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Post by themikefest on Sept 8, 2016 18:49:31 GMT
No, the Catalyst used machines given to it by the Leviathans as part of it's search for a "solution". Machines under its control. It just used the thralls that Leviathan had She said that? From what I remember in ME1, from Vigil, it took centuries. I believe Javik says something similiar in ME3 She did say that it might take the reapers 100 years for this cycle to harvest.
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Post by gothpunkboy89 on Sept 8, 2016 19:35:14 GMT
The Catalyst created proto Reapers to harvest the first cycle. Creating the first true Reaper out of them. The Catalyst it self never actively took part in the harvest. We don't know that for sure. All the information we get that from is from an info dump in ME 1 which could be taken as truth but then everyone questions every little word of the info dump in ME 3. So if Catalyst can't be take at face value neither can Vigil. As they are equally untrust worthy The only action actually see is the Relays connecting to the Citadel being locked down. Which to protect the Citadel the Relay it really is and the Catalyst that set up makes sense. No, the Catalyst used machines given to it by the Leviathans as part of it's search for a "solution". Machines under its control. Liara estimates it took about a century for the Protheans to be harvested. How'd they manage that without relays? Either way it personally did not lead the attack. It sent it's troops in. I don't get what the last part had to do with it?
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Post by Garo on Sept 8, 2016 22:30:23 GMT
"The keepers are presumed to be one of the earliest races to be indoctrinated by the Reapers, who set them the task of maintaining the Citadel and activating the Citadel Relay when Sovereign signals them. It is also revealed that Sovereign is the vanguard of the Reapers." masseffect.wikia.com/wiki/StorylineMy point is that Catalyst was never intended to exsist, there is no place for him in this plot. If he was on the Citadel all that time, he could just open Citadel relay. Maybe it's not his job, but hey, that was your idea Catalyst, least you can do is open damn portal. You can come up with your idea why (maybe he was not active until crucible arrived and changed him), but in the story itself this is never explained. Well it is, keepers made sure Asari won't dig too deep. Hmm, ok. Good idea. I can agree on that. Weeell, I still don't think reapers would care about it. They could rebuilt the beam and get rid of whole opposition running towards it. Was it *that* important? Reapers risked here losing war for convenient elevator for dead bodies. For all we know this beam on Earth could lead us to one big meat machine. This is interesting point. Because it explains why didn't we just use Conduit on Ilos in the third game. Guessing that it wasn't opened ever again. masseffect.wikia.com/wiki/Conduit_(Mass_Effect_3) If I remember correctly, they name it in game. Plot hole tho. Maybe Catalyst wanted Shepard to get to the Citadel because he already knew about Crucible. Unlikely, but I don't see another reason. Heavy risk reapers I mean, they knew about Crucible, why would they want to risk it? If you have your basic rules of the universe and then alter them in last 10 minutes of the game, it's kinda cheap. But it comes down to Crucible being this amazing plot device. So meh, whatever. As for the closure, I have different view on that, but I see your point.
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Post by themikefest on Sept 8, 2016 23:13:34 GMT
Not to mention given the numbers and strength of the Reapers, they could have bull-rushed the Citadel and every homeworld at once and there wouldn't be an effing thing the galaxy could do about it. the Sol system should have been knee-deep in Reapers and Shepard never should have gotten off Earth alive, much less Mars. Remember this post I made on CBSN? This is how many reapers there might be at the start for this cycle. Yes they have a lot. I would also include processing ships and troop transport ships. The scene showing the reapers approaching the Milky Way, after the suicide mission, shows what looks to be processing ships and troop transport ships along with other reaper ships A post on the first page mentions that Casey Hudson says that only a few destroyers are lost each cycle while one capital ship is lost every few cycles. I will use the number 3 to represent few. That means that 6 667 capitals ships have been destroyed if I use the 50 000 year cycle over 1 billion years and 60 000 destroyers are destroyed in the last 1 billion years. So when the reapers arrive at the beginning of our cycle they have about 13 333 capital ships plus destroyers, processing ships and troop transport ships Of course I have no idea how long the 50 000 year cycle has been happening. Leviathan mentions that the intelligence directed the reapers to build the relays so the number from above most likely would be lower. If the reapers have been around longer than 1 billion years, then the number above most likely would be higher. At the moment its just guessing until Bioware says how long the 50 000 year cycle has been happening With that many destroyed