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Post by Gileadan on Feb 19, 2017 15:52:21 GMT
@upupawayredux Ooooo. So, I can stop visiting Garrus till closer to his loyalty mission. Less frustration that way. Is there a mod that allows more sniper ammo? 10 shots than scrounging for ammo ( which doesn't always seem to drop) is irritating. I want to snipe people and the game is forcing me to change to other guns. I don't want to. I lived on sniping when I played Borderlands and this 10 bullet limit is silly. I would look myself but one mod I looked at started mentioning specific missions and I was like ack! Spoilers! This is one of my beefs with ME2 and 3. It tells you that thermal clips are universal, but doesn't treat them as such, i.e. whenever you pick up a clip, it adds ammo to any gun you carry that is not at maximum spare ammo at that time. If thermal clips were truly universal, you could load all your clips into a weapon of your choice, but you can't. Aside from the 10% increase with the ammo pack gauntlet, I would recommend carrying a heavy pistol (like the M-5 Phalanx or the M-6 Carnifex) as a secondary weapon. It's the closest thing playstyle wise that lets you drop enemies with heavy hitting headshot, even if you won't have a scope. I quite liked using those, maybe you'll enjoy them too!
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Post by Deleted on Feb 19, 2017 16:01:28 GMT
@upupawayredux Ooooo. So, I can stop visiting Garrus till closer to his loyalty mission. Less frustration that way. Is there a mod that allows more sniper ammo? 10 shots than scrounging for ammo ( which doesn't always seem to drop) is irritating. I want to snipe people and the game is forcing me to change to other guns. I don't want to. I lived on sniping when I played Borderlands and this 10 bullet limit is silly. I would look myself but one mod I looked at started mentioning specific missions and I was like ack! Spoilers! This is one of my beefs with ME2 and 3. It tells you that thermal clips are universal, but doesn't treat them as such, i.e. whenever you pick up a clip, it adds ammo to any gun you carry that is not at maximum spare ammo at that time. If thermal clips were truly universal, you could load all your clips into a weapon of your choice, but you can't. Aside from the 10% increase with the ammo pack gauntlet, I would recommend carrying a heavy pistol (like the M-5 Phalanx or the M-6 Carnifex) as a secondary weapon. It's the closest thing playstyle wise that lets you drop enemies with heavy hitting headshot, even if you won't have a scope. I quite liked using those, maybe you'll enjoy them too! Yes, thank you... I forgot to mention about the pistols. It's been a long time since I've used the Carnifex, but I know the Phalanx has a laser that does help with sighting in even without a scope. I don't think the Phalanx is stock though... isn't it also part of a DLC Pack like the Incisor and the Mattock?
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Post by Deleted on Feb 19, 2017 16:10:25 GMT
Aria and the patriarch are an interesting pair. I've made my team Garrus and Jacob to allow them more chances to shine. I like seeing them behind my Shepherd, like guardsmen. maybe I'll go ahead and imagine some rivalry for her affections while I'm at it. ;) It's too bad the companions don't seem to speak up during cutscenes. Going after the Professor next. They will occasionally comment as you explore, though you won't have DA-style banter. When you go on Mordin's loyalty mission, take Garrus with you for an amusing line. I'm not sure if the others have comments there too, because I just took Garrus plus one everywhere I went. It's amusing to see you having the same reactions to Jacob as I did :hue: Edit: for lock-in points...I got a comment from Jacob about going for drinks (Shepard consented), and was still able to romance Garrus afterward. Does that help? Heh, at least wait till you meet Thane :) I was one of the players that reacted strongly negatively to Kaiden on Horizon, and nothing could fix it. I would avoid romancing him if I play ME1 again, because I felt so bad about that choice after Horizon. I would have much preferred if Shepard had just stayed with Thane the whole Trilogy and did not do the whole "well, he's the only guy who likes me" in ME1. I normally drop any companion that yells at the PC in romance like stone, starting with Anomen. Hysteria is not something I find attractive.In fact, I saved Ashley on the second play-through specifically because I still felt resentful of myself for selling out Shepard too early in ME1. I felt Shepard was betrayed because after the whole tirade of his feelings and all that, he would not even allow her to say anything at all, just yells and storms away. So, I felt how false it is, and how he only wants her in health and happiness, not in sickness and pain or troubled circumstances. That was that for me for Kaiden romance, and I found his ME3 feelers disgusting.
