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Post by straykat on Sept 6, 2016 13:10:49 GMT
That is your interpretation. I guess it's as valid as some others, but it's still an interpretation. You have no conclusive evidence about what the Catalyst understands what it doesn't. It may instead have been logically compelled to ignore the viewpoint of organics in this matter and in fact, it's more than we - as players and human beings - tend to be unwilling to accept that the Catalyst might be right. It's very much a case of "It must not be true" rather than "It can't be true". At least that's what I get from the tone of most people's replies on this matter, which are often full of value judgments about the nature of life, which are then taken as first principles from which to make a case. Is it wrong? Perhaps it is, perhaps not, but we have no way to make a compelling statement about this, and as unwilling as you are to accept that it might be right, as unwilling am I to accept that it is wrong simply because I don't like it to be right. That is insufficient reason. It's not just my interpretation. It's the whole point of why Synthesis especially exists. In the Catalyst's own words: "Organics seek perfection through technology, synthetics seek perfection through understanding". Synthesis would never exist if the Catalyst wasn't incomplete in it's knowledge. Especially about organic life. It's not even close to a god figure. Fixing this area here is what it wants to get from this deal. It's not all about what you get out of it. The real question is whether I should give a shit. My only "interpretation" here is that I think only a weenie would forgive someone for the worst conceivable crimes in the history of the universe. This is all my thoughts. But the fact that the Catalyst needs understanding is a fact. But Bioware is betting you'll remember EDI instead of the AI in front of you. And hope you'll think she's the one that deserves "understanding". This is essentially what she's doing in the whole game.. Playing the part of the Kid Sister, asking questions about life.
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Post by Deleted on Sept 6, 2016 13:25:55 GMT
I was wondering when Leviathan would show themselves on this thread. I've theorised before that the whole cycle thing is the reapers creating 'tribute' for their leviathan overlords out of the remains of one civilisation who dared to rise up against them.
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Post by Deleted on Sept 6, 2016 16:07:39 GMT
Are people still going on about this? The Extended Cut fixed all that, but apparently, it just didn't wasn't designed to your exact specifications listed here.
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Post by Iakus on Sept 6, 2016 18:49:01 GMT
Are people still going on about this? The Extended Cut fixed all that, but apparently, it just didn't wasn't designed to your exact specifications listed here. Given how many people are still p*ssed about ME3, this is demonstrably untrue. As said, people expected a "good"ending where Shepard lived, a "good" ending where Shepard dies, middling endings of various levels of sacrifice, with or without Shepard, and several downright dark and depressing endings. What we ended up getting are multicolored "artistic" endings which takes choice away from the player rather than give it.
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Post by Ieldra on Sept 6, 2016 19:54:57 GMT
Are people still going on about this? The Extended Cut fixed all that, but apparently, it just didn't wasn't designed to your exact specifications listed here. The EC fixed a lot of things in the ending, but unfortunately not the nonsense at its core, nor the fact that every high-EMS outcome, while obviously intended as good, still left a bad taste in people's mouths, for the reasons I outlined in the OP. Regarding the main plot: we have six outcomes: Destroy and Control in the high- and low-EMS variants, Synthesis and Refuse. That absolutely would have been enough, had any of them conveyed an emotionally satisfying (not necessarily happy, but satisfying) impression of victory or untainted continuance of a core of civilization. Instead, the only outcome that feels untainted is Refuse, and that's not a victory by any measure. The future is outlined by the Reaper Controller, but at least, if you choose Refuse, you aren't complicit in creating it. Not that I chose Refuse. I chose to accept the taint for a hopefully better future. I might have considered this a worthwhile sacrifice, had the exposition not been as nonsensical as it was. As I said elsewhere, I can live with some emotional fallout, but not with insults to my intelligence.
