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Post by colfoley on Feb 19, 2017 0:27:57 GMT
I have been thinking about things, and the combat system in Andromeda, and a few questions have occured to me. First off, what does everyone plan on running in terms of weapons? And what do people plan on focusing on first for their abilities and spending their skill points? For me my bro Ryder will probbaly run an Assault Rifle, Pistol, and two Sniper Rifles eventually. And work on his combat abilities especially the weapon passives first. Maybe to the point where I won't open another ability until I max out my weapon trees. My Sis Ryder will run a simple Pistol, AR combination. Not sure yet what she will unlock first but likely overload and Tac cloak will be her two main focuses. This is still so hard to choose. I know I'll go Biotics, first. That said, the Tech powers look equally amazing, and I always intended to beef up with Combat skills. It's too early to say which individual skills, though I tend to optimize. I'll likely go for effect over flash, despite the joy flash can provide. Being able to retrain (supposedly) and build multiple Favorites is going to really help add variety and fun. My weapon loadout will fit my build. I tend to enjoy assault rifles most. I also enjoyed the Indra (AR/SR hybrid) immensely. We'll see what works, though. I really enjoy cooldown mechanics on weapons, so I'll enjoy remnant tech and modded MW tech, I suspect. I manage my ammo count well, so overheating is not really an issue for me. I'm not generally a crafter, but the MEA crafting system allows for some crazy stuff, so I'm psyched, now. My initial build? An "Aggressive Adept" who will likely unlock the Adept and Vanguard Profiles fairly early. If it's not that, maybe an Aggressive Pyro-Infiltrator. That's on my mind a lot, too. My plan for Cassandra is to run her as a tactical cloak wielding sentinel bad arse, but I just realized I might not be able to pull off my plan specifically based on some of the things I have heard about the profile system/ favorite stuff. I mean I guess I will have to see the favorite system to be sure, but yeah, that is kind of my basic plan. I really never liked biotics in the MET as a general rule, BUT I am actually quite curious to see what the passives will do, I am quite curious about Lance, and I think she will also spec into 'backlash' and just hope that opens up enough Sentinel profile slots to make it viable/ good to use. Otherwise I suppose I might go back to engineer. Hmm...decisions decisions. But the one thing I am sure of is that I plan on making Cass my first 'Caster' that I actually intentionally play. She will be very heavily reliant on her powers, and those of her squad, more of a support character but also likes getting close and personal with the bad guys. Robert...who I will play second...is the one I am looking forward to a lot. He is going to run into a Soldier/ Infiltrator hybrid most of the time. And a classic 'sniper', whereas my Fem Shepard started out being a Sniper but then switched her to a Assault Rifle wielding specialist because of her fetish for the Valkyrie. So he will carry two Sniper Rifles, one a 'combat' sniper he will use in the field and a more heavier version (like the Black Widow) he will just use them most of the time. But in combat for close up stuff he will use the Valkyrie (probably) as his primary up close weapon and then a pistol as his weapon of last resort (kind of hoping the Talon will be back but I am not sure I will use it for him even if it is). He will unlock the weapon passives first (likely Sniper befre anything else) and just be a much more traditional character for me, a weapon wielding bad ass. And...since you can do different things to your weapon I am tickled by the possibility of putting a Remnant Beam tech on a Black Widow frame, or maybe carry a Remnant weapon as the other sniper too n order to give him flexibility. And, quite tickled by the idea of putting a 'Vintage Heat Sink' on the Valk because I do remember thinking in the trilogy that the one severe drawback of the Valk, other then maybe its weight, was its clip size. So I was like 'damn I really want the old ME system on this weapon and it would be the perfect weapon.'...so now I can. I just hope the Vintage Heat Sink behaves ok.
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Post by mmoblitz on Feb 19, 2017 0:37:27 GMT
I prefer ranged combat to all others. From what I have seen so far, not sure if pure ranged with no melee is going to be possible. Might be, but hard to tell with one short clip. I tried all spec in the series, but always fell back on Biotic and infiltrator. Will be interesting to see how a hybrid mix of that will work. Being limited to only 3 powers at a time, sounds a lot like stance dancing in some games, which I hate. What do you mean without melee? We're not limited to 3 powers, we can swap profiles quite easily, it seems. You can only have 3 powers out at once. Yes, I know you can swap profiles, but that is what I mean about stance dancing that is done in other games. I haven't seen enough to know how they are going to work yet. After you change a profile, how long is the CD before you can change again? Can it be done in the middle of combat? It seems unnecessary to me. Why not just give us 6-8 power lots to use and then changing profiles won't be necessary. Unless they think it's adds more depth or complexity to combat, which it doesn't. Don't know their reasoning for the limitations and the mechanics they those.
