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Post by Deleted on Feb 20, 2017 16:43:18 GMT
I don't see the two ideas as being mutually exclusive either. Sovereign indicates the idea that the Reapers are directing the paths along which OUR technology develops by having given us the Mass Relays... So this could include having "seeded" the idea for the Crucible. If it's ultimate goal is synthesis, then it has a vested interest in ultimately seeing a Crucible build that can effect the outcome. However, the contradiction to this sort of scenario lies in the Catalyst's admission that "we" (i.e. he and the Reapers) thought that the concept had been eradicated"... perhaps indicating that the technology had taken a "path" that was unforeseen and, hence, undesired, by the Catalyst and Reapers. I don't think we're meant to really know for sure just how much of what Shepard has been doing is just following the same doomed path as other cycles and how much of it is taking this cycle into previously "undiscovered" territory. ETA: One thing that intrigues me is that the galaxy map that appears when Vendetta is describing how each cycle repeats itself is the same pattern as the wave of energy that comes from the Crucible being fired by Shepard... and it's red (just like in the destroy ending). Is destroy breaking the cycle... or just repeating it? Maybe what we destroy are just "clone Reapers" with the knowledge of all the past species they encompass still being stored in some "safe" archive out in dark space somewhere. Maybe they don't actually retreat to dark space and hibernate... maybe they have actually been destroyed at the end of every previous cycle and it just takes 50,000 years to rebuild the Reaper fleet to start another harvest all over again? Maybe, as Barla Von indicated right at the start in ME1... this is a game we just can't win. Why wouldn't it build the Crucible it self then? Considering the Crucible design is based around the Citadel because the entire set up of it is to dock with Citadel and interact with Relay system. You can't code a game for a 360 then simply stick it in a PS3 because of how the PS3 fundamentally differs in how it reads games. The two are incompatible. The comment about saying how resourceful organics were I think kind of supports my hypothesis. Each race taking a bit of the larger picture to understand something and build on it to create the Crucible as it is shown in game. Even though it was thought to be destroyed long ago. I think the map was just using red to highlight the areas as it would stand out the best in the environment. Because of the stated goal of leading OUR technology along the paths IT desires. We all assume that means leading to us using mass effect fields... but what if the technology they want to lead us to develop along a desire path IS the Crucible itself... that overarching each little cycle is a bigger one. When that tech strayed from their "desired path" in the past, they thought they had eradicated it... but we (life from all cycles) were more resourceful than they had anticipated. Also, I wouldn't be so confident that one can just attach such importance to one detail (i.e. comment about being resourceful) and then totally dismiss another as just being the "best color to stand out." People tend to want to do the same about the foreshadowing issue in general... "they didn't plan", "it's just bad writing theory." etc. The game clearly tells us throughout that the idea of being able to exterminate "every single ant" is not achievable. Why would we think then that Shepard can destroy all Reapers with one shot. The likelihood of that one shot being unsuccessful is much higher than it being successful based on any of the past evidence presented in the game... the Rachni, the Protheans, the Leviathan, and even ants themselves, which Shepard can tell Kaidan that humans have never been successful at exterminating them. The game also repeatedly shows us ideas about archives, backup copies of data, and clones. Remember the Kirosa Generational Archive and Shepard asking, if this data is so important, why weren't their backups... well, why shouldn't we ask... If the Reaper minions are so important to the Catalyst (preserving every harvest it's done in the past), why would it risk all that data on an "all-in" offensive to the Milky Way every 50,000 years. Don't you perhaps think it likely that it made backups?
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Post by alanc9 on Feb 20, 2017 17:37:31 GMT
Where are you going with this? It sounds to me like you're trying to establish a logical way to implement an awful idea.
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Post by Deleted on Feb 20, 2017 17:51:18 GMT
Where are you going with this? It sounds to me like you're trying to establish a logical way to implement an awful idea. How can I possibly be trying to implement anything? Bioware wrote what they wrote (i.e. implemented their ending ideas) several years ago now. All that we can do now is interpret it for ourselves and there are many different ways to do that... individually making it possible for us to draw individual conclusions about endings that were expressly designed to invoke "speculation" (as expressly stated by the authors of those endings). That they were compelled by the fans to change their original implementation of those endings is also fact, not fiction. The images and little details I've brought into this discussion do exist in the game. Don't you think it more likely that what they put into the game was intentional in some way rather than inferring that what they left out of the game has more meaning (i.e. that Shepard didn't ask Leviathan a specific question about the Catalyst)? That they may have intentionally chosen names that are "symbolic" to the story in some way (a common practice among authors); or used a particular color in an obviously repeated image to suggest a possible connection (a common practice among mystery writers); or introduced a series of "archive" related side-quests to suggest a underlying concept (again, a common practice among authors)... rather than dismissing it all as the product of poorly planned happen-stance? I'm not even saying the the game was exceptionally well written... but even an average work can make use of some common writing conventions, can't it?
