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Post by Cypher on Feb 20, 2017 5:02:59 GMT
No problem. Here's an open world game from 10 years ago And here's a picture of a forest from Bioware's last game with a similar level design. There's nothing to worry about.
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Post by derrame on Feb 20, 2017 5:03:07 GMT
the first image worries me, "Oh my god they landed on a desert planet, and it was mostly sand!" sand is not the problem, empty boring map is the problem desert planet can have plants, mountains, civilizations
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Post by Deleted on Feb 20, 2017 5:09:27 GMT
I just hope there's at least some ridiculously beautiful vista for screenshots I think they'll have you covered: Quoted pic is the only one that is appealing to me. Hinterlands look better than any of the other pics. Empty. Yeah it's an outer space game about colonizing new planets. Did you think most of it going to take place in sprawling cities? I don't like being disrespectful or an asshole to people especially strangers but come on, man. You also complained about there being no cover based shooting when the gameplay video specifically demos taking cover in various scenarios. They want this game to be next gen. They have the ability to give people more flexibly with combat and how you approach things in a more open map. If it was cover in tight spaces with convenient waist high barriers everywhere, it would be boring and unrealistic. Unrelated, Is your thumbnail of Deathstroke? It's pretty badass Yes, the ability to stand defenseless in the open, right before your enemies, and fly around like a clown is definitely the right approach. You may have that much more flexibility and mobility, but please do not call this "combat". Combat is a struggle, and so far we've seen none of that. A bunch of overpowered space ninjas fighting dumb robots that don't even attempt to survive. Can The OP post screen shot from other game that you not feel "empty".
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Post by colfoley on Feb 20, 2017 5:21:33 GMT
I think they'll have you covered: Quoted pic is the only one that is appealing to me. Hinterlands look better than any of the other pics. Yeah it's an outer space game about colonizing new planets. Did you think most of it going to take place in sprawling cities? I don't like being disrespectful or an asshole to people especially strangers but come on, man. You also complained about there being no cover based shooting when the gameplay video specifically demos taking cover in various scenarios. They want this game to be next gen. They have the ability to give people more flexibly with combat and how you approach things in a more open map. If it was cover in tight spaces with convenient waist high barriers everywhere, it would be boring and unrealistic. Unrelated, Is your thumbnail of Deathstroke? It's pretty badass Yes, the ability to stand defenseless in the open, right before your enemies, and fly around like a clown is definitely the right approach. You may have that much more flexibility and mobility, but please do not call this "combat". Combat is a struggle, and so far we've seen none of that. A bunch of overpowered space ninjas fighting dumb robots that don't even attempt to survive.Can The OP post screen shot from other game that you not feel "empty". I wouldbe really curious to see the gameplay video that you saw because in the trailers I have seen the protag character getting their butts kicked and nearly dying multiple times because of standing out in the open. I have also seen the enemy AI moving definitley towards cover (what little of it there was in some of these maps) and also taking up sniping perches. Regardless, at the end of the day, most of the content we have seen for combat has to mostly do with showing off how flashy the game is and how the systems work. If you want an actual indication of how the combat works I think your best bet is the end of the combat trailer after the narrator (Presumably Aaeryn Flyn) says 'and now to show you how this all works'. In that bit we saw the protag character taking cover to regenerate their shields, getting flushed out of cover by charging bad guys, and having bad guys taking up sniper positions on the other end of the map. The mech might have been a little dumb but *shrugs* its pretty much acted like the YMIRs of the trilogy.
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Post by projectpatdc on Feb 20, 2017 5:24:36 GMT
Yes, the ability to stand defenseless in the open, right before your enemies, and fly around like a clown is definitely the right approach. You may have that much more flexibility and mobility, but please do not call this "combat". Combat is a struggle, and so far we've seen none of that. A bunch of overpowered space ninjas fighting dumb robots that don't even attempt to survive. You have shields to absorb damage.....And the video showed you moving from cover to cover or cloaked or behind a a barrier. If you want it to be more challenging, put it on a harder difficulty. Also, combat isn't just about realistic modern military combat. That's not fun and doesn't fit well with Sci fi. Lastly, it's a sci fi game. If you want a cover shooter with tons of buildings and no space ninjas, go play the Division.
