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Post by Ieldra on Aug 16, 2016 7:22:52 GMT
Order of endings: Join Illuminatti (control); Merge with Helios (Synthesis); Tech dark age (Destroy) This is actually incorrect. The Merge with Helios ending creates a superhuman AI/human consciousness hybrid which serves the same role as ME3's Control Entity. ME3's ending setup is much more similar to the ending setup of Deux Ex: Invisible War (yes, I know it doesn't exist, but I'll make an exception because the similarities are striking): Control: Illuminati Total Control - the illuminati control the world by use of exclusive technology. Theme: stability Synthesis: Helios Post-human civilization - as opposed to the DX1 variant, all humans will be connected with each other. Theme: advancement Destroy: Templar Holy War against the biomodified. Theme: sacred nature (Destroy is more akin to the DX1 variant here, where the dominant theme is freedom) Refuse: Omar nuclear aftermath - a long period of devastation followed by tentative steps into a new future
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Post by CrutchCricket on Aug 16, 2016 13:52:29 GMT
Did the intelligence decide the outcomes? Or was it the Crucible? Since the options which are presented are determined by your EMS score, the Crucible did. Which you gathered people to help build. The Crucible doesn't decide anything. It's just a big old battery apparently. In lower EMS situations it's allegedly too damaged/incomplete to perform some actions hence the holokid doesn't mention them.
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Post by Deleted on Aug 16, 2016 15:38:38 GMT
I thought Liara said this was a weapon capable of unquantifiable levels of destruction.
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Post by SalMasRac on Aug 16, 2016 22:59:49 GMT
I thought Liara said this was a weapon capable of unquantifiable levels of destruction. It either wipes out all synthetic life, or turns everyone into husks That's pretty destructive
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Post by Obadiah on Aug 20, 2016 5:32:40 GMT
I don't think the Catalyst is really in control of the Destroy option. I had the impression that Destroy was what the Crucible was really designed to do (only option in certain low EMS situations), and Control and Synthesis were sort of these extra options the Catalyst could offer because from it's point of view it has already failed, whether the Crucible is fired or not. I only ever got all three options, and based on the presentation, Destroy always seemed like the one the Catalyst was just holding back with that chamber valve thing on the right, and Shepard could do what he normally does, shoot stuff to win, hurr hurr. It is the option one would chose if it was impossible to trust the Catalyst. Don't trust it? Go break something.
Thematically though, yeah, considering the convenient order of the options, the scenario comes across as designed by the Catalyst, so it appears to be in control of the situation. An alternative analysis is that you could look at the Catalyst more as an info terminal just communicating information on the Reapers and options to firing the Crucible.
I'll say a couple of extra things as criticism of the ending:
1) It fails to be clear, at a time when clarity is most necessary. Most of Mass Effect, though I find it fairly sophisticated, is pretty straight forward in the information it delivers. The Catalyst conversation is annoyingly allegorical, and weirdly poetic. Additionally, them notion that Shep would change all life without a full understanding of the how is a tad ridiculous.
2) Its the one conversation where you can't convince the other person of shit. Every other major confrontation conversation, including the one directly preceding the Catalyst with the Illusive Man, includes an option where Shepard can steer the conversation in the certain direction. Of course, with the Catalyst, Shep is speaking to a million year old AI, possibly chained, the closest thing to a god, or enslaved demi-god, so it is probably set in its opinion for good (with a million years of statistics to back up its position, along with a flow chart or two). Still, a persuade option somewhere in there would have been nice.
That's a couple of my many criticisms. I still like the ending though.
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Post by Addictress on Aug 20, 2016 6:38:51 GMT
...so the fact you can't win is what is bothering people?
That's the redeemable part of the end for me.
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Post by Ieldra on Aug 20, 2016 15:59:21 GMT
...so the fact you can't win is what is bothering people? That's the redeemable part of the end for me. That's not the only complaint, but yes, that's a part of it, though not quite in the way it sounds when you say it. Specifically, the problem is not just that you can't win, but that you're forced into complicity with the Catalyst's plans - the antagonist, the entity responsible for the cycle and genocide in at least 700 cases, the entity you've been fighting since the start of the trilogy. I guess the Catalyst was intended to come across as more neutral, then the ending might have worked - if you can overlook the things that make no sense. It didn't, however. It is not some aloof god-like AI detached from the things that happened, it is the enemy.