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Post by AnDromedary on Feb 20, 2017 18:35:13 GMT
Huh? Do you mean the pattern we see on the GM Vendetta shows to Shepard on Thessia? That pattern is not at all the same as in the ending. It cannot be the crucible because it starts at several independent locations. Also, it kinda starts on those points on the outer rim and moves towards the center, whereas the crucible starts at Earth, being sort of on the bottom end of the screen in their frame and is moving "up" through the image of the galaxy, as you would expect if it travels through the relay network. The crucible however would have to start at one point and spread from there. I think it's much more likely, Vendetta's GM depicts where in the galaxy species might have developed spacefaring technology or something like that.
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Post by Deleted on Feb 20, 2017 19:04:29 GMT
Huh? Do you mean the pattern we see on the GM Vendetta shows to Shepard on Thessia? That pattern is not at all the same as in the ending. It cannot be the crucible because it starts at several independent locations. Also, it kinda starts on those points on the outer rim and moves towards the center, whereas the crucible starts at Earth, being sort of on the bottom end of the screen in their frame and is moving "up" through the image of the galaxy, as you would expect if it travels through the relay network. The crucible however would have to start at one point and spread from there. I think it's much more likely, Vendetta's GM depicts where in the galaxy species might have developed spacefaring technology or something like that. From what I can see on a running video is that they do not appear simultaneously but that the first red hexagon that appears is always in the same place over the 3 clear cycles that are shown and the image itself is being rotated as the camera pans over the group. The nebula highlighted ultimately coincides with Mass Relay nebula and what's missing are the lines that radiate when they revisit this idea again at the ending. Yes, it could be that, even with destroy, the crucible changed the variables a bit; but there is little doubt that Vendetta is describing the Reaper cycles (same cycles of evolution and dissolution) repeated over and over again. Again, I'm more inclined the authors made the images so similar to invoke a "connection" rather than just them being that similar out of pure happen-stance. It's food for thought; but if you want to reject the notion... that's certainly your prerogative. As I have always said... there are many many ways to interpret these endings.
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Post by Link"Guess"ski on Feb 20, 2017 19:09:35 GMT
He says the Reapers are subservient to the patterns that supposedly supercede even them every cycle.
It's "Organics vs synthetics" and this problem is the "master" which also implies that the Catalyst is the master as a bit of foreshadowing.
The scene is meant to reinforce the erroneous notion that supposedly a synthetic singularity breaks out each cycle. Too bad John Dombrow and Mac Walters/Casey didn't see eye-to-eye on this one becuase John's writing here describes exactly the same problem that I have with the ending. It assumes we know and believe that synthetic singularity is going to happen and justifies the need for Reapers to save existence. It supports the face-value meaning of what the Catalyst talks about... but it never ever happens. There IS no singularity in Shepard's time. There is no link in the story that builds up the denoument created in the ending. This is where the narrative started to fall apart.
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Post by AnDromedary on Feb 20, 2017 19:14:19 GMT
Well, to each their own headcanon. I watched the video and I don't see what you see. Of course, one point is first but the next couple don't progress as they would if the wave was traveling (the second if pretty far away, later you get multiple ones in between). But as I said, if you like to see it that way, I am not going to argue with your interpretation of the ending. All I wanted to say is that just visually, it's clearly not the same pattern as in the ending.
As for authhor intent though, the fact that it's always the same pattern is IMO much more likely a result of just asset reuse by the developers but unless we get a statement from Mac Walters, I guess it's tough to tell.
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Post by Deleted on Feb 20, 2017 19:54:34 GMT
Well, to each their own headcanon. I watched the video and I don't see what you see. Of course, one point is first but the next couple don't progress as they would if the wave was traveling (the second if pretty far away, later you get multiple ones in between). But as I said, if you like to see it that way, I am not going to argue with your interpretation of the ending. All I wanted to say is that just visually, it's clearly not the same pattern as in the ending. As for authhor intent though, the fact that it's always the same pattern is IMO much more likely a result of just asset reuse by the developers but unless we get a statement from Mac Walters, I guess it's tough to tell. The statement from Mac Walters was "speculation for everyone." One doesn't accomplish that "goal" by making everything definitively clear or by directing the ending towards a singular canon situation... but that's what the fans seem to repeatedly want to do with it here. For good or bad, I believe the writing style of the whole story is to allow us to go off on differing tangents of thought (it is an RPG after all). They sniped in a little bit of this idea and a little bit of that idea and added in a little bit of contradiction and then bundled up in a whole of individual choices the players could make that could even lead them further towards making alternate conclusions about what everything means. The characters in the game are constantly speculating ("man's inhumanity to man, does objecctive reality exist, whether there is a point in the universe where 1 + 1 = 3 or the idea that 1 < 2 and 2 < 3 are equally true statements and how that might cause individuals to reach different conclusions). So, yeah, I think it's all about - to each his own head canon... and that's why we'll never get a canon ending out of Bioware.
