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Post by Deleted on Jan 28, 2017 13:13:17 GMT
I know folks..with the release getting closer we are getting more and more hyped and focused on romances, gameplay mechanics and other important things like discussing Cora's hair (did that too, have no regrets ) but now it's time to focus on what really matters in a BW game. The minigames!!! I might have been distracted but haven't heard a single time a BW developer mentioning their return in ME:A. I'm not referring just to the hacking minigames but also to more interesting variants we got in DA:I like the Astrariums. I liked those because they provided for interesting pauses in the game. You could take your time relax and solve those puzzles to do something different than killing people and collecting elfroot. I never found them particularly bad. I also enjoyed the hacking minigames in ME2 albeit to a lesser extent because they provided for a small challenge compared to the ME3 "push the button and win" approach. I'm not saying that those minigames should return in the exact way we experienced them in ME2,1 or DA:I but I would like something to make hacking remotely challenging. The Astrariums were quite nice in DA:I and was never frustrated by doing those. Little puzzles here and there increase IMO the variety of things to do and provide a break from the gaming routine. I hope we will see those. I also hope one day (not necessarily in ME:A) BW will feel particularly inspired to create a minigame within their game like Gwent was for TW3. Not necessarily a card game but something we could do to spend extra time inside the game. The most important thing though is the following message: "BW if you are reading this I fully expect a Tower of Hanoi puzzle in ME:A, I would be severely disappointed if we don't get one in the main game or in later DLCs".
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Post by wolfsite on Jan 28, 2017 13:17:36 GMT
I remember from the original BSN forums all the people complaining about how the minigames were too difficult in ME2 (and yes that did happen) I just assumed the minigames were removed in ME3 because of them.
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Post by Sanunes on Jan 28, 2017 13:21:21 GMT
I remember from the original BSN forums all the people complaining about how the minigames were too difficult in ME2 (and yes that did happen) I just assumed the minigames were removed in ME3 because of them. I remember that as well. I think them not being there was for multiple reasons, back when people noticed the lack of a holster animation it was explained that they ran out of memory on the consoles and had to trim some aspects of the game to make it fit. That lack of memory for consoles I think causes a lot of changes to the game that were only impacting the non-mandatory aspects of the game.
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Post by Deleted on Jan 28, 2017 13:23:21 GMT
I don't want to sound a jerk but if those people found those hacking minigames difficult they had issues. I mean you could potentially do a unintentional mistake but I can't believe they were not understanding the instructions....well I hope BW isn't scared to create more minigames because some players aren't able to solve simple logical tricks. Again don't want to sound unpolite but man are we really that bad?
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Post by Deleted on Jan 28, 2017 13:30:53 GMT
They weren't even simple logical tricks; just pattern recognition & matching. At least the 'chicken crossing' minigame in ME1 required a tiny bit of skill.
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Post by sjsharp2010 on Jan 28, 2017 13:54:33 GMT
I don't want to sound a jerk but if those people found those hacking minigames difficult they had issues. I mean you could potentially do a unintentional mistake but I can't believe they were not understanding the instructions....well I hope BW isn't scared to create more minigames because some players aren't able to solve simple logical tricks. Again don't want to sound unpolite but man are we really that bad? Indeed I never had a prblem withthem the only puzzles in Bioware's games were pretty much all in DA. The puzzles whenever they show up in ME are all pretty straightforward by comparison. As I manage to get hrough the puzzles most of the time. The only issue is sometimes I can't do it in the time alloted but that's part of the challenge and most of the time I can nail it. So it was never a big deal for me.
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Post by bigbad on Jan 28, 2017 13:54:37 GMT
I don't want to sound a jerk but if those people found those hacking minigames difficult they had issues. I mean you could potentially do a unintentional mistake but I can't believe they were not understanding the instructions....well I hope BW isn't scared to create more minigames because some players aren't able to solve simple logical tricks. Again don't want to sound unpolite but man are we really that bad? While I hope MEA does have minigames, I really hated the hacking one (the one where stuff is scrolling down the screen) from ME2. Staring at it makes me dizzy and gives me a headache.
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Post by Ocelot on Jan 28, 2017 14:20:28 GMT
I didnt hate them, but I'm definitely not a fan either. I personally hope they won't return, but we'll see. Now mini games, like Quasar. I can appreciate those
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Post by javeart on Jan 28, 2017 14:32:48 GMT
I don't mind an intricate puzzle in a mission, even if I find them more annoying than fun after the first pt, but please, not more of those minigames to open doors andd get extra credits, there's not challenge and I don't enjoy the pause at all, quite the opposite At least not to open doors, I'm willing to miss the extra credits, but please not to open doors Seriously: driving, scanning and minigames, my most three hated features in ME games, and I already have back two of them, I think I'm being punished enough
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Post by zarrokhai on Jan 28, 2017 15:09:33 GMT
Imagine if they decide to hide the best ending to ME:A behind a minigame. In order to achieve you absolutely have to play the minigame. If you refuse or don't win you won't get the best ending. Would love to see fan outcry to that lol.