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Post by Deleted on Feb 20, 2017 5:29:30 GMT
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Post by Deleted on Feb 20, 2017 5:33:04 GMT
Yes, the ability to stand defenseless in the open, right before your enemies, and fly around like a clown is definitely the right approach. You may have that much more flexibility and mobility, but please do not call this "combat". Combat is a struggle, and so far we've seen none of that. A bunch of overpowered space ninjas fighting dumb robots that don't even attempt to survive. Lastly, it's a sci fi game. If you want a cover shooter with tons of buildings and no space ninjas, go play the Division. Good argument. Sci-fi = all this sophisticated weaponry that doesn't one shot bulletsponges, and all this sophisticated armor that can tank all enemy shots. As for The Division, hell yes I'd be much happier if they learned from that game.
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Post by colfoley on Feb 20, 2017 5:34:12 GMT
Again you seem to be being selective in your interpretation of events. I'm not sure if this is deleberate or not but either way there were multiple times were the protagonist character in that clips you have indicated went to take cover to recharge their shields. In fact they used a common tactic I did in single player, and multiplayer during the trilogy, hide in cover, wait for shields to reacharge, peak out, fire off a couple of shots peak into cover to reload/ recharge, and continue. And then there was the other moment where the character went into tactical cloak, and then kept a crate between them and the enemy while they charged up an overload. Not a tactic I used often in the trilogy but I doubt it would have been too out of place.
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Post by Deleted on Feb 20, 2017 5:39:43 GMT
Again you seem to be being selective in your interpretation of events. I'm not sure if this is deleberate or not but either way there were multiple times were the protagonist character in that clips you have indicated went to take cover to recharge their shields. In fact they used a common tactic I did in single player, and multiplayer during the trilogy, hide in cover, wait for shields to reacharge, peak out, fire off a couple of shots peak into cover to reload/ recharge, and continue. And then there was the other moment where the character went into tactical cloak, and then kept a crate between them and the enemy while they charged up an overload. Not a tactic I used often in the trilogy but I doubt it would have been too out of place. I could say the same. You are selective as to how the protagonist uses cover properly, when he actually doesn't for the most part The combat system clearly wasn't designed for extensive use of cover. The "dynamic cover system" is nothing more than a "non-sticky" form of cover, and this system has already been shown in other games (such as ghost recon: wildlands) that it is garbage. Jumping around, senseless dodging, hovering, etc. clearly are mechanics that have no place in a cover-centric shooter. Regardless, I'm off to bed. It seems I'm the only one here that isn't impressed by those barren planets. This is what we've come to, I guess.
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Post by jastall on Feb 20, 2017 5:43:41 GMT
Lastly, it's a sci fi game. If you want a cover shooter with tons of buildings and no space ninjas, go play the Division. Good argument. Sci-fi = all this sophisticated weaponry that doesn't one shot bulletsponges, and all this sophisticated armor that can tank all enemy shots. As for The Division, hell yes I'd be much happier if they learned from that game. I can safely say we will never agree on anything if you think The Division of all games is a good one for Mass Effect to model itself on. That was the very definition of boring. And far bullet spongier than Mass Effect ever was, even though you were shooting thugs in hoodies rather than technological supermonsters.
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Post by KaiserShep on Feb 20, 2017 5:44:30 GMT
We should go back to ME2's cover system, and even have levels where panels raise out of the ground specifically to be cover. It was genius. Genius I tell you.
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Post by colfoley on Feb 20, 2017 5:49:50 GMT
Again you seem to be being selective in your interpretation of events. I'm not sure if this is deleberate or not but either way there were multiple times were the protagonist character in that clips you have indicated went to take cover to recharge their shields. In fact they used a common tactic I did in single player, and multiplayer during the trilogy, hide in cover, wait for shields to reacharge, peak out, fire off a couple of shots peak into cover to reload/ recharge, and continue. And then there was the other moment where the character went into tactical cloak, and then kept a crate between them and the enemy while they charged up an overload. Not a tactic I used often in the trilogy but I doubt it would have been too out of place. I could say the same. You are selective as to how the protagonist uses cover properly, when he actually doesn't for the most part The combat system clearly wasn't designed for extensive use of cover. The "dynamic cover system" is nothing more than a "non-sticky" form of cover, and this system has already been shown in other games (such as ghost recon: wildlands) that it is garbage. Jumping around, senseless dodging, hovering, etc. c learly are mechanics that have no place in a cover-centric shooter.Regardless, I'm off to bed. It seems I'm the only one here that isn't impressed by those barren planets. This is what we've come to, I guess. And yet they were shown off quite extensively during the MET. And they have said the game is developped around an extensive use of cover, they have said if you stand around in the open running and gunning you will get your arse shot off, especially on higher dificulties. And what we have seen, for all of its rapidity and flashiness and 'stupid AI', seems to bare this out. At least kind of given all three trailers we have seen the player character running around, running and gunning, with a lot of missing health and the game screaming at them to take cover, regenerate their shields, etc, etc, etc. I don't know *shrugs* MEA is a pretty large game if BioWare is to be believed, take any random ten screenshots of most open world games (Skyrim, Witcher, DA I, Far Cry, maybe even GTA but I am not even really an expert) and you will see the same 'bareness'. Heck take ten random screenshots of ME 1 and you wil see environments that are a lot more lifeless and barren. At least in 2017 the game looks pretty. Either way I am not worried and I am not treating these screen shots as entirely indicitive of the final product. I think we are going to see a lot of different enviroments, some barren, some not so much just like...well most video games released in the last ten years.
