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Post by malanek on Feb 21, 2017 3:18:41 GMT
Without knowing which of my posts you were actually quoting... good question. I already asked it. How do charging weapons actually work with the pause? I suspect they don't. This site's quote function seems to be unreliable on mobile devices. I'm not sure what causes the problem. Anyway, AFAIK you can't pause in the middle of an Arc Pistol charge in ME3. If you can't pause in the middle of an Overload charge in ME:A, so what? Just don't do that. It's not the fact you can't pause in the middle of a power use, its the fact that half the powers won't work with the pause feature. A company can't seriously release a product with so much stuff not working, it would look incredibly amateurish.
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Post by alanc9 on Feb 21, 2017 3:31:19 GMT
I don't see the problem, or the difference.
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Post by malanek on Feb 21, 2017 3:49:57 GMT
I don't see the problem, or the difference. You don't see the problem with Bioware implementing a feature to activate powers, and it not working for half the powers? I don't know what to say. I personally think the pause feature always felt like a hacked on addition so it is difficult for me to argue about why it was OK when we previously had charge weapons with it... but I will. I don't believe Bioware ever envisaged players actually using the pause option to line up weapon shots, they thought it would be for weapon switching, powers and squad commands. And only a small percentage of weapons were chargeable so the fact they don't work isn't a big deal.
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Post by mmoblitz on Feb 21, 2017 3:52:20 GMT
Well, they have said that there is the option to pause (in order to switch weapons and probably to switch profiles) but we won't be able to target or order our squadmates. I agree that this is a loss and don't understand the thinking behind this design decision. Wouldn't they want the game to be as accessible to as many people as possible? Perhaps they will try to compensate by having the levels be clearable by the squadmates alone on the lowest difficulty setting (narrative). I hope the squadmate AI will be up to the task as we seem to have several CQC squadmates (Cora using Biotic charge, for example). I used pause extremely often in SP and ME3MP was quite intimidating at first, but I eventually got used to it, so don't give up on the game just because of this. Try ME3MP with friends (so you only have to worry about getting used to the gameplay and not about the expectations of strangers). I'm happy to introduce people to MP if anybody wants to try it. It would be a shame for people to pass on this game just because combat sounds too frenetic. Lets hope it's not the same people who created the AI for DAI or you will probably be better off playing solo. I'm like others who want nothing to do with MP portion of this. I tried it in ME3 and it was okay, but nothing that kept my interest. If I want to play a multi-player or Co-op game then there are plenty of other games that do it far better than Bioware. Nothing wrong with creating both, but don't let one infringe upon the play of the other or your looking at a recipe for disaster.
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Post by amoebae on Feb 21, 2017 4:03:08 GMT
Confirmation, btw, that we cannot in any way tell our squad what powers to use in combat, even in real time: "You can command your squadmates where to go and who to attack, but not their powers."
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Post by alanc9 on Feb 21, 2017 4:09:06 GMT
You don't see the problem with Bioware implementing a feature to activate powers, and it not working for half the powers? I don't know what to say. Huh? Activating powers would work just fine, just like the Arc Pistol did. You just can't pause in the middle of charging one and keep the charge. So don't do that. What's the problem? Edit: we need to find someone who depended on pause and see if he was or wasn't OK with the ME3 charged weapons.
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Post by forthewynne on Feb 21, 2017 4:12:05 GMT
Confirmation, btw, that we cannot in any way tell our squad what powers to use in combat, even in real time: "You can command your squadmates where to go and who to attack, but not their powers." Man this is so incredibly lame and disappointing for this IP. Like someone said in the GAF thread a little while ago, the hits keep on coming...
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Post by amoebae on Feb 21, 2017 4:25:15 GMT
I'll copy (because I'm lazy) what I just wrote on gaf:
I do hope the next video is going to explicitly state "you can no longer tell your squad mates what power to use during a fight, but you can tell them who to attack" because otherwise, even though it's not shown, a lot of people are just going to assume that feature is still there since it was the core foundation upon which all previous ME combat was built.
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Post by Abramsrunner on Feb 21, 2017 4:49:33 GMT
Who needs to tell their squadmates to use powers when you can try to have them be like Garrus?