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Post by AnDromedary on Feb 20, 2017 21:02:16 GMT
Well, to each their own headcanon. I watched the video and I don't see what you see. Of course, one point is first but the next couple don't progress as they would if the wave was traveling (the second if pretty far away, later you get multiple ones in between). But as I said, if you like to see it that way, I am not going to argue with your interpretation of the ending. All I wanted to say is that just visually, it's clearly not the same pattern as in the ending. As for authhor intent though, the fact that it's always the same pattern is IMO much more likely a result of just asset reuse by the developers but unless we get a statement from Mac Walters, I guess it's tough to tell. The statement from Mac Walters was "speculation for everyone." One doesn't accomplish that "goal" by making everything definitively clear or by directing the ending towards a singular canon situation... but that's what the fans seem to repeatedly want to do with it here. For good or bad, I believe the writing style of the whole story is to allow us to go off on differing tangents of thought (it is an RPG after all). They sniped in a little bit of this idea and a little bit of that idea and added in a little bit of contradiction and then bundled up in a whole of individual choices the players could make that could even lead them further towards making alternate conclusions about what everything means. The characters in the game are constantly speculating ("man's inhumanity to man, does objecctive reality exist, whether there is a point in the universe where 1 + 1 = 3 or the idea that 1 < 2 and 2 < 3 are equally true statements and how that might cause individuals to reach different conclusions). So, yeah, I think it's all about - to each his own head canon... and that's why we'll never get a canon ending out of Bioware. I kind of agree with this. That said, I don't think it was a good idea. Writing a story in a way that it allows different interpretations of its value is a great thing and a lot of the best authors have achieved that and rightfully got a lot of credit for it. However, writing a story where the plot itself hinges just on interpretation is questionable at best. Why would you write a story in the first place if you just throw in random hints here and there and let the audience decide on which they want to focus to make up their own story? That is not great writing, it's like the author is too lazy to come up with one cohesive plotline. This situation is made much worse in Mass Effect by the fact that a lot of those "hints" contradict each other. If we take your argument, and take Vendetta's map as a hint for the fact that the crucible is the reaper's idea, then still, as has been said before, the catalyst does contradict that hint. In another instance, the crucible is at one point that huge center pace that changes the catalyst, at the next, it is "just a power source". Then there is a huge explosion (with a diameter of about the size of the presidium ring) with Shepard in the middle, next thing you know, s/he is breathing in the rubble. Sorry, as much as I want to see this masterful piece of great writing in the ME trilogy, with lot's of hints and little bits that make up a great interpretable story, at some point, you have to call a mess a mess. There is just too much contradiction, too much randomness in this final bit to let me realistically conclude that it is anything else but a rushed and/or botched writing job (and the fact that they used two DLCs to try and put a band-aid on it doesn't help my impression either). Just to be clear here, I want to re-iterate that I am not trying to discredit your headcanon. I think it's a neat idea and god knows, I have my own headcanon for a lot of stuff in the trilogy, including the ending. The only thing I want to point out is that to ascribe any of the theories and headcanons that have been suggested over the past 4 years to author intent - even the theory that it's all hints for different interpretations on purpose - is not really supported very well by what's in the game and by what we know about how the game was put together.
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Post by Deleted on Feb 20, 2017 21:22:16 GMT
The statement from Mac Walters was "speculation for everyone." One doesn't accomplish that "goal" by making everything definitively clear or by directing the ending towards a singular canon situation... but that's what the fans seem to repeatedly want to do with it here. For good or bad, I believe the writing style of the whole story is to allow us to go off on differing tangents of thought (it is an RPG after all). They sniped in a little bit of this idea and a little bit of that idea and added in a little bit of contradiction and then bundled up in a whole of individual choices the players could make that could even lead them further towards making alternate conclusions about what everything means. The characters in the game are constantly speculating ("man's inhumanity to man, does objecctive reality exist, whether there is a point in the universe where 1 + 1 = 3 or the idea that 1 < 2 and 2 < 3 are equally true statements and how that might cause individuals to reach different conclusions). So, yeah, I think it's all about - to each his own head canon... and that's why we'll never get a canon ending out of Bioware. I kind of agree with this. That said, I don't think it was a good idea. Writing a story in a way that it allows different interpretations of its value is a great thing and a lot of the best authors have achieved that and rightfully got a lot of credit for it. However, writing a story where the plot itself hinges just on interpretation is questionable at best. Why would you write a story in the first place if you just throw in random hints here and there and let the audience decide on which they want to focus to make up their own story? That is not great writing, it's like the author is too lazy to come up with one cohesive plotline. This situation is made much worse in Mass Effect by the fact that a lot of those "hints" contradict each other. If we take your argument, and take Vendetta's map as a hint for the fact that the crucible is the reaper's idea, then still, as has been said before, the catalyst does contradict that hint. In another instance, the crucible is at one point that huge center pace that changes the catalyst, at the next, it is "just a power source". Then there is a huge explosion (with a diameter of about the size of the presidium ring) with Shepard in the middle, next thing you know, s/he is breathing in the rubble. Sorry, as much as I want to see this masterful piece of great writing in the ME trilogy, with lot's of hints and little bits that make up a great interpretable story, at some point, you have to call a mess a mess. There is just too much contradiction, too much randomness in this final bit to let me realistically conclude that it is anything else but a rushed and/or botched writing job (and the fact that they used two DLCs to try and put a band-aid on it doesn't help my impression either). Just to be clear here, I want to re-iterate that I am not trying to discredit your headcanon. I think it's a neat idea and god knows, I have my own headcanon for a lot of stuff in the trilogy, including the ending. The only thing I want to point out is that to ascribe any of the theories and headcanons that have been suggested over the past 4 years to author intent - even the theory that it's all hints for different interpretations on purpose - is not really supported very well by what's in the game and by what we know about how the game was put together. I'm just trying to clarify that, when I introduce these ideas into a discussion, I'm not trying to describe or support a personal head canon nor do I actually have a singular head canon for any of the endings. I'm all about finding ways to make each of my playthroughs different from the last, including finding different new ways to interpret the endings. It's all food for thought only. I'm also not trying to defend ME as any sort of masterful piece of writing... but neither do I agree with people here who clearly have an agenda to only run it into the ground as an abysmal piece of writing. As a game, it was very successful overall. Bioware experimented with different things in each one of the games... some worked, some didn't. I'm glad they did that because I don't want to feel like I"m just playing a remake of the same game over and over and over again; and I hope they continue to experiment. I will say that ME has held my interest longer than any other game... even ones that fans generally are of the opinion that the story was "better written" than this one. As for guessing author's intent... I think my guess is as good as anyone elses... unless they can provide quotes that clearly show a different intent.
