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Post by sjsharp2010 on Feb 17, 2017 0:12:32 GMT
Why though? We've already seen combat. Multiple times. That's the majority of what they have shown so far. The December video showed the assault on some enemy camp. The majority of what they shown have been cinematics. The majority of gameplay in ME (more than 50% of your time, 100% in multiplayer) is combat and we have seen a tiny, tiny, fraction of a percent of what combat options will be available in the game. To a lot of people the character creator is completely irrelevant, they pick the default and don't even go into it. I doubt anyone is seriously going to base their decision on whether or not to buy the game on the character creator. Agreed I'm not that bothered by the CC at least not as much as I am the combat profile and powers bits. Even if they didn't show it I wouldn't worry too much about the CC yes I'm curious but I could wait until I had the game as I wouldn't base my decision on whether I liked the game on that anyway. The combat I would because we'll likely be spending a good 90-95% of the game doing exactly thqat so to me if there are changes to the combat system like there appears to be then of course that should take priority at least imo. Also one of the first things that Biowares games do is take you to the CC to create your character so you wouldn't have to wait long to access it anyway.
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Post by colfoley on Feb 17, 2017 0:17:18 GMT
The weapons in Mass Effect have usually been pretty go look at and pretty functional looking too. Even the Avenger. While the Valkyrie Assault Rifle in ME 3 is just pure sex in a fire arm. Its one of my favorite weapons from across all of fiction probably...and I think my Bro Ryder might be using it. If its in the game that is. I think it and the Mattock/Harrier are the best looking AR designs in the OT. I was excited by the Valkyrie, but admittedly put off by its weight. I mostly play casters. By the time I got over my hang-up and accepted that the extra weight was irrelevant, I had the Harrier and Lancer. I could give it a fresh look in MEA, if it's around. It's design is great, and it was supposedly set to replace the Avenger series as the Alliance Battle Rifle, before the Reapers invaded. Which never made much sense to me since by the time the Reapers invaded the Avenger was still predominantly featured with Alliance soldiers, military in general, and even Shepard. The mere fact the weapon was apart of a pre order bonus, and a part of the DLC expansion Omega, never made much sense in that regard either. Probably just another one of those pesky errors in gameplay and story segregation. And I am one of the weird ones because I tend to play my soldier Shepard (the one who runs around with the Valk) as more of a caster then any of my otherl...erm...profiles . And she is running around with a Valk, Viper, and Talon with level V, pistol ultralight materials and am running 72 % in the blue for power weight.
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Post by ProbeAway on Feb 17, 2017 0:21:13 GMT
I don't expect any story spoilers. That's part of my point! Gameplay is the safe and predictable aspect that they can show. Wow, my bad. I just misread it....twice Lol. I think a few people assumed Haneko was talking about revealing story/plot info, which is why the discussion went off on a tangent.
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Post by olforn on Feb 17, 2017 0:23:03 GMT
Hopefully we will see, how much we can focus on melee weapons and combat. It would be awesome if going full melee would be a working build for Ryder (and not only for Liam).
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Post by Element Zero on Feb 17, 2017 0:23:49 GMT
Wow, my bad. I just misread it....twice Lol. I think a few people assumed Haneko was talking about revealing story/plot info, which is why the discussion went off on a tangent. I just noticed that our new member "Butt Window" is, in fact, ProbeAway. My powers of perception are razor sharp.
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Post by Mihura on Feb 17, 2017 0:23:52 GMT
So another Scott trailer?
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Post by Muddy Boots on Feb 17, 2017 0:24:47 GMT
I guess it makes sense. I mean they already showed a lot of weapons that I never thought will make it to ME:A like the Reegar, even the Piranha which btw makes no sense since that weapon was developed during the reaper invasion, but oh well. Probably most of the new weapons are gonna be alien (no complains here). They could also add a bunch of other weapons that existed in theory but we never got to see in the trilogy, like Asari ARs, Drell weapons, Batarian banned chemical weapons (here's hoping...), more Krogan stuff. It'd be fair game imo. Ian says there's an in-game explanation for the presence of those ME3 weapons aboard the AI. I'm assuming R&D links. We'll learn soon enough. I'm looking forward to seeing it. The R&D does make sense.
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Go Team!