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Post by themikefest on Sept 6, 2016 22:19:35 GMT
There are 7 endings
destroy has 3 high ems - over 2600 mid ems - over 1750 low ems - below 1750 Earth is scorched
control has 2 high ems and low ems. The only difference between low and high is the amount of time it will take to rebuild
synthesis and refuse
The best thing the extended cut fixed is the flashbacks as Shepard chooses whatever ending
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Post by straykat on Sept 6, 2016 22:26:51 GMT
There are 7 endings destroy has 3 high ems - over 2600 mid ems - over 1750 low ems - below 1750 Earth is scorched control has 2 high ems and low ems. The only difference between low and high is the amount of time it will take to rebuild synthesis and refuse The best thing the extended cut fixed is the flashbacks as Shepard chooses whatever ending I forget, is it possible to get all of that now with DLC? No MP at all?
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Post by themikefest on Sept 6, 2016 22:30:48 GMT
I forget, is it possible to get all of that now with DLC? No MP at all? It is. Don't have to play dlc.
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Post by straykat on Sept 6, 2016 22:32:34 GMT
I forget, is it possible to get all of that now with DLC? No MP at all? It is. Don't have to play dlc. Really? Crazy.. I uploaded a lot of N7s in MP at the time, thinking I had to. I guess not.
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Post by Deleted on Sept 6, 2016 22:35:17 GMT
There are 7 endings destroy has 3 high ems - over 2600 mid ems - over 1750 low ems - below 1750 Earth is scorched control has 2 high ems and low ems. The only difference between low and high is the amount of time it will take to rebuild synthesis and refuse The best thing the extended cut fixed is the flashbacks as Shepard chooses whatever ending Which isn't saying much. Expected more with the EMS differences instead of the levels of London being FUBARed. The Extended Cut additions felt like an overglorified band-aid.
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Post by straykat on Sept 6, 2016 22:41:18 GMT
I would care about the varied endings (or lack thereof) even less, if Earth was simply fun to play through. They could have made use of the EMS more in that section.. but instead it's just some flat number. The individual EMS assets end up meaning nothing in themselves.
This is what makes the Suicide Mission is so much better. It's not on the same scale, but all of your actions and characters become assets in one way or another. Ship upgrades, choices, living crew.. They could have done the same in ME3, depending on what you saved.
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Post by themikefest on Sept 6, 2016 23:01:46 GMT
It is. Don't have to play dlc. Really? Crazy.. I uploaded a lot of N7s in MP at the time, thinking I had to. I guess not. If someone were to play a default ME3 playthrough, wanting the breath scene without playing dlc and mp, he/she has to do everything in the game to gather assets, then prevent TIM from shooting Anderson. Doing that will give the player an extra 200 war assets that is needed to get the breath scene. I would care about the varied endings (or lack thereof) even less, if Earth was simply fun to play through. They could have made use of the EMS more in that section.. but instead it's just some flat number. The individual EMS assets end up meaning nothing in themselves. That's why the game doesn't care what the player did in the game. As long as the player has this, that, or the other number, who cares? Before the thing walks towards Shepard, it looks over at the ems board to see what the number is that way it knows what to say and what endings to present to Shepard ME3 did have a suicide mission. The beam run. Before running to the beam, everyone painted a bulls-eye on their torso for Harbinger to shoot at
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Post by Garo on Sept 7, 2016 0:11:39 GMT
Extended cut was like putting ribbon on a burnt cake. It maybe looks a little better but it's still broken. Yes we have 3 choices, yes these choices alone are somewhat logical (not really), but this ending has many, many diffrent problems that EC did not even touch. Sole existence of Catalyst creates massive plot holes. Run to conduit looks even sillier now, with Normandy landing right in front of Harbinger. TIM and Anderson on Citadel, another nonsense. Even the place makes no sense because... Where do we actually are? When we talk to the Catalyst we are standing in open space. Where you can't breathe.
Let's also remember about reapers being complete idiots all the time. Why didn't they just turned off the conduit? Why we want to run into it, if we have conduit on Ilos? Why reapers didn't turned off mass relays? Why didn't they attack the Crucible? How did they move the Citadel and why to Earth? This ending is just a massive plot hole and the only thing you can do, is create crazy ideas to justify all this nonsense (indoctrination theory was born this way).
