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Post by Link"Guess"ski on Feb 11, 2017 0:57:24 GMT
Every so often I find myself pondering the what-could've-beens if BioWare had known their entire story and been able to add to things in retrospect or just remake it and magically insert new lines with the same VOs and stuff. In ME3 I wish EDI would've defied Shepard if he's renegade and decides to kill Legion and during the shoot interrupts she would grab his arm or his helmet Mars-Eva-Core style and ripped him a new one until Tali stops her and that would've led to an argument post-mission about the safety of bringing EDI with us in the field. I also wish every squadmate from ME2 would've had one point after their ME3 arc was done and before the big war on Earth, they'd have time to visit you on the Normandy for one mission-cycle with a cabin-date and maybe chatting up some of the crew. Garrus's state from ME1 and ME2 could've been reflected in ME3 like Tali's exile, dishonorated or free states, so that either Garrus was a collected and self-sacrificing turian for his men or he'd be a get-the-job done badass from never having been told otherwise by Shepard in ME1 or ME2. Shepard's status from the Project Lazarus op should've had a bigger impact in some way. Maybe not full-on " am I really a VI? " subplot but more like occasionally showing Shepard has changed perspectives because parts of him feels physically different due to cybernetics or maybe improvements like bypassing things and showing that his arm or torso is a bit different-looking in romance scenes. They were right not to go full-on Deus Ex here but I think they should've done something. ME1 should've had post-game exploration if you wanted that. ME3 should've ended on the main menu instead of reloading your last save before the culmination. Of course there would be DLC down the line but at such a final ending for the series they should've put you right back to the "press start" screen so you could reflect on it with that sweet, soothing and emotional music that perfectly encapsulated the scope and meaning of the full package.
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Post by anehforaneh on Feb 11, 2017 1:36:06 GMT
It's been about three years since I last played any of the games (my 360 shit-the-bed and I never bothered replacing it) so I can't think of anything very specific. I did play the hell out of the games when they first came out though, and I remember wishing there was more "spill over" from your decisions in ME1 onto ME2, and then ultimately onto the conclusion of the trilogy.
I'm not trying to rehash a tired debate, but the ending should have been a culmination of your decisions throughout the series instead of a multiple choice question.
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Post by Phantom on Feb 11, 2017 1:47:46 GMT
Well In ME2, Merc factions(remember all of those sidequests that you fought the blue suns, blood pack and the eclipse), tied them all together to the Collectors similar how the Collectors used the Vorcha in Omega. Well having some Collectors fighting with the Merc factions and able to save more victims during each of the sidequests.
And Within Mass Effect 3, depending on your choices in the first two games, you can influence factions including Council, Cerberus, Alliance and Terminus(i am including Quarians, Krogan, Geth and other factions in here as well) to help you defeat the Reapers. Within the ME3, I will have more of a greater role for sleeper agents, insidious forms of indoctrination and Henry Lawson as a greater scope charming villain.
Keeping in with his egoistic nature of Henry Lawson, I will keep Sanctuary as it is. also having a more developed backstory between T.I.M. and Henry Lawson and why T.I.M. choose Miranda over Henry. Also Paragon and Renagade choices will effect if Henry Lives or dies. T.I.M. will ask you to kill Henry but you will have the options to arrest him. Arresting him will bite you in the ass due to sleeper agents will free him and killing many innocent people(both humans and aliens) and thus making humans look bad. Appearance wises, I will keep Kai Leng as is but improve his character and explaining why he is a racist and rails against the Asari the most. Basicly Taking the Air out of the Asari than Mass Effect already does. I will have Liara getting Indoctrinated by the Reapers and actively disinformation and overall bad intel. Main Reason that Reapers are insidious asshole and I know Liara is a popular character. One of the endings will have Shepard and every named characters getting indoctrinated and walking into a Reaper Harvester plants to be turned into Reaper Goo. Yes it will have all of its gory glory in front view for the players. To Add to the Nightmare fuel, Instead of screams of pain, there will be tears of joy. also More variety of Reaper Husks. Also Having them convert the dead and the living into more Reaper Husks. Also Forest of Dragon Teeth with bodies, plenty of bodies.
Having Henry Lawson working with the Reapers with his sanity unaffected and an avatar of the Harbringer as a greater role for the Reapers. He will function as a big bad for Mass Effect 3. and Henry Lawson as his dragon a willing one. because of Henry Lawson's actions and the actions of the sleeper agents, Reapers are looked as Heroes of Mass Effect 3 in universe. One of motivation for Henry Lawson is legacy and another is Godhood. Being in control of a Reaper has that feeling of God-like-ness. Being an Narcissistic asshole is a simple reason to be an villain.