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Post by Deleted on Feb 20, 2017 5:50:42 GMT
Good argument. Sci-fi = all this sophisticated weaponry that doesn't one shot bulletsponges, and all this sophisticated armor that can tank all enemy shots. As for The Division, hell yes I'd be much happier if they learned from that game. I can safely say we will never agree on anything if you think The Division of all games is a good one for Mass Effect to model itself on. That was the very definition of boring. And far bullet spongier than Mass Effect ever was, even though you were shooting thugs in hoodies rather than technological supermonsters. I heavily dislike the bulletsponges in The Division. However their cover system was great (blindfire, suppression fire, ...), and the gunplay felt good. A Mass Effect game with TD's cover system would be the dream.
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Post by projectpatdc on Feb 20, 2017 6:04:00 GMT
Lastly, it's a sci fi game. If you want a cover shooter with tons of buildings and no space ninjas, go play the Division. Good argument. Sci-fi = all this sophisticated weaponry that doesn't one shot bulletsponges, and all this sophisticated armor that can tank all enemy shots. As for The Division, hell yes I'd be much happier if they learned from that game. I mean I liked the division a lot and I like Destiny a ton as well. I think Mass Effect can learn from both in a few ways. I want Mass Effect to fall in between that realistic shooter and sci fi fantasy shooter. I think they did a good job from the looks of this trailer. Regardless of my arguments and criticisms, I respect your opinion. I want ME:A to have variety in environments, and I want this game to feel more like it's wild west in space. There needs to be more empty, smaller areas as well as the dense areas. I think we'll get the latter more often than you think.
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Post by jastall on Feb 20, 2017 6:05:10 GMT
I can safely say we will never agree on anything if you think The Division of all games is a good one for Mass Effect to model itself on. That was the very definition of boring. And far bullet spongier than Mass Effect ever was, even though you were shooting thugs in hoodies rather than technological supermonsters. I heavily dislike the bulletsponges in The Division. However their cover system was great (blindfire, suppression fire, ...), and the gunplay felt good. A Mass Effect game with TD's cover system would be the dream. And I'll take the fun of a fluid, fast-paced shooter like Doom or Destiny over the drudginess of a pseudo-realistic fare like Division and Gears of War any day of the week. It's not even a comparison to me; gluing us to cover in ME2 is the worst decision Bioware ever did when it comes to gameplay. Mass Effect is not a modern military simulator nor did it ever aspire to be that. I don't want to hug cover and blind fire and other assorted nonsense. I want to move around in my jetpack, shooting biotics and Charging from one enemy to the next. That makes for far better gameplay in an action game. Leave the mandatory cover-hugging to XCOM and Company of Heroes where it belongs.
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Post by Atemporal Vanguardian-Debugger on Feb 20, 2017 6:06:58 GMT
Is this thread supposed to be an oxymoron?
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Post by projectpatdc on Feb 20, 2017 6:37:25 GMT
^^ I don't think you got the point unfortunately. I think I do. This is an open-world game from two years ago!! What game is that?
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Post by leonick on Feb 20, 2017 7:19:04 GMT
I think I do. This is an open-world game from two years ago!! What game is that? Ryse: Son of Rome. Very good looking but the gameplay is a bit shallow. Most definitely not an open-world game...
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Post by Revan Reborn on Feb 20, 2017 7:39:51 GMT
I think it's worth noting that many of the planets in MEA will intentionally be desolate and uninhabited. Why would the Pathfinder search for planets that already have sprawling civilizations? We are looking for the "golden world," which essentially translates to friendly, non-hazardous, and enough space for colonization.
