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Post by Pearl on Feb 18, 2017 1:39:11 GMT
Gameplay looks like a lot of fun. This is exactly what I've been wanting to see since E3 of last year. Hell, I get triggered when a game dips to 49 FPS. That's almost worse than 30. Like 60, but not. Painful. Rock-solid framerates will always feel better than higher, but unstable framerates (i.e. being locked at 30FPS will feel better than frequently bouncing between 50-60). Granted, as your framerate gets higher, the less noticeable dips of 10-15FPS will be.
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Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Feb 18, 2017 1:39:26 GMT
I never really got the whole cinematic feel since to me all I see at 60 is that the game both looks much smoother and feels much more responsive compared to it at 30. I'd watch movies in 60 FPS if I had that option more often. In terms of MP it's hard to say this far out. ME3 MP had a few minor differences that came as a result of the framerate(Enemies were much more accurate at 60 FPS for example), but we don't know if BioWare is going to tie the same things to the framerate since ME:A uses a new engine. I suppose it comes down to how much 30 FPS bothers you. It bothers me a great deal to have to play game it in to the point that I'll take reduced visuals at 60 FPS over a higher resolution at 30. Most people probably aren't going to be bothered quite as much as I am though =P After so long PC gaming, anything less than 60 tends to make my eyes ache. Hell, I get triggered when a game dips to 49 FPS. That's almost worse than 30. Like 60, but not. Painful. I guess it's more that I've gotten used to 30fps just for the ME series, and taking the jump to 60 is odd. I guess I could framlock it at 30fps if I really cared on PC. Your avatar is awesome - CorgiDerp in space!
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Post by Giant Ambush Beetle on Feb 18, 2017 1:47:47 GMT
One last try on the guns issue: It's the late 22nd Century. Plus 30 years since First Contact. (Well, okay, in Andromeda it's the 28th Century, but 600 years in cryo-sleep don't improve the tech.) They shoot metal micro-pellets ripped off of an ammo "block," then propelled by magic science to insane speeds. Thermal clips mimic ammunition limits without actually being ammunition (if you really hate heat sinks). ME firearms are not going to look, sound, or react like they did/do in the early 21st. I do not think guns in the future would sound vastly differently since they're nothing but mass accelerators. Devices that accelerate projectiles to very high velocities almost instantaneously will all sound similar, no matter how said projectiles were accelerated. (Of course, if used in an an environment that allows sound to travel, unlike vacuum) Massive ''release'' of energy in a very short amount of time will create a kind of boom, projectiles breaking the sound barrier always sound like a whip. Here is a railgun firing a projectile using electrical power. Listen to the muzzle report.
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PSN: TheMadTitan
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Post by Cypher on Feb 18, 2017 1:52:54 GMT
After so long PC gaming, anything less than 60 tends to make my eyes ache. Hell, I get triggered when a game dips to 49 FPS. That's almost worse than 30. Like 60, but not. Painful. I guess it's more that I've gotten used to 30fps just for the ME series, and taking the jump to 60 is odd. I guess I could framlock it at 30fps if I really cared on PC. Your avatar is awesome - CorgiDerp in space! Leave it at 60, you'll thank yourself once you get used to it.
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Post by Element Zero on Feb 18, 2017 1:56:01 GMT
I do not own a gaming PC, and played the OT exclusively on Xbox like you. In order of preference, I'd select: PC, PS4, Xbox1. Assuming you have a comfortable setup and decent monitor (quality of life concerns), you're going to get the best experience on PC. I don't have to list all the reasons why, right? Peak performance is within your grasp, as are mods. Of the two consoles, PS4 gives the better experience by a small margin. If you're seriously on the fence, make the switch to PC, man, so you can look down on us console peasants. Good points thanks - I guess also part of it is that I have a 30" monitor and a 42" TV (where the consoles are.) I guess I could route my PC to my TV if I wanted to, but I'm at 2560x1600 on PC monitor. Can I ask which poor console you are using? I'm intending to use my PS4, possibly upgrading to PS4 Pro.
