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Post by themikefest on Feb 21, 2017 12:25:48 GMT
The fiend. I like them. It was good to see that one kill sister Ryder in that video. excellent.
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Post by derrame on Feb 21, 2017 12:32:41 GMT
good point
i just hope there are no generic enemies anywhere!
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Post by Saboru on Feb 21, 2017 12:33:03 GMT
No one gives a crap about Witcher fanboys desperately trying to convince themselves that the games they mindlessly worship are better than BioWare's games. ...There's something rather ironic about this post. I dunno, this is a thread complaining about reskins of critters turning up in the game and this is a complaint about reskins of commenters turning up in the message board. Sounds appropriate!
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Post by flyingovertrout on Feb 21, 2017 13:20:26 GMT
I thought we were past yammering about TW3's immaculate perfection as The Greatest Thing Man Has Ever Created at this point. The notion that CDPR goes the extra mile in their games but Bioware doesn't is bullshit. TW3 recycles a lot of assets, filled with shortcuts and bugs, and some ugly or clumsy design choices. AND THAT'S OKAY. I'd say the both are on par with the love and care the games are given by their respective devs (maybe not so much EA as a publisher), though they go in their own directions and focus on different aspects of gameplay and storytelling. CDPR exceeds in certain areas and BW in others.
And ftr, I prefer DAI to TW3, though I'm def. a fan of the Witcher games.* But I just get more enjoyment out of BW's strenghts than out of CDPR's strengths.
*(Letho of Gulet = best video game antagonist ever)
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Post by helios969 on Feb 21, 2017 14:49:38 GMT
No one gives a crap about Witcher fanboys desperately trying to convince themselves that the games they mindlessly worship are better than BioWare's games. ...There's something rather ironic about this post. Glad I wasn't the only one to notice.
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Post by Element Zero on Feb 21, 2017 15:05:51 GMT
If there are Fiends on multiple planets, I suspect there will be a reason for it. For example one version has them covered in the same bone structures that the Kett are covered in, so perhaps the Kett took them from their homeworld, grafted the bone armor onto them, and use them as war beasts. Sort of like how the Blood Pack and some batarians have done with the varren. We've seen other creatures on the planets so I'm sure it won't just be Fiends every single time. Exactly! I suggested this very thing back in November, when the GI coverage gave us our first real look at the kett and some of these creatures. The "fiends" on Elaaden look remarkably like the kett. It could be they share a world. It could be kett tampering. We've also seen "kett attack dogs"-- long-tailed quadrupeds of some sort-- in the December gameplay video; so it's clear that they use beasts. The kett aren't the first interstellar civilization in the Heleus Cluster, either. These big fellas, in all their divergent varieties (not all called fiends, either), are maybe only found on former remnant worlds. Anything is possible. Ultimately, any lore provided is good story cover for the reuse of a cool enemy design. There's no way they pour time and energy into the design of these creatures, and then use them on only one or two worlds; so we can expect to see them here and there. That's not an issue. Look at everyone's beloved TW3 (I loved it too). How many very similar varieties of flying monster does Geralt hunt? It's true to lore, but also mercifully convenient to the game devs.
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Post by Element Zero on Feb 21, 2017 15:07:46 GMT
No one gives a crap about Witcher fanboys desperately trying to convince themselves that the games they mindlessly worship are better than BioWare's games. ...There's something rather ironic about this post. It's the wrath. Lots of feverish wrath in this one. The fiend. I like them. It was good to see that one kill sister Ryder in that video. excellent. That is a cool animation. It's nice incentive to keep moving when fighting these things.
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Post by 10k on Feb 21, 2017 15:11:21 GMT
Well being it's 2017 and it's been confirmed there is no entering and exiting animations for the nomad. I'm pretty sure these fiends will be everywhere also. As I said before small details aren't EAware strong suit.
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I am the Adept! I casts the biotics that makes the peoples fly up!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by vanguarddoken on Feb 21, 2017 15:15:27 GMT
Well being it's 2017 and it's been confirmed there is no entering and exiting animations for the nomad. I'm pretty sure these fiends will be everywhere also. As I said before small details aren't EAware strong suit. It's almost like the devs have already said that they did implement an entering/exiting animation, but felt it took up too much time. Oh wait, that's exactly what happened. I'd feel sorry for the fact that you are obsessed with being negative if not for the fact that you're doing it just to make the fandom intolerable for actual fans.
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Post by Deleted on Feb 21, 2017 15:20:58 GMT
Well being it's 2017 and it's been confirmed there is no entering and exiting animations for the nomad. I'm pretty sure these fiends will be everywhere also. As I said before small details aren't EAware strong suit. It's almost like the devs have already said that they did implement an entering/exiting animation, but felt it took up too much time. Oh wait, that's exactly what happened. I'd feel sorry for the fact that you are obsessed with being negative if not for the fact that you're doing it just to make the fandom intolerable for actual fans. Gotta draw the line here. This is a public forum to discuss bioware and their games. Fan or not people are welcome to post. I didn't agree with 10k in our last discussion and you have showed that Bioware did try to implement the animation but not everyone checks the devs' twitter nor the twitter thread at the right time.
