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Post by Giant Ambush Beetle on Feb 27, 2017 14:05:45 GMT
I hope the Bioware Mass Effect team has not forgotten the gun safety rules. Cutscenes where characters blatantly ignore the safety rules would break the immersion for me, those are highly trained individuals after all. Nothing screams ''unprofessional'' like not following the gun safety rules. A Gun Is Always Loaded Never Point The Gun At Something You Are Not Prepared To DestroyKeep Your Finger Off The Trigger Until Your Sights Are On The TargetAlways Be Sure Of Your Target And What Is Behind It Liam is about to shoot Scott in the ass and Cora + Pebee seem to have hatred for the floor, because they are ready to shoot it to pieces.
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Post by kingjuly on Feb 27, 2017 14:10:21 GMT
Its important to remember that gun safety is probably a bit different in the future. Weapons dont work like the ones you and I would use. Plus I imagine 99% of the player base doesn't care sooo...meh.
I dunno, it usually bothers me too but never enough to break the immersion.
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Post by Deleted on Feb 27, 2017 14:20:53 GMT
Liam obviously intends to shoot Scott in the ass because he's jealous that Scott is banging both Cora and Peebee.
Cora is about to turn just a little more to the left and get into a showdown with Drack.
PeeBee is just in the process of drawing her weapon is order to shoot Liam. She wants it to look like she's protecting her lover Scott, but she's actually intentionally being slow on the draw to give Liam just enough chance to finish off Scott before she finishes him off.
After Drack wins the duel with Cora, PeeBee and Drack will ultimately ride into the sunset together to find Vetra. Aliens unite!
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Post by wolfsite on Feb 27, 2017 14:27:10 GMT
It's important to remember that this is a video game.
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Post by Giant Ambush Beetle on Feb 27, 2017 14:29:46 GMT
Its important to remember that gun safety is probably a bit different in the future. Weapons dont work like the ones you and I would use. Plus I imagine 99% of the player base doesn't care sooo...meh. I dunno, it usually bothers me too but never enough to break the immersion. They seem to have triggers, and said triggers seem to cause the guns to fire. Standard gun safety rules apply. The guns seem to have a hole on the end were projectiles or particles fly out that hurt people, so standard gun safety rules apply. In any military / security / police force one of the first things you have to learn, and learn very well, is safety rules when handling firearms. That may be unimportant for kids and toddlers, but we're speaking of highly trained special operators here, they should be able obey the gun safety rules. It's important to remember that this is a video game. With that logic you can justify any blatant error or design mistake in a video game. As far as I can remember in Mass Effect 3 this was handled very well, I hope ME:A is not going to be a step back in this matter.
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Post by mango1smoothie on Feb 27, 2017 14:35:06 GMT
I get where you're going OP. Any sci-fi TV show that I watch that that had proper gun safety being used, especially from military or law enforcement characters, would make that universe feel that much more real.
Unfortunately though I do agree with what other people have said and that most people just won't care.
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Post by kingjuly on Feb 27, 2017 14:37:47 GMT
Its important to remember that gun safety is probably a bit different in the future. Weapons dont work like the ones you and I would use. Plus I imagine 99% of the player base doesn't care sooo...meh. I dunno, it usually bothers me too but never enough to break the immersion. They seem to have triggers, and said triggers seem to cause the guns to fire. Standard gun safety rules apply. The guns seem to have a hole on the end were projectiles or particles fly out that hurt people, so standard gun safety rules apply. In any military / security / police force one of the first things you have to learn, and learn very well, is safety rules when handling firearms. That may be unimportant for kids and toddlers, but we're speaking of highly trained special operators here, they should be able obey the gun safety rules. It's important to remember that this is a video game. With that logic you can justify any blatant error or design mistake in a video game. As far as I can remember in Mass Effect 3 this was handled very well, I hope ME:A is not going to be a step back in this matter. And how do you account for the fact that they all have barriers that prevent a lone shot from killing them or even injuring them? Its likely gun safety would be more relaxed when everyone has some sort of protective armour with barriers or shields. Plus, the weapons could very well have safety measures that prevent accidental misfire. Its not a good idea to push modern logic on a video game set in a future where a race of machines tried to grind us up into a smoothie.
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Post by I'm Not Dead Just Yet on Feb 27, 2017 14:39:06 GMT
Some people complain about the weirdest things in video games. Are you going to cancel your pre-order now? Game ruined! Unplayable!
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I'm here for a good time, not a long time.
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Post by ruggly on Feb 27, 2017 14:41:56 GMT
You forgot keep your weapon on safe until you intend to fire.
