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Post by Deleted on Feb 17, 2017 7:26:12 GMT
Took me about 10 tries at the final Horizon fight ugh. But I got it! Realize Mordin would have been better - I was thinking Collector's had more Barrier issues than Armor - damn husks! Which 5 missions would you recommend after Horizon for an Infiltrator? Or does it matter much? Also I retrained powers to get Area Incinerate - good? I usually like to go for 6 mission before triggering the Collector Ship. There are a couple of different ways to do it... but you've already let Grunt out of his tank, so that way (which is actually my preferred way) won't work for you... so, I'll give you the other: The first 4 mission can be done in any order: Dossier: Tali Dossier: The Assassin Dossier: The Justicar Either Miranda, Jacob, or Jack's loyalty mission OR Lair of the Shadow Broker DLC if you have it Why these? Recruitment missions give you more XP, more credits and more upgrades than LM's. LOtSB, if you have it, gives the most credits, XP and upgrades of any of them. Then, be sure to have done enough scanning to have all the minerals you'll need to upgrade what you want at this point. Now, important - for the fifth mission, you're going to be doing two together... Grunt: Rite of Passage AND Mordin: Old Blood (both done without leaving Tuchanka) It has to be these two because they return you at the end to the Urdnot Base and not back to the ship. Since you don't return to Normandy between the two missions, it can't trigger the Collector Ship and you'll get away with doing that sixth mission... which will make you even stronger overall when the Collector Ship triggers. When you do get back to the ship, be sure to go to Mordin's terminal first and research any upgrades you want. The moment you go to the galaxy map or to the comm room, the Collector Ship mission will trigger. Area incinerate is fine.
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Post by TheWhiteWolf on Feb 17, 2017 7:50:08 GMT
Took me about 10 tries at the final Horizon fight ugh. But I got it! Realize Mordin would have been better - I was thinking Collector's had more Barrier issues than Armor - damn husks! Which 5 missions would you recommend after Horizon for an Infiltrator? Or does it matter much? Also I retrained powers to get Area Incinerate - good? Depends on what class you're playing, like if you're playing Soldier with AR's , I'd do Tali's first for the AR Upgrade etcetera. I also try and squeeze in N7 Anomalous Weather mission for the Damage Protection Upgrade and Grunts Rite of Passage which opens some good gear in the Tuchanka shops. I usually do one or two of either Tali, Samara or Thane's (depending on my Class), N7 Anomalous Weather, LotSB (for the Upgrades and Credits and Respec Terminal) and last I do Grunts mission. It's up to you, but personally I like to be tooled up for when I hit the Collector Ship. *edit* Yep Area Evo's are the way to go. imo
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Post by fraggle on Feb 17, 2017 7:59:28 GMT
As already mentioned, Miranda and Mordin are awesome on Horizon, my favourite combo as well there. Another great thing to keep Harby busy are Kasumi's Flashbang Grenades. He just stands there like an idiot because he can't do anything when hit with these grenades And you can go around and deal with the other Collectors, then hit him again when Kasumi has cooled down. As for the evolution, I also usually go area, except I noticed that I like Heavy Warp more somehow. I'm sure I'm in the minority with this though.
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Post by Nightlife on Feb 17, 2017 8:31:41 GMT
I thought I'd be saving LOTSB for after the suicide mission. No? I think Thane get a sniper damage upgrade so I'll be sure to do him. and try to do grunt and mordin's on tchunaka.