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Post by simsimillia on Feb 18, 2017 1:56:46 GMT
- no time dilation for soldier and infiltrator I'm not opposed to an optional upgrade that adds time dilation but only if it's optional because I completely loathe time dilation in Mass Effect 3. Agreed, passive time dilation of the Infiltrator made me mod the game so I started with a shotgun instead of a sniper. And the weird time dilation effect on Biotic Charge ruined Vanguard in ME3 Singleplayer for me.
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Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Feb 18, 2017 2:22:44 GMT
I guess it's more that I've gotten used to 30fps just for the ME series, and taking the jump to 60 is odd. I guess I could framlock it at 30fps if I really cared on PC. Your avatar is awesome - CorgiDerp in space! Leave it at 60, you'll thank yourself once you get used to it. I'm leaning towards PC - it's funny, like, I played Witcher 3 at mostly 60fps (high settings) - same with DA:I. Realized that, for me, 60fps makes me think it's a game, and 30fps makes it feel more like a movie/cinematic.
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Post by Andrew Lucas on Feb 18, 2017 2:29:11 GMT
And we've just got the best gameplay in the series. Bravo, Bioware, just bravo.
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Post by Andrew Lucas on Feb 18, 2017 2:35:20 GMT
Yes really. We see Ryder doing things Shepard could only dream of doing, despite them supposedly more experienced than Ryder who is supposed to be a novice. It's game. It should feel different and bring different things. This is just you making an issue of anything as usual. Instead of moaning about being able to do much cooler stuff, shouldn't you be thankful for having more gameplay variety? You can always replay those three games forever if Ryder having a power Shepard didn't have triggers you that much. FFS.
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Post by Cyonan on Feb 18, 2017 2:43:55 GMT
I'm not opposed to an optional upgrade that adds time dilation but only if it's optional because I completely loathe time dilation in Mass Effect 3. Agreed, passive time dilation of the Infiltrator made me mod the game so I started with a shotgun instead of a sniper. And the weird time dilation effect on Biotic Charge ruined Vanguard in ME3 Singleplayer for me. I actually just modded the time dilation out of the game files, myself =P
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Post by simsimillia on Feb 18, 2017 2:46:59 GMT
Agreed, passive time dilation of the Infiltrator made me mod the game so I started with a shotgun instead of a sniper. And the weird time dilation effect on Biotic Charge ruined Vanguard in ME3 Singleplayer for me. I actually just modded the time dilation out of the game files, myself =P How do you do that with Biotic Charge? I found references to that and played around with the values, but it never worked. I didn't mind the Time Dilation on Charge in ME2 and I didn't mind Adrenaline Rush either, but Mass Effect 3's biotic charge really, really bothered me in Singleplayer.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Feb 18, 2017 3:03:32 GMT
I doubt that I am the only one who went back and watched at 0.25 speed. I am glad that the Reegar Carbine, M-96 Mattock, Angaran Firaan, Remnant Sweeper, Andromedian Dhan Shotgun finally are shown in their classes. Also no offense but maybe it is just me but this ME:A gun system looks a bit slightly like the Borderlands series... Dhan<>Dahl I. Like. Infection. One other thing that really got my attention was the mention of the favorite system. The one at @4:59 where he is talking about being able to use more than three powers on the fly... This reminds me of the system used in the game DC Universe Online -a game I haven't played since 2011 -so it may have changed by now. Anyway when I played that game; you have an ability tray with 6 ability slots but a plethora of skills. However there is the option to switch to a new ability slot tray with 6 other slots that are empty and can be filled with 6 different abilities so 12 total. So if I understand it correctly we have three slots at four favorites a piece so a max of 12 abilities... ... ... One thing that annoyed me:
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Post by unofficialgreycolor on Feb 18, 2017 3:06:38 GMT
So, pardon if I am saying old stuff, but it seems the way this works is that we can choose to upgrade certain abilities in either Combat, Tech, or Biotics and as we upgrade different abilities then profiles become unlocked thereby giving us the chance to use different abilities in combination? Is that how it works? With so many different abilities and upgrades available with different profiles thrown in the mix it allows for a whole ton of different combinations. Min/Maxing is going to be quite robust in my estimation.
