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Post by Ieldra on Aug 31, 2016 11:58:28 GMT
Allow me to disagree. People need a measure of stability in their lives, or they will be so occupied with just surviving that nothing beyond that will ever get done. Also, the Council didn't micromanage and hover over everyone's lives, it set policies. It may not have had the best interests of everyone in mind, but then, who does? Who even can, with interests being as diverse as they are? For most people, I suspect, it was comfortably far away so they could ignore it as it ignored their personal lives. I'd prefer such a setup because smaller communities are *way* more likely to interfere with your life. Directing evolution and the course of civilization is not offering just a measure of stability. This isn't so benign as a parent telling a kid to clean up their rooms. It's cockblocking on a galactic scale. If not cockblocking, then equally dumb measures in the opposite direction. Like the Krogan uplift. Which in turn requires more cockblocking. But like I said, it's even worse with the Reapers. Even with Shep's input with Synthesis or Control.. It's shooting for ideals. At the expense of everything else.. or what could be.. or what people even realize could be in the first place. Funnily, I'm just repeating the ending of Dune actually. Much better sci-fi imho. Organizations like the Council are created to deal with issues too big for single factions or nations to handle, and since these are usually the most important issues, I prefer that they have the power to do their job. There may be problems of incompetence and corruption, but I'm not seeing any less of those at lower power levels, depending on proper controls being installed. The Council acted incompetently in the Reaper crisis, but I can easily imagine a better-working variant. My dictionary has no entry for the word "cockblocking". Regarding Dune....it has an ending? I recall reading book 8 (or was it 7) way back in the 90s I think and not being able to finish it because it was so confusing. I always had the impression the story just ended with an undefined state of things.
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Post by straykat on Aug 31, 2016 12:01:44 GMT
Directing evolution and the course of civilization is not offering just a measure of stability. This isn't so benign as a parent telling a kid to clean up their rooms. It's cockblocking on a galactic scale. If not cockblocking, then equally dumb measures in the opposite direction. Like the Krogan uplift. Which in turn requires more cockblocking. But like I said, it's even worse with the Reapers. Even with Shep's input with Synthesis or Control.. It's shooting for ideals. At the expense of everything else.. or what could be.. or what people even realize could be in the first place. Funnily, I'm just repeating the ending of Dune actually. Much better sci-fi imho. Organizations like the Council are created to deal with issues too big for single factions or nations to handle, and since these are usually the most important issues, I prefer that they have the power to do their job. There may be problems of incompetence and corruption, but I'm not seeing any less of those at lower power levels, depending on proper controls being installed. The Council acted incompetently in the Reaper crisis, but I can easily imagine a better-working variant. My dictionary has no entry for the word "cockblocking". Regarding Dune....it has an ending? I recall reading book 8 (or was it 7) way back in the 90s I think and not being able to finish it because it was so confusing. I always had the impression the story just ended with an undefined state of things. His son took up his outlines and notes and finished them. But even without it, Herbert was already making Duncan Idaho the true hero. His whole point of Dune was kind of a commentary on would be messiahs and overlords. Paul saw where it was heading and he backed out. So his son took up the mantle and unleashed horror on everyone. But he had a longterm plan to make people sick of it. To be a tyrant to such an extent and for so long that no one would ever clamor for that brand of leadership ever again. And Duncan was the final vehicle to do it.. the simple man who unleashed chaos in the end.
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Post by Tonymac on Aug 31, 2016 12:02:25 GMT
This reminds me of a conversation with Shep and Ash on the Normandy in ME1 about how the Council might act as a stablalizing force to temper out our more agressinve human natures. Hmm, never heard that. Shep can actually convince her of this? Sad. It is indeed a possible conversation. There were a lot of good ideas in ME1 that really worked for me. I enjoyed how we were on the cusp of joining the Galactic Community in a big way. We have our weaknesses and our strengths, and becoming part of the community would (could) make us all stronger. Of course, you could also let the Council perish - yet another reason why ME1 was so amazing. That wasn't my thing to do, but it was an option and it was very well done.