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Post by dmc1001 on Feb 19, 2017 18:34:26 GMT
I don't blame Kaidan, either. If I did, I probably wouldn't have romanced him in ME3. If I were to place blame it would be on Anderson. He knew Shepard was trustworthy but intentionally kept Shepard and Kaidan from knowing about anything that was going on. Ditto for Hackett. All either of them had to do was say "Alenko, Shepard is undercover. Can't offer you more information at the moment." It's this lack of communication that made things unreasonably difficult. Definitely would have altered some scenes in ME3. Maybe. One thing though is that Anderson isn't necessarily certain it's Shepard until they speak in person with him on the Citadel which can happen after Horizon. He also says that he wasn't sure about Shepard, before or after Horizon, so he did want Kaidan to be unaware for... reasons. Sensitive secret reasons. There was another option, though: Liara knew EVERYTHING the whole damn time. She could've said something, but didn't. Yes, forgot to blame that person, too. Really, Tali and Garrus *at any time* could have reached out to Kaidan. Regardless of whether or not they were on Horizon with Shepard, they surely heard how things went down. So, yeah, huge communication issues all around, not helped by the fact that Shepard wasn't allowed to have dialogue clearing things up. It seemed to me like BioWare wanted Shepard completely cut off from the Alliance for some reason. All that said, Shepard couldn't have realistically stolen the SR-2 until after the acquisition of the Reaper IFF because before that time EDI was under Cerberus's control. And after the IFF is acquired, it makes no sense to waste time running to the Alliance. Still, BioWare refused reasonable dialogue between Shepard and the VS on Horizon in order to generate drama and keep Shepard isolated. As it turns out, Kaidan/Ashley was spot on correct in their assessment of Cerberus, even including Shepard being controlled in some manner. We find out in ME3 that TIM went to great lengths to put fairly decent people in front of Shepard. Had someone like Dr. Wayne from ME1 been there instead of Mordin, Shepard probably would have had less trust. It may not have been a control chip but he was made to see what TIM wanted Shepard to see and the bulk of Cerberus - like what we saw in ME1 - was kept hidden.
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Post by AnDromedary on Feb 19, 2017 18:48:13 GMT
I actually never minded Shepard's response options so much. Can't s/he say something like "I was out for 2 years, so I couldn't reach out to you. I've only been back for a very short time."? I mean, yea, it would have been nice to specify that Kaidan/Ash were alreay under cover and unreachable but given their reaction, I felt taht they already got that. Then there is the Cerberus issue. Shepard can say "I don't work for Cerberus, I am just using their resources." or something like that. The VS doesn't believe that (and I can't blame them, it does sound like an excuse) but there really was nothing else Shepard could have said here that would really make a difference. Really, to me, the problem was more that the game didn't allow me to act like Kaidan/Ash wanted me to act but in that conversation itself, I can't think of anything Shep could have possibly said at that point.
BTW: Kaidan has exactly such a moment in ME1 as well. After Novaria, he will tell you he'd rather left the Rachni Queen in the cage and left the decision to kill or free her up to the council, especially because humanity was not around for the original Rachni wars. Well, THANK YOU for reminding me Kaidan, that was exactly what I thought when I was there but the game wouldn't let me take the logical approach. I really wonder, how a writer could be so blind as to scold the protagonist/player for not taking a choice they never offered in the first place. It just draws attention to the limits of the game's design, nothing more.
I am completely with Kaidan within that conversation but I am not with the writer who came up with the entire scenario. Same on Horizon in ME2. I get both Kaidan's and Shepard's side of that particular conversation, the screw up happened in everything leading up to it.
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Post by phoray on Feb 19, 2017 19:00:01 GMT
whoa whoa whoa, guys. I was reading dmc1001 's post and had to cut myself off at "we find out in ME3--" Please no spoilers for me. Hide them in spoiler tags to continue your convo and I keep myself from reading them.
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Post by Deleted on Feb 19, 2017 19:44:29 GMT
BTW: Kaidan has exactly such a moment in ME1 as well. (Note: I've added a spoiler over a part of your quote just so phoray doesn't accidentally keep reading this one.) After Novaria, he will tell you he'd rather left the Rachni Queen in the cage and left the decision to kill or free her up to the council, especially because humanity was not around for the original Rachni wars. Well, THANK YOU for reminding me Kaidan, that was exactly what I thought when I was there but the game wouldn't let me take the logical approach. I really wonder, how a writer could be so blind as to scold the protagonist/player for not taking a choice they never offered in the first place. It just draws attention to the limits of the game's design, nothing more.
I am completely with Kaidan within that conversation but I am not with the writer who came up with the entire scenario. Same on Horizon in ME2. I get both Kaidan's and Shepard's side of that particular conversation, the screw up happened in everything leading up to it. A "food for thought" response.... However, the Council have made it clear to Shepard that he/she is supposed to do as he/she sees fit; that is, they don't want to be seen as having first-hand involvement in any of it. It's about preserving their plausible deniability... Shepard making decisions without consulting them is what they hired him to do... it's what being a Spectre is all about... so the Council can ultimately deny any actions any Spectre takes... by declaring them rogue at that point, revoking their Spectre status and sending another Spectre to go after them. It's about waging wars without declaring wars. Once Shepard accepted becoming a Spectre, he/she lost the ability to go to Council to ask them to make a decision for him/her... so he/she could never say... "the Council made me do it." All that Spectre authority comes with a hefty price.