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Post by Deleted on Feb 17, 2017 11:35:57 GMT
I thought I'd be saving LOTSB for after the suicide mission. No? I think Thane get a sniper damage upgrade so I'll be sure to do him. and try to do grunt and mordin's on tchunaka. You can certainly save all of LOtSB till after the SM, but know that you can also just save inviting Liara up to the ship for after the SM and do the mission portion now. The only difference waiting will make in the mission portion is if Liara was your ME1 LI and you start cheating on her before doing the LOtSB mission (she'll express jealousy in that case). As I said, the rationale for my approach is 100% to just boost my XP up as high as possible and acquire the most upgrades I can as well. Yes, doing Thane's recruitment mission is what will get you the Viper SR (and you do want that one). It also gets you a SMG Damage upgrade. However, with Grunt out of his tank, Thane's loyalty mission does not become available to you until after the Collector Ship mission triggers. My preferred six missions with the infiltrator is to do Garrus and Thane's LM together without leaving the Citadel, but as I said; that way is not an option for you. If Garrus' LM does trigger in time for you (and I'm not sure if it will), you can consider doing his LM as Mission #4 (since his does give a SR Damage upgrade)... Just be sure to leave Grunt and Mordin to do as Mission 5a and 5b. As mentioned by TheWhiteWolf the N7: Anomalous Weather mission has a great Damage Protection Upgrade available. Of all the N7 missions, it's the best choice to do here. My issue with it is that it only yields 7,500 credits as opposed to a recruitment mission, which yields 60,000, or a LM, which yields 30,000, or LOtSB, which yields 90,000... and between Illium and Tuchanka, there are a lot of upgrades available to purchase.
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Post by Nightlife on Feb 18, 2017 4:00:31 GMT
ty whitewolf, fraggle and upup. I ended up doing Miranda's loyalty first - brought Garrus. Whew having a tough time with the final fight. They flank me. Died like 7 times so far - I'm gonna try to go to the right side and get that Vanguard first - I think it must be about positioning my squad better. They die fast here for some reason. P.S. I'm kinda disappointed in Infiltrator so far. The cloak seems more useful as an escape mechanism, and most enemies have shields so I start out with my SMG I end up just finishing them off with the SMG instead. I use the sniper for some heavy armored enemies but that's it. I have Cryo Ammo going on most of the time, was eyeing Disruptor. I've read that comboing Distruptor plus a sniper shot can work with shields and armor then. Admittedly, I'm not even half way through the game really, so there's more sniper upgrades to come via powers and such. I don't have time dilation yet so headshots are a bit harder. Anyway, any tips on also helping make this Infiltrator more fun? Also, I'm using the Collector Particle Rifle as heavy weapon - I'm guessing that's a mistake? Dont have Avalanche or Cain yet. P.S.S. Finished Miranda's mission. Moving to the right helped. I guess I'm looking for info on trying to make my infiltrator more fun. I dont use the sniper rifle much P.S.S.S. Just for the Viper rifle from Thane's mission. NICE. Also, I maxed out Operative so now I get some time dialation - then i'll max out cloak to get insane damage. This dialation plus the slowdown-zoom is much better. Although, the Viper's damage is much less than the old one. But it's more automatic at least. Do I have to wear the 10% headshot damage band? I hate the way it looks in cutscenes - wish I could turn it off.
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Post by Deleted on Feb 18, 2017 10:52:34 GMT
ty whitewolf, fraggle and upup. I ended up doing Miranda's loyalty first - brought Garrus. Whew having a tough time with the final fight. They flank me. Died like 7 times so far - I'm gonna try to go to the right side and get that Vanguard first - I think it must be about positioning my squad better. They die fast here for some reason. P.S. I'm kinda disappointed in Infiltrator so far. The cloak seems more useful as an escape mechanism, and most enemies have shields so I start out with my SMG I end up just finishing them off with the SMG instead. I use the sniper for some heavy armored enemies but that's it. I have Cryo Ammo going on most of the time, was eyeing Disruptor. I've read that comboing Distruptor plus a sniper shot can work with shields and armor then. Admittedly, I'm not even half way through