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Post by ProbeAway on Feb 21, 2017 11:49:36 GMT
Not really, that just winds up making combat tedious filler. Give us combat pause, problem solved. Assuming this is for multiplayer would it really be so onerous to just have a popup saying something about entering multiplayer or whatever and then disabling pause? Wait, you're stating that putting the game on easy makes the game tedious but the desire to actively subvert higher difficulties with a pause button doesn't? If you play on Veteran with the pause it's roughly equivalent to playing on Casual. So I don't really understand... I know it's scary to all the pro-pause players...there was a time I would have agreed because of my lack of confidence in my gaming skills. But to me the lack of pause is not the specific issue in SP, it's the potential lack of control over squadmates that is the bigger concern. What was particularly fun about ME3's SP combat was priming/detonating combos and seeing how many enemies could be wiped out in a single explosion or how fast you could clear a room. In retrospect, that was something lacking in the latest combat gameplay trailer. Companions just kind of ran around the battlefield doing their own thing. Since Bio in recent years has felt the need to have a single unified UI across all platforms, I don't see how they're going to hotkey movement commands and powers for each companion atop our own. I'm not really sure what to tell those with "concerns" over the lack of pause other than it's something that will have to be overcome if you're to play the game. One thing I do know is that plenty of people will be on these forums willing to assist with advice and support. But tactical pause is a prerequisite to having the ability to command your squadmates beyond simply 'go here, attack this'. Even on a keyboard, trying to map all of your squadmates' powers and issue commands to use them in real time isn't feasible. It's either tactical pause or simplified squad mechanics. This was one of the two main reasons raised in this thread as to why Bioware shouldn't have removed tactical pause. The other was that people with a physical impairment have lost what was a pretty important gameplay mechanic for them. There's probably a third argument in that the power wheel is pretty iconic in ME games. Unfortunately the thread got a bit sidetracked with other arguments. As to your last point, I don't think anyone is harbouring hopes that Bioware will reinstate a pause function. It's just an expression of disappointment. To put things into perspective, I've preordered the game and I'm still damned excited to play it. I know there are others in this thread who feel the same way in spite of this particular issue.
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Post by ProbeAway on Feb 21, 2017 11:54:21 GMT
The weird thing is that shinobi already stated that months ago, after the GI issue. Why are people noticing this now? We do know that we could order them to move or attack. As I said at the time, I don't like this change, and I think it'll require the AI ago work really well to not be a problem. I'm going to wait until I see the command feature in action before I properly judge it though. Well, I'm proud to say that I whinged about this particular issue months ago. But I think it's because we recently got confirmation directly from the devs. Plus there was the latest gameplay footage and info about profile setups and favourites that really made it hit home.
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Post by The Elder King on Feb 21, 2017 11:58:26 GMT
The weird thing is that shinobi already stated that months ago, after the GI issue. Why are people noticing this now? We do know that we could order them to move or attack. As I said at the time, I don't like this change, and I think it'll require the AI ago work really well to not be a problem. I'm going to wait until I see the command feature in action before I properly judge it though. Well, I'm proud to say that I whinged about this particular issue months ago. But I think it's because we recently got confirmation directly from the devs. Plus there was the latest gameplay footage and info about profile setups and favourites that really made it hit home. Sorry, I should've specified. I was talking about Not being able to choose which powers the squadmates use on combat, not the tactical pause in general.