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Post by Giant Ambush Beetle on Feb 27, 2017 14:44:56 GMT
And how do you account for the fact that they all have barriers that prevent a lone shot from killing them or even injuring them? Its likely gun safety would be more relaxed when everyone has some sort of protective armour with barriers or shields. Plus, the weapons could very well have safety measures that prevent accidental misfire. So nobody would care about a couple of misfires when handling high tech particle accelerators or grenade launchers on a spaceship, because barriers. Genious. Next time I'll tell military personnel to discard firearm safety entirely because they're wearing bullet resistant gear. The Game is FILLED with modern logic, otherwise we would not be able to relate with the game at all, so this is hardly an argument. You forgot keep your weapon on safe until you intend to fire. I did not include it since those safety rules also apply to guns that do not have safeties. For example the Glock or 99% of revolvers. IF you have a safety use it.
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Post by kingjuly on Feb 27, 2017 14:49:11 GMT
And how do you account for the fact that they all have barriers that prevent a lone shot from killing them or even injuring them? Its likely gun safety would be more relaxed when everyone has some sort of protective armour with barriers or shields. Plus, the weapons could very well have safety measures that prevent accidental misfire. So nobody would care about a couple of misfires when handling high tech particle accelerators on a spaceship, because barriers. Genious. Next time I'll tell military personnel to discard firearm safety entirely because they're wearing bullet resistant gear. The Game is FILLED with modern logic, otherwise we would not be able to relate with the game at all, so this is hardly an argument. You forgot keep your weapon on safe until you intend to fire. I did not include it since those safety rules also apply to guns that do not have safeties. For example the Glock or 99% of revolvers. IF you have a safety use it. This really does piss you off doesnt it? I dislike the phrase as much as the next guy but at some point you do need to realise its just a game. You cant pick and choose which things you're fine with and which ones you hate based off of logic. How do you explain that you never have to eat or drink? Or go to the toilet? Most of the technology in the game is based off of false logic and the fact that we technically never have to reload is also false since you need to replace the metal block inside the weapon at some point. As far as unrealistic stuff goes, the weapon safety is really minor.
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Post by ruggly on Feb 27, 2017 14:51:39 GMT
You forgot keep your weapon on safe until you intend to fire. I did not include it since those safety rules also apply to guns that do not have safeties. For example the Glock or 99% of revolvers. IF you have a safety use it. [/quote] I was being partially facetious, the other part of my brain still has "ma'am, four weapon safety rules are keyword treat never keep keep" running through it.
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Post by Giant Ambush Beetle on Feb 27, 2017 14:57:58 GMT
No. If you think that this pisses me off you have never seen me pissed off. I find it mildly annoying and distracting, like a rash.
Easy, thats not an integral part of the game, cutscenes and gun play totally are. If you focus on something you better get it right. If this was the human life simulator 2020 I sure as hell would complain if there were no eating and shitting mechanics.
You can still say the block lasts throughout the game because the projectiles are so small, thats part of the Mass Effect space magic. Its not great but oh well. You can not however, hand wave unsafe weapons handling since this is an extremely basic thing for any person who received some sort of military and combat training. To allow the guns to magically avoid accidental discharges you'd have to go even more gung-ho on space magic, and that's not good. Especially since they got it mostly right, in ME3, so this means gun safety rules do apply in the ME universe.
Pointing guns at people without the intention to shoot them will always be a no-go, for as long as guns will exist.
I agree. But, it would be, or would have been very easy to get that right, and it hurts immersion.
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Post by kevpool184 on Feb 27, 2017 15:20:02 GMT
So nobody would care about a couple of misfires when handling high tech particle accelerators on a spaceship, because barriers. Genious. Next time I'll tell military personnel to discard firearm safety entirely because they're wearing bullet resistant gear. The Game is FILLED with modern logic, otherwise we would not be able to relate with the game at all, so this is hardly an argument. I did not include it since those safety rules also apply to guns that do not have safeties. For example the Glock or 99% of revolvers. IF you have a safety use it. This really does piss you off doesnt it? I dislike the phrase as much as the next guy but at some point you do need to realise its just a game. You cant pick and choose which things you're fine with and which ones you hate based off of logic. How do you explain that you never have to eat or drink? Or go to the toilet? Most of the technology in the game is based off of false logic and the fact that we technically never have to reload is also false since you need to replace the metal block inside the weapon at some point. As far as unrealistic stuff goes, the weapon safety is really minor.
exactly this. ME:A is an Scifi-Action-RPG, not a simulator of futuristic, military combat. i usually hate to say things like that, but if such a freakin fraggin minor "issue", which obviously is pretty subjective by the tone of this topic, should appear, you'll just have to get over yourself.
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Post by Giant Ambush Beetle on Feb 27, 2017 15:25:42 GMT
exactly this. ME:A is an Scifi-Action-RPG, not a simulator of futuristic, military combat. i usually hate to say things like that, but if such a freakin fraggin minor "issue", which obviously is pretty subjective by the tone of this topic, should appear, you'll just have to get over yourself. Get over myself? Why should I get over my own opinions? It may be a minor detail but it does hurt immersion and it could have been easily avoided, especially since they knew how to do it back in Mass Effect 3, which was definitely not a military combat simulator. I see no reason not to be a little angry about this questionable lore breaking choice, since its also a step back from its predecessor.