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Post by Reznore on Aug 20, 2016 16:20:54 GMT
...so the fact you can't win is what is bothering people? That's the redeemable part of the end for me. Nope. I was even fine with Shepard dying and the "Dark Age" , and I didn't like the new version at all. Storywise a can't win scenario wouldn't have been bad if it didn't involved Space Magic and evil Space Kid. From the get-go you're told the chance to win against the Reapers is very slim.Then poof the crucible appears. The crucible again storywise is weak , the perfect magic weapon you stumble upon at the perfect time. It's acceptable but again on top of magic weapon , you don't add Space Magic and Evil Space Kid ready to ruin the day. Mass Effect was never that good at storytelling anyway , remember when Shepard died and all the question it raised?Yeah , no one cared about some strange "I came back from the dead." in a world where ressurection isn't a thing. Humans aren't curious about death , everybody knows that. So yeah Mass Effect has a couple of pretty good sub plot The Genophage at least.Main plot has been terrible since ME2. I always saw ME as a bordeline goofy action space opera with some Friendship is Magic sentiment , not some deep SF . And when they tried to be "profound" and "edgy" the writers just failed big time. They should have sticked to ME1 and the mysterious space Cthulhu vibe.
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Post by Addictress on Aug 20, 2016 19:49:35 GMT
...so the fact you can't win is what is bothering people? That's the redeemable part of the end for me. That's not the only complaint, but yes, that's a part of it, though not quite in the way it sounds when you say it. Specifically, the problem is not just that you can't win, but that you're forced into complicity with the Catalyst's plans - the antagonist, the entity responsible for the cycle and genocide in at least 700 cases, the entity you've been fighting since the start of the trilogy. I guess the Catalyst was intended to come across as more neutral, then the ending might have worked - if you can overlook the things that make no sense. It didn't, however. It is not some aloof god-like AI detached from the things that happened, it is the enemy. That's the point of the story though....the beautiful point of the story. Having to be forced to comply with the catalyst just means it's not a happy ending. Not sure why a happy ending is necessary.
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Post by Addictress on Aug 20, 2016 19:52:21 GMT
...so the fact you can't win is what is bothering people? That's the redeemable part of the end for me. Nope. I was even fine with Shepard dying and the "Dark Age" , and I didn't like the new version at all. Storywise a can't win scenario wouldn't have been bad if it didn't involved Space Magic and evil Space Kid. From the get-go you're told the chance to win against the Reapers is very slim.Then poof the crucible appears. The crucible again storywise is weak , the perfect magic weapon you stumble upon at the perfect time. It's acceptable but again on top of magic weapon , you don't add Space Magic and Evil Space Kid ready to ruin the day. Mass Effect was never that good at storytelling anyway , remember when Shepard died and all the question it raised?Yeah , no one cared about some strange "I came back from the dead." in a world where ressurection isn't a thing. Humans aren't curious about death , everybody knows that. So yeah Mass Effect has a couple of pretty good sub plot The Genophage at least.Main plot has been terrible since ME2. I always saw ME as a bordeline goofy action space opera with some Friendship is Magic sentiment , not some deep SF . And when they tried to be "profound" and "edgy" the writers just failed big time. They should have sticked to ME1 and the mysterious space Cthulhu vibe. Space kid is definitely dumb. The elevator, the achilles pipe, and the painting of all the things with green microchip patterns in synthesis *pinches bridge of nose* unspeakably dumb. I just think having to comply with the antagonist is rather cool, by itself.
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Post by General Mahad on Aug 20, 2016 20:08:54 GMT
Here's the sad part with Casey Hudson's direction. He fanboyed so hard on Deus Ex 1 that he copied everything about the choices for the ending. Order of endings: Join Illuminatti (control); Merge with Helios (Synthesis); Tech dark age (Destroy) You know, when you use other works as an inspiration in your game or media, it's suppose to be complementary. When you straight up rip it off, it's a massive disservice bordering on plagiarism. Now I have another reason to dislike the endings.