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Post by straykat on Aug 31, 2016 12:04:05 GMT
Hmm, never heard that. Shep can actually convince her of this? Sad. It is indeed a possible conversation. There were a lot of good ideas in ME1 that really worked for me. I enjoyed how we were on the cusp of joining the Galactic Community in a big way. We have our weaknesses and our strengths, and becoming part of the community would (could) make us all stronger. Of course, you could also let the Council perish - yet another reason why ME1 was so amazing. That wasn't my thing to do, but it was an option and it was very well done. It wasn't a galactic community though. The first time I ever played, I walked in on the Volus ambassador. He sets you straight right away.
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Post by Ieldra on Aug 31, 2016 12:04:26 GMT
double post. Sorry
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Post by Iakus on Aug 31, 2016 19:55:43 GMT
The project leads said that "Shepard had to die". That's why originally, you couldn't get the "Shepard survives" scene without playing MP. It was intended as non-canonical by the two lead writers, if not by the whole team (there was apparently some dissonance). Shepard dying is unpleasant and I don't like it, but it is a valid way to end the story. It is not a problem apart from being sad. As opposed to some of the other stuff that makes no sense (see the OP), is thematically non-fitting or appears to come out of a completely different story. It's a valid way to end A story. Depending on the Shepard, the choices made, etc. Just as an Ultimate Sacrifice is a valid end for some Heroes of Ferelden. But for some Shepard's that doesn't work. For some stories that's the wrong ending. And it's not for all players. Some wanted Shepard to live. Some Shepard's worked their *sses off to "get the job done and go home". And those players deserved more than a faceless torso.
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Post by straykat on Aug 31, 2016 22:56:52 GMT
The project leads said that "Shepard had to die". That's why originally, you couldn't get the "Shepard survives" scene without playing MP. It was intended as non-canonical by the two lead writers, if not by the whole team (there was apparently some dissonance). Shepard dying is unpleasant and I don't like it, but it is a valid way to end the story. It is not a problem apart from being sad. As opposed to some of the other stuff that makes no sense (see the OP), is thematically non-fitting or appears to come out of a completely different story. It's a valid way to end A story. Depending on the Shepard, the choices made, etc. Just as an Ultimate Sacrifice is a valid end for some Heroes of Ferelden. But for some Shepard's that doesn't work. For some stories that's the wrong ending. And it's not for all players. Some wanted Shepard to live. Some Shepard's worked their *sses off to "get the job done and go home". And those players deserved more than a faceless torso. I agree with all of that, but the faceless torso is fine. It's like you want one of those cheesy endings with Frodo hugging everyone in bed. lol Read up on Hemingway and Iceberg theory. Most writers follow it, even unconsciously. The gist is this:
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Post by Iakus on Aug 31, 2016 23:35:24 GMT
It's a valid way to end A story. Depending on the Shepard, the choices made, etc. Just as an Ultimate Sacrifice is a valid end for some Heroes of Ferelden. But for some Shepard's that doesn't work. For some stories that's the wrong ending. And it's not for all players. Some wanted Shepard to live. Some Shepard's worked their *sses off to "get the job done and go home". And those players deserved more than a faceless torso. I agree with all of that, but the faceless torso is fine. It's like you want one of those cheesy endings with Frodo hugging everyone in bed. lol Read up on Hemingway and Iceberg theory. Most writers follow it, even unconsciously. The gist is this: Shepard's face should be above water
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Post by straykat on Aug 31, 2016 23:36:49 GMT
I agree with all of that, but the faceless torso is fine. It's like you want one of those cheesy endings with Frodo hugging everyone in bed. lol Read up on Hemingway and Iceberg theory. Most writers follow it, even unconsciously. The gist is this: Shepard's face should be above water It might be a movie file, rather than a render. So maybe it was easier this way.. you kill two birds with one stone. The symbol, the N7, is all that's really needed. But I'm not sure.