I also wouldn't use Crytek games (Crysis, Ryse, etc.) as an example for living open worlds. Crytek has always made beautiful games (even Crysis 1 from 2007 still holds up well today), but they lack in every other department.
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Post by ayenari on Feb 20, 2017 7:52:46 GMT
Ryse: Son of Rome. Very good looking but the gameplay is a bit shallow. Most definitely not an open-world game...I think that's part of the point being made when compared to Crysis actually. Crysis isn't as "open" as it might seem from a screenshot, it's more like an extra wide but entirely linear corridor carefully funnelling you down the exact path it wants you to.
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Post by BansheeOwnage on Feb 20, 2017 7:54:49 GMT
Hey, are we on a moon orbiting a gas giant?! That's pretty cool world design if you ask me the first image worries me, "Oh my god they landed on a desert planet, and it was mostly sand!" In all seriousness, I hope we get to visit some locations that aren't single-biome planets. It was coarse….and got in everything..[sobs openly] Imagine the amount of sand we're gonna get inside our armor. Not nearly as much as Peebee will get in her clothes Empty. Unrelated, Is your thumbnail of Deathstroke? It's pretty badass It's actually the icon for One-Hit Wonders, a spell used by ZITHER! in DA:I. The helmet in the icon is the Helm of the Inquisitor. The icon itself is apparently a reference to Daft Punk album art, as are most of ZITHER!'s abilities.
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Post by Revan Reborn on Feb 20, 2017 8:03:37 GMT
I think that's part of the point being made when compared to Crysis actually. Crysis isn't as "open" as it might seem from a screenshot, it's more like an extra wide but entirely linear corridor carefully funnelling you down the exact path it wants you to. To be fair, Crysis 1 actually is a legitimate open world game. In fact, one of the criticisms of that game is that it was too big and there wasn't enough funneling in order to provide the exciting set pieces you see in a Call of Duty or Halo. Crysis 2, on the other hand, is entirely a linear shooter. Crysis 3 is a middle ground between the two. Regardless, comparing any of these games to Mass Effect Andromeda is an apples to oranges comparison. I expect the pseudo-open world environments in MEA to be similar to DAI, but hopefully not locked behind some arbitrary game system or specific plot points in the story.
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Post by Deleted on Feb 20, 2017 8:04:20 GMT
I don't know... What I don't like is that the second act has a very weak start, and Liam's loyalty quest is totally underwhelming. There isn't a sense of real closure at the end, and Alec Ryder's fate is ...
what? the game hasn't been released yet?
Oh, sorry about that.
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Post by The Elder King on Feb 20, 2017 8:11:50 GMT
I think it's worth noting that many of the planets in MEA will intentionally be desolate and uninhabited. Why would the Pathfinder search for planets that already have sprawling civilizations? We are looking for the "golden world," which essentially translates to friendly, non-hazardous, and enough space for colonization. I also wouldn't use Crytek games (Crysis, Ryse, etc.) as an example for living open worlds. Crytek has always made beautiful games (even Crysis 1 from 2007 still holds up well today), but they lack in every other department. Yep, the whole plot behind the game make is reasonable to encounter those type of areas. As well as the focus on exploration. Both features, because of the story, made more sense then when we encountered that in DAI. Granted, I think there should be variety and not only this type of areas, but I think there'll be. And the game is stated to have more hubs then DAI.
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Post by leonick on Feb 20, 2017 8:21:03 GMT
Ryse: Son of Rome. Very good looking but the gameplay is a bit shallow. Most definitely not an open-world game...I think that's part of the point being made when compared to Crysis actually. Crysis isn't as "open" as it might seem from a screenshot, it's more like an extra wide but entirely linear corridor carefully funnelling you down the exact path it wants you to. Ah, fair enough. Maybe I should have been clued in by the Rayman screenshot. Crysis is very open compared to Ryse though, but it's an exaggeration to call Crysis open world. To be fair, Crysis 1 actually is a legitimate open world game. In fact, one of the criticisms of that game is that it was too big and there wasn't enough funneling in order to provide the exciting set pieces you see in a Call of Duty or Halo. Depending on your definition of open world, maybe. The levels are very open but it is a linear shooter with levels. Level starts in one place, you have few objectives and level ends at another defined point. You can't ignore the objective in the first level and run of to a different part of the island. Very open compared to something like Call of Duty or Halo, true, but I don't think it fits what many consider a open world game.
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