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Post by SalMasRac on Aug 20, 2016 20:15:27 GMT
Here's the sad part with Casey Hudson's direction. He fanboyed so hard on Deus Ex 1 that he copied everything about the choices for the ending. Order of endings: Join Illuminatti (control); Merge with Helios (Synthesis); Tech dark age (Destroy) You know, when you use other works as an inspiration in your game or media, it's suppose to be complementary. When you straight up rip it off, it's a massive disservice bordering on plagiarism. Now I have another reason to dislike the endings. At this point there's really not much that could be considered a truly original idea. Whether intentional or not, everything is going to resemble something else. When it's that blatant, though, such lack of originality taints the entire work.
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Post by Ieldra on Aug 20, 2016 20:57:03 GMT
That's not the only complaint, but yes, that's a part of it, though not quite in the way it sounds when you say it. Specifically, the problem is not just that you can't win, but that you're forced into complicity with the Catalyst's plans - the antagonist, the entity responsible for the cycle and genocide in at least 700 cases, the entity you've been fighting since the start of the trilogy. I guess the Catalyst was intended to come across as more neutral, then the ending might have worked - if you can overlook the things that make no sense. It didn't, however. It is not some aloof god-like AI detached from the things that happened, it is the enemy. That's the point of the story though....the beautiful point of the story. Having to be forced to comply with the catalyst just means it's not a happy ending. Not sure why a happy ending is necessary. A happy ending isn't. Shepard dying is ok for me. The problem is, by being forced to be complicit with the Catalyst's plans you're *also* forced to enact solutions that associate uncomfortable with Reaper methods. You have to win *thematically*, even if you lose. Or at least, you need to not lose thematically, even if you don't win. Not when the price is the life of your civilization.
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Post by straykat on Aug 20, 2016 20:59:16 GMT
I don't think Destroy is complying with the Catalyst. The Crucible was a hackjob done by eons of organics. The Catalyst is just trying to talk you out of it.... with his own hack job, that is.
I imagine control was probably some organic invention originally too. It was said that each cycle has rivals like this. Everyone has a TIM or Shepard.
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Post by Addictress on Aug 20, 2016 21:03:57 GMT
That's the point of the story though....the beautiful point of the story. Having to be forced to comply with the catalyst just means it's not a happy ending. Not sure why a happy ending is necessary. A happy ending isn't. Shepard dying is ok for me. The problem is, by being forced to be complicit with the Catalyst's plans you're *also* forced to enact solutions that associate uncomfortable with Reaper methods. You have to win *thematically*, even if you lose. Or at least, you need to not lose thematically, even if you don't win. Not when the price is the life of your civilization. Thematically losing is also a type of unhappy ending, of which there are many examples of film, none of which make those films particularly bad films. Disliking the theme and being unhappy about it holds the same weight as being unhappy a character died. It is still logical. Space magic isn't logical - therefore, yes, any of the space magic moments I count as "bad."
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Post by Ieldra on Aug 20, 2016 22:51:52 GMT
A happy ending isn't. Shepard dying is ok for me. The problem is, by being forced to be complicit with the Catalyst's plans you're *also* forced to enact solutions that associate uncomfortable with Reaper methods. You have to win *thematically*, even if you lose. Or at least, you need to not lose thematically, even if you don't win. Not when the price is the life of your civilization. Thematically losing is also a type of unhappy ending, of which there are many examples of film, none of which make those films particularly bad films. Disliking the theme and being unhappy about it holds the same weight as being unhappy a character died. It is still logical. Indeed, but those stories build up to that kind of ending, while the ME trilogy appeared to do the opposite. You can see Shepard's death coming from a long way back, but being forced to implement the antagonist's solutions comes completely out of the blue - and it is unconnected to the story's main themes as many people perceive them on top of it. As for the space magic, theoretically space magic can be logical, but it's a problem if it defies all rationalization in terms of the world's lore. Which some aspects of the ending do - and some aspects of the story that went before as well.