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Post by brunobyof on Feb 18, 2017 3:14:11 GMT
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Post by Element Zero on Feb 18, 2017 3:14:13 GMT
One thing that annoyed me: They put Dromund Kaas ... this is Mass Effect not Star Wars!!!
Just color it purple and they are identical.
SW doesn't have a monopoly on lighting conditions, do they? The purple vegetation actually makes a significant difference, and sets the ME world apart as more sci-fi and less sci-fantasy than Dromund Kaas. That vegetation makes you ask questions about the world's star, its atmosphere, and the other creatures that live on its surface. Or, maybe it just makes others say, "Damn, that's a pretty world." I know I thought both when I saw the concept art. It really struck me again when I saw the video. Beautiful world.
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Post by isaidlunch on Feb 18, 2017 3:18:02 GMT
I'm glad to see both Nova and Annihilation Field coming back, Vanguard should be fun.
I'm interested to see how Adepts will work since Warp is dead and Singularity seems to have a high CD even when fully skilled. Biotic primers on protected enemies look very limited if you're not willing to use Annihilation. Maybe Pull will work differently this time or there's something in the Adept profile to make up for it?
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Post by PermTrouble on Feb 18, 2017 3:24:55 GMT
So, pardon if I am saying old stuff, but it seems the way this works is that we can choose to upgrade certain abilities in either Combat, Tech, or Biotics and as we upgrade different abilities then profiles become unlocked thereby giving us the chance to use different abilities in combination? Is that how it works? With so many different abilities and upgrades available with different profiles thrown in the mix it allows for a whole ton of different combinations. Min/Maxing is going to be quite robust in my estimation. It looks like we pull from and upgrade abilities from classic archetypes, like soldier, but then you make custom loadouts into a profile. That custom loadout then gets its own name That's how I understood it anyways
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Post by Element Zero on Feb 18, 2017 3:25:41 GMT
I'm glad to see both Nova and Annihilation Field coming back, Vanguard should be fun. I'm interested to see how Adepts will work since Warp is dead and Singularity seems to have a high CD even when fully skilled. Biotic primers on protected enemies look very limited if you're not willing to use Annihilation. Maybe Pull will work differently this time or there's something in the Adept profile to make up for it? I suspect a lot of things work differently. As you say, Pull might work differently, having a shield penetrating evolution, for instance (Lash)? Powers like Warp and Reave might still exist, but be embedded in ways we haven't seen. They could be evolutions within other powers, now. Base powers, if Pull is any indication, might be much more substantial and "powerful". Those cooldowns are long, but there are numerous ways to reduce them. Equipment seems to contribute. Power evolutions help substantially; and Profiles also reduce them dramatically. Once we get some levels under our belt, those cooldowns should be dramatically shorter. Plus, their individual, now, so no waiting around to use a power.
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Post by Element Zero on Feb 18, 2017 3:30:29 GMT
So, pardon if I am saying old stuff, but it seems the way this works is that we can choose to upgrade certain abilities in either Combat, Tech, or Biotics and as we upgrade different abilities then profiles become unlocked thereby giving us the chance to use different abilities in combination? Is that how it works? With so many different abilities and upgrades available with different profiles thrown in the mix it allows for a whole ton of different combinations. Min/Maxing is going to be quite robust in my estimation. It looks like we pull from and upgrade abilities from classic archetypes, like soldier, but then you make custom loadouts into a profile. That custom loadout then gets its own name That's how I understood it anyways Profiles are actually packages of bonuses, from what I can tell, that are unlocked by spending X number of points in a given skill family and Y in another. (Explorer requires X, Y and Z.) I'm pretty sure "Adept" will unlock for me first, because I'll be spending on Biotics. Then "Vanguard" will likely unlock next, as I beef up my Combat tree. Those "Favorites" we saw are something different, more like what you're describing. Those are customized builds that we can compile for on-the-fly switching. They seem to include a combination of a Profile and three powers. That's what I saw, at least. The next video should clear the murky waters for us with more certainty.
