The Elder King
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Post by The Elder King on Feb 17, 2017 22:52:00 GMT
Other then the progression in the builds will reflect a progression in the story, what should they do? Don't improve on their biotic and tech system? Make the powers weaker or take more energy. To use an example, Halo 3: ODST made the game so that the protagonist still seemed good but was not at a Spartan level. I really liked that and was hoping that it would be something similar when they talked about Ryder being more of a novice compared to Shepard. How exactly did it work, gameplay wise? I'm not sure it'd have been a good idea though, the backlash against it, for Bioware, would've been massive.
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Cypher
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Post by Cypher on Feb 17, 2017 22:52:27 GMT
Has anyone talked about the Roekaar Saboteur yet? The silhouette kind of looks like an Angaran, but it could be another alien we haven't seen unless Roekaar is a faction rather than a species. edit: also, it looks like armor gets effected by the environment, since you can see dirt on Sara's body in the desert environment. Don't remember this. I am away from my pc now, which part of the video this happens? Around 1:14 in the video.
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Post by kaind on Feb 17, 2017 22:53:53 GMT
In ME3 biotics were godly. The Acolyte was basically cheat mode, it made enemy shields next to useless and biotics fun again. If you have an acolyte you can basically use biotics immediately all the time on all but two enemies temporarily (Banshee & Phantom invincibility frames aside) and long may this continue. Even on platinum with an Acolyte X + Heavy barrel V you could basically drop a Banshee barrier / Atlas / Prime shield in about 2.5 hits. Warp + Warp Ammo made biotic characters more effective weapons build options than most soldiers imo. That's not biotics being good, that's Acolyte being good. You can do the same by doing a spec for tech powers to damage armor / health and use the same acolyte. The strongest power in ME3 was Flamer, and it worked very well with acolyte.
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Post by Hanako Ikezawa on Feb 17, 2017 22:54:30 GMT
Make the powers weaker or take more energy. To use an example, Halo 3: ODST made the game so that the protagonist still seemed good but was not at a Spartan level. I really liked that and was hoping that it would be something similar when they talked about Ryder being more of a novice compared to Shepard. How exactly did it work, gameplay wise? I'm not sure it'd have been a good idea though, the backlash against it, for Bioware, would've been massive. You weren't able to move as fast, your melee attacks did less damage, your health went down quicker and didn't regenerate, stuff like that. It was really fun and a lot of the fanbase really liked it as a new unique thing.
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Post by Cypher on Feb 17, 2017 23:02:04 GMT
All I know is, I'll probably never use Remnant weaponry over Milky or Helius stuff. They have no kick, so there will be no satisfaction of me blasting someone iin the face..
Unless I can craft a Remnant weapon into functioning like a Milky Way weapon and shoot solid projectiles, then maybe I'll cave.
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InstaShark
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Post by InstaShark on Feb 17, 2017 23:02:06 GMT
I want to give a meaningful contribution to this discussion for just a moment.
SNAP FREEZE IS BACK, BABY. AWWW YEAH.
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Post by guanxi on Feb 17, 2017 23:03:16 GMT
In ME3 biotics were godly. The Acolyte was basically cheat mode, it made enemy shields next to useless and biotics fun again. If you have an acolyte you can basically use biotics immediately all the time on all but two enemies temporarily (Banshee & Phantom invincibility frames aside) and long may this continue. Even on platinum with an Acolyte X + Heavy barrel V you could basically drop a Banshee barrier / Atlas / Prime shield in about 2.5 hits. Warp + Warp Ammo made biotic characters more effective weapons build options than most soldiers imo. That's not biotics being good, that's Acolyte being good. You can do the same by doing a spec for tech powers to damage armor / health and use the same acolyte. The strongest power in ME3 was Flamer, and it worked very well with acolyte. I'm a bit of a Biotic fan boy if you can't tell. The first time I tried the Acolyte my first reaction was... I will never use overload again, followed by closely by why do we even need tech classes anymore because BioWare just outmoded them out of the game.
