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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by Dazzle on Feb 13, 2017 20:27:43 GMT
If the team got along over everything, the story would be as boring as Starcraft II's (nearly all characters are EVUL enemies or unconditionally support you, a handful of exceptions that were interesting) Yeah all that butt kissing is not that great. I'd like some to have issues with me because we simply don't see eye-to-eye. Like the rival relationships in DA2, but more realistic. I liked how the Tali loyalty mission played out when I betrayed her. "I'll still fight for you, but we are not friends, and I don't want to talk to you anymore."
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Feb 13, 2017 20:29:04 GMT
May that be true... the last thing I need is spending hours doing a repetitive nothing much in a video game. And, if BioWARE finally admits that crafting sucked, crafting sucks, and will always suck no matter what you do with it, and most particularly in a single player game, I'll be a happy person. Yeah, I'm still waiting to play a game in which crafting doesn't suck, for the most part. I liked it reasonably well in TW3, but that's because it was pretty basic. I completed some fun quests in a fun-filled world, crafted my items from very specific schematics, and then forgot about it for another 10-20 hours. If crafting were ever framed or presented correctly, from a narrative and mechanical perspective, I guess it could maybe not suck. I'm unconvinced, though, and suspect it simply isn't for me. While I think it definitely makes sense for crafting to be part of MEA, I wish that the background NPCs handled it, and just gave me the fruits of their labors. I have important stuff to do. Likely, the benefits of crafting will make it impossible to ignore.
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Post by colfoley on Feb 13, 2017 22:13:17 GMT
May that be true... the last thing I need is spending hours doing a repetitive nothing much in a video game. And, if BioWARE finally admits that crafting sucked, crafting sucks, and will always suck no matter what you do with it, and most particularly in a single player game, I'll be a happy person. Yeah, I'm still waiting to play a game in which crafting doesn't suck, for the most part. I liked it reasonably well in TW3, but that's because it was pretty basic. I completed some fun quests in a fun-filled world, crafted my items from very specific schematics, and then forgot about it for another 10-20 hours. If crafting were ever framed or presented correctly, from a narrative and mechanical perspective, I guess it could maybe not suck. I'm unconvinced, though, and suspect it simply isn't for me. While I think it definitely makes sense for crafting to be part of MEA, I wish that the background NPCs handled it, and just gave me the fruits of their labors. I have important stuff to do. Likely, the benefits of crafting will make it impossible to ignore. that is how crafting worked, in universe, in both witcher and dai. The inquisitor did none of the actual work, aside from finding th the materials.
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ღ Voice of Reason
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Nov 26, 2024 17:31:09 GMT
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Element Zero
7,434
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Feb 13, 2017 23:55:42 GMT
Yeah, I'm still waiting to play a game in which crafting doesn't suck, for the most part. I liked it reasonably well in TW3, but that's because it was pretty basic. I completed some fun quests in a fun-filled world, crafted my items from very specific schematics, and then forgot about it for another 10-20 hours. If crafting were ever framed or presented correctly, from a narrative and mechanical perspective, I guess it could maybe not suck. I'm unconvinced, though, and suspect it simply isn't for me. While I think it definitely makes sense for crafting to be part of MEA, I wish that the background NPCs handled it, and just gave me the fruits of their labors. I have important stuff to do. Likely, the benefits of crafting will make it impossible to ignore. that is how crafting worked, in universe, in both witcher and dai. The inquisitor did none of the actual work, aside from finding th the materials. I mostly ignored crafting in DAI, since the results were so damn ugly. In TW3, I think I at least enjoyed the quests that led to the schematics, and then the materials. In DAI, I enjoyed the acquisition pieces less so. Still, they are essentially the same. I'm not sure that I agree that "the Inquisitor (or Geralt) did none of the work," unless you mean he or she didn't actually pound the anvil and lay the lyrium. (Hell, that might've made it more interesting.) I fetched the schematics. I fetched the materials. I did all of the work, excepting the "fade to black" part. I have no desire to craft at all, basically. My ideal crafting scenario would be something like the following. Driving along in the Nomad, passive sensors note a deposit of X. This info is passed along to relevant AI personnel. Later, since Pathfinders are the key personnel of the entire initiative, I now have access to slightly better resources. Swap passive drive-by sensors with Tempest planet-scanning (ME3 single-probe variety) for space scanning. I don't mind schematics being more involved. We can pick those up from dead enemies; enemy strongholds; vaults; importable tech, such as huge machines that can be "hacked" for intel and data; etc... I thought the ME2 approach to crafting was great. "Shepard, we have the ability to construct X at Y expense, if you see fit." The upgrade was then universally applied or available in the squad armory, as logic should dictate for a modern fighting force of any means. I don't look forward to MEA's version, if it's a step back from this, in terms of ease and internal logic. I fully expect that the benefits of crafting will be too good to pass up, and I'll do the bare minimum needed to excel, as in DAI. Maybe I'll be wrong, and someone has finally invented a crafting system I will like, but I doubt. As I said, I suspect it just isn't my thing; and I wish it weren't such a popular feature of RPGs. On the bright side, at least the gameplay and world could prop it up even better than did TW3's.