the game really, so there's more sniper upgrades to come via powers and such. I don't have time dilation yet so headshots are a bit harder. Anyway, any tips on also helping make this Infiltrator more fun? Also, I'm using the Collector Particle Rifle as heavy weapon - I'm guessing that's a mistake? Dont have Avalanche or Cain yet. P.S.S. Finished Miranda's mission. Moving to the right helped. I guess I'm looking for info on trying to make my infiltrator more fun. I dont use the sniper rifle much P.S.S.S. Just for the Viper rifle from Thane's mission. NICE. Also, I maxed out Operative so now I get some time dialation - then i'll max out cloak to get insane damage. This dialation plus the slowdown-zoom is much better. Although, the Viper's damage is much less than the old one. But it's more automatic at least. Do I have to wear the 10% headshot damage band? I hate the way it looks in cutscenes - wish I could turn it off. Now that you have the Viper, you should find using the SR more fun (since it sounds like you're more of an "assault sniper" kind of guy). Try using the cloak to set up crossfire situations. Enter an area and position your squad in cover, then hit your cloak and quickly move yourself into a position in cover flanking the enemy or to put the enemy between you and your squad. Tali's drones can also be really helpful in distracting the enemies while you get yourself into position. You don't have to wear the visor if you don't want the extra headshot damage it provides. All the helmets have different stats and things like 5% extra health aren't a bad thing either. Once you get to the collector ship, you can select from getting the Widow, assault training, and shotgun training. Given that you're not finding the "one shot, one kill" sniping you've been doing before getting the Viper useful, you may want to forego getting the Widow and go with the assault training instead... and start using the Mattock (if you have it) or the Vindicator (which you would have collected when you recruited Garrus). Switching between the Viper and an AR gives you a lot of rapid and more deadly fire power than your SMG. Also, it's that first half of the game that's the real uphill slug in ME2. You're now getting your skills up to a point where things are going to start to flow much more easily.
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Post by capn233 on Feb 18, 2017 16:02:32 GMT
Consider making a permanent save before or at the beginning of the Disabled Collector Cruiser so that you can try out a few different styles of weapon training, or change if you don't like what you took. Hard to say what will make Infiltrator the most fun for you. For close range infiltrator, lot of people like shotgun training, some like assault rifle... some think the Tempest or Shuriken is good enough so might as well take the Widow. For sniping, some like more one-shot kills with the Widow, some like the more DMR-like style of the Viper. The Viper is one of my favorite guns in the game, but sometimes it is hard to argue with the effectiveness of the Widow. I usually do the aforementioned Anomalous Weather mission after Horizon for the Damage Protection upgrade. The other missions are sort of fluid and depend on what I want to do with the character, but Miranda and Jacob's loyalty missions are probably some of the more common ones I end up doing. A lot of times I just do Archeological Dig Site -> Strontium Mule for Heavy Skin Weave, but that just depends. ME2 Upgrade Guide is here just in case it hasn't been linked.
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Post by RedCaesar97 on Feb 19, 2017 16:20:01 GMT
As a general question, is Area or Heavy evolutions of abilities more useful for Insanity? Generally, area evolutions are better, but there are exceptions. Powers where the Area evolution is better: > Overload > Incinerate > Reave > Cryo Blast > Energy Drain > Shockwave (Improved Shockwave) > Pull > Concussive Shot > Flashbang Grenade (Improved Flashbang) > Incendiary Ammo (Inferno Ammo)* * Inferno Ammo on Shepard. Otherwise, you would generally take Squad Inferno Ammo on squadmates to give it to Shepard (unless you have your own ammo powers to give to squadmates). Powers where the non-area evolution is better: > Dominate > AI Hacking > Singularity Powers where the evolution is a matter of personal preference: > Throw > Warp* > Inferno Grenade * On Shepard, I recommend Heavy Warp, but if you like Unstable Warp then go for it. On squadmates however, Unstable Warp will reduce the base cooldown to 9 seconds, unlike Heavy Warp which keeps the base cooldown at 12 seconds.
