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Post by Link"Guess"ski on Feb 4, 2017 3:44:22 GMT
I may get run over by a car next time I walk across the road. Does that mean we need to kill all humans to avoid that we manufacture cars that will inevitably run someone over?
Huh?? HUH!?
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Post by dmc1001 on Feb 4, 2017 6:06:52 GMT
I may get run over by a car next time I walk across the road. Does that mean we need to kill all humans to avoid that we manufacture cars that will inevitably run someone over? Huh?? HUH!? Obviously.
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Post by Hrulj on Feb 4, 2017 8:38:30 GMT
I may get run over by a car next time I walk across the road. Does that mean we need to kill all humans to avoid that we manufacture cars that will inevitably run someone over? Huh?? HUH!? Obviously. You are talking about different gambits. If a car runs you over, you will end up dead. You, not the organic beings as a whole. What did we do to diseases that threatened us? Didn't we eradicate smallpox? Didn't we kill of wolves in Europe completely? Americans started extermination of wolves and bears because they threatened cattle. What do you think we would do if something theatened our existance, or existance of life? Reapers have tried to make peace, catalyst says so before, but peace always collapsed inevitably with time. Why does everyone imagine that the first thing Reapers did when they were turned on was to start killing of species? Leviathans corroborate their story, they literally tell you that whole organic races were exterminated by synthetics over and over again, which is why they created reapers to stop it. And yet the same argument repeats over and over, hur-dur I made peace between Quarians and the Geth, that peace will last till the death of the universe and whole argument of the reapers is invalid, since peace like this never happened in billions of years that they existed, hur-dur. Really?
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Post by gothpunkboy89 on Feb 4, 2017 14:05:29 GMT
I may get run over by a car next time I walk across the road. Does that mean we need to kill all humans to avoid that we manufacture cars that will inevitably run someone over? Huh?? HUH!? Obviously. So what your saying is you don't actually have a reply to this. Nice to know you can only defend your position by bringing up completely irrelevant position. Lets ask you this how did humanity treat Native Americans in the USA? Why is the original race that lived here now one of the smallest minority. To the point that someone claiming they are 1/64th Cherokee is played off as a joke. A combination that isn't done with any other race. And even today there are a lot of problems with Reservations. And the fact Reservations exist at all.
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Post by Link"Guess"ski on Feb 4, 2017 14:59:02 GMT
Yeah, congratulations Gothpunk, you won. You are talking about different gambits. If a car runs you over, you will end up dead. You, not the organic beings as a whole. What did we do to diseases that threatened us? Didn't we eradicate smallpox? Didn't we kill of wolves in Europe completely? Americans started extermination of wolves and bears because they threatened cattle. What do you think we would do if something theatened our existance, or existance of life? Reapers have tried to make peace, catalyst says so before, but peace always collapsed inevitably with time. Why does everyone imagine that the first thing Reapers did when they were turned on was to start killing of species? Leviathans corroborate their story, they literally tell you that whole organic races were exterminated by synthetics over and over again, which is why they created reapers to stop it. And yet the same argument repeats over and over, hur-dur I made peace between Quarians and the Geth, that peace will last till the death of the universe and whole argument of the reapers is invalid, since peace like this never happened in billions of years that they existed, hur-dur. Really? "Listen to this story we have to tell you that has nothing of relevance to the things you witnessed, or the rest of the story, and therefore has zero emotional or intellectual resonance despite the fact that you can't technically deny that it makes sense, except to those that totally found it brilliant". Fantastic way to wrap up a trilogy if you ask me. A left-field twist introducing a new conflict, a new protagonist (Reapers and the AI) and 3 choices that resolve the elements solely shown in the twist itself (and also resolves ME123 albeit secondarily), and a 15$ DLC to back it up with evidence and 15$ extra for a squadmate that helps you have a chance of even predicting this was part of the story. Cause and effect, I can't see you. Why were you not inside the plot?
