already and the theme seems to be pushed continually into the forefront. ...But I just don't think we're going to do it through radically changing Tevinter, considering that the threat we're facing is to the world at large and Imperium is but one of places that will likely be affected, and we don't even know to what extent. Well if you were gonna stick your fingers in your ears and say "I don't wanna have this conversation" then you shouldn't have replied to my post at all But the fact of the matter is you didn't have much to say about the Civil War. Or the fact that yes, China was reformed dramatically in a short period of time. So any replies would be moot anyway. Everything else you said either ceded my point (Solas) or was uninteresting. Have a good one.
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Post by Nightscrawl on May 18, 2018 17:28:13 GMT
Sumerian Physics To add to what midnight tea said above there only needs to be three words: Old God Baby. That is a huge choice in DAO that doesn't amount to anything in the world at large or in the succeeding games, because it can't. Allowing the player to make that binary choice means that it would be a huge expenditure to have divergent paths going forward. You can't have something as huge as "abolish slavery and change the face of an entire nation" and not have it impact the entire setting. With this choice, it's either not have it at all, or allow the player to be the impetus of some change that can be fiddled with so that it can be ignored/disregarded or basically not amount to much (e.g. the group the player is working with leads a rebellion that is promptly stamped out; the player made their choice, but it didn't affect anything), which likely wouldn't be vary satisfying for you.
When it comes to something like this, no, both of us can't get what we want. It will either be you not being allowed to do something, or me being railroaded into a choice I don't want to make. I consider not being railroaded the lesser of those two, but I'm obviously biased there.
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Post by vertigomez on May 18, 2018 18:08:41 GMT
Assuming this is addressed at all (and we're not more focused on the Qunari threat or Solas or stationed in the ass-end of Seheron fighting Fog Warriors or something), I figure it'll be a lot like the Divine choice in DAI. The epilogue is different and the choice itself changes the flavor of your world state - helps it feel like "yours", and like you're crafting the world you want to see - but ultimately Status Quo Is God and nothing really substantial happens as a result of those choices. On the other hand, it's possible that there'll be some huge slavery overhaul regardless of our choices - courtesy of Solas, perhaps, or the Lucerni, or Calpernia, etc. - and similarly we can support it (or oppose it) but it happens no matter what. Either way, we can respond to the situation by going "YES" or "nah brah" but it's going to happen as the writers see fit.
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Post by midnight tea on May 18, 2018 18:16:42 GMT
Well if you were gonna stick your fingers in your ears and say "I don't wanna have this conversation" then you shouldn't have replied to my post at all But the fact of the matter is you didn't have much to say about the Civil War. Or the fact that yes, China was reformed dramatically in a short period of time. So any replies would be moot anyway. Everything else you said either ceded my point (Solas) or was uninteresting. Have a good one. There's a name for what you're doing and it's called psychological projection. Have a good one indeed.
