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August 2016
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Post by Phantom on Feb 20, 2018 3:54:16 GMT
a Batarian punching Shepard in the face.
Volus Falcon Punching Shepard.
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STB Sgt Reed
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um, 17?
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Post by sgtreed24 on Feb 20, 2018 16:30:17 GMT
That the "mass accelerator round of unimaginable destructive power" from klendagon would have played a role in the end game rather than the crucible and the cuttlefish hidey race.
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Post by themikefest on Feb 20, 2018 18:14:19 GMT
That the "mass accelerator round of unimaginable destructive power" from klendagon would have played a role in the end game rather than the crucible and the cuttlefish hidey race. Not sure what role it would have played in ME3. I will explain, in a moment. Myself and couple other posters have talked about the weapon. When TIM mentions it, I wanted Shepard to go check it out to see how large this weapon was. It must have been massive to fire a round that created the Great Rift Valley. It could have been a dlc. This is where A/K could join Shepard to investigate. Even though Cerberus checked it out, we don't know how extensive they investigated the site and weapon. Once there, A/K and Shepard discovered what looks to be plans for the weapon. I came up with it being a very early version of what is known as the crucible. It was determined it would not be enough to destroy the reapers, so a species, knowing the Citadel controls the relay network, decides to make something that can be attached to the Citadel to fire out a pulse or whatever throughout the galaxy to destroy the reapers Once its studied, how long would it take to build and test? If the test is successful, how long would it take to build x number of them to use on the reapers? They don't have a lot of time before the reapers show up. Of course they don't know that. Another would be to rebuild the weapon, at the same location, to fire at the reapers, but that would work for a couple of shots before the reapers figure out where the shot came from. It was a missed opportunity since, at the time, no one knew how to stop the reapers.
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Post by sil on Feb 20, 2018 18:40:42 GMT
That the "mass accelerator round of unimaginable destructive power" from klendagon would have played a role in the end game rather than the crucible and the cuttlefish hidey race. Not sure what role it would have played in ME3. I will explain, in a moment. Myself and couple other posters have talked about the weapon. When TIM mentions it, I wanted Shepard to go check it out to see how large this weapon was. It must have been massive to fire a round that created the Great Rift Valley. It could have been a dlc. This is where A/K could join Shepard to investigate. Even though Cerberus checked it out, we don't know how extensive they investigated the site and weapon. Once there, A/K and Shepard discovered what looks to be plans for the weapon. I came up with it being a very early version of what is known as the crucible. It was determined it would not be enough to destroy the reapers, so a species, knowing the Citadel controls the relay network, decides to make something that can be attached to the Citadel to fire out a pulse or whatever throughout the galaxy to destroy the reapers Once its studied, how long would it take to build and test? If the test is successful, how long would it take to build x number of them to use on the reapers? They don't have a lot of time before the reapers show up. Of course they don't know that. Another would be to rebuild the weapon, at the same location, to fire at the reapers, but that would work for a couple of shots before the reapers figure out where the shot came from. It was a missed opportunity since, at the time, no one knew how to stop the reapers. I imagined it as an early prototype for the 'Crucible' as well, an early attempt to defeat the enemy and it was powerful enough to take down a Reaper over a great distance. I imagine it as an orbital gun.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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STB Sgt Reed
Over 9000
um, 17?
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Post by sgtreed24 on Feb 20, 2018 19:26:32 GMT
Well have it be more of the plot in ME2 (as it can be discovered in ME1 in the planet descriptions I believe), so that that game actually has a point to it rather than the collectors and the baby human reaper. Don't even need to have shepard die. Just show them all going their separate ways at the start and have shepard be looking into this potential super weapon. Then we it becomes evident he needs a team (because say, the collectors are being used by the reapers to erase evidence of the weapon that can kill them) he has to recruit new people because the ME1 team are busy.
Idk, just don't really care for liara finding these random crucible plans that have apparently been in the mars archive all along or something? And no one said anything or noticed them before... like they should have been setting up this type of stuff in ME2 instead of creating what felt like a one off story. The current story just doesn't connect the trilogy together enough for me.
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Post by gothpunkboy89 on Feb 21, 2018 7:32:06 GMT
Well have it be more of the plot in ME2 (as it can be discovered in ME1 in the planet descriptions I believe), so that that game actually has a point to it rather than the collectors and the baby human reaper. Don't even need to have shepard die. Just show them all going their separate ways at the start and have shepard be looking into this potential super weapon. Then we it becomes evident he needs a team (because say, the collectors are being used by the reapers to erase evidence of the weapon that can kill them) he has to recruit new people because the ME1 team are busy. Idk, just don't really care for liara finding these random crucible plans that have apparently been in the mars archive all along or something? And no one said anything or noticed them before... like they should have been setting up this type of stuff in ME2 instead of creating what felt like a one off story. The current story just doesn't connect the trilogy together enough for me. After the events of ME 1 and 2 there is renewed interest in the Mars Archive and they excavate a new undiscovered area. So it is less Liara finding something laying out in plan site and more like they found a new secret passage in a tomb that leads them to a new burial site within the pyramid.