over that period of time I would say more of them would've been discovered in space. As far as I know the only two that are discovered is the one the Batarians found and the one Shepard boards to get the IFF. If using the 13 333 number from above, there is no way we have a chance to defeat them without the crucible. Had the reapers not been stupid in ME3, the crucible wouldn't of been built. With that number the reapers have, the only way to defeat them is to find the plans for the crucible, build it and then use it before the reapers enter the galaxy Even if they were found, what would Shepard do? If comms are still working with the Citadel, its possible Shepard could talk with the council. The turian councilor mentions getting his Primarch. Its still possible to gather all resources, except the ones related to the Citadel. Even the asari councilor could reveal Thessia after Rannoch. The only thing is that Ashley/Kaidan most likely die without receiving any medical attention
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Post by gothpunkboy89 on Sept 8, 2016 23:57:58 GMT
You do know all codex are written from an in universe perspective. Which throws a lot of grey on a few parts when people try to use them as 100% proof of something. Catalyst fits just as well as any other plot related device in the ME universe. You only have to accept 1 simple idea for everything to make sense. The Catalyst isn't capable of activating anything on the citadel. Because it's role as over seer it must be kept secret. If word ever passed from one cycle to the next it's very existence and by extension the Reapers and the solution to the problem would be in dire jeopardy.
For any number of reasons it is very devoted to solving the problem of Synthetic Vs Organic. It would not put it self and by extension it's current only working solution on the line for any reason what so ever.
That still makes no logical sense what so ever. Only an idiot would find something floating in space and then start moving in and building a galaxy UN on something before fully understanding it. This simple fact is far more logic defying and creates far more plot holes then anything else ever done in the game.
If it created a feed back problem of the beam suddenly being broken it could have caused problems with the Citadel. Particularly with the Catalyst since you pop up in an area that seems to be the power generator for it. If something happened to that area you are looking at best case a total system shut down or worse case a run away reaction resulting in complete destruction. Either way would not be a good day for Catalyst.
Don't remember it ever being called that in game. But if it is made on the same basis of Mass Relay technology then we both know what would happen if something were to destabilize it. A very massive boom.
Not really a plot hole though. You can make it one if you wish to see it in that light. The Catalyst already admits that the Crucible plans have been around for several cycles. And the fact they were able to create it, dock it and have Shepard reach that area was a sign they might be capable of dealing with the problem without the Reaper intervention.
The Crucible has never been but a collection of plans. Half build and never finished. It would be the equivalent of US resting the entire WW2 strategy to deal with Japan by building an atomic bomb and using it without even attempting to try a proof of concept first.
Kind of follows the same ill defined set up of ME fields. Anything space magic is auto ME field.
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Post by straykat on Sept 9, 2016 0:07:49 GMT
The Crucible has never been but a collection of plans. Half build and never finished. It would be the equivalent of US resting the entire WW2 strategy to deal with Japan by building an atomic bomb and using it without even attempting to try a proof of concept first. They practically did that. They had one real test prior (Trinity), and barely any uranium or plutonium for much else. Hackett kind of makes references to this too, funnily. That said, you seem to go out of your way to make this series like Holy Writ. It works for me, and I'm not a hater, but it's sloppy too.
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Post by gothpunkboy89 on Sept 9, 2016 1:40:59 GMT
The Crucible has never been but a collection of plans. Half build and never finished. It would be the equivalent of US resting the entire WW2 strategy to deal with Japan by building an atomic bomb and using it without even attempting to try a proof of concept first. They practically did that. They had one real test prior (Trinity), and barely any uranium or plutonium for much else. Hackett kind of makes references to this too, funnily. That said, you seem to go out of your way to make this series like Holy Writ. It works for me, and I'm not a hater, but it's sloppy too. And yet there was still a test at least. Proof of concept. That is why the Reapers didn't care about the Crucible. There was nothing to show it would cause problems because it has never been made and never tested before. And the only thing that could activated they got a hold of and held it behind a massive fleet. Reapers set a trap to lure the forces of the galaxy into it and the forces of the galaxy took the bait.