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Post by anehforaneh on Feb 11, 2017 1:50:34 GMT
Ohh! I was hoping Jack would join your squad in ME3. Her punkrock, "fuck you" attitude tugged at my heartstrings. She reminded me of "the one I let get away." *sigh*
The "Geth VI" (in the event Legion was dead) felt like a cheap, lazy approach to fill that plot hole. IIRC they didn't even bother to give it a new skin (it still had the N7 patch, right?)
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Post by Deleted on Feb 11, 2017 1:56:44 GMT
I wish that there would have been some additional acknowledgement (condolences) from the squad and crew if you left your LI on Virmire in ME1. Kirrahe just mentioning that the VS's sacrifice would not be forgotten just doesn't cut if if it's your LI who dies.
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Post by Phantom on Feb 11, 2017 1:59:01 GMT
Ohh! I was hoping Jack would join your squad in ME3. Her punkrock, "fuck you" attitude tugged at my heartstrings. She reminded me of "the one I let get away." *sigh* The "Geth VI" (in the event Legion was dead) felt like a cheap, lazy approach to fill that plot hole. IIRC they didn't even bother to give it a new skin (it still had the N7 patch, right?) well There should have been an option for that as well. Well Imagine a Geth Soldier sporting a Terminus Armor(similar what Shepard gotten with ME2 and ME3) and have him as a potential Squad mate. Also Remember the Super-weapon that killed the Dead Reaper during ME2. Well a potential Idea is that able to Recover it and prevent the Reaper forces in getting it and from it, able to build a better designed Super-weapons to fight Many Reapers. Also able to go to Dark Space to have a boss battle with the Harbringer and bring and denotate an Emp bomb to cause an chain reaction within Dark Space to disable all of the Reapers.
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Post by anehforaneh on Feb 11, 2017 2:30:44 GMT
Yeah, whatever happened with that super weapon? Wasn't there something about tracing it back to the system of origin or something? Was that the same weapon that blasted a huge ravine in one of the planets? (Again, apologies. It's been a while and I'm running of memory.) I remember in ME1 there is a planet you scan that has a huge scar from some weapon, then in ME3 (i believe) you scan it again and it gives you some extra details.
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Post by Link"Guess"ski on Feb 11, 2017 2:43:43 GMT
Ohh! I was hoping Jack would join your squad in ME3. Her punkrock, "fuck you" attitude tugged at my heartstrings. She reminded me of "the one I let get away." *sigh* The "Geth VI" (in the event Legion was dead) felt like a cheap, lazy approach to fill that plot hole. IIRC they didn't even bother to give it a new skin (it still had the N7 patch, right?) They should've totally replaced it with Xen IMO and then maybe some minor VI android she had created from the Geth technology she had salvaged which would then be used to show the "geth" side of the conflict.
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Post by Link"Guess"ski on Feb 11, 2017 2:47:54 GMT
Oh yeah, and when I heard Clint Mansell was scoring 3 I expected something like this for the final mission's gameplay than the whimsy fanfare Sam Hulick made.
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Post by themikefest on Feb 11, 2017 3:01:21 GMT
Hmmm. hahahaha ME1 - throwing the asari in the volcano - not recruit the asari - not recruit Tali - have femshep give Conrad a hug after he says she's beautiful - laugh at Anderson when he mentions Shepard's visions to the council - Jenkins is not killed. He gets reassigned to another unit ME2 - the asari would have nothing to do with Shepard's body being given to Cerberus. They recover the body - after Jack says " you sound like a *******", my Shepard smashes her in the face and leaves her to die - my Shepard gives Zaeed a fist pump after Vito is killed - Ashley/Kaidan would be in the Arrival dlc ME3 - Rupert Gardner returns as the greatest chef in the universe on the Normandy - more renegade interrupts. Hmmm. Make that a lot of renegade interrupts in ME3 - the asari is sent to Hackett after Mars - Miranda returns to her office on the Normandy - Samara joins the roster after my Shepard talks with the council - Ashley/Kaidan are not injured on Mars - Grunt joins the roster after completing the rachni mission - Garrus is not on the roster. He advises Victus senior. After genophage, he leaves - Mordin has the same role as in ME3 - Jenkins is the one protecting the council - Thessia happens before the coup - Tali joins right after completing Menae when Shepard visits the Citadel - Anderson doesn't go up the beam - when my Shepard faces dumb dumb, she grabs her walkman to listen to Ted Nugent until its finished talking about whatever. - my Shepard shoots the tube from a distance - Shepard is seen in hospital with LI - Javik is squadmate I know I missed a lot, but this is good enough for now
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Post by Link"Guess"ski on Feb 11, 2017 3:50:02 GMT
Oh yeah, someone being in Life Support room in ME3.