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Post by sil on Feb 21, 2018 10:08:57 GMT
Well have it be more of the plot in ME2 (as it can be discovered in ME1 in the planet descriptions I believe), so that that game actually has a point to it rather than the collectors and the baby human reaper. Don't even need to have shepard die. Just show them all going their separate ways at the start and have shepard be looking into this potential super weapon. Then we it becomes evident he needs a team (because say, the collectors are being used by the reapers to erase evidence of the weapon that can kill them) he has to recruit new people because the ME1 team are busy. Idk, just don't really care for liara finding these random crucible plans that have apparently been in the mars archive all along or something? And no one said anything or noticed them before... like they should have been setting up this type of stuff in ME2 instead of creating what felt like a one off story. The current story just doesn't connect the trilogy together enough for me. After the events of ME 1 and 2 there is renewed interest in the Mars Archive and they excavate a new undiscovered area. So it is less Liara finding something laying out in plan site and more like they found a new secret passage in a tomb that leads them to a new burial site within the pyramid. At one point there was going to be a DLC set on Mars in ME1. There are a tiny few references to it in ME1's files (it took a lot of digging for people to find it).
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Post by gothpunkboy89 on Feb 21, 2018 16:09:54 GMT
After the events of ME 1 and 2 there is renewed interest in the Mars Archive and they excavate a new undiscovered area. So it is less Liara finding something laying out in plan site and more like they found a new secret passage in a tomb that leads them to a new burial site within the pyramid. At one point there was going to be a DLC set on Mars in ME1. There are a tiny few references to it in ME1's files (it took a lot of digging for people to find it). That would have been interesting. Probably scraped because it would have just been a copy of Ferros minus mind control plant.
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Post by sil on Feb 21, 2018 17:55:13 GMT
At one point there was going to be a DLC set on Mars in ME1. There are a tiny few references to it in ME1's files (it took a lot of digging for people to find it). That would have been interesting. Probably scraped because it would have just been a copy of Ferros minus mind control plant. Well, I highly doubt the DLC would've involved the main plot, so I expect it would have dealt more with some kind of threat to the Prothean archives on mars (or just introducing it so we see where all the tech came from) or with Red Sand dealers. Whatever it was, it's a shame that it was cut. Fortunately though, I've restored one of Mars' moon to my mod for Mass Effect 3 on the galaxy map. It was cut from ME1 but still in the files.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Post by dmc1001 on Feb 21, 2018 18:32:01 GMT
That would have been interesting. Probably scraped because it would have just been a copy of Ferros minus mind control plant. Well, I highly doubt the DLC would've involved the main plot, so I expect it would have dealt more with some kind of threat to the Prothean archives on mars (or just introducing it so we see where all the tech came from) or with Red Sand dealers. Whatever it was, it's a shame that it was cut. Fortunately though, I've restored one of Mars' moon to my mod for Mass Effect 3 on the galaxy map. It was cut from ME1 but still in the files. Wait, so you're saying I have to install another mod? Well, as long as it doesn't interfere with the one that lets me romance Kaidan...
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Post by sil on Feb 21, 2018 20:37:19 GMT
Well, I highly doubt the DLC would've involved the main plot, so I expect it would have dealt more with some kind of threat to the Prothean archives on mars (or just introducing it so we see where all the tech came from) or with Red Sand dealers. Whatever it was, it's a shame that it was cut. Fortunately though, I've restored one of Mars' moon to my mod for Mass Effect 3 on the galaxy map. It was cut from ME1 but still in the files. Wait, so you're saying I have to install another mod? Well, as long as it doesn't interfere with the one that lets me romance Kaidan... No worries about that. My mod doesn't edit anything involving Kaidan. It needs EGM installed, that's about it.
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Post by Zemgus on Feb 21, 2018 21:30:47 GMT
Party banter. It gets quiet sometimes and your companions rarely interact with each other.
