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Post by Deleted on Feb 17, 2017 21:00:20 GMT
As for gunplay tactics, it seems like the only thing at play here is "aim for the head". They could've learned from other games and created weak points on enemies, that kind of stuff. Instead we get bulletsponges.
Guess we'll have to wait.
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Post by Petroshenko on Feb 17, 2017 21:01:29 GMT
I'm sorry I may have missed this, why can you only have 3 abilities loaded? That sucks! Yes at a given time, you can swap which 3 out of 2972874234 total you want to load though.
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GannayevOfDreams
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Post by GannayevOfDreams on Feb 17, 2017 21:02:10 GMT
I'm sorry I may have missed this, why can you only have 3 abilities loaded? That sucks! Well, you have 4 preset slots that you can switch between in the field. So only 3 active abilities, but a total of 12 when you swap around. I was always more into guns than using abilities in the original trilogy. So it probably won't bother me much.
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Post by Cyonan on Feb 17, 2017 21:02:39 GMT
One thing I'd love to see is how insanity combat plays out, though I know I wont see that until I actually get my hands on the game. These trailers tend to involve one of the devs playing on the lowest difficulty just so that they don't have to worry about staying alive and can focus on showing off specific abilities, weapons, or maneuvers. I'm just curious as to how much I can get away without using cover on the higher difficulties. Which is probably just as well given how they didn't exactly come across as the most capable player. Well if this is just the first trailer in a series detailing the combat system, hopefully we'll see more tactically challenging stuff. I'm still pretty huped by what I saw. Yeah, these recordings to also tend to be a bit more difficult to play well in since you've got a specific list of things you need to show off in combat. What they'd need to do is get one of their better devs to play without distractions for 2-3 minutes and then record commentary after the fact. Still though, I liked what I saw overall as well. I pretty much never actually expect to see trailers showing off the hardest difficulty anyway. The video also gives me a lot of things to sift through to find all the specifics of things like powers and weapons that they tabbed past for half a second =P
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bohemiadrinker
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Post by bohemiadrinker on Feb 17, 2017 21:03:00 GMT
Anyone interested in mechanics, I just posted some sweet stuff over at CSI BSN.
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Post by Wheeljack on Feb 17, 2017 21:03:34 GMT
Roakar are a faction of the Angara aren't they? They were mentioned briefly in the gameplay video by Reyes when Sara was scanning the dead Krogan. That has been confirmed? ('cause sounds awesome!) I don't know, the Roakar is too far away and the rag doll mechanics don't help to clarify (the enemy's legs don't look very Angara to me but the enemy could be a woman. The female Angara seem to have more straighten legs) It's definitely an Agara. I paused through the shot after the sniper shot hit and the feet have the angara toes.
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Post by helios969 on Feb 17, 2017 21:06:14 GMT
I guess my one lingering concern (aside from maybe the AI being dumb as a sack of potatoes) is a lack of enemy diversity. While I'll probably kill a few of those space bears, you know for posterity, I'd like to see a bunch of unique and hostile wild life. And if we're jumping between a half dozen different worlds, that wild life should be radically different...or at the very least not the same planet to planet.
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Post by Silent Sister on Feb 17, 2017 21:06:35 GMT
Love the part where Ryder Bumps their head while using the jetpack cuz I know I'm probably gonna end up doing that a lot.
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Post by Saboru on Feb 17, 2017 21:11:51 GMT
I know what's going to bug me and it's down to that bloody jetpack. I will bet all those planets will miraculously have the same gravity. I know, I know, it's already an issue and should show with regular jumping, but there's something about it happening with a jetpack that moves it from 'can completely ignore' to 'minor irritation'.
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Post by guanxi on Feb 17, 2017 21:12:39 GMT
Speaking as somebody who was looking forwards to doing a pure 'adept' play-through first I'm starting to get a little concerned about the seeming lack of variety of biotic powers in single player. I thought I'd be able to construct the kind of character I wanted but that's impossible without Warp, Reave, Dark Channel, Stasis, etc. Not even cluster grenades? No lash or smash. Half the powers are missing, what a gimped selection if this turns out to be the case. Any half decent biotic based weapon-build needs Warp imo.
(not including Annihilation *Field* as new because it's not new to me) but only 12 in total including 2 passives, 2 vanguard powers and barrier. I wasn't expecting some of the more outlandish ones like Dark Sphere or Biotic Flare but on first impressions this looks frustrating limiting to me.
