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BamBam the Destroyer
I hunt, therefore I am
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jockcranley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by BamBam the Destroyer on Feb 12, 2017 15:42:42 GMT
Reads thread title: well that's good news. Reads article on the subject: ?####!!?.,! Though there is still a lot of good news in the article. Especially the bit about multiple loyalty stuff. Am I a horrible person for wanting to see this team tension? lol sometimes it's just fun messing around with people! If the team got along over everything, the story would be as boring as Starcraft II's (nearly all characters are EVUL enemies or unconditionally support you, a handful of exceptions that were interesting)
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Post by Deleted on Feb 12, 2017 15:45:15 GMT
Am I a horrible person for wanting to see this team tension? lol sometimes it's just fun messing around with people! If the team got along over everything, the story would be as boring as Starcraft II's (nearly all characters are EVUL enemies or unconditionally support you, a handful of exceptions that were interesting) Yeah all that butt kissing is not that great. I'd like some to have issues with me because we simply don't see eye-to-eye. Like the rival relationships in DA2, but more realistic.
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Elessar
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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elessar
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Elessar on Feb 12, 2017 16:00:13 GMT
If the team got along over everything, the story would be as boring as Starcraft II's (nearly all characters are EVUL enemies or unconditionally support you, a handful of exceptions that were interesting) Yeah all that butt kissing is not that great. I'd like some to have issues with me because we simply don't see eye-to-eye. Like the rival relationships in DA2, but more realistic. I always want everyone to like me in Bioware games, it's horrible! Also because content gets gated that way. Only when they like you, you get missions from them, often times at least. I could play it through multiple times, i know, and i do, usually twice, but only my 1st playthough is my headcanon.
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Post by Deleted on Feb 12, 2017 16:03:30 GMT
Yeah all that butt kissing is not that great. I'd like some to have issues with me because we simply don't see eye-to-eye. Like the rival relationships in DA2, but more realistic. I always want everyone to like me in Bioware games, it's horrible! Also because content gets gated that way. Only when they like you, you get missions from them, often times at least. I could play it through multiple times, i know, and i do, usually twice, but only my 1st playthough is my headcanon. I hope that's not the case this time! I know the ME and DA teams are mostly different people, but having to get almost everyone to love you just for a mission is what irked me most. Even my peacemaking Shepard and Javik should have been at each other's throats, but we ended up pretty close. In real life I might have killed him
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KaiserShep
Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Feb 12, 2017 16:55:10 GMT
Everything I've just read pushes my buttons in all the right ways, especially the multi stage loyalty missions! Always found it a little strange that they were a one and done thing in the past. This reminds me of Fenris and Merril's quests in DA2. I loved that they weren't just a single sequence, but rather multistage sideplots.
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Post by alanc9 on Feb 12, 2017 16:59:33 GMT
@ ladyconsular: You don't have to get everyone to like you, you know. Actually failing the SM is pretty hard.
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Post by illusivecake on Feb 12, 2017 22:38:22 GMT
Xbox: The Official Magazine (UK) also had a Mass Effect: Andromeda cover story. No new screenshots. There is some speculation in it, so I only mention what they actually bring as facts. Not much new stuff. * Crafting is entirely optional, not important to the story YES!* Based upon your dialogue choices, there can be tensions in the team I really hope that we can have a variety of different types of relationships and not have to befriend every squadmate just to get their personal mission. Maybe their personal quest has different dialogue or outcomes depending on their approval level. or maybe a different mission entirely...* 'Interrupts' are not paragon/renegade, but 'disarm' for example (it's a strategic choice, not a moral) Like this* You'll be able to understand the Kett motivations, they're more nuanced as an enemy I hope that means they will be more empathetic like Saren and less Mwuhaha like Corypheus* There's a whole seperate storyline besides the Kett Excellent! I'm assuming this is the Ryder family mystery the devs have hinted at..* The Kett were originally designed to be completely nude, but it was akward in cutscenes Wut?! I'm thinking maybe the Kett will be genderless/monogendered/androgynous and truly alien compared to a lot of the Milky Way species* All squad members have a loyalty mission (they seem to be 'a string of objectives' rather than one single mission) Objectives, eh? like fetch quest..? Hope not* The loyalty missions will explain the squad members' motivation for leaving the Milky Way Coolness * Michael Gamble: 'I definitely wouldn't call Andromeda an open-world game. We like to use the term exploration-based game. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it's not the traditional sandbox-type game.' Still sounds like DA:I actually* You don't have to fuel the Tempest Yay!* Side quests will be 'more varied and interesting than ever', says BioWare HopefulInfo from the Play (UK) and GamesMaster magazine
Info from the PC Gamer (UK) issue All the Game Informer info from last year
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Post by snorkamus on Feb 12, 2017 22:45:25 GMT
I just hope the zones are allowed to breath, Dragon age Inquisition's zone were big, but they were very cluttered by design choice. There was no open spaces to get any perspective on where you were, no open fields with grass to any sizable extend, nothing to look over and wonder what was on the other side? It was like the game was a Radio station and every second of air time had to be filled with noise. I hope the introduction of the Nomad is sign of the map opening up, because the formula of having a POI every 20 meters is not exploration!
