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Post by straykat on Sept 3, 2016 7:23:00 GMT
FWIW, I think an ending with "this was all a dream/game" would've been one of few things received more badly by the players than the ending as it is. This is very difficult to pull off without robbing the player of satisfaction. I only recall one game that did it (Realms of the Haunting, a favorite of mine) and even then it came as a complete shock, though it was appropriate given what came before, as it wouldn't have been in ME3. (Wow, I'm just seeing that Steam and GOG have adapted Realms of the Haunting to run on modern machines. I thought I'd never be able to play it again...) I think you're being too serious now
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Post by Ieldra on Sept 3, 2016 8:26:05 GMT
FWIW, I think an ending with "this was all a dream/game" would've been one of few things received more badly by the players than the ending as it is. This is very difficult to pull off without robbing the player of satisfaction. I only recall one game that did it (Realms of the Haunting, a favorite of mine) and even then it came as a complete shock, though it was appropriate given what came before, as it wouldn't have been in ME3. (Wow, I'm just seeing that Steam and GOG have adapted Realms of the Haunting to run on modern machines. I thought I'd never be able to play it again...) I think you're being too serious now Probably, but it isn't always clear how much seriousness there may be included in a non-serious post....
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Post by straykat on Sept 3, 2016 9:00:17 GMT
I think you're being too serious now Probably, but it isn't always clear how much seriousness there may be included in a non-serious post.... I figured "Volus" and "visual novel" were dead giveaways
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Post by Ieldra on Sept 3, 2016 10:47:28 GMT
Probably, but it isn't always clear how much seriousness there may be included in a non-serious post.... I figured "Volus" and "visual novel" were dead giveaways You could take it as a dig at an "it was all a dream" ending instead of a simple joke.
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Post by Garo on Sept 3, 2016 20:00:55 GMT
Did anybody ever tried to make sense out of these endings? Like tried to actually give a meaning to any of this crap that happens after crossing the relay in ME3? I know indoctrination theory exists (even has entire site dedicated to it) but it was dismissed by BW. It would imply that BW thinks that this ending makes sense. Which it doesn't as far as I can see.
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Post by straykat on Sept 3, 2016 20:25:02 GMT
Did anybody ever tried to make sense out of these endings? Like tried to actually give a meaning to any of this crap that happens after crossing the relay in ME3? I know indoctrination theory exists (even has entire site dedicated to it) but it was dismissed by BW. It would imply that BW thinks that this ending makes sense. Which it doesn't as far as I can see. They make sense to me, as far as the ideas behind the choices go. I don't think Indoctrination theory has much going for it, but I do think Bioware -- and/or the Catalyst -- tried to be deceptive. I mean, Destroy became Red, Control Blue, and then this big tower of white light sitting pretty in the middle beckoning people to get closer.. lol. It's a cheap ass way to get people to pick Synthesis and not necessarily make an informed choice (or even have time to think). The human mind gravitates towards symmetry and balance. The choices win less on their own merits this way. Smoke and mirrors and all that.