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Post by sjsharp2010 on Feb 17, 2017 0:26:54 GMT
To be honest I'm not that fussed about it. I expect the combat mechanics to be pretty decent if the previous 3 games are anything to go by ( although this whole 3 abilities thing is worrying - how can you not have lash, warp, pull, throw, singularity and reave at your fingertips?). I'd rather see how much crafting and resource gathering there is, and how much this affects the game. This is what I hope this vid tomorrow or series of vids that start tomorrow will answer. I know I want answers as I need to figure out how to play my Adept and make it work as I was going to make my first Sara an Adept. This is not going to be easy to accomplish if I can only access 3 powers from that class/profile. I know you can switch but that's part of it too how do we switch and use other abilities as well. They have said you can do this in combat but they haven't shown how yet.
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Post by Element Zero on Feb 17, 2017 0:27:46 GMT
So another Scott trailer? Maybe not. They might've just grabbed some footage for the trailer-advertisement. (I kind of wanted to say trailer-trailer. ) Someone must be keeping count over there, knowing crap will erupt if they don't rotate Scott and Sara.
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Post by vonuber on Feb 17, 2017 0:32:55 GMT
From the twitter thread there is again no crouch button.
I really hate that as a design decision, it's so limiting. Couple it with the autocover and I very much have dampened enthusiasm. I disliked the lack of the option in me2, and me3 coupled with the omnibutton made it even worse.
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Post by Element Zero on Feb 17, 2017 0:39:57 GMT
From the twitter thread there is again no crouch button. I really hate that as a design decision, it's so limiting. Couple it with the autocover and I very much have dampened enthusiasm. I disliked the lack of the option in me2, and me3 coupled with the omnibutton made it even worse. It takes away some tactical options, but it's not unexpected in a AAA console game. You can only program so many options to a controller. (I'm assuming this is still the issue.) I'm happy with the autocover, but I understand your reservations. I hope the game proves better than your current doubts! We may not truly know until the beta and/or EA Early Access.
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Post by colfoley on Feb 17, 2017 0:40:24 GMT
From the twitter thread there is again no crouch button. I really hate that as a design decision, it's so limiting. Couple it with the autocover and I very much have dampened enthusiasm. I disliked the lack of the option in me2, and me3 coupled with the omnibutton made it even worse. Are you a PC user or a Console user? Regardless it does sound like, at least from a controller point of view, you are trying to have your cake and eat it too. You claim in an above post that the 3 power limit is 'worrying', you want a crouch button, and you do not want a 'one button does everything' approach from ME 2 and ME 3. There is only so much room on a controller (or a PC for that matter but a PC does have a few more buttons) to put in all these features and since even a lot of PC users use controllers these days it does make sense for BioWare to keep that in mind.
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Post by colfoley on Feb 17, 2017 0:41:34 GMT
From the twitter thread there is again no crouch button. I really hate that as a design decision, it's so limiting. Couple it with the autocover and I very much have dampened enthusiasm. I disliked the lack of the option in me2, and me3 coupled with the omnibutton made it even worse. It takes away some tactical options, but it's not unexpected in a AAA console game. You can only program so many options to a controller. (I'm assuming this is still the issue.) I'm happy with the autocover, but I understand your reservations. I hope the game proves better than your current doubts! We may not truly know until the beta and/or EA Early Access. If this were a pure shooter or an RPG without the need for powers and they did not have a button specifically for crouching that would be just plain bizarre, but since it is not a pure shooter...and has powers...I mean the trade off has to come from somewhere.
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Post by vonuber on Feb 17, 2017 0:45:41 GMT
Are you a PC user or a Console user? Regardless it does sound like, at least from a controller point of view, you are trying to have your cake and eat it too. You claim in an above post that the 3 power limit is 'worrying', you want a crouch button, and you do not want a 'one button does everything' approach from ME 2 and ME 3. There is only so much room on a controller (or a PC for that matter but a PC does have a few more buttons) to put in all these features and since even a lot of PC users use controllers these days it does make sense for BioWare to keep that in mind. PC. I am used to using different buttons for actions, as well as the additional buttons on my mouse. I don't see why you could not have alternate control schemes; or just use the power wheel if you are on a controller (yes I know they have scrapped it). Does anyone know if we have a holster button again? Or is that still gone. It's funny how ME1 managed to have all for this.