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Post by malanek on Feb 21, 2017 4:52:21 GMT
You don't see the problem with Bioware implementing a feature to activate powers, and it not working for half the powers? I don't know what to say. Huh? Activating powers would work just fine, just like the Arc Pistol did. You just can't pause in the middle of charging one and keep the charge. So don't do that. What's the problem? Edit: we need to find someone who depended on pause and see if he was or wasn't OK with the ME3 charged weapons. Oh? How do you operate the charged version Overload? How do operate Pull with grab and throw? We were talking about this up above, I'm not sure if you read it or not.
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Post by clips7 on Feb 21, 2017 4:57:42 GMT
It doesn't bother me much, tho it would be nice to pause the game to answer the door, drain the vein or some s**t like that. As long as my squadmates are capable (meaning that they take cover appropriately and use their powers...i shouldn't even have to tell them to attack...if they are shooting at you KILL THOSE MUTHATF**kas... .... ) Haha seriously tho....this really isn't an issue for me and i'm assuming this game autosaves so even if you do die and have to answer the door or do something, the game will start you off not far from where you left off.
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Post by amoebae on Feb 21, 2017 5:34:09 GMT
It doesn't bother me much, tho it would be nice to pause the game to answer the door, drain the vein or some s**t like that. As long as my squadmates are capable (meaning that they take cover appropriately and use their powers...i shouldn't even have to tell them to attack...if they are shooting at you KILL THOSE MUTHATF**kas... .... ) Haha seriously tho....this really isn't an issue for me and i'm assuming this game autosaves so even if you do die and have to answer the door or do something, the game will start you off not far from where you left off. You can still pause the game. This thread is about not being able to use the power/skill wheel to pause mid-combat and reposition, aim, and tell squad mates to fire off a specific power.
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Post by clips7 on Feb 21, 2017 5:46:07 GMT
It doesn't bother me much, tho it would be nice to pause the game to answer the door, drain the vein or some s**t like that. As long as my squadmates are capable (meaning that they take cover appropriately and use their powers...i shouldn't even have to tell them to attack...if they are shooting at you KILL THOSE MUTHATF**kas... .... ) Haha seriously tho....this really isn't an issue for me and i'm assuming this game autosaves so even if you do die and have to answer the door or do something, the game will start you off not far from where you left off. You can still pause the game. This thread is about not being able to use the power/skill wheel to pause mid-combat and reposition, aim, and tell squad mates to fire off a specific power. oh ok....gotcha!...
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Post by alanc9 on Feb 21, 2017 6:24:59 GMT
Oh? How do you operate the charged version Overload? How do operate Pull with grab and throw? Same thing I did with an Arc Pistol shot. I'd wait until I fired the Overload or did the throw, and then pause. Edit: wait... is the problem supposed to be that we couldn't aim the power with pausing? That didn't occur to me because you can't really miss with Overload, and you shouldn't be any more accurate with a thrown body than you are with weapons.
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Post by Qui-Gon GlenN7 on Feb 21, 2017 6:27:35 GMT
The git gudders in here are annoying. I can outscore most of them in my sleep.
Pause is part of the Mass Effect experience. Good for you if you didn't use it.
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Post by forthewynne on Feb 21, 2017 6:49:33 GMT
The git gudders in here are annoying. I can outscore most of them in my sleep. Pause is part of the Mass Effect experience. Good for you if you didn't use it. This is accurate. I also love your Samara avatar.
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Post by ProbeAway on Feb 21, 2017 6:54:05 GMT
I don't see the problem, or the difference. You don't see the problem with Bioware implementing a feature to activate powers, and it not working for half the powers? I don't know what to say. I personally think the pause feature always felt like a hacked on addition so it is difficult for me to argue about why it was OK when we previously had charge weapons with it... but I will. I don't believe Bioware ever envisaged players actually using the pause option to line up weapon shots, they thought it would be for weapon switching, powers and squad commands. And only a small percentage of weapons were chargeable so the fact they don't work isn't a big deal. Your point about charging powers is a good one, and obviously we would not be able to use the pause function to fire off charged powers. It could only be used for the non charged version of each power. However I don't know why you would call the pause function 'hacked on'. It was clearly a fundamental gameplay mechanic of the whole trilogy. On console, you couldn't use all of your powers without it (in ME1 you could only hotkey one solitary power) and on all platforms it was the only way to properly control your squadmates' use of powers. As a side note, tactical pause has been a staple of all Bioware games up to this point, so is it really surprising that plenty of people are disappointed about its removal?