Also community would probably ignore all that, but this ending is still very lacking when it comes to showing our crew actually doing something. BW created amazing characters, that people were happy just reading about (Shadow Broker), yet we don't see them doing shit. Also all those war assets that we collected - you won't see them also for the most part. Shepard has only this "hyyyy" scene at the end (and even this scene makes no sense), Joker just flies away ignoring Shepard. Then slide show. Hooraayy.
So yea, ending still is a big let down.
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Post by Iakus on Sept 7, 2016 16:06:36 GMT
Let's also remember about reapers being complete idiots all the time. Why didn't they just turned off the conduit? Why we want to run into it, if we have conduit on Ilos? Why reapers didn't turned off mass relays? Why didn't they attack the Crucible? How did they move the Citadel and why to Earth? This ending is just a massive plot hole and the only thing you can do, is create crazy ideas to justify all this nonsense (indoctrination theory was born this way). Not to mention given the numbers and strength of the Reapers, they could have bull-rushed the Citadel and every homeworld at once and there wouldn't be an effing thing the galaxy could do about it. the Sol system should have been knee-deep in Reapers and Shepard never should have gotten off Earth alive, much less Mars. The Crucible plans would never have been located, and even if Liara by some miracle did find them, there was FA any one could do with them because the Reapers had the Citadel and the remains of the galactic forces were scattered, cut off, and unable to coordinate such a project. Critical Mission Failure.
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Post by Iakus on Sept 7, 2016 16:09:34 GMT
There are 7 endings destroy has 3 high ems - over 2600 mid ems - over 1750 low ems - below 1750 Earth is scorched control has 2 high ems and low ems. The only difference between low and high is the amount of time it will take to rebuild synthesis and refuse The best thing the extended cut fixed is the flashbacks as Shepard chooses whatever ending There are four lights endings. All based on what color you want, and with minor differences based on an arbitrary number. Well, three and passive-aggressive "Cupcakes, huh? Well FU!" from Bioware.
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Post by themikefest on Sept 7, 2016 16:23:22 GMT
There are four lights endings. All based on what color you want, and with minor differences based on an arbitrary number. Well, three and passive-aggressive "Cupcakes, huh? Well FU!" from Bioware. Would this ending count?
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Post by Garo on Sept 7, 2016 16:26:11 GMT
Not to mention given the numbers and strength of the Reapers, they could have bull-rushed the Citadel and every homeworld at once and there wouldn't be an effing thing the galaxy could do about it. the Sol system should have been knee-deep in Reapers and Shepard never should have gotten off Earth alive, much less Mars. The Crucible plans would never have been located, and even if Liara by some miracle did find them, there was FA any one could do with them because the Reapers had the Citadel and the remains of the galactic forces were scattered, cut off, and unable to coordinate such a project. Critical Mission Failure. Logic = Reaper Kryptonite I have this idea that the reason why reapers didn't go straight for the Citadel was because this was a risky thing to do. Races would have time to coordinate defense. Yes, slim chances of winning a fight like that, but even if reapers would win it, council could just close the Citadel. Easy as that, you see reaper, you close it. Then again, how exactly reapers got control of the Citadel later is beyond me. I remember being somewhat let down by the idea of Crucible. You are telling me there is magic plot device that can destroy all reapers?
