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Post by Revan Reborn on Feb 20, 2017 9:08:49 GMT
I'll be honest. I didn't really care for the multiplayer in ME3. I found it largely repetitive and boring. There were only so many times I wanted to play the same maps and kill the same waves of enemies only to get a chance at RNG loot. It certainly didn't help that, for many races on harder difficulties, you were forced to stay in cover unless you wanted to be killed instantly.
Thankfully, MEA seems to be changing the dynamics of combat quite a bit in ME3. BioWare has stated Destiny was one of the major inspirations for the change in gameplay, and it's incredibly apparent. It seems cover will no longer be mandatory and having verticality via the jump jet will bring all sorts of new opportunities and ways to traverse maps. My only concern is that hopefully maps are actually large enough to take advantage of this new, more dynamic and action-oriented gameplay.
I still think I'll just buy the digital deluxe, instead of the super digital deluxe. However, if I get into the MEA MP Beta then maybe that will convince me otherwise. I'll be in MEA on March 16 either way. Whether I spend my 10 hours on the single player campaign or multiplayer will be up to BioWare.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
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Post by zorinho20 on Feb 20, 2017 9:21:03 GMT
So,you found ME3 mp boring? I heard there is an interesting discussion over in SP forum about size of Sara's party pillows.
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OneWomanArmy
N5
Queen of BSN
I’m a brilliant brunette with lots of blonde moments 😜
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
Prime Posts: A great deal, I'm an old timer
Prime Likes: A LOT....
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Post by OneWomanArmy on Feb 20, 2017 9:21:16 GMT
If you decide to play mp you better upgrade your PS3 to a PS4!! That way we can mp together 😉 Easier said that done I know LOL. I'll probably buy a copy for my xbone as well though but it will be when the prices drops a bit
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Post by Revan Reborn on Feb 20, 2017 9:34:21 GMT
If you decide to play mp you better upgrade your PS3 to a PS4!! That way we can mp together 😉 Easier said that done I know LOL. I'll probably buy a copy for my xbone as well though but it will be when the prices drops a bit I just bought my PS3 though! When the PS4 is dirt cheap, and there are a sizeable amount of console exclusives on it that I want, I'll probably pick one up. Most of my gaming is done on my PC, but if MEA is part of the Xbox Play Anywhere program, I'll definitely buy it for that. I'm assuming at some point MEA will be part of EA Access in the vault. Of course, Sony doesn't have EA Access, but Microsoft does for X1!
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Post by SalMasRac on Feb 20, 2017 9:54:17 GMT
If you decide to play mp you better upgrade your PS3 to a PS4!! That way we can mp together 😉 Easier said that done I know LOL. I'll probably buy a copy for my xbone as well though but it will be when the prices drops a bit I just bought my PS3 though! When the PS4 is dirt cheap, and there are a sizeable amount of console exclusives on it that I want, I'll probably pick one up. Most of my gaming is done on my PC, but if MEA is part of the Xbox Play Anywhere program, I'll definitely buy it for that. I'm assuming at some point MEA will be part of EA Access in the vault. Of course, Sony doesn't have EA Access, but Microsoft does for X1! There's no cross play, which means no Play Anywhere.
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Post by Revan Reborn on Feb 20, 2017 10:05:48 GMT
There's no cross play, which means no Play Anywhere. To my knowledge, you don't actually need cross play for Play Anywhere. Resident Evil VII, as an example, is part of the Play Anywhere program. Obviously, that game has zero multiplayer. I'm also not specifically looking for cross play. It would just be nice if I could go back and forth between playing MEA on either my PC or my X1. Buying two games for the price of one is great!
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Post by Alfonsedode on Feb 20, 2017 12:08:12 GMT
It certainly didn't help that, for many races on harder difficulties, you were forced to stay in cover unless you wanted to be killed instantly. L2P problem spotted. Then, more actions, means more L2Play Sounds like a problem
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Post by Revan Reborn on Feb 20, 2017 12:12:33 GMT
L2P problem spotted. Then, more action, means more L2Play Sounds like a problem This sounds like the ramblings of a mad man. If you believe it's viable to run around on platinum difficulty out of cover most of the match with enemies shooting at you, more power to you!
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hsomcokesniper
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights
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Post by hsomcokesniper on Feb 20, 2017 13:39:59 GMT
I'll be honest. I didn't really care for the multiplayer in ME3. Heathen! Ignorant heathen!
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Post by derrame on Feb 20, 2017 14:00:14 GMT
it is indeed an improvemn, it will be fun to see the other characters jumping and flying, but if cover is not as necessary as in me3, then, the enemies are less accurate when they soot? or do less damage? i wonder how is this balanced
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Post by Cirvante on Feb 20, 2017 14:02:12 GMT
It certainly didn't help that, for many races on harder difficulties, you were forced to stay in cover unless you wanted to be killed instantly. Git gud. If you believe it's viable to run around on platinum difficulty out of cover most of the match with enemies shooting at you, more power to you! There are very few scenarios in which it is necessary to go into hard cover.