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Post by Garo on Sept 3, 2016 20:44:12 GMT
Did anybody ever tried to make sense out of these endings? Like tried to actually give a meaning to any of this crap that happens after crossing the relay in ME3? I know indoctrination theory exists (even has entire site dedicated to it) but it was dismissed by BW. It would imply that BW thinks that this ending makes sense. Which it doesn't as far as I can see. They make sense to me, as far as the ideas behind the choices go. I don't think Indoctrination theory has much going for it, but I do think Bioware -- and/or the Catalyst -- tried to be deceptive. I mean, Destroy became Red, Control Blue, and then this big tower of white light sitting pretty in the middle beckoning people to get closer.. lol. It's a pretty cheap ass way to get people to pick Synthesis and not necessarily make an informed choice (or even have time to think). The human mind gravitates towards symmetry and balance. Haha I was so confused first time I played this game that I just ran straight forward and got the synthesis ending. Yet choices alone might have some sense (tho synthesis is just space magic meets bad writing), but it's not what makes this ending bad. We can take almost anything that happens after jumping through relay and it's just stupid. I'm not even talking about those minor things, like how TIM or Anderson got to the Citadel, I'm talking about things that just make this ending free of any sense. Example: Catalyst could just turn off the space beam that Shepard used to get to the Citadel. Why didn't he do it? Actually forget about that, why didn't he just take control of the Citadel in the first game? What was the point of anything if Catalyst was there. No, I'm not angry, I'm like couple of years over it but it's just fun to talk about this xD
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Post by straykat on Sept 3, 2016 20:49:40 GMT
They make sense to me, as far as the ideas behind the choices go. I don't think Indoctrination theory has much going for it, but I do think Bioware -- and/or the Catalyst -- tried to be deceptive. I mean, Destroy became Red, Control Blue, and then this big tower of white light sitting pretty in the middle beckoning people to get closer.. lol. It's a pretty cheap ass way to get people to pick Synthesis and not necessarily make an informed choice (or even have time to think). The human mind gravitates towards symmetry and balance. Haha I was so confused first time I played this game that I just ran straight forward and got the synthesis ending. Yet choices alone might have some sense (tho synthesis is just space magic meets bad writing), but it's not what makes this ending bad. We can take almost anything that happens after jumping through relay and it's just stupid. I'm not even talking about those minor things, like how TIM or Anderson got to the Citadel, I'm talking about things that just make this ending free of any sense. Example: Catalyst could just turn off the space beam that Shepard used to get to the Citadel. Why didn't he do it? Actually forget about that, why didn't he just take control of the Citadel in the first game? What was the point of anything if Catalyst was there. No, I'm not angry, I'm like couple of years over it but it's just fun to talk about this xD Yeah, I don't have an answer for those lol. It'd be funny if this was actually Sovereign the whole time, when it uploaded itself in ME1.. Hence why nothing happened in ME1 until the end. "I am Sovereign and this station is mine!" But I'll give them the benefit of the doubt and say the Catalyst is a separate entity. I don't necessarily hate the ending myself, although I see it's flaws. I gripe more about other things in ME3, like the lack of ME2 squad time or the shitty Priorty Earth level (before the ending, that is). If they were gonna write such a bad finale, they could have at least made it fun and dramatic. But they couldn't even be bothered with that.
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Post by Garo on Sept 3, 2016 21:02:53 GMT
Well I thought earlier if they gonna make a game set after ME3, they should like retcon many things. Now I know they are going for "leaving before event X to another galaxy" thing, and it basically means they are not going to touch ME3 ending at all ever, so yea. Shame. Maybe they should just say ME3 is not canon. Also whatever, I just hope Andromeda will be amazing plot and lore wise.
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Post by colfoley on Sept 3, 2016 21:11:02 GMT
I could see them eventually doing a soft reboot and maybe redooing ME 3 one day. And this is someone who liked the game and is fine with the EC.
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Post by flyingsquirrel on Sept 5, 2016 0:20:07 GMT
I think Andromeda pretty much *is* a soft reboot, at least assuming that the premise is what we all seem to think it is, i.e. an "ark" ship launched as a fallback to prevent complete extinction in case the Reapers win. It's not a reboot in the sense of rejoining established characters near the beginning of where the original story began, but it's a reboot for the franchise because it makes most of the past continuity irrelevant. Somebody who's never played a Mass Effect game before could pick up Andromeda without needing to know anything other than that a potential existential threat showed up in the Milky Way to prompt this ark mission.
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Post by straykat on Sept 5, 2016 0:28:20 GMT
I think Andromeda pretty much *is* a soft reboot, at least assuming that the premise is what we all seem to think it is, i.e. an "ark" ship launched as a fallback to prevent complete extinction in case the Reapers win. It's not a reboot in the sense of rejoining established characters near the beginning of where the original story began, but it's a reboot for the franchise because it makes most of the past continuity irrelevant. Somebody who's never played a Mass Effect game before could pick up Andromeda without needing to know anything other than that a potential existential threat showed up in the Milky Way to prompt this ark mission. Except this is like even more removed and an even purer form of sci-fi. The other one was somewhat paying tribute to real history, with nods given to the Space Race, with geopolitical conditions mostly familiar on earth. It was like a fake/alternate continuity rather than pure fantasy. Plus, the guy who came up with it is a pilot and engineer himself. He grew up idolizing people like Grissom, Gagarin, and Shepard. Now it's just some random shit.