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Post by Element Zero on Feb 21, 2017 15:24:57 GMT
Well being it's 2017 and it's been confirmed there is no entering and exiting animations for the nomad. I'm pretty sure these fiends will be everywhere also. As I said before small details aren't EAware strong suit. It's almost like the devs have already said that they did implement an entering/exiting animation, but felt it took up too much time. Oh wait, that's exactly what happened. I'd feel sorry for the fact that you are obsessed with being negative if not for the fact that you're doing it just to make the fandom intolerable for actual fans. I wanted to "Like" this post based on its logic, but it's so adversarial. Why so mad? They did have a good explanation for scrapping the animation, 10k . Trying to imagine the "issues in gameplay", two come to mind. First, it might get old seeing the animation after the first hundred times. I hadn't thought of this, initially, but it does make sense. I bet it would get old, and I'd be trying to skip it. Secondly, I wonder if they couldn't mesh they animation with the AI. If we disembark in a hot zone, are we getting shredded by fire while slowly climbing out of the Nomad? Maybe it was something like this. Likely it was a combination of issues.
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Post by hammerstorm on Feb 21, 2017 15:35:18 GMT
It's almost like the devs have already said that they did implement an entering/exiting animation, but felt it took up too much time. Oh wait, that's exactly what happened. I'd feel sorry for the fact that you are obsessed with being negative if not for the fact that you're doing it just to make the fandom intolerable for actual fans. I wanted to "Like" this post after the first line, but it's so adversarial. Why so mad? They did have a good explanation for scrapping the animation, 10k . Trying to imagine the "issues in gameplay", two come to mind. First, it might get old seeing the animation after the first hundred times. I had t thought of this, initially, but it does make sense. I bet it would get old, and I'd be trying to skip it. Secondly, I wonder if they couldn't mesh they animation with the AI. If we disembark in a hot zone, are we getting shredded by fire while slowly climbing out of the Nomad? Maybe it was something like this. Likely it was a combination of issues.This was the first thing that I thought of when people wanted to know if we had enter/exit animations. I really hate when enemies can attack me in an animation. It is the same when you talk to people in the world and "BAM" some fucking enemy start chopping up my health. And I agree that even if people are disagreeing there is no need to be offensive and get angry. At best, it makes everything worse. At worst, the Mods have to step in, and that is unnecessary waste of their time. Behave and discuss as adults.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Feb 21, 2017 15:35:20 GMT
Well being it's 2017 and it's been confirmed there is no entering and exiting animations for the nomad. I'm pretty sure these fiends will be everywhere also. As I said before small details aren't EAware strong suit. I would have liked that animation to be present too, and it really adds to the experience when it's there, like in Battlefield 1... or really any game that has horses or other mounts, where you don't plop into the saddle with a single button press either. Their problem was likely caused by the fact that we have companions - who would either need to go poof as soon as Ryder climbs into the seat, or needed an enter/exit animation too. While it might be possible to make that snappy and quick enough to not become tiresome after a few times, remember the disarming scene and you'll probably know why there isn't an entry/exit animation. It likely wasn't a high priority.
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Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Feb 21, 2017 15:38:41 GMT
Secondly, I wonder if they couldn't mesh they animation with the AI. If we disembark in a hot zone, are we getting shredded by fire while slowly climbing out of the Nomad? Maybe it was something like this. Likely it was a combination of issues. A problem easily avoided if the Nomad wasn't lacking a critical piece of equipment...
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Post by Deleted on Feb 21, 2017 15:39:01 GMT
I wanted to "Like" this post after the first line, but it's so adversarial. Why so mad? They did have a good explanation for scrapping the animation, 10k . Trying to imagine the "issues in gameplay", two come to mind. First, it might get old seeing the animation after the first hundred times. I had t thought of this, initially, but it does make sense. I bet it would get old, and I'd be trying to skip it. Secondly, I wonder if they couldn't mesh they animation with the AI. If we disembark in a hot zone, are we getting shredded by fire while slowly climbing out of the Nomad? Maybe it was something like this. Likely it was a combination of issues.This was the first thing that I thought of when people wanted to know if we had enter/exit animations. I really hate when enemies can attack me in an animation. It is the same when you talk to people in the world and "BAM" some fucking enemy start chopping up my health. And I agree that even if people are disagreeing there is no need to be offensive and get angry. At best, it makes everything worse. At worst, the Mods have to step in, and that is unnecessary waste of their time. Behave and discuss as adults. Yea, that was what I feared about having an animation too and even if they implement some invincibility frames, it would get tedious really fast taking the time to get in the nomad after the 1000th time.
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Post by Link"Guess"ski on Feb 21, 2017 15:43:14 GMT
They obviously will be, which is indeed kinda lazy when you think about it.