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Post by colfoley on Feb 19, 2017 0:42:53 GMT
What do you mean without melee? We're not limited to 3 powers, we can swap profiles quite easily, it seems. You can only have 3 powers out at once. Yes, I know you can swap profiles, but that is what I mean about stance dancing that is done in other games. I haven't seen enough to know how they are going to work yet. After you change a profile, how long is the CD before you can change again? Can it be done in the middle of combat? It seems unnecessary to me. Why not just give us 6-8 power lots to use and then changing profiles won't be necessary. Unless they think it's adds more depth or complexity to combat, which it doesn't. Don't know their reasoning for the limitations and the mechanics they those. We can change during combat, its been confirmed.
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Post by The Elder King on Feb 19, 2017 0:44:51 GMT
What do you mean without melee? We're not limited to 3 powers, we can swap profiles quite easily, it seems. You can only have 3 powers out at once. Yes, I know you can swap profiles, but that is what I mean about stance dancing that is done in other games. I haven't seen enough to know how they are going to work yet. After you change a profile, how long is the CD before you can change again? Can it be done in the middle of combat? It seems unnecessary to me. Why not just give us 6-8 power lots to use and then changing profiles won't be necessary. Unless they think it's adds more depth or complexity to combat, which it doesn't. Don't know their reasoning for the limitations and the mechanics they those. We can change in the middle of combat. I doubt be cooldown would be that big to 'block' you into a profile, unless you use the one you just unlocked for a few seconds. I think it's because they wanted to Bull the game around the same model for SP and MP, to not spent more resources on different ones. The favorites system is just an addition in SP. I think the new system is quite interesting, but I can say if it'll be more depth and complex until I try it.
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Post by Element Zero on Feb 19, 2017 0:47:24 GMT
What do you mean without melee? We're not limited to 3 powers, we can swap profiles quite easily, it seems. You can only have 3 powers out at once. Yes, I know you can swap profiles, but that is what I mean about stance dancing that is done in other games. I haven't seen enough to know how they are going to work yet. After you change a profile, how long is the CD before you can change again? Can it be done in the middle of combat? It seems unnecessary to me. Why not just give us 6-8 power lots to use and then changing profiles won't be necessary. Unless they think it's adds more depth or complexity to combat, which it doesn't. Don't know their reasoning for the limitations and the mechanics they those. All of those powers sucked on the DAI controller layout, and its pacing is nothing like MEA. MEA would never work with all of those powers. Each button already has an assignment. I know PC gamers forget this, willfully or otherwise , but ME is built primarily with consoles in mind. Consoles make AAA budgets possible.
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Post by colfoley on Feb 19, 2017 0:50:12 GMT
The other thing about game design to is more and more people are using controllers on their PCs either way.
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Post by projectpatdc on Feb 19, 2017 0:58:27 GMT
You can only have 3 powers out at once. Yes, I know you can swap profiles, but that is what I mean about stance dancing that is done in other games. I haven't seen enough to know how they are going to work yet. After you change a profile, how long is the CD before you can change again? Can it be done in the middle of combat? It seems unnecessary to me. Why not just give us 6-8 power lots to use and then changing profiles won't be necessary. Unless they think it's adds more depth or complexity to combat, which it doesn't. Don't know their reasoning for the limitations and the mechanics they those. All of those powers sucked on the DAI controller layout, and its pacing is nothing like MEA. MEA would never work with all of those powers. Each button already has an assignment. I know PC gamers forget this, willfully or otherwise , but ME is built primarily with consoles in mind. Consoles make AAA budgets possible. I'm just surprised most developers haven't gotten more creative with console controllers for more options. They could easily have a wheel of options assigned to each dpad button like before. Hold up for command wheel and select with right analog stick. Hold left for ability wheel (map selected ability to RI, L1 or R1+L1). hold right for weapon wheel. (Hold down for my emote wheel) I mean hold down for profiles/classes. Considering all that requires holding, you can have completely separate actions assigned to tapping the dpad. same goes for holding and tapping the buttons. I am excited about learning more about profiles as I am probably going to go the explorer route first to experiment.
