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Post by ravenous on Feb 20, 2017 8:26:23 GMT
there are other planets in this game just not that one that is shown and just cause it was empty or "seemed" to be empty from what we have seen doesn't mean that it is empty at all, I get a ME feel to this game.
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Post by Revan Reborn on Feb 20, 2017 8:39:44 GMT
Yep, the whole plot behind the game make is reasonable to encounter those type of areas. As well as the focus on exploration. Both features, because of the story, made more sense then when we encountered that in DAI. Granted, I think there should be variety and not only this type of areas, but I think there'll be. And the game is stated to have more hubs then DAI. I'm definitely expecting quite a few social hubs beyond the Nexus and the Tempest. These new species have to congregate somewhere. I'd expect a healthy mix, but definitely the focus of the game is to find a new homeworld for humanity.
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Post by lastpawn on Feb 20, 2017 8:40:17 GMT
The more this game reminds me of ME1, the better, so I'd say good job on the vast emptiness of unexplored worlds.
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Post by Revan Reborn on Feb 20, 2017 8:47:42 GMT
To be fair, Crysis 1 actually is a legitimate open world game. In fact, one of the criticisms of that game is that it was too big and there wasn't enough funneling in order to provide the exciting set pieces you see in a Call of Duty or Halo. Depending on your definition of open world, maybe. The levels are very open but it is a linear shooter with levels. Level starts in one place, you have few objectives and level ends at another defined point. You can't ignore the objective in the first level and run of to a different part of the island. Very open compared to something like Call of Duty or Halo, true, but I don't think it fits what many consider a open world game. Yes, it has levels. However, how you choose to complete those missions and traverse the environment is entirely up to the player, as Crysis 1 was actually a sandbox and objectives could be completed in a number of ways. If it makes you feel better, it's a pseudo-open world similar to DAI and likely MEA. Large open zones, but that open world is divided into levels. The only shooter I would argue is more "open world" would be the Far Cry series because you are in the entire world from the start. I would never call Crysis 1 linear, however.
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Post by leonick on Feb 20, 2017 9:11:03 GMT
Depending on your definition of open world, maybe. The levels are very open but it is a linear shooter with levels. Level starts in one place, you have few objectives and level ends at another defined point. You can't ignore the objective in the first level and run of to a different part of the island. Very open compared to something like Call of Duty or Halo, true, but I don't think it fits what many consider a open world game. Yes, it has levels. However, how you choose to complete those missions and traverse the environment is entirely up to the player, as Crysis 1 was actually a sandbox and objectives could be completed in a number of ways. If it makes you feel better, it's a pseudo-open world similar to DAI and likely MEA. Large open zones, but that open world is divided into levels. The only shooter I would argue is more "open world" would be the Far Cry series because you are in the entire world from the start. I would never call Crysis 1 linear, however. Each level is open ended but there is no open world. But you can't move freely across the island. You must complete the objectives of each level before you can move to the next and once you do you can not go back (besides mission select). A linear sequence of levels/mission. If you get tired of an area in Dragon Age you do at most times have another you could go to, at the very least, unless on certain missions, you can go back to base. The Far Cry games starting with Far Cry 2 I would definitely call open world.
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Post by snorkamus on Feb 20, 2017 9:22:49 GMT
I'm sorry mate, you're on crack! I'm pretty skeptical about this game but the world design looks like it's Bioware's finest work, the exposed reef world looks amazing as do many of the other planets.
everything you say, is just wrong! wrong wrong wrong, you have no idea and the more post the more you advertise it.
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Post by Croatsky on Feb 20, 2017 9:49:38 GMT
I dunno, it looks exactly what ME1 zealots fans wanted since ME2 release. A big wasteland worlds!
Only thing this time Bioware put some actual effort in the open world design, instead of auto-generating maps, add some buildings and mines then call it a day.
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Post by Croatsky on Feb 20, 2017 9:56:30 GMT
Ryse: Son of Rome. Very good looking but the gameplay is a bit shallow. Most definitely not an open-world game... That's a bit of an understatement.
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Post by Croatsky on Feb 20, 2017 9:59:30 GMT
Ryse: Son of Rome. Very good looking but the gameplay is a bit shallow. Most definitely not an open-world game...I think that's part of the point being made when compared to Crysis actually. Crysis isn't as "open" as it might seem from a screenshot, it's more like an extra wide but entirely linear corridor carefully funnelling you down the exact path it wants you to. Also the point is rather moot in first place. Mass Effect Andromeda is not an open world game either. It has open world elements as there will be a lot of exploration to be done, but it's still not an open world game. Bioware devs even stated many, many times, it's not a open world game.
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Post by commandercryptarch on Feb 20, 2017 10:17:54 GMT
I think I will reserve my criticism until I actually play the game. Empty can mean different things for people. Your post implies the visual content , I don't know how to answer that.I mean , an empty, uninhabited planet that isn't supposed to have much life on it won't dissapoint me because it is visually empty. What will definitely disappoint me are boring quests ,boring NPCs and generally, boring content.
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Post by elanor on Feb 20, 2017 10:22:20 GMT
"Oh my god they landed on a desert planet, and it was mostly sand!" It was coarse….and got in everything..[sobs openly]
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Post by Elessar on Feb 20, 2017 10:29:17 GMT
Also where these screenshots taken from the Gamecube port of ME Andromeda? Combat trailer #1 running on PC at 60fps It's taken from a youtube video, hence the mushy quality.