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Post by Iakus on Sept 9, 2016 5:32:35 GMT
Even if they were found, what would Shepard do? If comms are still working with the Citadel, its possible Shepard could talk with the council. The turian councilor mentions getting his Primarch. Its still possible to gather all resources, except the ones related to the Citadel. Even the asari councilor could reveal Thessia after Rannoch. The only thing is that Ashley/Kaidan most likely die without receiving any medical attention And if the Citadel fell, the Reapers would have full control of the relay network. They could shut everything down save the relays to the worlds they are ready to harvest. Travel would effectively be reduced to standard ftl unless you want to fly into a Reaper war zone.
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Post by themikefest on Sept 9, 2016 5:57:09 GMT
And if the Citadel fell, the Reapers would have full control of the relay network. They could shut everything down save the relays to the worlds they are ready to harvest. Travel would effectively be reduced to standard ftl unless you want to fly into a Reaper war zone. I know. If the arms were closed without the reapers getting inside the Citadel to shut down the relays, my scenario would be possible no matter how slim. Since the reapers built the relays, could they shut down a relay without having to use the main switch at the Citadel? If so, all they have to do is shut that relay off for that system while they do their harvest.
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Post by Iakus on Sept 9, 2016 16:42:00 GMT
And if the Citadel fell, the Reapers would have full control of the relay network. They could shut everything down save the relays to the worlds they are ready to harvest. Travel would effectively be reduced to standard ftl unless you want to fly into a Reaper war zone. I know. If the arms were closed without the reapers getting inside the Citadel to shut down the relays, my scenario would be possible no matter how slim. Since the reapers built the relays, could they shut down a relay without having to use the main switch at the Citadel? If so, all they have to do is shut that relay off for that system while they do their harvest. Well, they managed to do that even with the Council knowing they were out there. They could certainly have managed it if they simply blitzed it while they were still wondering what was going on with the Batarians. Maybe. We know there are dormant relays out there. So it's certainly possible they can manually turn them on and off. So I guess they could send a force in, lock a relay, and trap everyone within and cut off any reinforcements.
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Post by Garo on Sept 10, 2016 21:20:03 GMT
He is not? He can oversee, activating something on Citadel would be like a one thought to him. Yes, but what of it? It's still a risk for reapers, that's why the moved the Citadel. Ok, fine. Oh, c'mon, ending of ME3 is logical but you can't belive that? Yes, it is
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Post by dmc1001 on Sept 11, 2016 5:22:15 GMT
I don't know if this comes out of a codex entry or not but the wikia article on the Catalyst says "Before being encountered by Commander Shepard, the Catalyst was believed to be the final component necessary to complete the Crucible, and was mistakenly thought to be the Citadel itself." (http://masseffect.wikia.com/wiki/Catalyst) If this is true it means that the Catalyst/Intelligence is NOT the Citadel and therefore does not have absolute control over it. If that were the case then the Keepers are not needed. However, the Keepers are indoctrinated and maintain the Citadel for the Reapers. Or, they were indoctrinated until the Protheans somehow broke the Reapers' hold over them. This actually makes more sense than the Citadel and the Catalyst being one and the same.
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Post by gothpunkboy89 on Sept 11, 2016 5:35:42 GMT
It is already established that some information will make it to the next cycle. The Crucible in ME 3 is the greatest example of that. If the information that not only is the Citadel a trap but the leader of the Reapers existed on it the race or races in next cycle could easily attack the station and destroy it. After all the Asari found the station with the arms wide open. If they knew about it they could easily attack and destroy it out right while it is wide open. And even if Sovereign showed up to protect it would be the entire Asari Fleet vs 1 Reaper. Even those odds are slim for the Reaper to walk away alive. Even less if the Asari found and avoided the Citadel then allied with the Salarians and build up a massive fleet to destroy it.
Not nearly the risk you seem to make it out to be. They pulled it back directly into one of their most secure areas. They have held the Sol System basically since the start of the war as it was the second place hit after the Batarians. Decimating all their fleets in the area so unlike Turians or even Asari they were no able to maintain a fleet presence to resist them.
They took the item they need to complete their weapon. Pulled it well back into their own territory. Baiting the rest of the galaxy to come try and take it in a conventional war. A fight that the Reapers have all the advantages in. All based on a vague hope. If the Crucible didn't work they were effectively wiping out the entire military force of the galaxy.