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Post by phoray on Feb 19, 2017 20:26:47 GMT
Random question. I recruit new people an sometimes it causes a scene in the Communication room where Jacob or Miranda or both comment on the new person. Sometimes directly to the new person. Why not both each time? It feels weird, like... Cullen, Leliana, and Josephine always come to discuss things in the War Room, they're your advisors. It feels weird for only Jacob to be there getting in my face about Thane when I hardly respect Miranda to even have the right and she seems to be right hand lady to the Illusive Man. Also, it's weird that you can't talk to anyone in any particularly real capacity until their loyalty missions. In DA, you get a steady stream of discussion, their special mission gets you even more, and then maybe, just maybe, you run out of stuff towards the end. I recruited Zaeed and haven't had anything to do with him since the start, but honestly, I think e has more Dialogue than the main companions by comparison. It's kinda weird that two branches of the same company can be so drastically different. At this point, I don't want to date anyone-Garrus can only surf on his recruitment mission feels so much with nothing following to back it up. I felt like I was forcing myself on Jacob and his questioning my recruitment choices is a turn off. I flirted with Kelly just because I wanted something new to say and hear. Miranda seems to see herself as some sort of Robot and finds it too easy to kill people. Thane is a dying religious lizard man who questions his assassin lifestyle. Grunt is interested because he seems to be searching for the meaning in his life, but what he's learned so far is a Bit scary- " I hate Turians and I look forward to killing you in battle some day." Thanks there, Sten. Not to mention the dialogue for Paragon is really weird. It feels like I'm clicking the Persuade Option in DAO. Except in DAO, it was a silent protagonist and I could imagine this impassioned speech of awesome that would really win someone to my line of thinking. Paragon Shepher is super underwhelming. Also, after learning my lesson when I accidentally murdered a mechanic, I ignore my renegade RT button when it comes up.
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Post by Deleted on Feb 19, 2017 20:36:22 GMT
Random question. I recruit new people an sometimes it causes a scene in the Communication room where Jacob or Miranda or both comment on the new person. Sometimes directly to the new person. Why not both each time? It feels weird, like... Cullen, Leliana, and Josephine always come to discuss things in the War Room, they're your advisors. It feels weird for only Jacob to be there getting in my face about Thane when I hardly respect Miranda to even have the right and she seems to be right hand lady to the Illusive Man. Also, it's weird that you can't talk to anyone in any particularly real capacity until their loyalty missions. In DA, you get a steady stream of discussion, their special mission gets you even more, and then maybe, just maybe, you run out of stuff towards the end. I recruited Zaeed and haven't had anything to do with him since the start, but honestly, I think e has more Dialogue than the main companions by comparison. It's kinda weird that two branches of the same company can be so drastically different. At this point, I don't want to date anyone-Garrus can only surf on his recruitment mission feels so much with nothing following to back it up. I felt like I was forcing myself on Jacob and his questioning my recruitment choices is a turn off. I flirted with Kelly just because I wanted something new to say and hear. Miranda seems to see herself as some sort of Robot and finds it too easy to kill people. Thane is a dying religious lizard man who questions his assassin lifestyle. Grunt is interested because he seems to be searching for the meaning in his life, but what he's learned so far is a Bit scary- " I hate Turians and I look forward to killing you in battle some day." Thanks there, Sten. Not to mention the dialogue for Paragon is really weird. It feels like I'm clicking the Persuade Option in DAO. Except in DAO, it was a silent protagonist and I could imagine this impassioned speech of awesome that would really win someone to my line of thinking. Paragon Shepher is super underwhelming. Also, after learning my lesson when I accidentally murdered a mechanic, I ignore my renegade RT button when it comes up. I got nothing... it's just not DA.