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Post by Nightlife on Feb 20, 2017 7:11:33 GMT
Ok guys. Need some advice. On Collector Ship mission now Btw I did Miranda's loyalty, Thane and Samara Recruitment and Mordin and Grunt's Loyalty before I got flagged. So, the platforms fight... I took Mordin and Thane (Mordin with Area Incin, Area Cryo - Thane with Heavy Warp, Area Throw) but the fight is hard obviously. I picked up the Widow, but I think I might like the Viper more (I'm not too precise yet, and the Widow doesn't help with Barriers.) Looking for advice on which crew to bring and how to approach it. I have everyone but Tali and Legion. I picked the Arc Projector, per the wiki page but not sure if good. ty. P.S. I have Thane with the Viper, Mordin with the Heavy Pistol.
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Post by Deleted on Feb 20, 2017 8:10:57 GMT
Ok guys. Need some advice. On Collector Ship mission now Btw I did Miranda's loyalty, Thane and Samara Recruitment and Mordin and Grunt's Loyalty before I got flagged. So, the platforms fight... I took Mordin and Thane (Mordin with Area Incin, Area Cryo - Thane with Heavy Warp, Area Throw) but the fight is hard obviously. I picked up the Widow, but I think I might like the Viper more (I'm not too precise yet, and the Widow doesn't help with Barriers.) Looking for advice on which crew to bring and how to approach it. I have everyone but Tali and Legion. I picked the Arc Projector, per the wiki page but not sure if good. ty. P.S. I have Thane with the Viper, Mordin with the Heavy Pistol. I take it then that you're thinking of restarting the mission entirely. If that's the case: I like using Miranda and Thane on the Collector Ship. I find that having both their warps available really helpful in dealing with the number of barriers during the platform battle combined with Thane's throw (which can throw collectors off the platforms once their barriers are down) and Miranda's slam (which can be detonated by Thane's warp). Samara with Reave and Throw is also a good alternative. I also have had a lot of success using Jack (if she's loyal and has warp ammo). Her shockwave can throw a lot of collectors off the platforms at once if their barriers are down. I also generally like to run with stasis as my own bonus power for this mission. If you use stasis on one of the assassins and later on one of scions before the platforms doc, you can usually strand them in mid-air and he'll just fall to his death... quick and easy one-shot kill. Dominate can also be fun as your own bonus power on this one since collector drones can be pretty effect at taking out their own allies when dominated. I find the best cover to be the U-shaped area you find yourself in right at the start of the battle. I order my two squad mates in cover on the left side and tuck myself in on the right front. If I manage to take out an assassin and a scion with stasis, my squad have a pretty good chance of getting through the battle without dying.
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Post by Nightlife on Feb 20, 2017 8:33:50 GMT
Ok guys. Need some advice. On Collector Ship mission now Btw I did Miranda's loyalty, Thane and Samara Recruitment and Mordin and Grunt's Loyalty before I got flagged. So, the platforms fight... I took Mordin and Thane (Mordin with Area Incin, Area Cryo - Thane with Heavy Warp, Area Throw) but the fight is hard obviously. I picked up the Widow, but I think I might like the Viper more (I'm not too precise yet, and the Widow doesn't help with Barriers.) Looking for advice on which crew to bring and how to approach it. I have everyone but Tali and Legion. I picked the Arc Projector, per the wiki page but not sure if good. ty. P.S. I have Thane with the Viper, Mordin with the Heavy Pistol. I take it then that you're thinking of restarting the mission entirely. If that's the case: I like using Miranda and Thane on the Collector Ship. I find that having both their warps available really helpful in dealing with the number of barriers during the platform battle combined with Thane's throw (which can throw collectors off the platforms once their barriers are down) and Miranda's slam (which can be detonated by Thane's warp). Samara with Reave and Throw is also a good alternative. I also have had a lot of success using Jack (if she's loyal and has warp ammo). Her shockwave can throw a lot of collectors off the platforms at once if their barriers are down. I also generally like to run with stasis as my own bonus power for this mission. If you use stasis on one of the assassins and later on one of scions before the platforms doc, you can usually strand them in mid-air and he'll just fall to his death... quick and easy one-shot kill. Dominate can also be fun as your own bonus power on this one since collector drones can be pretty effect at taking out their own allies when dominated. I find the best cover to be the U-shaped area you find yourself in right at the start of the battle. I order my two squad mates in cover on the left side and tuck myself in on the right front. If I manage to take out an assassin and a scion with stasis, my squad have a pretty good chance of getting through the battle without dying. good advice thanks! ok I'll re-start it and pick stasis as my BP - I remember doing that on my hardcore run and the guys falling off lol. I'll take thane and Miranda also. Do you think the Widow is still the best pick? Also which heavy weapon? Arc projector?