The ending of ME3 follows logic far greater then that.
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Post by Ieldra on Sept 11, 2016 7:41:59 GMT
I don't know if this comes out of a codex entry or not but the wikia article on the Catalyst says "Before being encountered by Commander Shepard, the Catalyst was believed to be the final component necessary to complete the Crucible, and was mistakenly thought to be the Citadel itself." (http://masseffect.wikia.com/wiki/Catalyst) If this is true it means that the Catalyst/Intelligence is NOT the Citadel and therefore does not have absolute control over it. If that were the case then the Keepers are not needed. However, the Keepers are indoctrinated and maintain the Citadel for the Reapers. Or, they were indoctrinated until the Protheans somehow broke the Reapers' hold over them. This actually makes more sense than the Citadel and the Catalyst being one and the same. As I understand it, the Catalyst is the Citadel plus the Reapers (it has a distributed consciousness) like EDI is the Normandy after being unshackled in ME2 - there is identity, but like in a human body, there is quite likely a very big number of automated processes not under conscious control, which only come to its attention when something goes wrong. The Keepers may be part of those. I consider it very likely that the Catalyst has added to itself like this over time.
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Post by straykat on Sept 11, 2016 7:46:48 GMT
Well, the Keepers and Reapers would be products of indoctrination somehow, right? The Catalyst is the only true AI... but it must see through those other eyes somehow.
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Post by Natashina on Sept 15, 2016 2:51:03 GMT
I just finished ME3 for the first time in over a year and did the whole trilogy run. I'm only sharing my opinon on the subject. I also respect some of the opinons that run contrary to mine. If I wanted a hugbox where everyone agrees all the time, then I wouldn't be here.
When I was finishing the game yesterday, I was paying close attention. The goodbyes were pretty good, even though too many of them were made via holo-call. The No Man's Land run was more fun than I remember. The shuttle evac scene was a lame excuse for the Normandy leaving, but for what it was, it isn't bad. I felt like I was still playing a ME game, with all of it's silliness, contrivances, wonderful moments, and plot holes.
Then Shep is hit with the beam. This is where I think things started to really fall apart. Did Harbinger set his beam to Stun or something? Harbinger in particular finds Shepard an annoyance and treats her/him like a version of a super flu for the Reapers. S/he's right there and yet survived. It was even more jarring after Rannoch. You get hit with that beam, it's game over. As it should be. S/he should have been a scorch mark on the ground in London. Then accquires a gun of infinite ammo.
Then it whiplashes for me again. I felt like I had returned to ME3 when Shep is walking through the keeper tunnels. Anderson's presence made no sense, but I was willing to roll with it. In comparison to other plot holes in the ME trilogy, it wasn't a big deal for me. Then TIM comes in.
I like that confrontation, except for one tiny detail. The only time dark energy is shown in the game and one of the few times it's brought up. Why the hell didn't TIM do that to say, Bailey to try another coup? C-Sec is disorganzied. Cerberus is so over powered at this point that I think he could have either lured Bailey out of the Citadel or just snuckin himself. Anyway, TIM dies, Anderson dies. Shepard crawls up to the console. They could have ended it right there without the Catalyst. Speaking of which...
That whole sequence still leaves me extremely angry. Yesterday, my hands were shaking so bad that I went outside to smoke before the converation was done. The worst was the idiotic fire analogy. I don't judge fire because it isn't made by organics you selective bastard. Between Shep mostly standing there in auto-dialogue mode and the droning AI, most of the emotional aspect and sense of adventure came to a screeching halt. The ending slides helped make up for it for me, but it was so much less than it would have been without the galaxy's most destructive and dangerous AI spouting analogies it didn't understand.
I'm the rare player that goes through the trouble of brokering peace between the geth and quarians while taking Destroy. Shep doesn't know what's going to happen. S/he does know that s/he's not going to play God with the DNA of the galaxy and s/he has no desire to become an AI. Who's to say she won't eventually lose any perspective and become just as bad as the Starbrat to "protect the many?" In my mind, s/he knows the Catalyst is twisting the truth to it's own ends.
I don't know what would have "fixed" the endings aside from removing the AI hologram completely. What a waste of time, pixels, effort and voice acting. The damn thing has three voice actors for some of the lamest writing done by any BioWare writer.