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Post by dmc1001 on Sept 5, 2016 0:37:44 GMT
Did anybody ever tried to make sense out of these endings? Like tried to actually give a meaning to any of this crap that happens after crossing the relay in ME3? I know indoctrination theory exists (even has entire site dedicated to it) but it was dismissed by BW. It would imply that BW thinks that this ending makes sense. Which it doesn't as far as I can see. Control and Destroy endings make perfect sense. Synthesis is problematic. I'm reading a fanfic right now that postulates a swarm of nanites was sent out by the Crucible that transformed all organics. I get how that could work. We can put technology in ourselves today, making us "cyborgs". That tech will only increase over time. However, it's the reverse that's difficult to work out. I can see how organics can become more like synthetics but I don't see how snythetics can become more organic. A nanite swarm would still just add a synthetic element. To me, synthesis fails because it doesn't make sense. I don't have to like a Control ending to make sense of it. However, I do have to understand a Synthesis ending to like it.
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Post by Deleted on Sept 5, 2016 6:31:41 GMT
All the endings made sense to me.
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Post by Deleted on Sept 5, 2016 9:16:42 GMT
All the endings made sense to me. I think that everything that happened post ME3, the fan backlash, cupcakes, red green blue etc...., can be simply put down to there not being a singular ending. If it was as they said an end to Sheps story, then where did it end? because it just seems to be pretty much a confusing mess. Now this might work in as far as ME3's war narrative, but everything after a certain point makes absolutely no sense. I can refer you to Smudboys vids for that, where he expertly asks the questions many of us were thinking at the time. Shepard didn't get an end. We didn't get an end. We got more questions than answers. Nothing is 'nailed on' as being a final finish game state after the ending. Why? Did they deliberately want to leave everything up in the air with no closure? 3 (or 4) endings can never finish a story structure. It should have had a definite beginning, middle and end and it did not.
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Post by Deleted on Sept 5, 2016 15:21:53 GMT
I remember one of the biggest complaints with the endings was the lack of choice. Now people are saying that they want a singular ending? That would destroy everything this series was about. People claim this whole series was about choice and now they want a singular ending? That makes no sense.
Same goes for the open to interpretation thing. Things being open to interpretation and letting the player decide kind of ties back into the choice thing. However, seems they don't like interpretation either. Everything must be black and white with everything wrapped in a bow with no questions and everything answered when the story finishes.
Shepard did technically get an ending. You put an end to the biggest threat in the galaxy, and it came to a resolution. The whole point of the trilogy was to stop the Reapers and you did that. Or they harvested or enslaved you and they defeated you.
It's not the complete definitive closure you were hoping for. Maybe some of the questions you have will be answered in a future game, but everything to do with Shepard and the Reapers is done.
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Post by Deleted on Sept 6, 2016 7:08:07 GMT
I remember one of the biggest complaints with the endings was the lack of choice. Now people are saying that they want a singular ending? That would destroy everything this series was about. People claim this whole series was about choice and now they want a singular ending? That makes no sense. Same goes for the open to interpretation thing. Things being open to interpretation and letting the player decide kind of ties back into the choice thing. However, seems they don't like interpretation either. Everything must be black and white with everything wrapped in a bow with no questions and everything answered when the story finishes. Shepard did technically get an ending. You put an end to the biggest threat in the galaxy, and it came to a resolution. The whole point of the trilogy was to stop the Reapers and you did that. Or they harvested or enslaved you and they defeated you. It's not the complete definitive closure you were hoping for. Maybe some of the questions you have will be answered in a future game, but everything to do with Shepard and the Reapers is done. Uh, BioWare promised MULTIPLE ENDINGS. The choices we got did not remotely resemble multiple endings. All it boiled down to was "pick a poison" ending titled "choice A, choice B, and choice C", which I call bullshit on. I expected an option where I could have Shepard survive if I wanted to choose so a la Suicide Mission. I expected an ending where a heroic sacrifice could be an option if I screwed up a few choices here and there. I expected a story-dictated failure if I made too many bad decisions throughout the trilogy. Hell, I expected two different final missions for defeating the Reapers at the very least if they wanted the "World War II analogy" (i.e. Victory in Europe ending [i.e. Conventional victory], or Victory in Pacific ending [Use the Crucible at the cost of screwing up the galaxy.])