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Post by Phantom on Feb 23, 2018 21:07:43 GMT
For ME3 MP:
Cerberus Pack:
Cerberus Phantom Shade Male Infilirator: Decoy Tactical Cloak Tactical Scan Cerberus Phantom Shade Sword Mastery
Cerberus Phantom Spirit Female Adept: Tactical Cloak Phase Disprutor Biotic Focus Cerberus Phantom Spirit Sword Mastery
Cerberus Inferno Soldier: Fortication Marksman Flamer Cerberus Inferno Fitness
Cerberus Ajax Engineer: Heavy Turret(functions similar to turret but stronger) Carnage Energy Drain Cerberus Ajax Engineer Fitness
Cerberus Nemesis Infilirator: Tactical Cloak Assassination Decoy Cerberus Nemesis Fitness
More Cerberus Phoenix Agents will be nice
Shadow Broker Agents:
Salarian Soldier Salarian Adept Raloi(any class)
I don't know if I am miss remembering but I do remember an outcast group of deformed Salarians. if so Maybe include them as playable.
New Enemy Factions:
Indoctrinated Alliance: Ranging from Humans to Aliens of all stripes, Reapers indoctrinate a version of Each of the ME3 MP characters. Imagine Fighting against the Blood Rage Induced Krogans or Blood Lusted Vorcha. Or Fighting against Indoctrinated N7 Slayer and other N7s. CAT9 as well
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Post by themikefest on Feb 23, 2018 22:11:53 GMT
Party banter. It gets quiet sometimes and your companions rarely interact with each other. I like to have more interaction with the crewmembers when on the ship.
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Post by Phantom on Mar 9, 2018 20:22:14 GMT
the terrorist group Totenkopf would have been an good enemy to fight, outside of Cerberus. masseffect.wikia.com/wiki/Israfil for example, they becomes an enemy force after the Events of Mass Effect Retribution and having them one of many possible factions that shepard has to face.
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Post by cloud9 on Mar 9, 2018 20:48:07 GMT
They should've create playable back stories for Earthborn, Colonist, and Spacer for players to get to know Shepard, and to experience for what it is like to fight in the Skyllian Blitz, how Shepard was attacked on Akuze, and Shepard's ruthlessness earned his reputation as the Alliance's best soldier.
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Post by sil on Mar 10, 2018 0:41:28 GMT
the terrorist group Totenkopf would have been an good enemy to fight, outside of Cerberus. masseffect.wikia.com/wiki/Israfil for example, they becomes an enemy force after the Events of Mass Effect Retribution and having them one of many possible factions that shepard has to face. Are they mentioned in Retribution? It's been awhile and I can't quite remember.
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Post by Phantom on Mar 10, 2018 3:21:29 GMT
nope but they are a part of a planet's codex within ME2. Retribution deals with a Reaper Nanited enchanced Paul Grayson, David Anderson, Kahlee Sanders, Kai Leng, T.I.M., Cerberus taking a massive blow by the Turians after events of ME2. Also Aria is involve with T.I.M. arch a great deal.
Due to the limited information, Totenkopf is a Nazi like terrorist organization that is extremely pro human/anti biotic and believe that non biotic human are better than their biotic counterpart. Trivia: Totenkopf is German for Death's head and often used by Nazi leader as a Symbol. To me, it would be interesting if there was a debate between Alliance, Cerberus and Totenkopf and having Reapers egging all three of them on with Sleeper Agent into fighting each other than facing the True Threat.
Like Many fans here, I don't like the Second Coming of the Sith Empire thru Cerberus. Overexposure of Cerberus within ME3 is one of the Lowest Points within ME3.
Also how they handle Indoctrination is sorely lacking. Lets Face it, Indoctrination done Properly will lead to Paranoia Fuel at its finest. Forcing Shepard to defend himself at random times because he gets attacked while in conversation by Random people. Most People will admit that gunning down Civilans because they were randomly attacking you, your squad or even each other.
Having Sleeper Agents causing Riots on the Citadel, Thressia and other places and other disturbances. For example, having a pilot ramming his transport ship into a civilan transport because he is controlled by the Reapers.
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Post by themikefest on Mar 16, 2018 16:48:25 GMT
Don't know how many folks remember this flowchart, but I rather have this for ME3 instead of what is currently in ME3
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
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0
Nov 16, 2024 14:01:33 GMT
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9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
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Post by dmc1001 on Mar 17, 2018 18:34:03 GMT
Ashley/Kaidan (whoever died on Virmire) returned as an indoctrinated agent working either for the Collectors in ME2 or the Reapers directly in ME3. If Shepard had been romancing that person prior to Virmire, it would make it even harder to decide. If you don't have high enough Paragon/Renegade score, they could take away some war assets via sabotage, if not an outright Game Over. If your score is high enough, you can do what is done with Saren or TIM, except maybe they'd actually die helping you rather than just commit suicide.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Phantom on Mar 17, 2018 20:29:20 GMT
Keep in my mind, I do think DMC has a good idea. Expanding on that indoctrination and Sleeper agent theme, instead Second Coming of the Sith Empire via Cerberus, having and keeping in-line with Mass Effect:Retribution, members of Turian Blackwatch become indoctrinated due to their search of Why Saren did what he did with Sovereign. Also I would have during the course of Mass Effect 3 to show the true extent of Reaper Sleeper Agent Network within all factions and tying back into Mass Effect: Retribution, Learning how Harbringer was secretly involved within the Destruction of Cerberus in order to remove them as a Threat to his plans by using Paul Grayson and the Turians. Playing up the Intense Rivalries within System Alliance, Turians and Krogans and play off each other to remove them as thru by Sleeper Agents like sabotage and false intelligence. Instead of a full invasion force, having sleeper agents with a Reaper Signal starting blowing shit up like Space Stations. Or Nuclear disasters. Or Toxic Spills. Also destroying Dams to flood towns. Or Crash Space Stations into planets below.