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Post by gothpunkboy89 on Sept 15, 2016 4:52:05 GMT
Then Shep is hit with the beam. This is where I think things started to really fall apart. Did Harbinger set his beam to Stun or something? Harbinger in particular finds Shepard an annoyance and treats her/him like a version of a super flu for the Reapers. S/he's right there and yet survived. It was even more jarring after Rannoch. You get hit with that beam, it's game over. As it should be. S/he should have been a scorch mark on the ground in London. Then accquires a gun of infinite ammo. Shep got splash by splash damage hence why he/she is still capable of being alive. As for infinite ammo that is basically what those guns offered anyways. Bioware added the thermal clips and how they operate simply to make it more like other shooters with limited ammo rather then infinite ammo. Actually it has been said in the game already that biotics is the manipulation of dark energy. That was either game 1 or maybe 2. As well it is only a recent "upgrade" given to himself. The culmination of his Reaper research. Really didn't find Cerberus over powered anymore then any other faction in the game. By ME 3 not only are all other factions are under direct threat or possible threat from the Reapers. Forcing them to devote significant resources in the holding back or planning for their attack while Cerberus isn't a target by the Reapers until they attempt to manipulate the Reaper Signal. On top of that their entire troops are kidnapped brain washed augmented with Reaper tech to create fearless and totally obedient super soldiers. Showing TIM's willingness to ignore ethics and morality if it serves his purpose. It is actually a fairly apt metaphor though it has with it many possible interpretation that I can see at least. If you choose to take the most literal interpenetration like you seem to do here. Fire is made by organics. In areas like California they are or were dealing with massive forest fires that have/had engulfed miles of woodlands. Causing millions of dollars in property damage. And a fair helping of that is because of human meddling. Trying to restrict any fires from starting means no small fires help to clear out the dried brush (leaves, branches, trees, etc) that build up over time. This turns entire forests into literal powder kegs were one stray lightning bolt or one idiot throwing a match away can cause a fire that spreads rapidly. And rather then a small section of the woods that didn't get burned in the last small fire going up the entire forest does. Granted in some areas like Federal or State Parks they do controlled burns of areas were they purposefully set areas on fire under very controlled circumstances. But those areas are generally very small and only really around areas with people living near by. My personal interpenetration of this is much different. You are I'm sure aware of what the fire triangle is. The most simple visual representation of what is needed for fire to exist. Fuel source, heat and oxygen. Once fire start it will continue to destroys and kill indiscriminately until 1 or more of the sides of the triangle no longer exist. Fire displays no hatred or malice in it's actions no matter how much damage and death it causes. Another Triangle exists that the Reapers were created to deal with. Synthetic life, Organic life and Conflict would ignite a war that would burn until one of the sides of the triangle are gone. In this case it would be organic life that is burned until it no longer exists. This isn't deemed an acceptable set up by the Catalyst. So after attempting to solve the problem multiple ways it comes to the Reaper solution. It exists to prevent the synthetic life and conflict side of the triangle from developing to the point the fire starts. As long as Synthetic and Organics inevitably cause conflict with each other that would ignite an all out war for existence the Reapers have to exist to prevent that. There is no malice or hate in their actions they are simply doing what they have to do. To the races of the galaxy it is an all out war for survival. To the Reapers it is a Tuesday. As for the rest the exploration and emotional part of the game remained the same as you got to have all the blanks about the Reapers and their past filled in. Like having a partially complete jigsaw puzzle and finally being handed the finale pieces to complete it. So you show there can be peace then wipe them out to save yourself. It is an inherent contradiction that highlights the problems and how the claims of conflict between organic and synthetic being inevitable have a large amount of truth to them. Words of equality are mouthed and held up only as long as organics feel as if they are not being hindered or burdened by them. And as soon as that happens synthetics are thrown under the bus. Ironically you condemn the Catalyst yet do everything it fears would happen thus proving it correct. The Catalyst only offers Shepard the choices because it sees that it's plan is slowly failing and in a few more cycle it will fail completely. Thus it needs a new and different solution to prevent the conflict from starting up and wiping out organic life. The who's to say applies equally to all endings. Who's to say choosing destroy doesn't lead to a new form of synesthetic life that learns about how you threw the Geth under the bus to save your own neck. Instigates a ware and wipes out all organic life in the galaxy? Your own mind seems to be twisting the truth just as much as the Catalyst is to you. It is the power of perception and how you can have 5 people see the exact same event and have 5 different ideas of what really happened. Or to put it shortly you see what you want to see.