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Post by gothpunkboy89 on Sept 8, 2016 4:05:58 GMT
Extended cut was like putting ribbon on a burnt cake. It maybe looks a little better but it's still broken. Yes we have 3 choices, yes these choices alone are somewhat logical (not really), but this ending has many, many diffrent problems that EC did not even touch. Sole existence of Catalyst creates massive plot holes. Run to conduit looks even sillier now, with Normandy landing right in front of Harbinger. TIM and Anderson on Citadel, another nonsense. Even the place makes no sense because... Where do we actually are? When we talk to the Catalyst we are standing in open space. Where you can't breathe. Let's also remember about reapers being complete idiots all the time. Why didn't they just turned off the conduit? Why we want to run into it, if we have conduit on Ilos? Why reapers didn't turned off mass relays? Why didn't they attack the Crucible? How did they move the Citadel and why to Earth? This ending is just a massive plot hole and the only thing you can do, is create crazy ideas to justify all this nonsense (indoctrination theory was born this way). Also community would probably ignore all that, but this ending is still very lacking when it comes to showing our crew actually doing something. BW created amazing characters, that people were happy just reading about (Shadow Broker), yet we don't see them doing shit. Also all those war assets that we collected - you won't see them also for the most part. Shepard has only this "hyyyy" scene at the end (and even this scene makes no sense), Joker just flies away ignoring Shepard. Then slide show. Hooraayy. So yea, ending still is a big let down. If you can accept the fact the Citadel is a massive dormant Mass Relay and despite thousands of years of Asari, Salarians, Turian and other races living on it and never noticed. The Catalyst makes no more plot holes then the entire bases of Mass Effect 1. It's roll is to sit back and observe and collect data how it's galaxy wide experiment is going. It created the Reapers to do the work of harvesting and dealing with each cycle when the result came back negative. Normandy exploding would have caused massive collateral damage to the structures around it. Most likely damaging and possibly causing a feed back surge in the transport beam. Which could cause chain reaction damage. On top of the fact that the Normandy getting away wouldn't change anything. At that point in time the Reaper victory is assured. At best the Normandy running would buy it's crew a few more months to few more years of being alive before tracked down and destroyed. On Illos they were literally running into Geth AA fire as soon as they got withing visual range. Priority Earth you destroyed the Reaper AA guns to create an opening to allow air ships to exploit. Mass effect fields have already been shown to be able to retain atmosphere when activated. That is why at the beginning and end of ME 2 when you are walking around the damaged ship the large holes into space are not killing everyone. Because an ME field expanded around those holes keeping atmosphere in. If you have anything generating heat you don't want it to be in a vacuum because it really slows down heat loss allowing it to build up to much higher levels. Conduit was still running because they had to send troops though it to secure the station. Meaning they had to send enough to take on the entirety of C-Sec as well as any other military forces on the station. That can take some time to get them there. Particularly since the bulk of the Geth were in the Fleet with Sovereign. It was surrounded by Geth Colossus. Good chance once everything was in place they were planning to blow it up. But Shep and crew got there just in time before they were able to. Turning off Mass Relays traps people in the systems but also traps the Reapers. They wouldn't be able to call reinforcements anymore then the Turians or Asari would. And if they did they would take 6 months to reach. Both Turian and Asari were shown to be capable of just barely holding their own against the initial Reaper waves. It is only after Reaper reinforcements showed up was the scale tipped completely against them. So shutting them off is a sort of double edged sword. Yea it can hurt the races of the galaxy but it can also potentially hurt them. Citadel has engines and is capable of moving under it's own power, has it's own ME fields and the Relays were never shown or told to have a size limit. The only limitation for using it was the time it could take for large number of ships like Quarian Fleet to pass though. And that is more related to safety concerns since any drift could pop you out within spitting distance of another ship traveling at speeds that will ensure a crash. You really don't need to create a bunch of "crazy ideas" to justify anything. Truth be told I've seen more crazy ideas trying to show how everything doesn't make