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Post by Element Zero on Feb 17, 2017 0:47:31 GMT
Are you a PC user or a Console user? Regardless it does sound like, at least from a controller point of view, you are trying to have your cake and eat it too. You claim in an above post that the 3 power limit is 'worrying', you want a crouch button, and you do not want a 'one button does everything' approach from ME 2 and ME 3. There is only so much room on a controller (or a PC for that matter but a PC does have a few more buttons) to put in all these features and since even a lot of PC users use controllers these days it does make sense for BioWare to keep that in mind. PC. I am used to using different buttons for actions, as well as the additional buttons on my mouse. I don't see why you could not have alternate control schemes; or just use the power wheel if you are on a controller (yes I know they have scrapped it). Does anyone know if we have a holster button again? Or is that still gone. It's funny how ME1 managed to have all for this. ME1 also had a primitive power-use system, and primitive animations, which are part of this issue. I'm pretty sure Ian said that we can holster weapons once more via Twitter.
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Post by coldsteelblue on Feb 17, 2017 0:48:18 GMT
Just only really checked the first page...19sec vid, or have I missed something...
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Post by Element Zero on Feb 17, 2017 0:49:13 GMT
Just only really checked the first page...19sec vid, or have I missed something... That's a trailer-trailer. It's a trailer advertising tomorrow's trailer.
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Post by colfoley on Feb 17, 2017 0:49:43 GMT
Are you a PC user or a Console user? Regardless it does sound like, at least from a controller point of view, you are trying to have your cake and eat it too. You claim in an above post that the 3 power limit is 'worrying', you want a crouch button, and you do not want a 'one button does everything' approach from ME 2 and ME 3. There is only so much room on a controller (or a PC for that matter but a PC does have a few more buttons) to put in all these features and since even a lot of PC users use controllers these days it does make sense for BioWare to keep that in mind. PC. I am used to using different buttons for actions, as well as the additional buttons on my mouse. I don't see why you could not have alternate control schemes; or just use the power wheel if you are on a controller (yes I know they have scrapped it). Does anyone know if we have a holster button again? Or is that still gone. It's funny how ME1 managed to have all for this. ME 1, while it had 'room for all of this' was one hell of an awkward control scheme, and for controllers on the console versions it had only one hot keyed power, no button for quick save, and no button for cover, that is something like 4 buttons they saved from ME 1 to ME 2 contoller lay out which for a PS4 contoller is pretty huge. I mean don't get me wrong I want a cover button too and I want a button that lets me holster my weapons(I really hope for the last one actually), but I also understand that there are resource limitations and BioWare, I don't think, can make everone one hundred percent happy. Besides, resource limitations are one of the things that makes games fun because if you had a controller which could do everything it would be boring, fast.
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Post by ProbeAway on Feb 17, 2017 1:00:20 GMT
Lol. I think a few people assumed Haneko was talking about revealing story/plot info, which is why the discussion went off on a tangent. I just noticed that our new member "Butt Window" is, in fact, ProbeAway. My powers of perception are razor sharp. Haha yep I finally got tired of seeing Beartato and changed my pic. Don't worry, it's tongue in cheek tho.
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Post by projectpatdc on Feb 17, 2017 1:01:38 GMT
ME 1, while it had 'room for all of this' was one hell of an awkward control scheme, and for controllers on the console versions it had only one hot keyed power, no button for quick save, and no button for cover, that is something like 4 buttons they saved from ME 1 to ME 2 contoller lay out which for a PS4 contoller is pretty huge. I mean don't get me wrong I want a cover button too and I want a button that lets me holster my weapons(I really hope for the last one actually), but I also understand that there are resource limitations and BioWare, I don't think, can make everone one hundred percent happy. Besides, resource limitations are one of the things that makes games fun because if you had a controller which could do everything it would be boring, fast. Weapon holstering confirmed. I think it's in the 101 questions with Mac Walters by game informer. The quick save button just dumb. Do autosave and let us quick save from the start menu.