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Post by Natashina on Sept 15, 2016 5:13:47 GMT
First, thanks for the thoughtful response. With the gun, I know it was closer to ME1 specs. It still never made sense to me that they randomly brought that back. It threw me out of the experience. With dark energy, notice I how said that it was one of the only times talked about in that game. They mention it a lot in previous games. Also, I just played the trilogy over the last two weeks. I talked to everyone and I don't recall that dark energy had a thing to do with biotics. That it was eezo exposure that started it and I don't think they ever got into what eezo exactly was. I'm down to learn more if you've got a link. I can see your point here. In this case what the game intended to do didn't work for me. It was such a tone change that it messed a bit with my suspension of disbelief. I don't that the ME endings were that bad. Please, I grew up on Nintendo with misspelled text only endings that merely thank the players. This was an uneven mess, but not a horrible ending. So when I criticize the ending and the Catalyst, it isn't because I have any hate towards the games. I don't truly hate the ending, there is just parts I don't like and that make me mad. I still recommend the series to others though. It's overall a great ride, at least to me. Life's too short to me to waste too much negative emotion on the end of a video game. I get mad about Kei Leng and Starbrat when I play, but just let it go. Look, I still choke up during the ending slides. Everyone's mind "twists the truth" to some degree. I never argued that. I also don't think my perception of the ending matches anyone elses. As far as "wiping others out to save yourself," I don't see it the same way. I just don't, but I can see where you are coming from. In my case, I saw it as Shepard (not me) wanting to make sure the Reapers never ever came back. Nothing more, nothing less. If anything, my latest Shepard would want the chance to rebuild synthetics and to try to go into the future. Me, as a person, would be torn between Synthesis and Destroy. I want the freedom that comes with having no Reaper presence and broking a final peace between organics and synthetics. You're not going to hear me argue about why the Catalyst offers Shepard different choices on the matter. I honestly felt that made the most sense out of the whole thing, so I'm not entirely certain why you brought that up. Hell, I think the motivation of the AI actually makes sense. It's overly cold, logical and more simplistic than a child, but I got what it was trying to say. The fire analogy still loses me. I live in Colorado, which has controlled burns all the time. Humans didn't make the first fires. We simply learned to recreate it for ourselves. The AI has a self of individuality, something that fire doesn't have. I judge a creature that can think for themselves. If I didn't with the Catalyst, much of the theme of transhumanism falls apart. As a result, I think it's being arrogant and using an analogy it doesn't truly understand. If it was doing only what it was programmed to do over and over again for billions of years, that's not an AI imho. That's a powerful VI with a bit of it's own personality. I saw it little better than Vigil on Ilos. It's just me though and I've read a lot of well spoken arguments to the contrary. I don't share the same POV, but I do respect it. Destroy may be my personal preference, but I do roleplay. I have a biotic planned and ready to go that's going to go Synthesis. If it works for the way I've envisioned my character, I go for it. My first Shepard was Synthesis and while it was on accident, it suited her and her view of things. I think they all of the endings have something going for them to one extent or another. To each their own.
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Post by straykat on Sept 15, 2016 6:38:55 GMT
First, thanks for the thoughtful response. With the gun, I know it was closer to ME1 specs. It still never made sense to me that they randomly brought that back. It threw me out of the experience. With dark energy, notice I how said that it was one of the only times talked about in that game. They mention it a lot in previous games. Also, I just played the trilogy over the last two weeks. I talked to everyone and I don't recall that dark energy had a thing to do with biotics. That it was eezo exposure that started it and I don't think they ever got into what eezo exactly was. I'm down to learn more if you've got a link. The tie between Biotics and Dark Energy was in the audio Codex on "Biotics", starting with the first game. Probably easy to miss.
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Post by Natashina on Sept 15, 2016 8:41:20 GMT
Thanks for letting me know. It's a bummer that it's pretty easy to overlook. I wish they had brought that up more in the game. Learn something new every night.