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Post by AnDromedary on Feb 20, 2017 21:38:42 GMT
I'm just trying to clarify that, when I introduce these ideas into a discussion, I'm not trying to describe or support a personal head canon nor do I actually have a singular head canon for any of the endings. I'm all about finding ways to make each of my playthroughs different from the last, including finding different new ways to interpret the endings. It's all food for thought only. That's all good. I am not having a beef with you or anything, because you come up with ways to interpret things. On the contrary, I am all for it and I do the same. It's not like we have much choice after all and that's why I only have an issue with the authors, writing this story in a way, so that none of us can have a specific idea of what's going on. I don't think it is great writing to just throw unconnected (and sometimes contradictory) hints in the room and let the audience make up their own story around them (that's what my last post was about). I assume we might disagree on that note but that's fine, I am happy to agree to disagree on it.
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Post by gothpunkboy89 on Feb 20, 2017 21:52:38 GMT
Why wouldn't it build the Crucible it self then? Considering the Crucible design is based around the Citadel because the entire set up of it is to dock with Citadel and interact with Relay system. You can't code a game for a 360 then simply stick it in a PS3 because of how the PS3 fundamentally differs in how it reads games. The two are incompatible. The comment about saying how resourceful organics were I think kind of supports my hypothesis. Each race taking a bit of the larger picture to understand something and build on it to create the Crucible as it is shown in game. Even though it was thought to be destroyed long ago. I think the map was just using red to highlight the areas as it would stand out the best in the environment. Because of the stated goal of leading OUR technology along the paths IT desires. We all assume that means leading to us using mass effect fields... but what if the technology they want to lead us to develop along a desire path IS the Crucible itself... that overarching each little cycle is a bigger one. When that tech strayed from their "desired path" in the past, they thought they had eradicated it... but we (life from all cycles) were more resourceful than they had anticipated. Also, I wouldn't be so confident that one can just attach such importance to one detail (i.e. comment about being resourceful) and then totally dismiss another as just being the "best color to stand out." People tend to want to do the same about the foreshadowing issue in general... "they didn't plan", "it's just bad writing theory." etc. The game clearly tells us throughout that the idea of being able to exterminate "every single ant" is not achievable. Why would we think then that Shepard can destroy all Reapers with one shot. The likelihood of that one shot being unsuccessful is much higher than it being successful based on any of the past evidence presented in the game... the Rachni, the Protheans, the Leviathan, and even ants themselves, which Shepard can tell Kaidan that humans have never been successful at exterminating them. The game also repeatedly shows us ideas about archives, backup copies of data, and clones. Remember the Kirosa Generational Archive and Shepard asking, if this data is so important, why weren't their backups... well, why shouldn't we ask... If the Reaper minions are so important to the Catalyst (preserving every harvest it's done in the past), why would it risk all that data on an "all-in" offensive to the Milky Way every 50,000 years. Don't you perhaps think it likely that it made backups? But the technology used to create the Crucible is the Catalyst and by extension Reaper technology. What seems to be missed is how more advanced the Reapers are compared to races shown in the galaxy. The Crucible is actually reaching their similar technological capabilities. Hence why we don't understand it but it is still capable of working within the Reaper build system. Considering the entire video was set up around the Prothean showing a video representation of how races develop in the same places again and again. Because again that is part of the Catalyst's plan using the Reapers. They only target advance life and leave planets still fertile and capable of producing life so there is always a new race(s) to develop on planets and the cycle continues. The VI even mentions that the Reapers seem slaves to the pattern as if someone else is pulling the strings. Which is the foreshadowing of the Catalyst existing and being the one truly in charge of the Reapers. When you fight with kid's gloves you can't destroy every ant. It would be very easy to destroy every termite in your house if your burnt your house to the ground. But the action of attempting to kill them without destroying your house can leave a few. Difference between what the Reapers do compared to possible Destroy ending choice is the energy wave only effects technology allowing it to literally burn down the house. While it is possible there are back up data some where out there back up data =/= extra Reapers. And to restart the cycle the Catalyst would have to create robots again to harvest the current cycle to create another Reaper to start the whole process again.