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Post by Deleted on Jan 28, 2017 15:10:51 GMT
I don't mind an intricate puzzle in a mission, even if I find them more annoying than fun after the first pt, but please, not more of those minigames to open doors andd get extra credits, there's not challenge and I don't enjoy the pause at all, quite the opposite At least not to open doors, I'm willing to miss the extra credits, but please not to open doors Seriously: driving, scanning and minigames, my most three hated features in ME games, and I already have back two of them, I think I'm being punished enough Only because I care for your wellbeing
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Post by Iakus on Jan 28, 2017 15:14:58 GMT
I remember from the original BSN forums all the people complaining about how the minigames were too difficult in ME2 (and yes that did happen) I just assumed the minigames were removed in ME3 because of them. STREAMLINE!!!
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Post by lastpawn on Jan 28, 2017 15:26:36 GMT
"Towers of Hanoi? I don't think so."
I enjoy puzzles and mini-games, to a degree. As you say, they offer a sometimes pleasant change of pace. Planet scanning, like in ME2 and ME3 was just a time-wasting chore. I could do without that.
To add: I'd much rather play that hacking minigame from ME1 than do planet scanning. Planet scanning is essentially the equivalent of forcing your character to walk instead of run. Just a way to waste my time. With a minigame I can at least feel like I'm doing something... maybe?
I'd prefer no minigames to bad minigames.
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Post by Pearl on Jan 28, 2017 15:53:22 GMT
I don't mind an intricate puzzle in a mission, even if I find them more annoying than fun after the first pt, but please, not more of those minigames to open doors andd get extra credits, there's not challenge and I don't enjoy the pause at all, quite the opposite At least not to open doors, I'm willing to miss the extra credits, but please not to open doors Seriously: driving, scanning and minigames, my most three hated features in ME games, and I already have back two of them, I think I'm being punished enough Only because I care for your wellbeing That was a good implementation of a minigame. Playing it wasn't required, but it was satisfying to figure it out on your own, especially if you weren't already familiar with the "rules" of the game and were basically flying blind.
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Post by urkibalurki on Jan 28, 2017 15:57:13 GMT
In ME1, the fourth time I had to play that circular minigame to open a door I got bored. In ME2, the second time I had to play that "match two" minigame to open a door I got VERY bored; and the first time I had to play this "hacking" minigame to open a safe I got pissed off. So I got a mod to disable them (there's no such mod for ME1, unfortunately). I was very happy when they ditched these crap minigames in ME3, and I hope they won't put them in ME:A.
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Post by Deleted on Jan 28, 2017 16:29:27 GMT
In ME1, the fourth time I had to play that circular minigame to open a door I got bored. In ME2, the second time I had to play that "match two" minigame to open a door I got VERY bored; and the first time I had to play this "hacking" minigame to open a safe I got pissed off. So I got a mod to disable them (there's no such mod for ME1, unfortunately). I was very happy when they ditched these crap minigames in ME3, and I hope they won't put them in ME:A. It's a matter of taste. I got bored by ME3 press to win button. No challenge at all. I'm not advocating the return of specifically those minigames (albeit I still want the Tower of Hanoi) but I'd welcome new minigames to take their place. I liked Bioshock hacking pipe system and found it quite challenging. I liked the Astrarium of DA:I. The hacking in Deus Ex:MD is also quite fun. Plus having hacking minigames could gave some meaning to pursuing tech skills (other than combat) thus becoming better at hacking. If you can't open a safe you will miss out on loot. I think it's a quite neat thing because it encourage multiple gameplay and diversification of playstyles. Streamlining only kills roleplaying and replayability. Devs nowadays like to appease immediately the gamer instead of encouraging different approaches to the same situation. I missed the old times when you get to chests and the game told you "Tough luck you have no skill for opening this chest. Sorry bro!". Then you will make another gameplay with lockpicking skills just to open the damn thing.
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Post by saberchic on Jan 28, 2017 16:32:58 GMT
The hacking "game" was boring as hell in ME2. I didn't know people actually thought it was fun (or actually considered it a game). Same goes for the wall vaults. When I think of mini-games, I think of pazaak like in kotor or the quasar game in ME1. Those were fun. If there are mini-games in MEA, I hope they go more this route than ME2's route.