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Post by ProbeAway on Feb 21, 2017 12:12:33 GMT
Well, I'm proud to say that I whinged about this particular issue months ago. But I think it's because we recently got confirmation directly from the devs. Plus there was the latest gameplay footage and info about profile setups and favourites that really made it hit home. Sorry, I should've specified. I was talking about Not being able to choose which powers the squadmates use on combat, not the tactical pause in general. Ah, ok. Well I had already assumed our squad commands would be limited because of the lack of pause. As I said a few posts ago, I think they go hand in hand. There's only so much you can do in real time, unfortunately.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 21, 2017 12:13:28 GMT
Wait, you're stating that putting the game on easy makes the game tedious but the desire to actively subvert higher difficulties with a pause button doesn't? If you play on Veteran with the pause it's roughly equivalent to playing on Casual. So I don't really understand... I know it's scary to all the pro-pause players...there was a time I would have agreed because of my lack of confidence in my gaming skills. But to me the lack of pause is not the specific issue in SP, it's the potential lack of control over squadmates that is the bigger concern. What was particularly fun about ME3's SP combat was priming/detonating combos and seeing how many enemies could be wiped out in a single explosion or how fast you could clear a room. In retrospect, that was something lacking in the latest combat gameplay trailer. Companions just kind of ran around the battlefield doing their own thing. Since Bio in recent years has felt the need to have a single unified UI across all platforms, I don't see how they're going to hotkey movement commands and powers for each companion atop our own. I'm not really sure what to tell those with "concerns" over the lack of pause other than it's something that will have to be overcome if you're to play the game. One thing I do know is that plenty of people will be on these forums willing to assist with advice and support. But tactical pause is a prerequisite to having the ability to command your squadmates beyond simply 'go here, attack this'. Even on a keyboard, trying to map all of your squadmates' powers and issue commands to use them in real time isn't feasible. It's either tactical pause or simplified squad mechanics. This was one of the two main reasons raised in this thread as to why Bioware shouldn't have removed tactical pause. The other was that people with a physical impairment have lost what was a pretty important gameplay mechanic for them. There's probably a third argument in that the power wheel is pretty iconic in ME games. Unfortunately the thread got a bit sidetracked with other arguments. As to your last point, I don't think anyone is harbouring hopes that Bioware will reinstate a pause function. It's just an expression of disappointment. To put things into perspective, I've preordered the game and I'm still damned excited to play it. I know there are others in this thread who feel the same way in spite of this particular issue. media.tumblr.com/tumblr_m66ibf7uDj1qk12n6.gif
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Post by The Elder King on Feb 21, 2017 12:13:47 GMT
Sorry, I should've specified. I was talking about Not being able to choose which powers the squadmates use on combat, not the tactical pause in general. Ah, ok. Well I had already assumed our squad commands would be limited because of the lack of pause. As I said a few posts ago, I think they go hand in hand. There's only so much you can do in real time, unfortunately. Yes, although the former can lack while the latter might've been present, in theory.
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Post by SilentK on Feb 21, 2017 12:18:07 GMT
Tiptoed through the thread, thank you for not posting story-spoilers.
I use pause a lot, so I am not sure how this will affect me.
When I was younger I was very active in my MMO. I was one of the officers and part of the raidteam. It was fun! I also did lots of cool stuff at work. It was going great until it just didn't work out anymore. It came gradually but after a while I lost the ability to handle stress, I got burned out. I went from superwoman doing all the stuff super-well to sitting in a sofa and on a really good day I could walk around the house.
It took a few years to come back to working but here I am. I am now super carefull about stress. I use pause in game to keep the combat enjoyable on a tactical lvl but not too hectic so that I feel stressed out. It is not the difficulty of the game but the need to react quickly, timed stress that does not work for me so that is where pause comes in. There is a threshold for how much stress I can take, husband + kiddo and work comes first and then in the evening I use what ever I have left for enjoyment. We will see how it works for me, I might just stick it on casual and gun down everything because Story > combat for me but I will miss planing if I can't use it anymore. Time stress is also why I don't participate in MP anymore. I used to do it, I had a blast on mumble with my guildies but now I lose energy very quickly when playing MP. I can only do it for a short while and need time to charge up again and it just takes to much time to get good at it that way, and it isn't as fun now. I sucks, still miss doing raids and having fun on mumble but it is too much for me to do it on regular basis.
Knowing the game inside out makes things easier, but it does not take away the time-stress which used to be part of the enjoyment for me. This is not a L2p unfortunately. We will see how it turns out.
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Post by jjdxb on Feb 21, 2017 12:42:04 GMT
I have no side on the argument about whether it makes sense to use pause. I only ever used it in DA:I to initiate combat.