BioWare pitching the mix and match approach fine but why would I pick powers from another skill tree if you're going to purposely nerf their effectiveness for me choosing the adept profile. I wouldn't because that would be a waste of time on the higher difficulties.
If this turns out to be the case I think i'll skip biotics in single-player and wait for multiplayer to see if there's more variety there.
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Post by Gileadan on Feb 17, 2017 21:15:23 GMT
Good stuff: Aiming down sights now switches to a first person view instead of some really zoomed in third person perspective that causes your character to block most of your vision. One of the biggest disadvantages of third person shooting elegantly eliminated. Well done!Sara actually looks good in the in-game menu. Clearly better than her frigging character kit. Not so good stuff: Enemy AI. They sometimes act like they aren't sure what's going on, why they are there and why someone is shooting at them. Others just stand and hold position while taking a pounding. And their movement speed looks to be somewhere between walking and running. Nope. It definitely still plays like the OT in that regard (much to my relief). You should probably review the trailer. Well, scratch most of the good stuff then. Pity.
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Post by Cyonan on Feb 17, 2017 21:16:07 GMT
Actually looking through a few more random things I've noticed(Not sure if they've been noted before in this thread):
> The Nexus has a level shown at the beginning when they're going through weapons. You can see it at the top right it says "Nexus lvl 1. Next lvl 998 A.V.P." > There is an item limit as well shown at the same time. They seem to be well over their limit with 133/50. > The heat hazard appeared to trigger based on being in shadows or not. > Heat based weapons seem to retain the ME3 mechanic of "they don't disperse heat until about a second after you stop firing" rather than ME1's consistent heat dispersal even while firing. > Adrenaline Rush and Marksman appear to have just been merged into the singular Turbocharge ability. > Soldier fitness has evolutions named "Extra Holster" implying they might be able to carry more guns or maybe more consumable items(grenades/flak cannon/etc.) > The Assault Turret from tech can be detonated if you hold the button down according to the tooltip
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Post by Psychedelic on Feb 17, 2017 21:16:19 GMT
Not on the content of the video, but on the video itself: did they speed the whole thing up? It sure does look very fluid, but that might be because they fiddled with the speed. When you see Sara in a menu-screen (for example around 2:33) her animation looks a bit hectic, I don't think she will move so fast when you are actually playing the game.
Sorry if that has been mentioned before, the search function keeps giving me errors.
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Post by Deleted on Feb 17, 2017 21:16:57 GMT
I know what's going to bug me and it's down to that bloody jetpack. I will bet all those planets will miraculously have the same gravity. I know, I know, it's already an issue and should show with regular jumping, but there's something about it happening with a jetpack that moves it from 'can completely ignore' to 'minor irritation'. You can always just headcanon it that the jetpack has the capacity to detect a world's gravity and adjust power and mass effect fields accordingly.
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Post by snook on Feb 17, 2017 21:20:37 GMT
I appreciate not being nailed to the floor anymore, like the past three games. Though cover does seem a bit like an afterthought in these videos. Wonder if hunkering down in a sniping position is even viable anymore.
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Post by Link"Guess"ski on Feb 17, 2017 21:20:41 GMT
OMG it's 60fps glory, probably taken from the PC version. Looks awesome. Also, check out this fucking cool armor here! Wonder how we're going to "make the dust bowl livable"? Bet this ties into the settlements We do it by completing the fetch quest objectives.
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Post by Cyonan on Feb 17, 2017 21:21:05 GMT
Speaking as somebody who was looking forwards to doing a pure 'adept' play-through first I'm starting to get a little concerned about the seeming lack of variety of biotic powers in single player. I thought I'd be able to construct the kind of character I wanted but that's impossible without Warp, Reave, Dark Channel, Stasis, etc. Not even cluster grenades? No lash or smash. Half the powers are missing, what a gimped selection if this turns out to be the case. What is the point of having a shotgun on an adept build without warp? (not including Annihilation *Field* as new because it's not new to me) but only 12 in total including 2 passives, 2 vanguard powers and barrier. I wasn't expecting some of the more outlandish ones like Dark Sphere or Biotic Flare but on first impressions this looks frustrating limiting to me. BioWare pitching the mix and match approach fine but why would I pick powers from another skill tree if you're going to purposely nerf their effectiveness for me choosing the adept profile. I wouldn't because that would be a waste of time on the higher difficulties. If this turns out to be the case I think i'll skip biotics in single-player and wait for multiplayer to see if there's more variety there. Well if you look at Mass Effect 3 SP Adept you had a total of 6 active abilties, 2 passives, and 1 open slot for the loyalty power. Just based on what we've seen in this trailer we have 9 active abilities and 3 passives. Not sure on if there will be a loyalty power mechanic or not(having it would open up a lot more choices, though given the way the power system is set up I could see it not being there anymore). For all intents and purposes, Warp appears to have been replaced with Lance which states "Devastates a small area with a swiftly thrown shaft of energy. Inflicts bonus damage against enemy weak points (such as heads) and detonates combo primers". So it appears as though some skills will now also be able to headshot.