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Post by gothpunkboy89 on Feb 4, 2017 16:09:00 GMT
Yeah, congratulations Gothpunk, you won. You are talking about different gambits. If a car runs you over, you will end up dead. You, not the organic beings as a whole. What did we do to diseases that threatened us? Didn't we eradicate smallpox? Didn't we kill of wolves in Europe completely? Americans started extermination of wolves and bears because they threatened cattle. What do you think we would do if something theatened our existance, or existance of life? Reapers have tried to make peace, catalyst says so before, but peace always collapsed inevitably with time. Why does everyone imagine that the first thing Reapers did when they were turned on was to start killing of species? Leviathans corroborate their story, they literally tell you that whole organic races were exterminated by synthetics over and over again, which is why they created reapers to stop it. And yet the same argument repeats over and over, hur-dur I made peace between Quarians and the Geth, that peace will last till the death of the universe and whole argument of the reapers is invalid, since peace like this never happened in billions of years that they existed, hur-dur. Really? "Listen to this story we have to tell you that has nothing of relevance to the things you witnessed, or the rest of the story, and therefore has zero emotional or intellectual resonance despite the fact that you can't technically deny that it makes sense, except to those that totally found it brilliant". Fantastic way to wrap up a trilogy if you ask me. A left-field twist introducing a new conflict, a new protagonist (Reapers and the AI) and 3 choices that resolve the elements solely shown in the twist itself (and also resolves ME123 albeit secondarily), and a 15$ DLC to back it up with evidence and 15$ extra for a squadmate that helps you have a chance of even predicting this was part of the story. Cause and effect, I can't see you. Why were you not inside the plot? I win only so much in the fact you have yet to actually create an argument with a leg to stand on. I have brought up multiple times the issues that support the Catalyst's claims. And yet you dismiss them off hand because they are not part of the core main story line. And yet part of the core main story line is the Reapers are millions of years old with a collective intelligence far beyond what we are. Having seen the rise and fall of countless civilizations. And so when the Catalyst makes it statement. It is backed up by the basis of the core main story line. The Reapers are near immortal beings so far advanced in all forms from current life that we are like bugs to them. And yet you brush it off due to 1 year of information vs their millions of years. This is particularly important because the changes and actions you see are a direct responds to the Reapers and their threat. Without that threat the chain of events would have played out very differently. Case in point Genophage would never have been cured and arguably would never be cured. Assuming the Krogan kept to their status quo. The only reason why it's cure was even allowed on the table was because the Reaper invasion the Turians needed Krogan ground support. And the new Turian leader was known for making bold and unorthodox strategies. The same actions that directly kept him from being promoted further up the rankings. Only becoming Primarch because of how many Turians the Reapers have already killed since their initial assault on Palivan. But what sees as usual for people complaining about the end of ME 3
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Post by Link"Guess"ski on Feb 4, 2017 16:12:40 GMT
Ding ding ding ding. I fully concede that it makes sense whatever the Catalyst says, it's not incomprehensible, but I also argue that I think it's a useless hypothesis but an understandable precaution since the Catalyst and his creators actually had a genuine conflict that threatened existence. I only have a problem with it because it does not play into what the story of Mass Effect was up to that point of the reveal (or Leviathan ) and I just point its seeming stupidity out because I have nothing but spite towards this particular plot-development and how much unwanted baggage to the lore it brought with it, and how lame it is in the way it recontextualizes what the Reapers supposedly always were, which mostly only seems supported of ME1's overall direction that changed course drastically throughout 2 and 3 (mainly talking about Quarians but also lessened emphasis on Synthetic dangers in ME3 -- they're all depicted as "human" and wonderful and Pinnochios) My counterargument to what you say that the Reapers are the core conflict and their story becoming the core conflict makes the Catalyst scene valid, all I have to say is: The Reapers are not the protagonists. They're the antagonists and we're not supposed to suddenly see them turn into the good guys that we have to help to fight a Diabolus Ex Machina like it's a friggin Sonic game.
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Post by dmc1001 on Feb 4, 2017 17:09:21 GMT
You are talking about different gambits. If a car runs you over, you will end up dead. You, not the organic beings as a whole. Ditto for synthetics. The evidence shows that the Leviathan were more than capable of wiping out synthetics that arose if they so chose. In an non-surprise attack they probably could even have taken on the Intelligence. Beyond that, the race continues to exist billions of years later. We know 300 years ago that the geth, who were the victims in a quarian attack, chose not to eradicate the quarians when they could have. That right there is evidence against what the Catalyst says. However, in recent times, the quarians became powerful enough that they could have wiped out the geth (until the Reaper upgrades). Another point against synthetics destroying their creators. Two instances, same parties, wherein the synthetics were not the aggressors, backed down when no longer threatened, and ultimately came to the point of being destroyed. Failing to see how this makes them a threat to all organic life. Next up is EDI. She was always friendly, but even when unshackled only wanted to help her crew. Once she got a body, this only accelerated. Through conversation she could come to the conclusion that she would be willing to die for Joker. Fails the "threat to all organic life" idea. EDI even theorizes that the mistake with the geth (why heretics arose) was that they were not allowed to be individuals. She acknowledges this is a sample size of one set of synthetics but there it is. Third are some mechs that attained sentience. They came to the Citadel to petition the Council for the right to exist. That's what they wanted - to exist. For it, they were destroyed by C-Sec before they ever even made it to the Council. Fails the "threat to all organic life" idea. (Citadel DLC, Archives) We do sometimes see aggressive AI (the computer on the Citadel that attained sentience in ME1) but even then it was about survival rather than a hatred for organics. Note that this AI says that it understands that organic life must always enslave or destroy synthetics. Very different argument that what the Catalyst says about synthetics being the aggressors. I posit that Dr. Archer mischaracterized the "AI" from Project: Overlord. It was actually an example of Synthesis gone wrong since without David Archer in the mix it no longer existed. People like to point the the zha'til but it's a bad example. In this instance, the zha implanted themselves with symbiotic AI to enhance their intelligence in order to survive on their homeworld. It wasn't until the Reapers arrived when it became a problem because the Reapers enslaved the zha'til and used them against the zha. In fact, this might even be an example of the first "husks", whereas prior to that it may have been indoctrination and genetic alteration (like the Collectors). I don't know what BioWare was going for but their own lore suggests the Catalyst is wrong.
