glitch89
N3
I'm sorry. Yes. Energy field good.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: ByteHalf
Posts: 345 Likes: 446
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I'm sorry. Yes. Energy field good.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by glitch89 on Feb 12, 2017 6:47:48 GMT
I love what I'm reading so far. Especially about the open world part. I was worried there for minute.
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SKAR
N3
Can you dig it?
Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: SKAR5903
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Post by SKAR on Feb 12, 2017 7:00:00 GMT
Xbox: The Official Magazine (UK) also had a Mass Effect: Andromeda cover story. No new screenshots. There is some speculation in it, so I only mention what they actually bring as facts. Not much new stuff. * There are 'several highly advanced alien races' we'll meet in Andromeda * Barrier can now deflect projectiles at foes * Powers have individual cooldowns * Blades confirmed as a craftable melee weapon (we already knew hammers) * After a couple of encounters with the Kett, you'll be able to craft some of their technology (they use plasma guns) * Crafting is entirely optional, not important to the story * Based upon your dialogue choices, there can be tensions in the team * You see planets and stars fly by from the Tempest's bridge, al windows on the ship give a view of your current location on the galaxy map * 'Interrupts' are not paragon/renegade, but 'disarm' for example (it's a strategic choice, not a moral) * You'll be able to understand the Kett motivations, they're more nuanced as an enemy * There's a whole seperate storyline besides the Kett * The Kett were originally designed to be completely nude, but it was akward in cutscenes * All squad members have a loyalty mission (they seem to be 'a string of objectives' rather than one single mission) * The loyalty missions will explain the squad members' motivation for leaving the Milky Way * Michael Gamble: 'I definitely wouldn't call Andromeda an open-world game. We like to use the term exploration-based game. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game.' * You don't have to fuel the Tempest * Side quests will be 'more varied and interesting than ever', says BioWare * Active abilities/powers (like Overload, etc.) have an alternate fire mode * There is no level cap, you can keep leveling until you run out of skills to put points into * 5 difficulty levels, including narrative (very easy, just the story) * Nomad's top speed is 130+ km/h * Tempest top speed is 13 light years per day * You can upgrade the omnitool (the blade) Info from the Play (UK) and GamesMaster magazine
Info from the PC Gamer (UK) issue All the Game Informer info from last year I like what I am seeing.
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mango1smoothie
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Origin: Mango-Smoothie
PSN: Mango_x_Smoothie
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Post by mango1smoothie on Feb 12, 2017 7:08:06 GMT
Like what I'm hearing so far, now I just need to see some more footage of the actual game and I'll be able to curb my excitement till end of March lol.
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DayusMakhina
N3
It's phonetic.
Games: Mass Effect Trilogy
XBL Gamertag: DayusMakhina
PSN: DayusMakhina
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Post by DayusMakhina on Feb 12, 2017 7:12:21 GMT
Confirmation that the story is more than just encounter the Kett and defeat the Kett is somewhat relieving, especially considering the last trailer.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Feb 12, 2017 7:47:58 GMT
Xbox: The Official Magazine (UK) also had a Mass Effect: Andromeda cover story. No new screenshots. There is some speculation in it, so I only mention what they actually bring as facts. Not much new stuff.So this is all straight from Bioware people's mouths? Ok. So not just the Angarians' and the Khett? Tactile use on the battlefield of abilities. Good step in the right direction... let me think how I can use this. Yes. Move aside Thor... Geth Reincarnate! Best news of the night. Awkward moments will finally abound . Finally no more vertigo. Excellent. More strategic actions. Great. First hate them. Then we get one and have to pet them like cats. Oh great the Khett have a cat personality... (Angarians by comparison act like dogs -in a good way) Hey! Get that Khett out of there! That is no litter box!!!!! *Ryder sobs over defiled Dad's armor* Dual story-lines... hmm family issues be the other no doubt. If not setting right or finding dad probably locating mom ...Helena all over again . Obviously -especially if outwardly -since their outer carapace is made mostly of bone. Define please. What is ""a string of objectives" mean? Are you meaning that all loyalty missions are in one mission? If the answer is the opposite... Then good. I would like multiple missions for loyalty. Oh they sure better...... Or give me Garrus back. Thus by those contradictory statements: It's an open-world game. AMEN! Interesting? Hope they merge it in a combine fashion. Maybe merge accepting it with the way it was handled in ME1 combined with ME2 on this. So a rather sneaky way of getting six abilities out of three huh? Not funny. This could start to feel like a time-loop. Hope it doesn't send us crazy: So ME:A keeps that from ME3.... I don't know about this.... I hope as with all things between metric and the failed imperial standard that this could be a mix up and is actually 130+MPH then the Nomad would sure be faster at: 209 KPH Looks like I will need to plan accordingly. Will that just be its wallop factor? Or will we be able to upgrade its shape and color as well?