I will say though, that those saying it's a win-win for the players don't understand it's time and effort on the part of the Devs. They can't "leave it in" because there's no existing functionality for it since this is the first ME frostbite engine. Yes, I know DA:I had it too, but it's bad practice to simply copy code from other implementations of the pause functions and probably other versions of frostbite. Adding it at this stage is also very dangerous as far as creating bugs is concerned, especially since the release date is next month.
They made the decision early on in development that they were going to move away from the pause style of play (frankly it stops making sense after the first shots are fired). Once that decision was made, they sat down and thought what was needed and pause didn't make the cut.
Now, if it doesn't work out, they can include it in a patch or in the next ME installment. But it's too late to ask for it to be included by release. And probably too late for a patch too.
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Post by Thrombin on Feb 21, 2017 13:08:56 GMT
I have no side on the argument about whether it makes sense to use pause. I only ever used it in DA:I to initiate combat. I will say though, that those saying it's a win-win for the players don't understand it's time and effort on the part of the Devs. They can't "leave it in" because there's no existing functionality for it since this is the first ME frostbite engine. Yes, I know DA:I had it too, but it's bad practice to simply copy code from other implementations of the pause functions and probably other versions of frostbite. Adding it at this stage is also very dangerous as far as creating bugs is concerned, especially since the release date is next month. They made the decision early on in development that they were going to move away from the pause style of play (frankly it stops making sense after the first shots are fired). Once that decision was made, they sat down and thought what was needed and pause didn't make the cut. Now, if it doesn't work out, they can include it in a patch or in the next ME installment. But it's too late to ask for it to be included by release. And probably too late for a patch too. I don't think anybody is realistically expecting them to put it in at this stage but, to be honest, they already have a way to pause the game while bringing up a wheel that selects options. All they needed to do was add another wheel for powers with the ability to move the camera while the wheel was up I can't imagine it would have taken that much extra effort if they'd wanted to.
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Post by sjsharp2010 on Feb 21, 2017 13:09:23 GMT
Tiptoed through the thread, thank you for not posting story-spoilers. I use pause a lot, so I am not sure how this will affect me. When I was younger I was very active in my MMO. I was one of the officers and part of the raidteam. It was fun! I also did lots of cool stuff at work. It was going great until it just didn't work out anymore. It came gradually but after a while I lost the ability to handle stress, I got burned out. I went from superwoman doing all the stuff super-well to sitting in a sofa and on a really good day I could walk around the house. It took a few years to come back to working but here I am. I am now super carefull about stress. I use pause in game to keep the combat enjoyable on a tactical lvl but not too hectic so that I feel stressed out. It is not the difficulty of the game but the need to react quickly, timed stress that does not work for me so that is where pause comes in. There is a threshold for how much stress I can take, husband + kiddo and work comes first and then in the evening I use what ever I have left for enjoyment. We will see how it works for me, I might just stick it on casual and gun down everything because Story > combat for me but I will miss planing if I can't use it anymore. Time stress is also why I don't participate in MP anymore. I used to do it, I had a blast on mumble with my guildies but now I lose energy very quickly when playing MP. I can only do it for a short while and need time to charge up again and it just takes to much time to get good at it that way, and it isn't as fun now. I sucks, still miss doing raids and having fun on mumble but it is too much for me to do it on regular basis. Knowing the game inside out makes things easier, but it does not take away the time-stress which used to be part of the enjoyment for me. This is not a L2p unfortunately. We will see how it turns out. Yeah agreed 100% I'll likely be playing it on narrative or casual myself tbh as well especially as it looks like ew've not only lost pause but also combat looks a lot faster as well which could end up complicating things more. But I'm not going to judge this game befoer I've played it. Usually Bioware don't make their games super hard so I might be able to find ways to compnsate for the lack of the tactical pause. But until I've had a go I'm in a let's wait and see moment. I can see why it's been done the way it has what with the new powers and everything but I can also see why people like myself might well struggle with the new system as well. But because it is new and nobody has really tried it yet we need to try it and see what they have in mind for ourselves first before we start complaining too much though. I was a little unsure about the lack of powers for DAI at first too but managed to adjust tactically and I have to admit I liked how some of the changes worked and Inquisition has become my fave DA game. I'm not saying this'll be the case with MEA (although it would have to be one heck of a game to top the trliogy for me especially ME2) but until I've had some hands on time with it I'm not going to judge it. Because as a whole Bioware has done a lot of good stuff with their ME and DA series and they have become up until now some of my favourite games to play.