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Post by Ieldra on Sept 1, 2016 9:07:30 GMT
The project leads said that "Shepard had to die". That's why originally, you couldn't get the "Shepard survives" scene without playing MP. It was intended as non-canonical by the two lead writers, if not by the whole team (there was apparently some dissonance). Shepard dying is unpleasant and I don't like it, but it is a valid way to end the story. It is not a problem apart from being sad. As opposed to some of the other stuff that makes no sense (see the OP), is thematically non-fitting or appears to come out of a completely different story. It's a valid way to end A story. Depending on the Shepard, the choices made, etc. Just as an Ultimate Sacrifice is a valid end for some Heroes of Ferelden. But for some Shepard's that doesn't work. For some stories that's the wrong ending. And it's not for all players. Some wanted Shepard to live. Some Shepard's worked their *sses off to "get the job done and go home". And those players deserved more than a faceless torso. I hate forced sacrifices as much as you do, but you don't have a point claiming it's not a valid outcome. You don't control what the world does to you in role-playing games, and if the story has sacrifice as a theme - and this one has - making the protagonist exempt from it nullifies the impact. Also, it was completely clear to me that Shepard lived on borrowed time - thematically speaking - ever since the beginning of ME2. The only question was whether the ME team would give Shepard a way out. Well they did, in that half-assed sort of way that tells us they really didn't want to do it. Arguing against the forced sacrifice, you'd have a better point building your reasoning on the way ME3 was marketed. It was always said, repeatedly and so loud that you couldn't overhear it, that we could shape the story and make it ours. Well, a story where Shepard dies may be acceptable and valid, but it's definitely not my story if it ends that way. As I said, I hate stories that end with the protagonist dead - I even tend to put away books as soon as I see that coming, even though books don't make you enact the story and are much less problematic in that regard. So, there is nothing at all wrong with this from a storytelling perspective, and because of that it's not a problem of the ending and its (questionable - but for other reasons) integrity as such. It's rather that we were mislead into certain expectations by the game's marketing. If someone tells me I can make a story mine, one of the most important aspects I'll expect to be able to influence is the fate of the protagonist, and to do so independently from the outcome of the plot, because that's another most important aspect. For the same reason I did not include this aspect in my criticism of the ending but silently wrote my own epilogue and took ownership of my ME story that way. Another point to be made in this regard: if you have a forced sacrifice in your scenario, it should not feel contrived. You should feel the weight of necessity looming over your protagonist and you should be able to assess the risks and accept this is the only way. ME3's endings, however, feel *incredibly* contrived. The whole scenario feels artificial and separate from what came before. Compare this with Tarquin Victus' sacrifice defusing the bomb on Tuchanka, or to Mordin's when curing the genophage. Those felt real. Shepard's, not so much. Rather, it feels like "there has to be sacrifice, regardless of how it's enacted."
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Post by Iakus on Sept 1, 2016 13:25:55 GMT
It's a valid way to end A story. Depending on the Shepard, the choices made, etc. Just as an Ultimate Sacrifice is a valid end for some Heroes of Ferelden. But for some Shepard's that doesn't work. For some stories that's the wrong ending. And it's not for all players. Some wanted Shepard to live. Some Shepard's worked their *sses off to "get the job done and go home". And those players deserved more than a faceless torso. I hate forced sacrifices as much as you do, but you don't have a point claiming it's not a valid outcome. You don't control what the world does to you in role-playing games, and if the story has sacrifice as a theme - and this one has - making the protagonist exempt from it nullifies the impact. Also, it was completely clear to me that Shepard lived on borrowed time - thematically speaking - ever since the beginning of ME2. The only question was whether the ME team would give Shepard a way out. Well they did, in that half-assed sort of way that tells us they really didn't want to do it. Arguing against the forced sacrifice, you'd have a better point building your reasoning on the way ME3 was marketed. It was always said, repeatedly and so loud that you couldn't overhear it, that we could shape the story and make it ours. Well, a story where Shepard dies may be acceptable and valid, but it's definitely not my story if it ends that way. As I said, I hate stories that end with the protagonist dead - I even tend to put away books as soon as I see that coming, even though books don't make you enact the story and are much less problematic in