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Post by dragontartare on Feb 19, 2017 20:49:27 GMT
Random question. I recruit new people an sometimes it causes a scene in the Communication room where Jacob or Miranda or both comment on the new person. Sometimes directly to the new person. Why not both each time? It feels weird, like... Cullen, Leliana, and Josephine always come to discuss things in the War Room, they're your advisors. It feels weird for only Jacob to be there getting in my face about Thane when I hardly respect Miranda to even have the right and she seems to be right hand lady to the Illusive Man. Also, it's weird that you can't talk to anyone in any particularly real capacity until their loyalty missions. In DA, you get a steady stream of discussion, their special mission gets you even more, and then maybe, just maybe, you run out of stuff towards the end. I recruited Zaeed and haven't had anything to do with him since the start, but honestly, I think e has more Dialogue than the main companions by comparison. It's kinda weird that two branches of the same company can be so drastically different. At this point, I don't want to date anyone-Garrus can only surf on his recruitment mission feels so much with nothing following to back it up. I felt like I was forcing myself on Jacob and his questioning my recruitment choices is a turn off. I flirted with Kelly just because I wanted something new to say and hear. Miranda seems to see herself as some sort of Robot and finds it too easy to kill people. Thane is a dying religious lizard man who questions his assassin lifestyle. Grunt is interested because he seems to be searching for the meaning in his life, but what he's learned so far is a Bit scary- " I hate Turians and I look forward to killing you in battle some day." Thanks there, Sten. Not to mention the dialogue for Paragon is really weird. It feels like I'm clicking the Persuade Option in DAO. Except in DAO, it was a silent protagonist and I could imagine this impassioned speech of awesome that would really win someone to my line of thinking. Paragon Shepher is super underwhelming. Also, after learning my lesson when I accidentally murdered a mechanic, I ignore my renegade RT button when it comes up. But some of the renegade interrupts are really funny... I got Sten vibes from Grunt too, but I actually really like Grunt. I love his sense of humor. As far as the relative lack of romance content, well...not sure if you've realized yet just how short of a game ME2 is. It's probably a third as big as DAI, if that. I can't remember after which mission you can finally proposition Garrus, but I can look it up and tell you if you want. Then at least you'll know when to expect it. Actually sleeping together comes very late in ME2, just so you know.
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Post by phoray on Feb 19, 2017 21:03:42 GMT
Sorry. I wasn't complaining about lack of romantic content. I was commenting on lack of Character Content. Grunt is finding meaning in life and Jack is interesting based on her anarchist tendencies. But there is limited banter on missions. Joker has the most dialogue. The short of it is the characters seem limited in scope compared to what I'm used to. And the organization of the game is kinda screwing with me because I seem to be going on endless recruitment missions without much forward momentum on the main story. There are mini missions which involve cameo characters from ME1 that are meaningless because I don't know them. Maybe I should go check up in the Rachni Queen. That's the only super interesting plot point to me at the moment. By the way, I'm not trying to drag folks down with tearing of ME2. I had complaints aplenty abiut Geralt of TW3 but the main story was interesting enough to keep me going. ME2 isn't giving me any main story give me more Horizon!
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Post by melbella on Feb 19, 2017 21:26:09 GMT
Sorry. I wasn't complaining about lack of romantic content. I was commenting on lack of Character Content. Grunt is finding meaning in life and Jack is interesting based on her anarchist tendencies. But there is limited banter on missions. Joker has the most dialogue. The short of it is the characters seem limited in scope compared to what I'm used to. And the organization of the game is kinda screwing with me because I seem to be going on endless recruitment missions without much forward momentum on the main story. There are mini missions which involve cameo characters from ME1 that are meaningless because I don't know them. Maybe I should go check up in the Rachni Queen. That's the only super interesting plot point to me at the moment. By the way, I'm not trying to drag folks down with tearing of ME2. I had complaints aplenty abiut Geralt of TW3 but the main story was interesting enough to keep me going. ME2 isn't giving me any main story give me more Horizon!
The "story" of ME2 is fighting the Collectors, but you really only do that a few times. Horizon is the first. The meat of the game is recruiting and gaining the loyalty of your squad, and it's those missions that let you learn about them. More dialogues don't open up until their loyalty missions are done. So, if you want to move the story along and have more to talk about with everyone, do enough missions (either recruit, loyalty, or N7 side missions) to trigger the next encounter with the Collectors. Once that's done, then the rest of the loyalty missions will become available one by one as you do more missions.
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Post by SpiritVanguard on Feb 19, 2017 21:33:31 GMT
So, I felt how false it is, and how he only wants her in health and happiness, not in sickness and pain or troubled circumstances. That is just simply not true. In ME1 Kaidan will risk his military career -- which is the only thing he has, it is his life -- to be with Shepard since there are regs against fraternization. He stuck with them through all the trials of ME1 even through stealing the Normandy which could get them at least kicked out of the Alliance. In ME3 during Cronos Station Shep can voice being unsure if they even are still the real Shepard and Kaidan says "You're real enough for me." --He will still love them regardless of what they might even be or what they think they are. He also says he doesn't take sex/relationships lightly; he is committed to Shep but that doesn't mean he's perfect, or will always see eye-to-eye or be a blind follower. Kaidan is not shallow just because of one argument, and Horizon is a rather extreme case of WTF for him. --One he regrets, sends a message to Shep about afterward and tries to make up for it in 3. He's only human, after all, and will make mistakes.