sense then I have crazy ideas trying to explain it. Because it was showing the beginning of the new life for the galaxy post Reaper War. It allows you to define what happened next within your own mind. Each crew member has hundreds of possible out comes based on choices you make in game and dialogue options chosen when talking to. To account for all of them would be a near impossible set up. You do see the war assets though in a very indirect way. Your war assets determine how effecting the Shield Fleet is during the opening salvos of the battle. The upgrades for the Crucible determine if it spreads total destruction across the galaxy or only minor destruction. Now they could have divided it a bit better between Fleet Strength and Crucible but the set up isn't that terrible. All the war assets really are is a reward for exploring the entire game rather then simply playing the main story and nothing more. I mean ME 1 had planet exploring rewarding you with exp and loot for upgrades. Rather then needing to buy all of it. ME 2 had planet mining to allow you to craft upgrades and improve the ship. Which determined how well you would do during the ending. And ME 3 has war assets that determine how good and ending you get as well. What do you mean Joker flies away? You talking about post crash scene? Because at that point Joker is in an entirely different solar system and is in no way shape or form capable of helping Shepard. Or even know if he/she is even alive. And frankly Shep shouldn't be alive. I find the Cerberus bringing a several month dead Shep back to life more believable then Shep surviving the destroy ending. Ending isn't really a let down. While BW regularly indulged fantasy sets ups of futuristic science fiction. Allowing a lot of things that wouldn't really be capable of happening even with advanced level of technology. It was still at it's core a very grounded realistic game. Withing reason for a video game anyways. The endings reflect that rather well. No one ending is perfect and their justification is entirely dependent on the individual views. Life is always a struggle because of something. Even in what we would view as a technological paradise ME 2 and 3 particularly draw attention to how many people still struggle in their daily lives. This was the biggest struggle of them all and lives choices don't all end with you feeling emotionally gratified.
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Post by Garo on Sept 8, 2016 14:26:45 GMT
Well that's not my point. If Catalyst was always on the Citadel he should be able to just let reapers go through relay without help from Sovereign in the first game. This is never explained. Protheans altered the signal that compels the keepers to activate the Citadel relay. Why would Catalyst allow that to happen? It could be explained in game, but it wasn't.
I don't think reapers would care about collateral damage. But ok, let's say aiming at the Normandy wasn't a logical thing to do for Harbinger. Then why didn't he just aim at Shepard to kill him. He was standing, having his touchy feely scene in the middle of the death zone. Harbinger ignored that and stopped shooting.
I think mass effect fields don't protect you from radiation and also we are not standing in space ship that covers his holes with mass effect fields. We are standing in open space with no visible mass effect fields. Also at the beggining of ME2 Shepard has helmet and Joker this breathing thing. This implies there is no air in the ship and they need their helmets. In ME3 ending Shepard is fine without it.
Fair, but still, they could just turn it off while attack is made. Reapers are risking getting Shepard to the Citadel. Turn it off, kill everyone, then turn it on again. Easy. Also why do you start talking about ME1 here all of the sudden. I am talking about ME3 run to conduit, not this from the first game. In the first game they simply couldn't turn it off, in third game they should be able to.
Well they have power to turn them on and off again as they wish. Also they could just turn off the relay near Earth and stop fleets from attacking the Citadel at all.
Really? I have never heard of them.
Heh. Great storytelling. "It's whatever you want it to be".
Really? Hundreds? They either can be dead or alive, their arcs are pretty much the same, only diffrence exists if you romance one of them and it would not be hard to include. They did it before, this kind of closure was made for example in Dragon Age.
My point exactly. You see there is a clear diffrence between ME2 and 3 in that regard. If I upgrade ship in ME2, I see it making a difference in suicide mission. If I have Rachni in ME3 I have to belive they made some diffrence. It's not that big of deal but this makes ending less special.
Nooo, I mean after Hackett says: "The Crucible is armed". Joker looks sad then, you know, flies away. Shepard who?
This game went from mass effect fields to green space magic. I call bullshit on that.