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by projectpatdc on Feb 12, 2017 23:43:42 GMT
With the amount of complaints that DAI got for having a world that was too empty and vast with nothing really happening, it's probably a good idea that they made it smaller for MEA. I disagree entirely when we have the Nomad and it's space exploration. Besides the already established homeworlds of the new races, it should be wide open planets like ME1 but with a lot more side quests and random events to take part in. But It needs to be fairly large to enjoy going 130 km in the Nomad for more than a minute of two before hitting a map barrier. Dragon age already has an established lived in world, this should feel more like the wild west. Just get it right like Rockstar did in Red Dead Redemption Best Mass Effect Video ever IMO. You get those wild West feels
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dropzofcrimzon
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dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by dropzofcrimzon on Feb 13, 2017 0:15:39 GMT
Do...effectively...you can max out EVERYTHING with subsequent NG+ runs
GLORIOUS
Also
How do crafted weapons compare to FOUND weapons because the ONLY way to get the best weapons was crafting in DAI...I have the feeling it is going to be the same here
Also...that is exactly why this is not an open world game, because it will likely work exactly like DAI in that regard
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Feb 13, 2017 0:25:14 GMT
With the amount of complaints that DAI got for having a world that was too empty and vast with nothing really happening, it's probably a good idea that they made it smaller for MEA. I disagree entirely when we have the Nomad and it's space exploration. Besides the already established homeworlds of the new races, it should be wide open planets like ME1 but with a lot more side quests and random events to take part in. But It needs to be fairly large to enjoy going 130 km in the Nomad for more than a minute of two before hitting a map barrier. Dragon age already has an established lived in world, this should feel more like the wild west. Just get it right like Rockstar did in Red Dead Redemption Best Mass Effect Video ever IMO. You get those wild West feels Am I the only one that if you listen to the lyrics of that song in the video you get a sensation of parallels to what the ME:A story may be: Hope that wariness is unwarranted.
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Post by projectpatdc on Feb 13, 2017 1:19:49 GMT
I disagree entirely when we have the Nomad and it's space exploration. Besides the already established homeworlds of the new races, it should be wide open planets like ME1 but with a lot more side quests and random events to take part in. But It needs to be fairly large to enjoy going 130 km in the Nomad for more than a minute of two before hitting a map barrier. Dragon age already has an established lived in world, this should feel more like the wild west. Just get it right like Rockstar did in Red Dead Redemption Best Mass Effect Video ever IMO. You get those wild West feels Am I the only one that if you listen to the lyrics of that song in the video you get a sensation of parallels to what the ME:A story may be: Hope that wariness is unwarranted. I figured we are the Ghost "Ryders" but it seems like it could very well be the Kett or Remnants or something else entirely. Regardless I like the Space Cowboys theme here. I'll be rocking a revolver and shotgun mostly
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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At sunrise there is the sunset.
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Feb 13, 2017 1:36:34 GMT
Am I the only one that if you listen to the lyrics of that song in the video you get a sensation of parallels to what the ME:A story may be: Hope that wariness is unwarranted. I figured we are the Ghost "Ryders" but it seems like it could very well be the Kett or Remnants or something else entirely. Regardless I like the Space Cowboys theme here. I'll be rocking a revolver and shotgun mostly I can understand that. Personally I would like to dual wield Sniper guns.
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Post by stealthfox94 on Feb 13, 2017 3:46:01 GMT
I like everything on that list except the interrupts not being a moral decision.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Feb 13, 2017 4:56:49 GMT
Thanks, Fogg. It's good to see you still at it, trawling the webs for our benefit. I think I'm ready to emerge from my 2 month hibernation, if only BioWare would give us something to discuss. SOON. 🔫 (Don't even have a proper emoji gun, anymore. SMH.)