Now, I get it. Some people would rather have a romance without drama -- which is what they did to Kaidan/Ashley, inserted drama -- and everybody has their opinions, and I'm certainly not going to turn this thread into a Kaidan topic any more than I already have. But there does seem to be a double-standard in this when blaming Kaidan for not accepting Shep in a difficult time, then in turn not accepting Kaidan in his difficult time regardless of why he's having one. Oh, and, Jacob mentioning drinks isn't romance specific. I edited it out of my earlier post because phoray mentioned going for Garrus instead, but Jacob's romance can be tricky to trigger because there's only ONE chance to start it and that can be missed early on in the game. I actually never minded Shepard's response options so much. Can't s/he say something like "I was out for 2 years, so I couldn't reach out to you. I've only been back for a very short time."? I mean, yea, it would have been nice to specify that Kaidan/Ash were alreay under cover and unreachable but given their reaction, I felt taht they already got that.
Then there is the Cerberus issue. Shepard can say "I don't work for Cerberus, I am just using their resources." or something like that. The VS doesn't believe that (and I can't blame them, it does sound like an excuse) but there really was nothing else Shepard could have said here that would really make a difference.
Really, to me, the problem was more that the game didn't allow me to act like Kaidan/Ash wanted me to act but in that conversation itself, I can't think of anything Shep could have possibly said at that point.
BTW: Kaidan has exactly such a moment in ME1 as well. After Novaria, he will tell you he'd rather left the Rachni Queen in the cage and left the decision to kill or free her up to the council, especially because humanity was not around for the original Rachni wars. Well, THANK YOU for reminding me Kaidan, that was exactly what I thought when I was there but the game wouldn't let me take the logical approach. I really wonder, how a writer could be so blind as to scold the protagonist/player for not taking a choice they never offered in the first place. It just draws attention to the limits of the game's design, nothing more.
I am completely with Kaidan within that conversation but I am not with the writer who came up with the entire scenario. Same on Horizon in ME2. I get both Kaidan's and Shepard's side of that particular conversation, the screw up happened in everything leading up to it. No spoilers here, just sliding under a cut to keep from cluttering the thread too much. Well, it's not really as though Kaidan is scolding you about that. IIRC he is asked about his opinion and that's what he says. But yeah, I get what you mean. In terms the Horizon dialogue, all of it was just awful. I think because it feels so obviously forced there's probably not much that could be done to fix it aside from just rewriting the whole thing. The line Shep can say about being gone for 2 years and only just waking up isn't... there's not much comforting in they way it's stated. It's set up to have K/A be angry and then Shep go "that's your problem." Shep also doesn't have any romance specific lines so the whole thing just...
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Post by dmc1001 on Feb 19, 2017 21:45:32 GMT
Random question. I recruit new people an sometimes it causes a scene in the Communication room where Jacob or Miranda or both comment on the new person. Sometimes directly to the new person. Why not both each time? It feels weird, like... Cullen, Leliana, and Josephine always come to discuss things in the War Room, they're your advisors. It feels weird for only Jacob to be there getting in my face about Thane when I hardly respect Miranda to even have the right and she seems to be right hand lady to the Illusive Man. Also, it's weird that you can't talk to anyone in any particularly real capacity until their loyalty missions. In DA, you get a steady stream of discussion, their special mission gets you even more, and then maybe, just maybe, you run out of stuff towards the end. I recruited Zaeed and haven't had anything to do with him since the start, but honestly, I think e has more Dialogue than the main companions by comparison. It's kinda weird that two branches of the same company can be so drastically different. ME and DA have had differences all along so it's not that weird. Shepard tended to have a very strongly directed moral compass, for good or ill. DAI was more nuanced. That said, DAI came out after all of the ME games. MEA is doing away with the Paragon/Renegade options, offering something more similar to what was had in DAI. I think it's just a case of learning what works but BioWare couldn't learn from a game that hadn't yet been created. As far as Jacob or Miranda being advisors, I never saw them that way. I saw them as lackeys for TIM. Jack is spot on in her assessment of Miranda but even Jacob can be a jerk, like the comment he makes to Tali after she joins. Insensitive, to say the least. [Given I almost spoiled something for you about ME3 earlier, I'm trying to be vague here.] If you roleplay that Cerberus is trustworthy, then you might see their comments as worthwhile. If not, you probably see lies. In contrast to DAI, those people weren't working for a previously known enemy. Trusting your DAI advisors makes more sense than trusting Cerberus advisors.
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Post by phoray on Feb 19, 2017 21:46:51 GMT
By the way, I'm not trying to drag folks down with tearing of ME2. I had complaints aplenty abiut Geralt of TW3 but the main story was interesting enough to keep me going. ME2 isn't giving me any main story give me more Horizon!
The "story" of ME2 is fighting the Collectors, but you really only do that a few times. Horizon is the first. The meat of the game is recruiting and gaining the loyalty of your squad, and it's those missions that let you learn about them. More dialogues don't open up until their loyalty missions are done. So, if you want to move the story along and have more to talk about with everyone, do enough missions (either recruit, loyalty, or N7 side missions) to trigger the next encounter with the Collectors. Once that's done, then the rest of the loyalty missions will become available one by one as you do more missions. Wait, there are invisible points of effort given that trigger Collector Encounters? I thought I had to recruit all these people to get the story content, but there are alternative paths?