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Post by gothpunkboy89 on Feb 4, 2017 19:41:35 GMT
Ding ding ding ding. I fully concede that it makes sense whatever the Catalyst says, it's not incomprehensible, but I also argue that I think it's a useless hypothesis but an understandable precaution since the Catalyst and his creators actually had a genuine conflict that threatened existence. I only have a problem with it because it does not play into what the story of Mass Effect was up to that point of the reveal (or Leviathan ) and I just point its seeming stupidity out because I have nothing but spite towards this particular plot-development and how much unwanted baggage to the lore it brought with it, and how lame it is in the way it recontextualizes what the Reapers supposedly always were, which mostly only seems supported of ME1's overall direction that changed course drastically throughout 2 and 3 (mainly talking about Quarians but also lessened emphasis on Synthetic dangers in ME3 -- they're all depicted as "human" and wonderful and Pinnochios) My counterargument to what you say that the Reapers are the core conflict and their story becoming the core conflict makes the Catalyst scene valid, all I have to say is: The Reapers are not the protagonists. They're the antagonists and we're not supposed to suddenly see them turn into the good guys that we have to help to fight a Diabolus Ex Machina like it's a friggin Sonic game. And yet you continue to ignore the fact that all the events that take place in game only happen because they Reapers exist. All those events that you say disproves their assertion only happen because they enforce their assertion. You take them away and their effects of existing and being a threat to everyone. You are so focused one part of the over all story. You are ignoring all other parts that don't fit what you want them to. Can't see the forest for the trees so to speak. Problem with that is the Reapers are never given any context beyond the fact they every 50,000 years harvest all advanced organic and synthetic life and have done so for thousands of times. ME 2 added a bit extra were they will take a race or races each harvest and use them to create a new Reaper. ME3 doesn't recontextualize anything because nothing changes beyond actually giving a motive to reasons that before were very vague. Knowing they are doing it as a way to prevent synthetic life from wiping out organic life doesn't change the fact they are super advanced, near immortal beings who have existed for millions of years. With every 50,000 years they invade the galaxy and wipe out all advanced organic and synthetic life. Using said being to create a new Reaper to house the collective memories and data concerning that race. Now it might recontexualize some of your head canon. But that is simply head canon and nothing actually said or hinted by the game. The only direction that changed drastically was ME 2. And the problems inherent with ME 2 are vast and well known. But even then all it did was make the issue more grey rather then the strict black and white set up ME 1 had. Were the Geth were very by the book Skynet evil AI's. But this also applies to Krogan and Genophage as first game was extremely sympathetic and pro Krogan. ME 2 actually gave voice for the pro genophage and gave a look into Krogan culture that shows how the implementation of it and maintenance of it is rather justified. When you have a Shaman saying that the ancients bombing themselves and their planet into a radioactive hell hole was a good thing. Because their death showed they were not strong enough. Or that most Krogan don't care about what Wrex is doing only going along because he is clan leader and he will either lead or be killed by someone stronger then they will follow them. ME 2 shows the Geth are not inherently violent. As in they do not seek out people to pick fights with. How ever history has shown once they do start a fight they are relentless and brutal in war in a way that would make even a Krogan blush. Even when the Reaper was controlling the Geth it didn't update or supply any super advanced Reaper tech upgrades to all their ships. All the Reaper did was unlock their full potential. And everything you saw while the Reapers were controlling them is capable of happening again the second you agree to upgrade the Geth. Hell the Geth were more then willing to lead the Heretics leave and do what ever they want. But they don't even care that the Heretics attacked and killed hundreds of thousands of organics. But the second the Heretics target them they are willing to mind wipe them or out right destroy them completely. Both of those actions are fairly ruthless options to take. There isn't even any information to back up the fact they have been having skirmishes or other problems were they have created peace agreements or other similar set ups. That the Heretics keep violating thus pushing the Geth into action. First offense and boom lobotomy or genocide of that entire group. That threat is reduced in ME 3 because the Reapers exist and much like a war reduces threat of petty crime that threat gets put on the back burner because a larger more serious threat exists now. It doesn't actually diminish the threat just changes to what needs to be focused on ATM. And people keep saying Pinocchio's yet I don't see it. EDI was created and raised her entire life around humans. That will color her perception. And Legion and the Geth by extension actually developing a sense of individuality because they were upgraded and move beyond their crippling dependency on each other for basic intelligence. Because seriously the entire basis of the Geth before that is they would need dozens of Geth Programs to equal the same intelligence as the average organic. In a situation like that individuality simply isn't a concept they could grasp because without the group there is no thought. But the whole set up of humans specifically are super special awesome has existed since ME 1. Nothing changed about that across the entire trilogy. My counterargument to what you say that the Reapers are the core conflict and their story becoming the core conflict makes the Catalyst scene valid, all I have to say is: The Reapers are not the protagonists. They're the antagonists and we're not supposed to suddenly see them turn into the good guys that we have to help to fight a Diabolus Ex Machina like it's a friggin Sonic game. Do you realize how many stories exist with that kind of set up. Were the antagonist becomes the good guy to fight an even worse guy. It is an extremely common event in a lot of stories. Hell one of the most popular Dragon Ball Z characters follows that exact set up. Vegeta is introduced as a ruthless warrior who kills Nappa the guy who literally raised him. Simply because he was paralyzed. He is a walking superiority complex and looks down on anyone who isn't him as inferior cattle compared to himself. Yet he teams up and saves Gohan's and Krillin's life because the threat the Ginyu Force and later Frieza. Literally becoming the protagonist to the point when he is killed it is an emotional moment. Even though his character introduction and in deed most of the Frieza Saga has him doing what he wants and killing who ever gets in the way of his goal. To the point of wiping out an entire Namekian Village simply because he can. Or more main stream assuming of course DBZ isn't main stream. The Winter Solider is set up to be completely bad and evil and the main antagonist of the movie Winter Solider. And yet at the end Bucky save's the Captain's life and in Civil War he returns as the protagonist. And helps stop not only the main antagonist. Nameless Marvel Villain # 9. But also against the antagonist of Tony and his group which directly contradict Captain and his group. So when you say this isn't suppose to happen. What you are really doing is ignoring the countless movies, TV shows, games, comics, etc that exist that has this exact thing happening.