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Post by Deleted on Feb 20, 2017 22:49:33 GMT
Because of the stated goal of leading OUR technology along the paths IT desires. We all assume that means leading to us using mass effect fields... but what if the technology they want to lead us to develop along a desire path IS the Crucible itself... that overarching each little cycle is a bigger one. When that tech strayed from their "desired path" in the past, they thought they had eradicated it... but we (life from all cycles) were more resourceful than they had anticipated. Also, I wouldn't be so confident that one can just attach such importance to one detail (i.e. comment about being resourceful) and then totally dismiss another as just being the "best color to stand out." People tend to want to do the same about the foreshadowing issue in general... "they didn't plan", "it's just bad writing theory." etc. The game clearly tells us throughout that the idea of being able to exterminate "every single ant" is not achievable. Why would we think then that Shepard can destroy all Reapers with one shot. The likelihood of that one shot being unsuccessful is much higher than it being successful based on any of the past evidence presented in the game... the Rachni, the Protheans, the Leviathan, and even ants themselves, which Shepard can tell Kaidan that humans have never been successful at exterminating them. The game also repeatedly shows us ideas about archives, backup copies of data, and clones. Remember the Kirosa Generational Archive and Shepard asking, if this data is so important, why weren't their backups... well, why shouldn't we ask... If the Reaper minions are so important to the Catalyst (preserving every harvest it's done in the past), why would it risk all that data on an "all-in" offensive to the Milky Way every 50,000 years. Don't you perhaps think it likely that it made backups? But the technology used to create the Crucible is the Catalyst and by extension Reaper technology. What seems to be missed is how more advanced the Reapers are compared to races shown in the galaxy. The Crucible is actually reaching their similar technological capabilities. Hence why we don't understand it but it is still capable of working within the Reaper build system. Considering the entire video was set up around the Prothean showing a video representation of how races develop in the same places again and again. Because again that is part of the Catalyst's plan using the Reapers. They only target advance life and leave planets still fertile and capable of producing life so there is always a new race(s) to develop on planets and the cycle continues. The VI even mentions that the Reapers seem slaves to the pattern as if someone else is pulling the strings. Which is the foreshadowing of the Catalyst existing and being the one truly in charge of the Reapers. When you fight with kid's gloves you can't destroy every ant. It would be very easy to destroy every termite in your house if your burnt your house to the ground. But the action of attempting to kill them without destroying your house can leave a few. Difference between what the Reapers do compared to possible Destroy ending choice is the energy wave only effects technology allowing it to literally burn down the house. While it is possible there are back up data some where out there back up data =/= extra Reapers. And to restart the cycle the Catalyst would have to create robots again to harvest the current cycle to create another Reaper to start the whole process again. Sorry, but trying to destroy "every termite" in an area by just burning really isn't all that effective. Unless you take further steps, they move back in from the adjacent house as soon as you rebuild... and a number of them probably moved over to that neighbor's place to escape your flames. So, I'm not so certain that the Crucible's energy wave will actually get every Reaper within the entire galaxy... even by burning down the house. Furthermore, in the EC, Bioware backed off from the idea of actually burning down the house by clearly indicating that the Mass Relays could and were being rebuilt and by stating that technology would be "affected" rather than "wiped out." Compare: Pre-EC statement by Catalyst Post-EC statement by Catalyst Note: "in your power to destroy us" NOT "in your power to destroy us all" Note: "others will be destroyed as well" NOT "all other synthetics will be destroyed as well." Note: "All synthetics will be targeted." NOT "All synthetics will be wiped out." Also note Shepard's expression of doubt pre-EC... "Maybe."
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Post by Deleted on Feb 21, 2017 0:41:45 GMT
I'm just trying to clarify that, when I introduce these ideas into a discussion, I'm not trying to describe or support a personal head canon nor do I actually have a singular head canon for any of the endings. I'm all about finding ways to make each of my playthroughs different from the last, including finding different new ways to interpret the endings. It's all food for thought only. That's all good. I am not having a beef with you or anything, because you come up with ways to interpret things. On the contrary, I am all for it and I do the same. It's not like we have much choice after all and that's why I only have an issue with the authors, writing this story in a way, so that none of us can have a specific idea of what's going on. I don't think it is great writing to just throw unconnected (and sometimes contradictory) hints in the room and let the audience make up their own story around them (that's what my last post was about). I assume we might disagree on that note but that's fine, I am happy to agree to disagree on it. I'm not seeing where we necessarily disagree. I've never said that I think it's great writing... in fact, I clearly said that I wasn't trying to defend ME as a "masterful piece of great writing"... yet, you seem to be continuing to put such words into my mouth. I don't think it's an abysmal failure in a "gaming" context... where part of the exercise is to facilitate people writing their own versions of the story. Do you think it's an abysmal failure as a game overall? If so, may I ask why do you play it?
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Post by dmc1001 on Feb 21, 2017 4:22:44 GMT
The more I look at all of this, the more I think the Crucible has to be designed by the Intelligence/Catalyst. Then it simply waited until a race was both willing and capable of creating it. Why the entire basis of it is that it has gone though unknown number of cycles to it's current form. Each group that added to it having a slightly different piece of the picture and slowly building on what each one had done. I understand that. Yet, why would this AI that no one knows exist be a necessary component unless it planned it that way?