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Post by Ieldra on Sept 6, 2016 9:53:03 GMT
Haha I was so confused first time I played this game that I just ran straight forward and got the synthesis ending. Yet choices alone might have some sense (tho synthesis is just space magic meets bad writing), but it's not what makes this ending bad. We can take almost anything that happens after jumping through relay and it's just stupid. I'm not even talking about those minor things, like how TIM or Anderson got to the Citadel, I'm talking about things that just make this ending free of any sense. Example: Catalyst could just turn off the space beam that Shepard used to get to the Citadel. Why didn't he do it? Actually forget about that, why didn't he just take control of the Citadel in the first game? What was the point of anything if Catalyst was there. No, I'm not angry, I'm like couple of years over it but it's just fun to talk about this xD Yeah, I don't have an answer for those lol. It'd be funny if this was actually Sovereign the whole time, when it uploaded itself in ME1.. Hence why nothing happened in ME1 until the end. "I am Sovereign and this station is mine!" But I'll give them the benefit of the doubt and say the Catalyst is a separate entity. I don't necessarily hate the ending myself, although I see it's flaws. I gripe more about other things in ME3, like the lack of ME2 squad time or the shitty Priorty Earth level (before the ending, that is). If they were gonna write such a bad finale, they could have at least made it fun and dramatic. But they couldn't even be bothered with that. I think the main question to ask is this: when did we stop going along with the story and start questioning? All stories have inconsistencies, but they can often get away with staggering levels of inconsistency if the story "just works" for the recipient. Once the spell of the story is broken, however, we start questioning, and then everything falls apart unless there's some truly impressive final act that saves everything that came before. I started questioning early. In fact, ever since the dossiers in LotSB and the end of Arrival I suspected this story would have too much stupidity and scientific ignorance for me to accept, but I decided to overlook a lot of all that just in case the ending would make it all worthwhile. ME3 started putting nails into its coffin early. Shepard in the prologue, those stupid committee members, the dreams, exponentially increasing levels of biological nonsense, the redefinition of synthetic life as deficient, ignorance of lore in a dozen cases, including Legion's nonsensical "personality dissemination". For me, the straw that broke the camel's back was the Catalyst encounter. When Shepard was elevated into the Catalyst's presence, before it even had a chance to say anything, I knew that this story's ending would be dominated by a god-analogue and that human agency, if at all present, would be overshadowed by the message that we had to acquiesce to this "higher power"s outlook on reality and its visions for the future. That alone might've been enough for me to disown a story, but even then it was salvagable, I think. It might still have worked, if what followed hadn't been one of the biggest piles of nonsense and scientific ignorance I've ever experienced in an SF story. It's not that the Catalyst's assertion was nonsensical as such. I could've made a somewhat convincing case of it, at least in scenarios without peace between the quarians and the geth. This story, however, didn't. I could've explained what Synthesis is about in a way that made sense, but the story didn't. It was as if the writer repeated ideas fed to him by rote without understanding a single word of them, and put his own ignorance in on top of it. In fact, that might've exactly been what happened, with Mac Walters being the ignorant executor of Casey Hudson's ideas (and then they masked this ignorance by talking of a "high level" conversation that omitted details. Yeah right. might've been convincing if they hadn't gotten the remaining details all wrong). Not that I liked those to start with, but if executed with a little more intelligence and finesse, I might not have felt intellectually insulted by the ending on top of everthing else. I may be in the minority in that I can live with emotional downers much easier than with intellectual insults. Shepard's death itself, well, I didn't exactly like it, sure, but it didn't break the story. The utter nonsense of how they died, however - walking towards that exploding tube, sacrificing their "souls" to enact a synthesis (exaclty how?), the nonsensical "new DNA" metaphor - that, together with all the other other nonsense accumulated in the course of the story, that broke the scenario and irretrievably shattered my suspension of disbelief. After that happened, I was no longer willing to excuse the other nonsense in the story. In the end, a lot of interpretation and headcanon was what *did* save the story for me in a way, but I lost all respect for the writers responsible for the nonsense. One of which is now project lead of MEA....