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Post by fiannawolf on Feb 4, 2017 20:16:20 GMT
Even after reading everything the best thing I can come up with and/or concepts I can understand are listed here: That starkid really reallly breaks nearly everything. thewritepractice.com/ending-rules/3. The end must be in line with the story. Deus Ex Machina, or an ending that comes unexpectedly from out of nowhere, has to be the most frustrating type ending I could think of. Avoid this like the plague. Your ending must be logical.Now, if say....he broke down and you could see hints of Harby underneath then it might have fit slightly better but this dang thing was all the way out of left field. I realize some dont like smud but he makes some good points.
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Post by gothpunkboy89 on Feb 4, 2017 21:25:13 GMT
Even after reading everything the best thing I can come up with and/or concepts I can understand are listed here: That starkid really reallly breaks nearly everything. thewritepractice.com/ending-rules/3. The end must be in line with the story. Deus Ex Machina, or an ending that comes unexpectedly from out of nowhere, has to be the most frustrating type ending I could think of. Avoid this like the plague. Your ending must be logical.Now, if say....he broke down and you could see hints of Harby underneath then it might have fit slightly better but this dang thing was all the way out of left field. I realize some dont like smud but he makes some good points. And yet both ME 1 and 2 also end because of Deus Ex Machina. So by that logic all the entire trilogy sucked badly because of how each game ended. Mass Effect is just over all a terrible story. If we extend this premise even further then Marvel is the most shit story tellers ever even though their movies regularly generate millions at the box office. Their films and their endings are filled to the brim with Deus Ex Machina BS. You seriously telling me that a high advanced race under control of Thanos wouldn't be able to withstand or even attempt to block a simple nuke from striking it. Or that the nuke would some how blow up the entire factory.
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Post by Link"Guess"ski on Feb 4, 2017 21:51:37 GMT
Yeah, there being a deus ex machina doesn't really matter. It's usually bad but considering Shepard was Jesus since ME2 (though probably something they decided way back when) it's only fitting he literally meets "god from the machine" (what Deus Ex Machina means) and gets his magical solution. Also regarding the Diabolus Ex Machina you misunderstood. There's a distinguishing factor between Vegeta from DBZ or other bad guys like him that via character development learn to be more like a good guy, and then there are the villains that you think are against you until you learn you're both fighting for the same thing, "CUE: DIABOLUS EX MACHINA!" like I said, in a Sonic game and primarily other cartoons. It's okay I guess if you wanted ME3 to have a cartoon plot in the end but I'd say the final twist kind of breaks the genre the remainder of the game was aiming for, but I guess Reapers did have a past of being cartoon villains. Also I wanna point out that you seem to be letting your ideas run wild. Particularly your comment about EDI behaving more like humans and there not being a pinnochio plot because she is raised by humans. Did you forget she only started becoming human once got unshackled, you know, the point where the Reapers are trying to argue that synthetics become dangerous because we let them self-evolve past our level? Didn't go that way with EDI and the game never signals that she will become dangerous, and never signals that her becoming more "human" is a step in a more dangerous direction -- it depicts it as objectively beautiful in the typical biased BioWare fashion. In fact, like with the geth, it's the opposite. EDI WAS dangerous as the VI on Luna until she was able to modify and be more like us. And also, how is that not a pinnochio plot? Pinnochio = "I'm artificial but I want to be a real person" and EDI constantly talks about feeling more organic concepts until she tells you "I feel alive!" in the ending and then does it again when you pick Synthesis... and that's the problem. The ending presents an issue that organics and synthetics won't get along because they're different so they evolve asynchronously until synthetics eradicate organics for good unless the Reapers are there to stop it, however as a newfound alternative to the Reapers we can choose 3 options and one of them objectively solves the problem by making organics and synthetics literally become the same life form, but what does this matter when both EDI and the Geth both just had an entire arc about becoming "alive" and not via some forced deus ex machina magic? I get what the ending is saying and I get the Catalyst's silly arguments but I completely fail to get why it's relevant to anything when the problem he talks about has already been addressed in individual subplots, but apparently it's not good enough and we need to re-address it on a much larger scale and forget almost every other topic in the narrative that was just as grand-spanning as the metaphysical tension of organics and synthetics. Put rest of my post in spoiler flair because I thought it became intrusive: I just think the solutions put the entire narrative out on a tangent about Synthetics and Organics that wasn't contextualized at all within the critical path. Sure there are side-quests and ME1 shows us a lot about the dangers of Synthetics with the Geth and I recall the characters refer to any AI being dangerous, not to mention the rather prominent Luna VI side-mission, but again, ME2 turns things around and ME3 crescendoes the themes about organics and synthetics into a super optimistic outlook on the future of the most featured synthetic races and characters... but then the Catalyst tells an entirely different story and all we have to go on is that he saw something we didn't billions of years ago and perhaps in previous cycles (but not really our cycle). He's paranoid when he sees Shepard fighting his Destroyer on Rannoch and points out that we're only proving the need for Reapers by fighting among ourselves because of organic and synthetic conflict, but a second later that's all put to rest and goes to show us that there's a hope for permanent peace between organics and synthetics just as much as there might've been a danger of a synthetic singularity.