that regard. So, there is nothing at all wrong with this from a storytelling perspective, and because of that it's not a problem of the ending and its (questionable - but for other reasons) integrity as such. It's rather that we were mislead into certain expectations by the game's marketing. If someone tells me I can make a story mine, one of the most important aspects I'll expect to be able to influence is the fate of the protagonist, and to do so independently from the outcome of the plot, because that's another most important aspect. For the same reason I did not include this aspect in my criticism of the ending but silently wrote my own epilogue and took ownership of my ME story that way. Another point to be made in this regard: if you have a forced sacrifice in your scenario, it should not feel contrived. You should feel the weight of necessity looming over your protagonist and you should be able to assess the risks and accept this is the only way. ME3's endings, however, feel *incredibly* contrived. The whole scenario feels artificial and separate from what came before. Compare this with Tarquin Victus' sacrifice defusing the bomb on Tuchanka, or to Mordin's when curing the genophage. Those felt real. Shepard's, not so much. Rather, it feels like "there has to be sacrifice, regardless of how it's enacted." None of this contradicts what I said. Depending on the Shepard played, the choices made, etc, it's a perfectly valid way to end a story. I never contested that. What I do contest is that it's the only way to do so. Different choices should end in different fates for Shepard. And yes, we were grossly misled by marketing.
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Post by flyingsquirrel on Sept 1, 2016 14:43:39 GMT
I agree with all of Ieldra's criticisms except one: if Leviathan is part of your playthrough, I think you have *some* reason to believe what the Catalyst is telling you, because you realize that you're speaking to the "intelligence" that the Leviathans admitted to creating. Unless both the Leviathans and the Catalyst are somehow sharing the same delusion or deliberately telling the same lie for some reason, it would be way too big of a coincidence for this entity to appear and speak of its own history and purpose exactly how the Leviathans described it.
That doesn't make the choices acceptable - I had many of the same objections to them and eventually went with my own headcanoned Synthesis. (I prefer to think that the "upgrades" are inactive at first and everyone can choose whether or not to use them.) But I do think that all the evidence indicates that the Catalyst is telling what it perceives to be the truth. I've made this argument before, but I think several things point to the Catalyst being a very bad liar if it's trying to lie:
1) Shepard may be about to bleed to death if simply left lying on the floor, and even if (s)he woke up, (s)he couldn't have gotten to the Destroy tubes, the Control panel, or the Synthesis beam without the Catalyst (presumably) activating the elevator. The Catalyst doesn't *have* to talk to Shepard at all.
2) Let's presume it does decide to talk to Shepard for some reason. Why tell Shepard that the Destroy option even exists if the Catalyst's goal is to preserve its own existence or that of the Reapers?
3) Some have argued that it had to acknowledge the possibility of Destroy given that it was originally the Crucible's purpose. Okay, but it could still stack the deck in its descriptions much more than it does. Why not claim that Destroy will not only wipe out Synthetics but destroy Earth, for example? Or why not underplay the negative side effects of Control and Synthesis?
4) If it's trying to gain Shepard's trust, that incredibly tone-deaf statement about how the current cycle has hope because they'll be preserved in Reaper form is just about the dumbest thing it could have said. That, for me, reinforced that what I was dealing with was a being that existed on its own peculiar terms and assumptions and completely missed the point of what the Leviathans originally asked it to do.
Could it all still be a ruse of some sort? Sure, but I'd argue that the preponderance of the evidence, even without any metagaming knowledge, suggests that it isn't.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Sept 1, 2016 16:10:13 GMT
I agree with all of Ieldra's criticisms except one: if Leviathan is part of your playthrough, I think you have *some* reason to believe what the Catalyst is telling you, because you realize that you're speaking to the "intelligence" that the Leviathans admitted to creating. Unless both the Leviathans and the Catalyst are somehow sharing the same delusion or deliberately telling the same lie for some reason, it would be way too big of a coincidence for this entity to appear and speak of its own history and purpose exactly how the Leviathans described it. Which is entirely possible. When Shepard points out that the galaxy is paying for the Leviathans' mistake, the Leviathan insists "There was no mistake, it still serves its purpose" Seriously, I wanted Shepard to do a Londo impression and go "Ah, arrogance and stupidity all in the same package. How efficient of you."