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Post by fraggle on Feb 20, 2017 10:03:19 GMT
Do you think the Widow is still the best pick? Also which heavy weapon? Arc projector? Widow is great for the Scions I'd say, but I still strongly prefer the Viper because it's so fast. For all other Collectors, either use Shotguns or SMGs with your squad and for yourself to drain barriers faster in case your Warps are on cooldown. Pistols and Sniper Rifles generally work better on armor (so you could technically switch when dealing with Harby's armor, or just use Warp there again). There are a few exceptions that deal the same amount of damage on all protections, but less than a 'specialised' weapon. You could check the wiki for more information on this if you want (see weapon types section for ME2): masseffect.wikia.com/wiki/WeaponsI think going with the Arc Projector is good, especially since you'll also face a few husks/abominations. I personally picked Shotgun training on the Collector Ship for my Infiltrator and had a lot of fun with it. If you are not a big fan of the Widow, maybe this would be another option for you.
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Post by Deleted on Feb 20, 2017 13:28:09 GMT
I take it then that you're thinking of restarting the mission entirely. If that's the case: I like using Miranda and Thane on the Collector Ship. I find that having both their warps available really helpful in dealing with the number of barriers during the platform battle combined with Thane's throw (which can throw collectors off the platforms once their barriers are down) and Miranda's slam (which can be detonated by Thane's warp). Samara with Reave and Throw is also a good alternative. I also have had a lot of success using Jack (if she's loyal and has warp ammo). Her shockwave can throw a lot of collectors off the platforms at once if their barriers are down. I also generally like to run with stasis as my own bonus power for this mission. If you use stasis on one of the assassins and later on one of scions before the platforms doc, you can usually strand them in mid-air and he'll just fall to his death... quick and easy one-shot kill. Dominate can also be fun as your own bonus power on this one since collector drones can be pretty effect at taking out their own allies when dominated. I find the best cover to be the U-shaped area you find yourself in right at the start of the battle. I order my two squad mates in cover on the left side and tuck myself in on the right front. If I manage to take out an assassin and a scion with stasis, my squad have a pretty good chance of getting through the battle without dying. good advice thanks! ok I'll re-start it and pick stasis as my BP - I remember doing that on my hardcore run and the guys falling off lol. I'll take thane and Miranda also. Do you think the Widow is still the best pick? Also which heavy weapon? Arc projector? Sorry, I really nodded off there (not anything you've written... just my age speaking for itself). I see fraggle stepped in and I can say I simply agree with everything said in that post. Whether or not the Widow is "best" depends entirely on you. It's a great weapon for single, one-shot kills... very powerful and very accurate. The Viper is accurate and very fast... great for the quick-shot, DM-sort of kills. The Incisor is also good for DM-sort of killsl It's a little more powerful that the Viper, will drop enemies with the 3-shots it releases if the shooter starts out by aiming a little low and allowing the recoil to work for them rather than against them. The drawback to that gun is that it's ammo capacity is smaller than the Viper and it chews through the ammo 3X as fast as the Viper. Me... I like and can use them all effectively... but I play differently depending on what loadout I have on. If you want another weapon to fall back on... take one of the other two training options (ARs or shotguns). If you're fine with just carrying a SMG and HP and your SR; then, by all means, take the Widow so you can experiment with it.
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Post by Nightlife on Feb 20, 2017 19:31:33 GMT
ok guys thanks for the tips. I'm actually enjoying the Viper w/ time dilation now. Also I like that it has more ammo. I have a hard time resisting the Widow but it sucks that it doesn't have many bullets. I assume you need a headshot also for all of the shots for max damage.