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Post by dmc1001 on Feb 21, 2017 4:31:30 GMT
Where are you going with this? It sounds to me like you're trying to establish a logical way to implement an awful idea. For me, personally, I like the idea of taking information from the game and extrapolating on it. It may be meaningless as far as creator intention goes, but it can make for some interesting roleplaying.
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Post by Transcendent on Feb 21, 2017 5:00:56 GMT
Haven't checked on this thread in over a week. Dios mio. Liking the discussion!
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Post by AnDromedary on Feb 21, 2017 6:30:43 GMT
That's all good. I am not having a beef with you or anything, because you come up with ways to interpret things. On the contrary, I am all for it and I do the same. It's not like we have much choice after all and that's why I only have an issue with the authors, writing this story in a way, so that none of us can have a specific idea of what's going on. I don't think it is great writing to just throw unconnected (and sometimes contradictory) hints in the room and let the audience make up their own story around them (that's what my last post was about). I assume we might disagree on that note but that's fine, I am happy to agree to disagree on it. I'm not seeing where we necessarily disagree. I've never said that I think it's great writing... in fact, I clearly said that I wasn't trying to defend ME as a "masterful piece of great writing"... yet, you seem to be continuing to put such words into my mouth. I never put those words into your mouth. I wrote that I would like to see a masterful piece of great writing there. Because believe me, I tried. I really wanted to find some deeper meaning in this ending. I just couldn't because - as I wrote earlier - the indications in the game are too much to the contrary. As for assuming that we'd disagree on the point of how much interpretation about the actual plot good writing should allow, I concluded that from your previous comments, saying that you like to come up with a new scenario for every playthrough. But if I was wrong on that count, my bad (I was not entirely sure of it, which is why I did write that I "assumed"). If we can agree on it, all the better. Obviously, I like the series, I'd go so far as to say I adore it. I love the characters, the setup of the universe, the underlying ideas of the plot and last but certainly not least the art style. It also helps that the gameplay itself is just some of the best and immersive I've seen to date. Why else would I have played the series (especially the first 2 games) countless times. However, at times the series does frustrate me because while being overall great (certainly in the context of other games), the writing has a number of serious flaws that on their own wouldn't bother me so much but they do accumulate over the course of the games to a point where they are hard to overlook. You might say that I absolutely love 90% of the series (fairly random number there but definitely it's the overwhelming part) but I also hate 10% and those 10% I hate with a passion (probably only because I do like the rest so much). So is the entire thing an abysmal failure? No, certainly not but those 10% are, IMO. Now, that is really just me and how I personally;y feel about it but I do think, most of the "complainers" you still see on forums like this one probably feel similarly. Too attached to the good parts to leave well enough alone but also too annoyed by the bad parts every time we come back so that we need to comment about it when the conversation goes in that direction.
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Post by Deleted on Feb 21, 2017 8:04:32 GMT
I'm not seeing where we necessarily disagree. I've never said that I think it's great writing... in fact, I clearly said that I wasn't trying to defend ME as a "masterful piece of great writing"... yet, you seem to be continuing to put such words into my mouth. I never put those words into your mouth. I wrote that I would like to see a masterful piece of great writing there. Because believe me, I tried. I really wanted to find some deeper meaning in this ending. I just couldn't because - as I wrote earlier - the indications in the game are too much to the contrary. As for assuming that we'd disagree on the point of how much interpretation about the actual plot good writing should allow, I concluded that from your previous comments, saying that you like to come up with a new scenario for every playthrough. But if I was wrong on that count, my bad (I was not entirely sure of it, which is why I did write that I "assumed"). If we can agree on it, all the better. Obviously, I like the series, I'd go so far as to say I adore it. I love the characters, the setup of the universe, the underlying ideas of the plot and last but certainly not least the art style. It also helps that the gameplay itself is just some of the best and immersive I've seen to date. Why else would I have played the series (especially the first 2 games) countless times. However, at times the series does frustrate me because while being overall great (certainly in the context of other games), the writing has a number of serious flaws that on their own wouldn't bother me so much but they do accumulate over the course of the games to a point where they are hard to overlook. You might say that I absolutely love 90% of the series (fairly random number there but definitely it's the overwhelming part) but I also hate 10% and those 10% I hate with a passion (probably only because I do like the rest so much). So is the entire thing an abysmal failure? No, certainly not but those 10% are, IMO. Now, that is really just me and how I personally;y feel about it but I do think, most of the "complainers" you still see on forums like this one probably feel similarly. Too attached to the good parts to leave well enough alone but also too annoyed by the bad parts every time we come back so that we need to comment about it when the conversation goes in that direction. We do then agree on more than we disagree. The only difference in your opinion from my own is that I actually feel that it's more than 10% flawed... but I don't go so far as to actually be continually annoyed by the flaws that I see. I tend to figure I might as well overlook them and/or make some lemonade from those lemons... because, as far as the Trilogy goes, those flaws aren't going to ever go away now. I don't know where you stand on this other stuff... but I also don't see much point on complaining continually about certain writers still being on Bioware's staff... because Bioware can't just fire them anyways (i.e. they need just cause). I also don't see much point in lamenting the loss of writers that left... because I don't think they want to come back to Bioware anyways. I also don't see a point in complaining about EA having bought them... because nothing can change that now either. Will ME:A undertake to explain away the flaws in the ME:T? No, I don't think it will. I do see a point and enjoy postulating different interpretations... because it gives me ideas about how to incorporate those different thoughts into a new and different roleplay scenarios... an excuse to replay the games one more time.