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Post by Addictress on Aug 20, 2016 23:45:08 GMT
Thematically losing is also a type of unhappy ending, of which there are many examples of film, none of which make those films particularly bad films. Disliking the theme and being unhappy about it holds the same weight as being unhappy a character died. It is still logical. Indeed, but those stories build up to that kind of ending, while the ME trilogy appeared to do the opposite. You can see Shepard's death coming from a long way back, but being forced to implement the antagonist's solutions comes completely out of the blue - and it is unconnected to the story's main themes as many people perceive them on top of it. As for the space magic, theoretically space magic can be logical, but it's a problem if it defies all rationalization in terms of the world's lore. Which some aspects of the ending do - and some aspects of the story that went before as well. Well to me, I feel like the reapers had been hyped up, since the very beginning, as something inconceivably powerful. Beyond comprehension -something which had won for many cycles. And then in the Leviathan DLC, the leviathan talks about controlling the whole galaxy like a tool. So a situation in which the reapers, even in the end, even when Shepard succeeds in getting to the top of the Citadel, still somehow orchestrates the end feels thematically consistent, because the theme of their being beyond us had already been established. I'd actually be more disappointed if the reapers didn't control the end in some way. The fact Shepard even got to that point and that Shepard rallied all those races together is already something which Shepard could control. Getting to that point was a victory for him. Any more victory would be ineffable snowflake status, defeating the looming omniscience of the reapers. **edit: I was going to say, Shepard defied those pompous claims, and 'disproved' the reapers' control in the endings of the first two games by having standard victories in the first two games. However, even as Shepard won in the endings of the first two games - even as Shepard ran away while blowing up the collector base in the final cut scenes of Mass Effect 2 - Harbinger boasted and asserted that he had something up his sleeve. Although Shepard seemingly had a standard Hollywood win each time, Harbinger never went away. So then, in a sense, taking a break from a pattern of standard blockbuster wins is a relief.
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Post by opuspace on Aug 21, 2016 0:03:22 GMT
That's the point of the story though....the beautiful point of the story. Having to be forced to comply with the catalyst just means it's not a happy ending. Not sure why a happy ending is necessary. I was ok with Shepard having to die. The reasons for why the Reapers were made was what ticked me off. It was needlessly convoluted with terrible explanation of the logic. I'm not bothered that it could end tragically. That's just it; the ending before the extended cut was grim, depressing. But the theme music was way too cheerful, Joker was looking way too happy (especially if EDI dies). Until we got clarification, I thought everyone crashlanded on an unknown world, we had no idea they could leave, we thought they were going to starve eventually, so why was there happy background music playing?! Everyone, all the soldiers on distant worlds were STUCK on the planet they fought on because all the relays were destroyed. It was horrifying, so why were we expected to be content with a recommendation to buy more dlcs?!
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Post by Addictress on Aug 21, 2016 0:05:06 GMT
That's the point of the story though....the beautiful point of the story. Having to be forced to comply with the catalyst just means it's not a happy ending. Not sure why a happy ending is necessary. I was ok with Shepard having to die. The reasons for why the Reapers were made was what ticked me off. It was needlessly convoluted with terrible explanation of the logic. I'm not bothered that it could end tragically. That's just it; the ending before the extended cut was grim, depressing. But the theme music was way too cheerful, Joker was looking way too happy (especially if EDI dies). Until we got clarification, I thought everyone crashlanded on an unknown world, we had no idea they could leave, we thought they were going to starve eventually, so why was there happy background music playing?! Everyone, all the soldiers on distant worlds were STUCK on the planet they fought on because all the relays were destroyed. It was horrifying, so why were we expected to be content with a recommendation to buy more dlcs?! Ah sh*....yeah that's all jacked up ;___;
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Post by Ieldra on Aug 21, 2016 0:12:44 GMT