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Post by Sanunes on Jan 28, 2017 17:46:52 GMT
In ME1, the fourth time I had to play that circular minigame to open a door I got bored. In ME2, the second time I had to play that "match two" minigame to open a door I got VERY bored; and the first time I had to play this "hacking" minigame to open a safe I got pissed off. So I got a mod to disable them (there's no such mod for ME1, unfortunately). I was very happy when they ditched these crap minigames in ME3, and I hope they won't put them in ME:A. It's a matter of taste. I got bored by ME3 press to win button. No challenge at all. I'm not advocating the return of specifically those minigames (albeit I still want the Tower of Hanoi) but I'd welcome new minigames to take their place. I liked Bioshock hacking pipe system and found it quite challenging. I liked the Astrarium of DA:I. The hacking in Deus Ex:MD is also quite fun. Plus having hacking minigames could gave some meaning to pursuing tech skills (other than combat) thus becoming better at hacking. If you can't open a safe you will miss out on loot. I think it's a quite neat thing because it encourage multiple gameplay and diversification of playstyles. Streamlining only kills roleplaying and replayability. Devs nowadays like to appease immediately the gamer instead of encouraging different approaches to the same situation. I missed the old times when you get to chests and the game told you "Tough luck you have no skill for opening this chest. Sorry bro!". Then you will make another gameplay with lockpicking skills just to open the damn thing. I preferred the hacking in Human Revolution, for it just seems they added more stuff to Mankind Divided to say "we changed it" for the fog of war hacking just felt like they wanted you to fail if you didn't have enough of the item to remove it. Which is the other problem I have is how worthless the majority of the items for we I never used for I didn't want to waste something I had a limited quantity of, now if I could have crafted them I would have been fine with the consumables.
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Post by urkibalurki on Jan 28, 2017 17:47:23 GMT
In ME1, the fourth time I had to play that circular minigame to open a door I got bored. In ME2, the second time I had to play that "match two" minigame to open a door I got VERY bored; and the first time I had to play this "hacking" minigame to open a safe I got pissed off. So I got a mod to disable them (there's no such mod for ME1, unfortunately). I was very happy when they ditched these crap minigames in ME3, and I hope they won't put them in ME:A. It's a matter of taste. I got bored by ME3 press to win button. No challenge at all. I'm not advocating the return of specifically those minigames (albeit I still want the Tower of Hanoi) but I'd welcome new minigames to take their place. I liked Bioshock hacking pipe system and found it quite challenging. I liked the Astrarium of DA:I. The hacking in Deus Ex:MD is also quite fun. Plus having hacking minigames could gave some meaning to pursuing tech skills (other than combat) thus becoming better at hacking. If you can't open a safe you will miss out on loot. I think it's a quite neat thing because it encourage multiple gameplay and diversification of playstyles. Streamlining only kills roleplaying and replayability. Devs nowadays like to appease immediately the gamer instead of encouraging different approaches to the same situation. I missed the old times when you get to chests and the game told you "Tough luck you have no skill for opening this chest. Sorry bro!". Then you will make another gameplay with lockpicking skills just to open the damn thing. The Astrarium puzzles in DA:I are not all the same, and some of them are really challenging. I'd like hacking minigames that make sense, like those in Bioshock indeed; more than that, I'd like puzzles about deciphering ancient documents or opening door in even more ancient ruins, as those in all Tomb Raider series. The minigames in ME and ME2 were fun the first time, then they became boring, and having to play them to open every single door or loot every single crate in the game got me frustrated. Variety is the key!
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Post by bekkael on Jan 28, 2017 18:10:29 GMT
I'm not a fan of puzzles or mini games in Mass Effect, I think of that as more of a staple of the DA franchise, which makes more sense for me considering the more primitive setting. With all the tech in ME, it just doesn't seem as feasible having to do lots of mini games or puzzles to access stuff. I always feel the omnitool, VI or AI should take care of that boring or mundane stuff for my character. Just my opinion.
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Post by SofaJockey on Jan 28, 2017 19:29:16 GMT
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Post by Infiltratom on Jan 28, 2017 19:44:49 GMT
The plot thickens! I actually didn't mind the Mass Effect mini games, though they do get repetitive. Planet scanning was boring, I much prefer optional mini games that you can take part in with other characters, like - dare I say it - Gwent.
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Post by javeart on Jan 28, 2017 20:23:34 GMT
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Post by SofaJockey on Jan 28, 2017 20:26:46 GMT
...Planet scanning was boring... usually...
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Post by maximusarael020 on Jan 28, 2017 20:27:36 GMT
Thanks for posting this! I'm glad we got this confirmation. I enjoyed the mini-games, more in ME2 than the quicktime event in ME1. I would also enjoy some kind of game we can play with the NPC's in the Andromeda galaxy, like (Please don't hate me for bringing up TW3) Gwent in TW3. I would really enjoy some kind of activity we can do with people on different planets in different hubs.
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