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zorinho20
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
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Post by zorinho20 on Feb 20, 2017 14:33:24 GMT
It certainly didn't help that, for many races on harder difficulties, you were forced to stay in cover unless you wanted to be killed instantly. Git gud. If you believe it's viable to run around on platinum difficulty out of cover most of the match with enemies shooting at you, more power to you! There are very few scenarios in which it is necessary to go into hard cover. RHA4L
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Post by Deleted on Feb 20, 2017 15:22:57 GMT
It looks pretty neat, but I will be playing SP for a bit before trying out the MP. I will need to get better at the movement mechanics before I try MP mode. It's not something that I have extensively tried before. Well, I did dodging but it was on cool downs, and I am not sure if it has blocking, and the whole hover thing I never really did it even in one game that did have aerial stuff that I have played. The good part about ME3MP was it was fairly simple on the lower difficulties.
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spleen999
N1
Probably in need of reviving..
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Origin: Spleen999
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Post by spleen999 on Feb 20, 2017 15:53:03 GMT
It looks pretty neat, but I will be playing SP for a bit before trying out the MP. I will need to get better at the movement mechanics before I try MP mode. It's not something that I have extensively tried before. Well, I did dodging but it was on cool downs, and I am not sure if it has blocking, and the whole hover thing I never really did it even in one game that did have aerial stuff that I have played. The good part about ME3MP was it was fairly simple on the lower difficulties. That's going to be my logic too, the movement/ game mechanics look quite different so I'll be avoiding multiplayer for a while. I'll probably judge by what people say on here whether to try it alongside the single player
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Post by Deleted on Feb 20, 2017 15:58:22 GMT
It looks pretty neat, but I will be playing SP for a bit before trying out the MP. I will need to get better at the movement mechanics before I try MP mode. It's not something that I have extensively tried before. Well, I did dodging but it was on cool downs, and I am not sure if it has blocking, and the whole hover thing I never really did it even in one game that did have aerial stuff that I have played. The good part about ME3MP was it was fairly simple on the lower difficulties. That's going to be my logic too, the movement/ game mechanics look quite different so I'll be avoiding multiplayer for a while. I'll probably judge by what people say on here whether to try it alongside the single player :facepalm: I hope it would be set up naturally, or easy to rekey to feel natural. I am very excited, but it is new, so I will need practice. It looked beautiful though. Mind you, the demo character was not taking damage...
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Post by Sailears on Feb 20, 2017 18:00:12 GMT
It certainly didn't help that, for many races on harder difficulties, you were forced to stay in cover unless you wanted to be killed instantly. Git gud. If you believe it's viable to run around on platinum difficulty out of cover most of the match with enemies shooting at you, more power to you! There are very few scenarios in which it is necessary to go into hard cover. Personally, the best use of hard cover is to get grab kills. I was a sucker for getting grabs, like some crazy addiction - even if it's faster to just shoot an enemy it's often way more satisfying to sprint in for a surprise grab! xD
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Post by spacev3gan on Feb 20, 2017 18:06:24 GMT
I bet MEAMP will be as repetitive as ME3MP, DAMP, Destiny, Diablo or as repetitive as any grind-fest multiplayer game. In fact, I dare say repetition is a key element, particularly for hardcore players, as it gives a sense of routine (and playing games regularly is essentially part of one's routine).
Repetition should not be seen as a turn-off. The factors that might keep you playing or not are others, such as: gameplay, steady progression, bugs, pugs, friends, etc (and, in the case of some of us here, fanboyism).
As for the $uper Digital Deluxe, you shouldn't buy it anyway, especially if you are looking to play the Multiplayer mode as an enthusiastic player. The benefits one can get from this edition, as far as we can tell, are spread so thinly across 20 weeks that they will only make a relevant impact for very casual players.
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Post by Cirvante on Feb 20, 2017 18:26:25 GMT
Repetition should not be seen as a turn-off. The factors that might keep you playing or not are others, such as: gameplay, steady progression, bugs, pugs, friends, etc (and, in the case of some of us here, fanboyism). I think another large factor for ME3MP was also customization and builds. Someone posts a crazy build somewhere and you just have to try it out. Like the Claymore Fury, Spitfire VolSent, Tech Armor TSent, melee Huntress, DM-less Venom Destroyer, etc.
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Post by Deleted on Feb 20, 2017 18:43:13 GMT
I'm really looking forward to figuring out the newer combo detonation mechanics and capabilities and how the new powers will tie into this.
Starting at 9pm March 20th (where I am) I will be getting into the multiplayer portion. I will probably play a bunch of it before starting an SP campaign
Hey OP, how most players successfully engage enemies in ME3MP is to exploit the broken right hand advantage mechanic to be able to shoot at enemies without them being able to shoot back. Each map has several key spots which are used, watching video on anyone's posted solos displays this.