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Post by themikefest on Sept 1, 2016 18:33:15 GMT
The worse part of Leviathan is Shepard not asking about the what the catlayst is. He/she asks about the crucible. Whatever.
Before I started my first playthrough of ME3, Shepard dying was the furthest thing from my mind. Only because Shepard dies at the beginning of ME2. They wouldn't kill Shepard again. Would they? I was wrong.
Did Shepard have to die? No. Would Shepard's survival mean its a happy ending? No. Unless you want to count the countless lives that were killed throughout ME3, sure.
After a few playthroughs, I realized the game is about getting a number. Who cares what was done in the game? The thing posing as a human child doesn't. It only cares that Shepard has this much ems for this, that and the other ending. If low enough, it will only mention one or two choices. I cured this. So what. I got peace. So what. I saved as many as possible. So what. The only thing that matters is the number.
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Post by flyingsquirrel on Sept 1, 2016 19:53:38 GMT
I agree with all of Ieldra's criticisms except one: if Leviathan is part of your playthrough, I think you have *some* reason to believe what the Catalyst is telling you, because you realize that you're speaking to the "intelligence" that the Leviathans admitted to creating. Unless both the Leviathans and the Catalyst are somehow sharing the same delusion or deliberately telling the same lie for some reason, it would be way too big of a coincidence for this entity to appear and speak of its own history and purpose exactly how the Leviathans described it. Which is entirely possible. When Shepard points out that the galaxy is paying for the Leviathans' mistake, the Leviathan insists "There was no mistake, it still serves its purpose" Seriously, I wanted Shepard to do a Londo impression and go "Ah, arrogance and stupidity all in the same package. How efficient of you." Why would that suggest that they're lying, though? I thought the Leviathan just meant that the Catalyst is in fact doing what they told it to do, just not in the way that they expected. There's always room to argue that what we're seeing is actually some sort of deception or coincidence, but I just don't see how or why this chain of events would hold together or make much sense if that's what it is. The Leviathans are clearly hiding from *something* or they wouldn't have attempted to conceal their existence at the mining facility and set up that signal that causes ships to crash and become stranded if they approach Despoina. If, in fact, all the genocides and harvests were what the Leviathans actually *wanted*, and if they are on the same page with the Catalyst and the Reapers, then why are they hiding? Evidently they don't share the Catalyst/Reaper agenda or they wouldn't need to fear the Reapers. (Nor would the wind, the sun, and the rain...yeah, okay, corny joke.) So that part of their story, at least, fits with the evidence. And if they were going to make up a reason for hiding from the Reapers, the story they tell Shepard - that they were the ones who set all this slaughter in motion due to their own hubris - is one of the worst lies that they could possibly tell if they're hoping to gain the trust or assistance of others. So I'm going to assume their story is true. It fits with the facts, and they have little to gain from making these claims otherwise. The Catalyst *might* have something to gain from putting on a display of being a somewhat detached, amoral-but-not-malevolent, AI if in fact it just wants to keep on killing and harvesting other species. But I still think it would just avoid speaking to Shepard altogether if that was its goal. At the time, Shepard holds no "cards" - the Reapers seem to be winning both the ground and air wars at Earth, the other species seem to have sent substantial forces to the Sol system, and nobody knows how to activate the Crucible even though they docked it to the Citadel. If what the Catalyst wants is a quick and thorough military victory, it has a clear alternative: shut down the beam, pull enough Reapers back to surround the Citadel (thus blocking any approach via spacecraft), keep up the attacks against Hammer, Sword, and Shield, and let Shepard bleed to death on the floor. When it does finally speak to Shepard, it would be a remarkable coincidence if it contrived a story that just happened to match another fake story that the Leviathans told a little while ago for their own reasons. The only way I could make sense of such a deception is this: the Catalyst *isn't* the AI created by the Leviathans, but it was aware of the Leviathans' plans and decided to pose as the Leviathan-AI-gone-rogue as a sort of cover for its real plans, fooling the Leviathans themselves in the process (thus the story they tell Shepard). But while this is technically possible, so are plenty of other hypotheticals that Shepard can neither prove nor disprove at the time.