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Post by Mihura on Feb 17, 2017 21:21:55 GMT
Bad things: - Gunplay looks unsatisfactory. - Environments look very meh. DA:I tier. - AI looks really bad. Here, just shoot me while I stand still in the open. - No use of cover. Good things: - Mobility looks good. - Animations look fluid. Now, what's the point of all this fluid mobility and all these gameplay choices if the enemy is as stupid as a rock. A good combat system requires good AI. Learn from Dark souls. Did you watch the trailer even, Ryder used cover even with the Nomad.
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fatherjerusalem
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Post by fatherjerusalem on Feb 17, 2017 21:23:51 GMT
Speaking as somebody who was looking forwards to doing a pure 'adept' play-through first I'm starting to get a little concerned about the seeming lack of variety of biotic powers in single player. I thought I'd be able to construct the kind of character I wanted but that's impossible without Warp, Reave, Dark Channel, Stasis, etc. Not even cluster grenades? No lash or smash. Half the powers are missing, what a gimped selection if this turns out to be the case. Any half decent biotic based weapon-build needs Warp imo. (not including Annihilation *Field* as new because it's not new to me) but only 12 in total including 2 passives, 2 vanguard powers and barrier. I wasn't expecting some of the more outlandish ones like Dark Sphere or Biotic Flare but on first impressions this looks frustrating limiting to me. BioWare pitching the mix and match approach fine but why would I pick powers from another skill tree if you're going to purposely nerf their effectiveness for me choosing the adept profile. I wouldn't because that would be a waste of time on the higher difficulties. If this turns out to be the case I think i'll skip biotics in single-player and wait for multiplayer to see if there's more variety there. It could be that some powers are native to their respective "profile". Warp for Adept, for example. Adrenaline Rush for Soldier. I'm pretty sure we saw in one of the earlier videos that switching to the Engineer profile unlocks Combat Drone.
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Post by derrame on Feb 17, 2017 21:23:52 GMT
no cover!? wtf it's ridiculous
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Post by projectpatdc on Feb 17, 2017 21:24:06 GMT
Wonder how we're going to "make the dust bowl livable"? Bet this ties into the settlements We do it by completing the fetch quest objectives. I don't mind fetch quests as long they aren't the meat of the game. Having varied fetch quests and collectibles just gives me another reason to enjoy the gorgeous world.
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Post by projectpatdc on Feb 17, 2017 21:25:06 GMT
no cover!? wtf it's ridiculous Are you blind? He used cover many times in the video.
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Post by Saboru on Feb 17, 2017 21:27:51 GMT
I know what's going to bug me and it's down to that bloody jetpack. I will bet all those planets will miraculously have the same gravity. I know, I know, it's already an issue and should show with regular jumping, but there's something about it happening with a jetpack that moves it from 'can completely ignore' to 'minor irritation'. You can always just headcanon it that the jetpack has the capacity to detect a world's gravity and adjust power and mass effect fields accordingly. I like it, it's broadly plausible, I'm not convinced it works as well for down as up, so I'll just have to spec charge and make sure I never descend under gravity alone.
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Post by vonuber on Feb 17, 2017 21:27:54 GMT
I've just been (for some reason) reading the youtube comments.
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Post by Deleted on Feb 17, 2017 21:28:07 GMT
Bad things: - Gunplay looks unsatisfactory. - Environments look very meh. DA:I tier. - AI looks really bad. Here, just shoot me while I stand still in the open. - No use of cover. Good things: - Mobility looks good. - Animations look fluid. Now, what's the point of all this fluid mobility and all these gameplay choices if the enemy is as stupid as a rock. A good combat system requires good AI. Learn from Dark souls. Did you watch the trailer even, Ryder used cover even with the Nomad. The use of cover was minimal and it wasn't for tactics. He blasted everything else while staying in the open, vulnerable to enemies. Yet the game rewarded him for that type of playstyle.
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