Rupert Gardner taking a shit in the Men's room between making meals so the crew can make ass jokes again.
Stuff.
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Post by Phantom on Feb 11, 2017 4:24:57 GMT
Oh yeah, someone being in Life Support room in ME3. Rupert Gardner taking a shit in the Men's room between making meals so the crew can make ass jokes again. Stuff. you know how Thane is an assassin, having an assassin themed character to replace him like a Cerberus Nemesis or a Cerberus Phantom for the pure lolz. of course a romance option.
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Post by opuspace on Feb 11, 2017 8:20:55 GMT
-Having teammates remember whether your Shepard got along with someone. If you've expressed xenophobic views around alien teammates, I don't want them thinking you're their best pal. I like it more when one has to pay more attention to what one says to a character.
-Having more choices as to who gets to join the team. It was disappointing to not get to pick between ME1 and ME2 teammates (No, I do think an excuse could have been created to have them either on the team or not).
-Having more choice in romance endings. The Thane and Jacob romance just...no.
-Having to make more difficult decisions like if you're taking Primarch Victus off Palaven's moon, you can leave Garrus behind to stem back losses of turian troops until you return with Krogan reinforcements or you can take Garrus with you, but take serious casualties that will greatly affect galactic readiness.
-Better justification for Cerberus' actions and presence. Humanity's skyrocketing advancement onto the Council just made Cerberus' stance look more paranoid than justified. If humanity started out as a conquered race beholden to the Turians, a lot of it would have made more sense. Also having more human deaths occur because of aliens instead of Cerberus' gimmick of lab accident disasters would have made it less comical.
-Toning down the amount of praise towards Shepard. It kept breaking immersion when someone went a little overboard on how great Shepard was. I kept expecting a teammate to make a snide remark to keep Shepard's ego from getting too big.
-More chances to mess around with biotics and tech outside of combat. Yes, I did waste a lot of time biotically stacking boxes on Feros. Yes, I did try to play whiffleball with a Geth Colossus and see how far three people could throw it at the same time.
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Post by dmc1001 on Feb 11, 2017 8:45:36 GMT
Every so often I find myself pondering the what-could've-beens if BioWare had known their entire story and been able to add to things in retrospect or just remake it and magically insert new lines with the same VOs and stuff. In ME3 I wish EDI would've defied Shepard if he's renegade and decides to kill Legion and during the shoot interrupts she would grab his arm or his helmet Mars-Eva-Core style and ripped him a new one until Tali stops her and that would've led to an argument post-mission about the safety of bringing EDI with us in the field. I also wish every squadmate from ME2 would've had one point after their ME3 arc was done and before the big war on Earth, they'd have time to visit you on the Normandy for one mission-cycle with a cabin-date and maybe chatting up some of the crew. Garrus's state from ME1 and ME2 could've been reflected in ME3 like Tali's exile, dishonorated or free states, so that either Garrus was a collected and self-sacrificing turian for his men or he'd be a get-the-job done badass from never having been told otherwise by Shepard in ME1 or ME2. Shepard's status from the Project Lazarus op should've had a bigger impact in some way. Maybe not full-on " am I really a VI? " subplot but more like occasionally showing Shepard has changed perspectives because parts of him feels physically different due to cybernetics or maybe improvements like bypassing things and showing that his arm or torso is a bit different-looking in romance scenes. They were right not to go full-on Deus Ex here but I think they should've done something. ME1 should've had post-game exploration if you wanted that. ME3 should've ended on the main menu instead of reloading your last save before the culmination. Of course there would be DLC down the line but at such a final ending for the series they should've put you right back to the "press start" screen so you could reflect on it with that sweet, soothing and emotional music that perfectly encapsulated the scope and meaning of the full package. It could have been interesting to see EDI defy a Renegade Shepard but that would have been pointless. EDI is integrated into the ship and probably could have prevented access to the AI Core if there was a belief that she'd be ripped out. Similarly, she could probably permanently stop anyone who threatened her. And while I believe Joker is the best pilot in the galaxy I also believe that the crew would not survive without the kind of calculations only EDI could do. The ME2 squadmates would have been nice to see further but the fact is that we do get "dates" with all of them. Or at least we get private time with them away from any other crew. I think the Citadel DLC solved the problem of not seeing them socially in any event. Garrus's state from ME1 should have been reflected in ME2. If you pushed Garrus toward Renegade, he was leaning in the direction of being a Spectre. Even if he didn't attain that position, you could see how he'd opt to go outside the law and become Archangel. If you pushed him toward Paragon, he'd lean in the direction of C-Sec. At that point we would find him on the Citadel, maybe even doing the job that Bailey was doing. When you focus so much on the dislike of ME3 it's harder to see flaws that were there even in ME2. I'm okay with no obvious physical changes to Shepard if you got cosmetic surgery. And I think we were supposed to understand that Miranda was so good that you'd never know Shepard was in any way different - unless Shep was a total asshole and the implants started to show through. Some seem to think that there was no specific plan for a sequel to ME1. Given the complete change in direction in ME2, I'm inclined to believe it. Therefore, the ME team wasn't interested in exploration because why? It only made sense to do something like that in ME2 when they knew another game was coming. Generally agree on that last point.