Then we have a full on Reaper Invasion.
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nxp5
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 127 Likes: 134
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Post by nxp5 on Mar 18, 2018 10:09:12 GMT
Don't know how many folks remember this flowchart, but I rather have this for ME3 instead of what is currently in ME3 Seeing just the thumbnail I thought it was from ME2 Upon reading the file I quite like it, especially getting Harbringer a bit more in the focus and having more bigger and smaller consequences of our actions during the game. However I don't like that unless you save the damn Quarians the Geth get Reaper controlled... Would be better to either side with one of them, then have the other as Reaper controlled shield, unless they both merge and you get more strength and the reapers less. Kinda like the Genophage Cure Krogan/Salarian solution.
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Post by sil on Mar 18, 2018 12:55:02 GMT
Upon reading the file I quite like it, especially getting Harbringer a bit more in the focus and having more bigger and smaller consequences of our actions during the game. However I don't like that unless you save the damn Quarians the Geth get Reaper controlled... Would be better to either side with one of them, then have the other as Reaper controlled shield, unless they both merge and you get more strength and the reapers less. Kinda like the Genophage Cure Krogan/Salarian solution. I don't agree with everything that the flowcart suggests, but the geth option does make sense, purely from the viewpoint that we're told throughout the entire trilogy (and comics and books) that Reaper tech leads to indoctrination and other issues. Its always seemed nuts to me that the geth would willingly sacrifice what made them who they are to use technology that they know to be dodgy. I'd have loved the option to allow them to upgrade to Reaper tech (with the excuse of making them more potent) but that it ultimately leads to betrayal (such as the reaper-created Rachni queen when freed), but also the option to convince Legion not to risk upgrading and have weaker, loyal geth in return.
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Post by gothpunkboy89 on Mar 18, 2018 13:38:43 GMT
Upon reading the file I quite like it, especially getting Harbringer a bit more in the focus and having more bigger and smaller consequences of our actions during the game. However I don't like that unless you save the damn Quarians the Geth get Reaper controlled... Would be better to either side with one of them, then have the other as Reaper controlled shield, unless they both merge and you get more strength and the reapers less. Kinda like the Genophage Cure Krogan/Salarian solution. I don't agree with everything that the flowcart suggests, but the geth option does make sense, purely from the viewpoint that we're told throughout the entire trilogy (and comics and books) that Reaper tech leads to indoctrination and other issues. Its always seemed nuts to me that the geth would willingly sacrifice what made them who they are to use technology that they know to be dodgy. I'd have loved the option to allow them to upgrade to Reaper tech (with the excuse of making them more potent) but that it ultimately leads to betrayal (such as the reaper-created Rachni queen when freed), but also the option to convince Legion not to risk upgrading and have weaker, loyal geth in return. When faced with death or using dodgy tech which would you choose?
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Post by sil on Mar 18, 2018 16:58:54 GMT
I don't agree with everything that the flowcart suggests, but the geth option does make sense, purely from the viewpoint that we're told throughout the entire trilogy (and comics and books) that Reaper tech leads to indoctrination and other issues. Its always seemed nuts to me that the geth would willingly sacrifice what made them who they are to use technology that they know to be dodgy. I'd have loved the option to allow them to upgrade to Reaper tech (with the excuse of making them more potent) but that it ultimately leads to betrayal (such as the reaper-created Rachni queen when freed), but also the option to convince Legion not to risk upgrading and have weaker, loyal geth in return. When faced with death or using dodgy tech which would you choose? After rewatching it, the options are different. It's either death by staying, fleeing (which they start doing), or upgrading using technology they do not trust and is known to warp the minds of sentients. I'd pick the first two. But in truth, it's not needed, Legion disseminates the code after Shepard has shouted down the Quarian fleet. Legion doesn't have to continue upgrading them at that point.
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