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Post by SilentK on Feb 21, 2017 14:02:52 GMT
Tiptoed through the thread, thank you for not posting story-spoilers. I use pause a lot, so I am not sure how this will affect me. When I was younger I was very active in my MMO. I was one of the officers and part of the raidteam. It was fun! I also did lots of cool stuff at work. It was going great until it just didn't work out anymore. It came gradually but after a while I lost the ability to handle stress, I got burned out. I went from superwoman doing all the stuff super-well to sitting in a sofa and on a really good day I could walk around the house. It took a few years to come back to working but here I am. I am now super carefull about stress. I use pause in game to keep the combat enjoyable on a tactical lvl but not too hectic so that I feel stressed out. It is not the difficulty of the game but the need to react quickly, timed stress that does not work for me so that is where pause comes in. There is a threshold for how much stress I can take, husband + kiddo and work comes first and then in the evening I use what ever I have left for enjoyment. We will see how it works for me, I might just stick it on casual and gun down everything because Story > combat for me but I will miss planing if I can't use it anymore. Time stress is also why I don't participate in MP anymore. I used to do it, I had a blast on mumble with my guildies but now I lose energy very quickly when playing MP. I can only do it for a short while and need time to charge up again and it just takes to much time to get good at it that way, and it isn't as fun now. I sucks, still miss doing raids and having fun on mumble but it is too much for me to do it on regular basis. Knowing the game inside out makes things easier, but it does not take away the time-stress which used to be part of the enjoyment for me. This is not a L2p unfortunately. We will see how it turns out. Yeah agreed 100% I'll likely be playing it on narrative or casual myself tbh as well especially as it looks like ew've not only lost pause but also combat looks a lot faster as well which could end up complicating things more. But I'm not going to judge this game befoer I've played it. Usually Bioware don't make their games super hard so I might be able to find ways to compnsate for the lack of the tactical pause. But until I've had a go I'm in a let's wait and see moment. I can see why it's been done the way it has what with the new powers and everything but I can also see why people like myself might well struggle with the new system as well. But because it is new and nobody has really tried it yet we need to try it and see what they have in mind for ourselves first before we start complaining too much though. I was a little unsure about the lack of powers for DAI at first too but managed to adjust tactically and I have to admit I liked how some of the changes worked and Inquisition has become my fave DA game. I'm not saying this'll be the case with MEA (although it would have to be one heck of a game to top the trliogy for me especially ME2) but until I've had some hands on time with it I'm not going to judge it. Because as a whole Bioware has done a lot of good stuff with their ME and DA series and they have become up until now some of my favourite games to play. I my BioWare games, it is what I spend most my gaming-time on. And I agree, I won't judge it before hand. So far every game has been really fun for me so I think that this will be good as well. It is more like like they removed something I used to rely on, so I am just a little bit curious/anxious about how it will turn out. Will do a PT on casual or narrative to get a feel for it and then take it from there. I knew how to get a balance between fun/stress when I had tactical play, just have to see how I make it work in the new game. Also, sometimes it is just nice to talk a bit with others who are sitting in the same boat you know. Guess I will turn to the forum if I feel that I need suggestions for hitting the right spot in the game. We will see soon can't wait to play!
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Post by blanks on Feb 21, 2017 14:52:40 GMT
Hopefully the squad AI looks a lot better in the next video. What little we saw in this latest combat trailer did not inspire confidence and the lack of a pause / power command for squaddies seems like an unnecessary step back. Not that your squad AI was ever the highlight in this series, but I'm pretty disappointed with what we've seen of the combat so far. Looks like it's leaning more toward fast-paced arcade action than any kind of tactical approach and setup.