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Post by Deleted on Sept 6, 2016 10:24:12 GMT
I remember one of the biggest complaints with the endings was the lack of choice. Now people are saying that they want a singular ending? That would destroy everything this series was about. People claim this whole series was about choice and now they want a singular ending? That makes no sense. Same goes for the open to interpretation thing. Things being open to interpretation and letting the player decide kind of ties back into the choice thing. However, seems they don't like interpretation either. Everything must be black and white with everything wrapped in a bow with no questions and everything answered when the story finishes. Shepard did technically get an ending. You put an end to the biggest threat in the galaxy, and it came to a resolution. The whole point of the trilogy was to stop the Reapers and you did that. Or they harvested or enslaved you and they defeated you. It's not the complete definitive closure you were hoping for. Maybe some of the questions you have will be answered in a future game, but everything to do with Shepard and the Reapers is done. story structure If we were playing as Shepard (well it is a role playing game) then surely the story structure we should be following should be Beginning - setting the scene Crisis rising - development of the overall story Tension within the story - setting up the climax Climax of the story Denouement Parts 4 and 5 of the story structure were butchered. We certainly didn't get a climax, what we got were cupcakes and slideshows - along with some rather bizarre plotholes. As for Denouement, that was completely missed out. It's like they got to the final confrontation and then thought it would be a great idea to just hit the stupid button. I'm all for choice in a story but sooner or later you arrive at your end game and it has to have a fixed point. A story can never be a story without a beginning, middle, and end. Shepards story never ended. It disintegrated into a mishmash. Oh but the Reaper threat was ended? How? Nothing actually happened to 'End' the threat of the reapers. You hit the red button, well that's OK but eventually they'll be back. You hit the blue button and you ARE the reaper with all that entails. You hit the green button and you go full stupid. Reapers are our friends. Jeez.... Yep. That really ends the reaper threat.
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Post by straykat on Sept 6, 2016 10:49:22 GMT
I remember one of the biggest complaints with the endings was the lack of choice. Now people are saying that they want a singular ending? That would destroy everything this series was about. People claim this whole series was about choice and now they want a singular ending? That makes no sense. Same goes for the open to interpretation thing. Things being open to interpretation and letting the player decide kind of ties back into the choice thing. However, seems they don't like interpretation either. Everything must be black and white with everything wrapped in a bow with no questions and everything answered when the story finishes. Shepard did technically get an ending. You put an end to the biggest threat in the galaxy, and it came to a resolution. The whole point of the trilogy was to stop the Reapers and you did that. Or they harvested or enslaved you and they defeated you. It's not the complete definitive closure you were hoping for. Maybe some of the questions you have will be answered in a future game, but everything to do with Shepard and the Reapers is done. Oh but the Reaper threat was ended? How? Nothing actually happened to 'End' the threat of the reapers. You hit the red button, well that's OK but eventually they'll be back. You hit the blue button and you ARE the reaper with all that entails. You hit the green button and you go full stupid. Reapers are our friends. Jeez.... Yep. That really ends the reaper threat. I don't necessarily believe they'll be back. The Catalyst starts off with a flawed premise. It's whole understanding of organics comes from Leviathan. Who are slavers of the highest order. There is something about this that is abnormal to start off with. Leviathan's minions probably got wiped out all the time because they were weak to begin with. They never lived up to their potential and couldn't fight off synthetic creations. And now every organic ever since has to be "protected". When what they really needed to be was free. What does the Catalyst say about us though? He's finally surprised when you build the crucible and meet it face to face. "Clearly organics are more resourceful than we realized." It's the one moment when it's stop claiming to be so omniscient (unfortunately, it resorts right back to that, once you begin talking). If it can be mistaken about that, it can be mistaken about other things.