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Post by kaind on Feb 17, 2017 23:03:44 GMT
I want to give a meaningful contribution to this discussion for just a moment. SNAP FREEZE IS BACK, BABY. AWWW YEAH.Has anyone noticed that Cryo beam actually does damage by default now to targets that only have a health layer? It's not JUST freeze, it's like an anti-bio flamer.
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InstaShark
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Post by InstaShark on Feb 17, 2017 23:07:22 GMT
I want to give a meaningful contribution to this discussion for just a moment. SNAP FREEZE IS BACK, BABY. AWWW YEAH.Has anyone noticed that Cryo beam actually does damage by default now to targets that only have a health layer? It's not JUST freeze, it's like an anti-bio flamer. Because that's exactly what it is. Also great for giving the middle finger to armored targets!
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Post by kaind on Feb 17, 2017 23:07:31 GMT
That's not biotics being good, that's Acolyte being good. You can do the same by doing a spec for tech powers to damage armor / health and use the same acolyte. The strongest power in ME3 was Flamer, and it worked very well with acolyte. I'm a bit of a Biotic fan boy if you can't tell. The first time I tried the Acolyte my first reaction was... I will never use overload again, followed by closely by why do we even need tech classes anymore. I am a biotic fanboy myself, and I always had a beef with biotics acting differently in ME games than how they are described in the lore. I loved biotics in ME1 the most when i could lift a fully shielded Geth Collosus, or toss around Krogans, but since then I just adapted to the new system, and I still use biotics, but not for the flashy rag-dolls, I use more practical biotics - Nova, Annihilation field, Warp, Flare - powers that pack a numerical punch, and I am just explaining how these powers are superior from a gameplay perspective.
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Post by rolandx on Feb 17, 2017 23:11:55 GMT
Other then the progression in the builds will reflect a progression in the story, what should they do? Don't improve on their biotic and tech system? Make the powers weaker or take more energy and/or make all the enemies stronger. To use an example, Halo 3: ODST made the game so that the protagonist still seemed good but was not at a Spartan level. I really liked that and was hoping that it would be something similar when they talked about Ryder being more of a novice compared to Shepard. Did you see how many points their sample Ryders had? A level 70 Ryder ought to be as awesome as Shepard. Not to mention we have no idea what new stuff the Initiative will learn about the Mass Effect itself in Andromeda. And then there's the pure gameplay element. I'd like to play someone who can actually get good, thankyouverymuch.
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Post by GannayevOfDreams on Feb 17, 2017 23:15:39 GMT
You weren't able to move as fast, your melee attacks did less damage, your health went down quicker and didn't regenerate, stuff like that. It was really fun and a lot of the fanbase really liked it as a new unique thing. Mmm... yet it clearly wasn't popular enough to do a second time. Personally I like ODST more for it's atmosphere than the combat mechanics. It might make sense that Ryder would be less effective in combat than Shepard from a lore perspective but it wouldn't be as fun for gameplay. You could pretty much simulate that by turning up the difficulty anyway. Ryder's scrub level will always be inherently tied to how good you are.
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Post by rolandx on Feb 17, 2017 23:15:50 GMT
I am a biotic fanboy myself, and I always had a beef with biotics acting differently in ME games than how they are described in the lore. I loved biotics in ME1 the most when i could lift a fully shielded Geth Collosus, THIS
ALL OF THIS
...turning a super-genius AI walking tank into twitching, floating target practice was one of the great joys of ME1 that I sorely missed in later games. Hopefully, taking a few Level 6 biotic powers will let us do that again. I would love throwing mechs at their own guys so much.
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Post by kaind on Feb 17, 2017 23:19:48 GMT
I am a biotic fanboy myself, and I always had a beef with biotics acting differently in ME games than how they are described in the lore. I loved biotics in ME1 the most when i could lift a fully shielded Geth Collosus, THIS
ALL OF THIS
...turning a super-genius AI walking tank into twitching, floating target practice was one of the great joys of ME1 that I sorely missed in later games. Hopefully, taking a few Level 6 biotic powers will let us do that again. I would love throwing mechs at their own guys so much.