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Post by dmc1001 on Feb 11, 2017 8:49:26 GMT
It's been about three years since I last played any of the games (my 360 shit-the-bed and I never bothered replacing it) so I can't think of anything very specific. I did play the hell out of the games when they first came out though, and I remember wishing there was more "spill over" from your decisions in ME1 onto ME2, and then ultimately onto the conclusion of the trilogy. I'm not trying to rehash a tired debate, but the ending should have been a culmination of your decisions throughout the series instead of a multiple choice question. Red = You believe most in Hackett and Anderson. Blue = You believe most in TIM. Green = You believe most in the Reapers (who are a blend of organic and synthetic, as are their creations). That's my take on the choices. Yes, I know I have clear biases here.
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Post by dmc1001 on Feb 11, 2017 8:52:46 GMT
I wish that there would have been some additional acknowledgement (condolences) from the squad and crew if you left your LI on Virmire in ME1. Kirrahe just mentioning that the VS's sacrifice would not be forgotten just doesn't cut if if it's your LI who dies. Very true. The game itself doesn't even acknowledge that person as your LI if they die on Virmire. That is, if you look at a save game editor it will say you romanced no one. Same with Genesis.
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Post by anehforaneh on Feb 11, 2017 11:15:50 GMT
I'm not trying to rehash a tired debate, but the ending should have been a culmination of your decisions throughout the series instead of a multiple choice question. Red = You believe most in Hackett and Anderson. Blue = You believe most in TIM. Green = You believe most in the Reapers (who are a blend of organic and synthetic, as are their creations). That's my take on the choices. Yes, I know I have clear biases here. I actually don't disagree with that assessment. But my point was that ending should have involved the entire squad collectively getting the crucible to dock and fire; it performs it's implied function of stopping/destroying the Reapers; and the state of the galaxy at the end would hinge on the choices you made throughout the entire series. (And to certain parties out there: like I mentioned above, I'm not trying to start on the whole "ending was bad because of *stuff*" argument. I'm only remarking on what I think should have been different.)
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Post by stephenw32768 on Feb 11, 2017 11:52:43 GMT
Red = You believe most in Hackett and Anderson. Blue = You believe most in TIM. Green = You believe most in the Reapers (who are a blend of organic and synthetic, as are their creations). That's my take on the choices. Yes, I know I have clear biases here. Because of the connection with TIM, the blue ending is, in my opinion, the most Renegade of the options. I quite like the irony (possibly the wrong word, but it'll do) there, given that blue is the Paragon colour.