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Post by Iakus on Sept 1, 2016 20:13:05 GMT
Which is entirely possible. When Shepard points out that the galaxy is paying for the Leviathans' mistake, the Leviathan insists "There was no mistake, it still serves its purpose" Seriously, I wanted Shepard to do a Londo impression and go "Ah, arrogance and stupidity all in the same package. How efficient of you." Why would that suggest that they're lying, though? I thought the Leviathan just meant that the Catalyst is in fact doing what they told it to do, just not in the way that they expected. There's always room to argue that what we're seeing is actually some sort of deception or coincidence, but I just don't see how or why this chain of events would hold together or make much sense if that's what it is. The Leviathans are clearly hiding from *something* or they wouldn't have attempted to conceal their existence at the mining facility and set up that signal that causes ships to crash and become stranded if they approach Despoina. If, in fact, all the genocides and harvests were what the Leviathans actually *wanted*, and if they are on the same page with the Catalyst and the Reapers, then why are they hiding? Evidently they don't share the Catalyst/Reaper agenda or they wouldn't need to fear the Reapers. (Nor would the wind, the sun, and the rain...yeah, okay, corny joke.) So that part of their story, at least, fits with the evidence. And if they were going to make up a reason for hiding from the Reapers, the story they tell Shepard - that they were the ones who set all this slaughter in motion due to their own hubris - is one of the worst lies that they could possibly tell if they're hoping to gain the trust or assistance of others. So I'm going to assume their story is true. It fits with the facts, and they have little to gain from making these claims otherwise. The Catalyst *might* have something to gain from putting on a display of being a somewhat detached, amoral-but-not-malevolent, AI if in fact it just wants to keep on killing and harvesting other species. But I still think it would just avoid speaking to Shepard altogether if that was its goal. At the time, Shepard holds no "cards" - the Reapers seem to be winning both the ground and air wars at Earth, the other species seem to have sent substantial forces to the Sol system, and nobody knows how to activate the Crucible even though they docked it to the Citadel. If what the Catalyst wants is a quick and thorough military victory, it has a clear alternative: shut down the beam, pull enough Reapers back to surround the Citadel (thus blocking any approach via spacecraft), keep up the attacks against Hammer, Sword, and Shield, and let Shepard bleed to death on the floor. When it does finally speak to Shepard, it would be a remarkable coincidence if it contrived a story that just happened to match another fake story that the Leviathans told a little while ago for their own reasons. The only way I could make sense of such a deception is this: the Catalyst *isn't* the AI created by the Leviathans, but it was aware of the Leviathans' plans and decided to pose as the Leviathan-AI-gone-rogue as a sort of cover for its real plans, fooling the Leviathans themselves in the process (thus the story they tell Shepard). But while this is technically possible, so are plenty of other hypotheticals that Shepard can neither prove nor disprove at the time. The emphasis should be more on the "delusional" than "lying" part, I suppose. I mean, yeah the Catalyst mulched it's creators, then went on to mulch every organic life form that poked it's head up for a billion years or more. The remaining Leviathans watched it all from hiding. Yet they continue to insist they didn't screw up. Arrogant and stupid both.