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Post by mmoblitz on Feb 19, 2017 1:08:14 GMT
You can only have 3 powers out at once. Yes, I know you can swap profiles, but that is what I mean about stance dancing that is done in other games. I haven't seen enough to know how they are going to work yet. After you change a profile, how long is the CD before you can change again? Can it be done in the middle of combat? It seems unnecessary to me. Why not just give us 6-8 power lots to use and then changing profiles won't be necessary. Unless they think it's adds more depth or complexity to combat, which it doesn't. Don't know their reasoning for the limitations and the mechanics they those. All of those powers sucked on the DAI controller layout, and its pacing is nothing like MEA. MEA would never work with all of those powers. Each button already has an assignment. I know PC gamers forget this, willfully or otherwise , but ME is built primarily with consoles in mind. Consoles make AAA budgets possible. No, I didn't forget that they build the games around consoles. I figured that if I mentioned console and limitation in the same sentence, I would be crucified as a PC master race..lol I only game on PC, but understand where they get most of their sales from. Doesn't mean I have to like it. One of the reasons why I'm waiting to see game play on a PC before I decide to buy or not. I won't buy if the port to PC is as bad as it was for DAI.
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Post by colfoley on Feb 19, 2017 1:11:32 GMT
All of those powers sucked on the DAI controller layout, and its pacing is nothing like MEA. MEA would never work with all of those powers. Each button already has an assignment. I know PC gamers forget this, willfully or otherwise , but ME is built primarily with consoles in mind. Consoles make AAA budgets possible. No, I didn't forget that they build the games around consoles. I figured that if I mentioned console and limitation in the same sentence, I would be crucified as a PC master race..lol I only game on PC, but understand where they get most of their sales from. Doesn't mean I have to like it. One of the reasons why I'm waiting to see game play on a PC before I decide to buy or not. I won't buy if the port to PC is as bad as it was for DAI. You might be in for an interesting time because, as far as I know, the DA I PC problems were mainly about the 'feel' and how a game feels is hard to determine until you get your hands on it. You might try renting it from a source...out there.
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Post by souljahbill14 on Feb 19, 2017 1:17:02 GMT
I loved Adept and Engineer in ME3, I'm so happy I'll be able to combine the two. Can't wait! That's called a Sentinel. *LOL*
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Post by Element Zero on Feb 19, 2017 7:00:51 GMT
All of those powers sucked on the DAI controller layout, and its pacing is nothing like MEA. MEA would never work with all of those powers. Each button already has an assignment. I know PC gamers forget this, willfully or otherwise , but ME is built primarily with consoles in mind. Consoles make AAA budgets possible. I'm just surprised most developers haven't gotten more creative with console controllers for more options. They could easily have a wheel of options assigned to each dpad button like before. Hold up for command wheel and select with right analog stick. Hold left for ability wheel (map selected ability to RI, L1 or R1+L1). hold right for weapon wheel. (Hold down for my emote wheel) I mean hold down for profiles/classes. Considering all that requires holding, you can have completely separate actions assigned to tapping the dpad. same goes for holding and tapping the buttons. I am excited about learning more about profiles as I am probably going to go the explorer route first to experiment. The problem with this would be that it takes your fingers off the sticks too often. In a shooter, that's bad. I'm looking at a pro-style controller for my PS4. (Not part of the master race, sadly.) I like the Scufs controllers, I think. They are fully mappable, and have paddles beneath the controller. (The "official" PS4 professional controller options allow you to add additional bumpers, I believe. I wasn't impressed with their design, though.) Either way, the extra buttons are the key. I know controllers already have a lot of buttons, but games have reached the point that a few more might be in order. Mappable controls only help so much on a console, because I can only re-map functions that the devs have programmed. Still, relocating some functions will help my joints significantly, so it's worth the expense.
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Post by drake on Feb 19, 2017 7:30:36 GMT
I loved Adept and Engineer in ME3, I'm so happy I'll be able to combine the two. Can't wait! That's called a Sentinel. *LOL* Lol I'm just happy we don't have class restrictions for powers now, I can mix them and choose powers that I couldn't have in ME3 as a sentinel.
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Post by ProbeAway on Feb 19, 2017 11:50:56 GMT
I plan on playing mainly as a ranged caster in my first playthrough. For me, that kinda rules out focusing on biotics, which I'm a little bummed about. Most of the biotic skills look far more useful if you want to get/be up close and personal. I think the absence of ranged debuff/primer powers like warp, dark channel and reave leave a glaring hole in the biotics tree.