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Post by jastall on Feb 17, 2017 1:01:45 GMT
Hahaha, part 1. Can't wait to never get part 2. Still waiting on part 2 of Mass Effect 3 combat reveal. In fairness the combat system for ME3 was pretty much the same as in the rest of the trilogy so it probably wasn't needed. MEA's power and combat system looks like it's going to work differently so answers are needed to be fair this time. Errr, I'd argue the series saw considerable iteration in terms of combat. ME1 was a total mess, ME2 was too stripped down. It was ME3 that took ME2's system and majorly refined it until we finally had a combat that could stand on its own, and not be just a shooting gallery on the way to the next cutscene. As far as I'm concerned anyways. And from what I heard of it, Andromeda takes a lot of cues from ME3, with the changes mostly coming from the classless system. Seems to me the transition is going to be a lot smoothe than from ME1 to ME2, for instance, albeit we'll know more tomorrow.
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Post by KaiserShep on Feb 17, 2017 1:06:44 GMT
The weapons in Mass Effect have usually been pretty go look at and pretty functional looking too. Even the Avenger. While the Valkyrie Assault Rifle in ME 3 is just pure sex in a fire arm. Its one of my favorite weapons from across all of fiction probably...and I think my Bro Ryder might be using it. If its in the game that is. I think it and the Mattock/Harrier are the best looking AR designs in the OT. I was excited by the Valkyrie, but admittedly put off by its weight. I mostly play casters. By the time I got over my hang-up and accepted that the extra weight was irrelevant, I had the Harrier and Lancer. I could give it a fresh look in MEA, if it's around. It's design is great, and it was supposedly set to replace the Avenger series as the Alliance Battle Rifle, before the Reapers invaded. I agree about the Mattock/Harrier. Between ME2 and 3, the Mattock and then Harrier are pretty much my Shep's exclusive primary weapons and then one of the heavy pistols and that's it. I never really cared for using the shotgun on the Vanguard in ME3.
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Post by projectpatdc on Feb 17, 2017 1:09:32 GMT
From the looks of the gameplay trailer, it looks like they are going for a 3rd person version of Destiny's combat. I'm completely okay with that since Destiny excelled in the combat department and blew dick in the story department.
The powers are even assigned to L1, R1, and L1+R1 much like the grenade, melee and supers for Destiny. The jet pat and dodge is assigned to X, weapon swap I think is triangle (it would make sense to have holster and weapon swap on the same button. you press to swap and hold to holster), melee most likely circle, reload is square, sprint is L3, and I think the weapon wheel will be one of the d pad buttons considering less squad control
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Post by CHRrOME on Feb 17, 2017 1:12:30 GMT
I guess it makes sense. I mean they already showed a lot of weapons that I never thought will make it to ME:A like the Reegar, even the Piranha which btw makes no sense since that weapon was developed during the reaper invasion, but oh well. Probably most of the new weapons are gonna be alien (no complains here). They could also add a bunch of other weapons that existed in theory but we never got to see in the trilogy, like Asari ARs, Drell weapons, Batarian banned chemical weapons (here's hoping...), more Krogan stuff. It'd be fair game imo. Ian says there's an in-game explanation for the presence of those ME3 weapons aboard the AI. I'm assuming R&D links. We'll learn soon enough. I'd very much like to know how they're going to explain the Piranha without some serious retcon. In fact I'm predicting retcon. No High Lord Claymore in Andromeda? Like, we have the Reegar and the Falcon, but not the Claymore? no, that's 100% not possible. I think all ME2 weapons will make it, and quite a few ME3 weapons, if not all.
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Post by Element Zero on Feb 17, 2017 1:16:45 GMT
From the looks of the gameplay trailer, it looks like they are going for a 3rd person version of Destiny's combat. I'm completely okay with that since Destiny excelled in the combat department and blew dick in the story department. The powers are even assigned to L1, R1, and L1+R1 much like the grenade, melee and supers for Destiny. The jet pat and dodge is assigned to X, weapon swap I think is triangle (it would make sense to have holster and weapon swap on the same button. you press to swap and hold to holster), melee most likely circle, reload is square, sprint is L3, and I think the weapon wheel will be one of the d pad buttons considering less squad control I really hope MEA doesn't use L3 for sprint. I have issues with my left thumb IP dislocating very, very easily. It hurts like a mf-er using it to depress things in that way, regardless of dislocation or subluxation. Is this a confirmed MEA mechanic? If so, what can I do? They gotta use something. They can't design the controller layout for the minority of gamers who dislocate joints.
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