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Post by colfoley on Feb 13, 2017 23:59:15 GMT
that is how crafting worked, in universe, in both witcher and dai. The inquisitor did none of the actual work, aside from finding th the materials. I mostly ignored crafting in DAI, since the results were so damn ugly. In TW3, I think I at least enjoyed the quests that led to the schematics, and then the materials. In DAI, I enjoyed the acquisition pieces less so. Still, they are essentially the same. I'm not sure that I agree that "the Inquisitor (or Geralt) did none of the work," unless you mean he or she didn't actually pound the anvil and lay the lyrium. (Hell, that might've made it more interesting.) I fetched the schematics. I fetched the materials. I did all of the work, excepting the "fade to black" part. I have no desire to craft at all, basically. My ideal crafting scenario would be something like the following. Driving along in the Nomad, passive sensors note a deposit of X. This info is passed along to relevant AI personnel. Later, since Pathfinders are the key personnel of the entire initiative, I now have access to slightly better resources. Swap passive drive-by sensors with Tempest planet-scanning (ME3 single-probe variety) for space scanning. I don't mind schematics being more involved. We can pick those up from dead enemies; enemy strongholds; vaults; importable tech, such as huge machines that can be "hacked" for intel and data; etc... I thought the ME2 approach to crafting was great. I don't look forward to MEA's version. I fully expect that the benefits will be too good to pass up, and I'll do the bare minimum needed to excel, as in DAI. Maybe I'll be wrong, and someone has finally invented a crafting system I like, but I doubt. As I said, I suspect it just isn't my thing; and I wish it weren't such a popular feature of RPGs. On the bright side, at least the gameplay and world could prop it up even better than did TW3's. That is essentially what I meant. Though I don't think it will work too much like DA Is crafting. Could be wrong of course but at the end of the day I think it will work more like DA 2s. But hopefully better.
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Muddy Boots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 594 Likes: 764
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boots
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by Muddy Boots on Feb 14, 2017 2:07:06 GMT
Reads thread title: well that's good news. Reads article on the subject: ?####!!?.,! Though there is still a lot of good news in the article. Especially the bit about multiple loyalty stuff. Am I a horrible person for wanting to see this team tension? lol sometimes it's just fun messing around with people! You aren't horrible for it. Or at least I'm just as horrible, because I love this idea. It will be refreshing to have some of your team mates be upset with/dislike you on principle instead of always happy to see you. I'm sure it won't affect how they perform on the squad. If it does, I won't bring them along.
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guest@proboards.com
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Post by Deleted on Feb 14, 2017 2:09:50 GMT
Am I a horrible person for wanting to see this team tension? lol sometimes it's just fun messing around with people! You aren't horrible for it. Or at least I'm just as horrible, because I love this idea. It will be refreshing to have some of your team mates be upset with/dislike you on principle instead of always happy to see you. I'm sure it won't affect how they perform on the squad. If it does, I won't bring them along. I bet some of it might be because you dangle more than one LI or take the side of one person over another.
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Post by colfoley on Feb 14, 2017 2:24:06 GMT
Didn't they handle that well in Inquisition? Cassandra was icy as fuck if she did not like the Inquisitor or their policies. Until you became her friend of course and got her to start approving of the things you do.
Hell if anything BioWare needs to do a better job of maybe having friendships where the people disagree with one another and do not especially care for some of your decisions but yet still like you and consider you a friend. (Kind of the rivalry system in DA II, but better).
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Muddy Boots
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 594 Likes: 764
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Muddy Boots
594
Dec 15, 2016 21:00:44 GMT
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boots
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by Muddy Boots on Feb 14, 2017 10:37:02 GMT
You aren't horrible for it. Or at least I'm just as horrible, because I love this idea. It will be refreshing to have some of your team mates be upset with/dislike you on principle instead of always happy to see you. I'm sure it won't affect how they perform on the squad. If it does, I won't bring them along. I bet some of it might be because you dangle more than one LI or take the side of one person over another. I'm sure at least some of it will be. Should make for an interesting play through. I wonder what else would tick off your team mates? Just decisions regarding make friends/enemies of certain people? Or like when Wrex disagreed with freeing the Rachni queen in ME1. He was disgruntled for about 2 minutes and that was the end of it. Maybe things like that will have a more lasting impact this time around.
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