On the flipside, the tech tree looks mouth-wateringly good. I'll focus mainly on that with passives from all trees that add health, protection and weapon & power damage. I might take flak cannon and a couple of biotic skills too.
As for profiles, I think I'll have engineer and sentinel as my two go-to profiles with a mix of damage, debuffing and crowd control powers (e.g. invasion, cryo beam, overload, turret, singularity, lance). Main weapon will be an ammo-less assault rifle with a good balance between accuracy, ROF, damage and weight.
I'm thinking I'll also have an infiltrator profile specifically designed for taking on armoured bosses, with tactical cloak plus an armour debuf power and a pure damage power. Weapon for this profile will probably be a heavy pistol.
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Post by unofficialgreycolor on Feb 19, 2017 13:34:33 GMT
Drak is coming with me everywhere. Same as with Cora... or Peebee I can't decide. Peebee is going to be a biotic gunslinger. Drak is going to be a melee/shotgun tech user and Cora is going to be well rounded, just like me.
I don't have specifics nailed down yet, but I would like to run 4 instances of Explorer. it depends on how robust the passives are for Explorer, so I might have to go 2 Explorer and an Infiltrator and a Vanguard.
For guns, I am thinking Shotgun/"Hand Cannon" and Sniper/Assault Rifle. I would like my Shotgun to be Helius of some sort. Pistol will be MW. Sniper will be Remnant and Assault rifle will be Remnant as well.
Favorite 1 (Infiltrator): Cryo Beam Overload Omni Grenade
Favorite 2 (Vanguard): Singularity Lance Flak Cannon
Favorite 3 (Explorer): Turbocharge Biotic Charge Invasion
Favorite 4 (Explorer): Barricade Nova Flamethrower
When I start out, i don't plan on putting a lot of points into passives, maybe 1/3. After I have the abilities I want, I will just go strait for the passives all day long.
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Post by laxian on Feb 19, 2017 22:30:16 GMT
So just now, Bioware released the first in their in-depth gameplay video series, focusing on combat and skills. We learned a lot more about the type of weapons we'll be using as well as the various skills that can help us survive. So in this thread, discuss how you will approach combat in your journey to Andromeda. For me, I've always been more of a "situational" fighter. In the Mass Effect Trilogy, particularly in 3, I've always been a Sentinel, with skills designed to strip through the defenses of all types of enemies. I would basically be running around the battlefield using my powers to strip defenses and gun the enemies with an assault rifle or SMG (something with powerful rapid fire at least), only ducking to cover when my shields get dangerously low. In Andromeda, I think that's going to be my approach dialed to 11. With my jetpack, I'm going to be hopping around the battlefield with my trusty assault rifle (or maybe a shotgun) using powers designed to strip defenses of the enemy (like Overload). I will also invest in flamethrower and cryo-launcher for up close encounters, tactical cloak to help me escape danger, biotic shield and tech shield for added defenses, as well as basic grenades and flak cannon powers. Melee weapon wise, I'll probably invest in blades with different powers associated to them, or perhaps a hammer for massive damage. How will you guys play? Are you basing your decision off of gaming experience, or are you going to tailor it to your Ryder's character? Discuss it here. Give me CHARGE and TACTICAL CLOAK for mobility (don't like getting pinned down) in addition to the JUMP-PACK (not a jetpack, it can't sustain flight for longer periods outside of hovering)... Then I want OVERLOAD (pesky shields/barriers be gone!) and the rest will probably be biotics - THROW, PULL (doing a Darth Vader imitation - PULL and THROW!) and SINGULARITY If there's more slots, well: More biotics greetings LAX
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Post by jastall on Feb 19, 2017 22:34:59 GMT
First playthrough is going to be Biotic heavy. Charge, Throw/Pull, and Backlash all seem very fun to use. Probably going to use pistols and rifles and stay at mid-range, not going full Vanguard so I'll mostly use Charge to detonate combos (I know, heresy!).
Second will probably be a sniper, invest heavily in tech for support such as the Invasive VI and assault drone. Maybe a few Combat powers such as grenades for close encounters.
Then, we'll see.
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Post by Deleted on Feb 20, 2017 3:39:15 GMT
Doing a weird melee infiltrator with biotics build.