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Post by Deleted on Feb 19, 2017 21:47:22 GMT
Sorry. I wasn't complaining about lack of romantic content. I was commenting on lack of Character Content. Grunt is finding meaning in life and Jack is interesting based on her anarchist tendencies. But there is limited banter on missions. Joker has the most dialogue. The short of it is the characters seem limited in scope compared to what I'm used to. And the organization of the game is kinda screwing with me because I seem to be going on endless recruitment missions without much forward momentum on the main story. There are mini missions which involve cameo characters from ME1 that are meaningless because I don't know them. Maybe I should go check up in the Rachni Queen. That's the only super interesting plot point to me at the moment. By the way, I'm not trying to drag folks down with tearing of ME2. I had complaints aplenty abiut Geralt of TW3 but the main story was interesting enough to keep me going. ME2 isn't giving me any main story give me more Horizon! They way I'm reading this is that you are still looking for a story that's different from what the story of Mass Effect 2 is. All I can say is that the main story in ME2 IS about building your team. It's the Dirty Dozen (1967) in space. A common criticism is that it departs from the main Reaper plot presented in ME1... but even if it didn't that wouldn't really resolve a lot of your problems, since you're not really connected to that main Reaper plot either (not having done ME1). Doing ME1, though, would have given you a bit better opportunity to have first connected with Shepard himself/herself and a bit better understanding of some of the lore. The bottom line here, I think, is that you've been walking into the second act of a play... and it's a play with a rather disconnected second act as it is. As for squad banter... there is a bit more of it in ME3, but I suspect it's still more limited than some found in DA. As I said, I don't play DA, so I can't really judge. However, I'm suspicious that you're comparing it to a game that was released by Bioware later than ME2 was and that increases in the amounts of squad banter was something they "improved" on as time went on. Certainly, TW3 was released several years after ME2. People learn things from their past efforts... but they can't go back and change those efforts to make them "measure up" to something more recent. As for your more recent comment about recruiting and doing all LM's before advancing the plot. You don't have to even recruit everyone (the mandatory ones are: Jacob and Miranda, Garrus, Grunt, Jack and Mordin). There is a minimum number you have to recruit... that is, 8 of the 12. You don't have to do any of the LM's... but doing them will ensure that at least some of them survive the Suicide Mission. Plot advancement missions will trigger at intervals in the game. The first one, Horizon, triggers after you recruit the last one of those first "mandatory" 4 I mentioned. The second (Collector Ship) triggers 5 missions (or maximum 6) after Horizon. Then, you trigger the countdown to the next when you decide to go get the Reaper IFF, You don't have to adhere to that last coundown, but there are consequences if you don't... and then there's the endgame.
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Post by themikefest on Feb 19, 2017 21:56:57 GMT
Wait, there are invisible points of effort given that trigger Collector Encounters? I thought I had to recruit all these people to get the story content, but there are alternative paths? You don't have to recruit everyone. Only 8 are needed to complete the game. There are many alternate paths. After Horizon, you can do whatever you want. Just know that after completing x numbers of missions, a main story mission will happen. Once that main story mission is completed, you can go back to doing whatever or continue straight to the next main mission. Its up to you how you play the game.