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Post by themikefest on Feb 11, 2017 13:27:09 GMT
- when fighting the uglies, Harbinger assumes control in ME3 - space hamster gets his own dlc - crucible dlc - instead of running to the beam, Shepard places the orbs on the ground. Leviathan is seen doing its thing. Harbinger's eyes flicker for a moment before falling over
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Post by I'm Not Dead Just Yet on Feb 11, 2017 14:14:33 GMT
Ohh! I was hoping Jack would join your squad in ME3. Her punkrock, "fuck you" attitude tugged at my heartstrings. She reminded me of "the one I let get away." *sigh* Yeah, I was really disappointed when I learned Jack wasn't a squadmate in ME3. Also Grunt and Legion. I didn't miss Wrex that much though, I was happy enough that we got him temporarily and he was doing the good work reuniting his people. I think the "working for/with Cerberus" thing in ME2 could have been done better. Instead of switching sides, and the Normandy being Cerberus (which the Alliance would never allow), I think Shepard could have still been working for the Alliance, but grew tired of their ignorance and unwillingness to take action against the real threat, so she secretly gets help from Cerberus and TIM. Jacob and Miranda could have been "sleeper agents" within the Alliance to make sure things go as planned and keep the newly ressurected Shepard in check. Would have worked better and been more interesting in my opinion instead of simply switching sides for one game. (Yes, this again) I wish there was an ending where Shepard lives in ME3, and not just the breathe ending. One where we get to reunite with everyone and live happily ever after. Of course it would have to be very very hard to get. I kind of wish Pressly didn't die. He wasn't an important character but it just felt wrong killing him off as soon as you see him again. He could have become more interesting and interactive.
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Post by Sondergaard on Feb 11, 2017 14:17:34 GMT
Avoiding the obvious...
ME1- nothing major springs to mind. It's not perfect by any means but there's no one outstanding problem I'd like fixed. Except the bases on the side missions. Bit of variety would have been appreciated.
ME2- Allow me to explain what has happened for the last two years to the VS on Horizon. Shepard goes out of his/her way to make the situation worse with any dialogue option. Just makes no sense.
ME3- I would have loved to have faced indoctrinated enemies instead of fuglies ALL of the time in the Reaper missions. Imagine fighting off alliance troops in the London mission (maybe a human wave of unarmed civilians), or Asari on Thessia. The game banged on about indoctrination then hardly bothered to show it. They also could have made Cerberus a bit more realistic by re-skinning Cerberus troops on some missions as mercenaries. I never had a problem with Cerberus being rich so hiring mercs for some missions makes a lot more in-game sense than creating your own army. And change Edi into a more realistically proportioned woman rather than the pathetic fan service sex bot we actually got. Just embarrassing to see her on screen. And Ashley, give her back her bun and attitude from ME1. More 'lets appeal to the basement dwellers' crap.
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Origin: ferroboy
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Post by dmc1001 on Feb 11, 2017 14:34:55 GMT
Red = You believe most in Hackett and Anderson. Blue = You believe most in TIM. Green = You believe most in the Reapers (who are a blend of organic and synthetic, as are their creations). That's my take on the choices. Yes, I know I have clear biases here. I actually don't disagree with that assessment. But my point was that ending should have involved the entire squad collectively getting the crucible to dock and fire; it performs it's implied function of stopping/destroying the Reapers; and the state of the galaxy at the end would hinge on the choices you made throughout the entire series. (And to certain parties out there: like I mentioned above, I'm not trying to start on the whole "ending was bad because of *stuff*" argument. I'm only remarking on what I think should have been different.) I don't disagree with you, either. I think strength of fleet would have little impact, except as it pertained to defending the Crucible. All Council or allied fleets combined were still vastly outnumbered by the Reapers. I see the recruitment of people who could work on the Crucible as the bigger factor since they're the ones who could get it built and figure out what it's supposed to do. I definitely would have left out the RGB choices because I wouldn't want the Reapers to think I was in any way interested in accepting a defense of their position.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
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Post by dmc1001 on Feb 11, 2017 14:38:36 GMT
- when fighting the uglies, Harbinger assumes control in ME3 - space hamster gets his own dlc - crucible dlc - instead of running to the beam, Shepard places the orbs on the ground. Leviathan is seen doing its thing. Harbinger's eyes flicker for a moment before falling over Hmm...so does the space hamster run through the ducts to remove EDI's shackles instead of Joker? EDIT: Yes, missed opportunity with the orbs. Would have made the Leviathan DLC vastly more important to the outcome of the game. Hell, should have brought those orbs to the Crucible and set them right in front of the Catalyst.
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Link"Guess"ski
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linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Link"Guess"ski on Feb 11, 2017 14:52:24 GMT
For me it's more
Red = Selfish sacrificing of others and the world to ensure the future you personally want Blue = Sacrificing yourself for the greater good of the world (unless you're renegade) Green = Communism
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Biotic Booty
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ferroboy
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Post by dmc1001 on Feb 11, 2017 15:06:30 GMT
For me it's more Red = Selfish sacrificing of others and the world to ensure the future you personally want Blue = Sacrificing yourself for the greater good of the world (unless you're renegade) Green = Communism Shouldn't Blue actually be "Benevolent Dictatorship" unless Renegade?
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