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Post by derrame on Feb 20, 2017 3:56:51 GMT
how can we plan the combat if there is no pause?
we just have to improvise with the skills, weapons and powers we and the squadmates have
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Post by Madflavor on Feb 20, 2017 4:05:48 GMT
I feel inclined to go for the Explorer build, but that's gonna largely depend on the bonuses I get for going that route. I got a feeling that on the hardest difficulty, you'll need to specialize in something. Explorer seems like a Jack of All Trades, but if there are passives that buff the abilities on my squadmates, that will probably make it more viable to play on Insanity.
I'm also basing this on the limited information we have.
That said, if I don't go Explorer, then definitely Biotic. I almost always played Soldier in the past games, but that was mostly because you had access to all the weapons. But being a Biotic wielding an Assault Rifle sounds dandy to me. It also helps that Andromeda looks to have finally gotten the gameplay of playing a Biotic right. Being able to pull an enemy towards you, hold them up in the air like you're Darth Vader, and hurl that bitch into a fuel tank, killing all his buddies with him? Sign me up!
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Post by stealthfox94 on Feb 20, 2017 5:05:02 GMT
Doesn't matter since the AI is absolute trash. Just blast everyone while in the open, the game will reward you anyway. You want a cover shooter like the old games? He's a troll, ignore him.
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Post by stealthfox94 on Feb 20, 2017 5:05:27 GMT
Mostly melee and close range would be awesome.
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Post by Pearl on Feb 20, 2017 5:11:01 GMT
Whatever will allow me to push the game's combat to it's limits.
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Post by mango1smoothie on Feb 20, 2017 5:15:00 GMT
I'll mostly be involved with tech and combat powers for my main canon playthrough. While I do find biotics fun and I will use in other playthroughs from a personal story and role playing view I like to make my character more relatable to the story, for myself. It's the same with dragon age I don't become a mage for my Canon characters. Biotics and magic just seem too convenient for the protagonist to have.
For my loadout I'll definitely being using sniper rifles and probably shotguns. I'll have tactical cloak and then one power to benefit for long range fighting and another for close combat. That way I start off sniping them from a distance and then quickly move in close with my shotgun to finish them off.
Oh, while I'm not a fan of the overheat system in weapons if I do find a pistol with that function I'll probably use it in case ammo becomes scarce in some areas.
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Post by N7Pathfinder on Feb 21, 2017 14:04:13 GMT
I'll mostly be involved with tech and combat powers for my main canon playthrough. While I do find biotics fun and I will use in other playthroughs from a personal story and role playing view I like to make my character more relatable to the story, for myself. It's the same with dragon age I don't become a mage for my Canon characters. Biotics and magic just seem too convenient for the protagonist to have. For my loadout I'll definitely being using sniper rifles and probably shotguns. I'll have tactical cloak and then one power to benefit for long range fighting and another for close combat. That way I start off sniping them from a distance and then quickly move in close with my shotgun to finish them off. Oh, while I'm not a fan of the overheat system in weapons if I do find a pistol with that function I'll probably use it in case ammo becomes scarce in some areas. You know, I just now realized exactly what you're talking about. In DA, I usually avoid mages, opting to have the story be told from the perspective of an everyman caught in a fantastical situation. In fact, recently I've been thinking that I've been playing the wrong class in the Mass Effect trilogy. I've always played as Sentinels because that's my general playstyle, but from a story perspective, Shepard is supposed to be a leader, using his team and their unique abilities to get through the battlefield. I guess I can still play Sentinel for Multiplayer though, I think it's better suited for that. For Andromeda, I think I will also focus more on tech and combat powers, I'll still include some basic biotic powers. I'll have that biotic shield, biotic pull and throw and a biotic slam, but I don't want to use powers like singularity, shockwave, or biotic charge since that will make me feel a bit too overpowered.
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Post by Deleted on Feb 21, 2017 14:15:51 GMT
Based on the gameplay we have seen so far, the tech powers look really exciting. I never played a pure engineer in the trilogy, but the versatility of the tech powers (multiple damage types, buffs and debuffs, and a nifty drone) convinced me. I will sprinkle in some combat powers like improving my sniper passive and the shield wall power (the actual name escapes me atm). Find a nice and secure place, put up my shield, bring in my trusty drone, disable my enemies defenses and then headshot, headshot, headshot. Probably won't dive into biotics too much. Have to save something for Sara in NG+
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