So, if you are an infiltrator and DON'T pick the Widow, do most people pick up the shotgun or assault rifle? In general, I find myself using the Viper (so far) and the Locust. I also picked the Assassination Cloak evolution if that matters, thinking I'd get the Widow but I guess that helps with any weapon's first shot.
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Post by capn233 on Feb 20, 2017 20:01:46 GMT
Widow has more spare ammo than the Mantis, which is the real tragedy of the Mantis.
Also if you managed to get the 3rd Sniper upgrade and then the unlocked Headshot research, it should nearly render irrelevant the low multiplier to shields and barriers. Headshots are very important for the Widow and Mantis against humanoid targets, the ammo efficiency just isn't good enough if you are getting predominantly body shots IMO.
I prefer Shotgun training if I not taking the Widow. I don't have the Mattock, so that may play into it for me. Also the Viper and Vindicator niches overlap a bit.
For the platform fight, the biggest thing is learning to position the squad so they don't get hit by the Scion shockwave, and / or killing the Scions fast enough (glitch or straight dps). If you are highly efficient, it is possible to clear the mook platforms before Harbie spawns, but that is kind of tricky and sort of more like a hero run deal to get them all if you aren't using heavy weapons, or aren't an Adept or Vanguard.
Miranda and Thane may be the best squad for this mission unless you have loyal Samara with Area Reave, but it is tricky to get her loyalty mission completed before DCC if you don't plan that out before you start running missions post Horizon. Alternatively, if Harbinger is the one giving you the most trouble on the platforms, you could run loyal Kasumi w/ Flashbang to take Harbinger out of the equation for ~50s.
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Post by Nightlife on Feb 21, 2017 2:07:03 GMT
do headshots matter for Collector's or thing like Varren? Been trying to hit all enemies in the head, but not sure if it matters. Like on mechs for example. (I dont have the headshot upgrade yet.)
I guess I'll get the widow this time - the first platform fight may not be the best area for this new weapon to shine. I dont have Samara loyal (just got her) but I do have Kasumi loyal. I haven't used her much. I thought Thane might be good since he has throw to knock enemies off a platform.
Let's say I get the Widow again - should I even use it for that platform fight? I figured it's not that good with barriers and SMG's are better. Then, when Armor exposed I could switch.
Also, should I focus on Harby at all? I was trying to kill the other enemies so he couldn't respawn, but found he just keeps walking closer and closer. Didn't realize he's a priority. Yeah the damn Scion shockwave is the worst. Going to re-spec for Stasis and try to make him just fall off. Otherwise, I could re-spec to another bonus power. Been using Shield Drain, which is ok, but not relevant against the collectors.
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Post by Deleted on Feb 21, 2017 2:57:17 GMT
do headshots matter for Collector's or thing like Varren? Been trying to hit all enemies in the head, but not sure if it matters. Like on mechs for example. (I dont have the headshot upgrade yet.) I guess I'll get the widow this time - the first platform fight may not be the best area for this new weapon to shine. I dont have Samara loyal (just got her) but I do have Kasumi loyal. I haven't used her much. I thought Thane might be good since he has throw to knock enemies off a platform. Let's say I get the Widow again - should I even use it for that platform fight? I figured it's not that good with barriers and SMG's are better. Then, when Armor exposed I could switch. Also, should I focus on Harby at all? I was trying to kill the other enemies so he couldn't respawn, but found he just keeps walking closer and closer. Didn't realize he's a priority. Yeah the damn Scion shockwave is the worst. Going to re-spec for Stasis and try to make him just fall off. Otherwise, I could re-spec to another bonus power. Been using Shield Drain, which is ok, but not relevant against the collectors. I'm going to venture to suggest you get the Widow then, but change back to the Viper at the nearby weapons locker... that's what it's there for. For Harby, the Viper has enough speed and knockback that you can face him one on one and he won't get a shot off because he's continually flinching. The key is...Taking down Harby last IF POSSIBLE. It's a strategy that works well on Horizon, but on the platforms here, he's already very close and he's aggressive... so