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Post by gothpunkboy89 on Feb 21, 2017 11:54:36 GMT
Why the entire basis of it is that it has gone though unknown number of cycles to it's current form. Each group that added to it having a slightly different piece of the picture and slowly building on what each one had done. I understand that. Yet, why would this AI that no one knows exist be a necessary component unless it planned it that way? Who said the AI was a necessary component? The Prothean VI specifically says the Citadel is the final key. The Catalyst even directly says the Crucible was build to interact with the Citadel systems and by extensions the Relays.
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Post by gothpunkboy89 on Feb 21, 2017 12:12:18 GMT
But the technology used to create the Crucible is the Catalyst and by extension Reaper technology. What seems to be missed is how more advanced the Reapers are compared to races shown in the galaxy. The Crucible is actually reaching their similar technological capabilities. Hence why we don't understand it but it is still capable of working within the Reaper build system. Considering the entire video was set up around the Prothean showing a video representation of how races develop in the same places again and again. Because again that is part of the Catalyst's plan using the Reapers. They only target advance life and leave planets still fertile and capable of producing life so there is always a new race(s) to develop on planets and the cycle continues. The VI even mentions that the Reapers seem slaves to the pattern as if someone else is pulling the strings. Which is the foreshadowing of the Catalyst existing and being the one truly in charge of the Reapers. When you fight with kid's gloves you can't destroy every ant. It would be very easy to destroy every termite in your house if your burnt your house to the ground. But the action of attempting to kill them without destroying your house can leave a few. Difference between what the Reapers do compared to possible Destroy ending choice is the energy wave only effects technology allowing it to literally burn down the house. While it is possible there are back up data some where out there back up data =/= extra Reapers. And to restart the cycle the Catalyst would have to create robots again to harvest the current cycle to create another Reaper to start the whole process again. Sorry, but trying to destroy "every termite" in an area by just burning really isn't all that effective. Unless you take further steps, they move back in from the adjacent house as soon as you rebuild... and a number of them probably moved over to that neighbor's place to escape your flames. So, I'm not so certain that the Crucible's energy wave will actually get every Reaper within the entire galaxy... even by burning down the house. Furthermore, in the EC, Bioware backed off from the idea of actually burning down the house by clearly indicating that the Mass Relays could and were being rebuilt and by stating that technology would be "affected" rather than "wiped out." Compare: Pre-EC statement by Catalyst Post-EC statement by Catalyst Note: "in your power to destroy us" NOT "in your power to destroy us all" Note: "others will be destroyed as well" NOT "all other synthetics will be destroyed as well." Note: "All synthetics will be targeted." NOT "All synthetics will be wiped out." Also note Shepard's expression of doubt pre-EC... "Maybe." Orbital Bombardment of a planet into a burned out husk that can't support life. With the nearest planet nearby being several hundred light years away. With the very easy ability to tell that it might support life by simply looking at it. You know does it support any type of planet or animal life? If yes glass the planet, rinse and repeat. Hell the only reason the Quarians are still around in any form because the Geth willingly let them go. If the Geth were capable of an all out complete genocide of all Quarian life war, Then the Reapers who are 100x more advance and 100x more ruthless then the Geth would be capable of same thing. Now your just grasping for stuff by using selecting bits of dialogue rather then looking at entire script. Us and in the plural form of the Catalyst and everything connected to it. Hence why in movies or video games or books when bad guy is doing bad guy things wanting to wipe out a family, town, etc they will some times ask why are you doing this to us. The us meaning the entire group being effected not just Steve. Others will be destroyed as well which is directly followed up literally 5 words later by all synthetics will be targeted. Making it very clear that not just the Reapers will be targeted but all synthetics which would include the Geth if you you have them with you. Shepard's doubt really doesn't matter. People can doubt a lot of stuff. Case in point people doubt that dinosaurs existed even after you show them fossil record of them. Shepard himself doesn't understand the basis of the Crucible and the doubt is more in fitting with atmosphere and tone of the talk then any legitimate calling bullish-it on the whole thing.