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Post by themikefest on Sept 8, 2016 15:11:37 GMT
. Really? I have never heard of them. They do. When talking to Barla Von in ME1, he will mention the Citadel having engines
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Post by Garo on Sept 8, 2016 15:13:31 GMT
Well, good to know ^^
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Post by Iakus on Sept 8, 2016 15:48:53 GMT
If you can accept the fact the Citadel is a massive dormant Mass Relay and despite thousands of years of Asari, Salarians, Turian and other races living on it and never noticed. The Catalyst makes no more plot holes then the entire bases of Mass Effect 1. It's roll is to sit back and observe and collect data how it's galaxy wide experiment is going. It created the Reapers to do the work of harvesting and dealing with each cycle when the result came back negative. The Catalyst was harvesting races BEFORE THERE WERE REAPERS. It's fully capable of acting on its own initiative. With control of the Citadel, you can choose which relays to open or close. It's how the Reaper have managed their harvests in previous cycles.
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Post by gothpunkboy89 on Sept 8, 2016 17:12:17 GMT
It was never explained how thousands of years of existence they could some how miss the rather important set up of what the Citadel really is. THE Citadel it self is far more of a plot hole the Catalyst is. I mean it would be one thing if it was a recent find and the Council and everything was maybe a dozen years old or something. But you are talking about thousands of years of occupation with no one vaugly understanding what everyone is living on.
And to put it simply the Catalyst is the brains. The Reapers are arms. They decide if and when a cycle has for filled the needed criteria to be harvested or not. At that point they signal the Citadel and it activates. The Catalyst isn't required to do any of that because that is why it created the Reapers. Munch in the same way a manager doesn't do all the work like cleaning up, closing doors to store at the end of the day, etc.
When the collateral damage could have effect on Citadel and by extension the Catalyst. On top of that while Shep is having his emotional moment there are still ground troops attempting to make it into the beam. Meaning Harbinger has to keep shooting at them and can not target Shep specifically. Once he gets to the ramp on Normandy any shot taken at Shep would either be taken by the Normandy's shields or damage leading to massive explosion.
Remember Reapers have access to same level weaponry as everyone else in the game if not several magnitudes better. A single round from a Dreadnought class ship could have wiped that entire area out from orbit. Hitting with a force equal to that of the atomic bombs dropped on Japan in WW2. Harbinger or literally any other Reaper not firing a few rounds off from orbit to strike at it means there was something special about that spot. Something the Reapers were not willing to risk damaging. Which is why Harbinger came down and fired the very precised beams taking out individuals. Rather then nuke it from orbit.
Not all ME fields are visible though. Any time from ME 1 though 3 when you are on a planet with gravity that is greater then 1.5g your suit has an ME field on it that reduces or increases it to standard 1g. That fields is separate from the kinetic barrier used to stop bullets. Every weapon used involves manipulating a ME fields to accelerate the rounds to the high velocity speeds. The entire Citadel has one massive ME field around it. That is how breathable atmosphere is kept in it and everyone can walk around on the arms without a breather mask. The energy discharge from the Crucible being attached could easily cover that up. If it was ever visible at all.
If i remember right as you make the final run up to the Conduit there is a cinematic moment showing the starting assault on the Citadel and Saren closing off the flight controls. Then when it returns to player control there is a count down timer saying the Conduit is closing. And you mentioned the Conduit. It is entirely possible after that final burst it was rendered inoperable. Although that would be an interesting set up that the Reapers went to Ilos and repaired and reactivated it and used it to sneak troops onto the Citadel to allow them to attack it. After all they would understand the technology far better then even Protheans who were in very early stages of recreating and mastering that technology.
Oh you are talking about the beam run. Never heard anyone refer to it as conduit before since that already has a very specific meaning in lore. They could very easily have shut it off. But then it would have been game over. I mean I would be very interested and would enjoy a game were right at the end the door is slammed shut on you and you lose. But I can't say I speak for the majority of players who would enjoy that. You get right to the beam and it shuts off then suddenly Harbinger and 3 other Reapers land around and then end credits roll. I mean players complain about the ending enough already and that is with a happy ending.
Why? The Reapers set them up in a perfect trap. In one decisive battle they would effectively eliminate the races of the galaxy's ability resist them. And right up till Shep makes the choice that is exactly what is happening. The Reapers while taking casualties of their own are effectively tearing apart the combined fleets of all races in the galaxy.