you will probably be forced to take him down before you can get every other collector down. Of course, he may then respawn so be prepared to face another one. The top priority, I think, are the Assassins. When they are in close like that, they can take you or your squad out faster than even Harby can. Barring being able to get a bead on the assassin to put him in stasis and leave him hanging out in mid-air, focus fire on him as the platform approaches to get his health down... that way, the game will select him to become Harby... and he's actually less dangerous as Harby than he is as an assassin. I find the best strategy for the scions is to put one in stasis before the platform even gets close to docking. I can usually do it before I even clearly get a target (but your range may be different depending on how many points you have in it). With the one Scion out of the picture, it's usually a fairly simply matter to get the second down before that platform changes position (swings over to the right)... and it's usually only after it changes position that the scions take out your squad mates (particularly when you place them in cover where I suggested). Otherwise, just stay on your toes, watch your shields and health bar and duck back into cover when you need to recharge. Alternatively, you can play it as a bit of "run and gun"... moving around; but I'm more frequently less successful with that approach than I am with just staying put in that first bit of cover.
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Post by capn233 on Feb 21, 2017 4:26:54 GMT
do headshots matter for Collector's or thing like Varren? Been trying to hit all enemies in the head, but not sure if it matters. Like on mechs for example. (I dont have the headshot upgrade yet.) I guess I'll get the widow this time - the first platform fight may not be the best area for this new weapon to shine. I dont have Samara loyal (just got her) but I do have Kasumi loyal. I haven't used her much. I thought Thane might be good since he has throw to knock enemies off a platform. Let's say I get the Widow again - should I even use it for that platform fight? I figured it's not that good with barriers and SMG's are better. Then, when Armor exposed I could switch. Also, should I focus on Harby at all? I was trying to kill the other enemies so he couldn't respawn, but found he just keeps walking closer and closer. Didn't realize he's a priority. Yeah the damn Scion shockwave is the worst. Going to re-spec for Stasis and try to make him just fall off. Otherwise, I could re-spec to another bonus power. Been using Shield Drain, which is ok, but not relevant against the collectors. Headshots give you 75% extra damage on most humanoids, but only 50% on YMIRs for whatever reason. Sniper Rifle upgrade boosts it by 50% to 125 or 100%. Assassination cloak is a similar 75%. The ragdoll / frozen bonus is 100% as well so that is an option, but sometimes it is more annoying to hit a guy floating or if he falls over to the floor. It is helpful to try and get headshots whenever you can IMO. If you want to use the Widow again, and if you have Area Incinerate, try to "power reload" it by firing at one and then casting Incinerate at the target soon after. Should animation cancel the reload, just need to practice the timing a bit. Can compare the damage you get from doing that to cloaking then firing. Best if you can get a few mooks clumped and hit them all with Incinerate. Most of the time I just kill Harbinger if he is being annoying, unless I have a power that will keep him locked down, which is basically just Flashbang or Heavy Singularity (Flashbang keeps him locked much longer).
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Post by melbella on Feb 21, 2017 4:48:11 GMT
The thing I hate about saving Harby till last is you have to listen to him troll you for even longer! I keep wanting to plug my ears but then I can't fire. Maybe Shepard can turn off the sound in her helmet? That first rush he is pretty aggressive, from what I recall. After the first wave is taken out he doesn't come up on you as fast, especially if you stay at that first console. I think this is the toughest fight (from start to escape) in the game on insanity.
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Post by themikefest on Feb 21, 2017 12:49:22 GMT
Advice? Don't know. I don't recall my first playthrough on insanity. I know I died a lot in ME2.
What I do now, at least for ME1/3 when playing insanity, is I bullrush through the game. Both games are easy on insanity mode. I avoid a lot of the fighting. In ME2, I use cover a lot more. The one mission I always had problems with is the IFF mission.