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Post by Element Zero on Feb 17, 2017 23:20:34 GMT
I'm a bit of a Biotic fan boy if you can't tell. The first time I tried the Acolyte my first reaction was... I will never use overload again, followed by closely by why do we even need tech classes anymore. I am a biotic fanboy myself, and I always had a beef with biotics acting differently in ME games than how they are described in the lore. I loved biotics in ME1 the most when i could lift a fully shielded Geth Collosus, or toss around Krogans, but since then I just adapted to the new system, and I still use biotics, but not for the flashy rag-dolls, I use more practical biotics - Nova, Annihilation field, Warp, Flare - powers that pack a numerical punch, and I am just explaining how these powers are superior from a gameplay perspective. It's essential knowledge for MP, and good to have even for SP, since most should enjoy understanding how the game actually works. Fortunately for more casual fans, the SP/Insanity difficulties have never been demanding enough to actually punish a player for less than pure optimization. I have little doubt that "Adept" and "Vanguard" will be the two profiles which most rapidly unlock for me, as I go for that aggressive Adept build. After that, I have no idea. I'm eager to see how best to optimize this new beast. I was pausing every 2 seconds during playback of the video, reading all I could of the new skill trees. We won't know the true story until we have numbers, of course. That's a later playthrough concern.
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Post by PermTrouble on Feb 17, 2017 23:24:03 GMT
Don't remember this. I am away from my pc now, which part of the video this happens? Around 1:14 in the video. Yeah, it's looking like dust, dirt, and weather effects may accumulate while in the field. p neat imo.
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Post by guanxi on Feb 17, 2017 23:27:30 GMT
I'm a bit of a Biotic fan boy if you can't tell. The first time I tried the Acolyte my first reaction was... I will never use overload again, followed by closely by why do we even need tech classes anymore. I am a biotic fanboy myself, and I always had a beef with biotics acting differently in ME games than how they are described in the lore. I loved biotics in ME1 the most when i could lift a fully shielded Geth Collosus, or toss around Krogans, but since then I just adapted to the new system, and I still use biotics, but not for the flashy rag-dolls, I use more practical biotics - Nova, Annihilation field, Warp, Flare - powers that pack a numerical punch, and I am just explaining how these powers are superior from a gameplay perspective. Ha. Biotics in ME1. Partly why ME1 is still my favorite to this day. At level 60 playing an adept with fully maxed out singularity on ilos picking up massive swarms of geth troops and lifting and warping geth colossuses. Using Wrex as a tank to draw them all together. Lifting Juggernauts into the sky during the battle of the citadel. Good times. I've enjoyed the different approaches to biotics in all of the game even if the gameplay doesn't mesh with the lore. If it did biotics wouldn't be very fun, really. The biotic explosion mechanics in ME3 were fun too in their own way, not quite as cool as the ragdoll stuff but I thought the game was balanced fairly and the Adepts didn't feel any weaker than the other classes imo.
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Post by Ocelot on Feb 17, 2017 23:29:43 GMT
Ryder is apparently a deity. The game makes this clear by referring to Her with capitalized pronouns Yeah, despite supposedly being green Ryder certainly seems to put even legends like Shepard to shame. Just pretend Shepard kicked more ass during combat. Its really not that hard.
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Post by CHRrOME on Feb 17, 2017 23:32:44 GMT
It's been known for quite a while that Scott or Sara become N7 after something happens with Alec. That is Sara wearing a nostalgic ME3-esque N7 gear right there. We don't know if they become N7. We only know they wear their father's type of armour. I'm obviously not 100% sure, and I'm not really assuming anything I don't truly know. My reasoning is, why they allow us to use N7 armor if we're not N7? what kind of "immersion" are they professing if we can equip armor with "fake" insignia? On the other hand, we are using N7 weapons, and to be honest that doesn't mean we have to be N7 to use them. So I'm a little bit confused here. It's like equipping a colonel's uniform with heaps of medals and whatnot and we are nothing but a private. I may just be overthinking though...