Yes when you have a game based on choices and no 2 people's choices or reasons for those choices are ever the same. It is a fairly good ending set up. Because then the fans can speculate what happened to who. Now if this was a game with a predestined story where your choices were already defined for you and all you really do is just shoot people in between cut scenes. Then I would agree that is terrible set up.
Not really each ending has dozens of possible out comes for each of the main characters. Romancing them or not could determine if they hook up with someone or not. On top of that choices and determine what they would do post Reaper War. Tali for example if certain choices could post destroy be a voice firmly against the creations of further synthetic life. Or if peace was made post destroy she could be a voice firmly in favor of creating synthetic life and treating them as equals rather then slaves. She could be firmly against AI shep seeing it as another synthetic problem but on a larger scale. Or she could be for it since it was Shepard and it would help prevent conflict between other Organic and synthetic life. Preventing a repeat of what happened to Quarians. She could equally be firmly against synthesis or firmly for it depending on choices made during the trilogy. That is a lot of option for just 1 character.
And if you don't get war assets in ME 3 it makes a difference in the suicide mission as well.
Yes Joker was circling waiting to hear something from Shepard. He only turns away once another crew member shows up and tells him in an unspoken glance they have to leave. That Shepard wouldn't want to see all of his friends killed for his/her sake. If he got a radio message I'm more then sure that Joker would have tried to save Shepard. But there was radio silence, no way of knowing if he was still alive still. So he waited till the last minute before finally leaving.
This was a pretty emotion moment and I'm really surprised you some how managed to interpret is vastly different then what it was clearly intended to be.
And ME fields are space magic as well. So really it went from one form of space magic to another form of space magic.
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Post by gothpunkboy89 on Sept 8, 2016 17:17:53 GMT
If you can accept the fact the Citadel is a massive dormant Mass Relay and despite thousands of years of Asari, Salarians, Turian and other races living on it and never noticed. The Catalyst makes no more plot holes then the entire bases of Mass Effect 1. It's roll is to sit back and observe and collect data how it's galaxy wide experiment is going. It created the Reapers to do the work of harvesting and dealing with each cycle when the result came back negative. The Catalyst was harvesting races BEFORE THERE WERE REAPERS. It's fully capable of acting on its own initiative. With control of the Citadel, you can choose which relays to open or close. It's how the Reaper have managed their harvests in previous cycles. The Catalyst created proto Reapers to harvest the first cycle. Creating the first true Reaper out of them. The Catalyst it self never actively took part in the harvest. We don't know that for sure. All the information we get that from is from an info dump in ME 1 which could be taken as truth but then everyone questions every little word of the info dump in ME 3. So if Catalyst can't be take at face value neither can Vigil. As they are equally untrust worthy The only action actually see is the Relays connecting to the Citadel being locked down. Which to protect the Citadel the Relay it really is and the Catalyst that set up makes sense.
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Post by Iakus on Sept 8, 2016 18:33:27 GMT
The Catalyst was harvesting races BEFORE THERE WERE REAPERS. It's fully capable of acting on its own initiative. With control of the Citadel, you can choose which relays to open or close. It's how the Reaper have managed their harvests in previous cycles. The Catalyst created proto Reapers to harvest the first cycle. Creating the first true Reaper out of them. The Catalyst it self never actively took part in the harvest. We don't know that for sure. All the information we get that from is from an info dump in ME 1 which could be taken as truth but then everyone questions every little word of the info dump in ME 3. So if Catalyst can't be take at face value neither can Vigil. As they are equally untrust worthy The only action actually see is the Relays connecting to the Citadel being locked down. Which to protect the Citadel the Relay it really is and the Catalyst that set up makes sense. No, the Catalyst used machines given to it by the Leviathans as part of it's search for a "solution". Machines under its control. Liara estimates it took about a century for the Protheans to be harvested. How'd they manage that without relays?
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