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Post by CHRrOME on Feb 18, 2017 3:35:15 GMT
Hmm... I have the impression that my theory of "no more SMGs" may actually be true. There's no SMG in the weapon list here: You'll have to "create" your SMG by modding the sidearm to fire at full-auto, essentially turning it into a machine pistol. Probably not doable with every single one though. Still, I may be wrong.
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Post by Tiberius on Feb 18, 2017 3:38:08 GMT
Hmm... I have the impression that my theory of "no more SMGs" may actually be true. There's no SMG in the weapon list here: You'll have to "create" your SMG by modding the sidearm to fire at full-auto, essentially turning it into a machine pistol. Probably not doable with every single one though. Still, I may be wrong. Nope, you don't have to create SMGs through the crafting system. As in ME3, there are "hand cannon" style pistols and there are SMGs. We just organize them both into the general "pistols" category for UI and skill purposes. That said, you CAN use the crafting system to make something fully auto that normally wouldn't be...
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Post by Link"Guess"ski on Feb 18, 2017 3:43:53 GMT
^ In DE Mankind Divided you can make a handgun into full automatic like a machine gun too. It's pretty fun actually. I already know I'll be messin' around with that crafting system for hours. Gameplay looks like a lot of fun. This is exactly what I've been wanting to see since E3 of last year. Hell, I get triggered when a game dips to 49 FPS. That's almost worse than 30. Like 60, but not. Painful. Rock-solid framerates will always feel better than higher, but unstable framerates (i.e. being locked at 30FPS will feel better than frequently bouncing between 50-60). Granted, as your framerate gets higher, the less noticeable dips of 10-15FPS will be. It's due to refresh rates. If you're at 60Hz it means the screen updates 60 times per second, and so a framerate 50% of that rate will be evenly divided but 45fps or anything between 30-60 or below 30 will feel annoying and flickery because it is odd and inbetween the refresh rate, you actually miss certain frames in a sense.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
At sunrise there is the sunset.
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Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Feb 18, 2017 3:44:18 GMT
One thing that annoyed me: They put Dromund Kaas ... this is Mass Effect not Star Wars!!!
Just color it purple and they are identical.
SW doesn't have a monopoly on lighting conditions, do they? The purple vegetation actually makes a significant difference, and sets the ME world apart as more sci-fi and less sci-fantasy than Dromund Kaas.That vegetation makes you ask questions about the world's star, its atmosphere, and the other creatures that live on its surface. Or, maybe it just makes others say, "Damn, that's a pretty world." I know I thought both when I saw the concept art. It really struck me again when I saw the video. Beautiful world. I sure hope they don't. It was also the rain that made me think that. Though maybe it is a reused resource from Swtor... can't really say. Still you are right about those quandaries and I for the sake of botanists' and scientists' a like sure hope it is explained. That would alleviate the sci-fi fantasy issue I have with it. Sorry for putting two franchises made by Bioware side by side... I just don't really care for sci-fi fantasy. Mass Effect has always been grounded in science fact -which has always been part of the appeal to me.
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Xerxes52
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
XBL Gamertag: Xerxes52
Posts: 374 Likes: 519
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Post by Xerxes52 on Feb 18, 2017 3:46:54 GMT
Well, I'm sold on the combat. That looked quite fun to play. Can't wait to see what's going on in the next videos. Main thing I want to know about is how good the AI is, both friendly AI and enemy AI.
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unofficialgreycolor
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Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
Posts: 686 Likes: 359
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Post by unofficialgreycolor on Feb 18, 2017 3:48:09 GMT
Hmm... I have the impression that my theory of "no more SMGs" may actually be true. There's no SMG in the weapon list here: You'll have to "create" your SMG by modding the sidearm to fire at full-auto, essentially turning it into a machine pistol. Probably not doable with every single one though. Still, I may be wrong. Nope, you don't have to create SMGs through the crafting system. As in ME3, there are "hand cannon" style pistols and there are SMGs. We just organize them both into the general "pistols" category for UI and skill purposes. That said, you CAN use the crafting system to make something fully auto that normally wouldn't be... Awesome. So weapon (and armor?) crafting works similarly to FO4. This is only a good thing. So many options, its making my mouth water.
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