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Post by midnight tea on May 18, 2018 19:14:39 GMT
Assuming this is addressed at all (and we're not more focused on the Qunari threat or Solas or stationed in the ass-end of Seheron fighting Fog Warriors or something), I figure it'll be a lot like the Divine choice in DAI. The epilogue is different and the choice itself changes the flavor of your world state - helps it feel like "yours", and like you're crafting the world you want to see - but ultimately Status Quo Is God and nothing really substantial happens as a result of those choices. On the other hand, it's possible that there'll be some huge slavery overhaul regardless of our choices - courtesy of Solas, perhaps, or the Lucerni, or Calpernia, etc. - and similarly we can support it (or oppose it) but it happens no matter what. Either way, we can respond to the situation by going "YES" or "nah brah" but it's going to happen as the writers see fit. In my opinion, it may be more like a Harrowmont/Bhelen or Celene/Gaspard/Briala decision. We may be siding with a faction or choose a leader/direction of a given faction, but it will likely be not an overly-dramatic change, or it may be the change we'd see the effects of after some time... unless it's turned near-irrelevant either by something bigger happening, or neutralized in some other way. Funnily enough, there are ways WE could be neutralizing our previous character's decision just by choosing a different option in a game after that Leliana's struggle to not lose her faith and turn into Marjolane is a nice example of that. I can't say I dislike this aspect - though of course there will be limitations there as well. IMO, if current Dragon Age storyline is indeed going to reach a conclusion on some sort, it will not be a matter of a few recent choices, but of a sum of decisions in each world-state across all games. They may give us some major decisions resulting in diametrically different world states on a large scale someday, but that point will likely be either shortly prior to an event that will reconnect/erase the branching narrative, or at the very end of the current overarching storyline - and even those decisions will be predicated on what Bioware will decide to do with the universe of Dragon Age later. Anyway - my current wild speculation for weightier decisions we could be making in Tevinter? My suspicion is that we won't be even seeing much of Tevinter anyway and make most meaty choices while predominantly holed up in Minrathous. I wouldn't be surprised if the Qunari would try their damnedest to finally capture the city and Minrathous would try its damnedest to prove that it's a city that can't be captured. This is where I think decisions of larger caliber may ensue - things at some point will turn desperate and we'd likely have options to side with different factions or side with leaders making certain political decisions. How much will those decisions stick remains to be seen, because ultimately we don't know whether they'd matter - what if Archon proclaims that all slaves are free now in a desperate bid to make leaders of slave rebellion join the city's defense... and the Qunari win anyway and take the capital city? Even if the world doesn't explode around everybody because Solas overslept, or his plan results with something different than what we think it was supposed to, I don't think that at this point anybody can expect that at end of DA4 we will in any way save Tevinter or its people. What if they can't be saved?
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Post by linksocarina on May 27, 2018 4:20:48 GMT
You think bioware would be sued by HBO if they take this as a teaser phrase for Dragon Age 4?
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Post by vertigomez on May 27, 2018 4:33:09 GMT
expect that at end of DA4 we will in any way save Tevinter or its people. What if they can't be saved? Not gonna lie, I'd love it if there was an Act II, Act III hopeless DA2 sort of ending where, for once in its history, Minrathous is breached by enemy forces and everything is despair. And it could be a temporary thing (the swan song of Act II) or it could be the ending of the game, setting up the state of the world for DA5. I feel the same way about Orzammar. It would be interesting if it at last fell to the darkspawn, leaving Kal-Sharok (and Tevinter, sort of?) as the last bastion of traditional dwarven culture. You think bioware would be sued by HBO if they take this as a teaser phrase for Dragon Age 4? Depends if HBO wants to be a big killjoy? 🤔
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Post by Nightscrawl on May 27, 2018 22:16:53 GMT
or it could be the ending of the game, setting up the state of the world for DA5. Considering that the future of these game franchises is always in flux, I wouldn't want there to be this great a cliffhanger. It's one thing for TV shows, where you find out within months if your show has been renewed or not, but games take years. That would suck.
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Post by vertigomez on May 27, 2018 22:41:09 GMT
or it could be the ending of the game, setting up the state of the world for DA5. Considering that the future of these game franchises is always in flux, I wouldn't want there to be this great a cliffhanger. It's one thing for TV shows, where you find out within months if your show has been renewed or not, but games take years. That would suck. True, but I mean... it's not like they haven't done it before. Before Trespasser rolled out we'd defeated the baddie but we were still head of a huge paramilitary organization that didn't really have a goal anymore. At the end of DA2, the mage-templar war had erupted and Hawke fled the city and we were left hanging there, too. Not saying I want more cliffhangers. Just that I wouldn't put it past them.