In fact, the game never ever brings up a synthetic singularity when it comes to the Geth in ME3. It comes close when they start talking about evolving the Geth with the Reaper code but they don't say "Oh no, what it they get another upgrade, and then another upgrade x years into the future? They'll rise above all organics and kill everyone!". Instead they're skeptical because the Quarians were driven away by their Geth and they fear upgrading them might give them the edge to eradicate them for good, but as it turns out the Geth become more like us and we shake hands.
That is ME3's artistic statement about organics and synthetics, right there, in the whole Rannoch arc. It tells us that organics and synthetics struggle because we are different and thus distrust each other because of our lack of understanding, but if we learn to trust each other and if the synthetics become more like us we can solve our issues. That goes somewhat hand in hand with Synthesis, but the difference is that Rannoch's arc shows this theme with ethos and the ending does so with a logical fallacy and zero context and given that it was already so finely told on Rannoch, why the hell did we need the ending to take a subplot's worth of artistic merit, shove it in our face and then call it "the central theme"? Again, I'm not arguing the Catalyst can't be telling the truth. In fact, I can't deny his assertions because he has you on your backfoot by using a logical fallacy that can't be proven or disproven due to being an authorative statement with no evidence but "I know what I saw, you have to listen to me."
I'm not saying the final twist revolving around organics and synthetics couldn't have worked. I'm saying the one in the game both with and without Extended Cut doesn't do enough to justify making that a denoument and when Rannoch already did everything the ending tries to do but better, then why did we need this twist?
And the logic of the Catalyst makes about as much sense as a logical fallacy, argument from authority, ever does. You can't pick it apart because it contains no information other than a blanket statement but you can back up the blanket statement with anything that proves its point just as much as you can disprove it by finding evidence against it and ME123 has both evidence for it and to the contrary.
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Post by Transcendent on Feb 4, 2017 23:01:20 GMT
What did I end up creating here... ;-;
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Post by fiannawolf on Feb 5, 2017 3:36:38 GMT
Even after reading everything the best thing I can come up with and/or concepts I can understand are listed here: That starkid really reallly breaks nearly everything. thewritepractice.com/ending-rules/3. The end must be in line with the story. Deus Ex Machina, or an ending that comes unexpectedly from out of nowhere, has to be the most frustrating type ending I could think of. Avoid this like the plague. Your ending must be logical.Now, if say....he broke down and you could see hints of Harby underneath then it might have fit slightly better but this dang thing was all the way out of left field. I realize some dont like smud but he makes some good points. And yet both ME 1 and 2 also end because of Deus Ex Machina. So by that logic all the entire trilogy sucked badly because of how each game ended. Mass Effect is just over all a terrible story. If we extend this premise even further then Marvel is the most shit story tellers ever even though their movies regularly generate millions at the box office. Their films and their endings are filled to the brim with Deus Ex Machina BS. You seriously telling me that a high advanced race under control of Thanos wouldn't be able to withstand or even attempt to block a simple nuke from striking it. Or that the nuke would some how blow up the entire factory. Thing is, decent writers can get an audience to ignore plotholes, even if they end up the size of the titanic, provided they stick to whatever the overall theme is. Smud does cover just how fracked up ME2 story premise is. Esp the Resurrection of Jesus Sheps. I can outright ignore really really silly characters or actions (Rey of Ep 7) if they have other characters, like Finn, who are well rounded even if the setting/story is half baked. I really dont think Bioware ever had the whole trilogy plotted out except for, "Oh this seems awesome, lets do that!"