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stysiaq
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Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by stysiaq on Feb 12, 2017 7:54:15 GMT
Confirmation that the story is more than just encounter the Kett and defeat the Kett is somewhat relieving, especially considering the last trailer. I just hope for some cool plot twister, but unfortunately ME:A is not a start of a new trilogy, so the scale of the conflict will naturally be much smaller. Also you'd think that we could use a faster car for exploration. 130 km/h is so slow.
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snook
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oh god how did this get here
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by snook on Feb 12, 2017 7:58:22 GMT
Maybe this means the Archon will get the Loghain treatment and become a surprise late-game party member.
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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Post by bshep on Feb 12, 2017 8:58:01 GMT
Xbox: The Official Magazine (UK) also had a Mass Effect: Andromeda cover story. No new screenshots. There is some speculation in it, so I only mention what they actually bring as facts. Not much new stuff. * There are 'several highly advanced alien races' we'll meet in AndromedaThis makes me hopefull that we will see more than Kett and Angara at the Helius cluster. (maybe even some not as technologically advanced as us species ) * After a couple of encounters with the Kett, you'll be able to craft some of their technology (they use plasma guns)X-Com...hehehe This makes me wonder, Milky Way races weapons use mass effect technology to help propel projectiles at high speed (similar to a railgun) and the principle is kind of similar to how our ships acquire FTL speed, and all that because we evolved along the paths paved by the Reapers to every advanced species. So it got me wondering if the Kett also uses a eezo core to achieve FTL flight or if they found another way of making interstellar travel. * Based upon your dialogue choices, there can be tensions in the team
Can i throw someone out of the airlock?
* You see planets and stars fly by from the Tempest's bridge, al windows on the ship give a view of your current location on the galaxy mapWindows are a structural weakeness. * You'll be able to understand the Kett motivations, they're more nuanced as an enemy
* There's a whole seperate storyline besides the Kett
Good to know.
* The Kett were originally designed to be completely nude, but it was akward in cutscenes
Pervert Devs...
* The loyalty missions will explain the squad members' motivation for leaving the Milky Way
It may be nice, i just hope they don't take too much of game time like it happened with ME2 where more than half of the game would be spent fixing the crew problems instead of doing anything Collector related.
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ApocAlypsE
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Post by ApocAlypsE on Feb 12, 2017 9:11:55 GMT
* There are 'several highly advanced alien races' we'll meet in Andromeda So not just Kett and Angara? Thats nice * Barrier can now deflect projectiles at foes Genji deflect anyone? The more tactical options the better.* Powers have individual cooldowns Need to see the powers to judge.* Blades confirmed as a craftable melee weapon (we already knew hammers) I would have been upset if they weren't.* After a couple of encounters with the Kett, you'll be able to craft some of their technology (they use plasma guns) Hopefully it will have some interesting twist.* Crafting is entirely optional, not important to the story In DA:I it felt too powerful. I wonder how it will be here.* Based upon your dialogue choices, there can be tensions in the team I would have been upset if there weren't.
* You see planets and stars fly by from the Tempest's bridge, al windows on the ship give a view of your current location on the galaxy map We all knew that.* 'Interrupts' are not paragon/renegade, but 'disarm' for example (it's a strategic choice, not a moral) We all knew that.* You'll be able to understand the Kett motivations, they're more nuanced as an enemy We all knew that.* There's a whole seperate storyline besides the Kett Hopefully more than one.* The Kett were originally designed to be completely nude, but it was akward in cutscenes It's a shame. Could have offered some unique twist on humanoid aliens.* All squad members have a loyalty mission (they seem to be 'a string of objectives' rather than one single mission) Hopefully it isn't like Cassandra's romance mission in DA:I.* The loyalty missions will explain the squad members' motivation for leaving the Milky Way I would have been upset if they weren't.* Michael Gamble: 'I definitely wouldn't call Andromeda an open-world game. We like to use the term exploration-based game. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game.' Semantics. The game is a segmented open world game with linear to semi linear main story missions like DA:I.* You don't have to fuel the Tempest Well thats good, didn't like to have to fuel in Shepard's trilogy.* Side quests will be 'more varied and interesting than ever', says BioWare Nice statement, if you can live by it.* Active abilities/powers (like Overload, etc.) have an alternate fire mode Hopefully that isn't what Mike Gamble (?) referred to "more than 3 abilities".* There is no level cap, you can keep leveling until you run out of skills to put points into Good to know. The level cap didn't bother me much in Shepard's trilogy though.* 5 difficulty levels, including narrative (very easy, just the story) Expected. Hopefully I can unlock the highest difficulty after a single playthrough.* Nomad's top speed is 130+ km/h We all knew that.* Tempest top speed is 13 light years per day We all knew that.* You can upgrade the omnitool (the blade) hmmmm.... Okay.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
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Post by Atemporal Vanguardian-Debugger on Feb 12, 2017 9:24:02 GMT
I don't want a level cap, because I'm limitless! Reaper power trumped.