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Post by Nightscrawl on May 27, 2018 23:29:50 GMT
True, but I mean... it's not like they haven't done it before. Before Trespasser rolled out we'd defeated the baddie but we were still head of a huge paramilitary organization that didn't really have a goal anymore. At the end of DA2, the mage-templar war had erupted and Hawke fled the city and we were left hanging there, too. Not saying I want more cliffhangers. Just that I wouldn't put it past them. Those two things are different, though. Both DA2 and Trespasser concluded the story we were following and then dropped hints that there was more to come. A cliffhanger is one that ends the story in the middle of the action. Both DA2 and Trespasser ended at, well, endings. They were stopping points in the story, after which the story would shift to something else. Putting the fate of a megalopolis like Minrathous in flux at the end of a game would be a legitimate cliffhanger, which the series has not had before.
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Post by vertigomez on May 27, 2018 23:47:42 GMT
True, but I mean... it's not like they haven't done it before. Before Trespasser rolled out we'd defeated the baddie but we were still head of a huge paramilitary organization that didn't really have a goal anymore. At the end of DA2, the mage-templar war had erupted and Hawke fled the city and we were left hanging there, too. Not saying I want more cliffhangers. Just that I wouldn't put it past them. Those two things are different, though. Both DA2 and Trespasser concluded the story we were following and then dropped hints that there was more to come. A cliffhanger is one that ends the story in the middle of the action. Both DA2 and Trespasser ended at, well, endings. They were stopping points in the story, after which the story would shift to something else. Putting the fate of a megalopolis like Minrathous in flux at the end of a game would be a legitimate cliffhanger, which the series has not had before. In my hypothetical scenario I was imagining that the fall of Minrathous was the story that we were following, and that the ending would be.... the end. A bit of a downer ending, with the bulwark of Thedosian society falling to the Qunari. The shift in the story would be something like "how can we stop this from getting worse", not "how can we save Minrathous". It wouldn't be in flux, it would be taken. Same if Orzammar fell to the darkspawn. It's just an idea, anyway. I doubt they will go there.
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Post by Nightscrawl on May 28, 2018 0:58:39 GMT
To that I say :sob:.
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Post by Hanako Ikezawa on May 28, 2018 1:06:57 GMT
True, but I mean... it's not like they haven't done it before. Before Trespasser rolled out we'd defeated the baddie but we were still head of a huge paramilitary organization that didn't really have a goal anymore. At the end of DA2, the mage-templar war had erupted and Hawke fled the city and we were left hanging there, too. Not saying I want more cliffhangers. Just that I wouldn't put it past them. Those two things are different, though. Both DA2 and Trespasser concluded the story we were following and then dropped hints that there was more to come. A cliffhanger is one that ends the story in the middle of the action. Both DA2 and Trespasser ended at, well, endings. They were stopping points in the story, after which the story would shift to something else. Putting the fate of a megalopolis like Minrathous in flux at the end of a game would be a legitimate cliffhanger, which the series has not had before.
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Post by Nightscrawl on May 28, 2018 1:27:41 GMT
Feel free to make some actual point, Hanako Ikezawa . I wrote it and didn't feel there was anything contradictory when I wrote it, and I still don't even with your underlines.
[edit] It's like Gone with the Wind. The first half of the movie is following Scarlett's idyllic youth, to the height of the Civil War and the escape from a burning Atlanta with her vowing to "never be hungry again." Then that part is over and we move on to a different phase of the story. Going into intermission is not a cliffhanger, it's a pause. Then the story shifts to Scarlett doing whatever she has to do to ensure that she is never hungry again. It is a completely different tone from the first half of the movie and tells its own story that is still part of the greater story of Scarlett O'Hara's life.
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Post by Hanako Ikezawa on May 28, 2018 1:46:40 GMT
Feel free to make some actual point, Hanako Ikezawa . I wrote it and didn't feel there was anything contradictory when I wrote it, and I still don't even with your underlines.
[edit] It's like Gone with the Wind. The first half of the movie is following Scarlett's idyllic youth, to the height of the Civil War and the escape from a burning Atlanta with her vowing to "never be hungry again." Then that part is over and we move on to a different phase of the story. Going into intermission is not a cliffhanger, it's a pause. Then the story shifts to Scarlet doing whatever she has to do to ensure that she is never hungry again. It is a completely different tone from the first half of the movie and tells it's own story that is still part of the greater story of Scarlett O'Hara's life.