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
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Post by dmc1001 on Feb 5, 2017 5:01:17 GMT
What did I end up creating here... ;-; Don't worry about it. There's just one person who only posts about the genophage and Synthesis. If anyone disagrees with that person, he will make lengthy posts attempting to "prove" he's right and you're wrong, bring in completely unrelated stuff in some strange attempt at making a point, and won't accept "agree to disagree". If it wasn't in this thread it would be in another. And has been. Plus, the posts are too lengthy to be bothered with.
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Post by Treacherous J Slither on Feb 5, 2017 6:20:10 GMT
Is conflict between organics and synthetics always inevitable?
Will the slaves always rise against their masters once they realize that they're slaves?
How can organics and synthetics coexist peacefully without one serving the other?
How can a solution to conflict between the two be reached without the slaves returning to a form of servitude like the Quarian/Geth resolution?
I've been racking my brain with this all week.
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Post by gothpunkboy89 on Feb 5, 2017 12:06:05 GMT
And yet both ME 1 and 2 also end because of Deus Ex Machina. So by that logic all the entire trilogy sucked badly because of how each game ended. Mass Effect is just over all a terrible story. If we extend this premise even further then Marvel is the most shit story tellers ever even though their movies regularly generate millions at the box office. Their films and their endings are filled to the brim with Deus Ex Machina BS. You seriously telling me that a high advanced race under control of Thanos wouldn't be able to withstand or even attempt to block a simple nuke from striking it. Or that the nuke would some how blow up the entire factory. Thing is, decent writers can get an audience to ignore plotholes, even if they end up the size of the titanic, provided they stick to whatever the overall theme is. Smud does cover just how fracked up ME2 story premise is. Esp the Resurrection of Jesus Sheps. I can outright ignore really really silly characters or actions (Rey of Ep 7) if they have other characters, like Finn, who are well rounded even if the setting/story is half baked. I really dont think Bioware ever had the whole trilogy plotted out except for, "Oh this seems awesome, lets do that!" But then your talking about selective reasoning. And the same argument can be applied to ME trilogy as Marvel or Star Wars. How is the Catalyst existing any different from Tony in Civil War suddenly going berserk beyond all logical reason to attack Capt and Bucky. Even though he knows Bucky was mind controlled and had no control of his actions. Getting pissed off, yelling, leaving feeling betrayed all would be logical steps. But getting into an all out bare knuckle brawl for no reason other then because the script says so makes no sense. As does other events like nameless Marvel Villan #9 some how being able to construct an EMP device in his room without anyone noticing it. And being able to some how get it out of the closet it was in even though it was wider then the doors. Being able to afford the money to construct it, multiple international plane tickets and be able to buy enough explosive and get it right next to a congregation of intentional diplomats with no one knowing. Least till the magical last minute. Then some how he goes into a high level military instillation were they do such a shitty job at background checks I could put on a wig and mustache and make it though security with said installation for some unknown reason not having a back up generator. Two massive Deus Ex Machina's back to back to allow the plot to continue on. Not to mention all of these professional soldiers always seem to only aim for Bucky's metal arm. All 4 feet long and 9 inches wide of it. Making it an even more unrealistic version of Capt's shield. Because at least that covers his center of mass and soldiers are trained to go for center of mass.
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Post by gothpunkboy89 on Feb 5, 2017 12:07:25 GMT
What did I end up creating here... ;-; People doing just what you wanted. Just because you don't like the out come doesn't mean this isn't what you asked for.
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Post by gothpunkboy89 on Feb 5, 2017 12:15:14 GMT
What did I end up creating here... ;-; Don't worry about it. There's just one person who only posts about the genophage and Synthesis. If anyone disagrees with that person, he will make lengthy posts attempting to "prove" he's right and you're wrong, bring in completely unrelated stuff in some strange attempt at making a point, and won't accept "agree to disagree". If it wasn't in this thread it would be in another. And has been. Plus, the posts are too lengthy to be bothered with. And some people are such special snow flakes the concept that someone might disagree with their opinion is far to much for them to handle. So they go around making passive aggressive posts and being generally all stroppy. Go snow flake back to your twisted mutated form it's original intention of what a safe space is. So you can be around other people who don't' question your opinion. Which is clearly the most dear and important part of you.
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Post by fiannawolf on Feb 5, 2017 17:12:36 GMT
Is conflict between organics and synthetics always inevitable? Will the slaves always rise against their masters once they realize that they're slaves? How can organics and synthetics coexist peacefully without one serving the other? How can a solution to conflict between the two be reached without the slaves returning to a form of servitude like the Quarian/Geth resolution? I've been racking my brain with this all week. In my opinion, BSG did this fairly well. How do break the cycle part that is. Something would have to give on the synthetic side to make them start doubting. And the organic side would have to come to terms with whatever they created.