It would be cool if they'd made different skins for them though so they'd all be "fiends" becuase they were some unknown wildlife creature but one would have blue skin and sharp horns but the other would be some furry bear-like thing.
But then again, Thresher Maws are mysteriously around all sorts of planets across different clusters in ME1.
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Post by Link"Guess"ski on Feb 21, 2017 15:45:01 GMT
If Fiends are encountered on more than one planet, I'm sure there will be a lore reason behind it. A handwave reason yes... unless it's good. It could be something like a wildlife trade so these space-bears are contained in cargos in settlements and colonies but have broken out, but I get the sense they're supposed to be wildlife that respawn because they live on the planets so maybe not. Well, it's not much of a stretch either way. Everything happens inside one cluster. Now, that's still huge of course, but it could be that there's some kind of geneology going on.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 21, 2017 15:46:55 GMT
They obviously will be, which is indeed kinda lazy when you think about it. It would be cool if they'd made different skins for them though so they'd all be "fiends" becuase they were some unknown wildlife creature but one would have blue skin and sharp horns but the other would be some furry bear-like thing. But then again, Thresher Maws are mysteriously around all sorts of planets across different clusters in ME1. So far we saw two different types. They might be more, or one type is due kett experiment. I don't think it'll 'obviously' be like this, but we can just wait and see.
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Post by Element Zero on Feb 21, 2017 15:47:06 GMT
They obviously will be, which is indeed kinda lazy when you think about it. It would be cool if they'd made different skins for them though so they'd all be "fiends" becuase they were some unknown wildlife creature but one would have blue skin and sharp horns but the other would be some furry bear-like thing. But then again, Thresher Maws are mysteriously around all sorts of planets across different clusters in ME1. I've already noticed at least three two different types, and we've barely seen any of the game. I think the "skins" idea is one they did implement.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 21, 2017 15:47:37 GMT
If Fiends are encountered on more than one planet, I'm sure there will be a lore reason behind it. A handwave reason yes... unless it's good. It could be something like a wildlife trade so these space-bears are contained in cargos in settlements and colonies but have broken out, but I get the sense they're supposed to be wildlife that respawn because they live on the planets so maybe not. Well, it's not much of a stretch either way. Everything happens inside one cluster. Now, that's still huge of course, but it could be that there's some kind of geneology going on. In the VGA trailer there were some fiends in cages in a quest.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Feb 21, 2017 15:47:59 GMT
They obviously will be, which is indeed kinda lazy when you think about it. It would be cool if they'd made different skins for them though so they'd all be "fiends" becuase they were some unknown wildlife creature but one would have blue skin and sharp horns but the other would be some furry bear-like thing. But then again, Thresher Maws are mysteriously around all sorts of planets across different clusters in ME1. I've already noticed at least three different types, and we've barely seen any of the game. I think the "skins" idea is one they did implement. Which Is the third one?
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Post by KaiserShep on Feb 21, 2017 15:48:35 GMT
They obviously will be, which is indeed kinda lazy when you think about it. It would be cool if they'd made different skins for them though so they'd all be "fiends" becuase they were some unknown wildlife creature but one would have blue skin and sharp horns but the other would be some furry bear-like thing. But then again, Thresher Maws are mysteriously around all sorts of planets across different clusters in ME1. Actually, it's not a mystery. Thresher maws are introduced to various planets by spore attaching to spacecraft.
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Post by Element Zero on Feb 21, 2017 15:56:35 GMT
I've already noticed at least three different types, and we've barely seen any of the game. I think the "skins" idea is one they did implement. Which Is the third one? Haha. I'm actually in the midst of reviewing the vids to double-check my count, now. We have the big red guy who chews on Sara. I'll call him "Chewie". We also have the ossified dudes from Elaaden. I'll call him "Boner", but I understand if others prefer a different name. I may have mistaken Boner for more than one type of fiend, so I'm reviewing the vids. Final Conclusion: I'm only seeing two types of fiend: the big red guys, and the kett-modified Elaaden variety. I think I might've mistook the Elaaden fiend in the most recent vid for a third variety. That's my best guess for my miscount.
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Post by KamenRyder on Feb 21, 2017 16:05:19 GMT
Haha ..."Fiend" is kinda lame, they couldn't come up with similar names in how they named creatures in terms of "Brute"..."Banshees"..etc....fiend sounds like some dastardly villain twirling his mustache.... I'm from New York so I can't help but think crack addict.
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Post by Element Zero on Feb 21, 2017 16:33:51 GMT
Haha ..."Fiend" is kinda lame, they couldn't come up with similar names in how they named creatures in terms of "Brute"..."Banshees"..etc....fiend sounds like some dastardly villain twirling his mustache.... I'm from New York so I can't help but think crack addict. Imagine startling a hungry crack fiend. Carnage could ensue. Krogan voice: " You'll wish Carnifex was at your side."
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