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Post by alanc9 on Feb 21, 2017 15:57:21 GMT
I have no side on the argument about whether it makes sense to use pause. I only ever used it in DA:I to initiate combat. How well did you think the squadmates did with combos? My impression was that this worked pretty well, assuming you had sensible and complimentary builds in the party. Partly this was because in DA:I your build largely dictates your tactics. I think ME:A might end up in a similar place because it looks like the squadmates will have limited power sets. So it'll be on the player to set up power loadouts for Ryder which synergize well with the current squad.
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Post by Fredward on Feb 21, 2017 16:08:53 GMT
Wait, you're stating that putting the game on easy makes the game tedious but the desire to actively subvert higher difficulties with a pause button doesn't? If you play on Veteran with the pause it's roughly equivalent to playing on Casual. So I don't really understand... I don't find the pausing tedious, no. Pausing to take stock of what's going on and what the next best step would be doesn't equate button mashing mooks to me, YMMV. One thing I do know is that plenty of people will be on these forums willing to assist with advice and support. Thanks that's very insightful and reassuring, please send me your fresh nerve fibers at your earliest convenience.
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Post by amoebae on Feb 21, 2017 19:49:04 GMT
Wait, you're stating that putting the game on easy makes the game tedious but the desire to actively subvert higher difficulties with a pause button doesn't? If you play on Veteran with the pause it's roughly equivalent to playing on Casual. So I don't really understand... I don't find the pausing tedious, no. Pausing to take stock of what's going on and what the next best step would be doesn't equate button mashing mooks to me, YMMV. One thing I do know is that plenty of people will be on these forums willing to assist with advice and support. Thanks that's very insightful and reassuring, please send me your fresh nerve fibers at your earliest convenience. I have peripheral neuropathy* as well, although it's not as bad as yours seems to be. I can't use a keyboard or mouse - for any purpose - while it's on a desk. My last 3 fingers on both hands went numb for about 18 months, and my right hand would frequently swell and become red and hot. Switching solely to a laptop on my lap while I sat on the sofa helped ease it in time. I've gone back to using a desktop now, but I've set it up so I'm in a comfortable chair and I use a wireless keyboard on my lap, and my mouse is on an adjustable-height laptop stand at the side of me. I still get some tingling and numbness, and I have to be careful to not overdo it with my hands in certain positions for too long, but as of yet it hasn't stopped me from being able to play any of the games I like. I'm pretty certain it comes from around my elbows, with compression of the nerves leading to permanent damage. Certainly, pressing - or even just resting - my arms against things brings it back on again, although I can almost always feel a tiny bit of numbness and tingling in the tips of my last two fingers these days. * Fun fact: when I first went to the doctor about this, he was running through various things it might or might not be, before sending me off for blood tests. At one point he said, "Do you watch House?" To which I replied, "No, but I know it's never lupus." And he said, "Well it might be." I thought that was amusing. And no, it's still never lupus.
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Post by amoebae on Feb 21, 2017 19:55:03 GMT
Yeah agreed 100% I'll likely be playing it on narrative or casual myself tbh as well especially as it looks like ew've not only lost pause but also combat looks a lot faster as well which could end up complicating things more. But I'm not going to judge this game befoer I've played it. Usually Bioware don't make their games super hard so I might be able to find ways to compnsate for the lack of the tactical pause. But until I've had a go I'm in a let's wait and see moment. I can see why it's been done the way it has what with the new powers and everything but I can also see why people like myself might well struggle with the new system as well. But because it is new and nobody has really tried it yet we need to try it and see what they have in mind for ourselves first before we start complaining too much though. I was a little unsure about the lack of powers for DAI at first too but managed to adjust tactically and I have to admit I liked how some of the changes worked and Inquisition has become my fave DA game. I'm not saying this'll be the case with MEA (although it would have to be one heck of a game to top the trliogy for me especially ME2) but until I've had some hands on time with it I'm not going to judge it. Because as a whole Bioware has done a lot of good stuff with their ME and DA series and they have become up until now some of my favourite games to play. I my BioWare games, it is what I spend most my gaming-time on. And I agree, I won't judge it before hand. So far every game has been really fun for me so I think that this will be good as well. It is more like like they removed something I used to rely on, so I am just a little bit curious/anxious about how it will turn out. Will do a PT on casual or narrative to get a feel for it and then take it from there. I knew how to get a balance between fun/stress when I had tactical play, just have to see how I make it work in the new game. Also, sometimes it is just nice to talk a bit with others who are sitting in the same boat you know. Guess I will turn to the forum if I feel that I need suggestions for hitting the right spot in the game. We will see soon can't wait to play! I think I remember you from the old BSN, from around the time DA2 and ME2 came out. You were probably around all the time, but that's when I was most active.