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Post by Deleted on Feb 12, 2017 10:09:42 GMT
Xbox: The Official Magazine (UK) also had a Mass Effect: Andromeda cover story. No new screenshots. There is some speculation in it, so I only mention what they actually bring as facts. Not much new stuff. * There are 'several highly advanced alien races' we'll meet in Andromeda
* Barrier can now deflect projectiles at foes * Powers have individual cooldowns * Blades confirmed as a craftable melee weapon (we already knew hammers) * After a couple of encounters with the Kett, you'll be able to craft some of their technology (they use plasma guns)* Crafting is entirely optional, not important to the story * Based upon your dialogue choices, there can be tensions in the team* You see planets and stars fly by from the Tempest's bridge, al windows on the ship give a view of your current location on the galaxy map * 'Interrupts' are not paragon/renegade, but 'disarm' for example (it's a strategic choice, not a moral) * You'll be able to understand the Kett motivations, they're more nuanced as an enemy* There's a whole seperate storyline besides the Kett* The Kett were originally designed to be completely nude, but it was akward in cutscenes * All squad members have a loyalty mission (they seem to be 'a string of objectives' rather than one single mission)* The loyalty missions will explain the squad members' motivation for leaving the Milky Way* Michael Gamble: 'I definitely wouldn't call Andromeda an open-world game. We like to use the term exploration-based game. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game.' * You don't have to fuel the Tempest * Side quests will be 'more varied and interesting than ever', says BioWare * Active abilities/powers (like Overload, etc.) have an alternate fire mode * There is no level cap, you can keep leveling until you run out of skills to put points into * 5 difficulty levels, including narrative (very easy, just the story) * Nomad's top speed is 130+ km/h * Tempest top speed is 13 light years per day * You can upgrade the omnitool (the blade) Info from the Play (UK) and GamesMaster magazine
Info from the PC Gamer (UK) issue All the Game Informer info from last year Things in bold I love. All other things I like
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kumazan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by kumazan on Feb 12, 2017 11:11:46 GMT
Xbox: The Official Magazine (UK) also had a Mass Effect: Andromeda cover story. No new screenshots. There is some speculation in it, so I only mention what they actually bring as facts. Not much new stuff. * There are 'several highly advanced alien races' we'll meet in Andromeda I take several as in more than 3? Hmm, interesting. That's great. I want companions who feel like fleshed out characters and who will call me on my BS. Very good as well. Big bads who sout RAWR at every encounter and who all bad for the sake of it are kind of tiresome. I guss this will have to do with the Ai drama. Can't wait to find out more about this in the game and the book. No nude Kett? Preorder cancelled. Huh? So it will be like a small(er) storyline constantly open to new objectives during, at least, a long part of the game? Interesting. Yeah, I guess something like DA:I, as expected. Thank. The. Goddess. I hope so. More Lesuss' monasteries and less fetch quests, please. I like the no level cap thing, but I'd have prefered if the balance meant that you wouldn't be able to max ALL skills, given how you're not limited by class choice anymore. Thanks for the info, Fogg!
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Feb 12, 2017 11:21:43 GMT
Everything I've just read pushes my buttons in all the right ways, especially the multi stage loyalty missions! Always found it a little strange that they were a one and done thing in the past.Probably because you had a bigger squad in ME2 I think and I don't think they were planning to make the game quite as big or long in ME2 either whereas I think they plan to make MEA as a game longer and bigger with moer to do in the world. At least that's the vibe I'm getting anyway.
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Post by javeart on Feb 12, 2017 12:13:17 GMT
Well, this got my hype back, good thing, because I'm in the minority who enjoys being hyped, to hell with fear of disappointment I'm not sure about " I definitely wouldn't call Andromeda an open-world game", and I wouldn't be surprised if it still was too much like an open-world game for me, but it's no doubt better that "definitely an open-world game" Anyway, "We like to use the term exploration-based game. Sometimes that happens in open spaces, but not always" and " You can cruise around some of these planets in the Nomad" sound good, and it's true that 4 times the size of ME3 (IIRC) doesn't sound too scary... So, for the first time I'm thinking it might not be way too open-world for my taste It's great too that " there's a whole seperate storyline besides the Kett" and though they've said that before, I like that they're insisting on them beig a more nuanced enemy. Also, I love that " Based upon your dialogue choices, there can be tensions in the team", and it adds up with other hints about less linear relationships with our crew and squadmates, which is something I really wanted... I'm very happy too with the " string of objectives" for loyalty missions, I hope is a little like they worked in DA2, because I love it. And of course, hearing that side-quest are "more varied and interesting than ever" is great. They've been saying too a lot of things about side-quest that sound promising, but saying things is easy Doesn't matter though because I'm hyped again, so I'm going to say I believe them
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Post by I'm Not Dead Just Yet on Feb 12, 2017 13:24:20 GMT
I'm happy to hear it's not a "true" open world game, because there are honestly so many ways that it could ruin everything if it was. Though, I suppose in space you can't really make a true open world game.