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Post by commandercryptarch on Feb 20, 2017 10:30:37 GMT
Lastly, it's a sci fi game. If you want a cover shooter with tons of buildings and no space ninjas, go play the Division. Good argument. Sci-fi = all this sophisticated weaponry that doesn't one shot bulletsponges, and all this sophisticated armor that can tank all enemy shots. As for The Division, hell yes I'd be much happier if they learned from that game. Sorry but I just had to respond to your comment about The Division. I played that game on launch and played it A LOT until I couldn't play it anymore but I haven't touched it since the last summer. You are making observations on tanking armor ,bullet sponges and the fact that MEA could 'learn' from The Division,but correct me if I 'm wrong...Didn't that game have huge issues with enemies being huge deathless bullet sponges.I remember shooting mobs of rioter enemies who wore no armor ,just hoodies and shot with sidearms AND had apparently no cooldown and no limit for grenades.They wouldn't die but they could one-shot kill me even though I was level capped and had the best gear I could get at the time. That was definitely not better or realistic. Maybe they patched it by now but I will have to respectfully disagree. The Mass Effect series has nothing to learn from The Division. Anyway ,we just have to wait and see.
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Post by bshep on Feb 20, 2017 10:41:37 GMT
OP's a troll. They made a topic whining about Liam using the same animation that was used to cast a spell or something in Dragon Age Inquisition. Right. Looking at his post history for just a couple of pages will give you a pretty good idea where this guy is coming from. I think he's made up his mind on the game already. Good for him. Good to know. No reason to bother with this thread then.
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Post by FireAndBlood on Feb 20, 2017 11:02:21 GMT
World design thus far is an improvement over DAI. Thread, discarded. Who the hell are you and what did you do to the real Dutch.
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Post by kingjuly on Feb 20, 2017 11:53:59 GMT
I really can't tell if OP is serious or not. If not, then haha. If so...have you maybe stopped to think that what we saw was probably less than 5% of any given location? That maybe if the character turned around or took a couple of steps forward that you'd probably be stumbling across stuff?
I should also point out that a barren desert planet should...oh I dunno...LOOK barren?
Ryder: I've crash landed on a barren desert planet Vetra: Can you give us an idea of where you are exactly? Ryder: Sure, just follow the main highway past the casinos, go through the outpost, take a left at the hot springs, keep going straight until you come to the giant jungle and immediately make a right. You'll find me nestled between the fortress of Nofux and my Aunt Mary's place.
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Post by Deleted on Feb 20, 2017 12:13:50 GMT
World design thus far is an improvement over DAI. Thread, discarded. Who the hell are you and what did you do to the real Dutch.
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Post by Arcian on Feb 20, 2017 12:16:46 GMT
ITT: The same people who have been shitting on ME1 for 10 years for having huge boring planet designs are now defending ME:A for having huge boring planet designs.
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Post by Revan Reborn on Feb 20, 2017 12:20:59 GMT
ITT: The same people who have been shitting on ME1 for 10 years for having huge boring planet designs are now defending ME:A for having huge boring planet designs. For the record, I thought one of the more compelling and unique things about ME1 was the exploration. I always liked it, even if the planets were cookie cutter and there wasn't a reason to explore about 80% of them. I was sad when that feature was taken out of ME2 and ME3. It's nice to see MEA going back to some of these older ideas and attempting them again with far more powerful tech and greater funding. MEA, in many ways, is more so a spiritual successor to ME1 than the other two games.
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Post by The Elder King on Feb 20, 2017 12:30:15 GMT
ITT: The same people who have been shitting on ME1 for 10 years for having huge boring planet designs are now defending ME:A for having huge boring planet designs. Do you recognize them? Because some that didn't like open world design in DAI are criticizing MEA's, although I have no clue on their stance about ME. It also depends on the type of criticism about ME's open world. Did they criticize the design in general or the execution in ME?
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Post by pdusen on Feb 20, 2017 12:35:48 GMT
When even Dutch thinks you're reaching for something to whine about, you know you've done something amazing.
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Post by Deleted on Feb 20, 2017 15:06:58 GMT
I just hope there's at least some ridiculously beautiful vista for screenshots I think they'll have you covered: ... and I'm not seeing these as particularly empty. They aren't urban environments, but there are features beyond just the different colored rocks of ME1 (which I didn't find particularly inspiring and found the likes of Lessus in ME3 a big step up from ME1). I tend to think of these shots as being more on the lines of Lessus... and with the ability to go out and actually get "into" that world rather than just looking at the vista through a window.
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Post by Nihilus on Feb 20, 2017 15:21:25 GMT
Empty = = good *nods approvingly*
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Post by Andrew Lucas on Feb 20, 2017 15:21:48 GMT
And yes, exploring Mars would be boring as fuck. I'd much rather explore pic related. I'd much rather explore your logic, but it's also boring as fuck. Next troll.
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Post by ravenous on Feb 20, 2017 17:28:13 GMT
I for one liked the boring barren planets in ME1 and don't see a problem at all, and of course what they showed so far in ME:A in the combat trailer was a desert and guess what deserts are baren because I want to say most things can't live there
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