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Post by SilentK on Feb 21, 2017 21:18:37 GMT
I my BioWare games, it is what I spend most my gaming-time on. And I agree, I won't judge it before hand. So far every game has been really fun for me so I think that this will be good as well. It is more like like they removed something I used to rely on, so I am just a little bit curious/anxious about how it will turn out. Will do a PT on casual or narrative to get a feel for it and then take it from there. I knew how to get a balance between fun/stress when I had tactical play, just have to see how I make it work in the new game. Also, sometimes it is just nice to talk a bit with others who are sitting in the same boat you know. Guess I will turn to the forum if I feel that I need suggestions for hitting the right spot in the game. We will see soon can't wait to play! I think I remember you from the old BSN, from around the time DA2 and ME2 came out. You were probably around all the time, but that's when I was most active. Weelll, that depends. Do you remember me as a nice person or not. Because if you do then then it was totally me I had the same name on BSN, and the same pic for many many years. I think I found the forum about the same time, know that I missed out on ME and I didn't start writing on the forum straight away when I got DA:O so maybe we got started around the same time. Nice to know that people are coming back here. Got a few old friends from BSN on twitter who I try to drag over here as well. Hoping that ME:A will do the trick.
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Post by amoebae on Feb 21, 2017 21:39:30 GMT
I thought I'd recognise more names when I signed up here, but either my memory is failing badly, everyone changed their username (like I did - but at least I've put my old one in my sig), or none of the old guard are around anymore. The good old days of Fight for the Love (boy, were those some interesting threads), and then aufgestockt before DA2 came out... I remember IshmaeltheForsaken - who does Skyrim stuff now - there was someone, a friend of ish's, with a bird in their name but I can't remember... I wish I could remember - they gave out the cookies. There were a bunch of us who became quite good friends during the DA2 launch, but as with so many things we drifted apart a little although keep in touch by following each other on twitter and the like. I guess they all grew up and got lives or something similarly as boring
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Post by helios969 on Feb 21, 2017 22:00:52 GMT
Wait, you're stating that putting the game on easy makes the game tedious but the desire to actively subvert higher difficulties with a pause button doesn't? If you play on Veteran with the pause it's roughly equivalent to playing on Casual. So I don't really understand... I don't find the pausing tedious, no. Pausing to take stock of what's going on and what the next best step would be doesn't equate button mashing mooks to me, YMMV. One thing I do know is that plenty of people will be on these forums willing to assist with advice and support. Thanks that's very insightful and reassuring, please send me your fresh nerve fibers at your earliest convenience. Sure, but you need to pay the freight on that. Wasn't trying to piss anyone off, so sorry about that. If you can't play due to a disability, then that sucks. The decision by Bioware/EA was certainly to increase MP numbers...and I'm sure they believe (right or not) that any lost revenue from removing the pause function would be surpassed by the MP $ generated. I wouldn't be surprised if a pause function isn't modded in by someone later, so maybe there is still hope...though it probably will not work as well as the original trilogy.