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hsomcokesniper
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights
Posts: 49 Likes: 44
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Post by hsomcokesniper on Feb 20, 2017 18:48:47 GMT
Repetition should not be seen as a turn-off. The factors that might keep you playing or not are others, such as: gameplay, steady progression, bugs, pugs, friends, etc (and, in the case of some of us here, fanboyism). I think another large factor for ME3MP was also customization and builds. Someone posts a crazy build somewhere and you just have to try it out. Like the Claymore Fury, Spitfire VolSent, Tech Armor TSent, melee Huntress, DM-less Venom Destroyer, etc. Wait wut. I didn't receive this memo.
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Post by Cirvante on Feb 20, 2017 19:10:17 GMT
I think another large factor for ME3MP was also customization and builds. Someone posts a crazy build somewhere and you just have to try it out. Like the Claymore Fury, Spitfire VolSent, Tech Armor TSent, melee Huntress, DM-less Venom Destroyer, etc. Wait wut. I didn't receive this memo.
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Post by Revan Reborn on Feb 20, 2017 19:46:39 GMT
I'm really looking forward to figuring out the newer combo detonation mechanics and capabilities and how the new powers will tie into this. Starting at 9pm March 20th (where I am) I will be getting into the multiplayer portion. I will probably play a bunch of it before starting an SP campaign Hey OP, how most players successfully engage enemies in ME3MP is to exploit the broken right hand advantage mechanic to be able to shoot at enemies without them being able to shoot back. Each map has several key spots which are used, watching video on anyone's posted solos displays this. Abusing exploits/bugs, in my opinion, is not a "skill" or a "talent." That merely bolsters my point that ME3MP has serious balancing problems that lead to an experience that's not fun or engaging. Perhaps part of the problem for me is I prefer competitive multiplayer (fighting against other players). I find it largely boring and tedious to engage the same AI that will endorse the same tactics at the same areas within the same map. I can't remember what the particular map was (haven't played ME3MP in months) but I remember quite vividly how rampant exploits and abusing bugs were to constantly achieve success on platinum difficulty with little effort or skill. That, to me, defeats the entire purpose of the challenge. I may be in the minority on this, but I'm hoping that MEAMP does not remotely resemble ME3MP in any way. With the jump jet and overall movement being drastically increased in MEA (as well as more enemies that can get you out of cover), I'm hoping for a much more chaotic yet engaging experience. The days of fortifying and camping the same cover area for the entire map should be over.
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Post by Cyonan on Feb 20, 2017 21:21:27 GMT
I'm really looking forward to figuring out the newer combo detonation mechanics and capabilities and how the new powers will tie into this. Starting at 9pm March 20th (where I am) I will be getting into the multiplayer portion. I will probably play a bunch of it before starting an SP campaign Hey OP, how most players successfully engage enemies in ME3MP is to exploit the broken right hand advantage mechanic to be able to shoot at enemies without them being able to shoot back. Each map has several key spots which are used, watching video on anyone's posted solos displays this. Abusing exploits/bugs, in my opinion, is not a "skill" or a "talent." That merely bolsters my point that ME3MP has serious balancing problems that lead to an experience that's not fun or engaging. Perhaps part of the problem for me is I prefer competitive multiplayer (fighting against other players). I find it largely boring and tedious to engage the same AI that will endorse the same tactics at the same areas within the same map. I can't remember what the particular map was (haven't played ME3MP in months) but I remember quite vividly how rampant exploits and abusing bugs were to constantly achieve success on platinum difficulty with little effort or skill. That, to me, defeats the entire purpose of the challenge. I may be in the minority on this, but I'm hoping that MEAMP does not remotely resemble ME3MP in any way. With the jump jet and overall movement being drastically increased in MEA (as well as more enemies that can get you out of cover), I'm hoping for a much more chaotic yet engaging experience. The days of fortifying and camping the same cover area for the entire map should be over. Right hand advantage wasn't a bug, it was just a flaw in the enemy AI that people used to their advantage. When you were keeping just the right side of your character exposed so you could fire, the AI couldn't figure out that it shouldn't still be aiming at the center of your character. So long as ME:A MP provides decent difficulty the people who can't handle the highest difficulty are going to try to exploit the stupidity of the AI in order to be able to run the highest difficulty so that they can get the rewards from it. It might be boring to camp a single spot but it's not really a bug as much as it's just taking advantage of the AI. The best way to avoid that as always is to find a group of like minded people to run with who don't want to camp. I suspect enemies in ME:A will be able to drop a character quite quickly without some form of cover on the higher difficulties. The game would just be way too easy otherwise.
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Cyberzombie
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Reborn
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: GrantMPCredits
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Post by Cyberzombie on Feb 20, 2017 21:24:56 GMT
I'm going to fully exploit my left hand advantage
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hsomcokesniper
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Post by hsomcokesniper on Feb 20, 2017 21:37:27 GMT
Wait wut. I didn't receive this memo. Oh yeah I forgot throw has such a fast CD. Then again, Feneckus had the tendency to make everything look easy.
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