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Post by phoray on Feb 19, 2017 21:58:27 GMT
Random question. I recruit new people an sometimes it causes a scene in the Communication room where Jacob or Miranda or both comment on the new person. Sometimes directly to the new person. Why not both each time? It feels weird, like... Cullen, Leliana, and Josephine always come to discuss things in the War Room, they're your advisors. It feels weird for only Jacob to be there getting in my face about Thane when I hardly respect Miranda to even have the right and she seems to be right hand lady to the Illusive Man. Also, it's weird that you can't talk to anyone in any particularly real capacity until their loyalty missions. In DA, you get a steady stream of discussion, their special mission gets you even more, and then maybe, just maybe, you run out of stuff towards the end. I recruited Zaeed and haven't had anything to do with him since the start, but honestly, I think e has more Dialogue than the main companions by comparison. It's kinda weird that two branches of the same company can be so drastically different. ME and DA have had differences all along so it's not that weird. Shepard tended to have a very strongly directed moral compass, for good or ill. DAI was more nuanced. That said, DAI came out after all of the ME games. MEA is doing away with the Paragon/Renegade options, offering something more similar to what was had in DAI. I think it's just a case of learning what works but BioWare couldn't learn from a game that hadn't yet been created. As far as Jacob or Miranda being advisors, I never saw them that way. I saw them as lackeys for TIM. Jack is spot on in her assessment of Miranda but even Jacob can be a jerk, like the comment he makes to Tali after she joins. Insensitive, to say the least. [Given I almost spoiled something for you about ME3 earlier, I'm trying to be vague here.] If you roleplay that Cerberus is trustworthy, then you might see their comments as worthwhile. If not, you probably see lies. In contrast to DAI, those people weren't working for a previously known enemy. Trusting your DAI advisors makes more sense than trusting Cerberus advisors. My impression prior to playing was a bit like... ME releases always improve the DA releases. You feel it's the other way around? Even DA2 was more nuanced. Yeah, Diplo vs Aggro is very similar to Paragon vs Renegade (except I don't recall Diplomatic Hawke ever being threatening, whereas Paragon Shepherd definitely can be), but Sarcastic Hawke was funny at the same time as being sometimes the only neutral choice between Templars and Mages. Shepherd's neutral is almost the only normal response to choose. ^U^ especially when my dialogue options rarely seem to offer me up all three. A lot of times I have middle and bottom right OR middle and top right, but rarely top, middle, and bottom right. I don't understand what determined that. My Shepherd is a mostly paragon with a splash of Renegade and I make neutral choices more often than not because I don't want to be weirdly sweet OR an asshole. When it came to DAI, they were very... withholding on the flavor text. It's not like it was every conversation you could do Sad/Confident/Mad and the, I think, two other ones that don't come to mind. Thank you for being vague, I managed not to read all of your above post so hopefully didn't learn too much. I haven't been playing that Cerberus is Trustworthy. Mostly I say, I'm not really with them. But I'm not running around bad mouthing them either. I guess I'm in the middle (I'm just all over this neutral shepherd, aren't I? ). It would be kinda hypocritical to run around bad mouthing them anyway considering you have no ablity in game to leave them. And it wasn't really about trust of Miranda and Jacob. I just don't know why both of them aren't there making comments. I thought the meetings would get larger and larger, with everyone getting to chime in on the new recruit. But instead, it's just those two and it seems arbitrary which one or both of them is going to be there to pat me on the back or naysay the decision. Like I had a decision anyway, I was under the impression I have to go get all these people just to move the story forward.
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Post by phoray on Feb 19, 2017 22:23:44 GMT
Sorry. I wasn't complaining about lack of romantic content. I was commenting on lack of Character Content. And the organization of the game is kinda screwing with me because I seem to be going on endless recruitment missions without much forward momentum on the main story. There are mini missions which involve cameo characters from ME1 that are meaningless because I don't know them. I had complaints aplenty abiut Geralt of TW3 but the main story was interesting enough to keep me going. ME2 isn't giving me any main story give me more Horizon! 1. They way I'm reading this is that you are still looking for a story that's different from what the story of Mass Effect 2 is. All I can say is that the main story in ME2 IS about building your team. It's the Dirty Dozen (1967) in space. A common criticism is that it departs from the main Reaper plot presented in ME1... but even if it didn't that wouldn't really resolve a lot of your problems, since you're not really connected to that main Reaper plot either (not having done ME1). Doing ME1, though, would have given you a bit better opportunity to have first connected with Shepard himself/herself and a bit better understanding of some of the lore. The bottom line here, I think, is that you've been walking into the second act of a play... and it's a play with a rather disconnected second act as it is. As for squad banter... there is a bit more of it in ME3, but I suspect it's still more limited than some found in DA. As I said, I don't play DA, so I can't really judge. However, I'm suspicious that you're comparing it to a game that was released by Bioware later than ME2 was and that increases in the amounts of squad banter was something they "improved" on as time went on. Certainly, TW3 was released several years after ME2. People learn things from their past efforts... but they can't go back and change those efforts to make them "measure up" to something more recent. 2As for your more recent comment about recruiting and doing all LM's before advancing the plot. You don't have to even recruit everyone (the mandatory ones are: Jacob and Miranda, Garrus, Grunt, Jack and Mordin. There is a minimum number you have to recruit... that 8 of the 12. You don't have to do any of the LM's... but doing them will ensure that at least some of them survive the Suicide Mission. 