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Post by Ieldra on Sept 2, 2016 8:10:47 GMT
I agree with all of Ieldra's criticisms except one: if Leviathan is part of your playthrough, I think you have *some* reason to believe what the Catalyst is telling you, because you realize that you're speaking to the "intelligence" that the Leviathans admitted to creating. Unless both the Leviathans and the Catalyst are somehow sharing the same delusion or deliberately telling the same lie for some reason, it would be way too big of a coincidence for this entity to appear and speak of its own history and purpose exactly how the Leviathans described it. That is correct. Leviathan actually makes the scenario somewhat plausible. Delusional or not, at least we can assume the absence of deliberate deception on the Catalyst's part. The main problem with this: Leviathan came too late. The ending reception was pretty much done when it came out, and the Catalyst pretty much fixed as the antagonist in people's minds, so Leviathan had negligible impact in that regard. As I see it, Leviathan is an absolutely critical part of the story, just as Javik is a critical NPC. Putting such things into DLC is not a good idea, though Bioware may have had little choice in this. That's exactly how I prefer to think of it.
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Post by straykat on Sept 2, 2016 13:04:08 GMT
I agree with all of Ieldra's criticisms except one: if Leviathan is part of your playthrough, I think you have *some* reason to believe what the Catalyst is telling you, because you realize that you're speaking to the "intelligence" that the Leviathans admitted to creating. Unless both the Leviathans and the Catalyst are somehow sharing the same delusion or deliberately telling the same lie for some reason, it would be way too big of a coincidence for this entity to appear and speak of its own history and purpose exactly how the Leviathans described it. That is correct. Leviathan actually makes the scenario somewhat plausible. Delusional or not, at least we can assume the absence of deliberate deception on the Catalyst's part. The main problem with this: Leviathan came too late. The ending reception was pretty much done when it came out, and the Catalyst pretty much fixed as the antagonist in people's minds, so Leviathan had negligible impact in that regard. As I see it, Leviathan is an absolutely critical part of the story, just as Javik is a critical NPC. Putting such things into DLC is not a good idea, though Bioware may have had little choice in this. That's exactly how I prefer to think of it. I only agree about Javik. Leviathan is fine as DLC and was probably conceived that way. But Javik wasn't. They were originally shooting for more stronger parallels with ME1.. where you and the VS were separate Spectres hunting for Prothean relics. Much like Shep and Saren did. And it had it's own Virmire type of situation when you finally got Javik. As it is, the value of Javik is only the character alone. Which is great, but still half the potential. It affects so many things and makes other characters weaker (especially the VS and Kai Leng). While Leviathan can be inserted or not and you don't miss too much.
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Post by flyingsquirrel on Sept 2, 2016 16:06:19 GMT
I agree with all of Ieldra's criticisms except one: if Leviathan is part of your playthrough, I think you have *some* reason to believe what the Catalyst is telling you, because you realize that you're speaking to the "intelligence" that the Leviathans admitted to creating. Unless both the Leviathans and the Catalyst are somehow sharing the same delusion or deliberately telling the same lie for some reason, it would be way too big of a coincidence for this entity to appear and speak of its own history and purpose exactly how the Leviathans described it. That is correct. Leviathan actually makes the scenario somewhat plausible. Delusional or not, at least we can assume the absence of deliberate deception on the Catalyst's part. The main problem with this: Leviathan came too late. The ending reception was pretty much done when it came out, and the Catalyst pretty much fixed as the antagonist in people's minds, so Leviathan had negligible impact in that regard. As I see it, Leviathan is an absolutely critical part of the story, just as Javik is a critical NPC. Putting such things into DLC is not a good idea, though Bioware may have had little choice in this. I definitely agree with that, and I hope I didn't sound too critical. Leviathan was oddly underplayed, really. I think it was Garrus who says, after the final mission, that it "doesn't change much," and I remember thinking, "Are you serious? We just found out where the Reapers came from, who created them, why they did it, and what the entity in charge of them is trying to accomplish. This could change *everything*!" In fact, I view the original Leviathans as the ones most "responsible" for this whole mess in the first place, in that they could and should have known better, and they only created the Catalyst because the organic-synthetic conflicts were disrupting their ability to exploit other species. The Catalyst is simply a worst-case scenario of the kind of warnings I've heard voiced about AIs from time to time - they wouldn't have to be "evil" in the sense of being sadistic or power-hungry to pose a threat, just lacking the same inherent sense of priorities and ethics that most humans have. (The Catalyst doesn't seem to understand the value of an individual life, for one thing.) The Reapers might possess some capacity for independent thought - if nothing else, Sovereign, Harbinger, and the Rannoch Reaper all have distinct "personalities" - but they're probably sufficiently controlled that they can't or won't ever conclude on their own that the Catalyst is wrong.