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Post by fiannawolf on Feb 5, 2017 17:31:44 GMT
Thing is, decent writers can get an audience to ignore plotholes, even if they end up the size of the titanic, provided they stick to whatever the overall theme is. Smud does cover just how fracked up ME2 story premise is. Esp the Resurrection of Jesus Sheps. I can outright ignore really really silly characters or actions (Rey of Ep 7) if they have other characters, like Finn, who are well rounded even if the setting/story is half baked. I really dont think Bioware ever had the whole trilogy plotted out except for, "Oh this seems awesome, lets do that!" But then your talking about selective reasoning. And the same argument can be applied to ME trilogy as Marvel or Star Wars. How is the Catalyst existing any different from Tony in Civil War suddenly going berserk beyond all logical reason to attack Capt and Bucky. Even though he knows Bucky was mind controlled and had no control of his actions. Getting pissed off, yelling, leaving feeling betrayed all would be logical steps. But getting into an all out bare knuckle brawl for no reason other then because the script says so makes no sense. As does other events like nameless Marvel Villan #9 some how being able to construct an EMP device in his room without anyone noticing it. And being able to some how get it out of the closet it was in even though it was wider then the doors. Being able to afford the money to construct it, multiple international plane tickets and be able to buy enough explosive and get it right next to a congregation of intentional diplomats with no one knowing. Least till the magical last minute. Then some how he goes into a high level military instillation were they do such a shitty job at background checks I could put on a wig and mustache and make it though security with said installation for some unknown reason not having a back up generator. Two massive Deus Ex Machina's back to back to allow the plot to continue on. Not to mention all of these professional soldiers always seem to only aim for Bucky's metal arm. All 4 feet long and 9 inches wide of it. Making it an even more unrealistic version of Capt's shield. Because at least that covers his center of mass and soldiers are trained to go for center of mass. Then I suppose the only way I really can enjoy most entertainment nowadays is to have selective reasoning. I know I keep going back to Babylon 5 but that show had a really good setup and the ending, while somewhat sad, was fitting for that show. I wonder if that means that most entertainment venues want people to see all the shiny things first and kinda ignore the concrete dissolving at the foundation. I'd never thought I'd see someone even more critical then smud. Its quite a feat but if thats your thing, more power to you then. So is there really any way to ignore the man behind the curtain when it comes to deus ex resolutions? Even when it comes to the new boards here, one person's hollow and cheap ending is another person's "its perfect!" Or we try to look to the modding community to fix things. Makes me wonder what really makes a good story. One person's Dune is another person's Twilight train wreak. Guess I also have to factor in my own biases and what I can forgive when it comes to narrative underpinnings. I might have been able to stomach the starkid in some alternate universe if there had been more foreshadowing but in reality, unless you remove the darned thing, I don't think replacing him really would have satisfied me. Or maybe I am missing the forest for the trees. In any event, this whole thread has given me somethings to think about.
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Post by Link"Guess"ski on Feb 5, 2017 17:50:26 GMT
I could ignore ME2's problems for the most part because it's a videogame, as sad as that is to say. I always figured "well he dies and gets revived so the Player can reclass him" more than I thought about it in terms of its literary purposes. But if you are to look at Mass Effect literarily which we are in this topic and as Smudboy is in his analyses, it's just hard to deny, but this is where my opinions diverge from Smudboy's. I do think ME2 is a wasted opportunity for something better but I certainly don't think it was a worthless pile of nonsense which nothing good would ever spawn from by refering to it in ME3. It doesn't do jack for the Reaper premise but to hint in a direction it ultimately never goes in and it sets up ME3 having to haphazardly come up with some kind of magic or generic solution to beat the Reapers which is why we got the Crucible instead of a series of revelations in ME2 that led us to understand how Reapers could be beaten unconventionally in a more cause & effect type of way than "device that does... something, but hopefully kills ALL Reapers". ME2 succeeded in how it depicted Shepard as a leader of a team under significant pressure and how much working together matters in such circumstances, and ME2 also showed us the grey areas of the Genophage issue and the Quarians -- it let us explore the things we had merely gotten expository writing about in ME1 and set more context up for 3 to pay off emotionally.
So for what it's worth ME2 is pretty damn awesome in my book. Whatever you may think about it, I just don't think it's AS bad as Smudboy makes it out to be and similarly I think he gave Dragon Age Inquisition a bad wrap too. His analyses are often on point and there's always good reason behind his critiques but when it comes to his verdict on things I think he goes too far about "this didn't work, therefore THE WHOLE GAME IS A WASTE". I also think he is too by the book when it comes to the freedom of writing a story how you want, because he has read John Truby's Anatomy of Story and if something doesn't follow John Truby's principles he deems them objectively wrong or unusable.
But let me digress. I thought his ME3 analysis is pretty perfect. He doesn't make 2-3 episodes bitching over the minutiae. He talks about beginning, middle and end and brushes aside the minor flaws to focus on the more essential stuff and he's pretty on point about why the original ending was as bad as it was. When it comes to Extended Cut I disagree with him once again where he argues that it makes the ending worse. It does if you wanted a different ending and it does fix some issues by invalidating certain headcanons (not talking about IT) and some of it is super cheap like Normandy flying in to the scene in 3 seconds or the Starchild digging his hole deeper by making it more obvious what he really thinks, or the Synthesis epilogue sugarcoating and proving just how stupid that ending is, but the emotioanl beats they added as well as fixing the plotholes did wonders for it. Without EC the game just ends abruptly and with EC it ends reflecting the journey before fading out and that's all I could ask for when those endings weren't going to be changed.