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Post by themikefest on Sept 15, 2016 11:53:13 GMT
Shepard should be dead after Harbinger fired his beam of doom. By having Shepard survive, Bioware is telling me Shepard is more powerful than the gunship and makos seen being destroyed on the beam run. Plus look at the soldiers that are dead near Shepard as he/she deals with the husks and mirauder shields
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Post by Ieldra on Sept 15, 2016 12:35:28 GMT
The AI has a self of individuality, something that fire doesn't have. I judge a creature that can think for themselves. If I didn't with the Catalyst, much of the theme of transhumanism falls apart. As a result, I think it's being arrogant and using an analogy it doesn't truly understand. If it was doing only what it was programmed to do over and over again for billions of years, that's not an AI imho. That's a powerful VI with a bit of it's own personality. I saw it little better than Vigil on Ilos. It's just me though and I've read a lot of well spoken arguments to the contrary. I don't share the same POV, but I do respect it. I think the problem is that two aspects of the Catalyst don't match: you have here the Biggest Bad of the last billion years, the Reaper Controller responsible for countless genocides, the mastermind of the extinction cycle, an AI with godlike power (and, one would think, reasoning capability), and then it goes on to use the reasoning of an eight-year-old child, with not a single data point given as evidence for the necessity of its plans, using a ill-fitting metaphor *and* ignoring data points against its plans it should really know about even though we weren't allowed to tell it. You can get around this, maybe, by assuming that it's a limited VI, but that doesn't work for me because then I'm truly fighting a "toaster" rather than a living intelligent entity. I guess it's not completely impossible that such a thing might happen - after all, Earth's most successful life forms in terms of survival time are not intelligent - but on the storytelling level this doesn't work for me. You said before that the Catalyst encounter is the primary reason for the ending being problematic, and I agree. I can come up with working rationalizations for a scheme like the Catalyst's, and I can come up with rationalizations for that supposedly inevitable conflict between synthetic and organic life, but the Catalyst didn't even give me the framework to use them, and even less did it come up with working rationalizations itself. Add that nothing in the story motivates you to trust it in the least, and we're forced to take up one of its designs anyway if we want our civilization to survive, the Catalyst encounter, while perhaps it's not the biggest storytelling problem of the trilogy, is certainly the biggest hindrance for a satisfying ending.
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Post by straykat on Sept 15, 2016 12:36:30 GMT
Thanks for letting me know. It's a bummer that it's pretty easy to overlook. I wish they had brought that up more in the game. Learn something new every night. Some other things I was gonna mention.. I think there was so much on the drawing board still that that is why they didn't get into it. Drew K somewhat meant the Human Reaper to be a sort of "last ditch" effort on the part of the Reapers, to control that dark energy problem. Or at least, that was one of his ideas. But they didn't pin it down. And Harbinger's combat barks were focused on the value of human specimens especially. But biotics moreso. The barks rarely come up, but if he's attacking Jack or Miranda or something, he's got more to say. And also, the Shadow Broker tells Shepard he'll pay almost as much for Jack as he would for Shep. And I think it led to this dark energy thing he was going for. www.eurogamer.net/articles/2013-06-19-ex-bioware-writer-discusses-dropped-ideas-for-mass-effect-trilogy-endingAnd this is also why I think he started focusing on human biotics in novels too.
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Post by Ieldra on Sept 15, 2016 12:42:38 GMT
And this is also why I think he started focusing on human biotics in novels too. As much as this is "humans are special" taken up to eleven, I think I might have liked this scenario. It would've required humans to develop in specific ways in order to become saviours of the universe. I can imagine all kinds of interesting plots around such a premise, and it would've run completely counter to the "normal is the only good" vibe I get from most of the trilogy as it is.
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Post by straykat on Sept 15, 2016 12:46:27 GMT
And this is also why I think he started focusing on human biotics in novels too. As much as this is "humans are special" taken up to eleven, I think I might have liked this scenario. It would've required humans to develop in specific ways in order to become saviours of the universe. I can imagine all kinds of interesting plots around such a premise, and it would've run completely counter to the "normal is the only good" vibe I get from most of the trilogy as it is. That still works somewhat for me though, even as things are. Just not nearly as dramatically. I think the Ascension project still represents the best potential for humans, even in Destroy. But it's not just biotics either. It's people like David and tech kids.
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