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Post by Deleted on Feb 21, 2017 13:35:00 GMT
Orbital Bombardment of a planet into a burned out husk that can't support life. With the nearest planet nearby being several hundred light years away. With the very easy ability to tell that it might support life by simply looking at it. You know does it support any type of planet or animal life? If yes glass the planet, rinse and repeat. Hell the only reason the Quarians are still around in any form because the Geth willingly let them go. If the Geth were capable of an all out complete genocide of all Quarian life war, Then the Reapers who are 100x more advance and 100x more ruthless then the Geth would be capable of same thing. Now your just grasping for stuff by using selecting bits of dialogue rather then looking at entire script. Us and in the plural form of the Catalyst and everything connected to it. Hence why in movies or video games or books when bad guy is doing bad guy things wanting to wipe out a family, town, etc they will some times ask why are you doing this to us. The us meaning the entire group being effected not just Steve. Others will be destroyed as well which is directly followed up literally 5 words later by all synthetics will be targeted. Making it very clear that not just the Reapers will be targeted but all synthetics which would include the Geth if you you have them with you. Shepard's doubt really doesn't matter. People can doubt a lot of stuff. Case in point people doubt that dinosaurs existed even after you show them fossil record of them. Shepard himself doesn't understand the basis of the Crucible and the doubt is more in fitting with atmosphere and tone of the talk then any legitimate calling bullish-it on the whole thing. You still have to be sure to hit absolutely every planet the life you're trying to exterminate exists on... and, as shown by the continued existence of Leviathan and 1 particular Prothean, it's something that the Reapers have failed to do twice. Their weakness in this is that, as you say, they want to allow something to continue... so a simple way to ensure that some of the members of the targeted species survive would be to hide members in stasis on planets that the Reapers are simply unwilling to bombard. You can burn the termites out of your house, but you haven't killed all the termites unless you burn down your neighbor's house too... and his neighbor's house, etc. It's not an easy thing to do... and you said specifically that it was easy. The post-EC dialogue is clearly "softer" on the issue of wiping out synthetics than the pre-EC one. Shepard's doubts do matter to Shepard... who is the one making the decision.
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Post by dmc1001 on Feb 21, 2017 14:08:44 GMT
I understand that. Yet, why would this AI that no one knows exist be a necessary component unless it planned it that way? Who said the AI was a necessary component? The Prothean VI specifically says the Citadel is the final key. The Catalyst even directly says the Crucible was build to interact with the Citadel systems and by extensions the Relays. That right there. If the Crucible doesn't work without the Citadel, then it's a "necessary component". If the Intelligence is directing everything it can do (and it is), it strongly suggests it was an integral part of its design - even if the people who have contributed to it were unaware.
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Post by AnDromedary on Feb 21, 2017 19:10:05 GMT
We do then agree on more than we disagree. The only difference in your opinion from my own is that I actually feel that it's more than 10% flawed... but I don't go so far as to actually be continually annoyed by the flaws that I see. I tend to figure I might as well overlook them and/or make some lemonade from those lemons... because, as far as the Trilogy goes, those flaws aren't going to ever go away now. I know. I wish I could turn that annoyed feeling off, but that doesn't work for me. Constantly complaining is something I try not to do anymore. I only state my grievances if the discussion goes in that direction anyway. I will however not apologize for continuing to criticize the part of the series that I feel have some real problems. I will admit that repetition happens but I just think that's the nature of forums, where you often talk to different people who might or might not have read some earlier posts, so people reiterate their points, just to make sure they are being understood in that particular instance. That happens with all aspects, the good and the bad in a forum. As for blaming BioWare staff, let alone suggesting to fire them, no, I generally don't do that and I am not for it. That wouldn't make sense as I see it. The entire lore of the ME universe was a team effort and I like most of it a lot, so I'd never suggest firing people that created this amazing universe, just because they messed up some stuff. I am not that malevolent. If anything, I regret certain people leaving, like e.g. Chris L'Etoille, who was one of my favorite writers on the ME team and I wish they'd hire someone, specifically a lore master, who's main job is to go through each and every writer's drafts and advise them on consistency errors to the established lore and suggest alterations accordingly. As for EA, I don't think they were the responsible for these issues either (not the ending or any other flaws). At least not directly. I know the rumor mill says that everything was rushed and whatnot, but I actually don't think so. Also, the problems EA usually causes are not stemming from meddling too much but rather too little. There is an interesting article about this in a German games magazine about this btw. Not sure if google can translate it properly but they interviewed quite a few former heads of famous studios that were closed after being bought by EA and they basically conclude unanimously that the problem was basically getting too much money with too little oversight, growing like crazy and then running into a management crisis on their own. I do believe this partially happened to BW as well but that's got little to do with how the ME series went, so no blame on EA on that one, at least not by me. As I said, since we have this rather blurry plot situation anyway, I think postulating different interpretations from our side now is great. Keep it going. It does give food for thought for sure. In fact, my first reply to you in this thread was not even meant to spark a discussion about this whole thing. It was just a remark on the specific theory you came up with about Vendetta showing the crucible wave (which I still don't quite see there btw ). Challenging your theory was not meant as a slight against the practice as a whole. I was just trying to give my view on that particular one. If that came out wrong, I do apologize.
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Post by gothpunkboy89 on Feb 22, 2017 12:57:40 GMT
Who said the AI was a necessary component? The Prothean VI specifically says the Citadel is the final key. The Catalyst even directly says the Crucible was build to interact with the Citadel systems and by extensions the Relays. That right there. If the Crucible doesn't work without the Citadel, then it's a "necessary component". If the Intelligence is directing everything it can do (and it is), it strongly suggests it was an integral part of its design - even if the people who have contributed to it were unaware. The Citadel is a necessary component but they don't know about the AI living on it. If they build it to interact with Citadel systems then they inadvertently build it to interact with AI systems since it is a part of it.
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