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hipi07
N2
Games: Mass Effect Trilogy, KOTOR
XBL Gamertag: Hipi07
Posts: 66 Likes: 66
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hipi07
Mass Effect Trilogy, KOTOR
Hipi07
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Post by hipi07 on Feb 13, 2017 6:31:50 GMT
Thank god
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Deleted
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Post by Deleted on Feb 13, 2017 7:46:46 GMT
There is no level cap, you can keep leveling until you run out of skills to put points into
THANK YOU, wholehearty.
Althought I guess that the pseudo-level cap will be the amount of XP points that there are in a single playthought (unless of course it's kill-based and there are some infinite enemy respawn points).
5 difficulty levels, including narrative (very easy, just the story)
1 2 3 4 5 for me, thanks. Maybe 1 2 3 4 5 if I feel adventurous. Althought I'm not very attached to bullet sponges...my idea of "balance" is being able to kill enemies as fast as they can kill me.
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Deana
N2
Reaper Ship Attack Noise
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Porcelyn
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deana
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Porcelyn
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Post by Deana on Feb 13, 2017 8:23:24 GMT
Because I'm an obsessive competitionist I don't like "open world" maps. I like clearly defined maps that show exactly how far I can go. DA:I desert map drives me up the wall. I hate the endlessness of it, never knowing where the map cuts off.
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NRieh
N3
Shine on!
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Post by NRieh on Feb 13, 2017 9:20:40 GMT
Sounds like Neverwinter Nights OC companions to me.
Good thing? It takes the entire game, and not a single mission. Bad thing? Miss a single objective in a location you can't revisit and you're screwed. I hope there won't be any 'benning tags' to find this time.
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RogueState
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: RogueState
Posts: 198 Likes: 229
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roguestate
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by RogueState on Feb 13, 2017 11:31:25 GMT
It all sounds good to me, longer loyalty missions, no level cap, individual cool downs again (thank The Maker!)
I'm intrigued by the other story line not related to the Khett too, very exciting.
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The Loyal Nub
N3
The Maker Take You
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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The Loyal Nub
The Maker Take You
598
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theloyalnub
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Loyal Nub on Feb 13, 2017 13:21:42 GMT
It confirms my suspicion that it will be a lot like Dragon Age Inquisition in terms of large open hubs with activities related to the main story and a bunch of smaller things to do tied to companions and such.
Let's just hope that the minor things to do in the hubs aren't as silly as some that were found in DAI. I do not want to have to gather crafting components or gather a ton of anything. I do not want to escort an entity from point A to point B. I'd prefer something a bit more story rich to do in those hubs!
I do like the companion interactions or the way they intend to handle them as I liked that element of DAI and how it could sow some real discord with companions and between them. That's good stuff to hear right there!
I like fueling up. It adds realism. Shame they've taken that element away. There's an nice side to things like that that allows for a bit of immersion into the game. Oh well.
Overall I like what I am hearing about this game!
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vonuber
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Post by vonuber on Feb 13, 2017 13:24:09 GMT
Isn't the idea of loyalty missions in itself a rehash of ME2? Haven't we already done this?
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 13, 2017 16:47:49 GMT
Isn't the idea of loyalty missions in itself a rehash of ME2? Haven't we already done this? Loyalty/companion quest is something we had in Dragon age too.
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Post by Deleted on Feb 13, 2017 20:18:50 GMT
May that be true... the last thing I need is spending hours doing a repetitive nothing much in a video game. And, if BioWARE finally admits that crafting sucked, crafting sucks, and will always suck no matter what you do with it, and most particularly in a single player game, I'll be a happy person.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Feb 13, 2017 20:20:13 GMT
Because I'm an obsessive competitionist I don't like "open world" maps. I like clearly defined maps that show exactly how far I can go. DA:I desert map drives me up the wall. I hate the endlessness of it, never knowing where the map cuts off. Haha. I, too, am an obsessive completionist. I like those desert maps, though. I just view them from an in-character perspective. "Guys, we gotta stop somewhere. If we keep driving/walking/whatever, we're going to get lost and die out there." They're also typically some of the most beautiful maps, since the artists have to dig into color and quality, rather than quantity on screen. A little desert goes a long way, though. We don't need too many identical desert worlds, as realistic as that may be.
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