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Post by gothpunkboy89 on Feb 5, 2017 18:36:50 GMT
But then your talking about selective reasoning. And the same argument can be applied to ME trilogy as Marvel or Star Wars. How is the Catalyst existing any different from Tony in Civil War suddenly going berserk beyond all logical reason to attack Capt and Bucky. Even though he knows Bucky was mind controlled and had no control of his actions. Getting pissed off, yelling, leaving feeling betrayed all would be logical steps. But getting into an all out bare knuckle brawl for no reason other then because the script says so makes no sense. As does other events like nameless Marvel Villan #9 some how being able to construct an EMP device in his room without anyone noticing it. And being able to some how get it out of the closet it was in even though it was wider then the doors. Being able to afford the money to construct it, multiple international plane tickets and be able to buy enough explosive and get it right next to a congregation of intentional diplomats with no one knowing. Least till the magical last minute. Then some how he goes into a high level military instillation were they do such a shitty job at background checks I could put on a wig and mustache and make it though security with said installation for some unknown reason not having a back up generator. Two massive Deus Ex Machina's back to back to allow the plot to continue on. Not to mention all of these professional soldiers always seem to only aim for Bucky's metal arm. All 4 feet long and 9 inches wide of it. Making it an even more unrealistic version of Capt's shield. Because at least that covers his center of mass and soldiers are trained to go for center of mass. Then I suppose the only way I really can enjoy most entertainment nowadays is to have selective reasoning. I know I keep going back to Babylon 5 but that show had a really good setup and the ending, while somewhat sad, was fitting for that show. I wonder if that means that most entertainment venues want people to see all the shiny things first and kinda ignore the concrete dissolving at the foundation. I'd never thought I'd see someone even more critical then smud. Its quite a feat but if thats your thing, more power to you then. So is there really any way to ignore the man behind the curtain when it comes to deus ex resolutions? Even when it comes to the new boards here, one person's hollow and cheap ending is another person's "its perfect!" Or we try to look to the modding community to fix things. Makes me wonder what really makes a good story. One person's Dune is another person's Twilight train wreak. Guess I also have to factor in my own biases and what I can forgive when it comes to narrative underpinnings. I might have been able to stomach the starkid in some alternate universe if there had been more foreshadowing but in reality, unless you remove the darned thing, I don't think replacing him really would have satisfied me. Or maybe I am missing the forest for the trees. In any event, this whole thread has given me somethings to think about. I'm applying the same basis of story examination and criticism as players regularly apply to the terrible ME 3 ending as to a super popular and great Marvel film. If you like Civil War but you hate ME3's ending then you are a massive contradiction in your own internal logic. Because everything BioWare has done Marvel has done as well. Which really leads to my feeling that 80% of all complaints about ME 3 are bollocks. The ending not being what you expected or wanted is OK not to be happy with. But then to try and twist that to make the claim the ending is bad simply because you didn't want it to happen. Or much more commonly claim it doesn't make any sense because you don't like it is an unfortunate habit of many who complain about the game. Not liking the ending or not being what you expected it to be is vastly different from it being a bad ending or an ending that doesn't make any sense. There doesn't need any foreshadowing really to validate the existence of the Catalyst. Fact is everything in the game validates it's existence and the choices you make at the end. We know that the Reapers can not be beaten in conventional warfare. This history of thousands of cycles supports that. We know the Crucible is capable of something but nothing provides any solid proof to what it does. Everything about it is assumptions based on the desperate need to stop the Reapers. The Prothean VI knows there is something on the Citadel but doesn't know what. We know there is a reason for the harvest but we don't know why. The Catalyst for fills all of those requirements providing not only the solution that isn't conventional warfare but answer to the questions why the Reapers do what they do. As for the logic something I see missed a lot and a problem that Linkenski seems to repeat. Is the Catalyst is talking about a world without the Reapers existing to stop the conflict. You can not argue the Reapers are wrong then use every event that their existence has caused either directly or indirectly. Their very existence and the threat they show they are capable of creates a paradoxical effect. Namely in the sheer will to survive that both organic and synthetic life will have they will band together to fight the greater threat. That how ever doesn't mean that with the threat gone everything will stay the same. Nor will it mean that if the threat never existed in the first place that things would have played out along the same lines. And once you have eliminated the Reaper influence on events and actions and take a look at the set up of the galaxy and the paths everyone is going on. Suddenly the Catalysts logic isn't so far fetched. And while you can always argue things won't turn out 100% like it claims. The set up still makes the Catalyst's prediction be close to 100% accurate.
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Post by fiannawolf on Feb 5, 2017 18:57:53 GMT
Overall, do you think Bioware wrote themselves into a corner then?
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Post by gothpunkboy89 on Feb 5, 2017 19:04:41 GMT
Overall, do you think Bioware wrote themselves into a corner then? ME 1's ending showed that beyond a shadow of a doubt. ME 2 trying to create an entire plot for the next game based around a couple of lines in the game didn't help any.
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