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Post by forthewynne on Feb 21, 2017 7:02:56 GMT
The idea of lining up a shot via tactical pause had never even occurred to me. I just liked being in complete control of all my detonations with my favorite party members. If I'm going to beat the crap out of Geth, Blue Suns, and Eclipse mercenaries might as well toss em around like ragdolls while I'm at it. Being in control of all that chaos was what really made ME2 for me. I often chose higher force (newtons) over damage on certain powers just because it looked so awesome/hilarious. Me, Samara, and Miranda. The good ol days. Biotic detonations galore
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Post by crom on Feb 21, 2017 7:34:26 GMT
This is horrible news, best part was tactically using your squad members powers on each engagement. Holding off on preorder until more videos are out of the new systems...
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Post by forthewynne on Feb 21, 2017 7:41:34 GMT
This is horrible news, best part was tactically using your squad members powers on each engagement. Holding off on preorder until more videos are out of the new systems... I was also a day one purchase until hearing some of today's news about the game. Can't believe I'm going to wait for reviews of a ME game. I always give Bioware the benefit of the doubt and defend them at every turn, but they're losing me on some of these design decisions. The lack of control over squadmates' powers was the straw that broke the camel's back for me. Still very hopeful, just skeptical now.
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Post by helios969 on Feb 21, 2017 11:13:54 GMT
Put the game on easy, problem solved Not really, that just winds up making combat tedious filler. Give us combat pause, problem solved. Assuming this is for multiplayer would it really be so onerous to just have a popup saying something about entering multiplayer or whatever and then disabling pause? Wait, you're stating that putting the game on easy makes the game tedious but the desire to actively subvert higher difficulties with a pause button doesn't? If you play on Veteran with the pause it's roughly equivalent to playing on Casual. So I don't really understand... I know it's scary to all the pro-pause players...there was a time I would have agreed because of my lack of confidence in my gaming skills. But to me the lack of pause is not the specific issue in SP, it's the potential lack of control over squadmates that is the bigger concern. What was particularly fun about ME3's SP combat was priming/detonating combos and seeing how many enemies could be wiped out in a single explosion or how fast you could clear a room. In retrospect, that was something lacking in the latest combat gameplay trailer. Companions just kind of ran around the battlefield doing their own thing. Since Bio in recent years has felt the need to have a single unified UI across all platforms, I don't see how they're going to hotkey movement commands and powers for each companion atop our own. I'm not really sure what to tell those with "concerns" over the lack of pause other than it's something that will have to be overcome if you're to play the game. One thing I do know is that plenty of people will be on these forums willing to assist with advice and support.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Feb 21, 2017 11:20:18 GMT
I wonder if this is something they can patch back in later if there is enough back lash on this. Think of all the things they added for DA I. Explain to me how it would work with powers like the new Pull where you can Pull something, hold down the key to keep hold of it, move around, and then throw it by letting go of the key? Actually, you will need to have both pull and throw spec'd to complete that sequence...at least that's how I believe it's to work, (both powers were spec'd). I'm assuming keeping the pull button depressed suspends the enemy followed by the throw power.
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Feb 21, 2017 11:35:30 GMT
No pause function? Great the addage is true again: "The ESC key is your friend."Just to clarify, the problem isn't the lack of an ability to pause. It's the lack of a tactical pause that you can use to set up attacks, order squadmates and survey the battlefield. I see. It does seem to have a more CoD feel...which I abhor. Especially with the squadmates attacking whatever target you set them too however they want.
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Post by The Elder King on Feb 21, 2017 11:36:36 GMT
The weird thing is that shinobi already stated that months ago, after the GI issue. Why are people noticing this now? We do know that we could order them to move or attack. As I said at the time, I don't like this change, and I think it'll require the AI ago work really well to not be a problem. I'm going to wait until I see the command feature in action before I properly judge it though.
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Post by sjsharp2010 on Feb 21, 2017 11:48:08 GMT
You don't see the problem with Bioware implementing a feature to activate powers, and it not working for half the powers? I don't know what to say. Huh? Activating powers would work just fine, just like the Arc Pistol did. You just can't pause in the middle of charging one and keep the charge. So don't do that. What's the problem? Edit: we need to find someone who depended on pause and see if he was or wasn't OK with the ME3 charged weapons. I ws fine with both ME2's and ME3's charged weapons. I mostly used the pause for my powers
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