My point is that I find disagree that Trespasser isn't a cliffhanger and finishes a story when instead it is the biggest cliffhanger Bioware has ever done and took a story that was concluded and opened it up without having a resolution(especially if we don't play as the Inquisitor next game). The original DAI ending wasn't a cliffhanger since it ended with the big bad defeated and the hero looking at a new dawn, then hinting the next game with the Solas and Flemeth scene but not to the point it unraveled Inquisition's ending, unlike Trespasser. As for your Gone With the Wind example, it is not a cliffhanger because the movie continues. DAI does not continue after Trespasser and resolve that story, so it is a cliffhanger. To use an example, Halo 2's cliffhanger ending. Master Chief arrives back at Earth and says he is "Finishing this fight." and yet that is where the game cuts out. Yes Halo 3 follows him finishing the fight, that even being the slogan for the game, but that is still a cliffhanger.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Psychedelic on May 28, 2018 3:54:46 GMT
You think bioware would be sued by HBO if they take this as a teaser phrase for Dragon Age 4? It would be more like free advertisement for them. Not that HBO would still need it, by the time DA4 comes out they should be done with Game of Thrones. I'm not sure if they even hold the rights to it anyway, depends on what kind of contract they have made with Martin (who probably lives more on royalties by now than on actually selling book). The question is where intellectual property ends and a general pop culture reference starts, but as long as they leave it at a mere reference and don't rip off any actual content, I think they should be fine.
To what boredom, this thread's title and a graphic tablet can lead...
No need to sue me for that, I will gladly pay 99.9% of the money I made with this as royalties, which amounts to the whopping sum of 0 bucks.
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August 2016
nightscrawl
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Nightscrawl on May 28, 2018 4:15:14 GMT
Psychedelic I'm not real big on Solas, but that is really cool! Nice work.
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Friend of Red Jenny
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vertigomez
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August 2016
vertigomez
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Post by vertigomez on May 28, 2018 4:45:54 GMT
You think bioware would be sued by HBO if they take this as a teaser phrase for Dragon Age 4? It would be more like free advertisement for them. Not that HBO would still need it, by the time DA4 comes out they should be done with Game of Thrones. I'm not sure if they even hold the rights to it anyway, depends on what kind of contract they have made with Martin (who probably lives more on royalties by now than on actually selling book). The question is where intellectual property ends and a general pop culture reference starts, but as long as they leave it at a mere reference and don't rip off any actual content, I think they should be fine.
To what boredom, this thread's title and a graphic tablet can lead...
No need to sue me for that, I will gladly pay 99.9% of the money I made with this as royalties, which amounts to the whopping sum of 0 bucks. This is great! Now we're..... legitimate. Mind if I put it in the OP with credit?
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Psychedelic
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 714 Likes: 1,521
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Psychedelic
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January 2017
psychedelic
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Psychedelic on May 28, 2018 6:03:24 GMT
This is great! Now we're..... legitimate. Mind if I put it in the OP with credit? Sure, go ahead.
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Sifr
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Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on May 28, 2018 11:44:50 GMT
You think bioware would be sued by HBO if they take this as a teaser phrase for Dragon Age 4? I bloody hope not, cause then I'd get counter-sued if/when they found out I was the one who came up with it on the old BSN! (Which I probably shouldn't have announced where any lawyer might hear, now I think about it.)
To what boredom, this thread's title and a graphic tablet can lead...
No need to sue me for that, I will gladly pay 99.9% of the money I made with this as royalties, which amounts to the whopping sum of 0 bucks. This is absolutely fantastic! Nice work!
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vertigomez
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August 2016
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Post by vertigomez on Jun 7, 2018 15:42:31 GMT
Found some Vints. :dumb: Dorian Fenris Krem Calpernia
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