1. I'm not just comparing ME2 to DAI. I'm comparing ME2 to the entire DA series. But even DAO, which I thought came out a few years before ME2, had more companion discussion. I could ask Alistair, a companion of DAO, about life as a Templar Recruit, the loss of Duncan, his mentor, about the Wardens, a group I'd joined right off the bat. Then one story mission later, I could ask about why he'd kept the King thing a secret, what it was like being raised as a pseudo orphan... And this isn't counting comments he made DURING missions, and the romantic content at all. I could also find plot relevant gifts for him, similar to what Shepherd can do with the Ice Brandy and the Doctor on board the Normandy. Except apply that to all eight companions of DAO. Some people have complained that they feel like they forget the main mission for all the companion content- a thing I would never complain about myself, but gives you an idea of where I'm coming from. A place where you talk to your companions for a solid hour...then go on a mission. Then come back for another half hour to hour of companion discussion content (when going through them all.) Companions can have major reactions to how a major story mission was handled- if a child died on one mission, Alistair has a huge rant prepared for you. If you killed the elves, Zevran has some pretty sharp comments. No matter how the elf thing was resolved, Leliana will sing a song about hope/death right there at the campfire. There is feed back from at least one companion after every mission about the mission. What I'm getting with ME2 is I go on a mission, come back, make rounds, over half of them have nothing to say, I have no plot relevant gifts to spur anything into being... Randomly, Jacob or Miranda will have a few lines about usually their disapproval of dragging someone on board...And considering what you're saying is that ME2 IS it's companions- the bulk being recruitment and loyalty missions- it seems supremely lacking that a companion focused game isn't actually giving you anything but those two paths to get to know your companions. a Third totally optional path to knowing some of your companions is the romance path. Which is tied to mission content rather than how well you got to know them, how well you agreed with them, whether you spent time with them talking to them. This comparison is all Dragon Age Origins. 2. Well, it's good to know that it isn't only recruitment based. I recruit everyone a first game anyway though, but at least I know I'm voluntarily torturing myself now instead of being required. ^U^
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Post by Deleted on Feb 19, 2017 22:29:07 GMT
ME and DA have had differences all along so it's not that weird. Shepard tended to have a very strongly directed moral compass, for good or ill. DAI was more nuanced. That said, DAI came out after all of the ME games. MEA is doing away with the Paragon/Renegade options, offering something more similar to what was had in DAI. I think it's just a case of learning what works but BioWare couldn't learn from a game that hadn't yet been created. As far as Jacob or Miranda being advisors, I never saw them that way. I saw them as lackeys for TIM. Jack is spot on in her assessment of Miranda but even Jacob can be a jerk, like the comment he makes to Tali after she joins. Insensitive, to say the least. [Given I almost spoiled something for you about ME3 earlier, I'm trying to be vague here.] If you roleplay that Cerberus is trustworthy, then you might see their comments as worthwhile. If not, you probably see lies. In contrast to DAI, those people weren't working for a previously known enemy. Trusting your DAI advisors makes more sense than trusting Cerberus advisors. My impression prior to playing was a bit like... ME releases always improve the DA releases. You feel it's the other way around? Even DA2 was more nuanced. ME2 was released in 2010. DA2 in 2011, ME3 in 2012... Improvements to each are a little like playing leap frog. ... and there will always be some changes just to make the two game different. They ARE different games because they are meant to be different games. Different strokes for different folks. I don't play DA because I can't get into that story... It's not my era, and I don't like the combat. I'm glad that Mass Effect is different from DA because if it wasn't, I probably wouldn't play it.
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Post by phoray on Feb 19, 2017 22:47:19 GMT
Shepherd: I'm looking to recruit Samara for my mission. Detective: Justicars are drawn to impossible missions. Garrus: we got that covered. Lol Shepherd to detective: you have a right to disobey orders that would result in certain death. Garrus: we can disobey suicidal orders? Why wasn't I told? Thane: that happens about twice a day. I found my golden commentating duo. So much win
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Post by Deleted on Feb 19, 2017 23:05:11 GMT
Shepherd: I'm looking to recruit Samara for my mission. Detective: Justicars are drawn to impossible missions. Garrus: we got that covered. Lol Shepherd to detective: you have a right to disobey orders that would result in certain death. Garrus: we can disobey suicidal orders? Why wasn't I told? Thane: that happens about twice a day. I found my golden commentating duo. So much win In Mass Effect, if you do the same missions with different pairs of squadmates, you will get similar, but different dialogues in many of the same spots. Of course, it takes several replays to hear all the little different bits. Some modders have even unlocked dialogues from squad mates who technically cannot be on some missions... like, taking Tali on Garrus' recruitment mission. There is something in the way of dialogue you might be missing... on each of the hubs (e.g. Omega), there is one spot to trigger a comment from each squad mate. Sometimes if that squad mate is paired with a particular other squad mate, that second squad mate will cut in with another comment. Keep an eye out for them... blue squares that will show "Talk to X" when you get close to trigger them... some of them are not that easy to find.
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Post by phoray on Feb 19, 2017 23:23:11 GMT
Elnora tricked me. :/ Damn Merc.
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Post by dragontartare on Feb 19, 2017 23:24:34 GMT
On the matter of ME vs. DA, they actually have different writers (which I wasn't aware of at first) so it's not as if you have the same people designing both games and learning from past efforts on the other series.
If you don't care for the structure of ME2, you might prefer ME3. Definitely get Citadel DLC once you're ready to play, as it provides a lot of extra character content.
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Post by phoray on Feb 19, 2017 23:30:26 GMT
Niftu: I'll nap. Destroy the universe later
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