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Post by Deleted on Sept 6, 2016 11:04:32 GMT
Oh but the Reaper threat was ended? How? Nothing actually happened to 'End' the threat of the reapers. You hit the red button, well that's OK but eventually they'll be back. You hit the blue button and you ARE the reaper with all that entails. You hit the green button and you go full stupid. Reapers are our friends. Jeez.... Yep. That really ends the reaper threat. I don't necessarily believe they'll be back. The Catalyst starts off with a flawed premise. It's whole understanding of organics comes from Leviathan. Who are slavers of the highest order. There is something about this that is abnormal to start off with. Leviathan's minions probably got wiped out all the time because they were weak to begin with. They never lived up to their potential and couldn't fight off synthetic creations. And now every organic ever since has to be "protected". When what they really needed to be was free. What does the Catalyst say about us though? He's finally surprised when you build the crucible and meet it face to face. "Clearly organics are more resourceful than we realized." It's the one moment when it's stop claiming to be so omniscient (unfortunately, it resorts right back to that, once you begin talking). If it can be mistaken about that, it can be mistaken about other things. Unfortunately, even the IDEA of the Leviathan race just felt way too far out of left field and things don't help matters that the DLC is used to "justify the ending." The last time I remembered when the BioWare doctors mentioned "a Reaper homeworld" during a 2011 BioWare-run interview, I was expecting it to be Collector Base 2.0, except the H.Q. is the "Skynet Core" for the Reapers, none of the bullshit the DLC entailed.
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Post by straykat on Sept 6, 2016 11:08:14 GMT
I don't necessarily believe they'll be back. The Catalyst starts off with a flawed premise. It's whole understanding of organics comes from Leviathan. Who are slavers of the highest order. There is something about this that is abnormal to start off with. Leviathan's minions probably got wiped out all the time because they were weak to begin with. They never lived up to their potential and couldn't fight off synthetic creations. And now every organic ever since has to be "protected". When what they really needed to be was free. What does the Catalyst say about us though? He's finally surprised when you build the crucible and meet it face to face. "Clearly organics are more resourceful than we realized." It's the one moment when it's stop claiming to be so omniscient (unfortunately, it resorts right back to that, once you begin talking). If it can be mistaken about that, it can be mistaken about other things. Unfortunately, even the IDEA of the Leviathan race just felt way too far out of left field and things don't help matters that the DLC is used to "justify the ending." The last time I remembered when the BioWare doctors mentioned "a Reaper homeworld" during a 2011 BioWare-run interview, I was expecting it to be Collector Base 2.0, except the H.Q. is the "Skynet Core" for the Reapers, none of the bullshit the DLC entailed. Fair enough. You can still ignore what I said about Leviathan. But the point still stands.. what the Catalyst said about organics being more resourceful than it realized. That's still in the main game. It's not the god-like figure some make it out to be.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by Ieldra on Sept 6, 2016 11:29:46 GMT
I don't necessarily believe they'll be back. The Catalyst starts off with a flawed premise. It's whole understanding of organics comes from Leviathan. Who are slavers of the highest order. Were they? I see little evidence of that. They were imperialists. They wanted tribute. I'd imagine that the different peoples of their empire could do pretty much as they wanted, as long as they accepted the Leviathans as their rulers. Those species developed technology enough to (independently) make synthetic life after all, and if mind control had been the norm they couldn't have done that. I do not think the evidence supports the claim that the Catalyst starts off with a flawed premise. That (the assertion that it does, rather than acknowledging the possibility that it might have) is wishful thinking. We do not have enough information for such a conclusion, and it is not possible to make that claim from first principles. Every attempt to do so I have seen is based on assuming questionable "first principles". Not that we have enough evidence to conclude the Catalyst is right either. It is left to our own rationalization. Since I want the story to retain at least a modicum of sense, I go forward on the assumption that the Catalyst, while perhaps not being 100% correct, has at least a very strong point when describing the problem it was created to solve.