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ssanyesz
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Post by ssanyesz on Feb 17, 2017 23:47:12 GMT
The thighs Ryder can do are based by tech, like the jet pack and switching abilities. Not really comparable to Shepard being considered someone unique/special/godlike. *looks at Ryder literally having Force powers* Even Jack, the strongest human biotic ever, couldn't do some of what Ryder can do biotically. And she had the best tech to support that and went through a childhood of terror to reach that point, whereas Ryder is just that good. Because Ryder has the Matrix in his brain and Shepard after the beginning of ME2 is more like a Robocop kind of guy/gal. So it's like Robocop vs Neo kind of thing
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Post by amoebae on Feb 17, 2017 23:47:57 GMT
Earlier in the thread people were talking about how the pause mechanic has been removed.
Is there a direct source for that? Because I'm reasonably certain that in a previous video (or comments by devs about a previous vid) they said you can still pause to issue commands but that you probably wouldn't want to because the combat has been designed to feel more fluid like ME3's MP.
Edit: if you can't pause to issue commands anymore, what's the point of having squadmates? If all you can do is direct them to attack a target, but not tell them what power to use for that attack, then how would you strategise combos and the like?
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Post by bshep on Feb 17, 2017 23:50:24 GMT
Earlier in the thread people were talking about how the pause mechanic has been removed. Is there a direct source for that? Because I'm reasonably certain that in a previous video (or comments by devs about a previous vid) they said you can still pause to issue commands but that you probably wouldn't want to because the combat has been designed to feel more fluid like ME3's MP. They said in a tweet some time ago (if i am not mistaken) that you can pause but can't issue commands to companions while doing it.
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Post by malanek on Feb 17, 2017 23:51:31 GMT
I think it looks good. Very solid video showing a lot of gameplay variety. Loved the fact there doesn't seem to be any time dilation.
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Post by Deleted on Feb 17, 2017 23:51:54 GMT
Another bad thing from this trailer: the guy keeps quickscoping everything. No bloom, minimal recoil. Quickscope after quickscope. Great gunplay.
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Post by Cyonan on Feb 17, 2017 23:54:03 GMT
In ME3 biotics were godly. The Acolyte was basically cheat mode, it made enemy shields next to useless and biotics fun again. If you have an acolyte you can basically use biotics immediately all the time on all but two enemies temporarily (Banshee & Phantom invincibility frames aside) and long may this continue. Even on platinum with an Acolyte X + Heavy barrel V you could basically drop a Banshee barrier / Atlas / Prime shield in about 2.5 hits. Warp + Warp Ammo made biotic characters more effective weapons build options than most soldiers imo. That's not biotics being good, that's Acolyte being good. You can do the same by doing a spec for tech powers to damage armor / health and use the same acolyte. The strongest power in ME3 was Flamer, and it worked very well with acolyte. The strongest power in ME3 was Tactical Cloak by a small margin over Marksman and Adrenaline Rush. There's a reason why the fastest speed runs were almost always done by Geth Infiltrators. If we're talking straight damage abilities, Flamer can't clear a room like a well placed Reave + Cluster Grenade or a Drellguard Charge + Cluster Grenade. Grenade spam in general was OP. Even if we again take consumables out of the mix, Annihilation Field + Throw turns you into a biotic explosion machine gun that Flamer can only dream about keeping up with. If we're talking about the ability to wipe spawns in ME3 MP then we're talking grenades, Snap Freeze/Chain Overload, Annihilation Field/Throw, or Singularity/Shockwave. As good as Flamer was, biotic kits could most certainly hold their own against tech in ME3. CC was the only thing that was weak and it was weak across the board. The only use for CC was Stasis or Submission Net for people who struggle with Phantoms.
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