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Post by themikefest on Sept 2, 2016 16:22:44 GMT
Had Leviathan been part of the main game, the thing Shepard encounters on the Citadel could change its appearance as it talks its mumble jumble like what Leviathan did in the dlc instead of having it appear as a child
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Post by jamiecotc on Sept 2, 2016 20:43:40 GMT
Top Ten Reasons Mass Effect 3's Ending Did Not Work.
10. Really? Are we still seriously talking about the ending of Mass Effect 3? 9. You didn't have to play MP to get the best SP ending and since the best SP ending was up to you then you totally had to play MP to get the best SP ending until they "fixed" it. 8. What happened to the purple ending, y'know, the one where you win the game? 7. Consoles 6. It didn't set up Mass Effect 4: Revolt of the Bottles! 5. "Speculation for Everyone!" 4. It didn't suck. You're just entitled! 3. No "insert companion/NPC name here" romance. (Jack/femshep) 2. No Biotic God 1. WTF were they thinking?
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Post by straykat on Sept 2, 2016 20:51:38 GMT
Top Ten Reasons Mass Effect 3's Ending Did Not Work. 10. Really? Are we still seriously talking about the ending of Mass Effect 3? 9. You didn't have to play MP to get the best SP ending and since the best SP ending was up to you then you totally had to play MP to get the best SP ending until they "fixed" it. 8. What happened to the purple ending, y'know, the one where you win the game? 7. Consoles 6. It didn't set up Mass Effect 4: Revolt of the Bottles! 5. "Speculation for Everyone!" 4. It didn't suck. You're just entitled! 3. No "insert companion/NPC name here" romance. (Jack/femshep) 2. No Biotic God 1. WTF were they thinking? The purple ending shows that you were a Volus on the Citadel, playing "The Shepard" visual novel all this time.
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Post by themikefest on Sept 2, 2016 23:05:11 GMT
The purple ending shows that you were a Volus on the Citadel, playing "The Shepard" visual novel all this time. It shows Shepard waking up after the visions received by the beacon on Eden Prime. ME4 starts from that point. excellent. hahahaha
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Post by Iakus on Sept 3, 2016 1:13:24 GMT
Top Ten Reasons Mass Effect 3's Ending Did Not Work. 10. Really? Are we still seriously talking about the ending of Mass Effect 3? 9. You didn't have to play MP to get the best SP ending and since the best SP ending was up to you then you totally had to play MP to get the best SP ending until they "fixed" it. 8. What happened to the purple ending, y'know, the one where you win the game? 7. Consoles 6. It didn't set up Mass Effect 4: Revolt of the Bottles! 5. "Speculation for Everyone!" 4. It didn't suck. You're just entitled! 3. No "insert companion/NPC name here" romance. (Jack/femshep) 2. No Biotic God 1. WTF were they thinking? The purple ending shows that you were a Volus on the Citadel, playing "The Shepard" visual novel all this time. If they had provided that option in EC, all would have been forgiven
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Post by Ieldra on Sept 3, 2016 5:56:22 GMT
FWIW, I think an ending with "this was all a dream/game" would've been one of few things received more badly by the players than the ending as it is. This is very difficult to pull off without robbing the player of satisfaction. I only recall one game that did it (Realms of the Haunting, a favorite of mine) and even then it came as a complete shock, though it was appropriate given what came before, as it wouldn't have been in ME3.
(Wow, I'm just seeing that Steam and GOG have adapted Realms of the Haunting to run on modern machines. I thought I'd never be able to play it again...)
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