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Post by brian on Feb 27, 2017 15:26:56 GMT
It can be challenging for a real life professional to play a fantasy professional if amateur is baked into the cake.
If you guys want to criticize ppl for nitpicking, go pick on the kids obsessed with Sara's face and with banging everyone on Hyperion.
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Post by stysiaq on Feb 27, 2017 15:36:03 GMT
It's important to remember that this is a video game. Let me stop you right there before you'll say some ridiculous nonsense like I can't turn violent or sexist by playing video games.
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Post by stysiaq on Feb 27, 2017 15:40:29 GMT
I hope the Bioware Mass Effect team has not forgotten the gun safety rules. Cutscenes where characters blatantly ignore the safety rules would break the immersion for me, those are highly trained individuals after all. Nothing screams ''unprofessional'' like not following the gun safety rules. A Gun Is Always Loaded Never Point The Gun At Something You Are Not Prepared To DestroyKeep Your Finger Off The Trigger Until Your Sights Are On The TargetAlways Be Sure Of Your Target And What Is Behind It Liam is about to shoot Scott in the ass and Cora + Pebee seem to have hatred for the floor, because they are ready to shoot it to pieces. I hope that there are bathrooms on the Tempest and that your crew actively uses them. It always ruined my immersion and broke my suspension of disbelief.
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Post by Revan Reborn on Feb 27, 2017 15:42:20 GMT
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Post by kevpool184 on Feb 27, 2017 15:54:21 GMT
exactly this. ME:A is an Scifi-Action-RPG, not a simulator of futuristic, military combat. i usually hate to say things like that, but if such a freakin fraggin minor "issue", which obviously is pretty subjective by the tone of this topic, should appear, you'll just have to get over yourself. Get over myself? Why should I get over my own opinions? It may be a minor detail but it does hurt immersion and it could have been easily avoided, especially since they knew how to do it back in Mass Effect 3, which was definitely not a military combat simulator. I see no reason not to be a little angry about this questionable lore breaking choice, since its also a step back from its predecessor. Shepard was a highly decorated Soldier. While the Ryders...welp, they're not. They're explorers. And this is a confirmed fact. Which is why using lore is am empty as space argument. It may annoy you, but looking at the greater picture, i dare to say this is one of most minor "issues" which have been adressed, even a few levels below Sara's face, so yeah, you can't & definitely shouldn't get even slightly angry by this. If you do it anyways, I'd advise you to ask a Dev how's it looking, because the vocal majority of this thread either doesn't agree with you or care at all.
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Post by maximusarael020 on Feb 27, 2017 15:57:30 GMT
Scott is obviously at least a few steps in front of Liam and Cora, according to their height and size difference. Liam is pointing his gun almost perfectly perpendicular to his body. His gun is not pointed at Scott at all.
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Post by maximusarael020 on Feb 27, 2017 16:00:01 GMT
Also Drak has his gun pointed at something and so they are obviously about to enter combat, so having their fingers on the trigger I think is understandable in this situation. You have literally no idea what was happening several seconds before or after this picture/very small clip, so saying they are doing anything wrong seems silly.
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Post by Giant Ambush Beetle on Feb 27, 2017 16:00:32 GMT
While the Ryders...welp, they're not. They're explorers. And this is a confirmed fact. Which is why using lore is am empty as space argument. Liara was scientist and she knew how to do it. The Ryders have received military training so they should know how to handle firearms. As I said numerous times, it is a minor problem, but minor problems must be addressed too. No. You can make your own customized character, I can't do that with cutscenes - making the issue a permanent, recurring problem that cannot be fixed. A handful of replies hardly gives useful data about how many people agree or disagree with me.
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Post by Qui-Gon GlenN7 on Feb 27, 2017 16:03:10 GMT
This is, sadly, one of "those" issues with Biower.
They are fucking stupid, basically, and simply never remove the weapons from their characters for cutscenes. Watch a video of unmodded KotOR and you will see people stabbing themselves in the eye with vibroblades any time they use the a computer or have a conversation and make a gesture.
I can see Tali half a dozen times in the ME games, scratching her helmet (hmmmm) with her pistol in her hand, finger on the trigger, ready to go full Private Pyle on me any time she has to stop and think.
They just never listen, and in the past we could fix their errors by modding. More and more, we are stuck with what they give us, and their quality is not what it was. A shame.
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Post by Deleted on Feb 27, 2017 16:06:51 GMT
In all seriousness, it would indeed be nice if these games got a lot more right about all sorts of military protocol or even just professional civilian protocol. However, I think I'd be happy, at this stage, if the PC would at least pull out a gun that he/she has in his/her loadout. I recently had one cinematic in ME3 where the gun didn't appear in Shepard's hands at all (probably because I was using the Valiant and the code for it was just missed in that part of the game)... Anyway, it looked like he was playing an air guitar.
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