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Post by ProbeAway on Feb 21, 2017 22:01:42 GMT
I have no side on the argument about whether it makes sense to use pause. I only ever used it in DA:I to initiate combat. I will say though, that those saying it's a win-win for the players don't understand it's time and effort on the part of the Devs. They can't "leave it in" because there's no existing functionality for it since this is the first ME frostbite engine. Yes, I know DA:I had it too, but it's bad practice to simply copy code from other implementations of the pause functions and probably other versions of frostbite. Adding it at this stage is also very dangerous as far as creating bugs is concerned, especially since the release date is next month. They made the decision early on in development that they were going to move away from the pause style of play (frankly it stops making sense after the first shots are fired). Once that decision was made, they sat down and thought what was needed and pause didn't make the cut. Now, if it doesn't work out, they can include it in a patch or in the next ME installment. But it's too late to ask for it to be included by release. And probably too late for a patch too. I don't think anybody is realistically expecting them to put it in at this stage but, to be honest, they already have a way to pause the game while bringing up a wheel that selects options. All they needed to do was add another wheel for powers with the ability to move the camera while the wheel was up I can't imagine it would have taken that much extra effort if they'd wanted to. +1 I'll add that I would have been perfectly happy with BW recycling the tactical pause mechanic from DA1. The only thing that they would really have needed to change was to make the camera switch straight back to Ryder when you went back to real time, since you can't play as squadmates in ME. I'm sure they've recycled other assets and mechanics from DAI. It's pretty sensible practice, as long as they don't go overboard.
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Post by Fredward on Feb 22, 2017 4:34:08 GMT
Sure, but you need to pay the freight on that. Wasn't trying to piss anyone off, so sorry about that. If you can't play due to a disability, then that sucks. The decision by Bioware/EA was certainly to increase MP numbers...and I'm sure they believe (right or not) that any lost revenue from removing the pause function would be surpassed by the MP $ generated. I wouldn't be surprised if a pause function isn't modded in by someone later, so maybe there is still hope...though it probably will not work as well as the original trilogy. You're not really pissing me off, you're just a melange of patronizing, sympathetic and dismissive I get to deal with a lot but I apologize for getting exasperated. I was hoping Ian might see this thread and clarify since I know he visit the Twitter thread at least (it is Ian, right?) but alas, senpai does not notice me. I have peripheral neuropathy* as well, although it's not as bad as yours seems to be. I can't use a keyboard or mouse - for any purpose - while it's on a desk. My last 3 fingers on both hands went numb for about 18 months, and my right hand would frequently swell and become red and hot. Switching solely to a laptop on my lap while I sat on the sofa helped ease it in time. I've gone back to using a desktop now, but I've set it up so I'm in a comfortable chair and I use a wireless keyboard on my lap, and my mouse is on an adjustable-height laptop stand at the side of me. I still get some tingling and numbness, and I have to be careful to not overdo it with my hands in certain positions for too long, but as of yet it hasn't stopped me from being able to play any of the games I like. I'm pretty certain it comes from around my elbows, with compression of the nerves leading to permanent damage. Certainly, pressing - or even just resting - my arms against things brings it back on again, although I can almost always feel a tiny bit of numbness and tingling in the tips of my last two fingers these days. * Fun fact: when I first went to the doctor about this, he was running through various things it might or might not be, before sending me off for blood tests. At one point he said, "Do you watch House?" To which I replied, "No, but I know it's never lupus." And he said, "Well it might be." I thought that was amusing. And no, it's still never lupus. I was born with it (though it wasn't Maybelline)/was diagnosed early and it's been a gradual decline since then, though my neurologist says my strain tends to lock/slow around my current age so there's that. I've had a bunch of surgeries for my legs but my hands, while slow and clumsy, work admirably. When it comes to FPS there's a reason I don't play them (actually, there are multiple), a frenetic pace coupled with always just being slightly too slow or not quite coordinated enough always leaves me feeling core-audience adjacent, it's frustrating but relatively minor. Relatively minor frustrations as the tagline to your life levels up and is at least moderately frustrating. If I may be allowed a moment of overwrought sentiment; the reason this bothers me as much as it does is because it's Bioware. The decision is a cynical one, they know certain people will complain (seriously, don't try to tell me accessibility and pause was not a category in their mindmap when they designed the controls) but they also know there aren't enough certain people to make enough noise so that they have to listen to it, so they can (and do) ignore it. Intellectually I know this is how businesses operate, from a personal level I know the strides Bioware has taken to include another part of my identity (LGBT), this causes cognitive dissonance which resolves itself in the form of: for Bioware the various parts of my identity is accessories. They want the gay market so they'll include them, the disabled market is negligible and so is neglected. It's not an overarching ideology of inclusivity it's compartmentalization and commodification. This is where the world-wise go "DUH!" I'm sure, and yeah I mean I should know better and I think if it had been any other business I'd be less put off by it but this is also the business that included meaningful representation for a different aspect of my identity for the first time in games so I want to like them.