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Post by Nightlife on Feb 22, 2017 4:08:50 GMT
Ok about to attempt Collector again w/ Miranda and Thane, and Stasis. Will prolly get the Widow (since it fits my first Infiltrator playthrough well) and equip the Viper for now.
EDIT: I DID IT. Man much easier with Miranda and Thane - the Warp's are op against barriers and armor ty ty ty. Also I went with using the Viper, but picking up the Widow. Seems like the Viper hits harder now, not sure why. Got level 20 - almost have Cryo Ammo at level 4 for Squad Cryo.
Should I just keep Stasis? Forgot about the ragdoll damage increase - also seems good CC. Or could go back to Shield Drain.
P.S. I'm not even close to ME3 but why is Insanity there so much easier? the combo effects are just OP?
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Post by melbella on Feb 22, 2017 5:13:34 GMT
I think ME3 insanity is easier because enemies don't gain extra layers of protection (like husks and varren with armor added). They just do more damage. Mostly in ME3 this just means you may have to spec your characters differently, with more damage reduction and more AoE powers to neutralize enemies before they do too much damage. I had to change my tactics in a few ME3 fights but in ME2, the different tactics are required for the entire game. For example, normally I would take Jack to shockwave all the husks out of the way, but when they have armor, shockwave is useless until you burn it off. So, not only did I have to change how I played, I also had to change who I brought with me. Heavy weapons are pretty much necessary in ME2 insanity. They only come into play a few times in ME3, and only for 1x uses here and there.
That said, I just finished Omega DLC in ME3 and while most of it wasn't bad, the last fight was a lot harder than on non-insanity mode. It's also a solo job, for the first part, which makes it even more fun.
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Post by fraggle on Feb 22, 2017 8:29:12 GMT
P.S. I'm not even close to ME3 but why is Insanity there so much easier? the combo effects are just OP? Yeah, the combos make quick and easy work of most enemies. And if you choose weapons which grant you 200% cooldown, you have ridiculously fast cooldowns and can practically destroy everything on the battlefield. Liara with her goddess-like Singularity makes her one of the most useful allies and makes fighting almost a breeze. You also have grenades available that have no cooldown (which was the case in ME2). You have more medi-gel available which gets refilled after a mission, a better squadmate AI (imo) and you can dodge by rolling. And of course, as melbella said, the minority of enemies have protection layers. Another part that makes it easier is that most people have their import and start with a high enough level to already have a decent or even finished build early on, which takes a lot more time to build in ME2. I've seen people reset their level to 1 and it does look more challenging, and the same applies to a non-import. But saying that, I also think that makes ME3 somewhat more versatile than ME2, even though I do love the combat there as well. But you can challenge yourself in ME3 if you want to do so, so it's an option to play an "easier" Insanity mode or a harder one.
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Post by Deleted on Feb 22, 2017 11:00:35 GMT
Ok about to attempt Collector again w/ Miranda and Thane, and Stasis. Will prolly get the Widow (since it fits my first Infiltrator playthrough well) and equip the Viper for now. EDIT: I DID IT. Man much easier with Miranda and Thane - the Warp's are op against barriers and armor ty ty ty. Also I went with using the Viper, but picking up the Widow. Seems like the Viper hits harder now, not sure why. Got level 20 - almost have Cryo Ammo at level 4 for Squad Cryo. Should I just keep Stasis? Forgot about the ragdoll damage increase - also seems good CC. Or could go back to Shield Drain. P.S. I'm not even close to ME3 but why is Insanity there so much easier? the combo effects are just OP? If you're enjoying stasis, by all means keep it. It's a great power and doesn't need to be fully evolved to be effectiv; and it's really great for those platform battles because you can leave those assassins hanging out there in mid-air. Just be aware that individual enemies will develop an immunity to it if it's used on them repeatedly. As far as why ME3 is so much easier... fraggle and melbella have pretty much said it all. It's that there are just so many power combos and they do devastating amounts of damage.
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