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Post by straykat on Sept 6, 2016 11:33:34 GMT
I don't necessarily believe they'll be back. The Catalyst starts off with a flawed premise. It's whole understanding of organics comes from Leviathan. Who are slavers of the highest order. Were they? I see little evidence of that. They were imperialists. They wanted tribute. I'd imagine that the different peoples of their empire could do pretty much as they wanted, as long as they accepted the Leviathans as their rulers. Those species developed technology enough to make synthetic life after all. I do not think the evidence supports the claim that the Catalyst starts off with a flawed premise. That (the assertion that it does, rather than acknowledging the possibility that it might have) is wishful thinking. We do not have enough information for such a conclusion, and it is not possible to make that claim from first principles. Every attempt to do so I have seen is based on assuming questionable "first principles". Not that we have enough evidence to conclude the Catalyst is right either. It is left to our own rationalization. Since I want the story to retain at least a modicum of sense, I go forward on the assumption that the Catalyst, while perhaps not being 100% correct, has at least a very strong point when describing the problem it was created to solve. The very fact that you get there at all shows it's flawed. It's not a god. It makes mistakes.. it's able to be surprised. It still has things to learn about organic life. That alone is enough to not take it at it's every word. That's a slavish thing to do in itself.. to simply just give someone the authority to dispense all answers about the universe. Luckily, the writers are still bright enough to recognize this. Because later Shep can tell the Catalyst "You'll never understand us." You can play semantics about Leviathan, but images depict people on their knees. People don't thrive under that kind of rule either way you put it. This is not life at it's best. That's life at it's worst. And this is the premise the Catalyst is built upon. Ultimately, the endings actually rest on this idea --- that the Catalyst doesn't understand and is "incomplete". Control uploads Shep to "complete" the process". While Synthesis shares. But Destroy simply says "I don't give a shit if you understand. Now die."
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10,585
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4,907
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by Ieldra on Sept 6, 2016 12:08:27 GMT
The very fact that you get there at all shows it's flawed. It's not a god. It makes mistakes.. it's able to be surprised. It still has things to learn about organic life. That alone is enough to not take it at it's every word. That's a slavish thing to do in itself.. to simply just give someone the authority to dispense all answers about the universe. Luckily, the writers are still bright enough to recognize this. Because later Shep can tell the Catalyst "You'll never understand us." That it can make mistakes is a triviality. Everyone can, unless you assume that perfection can exist. This is a distraction: what you need to demonstrate is not that it can make mistakes, but that it has made one in this very case. And you can't demonstrate that. Also, it is not necessary to take the Catalyst at its word about everything. It's only necessary to believe that it is right in this very case. That's a much lower order and requires no worship. The problem is rather that the writers didn't allow us even the most obvious kind of questioning with the Catalyst. All they gave Shepard are platitudes like "You'll never understand us", which is a baseless assertion and every bit as insulting to my intelligence as the expectation that I believe the Catalyst without serious questioning - because that, and not believing it as such, would be slavish. That is your interpretation. I guess it's as valid as some others, but it's still an interpretation. You have no conclusive evidence about what the Catalyst understands what it doesn't. It may instead have been logically compelled to ignore the viewpoint of organics in this matter and in fact, it's more than we - as players and human beings - tend to be unwilling to accept that the Catalyst might be right. It's very much a case of "It must not be true" rather than "It can't be true". At least that's what I get from the tone of most people's replies on this matter, which are often full of value judgments about the nature of life, which are then taken as first principles from which to make a case. Is it wrong? Perhaps it is, perhaps not, but we have no way to make a compelling statement about this, and as unwilling as you are to accept that it might be right, as unwilling am I to accept that it is wrong simply because I don't like it to be right. That is insufficient reason.
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