Indeed, but those stories build up to that kind of ending, while the ME trilogy appeared to do the opposite. You can see Shepard's death coming from a long way back, but being forced to implement the antagonist's solutions comes completely out of the blue - and it is unconnected to the story's main themes as many people perceive them on top of it. As for the space magic, theoretically space magic can be logical, but it's a problem if it defies all rationalization in terms of the world's lore. Which some aspects of the ending do - and some aspects of the story that went before as well. Well to me, I feel like the reapers had been hyped up, since the very beginning, as something inconceivably powerful. Beyond comprehension -something which had won for many cycles. And then in the Leviathan DLC, the leviathan talks about controlling the whole galaxy like a tool. So a situation in which the reapers, even in the end, even when Shepard succeeds in getting to the top of the Citadel, still somehow orchestrates the end feels thematically consistent, because the theme of their being beyond us had already been established. I'd actually be more disappointed if the reapers didn't control the end in some way. The fact Shepard even got to that point and that Shepard rallied all those races together is already something which Shepard could control. Getting to that point was a victory for him. Any more victory would be ineffable snowflake status, defeating the looming omniscience of the reapers. **edit: I was going to say, Shepard defied those pompous claims, and 'disproved' the reapers' control in the endings of the first two games by having standard victories in the first two games. However, even as Shepard won in the endings of the first two games - even as Shepard ran away while blowing up the collector base in the final cut scenes of Mass Effect 2 - Harbinger boasted and asserted that he had something up his sleeve. Although Shepard seemingly had a standard Hollywood win each time, Harbinger never went away. So then, in a sense, taking a break from a pattern of standard blockbuster wins is a relief. The standard blockbuster would've had Shepard survive. I already said that they died is ok for me. Also, perhaps I should mention that I do like the outcomes as such - all of them, and as they are presented in the EC. However, *how* they come about, that taints them, *why* they are said to be necessary, that makes no sense if you played a certain way through the trilogy, and I think it's completely clear that there are quite a few aspects of what comes after that hadn't been thought through. If someone or something else was the ending's expositor, the reception would've been much better I think. Personally, I also highly resent the mystical vibe of the ending and of certain scenes that came before. That's something I didn't mention in the OP because it's more a matter of preference.
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Post by Obadiah on Aug 21, 2016 23:24:33 GMT
As an aside, I get the same feeling that the machines are in control every time I use the self-service checkout console at the grocery store and the theatre.
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Post by Obadiah on Aug 22, 2016 21:55:41 GMT
I bet the trust issue was part of the reason Bioware created Leviathan - so that in the Decision Chamber when the Catalyst starts giving information, we have an independent source of coroboration from Leviathan, and would therefore have more of a reason to trust the options it gives to fire the Crucible. I wonder if that worked for people who played the game for the fist time with the DLC.
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Post by straykat on Aug 22, 2016 23:51:39 GMT
I don't think Destroy is complying with the Catalyst. The Crucible was a hackjob done by eons of organics. The Catalyst is just trying to talk you out of it.... with his own hack job, that is. I imagine control was probably some organic invention originally too. It was said that each cycle has rivals like this. Everyone has a TIM or Shepard. Quoting myself now lol To reiterate: We are not complying with the Catalyst... Or am I missing something? The Crucible is a hack by organics. The culmination of eons of struggle against these reaper cycles. The Catalyst only knows what it is. It didn't create it. It's even surprised you got as far as you did. "Clearly organics are more resourceful than we realized..." It didn't want you to get there in the first place.
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Post by Ahriman on Aug 23, 2016 6:29:56 GMT
The Crucible is a hack by organics. The culmination of eons of struggle against these reaper cycles. The Catalyst only knows what it is. It didn't create it. It's even surprised you got as far as you did. "Clearly organics are more resourceful than we realized..." It didn't want you to get there in the first place. That's why hundreds of Reapers watch passively how it's being docked to Citadel and then Catalyst has to lift barely walking Shepard to his chamber? Oookay.
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Post by Trilobite Derby on Aug 23, 2016 7:09:22 GMT
The extended cut helped me a lot. So did Leviathan. But I've read an absurd amount of SF, so I was kind of expecting a "Wait, what?" going in. Presentation's still not great, but it is what it is. And it works for me. Not WELL, more like duct-taping your rearview mirror on. It's not graceful, but at least it functions well enough to let you keep going. Which is why I keep playing the game. The part that DOES work for me is that there's 3 (4) choices that all have good reasons to choose them, as well as horrific drawbacks. The thing I most like about the endings is that it's not an easy choice, and there's not an empirically superior ending. It helps me to have different Shepards for different endings. That's probably why IT cheeses me off more than it should. I hate the idea of the best thing about the endings being erased by "Lol, no, kneejerk is the only right choice." Or else it's too much arguing over them right after ME3 dropped. For my money, they were never the burned-my-beloved-village-to-the-ground-and-ate-my-family fiasco the angriest people thought they were. And they were never as good as some of the more rabid contingent thought they were. But they went from "bleh" to "Okay" and that's okay.
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