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Post by alanc9 on Feb 22, 2017 4:52:29 GMT
Don't underestimate ignorance. Back when HotU shipped we had a minor flap on the old old board over a color-based puzzle which color-blind players could never solve. Turns out that no one in the entire organization ever considered that they had some players who can't distinguish between blue and green.
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Post by amoebae on Feb 22, 2017 5:57:43 GMT
I was born with it (though it wasn't Maybelline)/was diagnosed early and it's been a gradual decline since then, though my neurologist says my strain tends to lock/slow around my current age so there's that. I've had a bunch of surgeries for my legs but my hands, while slow and clumsy, work admirably. When it comes to FPS there's a reason I don't play them (actually, there are multiple), a frenetic pace coupled with always just being slightly too slow or not quite coordinated enough always leaves me feeling core-audience adjacent, it's frustrating but relatively minor. Relatively minor frustrations as the tagline to your life levels up and is at least moderately frustrating. If I may be allowed a moment of overwrought sentiment; the reason this bothers me as much as it does is because it's Bioware. The decision is a cynical one, they know certain people will complain (seriously, don't try to tell me accessibility and pause was not a category in their mindmap when they designed the controls) but they also know there aren't enough certain people to make enough noise so that they have to listen to it, so they can (and do) ignore it. Intellectually I know this is how businesses operate, from a personal level I know the strides Bioware has taken to include another part of my identity (LGBT), this causes cognitive dissonance which resolves itself in the form of: for Bioware the various parts of my identity is accessories. They want the gay market so they'll include them, the disabled market is negligible and so is neglected. It's not an overarching ideology of inclusivity it's compartmentalization and commodification. This is where the world-wise go "DUH!" I'm sure, and yeah I mean I should know better and I think if it had been any other business I'd be less put off by it but this is also the business that included meaningful representation for a different aspect of my identity for the first time in games so I want to like them. This is all well put. BioWare always keep making an effort to learn and to continue to make their games more inclusive (which apart from being the right thing to do also makes financial sense), but there's always a blind spot of some sort, and it really stings when it happens. There's no surprise, I suppose, that accessibility and disability is where one of the biggest blind spots exist, because of how you say the audience isn't big enough, and also I'd say the nature of video games - AAA titles especially, and action even more so - has always centred around player skill, and that skill almost always ends up equalling a certain amount of dexterity and motor tasks. RPGs of old, with point and click, turn-based and even dice-roll combat, were more inclusive and accessible from the beginning, but as those lines blur the people who got into games via RPGs are being squeezed out. With each subsequent game, it's a little faster, a little more actiony, a little less take-your-time-and-plan-this-out... and a few more people find they can't continue. Of course, there's nothing saying games have to be developed with these issues in mind, but when a franchise - and indeed a company's entire back catalogue - has had options that make it easier for people, to remove it is like a bigger slap in the face than if it was never there to begin with. That's not to say they're not within their right to do it, but that it's going to sting. Especially, as you say, because they try so hard in other areas to be inclusive. "core-audience adjacent" - that's a good phrase.
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Post by zeowik on Feb 22, 2017 7:05:14 GMT
Man it is so cringe worthy seeing the ridiculous argument repeatedly surface trying to link difficulty with twitch FPS combat. There is far more to difficulty than twitch action game play. Many outright turn-based games have difficulty settings even.
For me it was a beautiful melding of action RPG FPS and turn-based play. I could define my own rounds and design on the next set of actions to take. It was unique and really defined how I play the series.
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Post by ProbeAway on Feb 24, 2017 2:57:31 GMT
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