No level cap sounds good, but I just hope it doesn't mean we have to play the game twice if we want to max everything out similar to ME1.
No refueling is also good news! Hated that so much.
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Elessar
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Elessar on Feb 12, 2017 13:28:24 GMT
Though, I suppose in space you can't really make a true open world game. Why not?
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phantomrachie
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: phantomrachie
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Post by phantomrachie on Feb 12, 2017 13:48:23 GMT
I like the sounds of all of this, particularly the fact that it's not a 'true' open world. I'm replaying ME1 at the moment and I forgot how nice it was to land on a planet, explore some random points on it, do the mission that brought you there and blast off again. Each world felt different and it made the universe feel much bigger than it did in ME2 & 3 with limited exploration.
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Post by Ocelot on Feb 12, 2017 13:54:40 GMT
Xbox: The Official Magazine (UK) also had a Mass Effect: Andromeda cover story. No new screenshots. There is some speculation in it, so I only mention what they actually bring as facts. Not much new stuff. * All squad members have a loyalty mission (they seem to be 'a string of objectives' rather than one single mission) All I could think of when I read that was that mission you get from Claptrap in Borderlands 2. - Collect 139,377 brown rocks - Defeat Ug-Thak, Lord of Skags - Pilfer lost staff of Mount Schuler - Defeat Destroyer of Worlds - Dance, dance, baby Do that and you gain Jaal's loyalty.
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Post by I'm Not Dead Just Yet on Feb 12, 2017 13:58:17 GMT
Though, I suppose in space you can't really make a true open world game. Why not? The way I see it is because you've got empty black space and a spaceship separating each planet/ship/spacestation/hub. Unlike games like Skyrim or Fallout where you can have one large landmass and almost seamlessly travel from one end to another, Mass Effect can only ever be separated into multiple, smaller contained worlds. And I don't think we will be able to explore whole planets, just areas on those planets, similar to ME1 (but better I hope).
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Post by Link"Guess"ski on Feb 12, 2017 14:13:19 GMT
Wonder how it compares to Dragon Age: Inquisition's open worldish layout. I'm thinking more or less the same. They said something about 100 planets at some point (I have a feeling that's not gonna be the case) but I imagine there's probably more smaller zones and then the typical 4-5 special zones like in DA:I. I could imagine it's less because Hissing Wastes was like an afterthought where they obviously had no budget left, in DA:I.
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Post by Link"Guess"ski on Feb 12, 2017 14:14:27 GMT
Good, open-world ruins everything it touches. Not exactly, but having every god damn big release be "Open world" really has tired me out as a gamer. Worst "modern trend" gaming has had yet lol.
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Post by Deleted on Feb 12, 2017 14:16:35 GMT
With the amount of complaints that DAI got for having a world that was too empty and vast with nothing really happening, it's probably a good idea that they made it smaller for MEA.
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Post by vonuber on Feb 12, 2017 15:35:08 GMT
No level cap means you can get every skill. A bit like in ME3 being able to have all.the abilities and ammo types to choose from at once. Therefore just like in DA:I you'll be restricted in choice about how many you can have (DA:I was far too little) - the interesting point is how many. Any less than ME3 is a real step back.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 12, 2017 15:38:12 GMT
No level cap means you can get every skill. A bit like in ME3 being able to have all.the abilities and ammo types to choose from at once. Therefore just like in DA:I you'll be restricted in choice about how many you can have (DA:I was far too little) - the interesting point is how many. Any less than ME3 is a real step back. Based on what they said recently on twitter, I think it's very possibly we can access to at least 6 abilities in combat, between two different profiles. Either way, we should know soon.
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Elessar
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Post by Elessar on Feb 12, 2017 15:38:25 GMT
The way I see it is because you've got empty black space and a spaceship separating each planet/ship/spacestation/hub. Unlike games like Skyrim or Fallout where you can have one large landmass and almost seamlessly travel from one end to another, Mass Effect can only ever be separated into multiple, smaller contained worlds. And I don't think we will be able to explore whole planets, just areas on those planets, similar to ME1 (but better I hope). There's a thing called Star Citizen, which will have seamless travel throughout a planetary system, with most planets that will be wholy explorable. Only jumps between systems will basically be loading screens. But then again, almost every interior in Bethesda games is separated by a loading screen.
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