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Post by panzerwzh on Mar 1, 2017 1:05:25 GMT
I must have missed that because I just remember a bunch of nothing about it. Then I bought the game, after being at one of the demos and talking to the panel there, and got about half the stuff they told us they were putting in the game. Fully customizable Inquisition colours and troops, armor dyes (that got patched it well after release), the save/destroy/etc decision system, decisions that mattered, keeps functioning more than a tent. So maybe its better they've really shown nothing, but it still isn't confidence inspiring. I was just referring to the leaked footage. Some of the things you said where mentioned but not shown. The keep system was, as I said, cut down and changed. They stated that. But yeah, they did promise features that weren't in with little explanation. DAI's experience is certainly a reason why we saw little and that they didn't show much of the features of the game, to avoid those issues. But I think they went too far in the opposite direction. The choice system which could impact the world surround PC. The one and almost only reason I preordered DAI...
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Post by Elessar on Mar 1, 2017 1:06:01 GMT
OMG! They heavily edited the beginning to avoid spoilers. Basically they cut pretty much all dialog. And the mission footage ends somehwere in the middle of the quest. Seriously, some poeple.... Yup, what's the point to hilight a loyalty quest without any context of loyalty? Seriously, some people... The point was to show off some combat and gameplay mechanics, not spoiling the story. Which is obvious to anyone with a lick of sense.
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Post by The Elder King on Mar 1, 2017 1:06:03 GMT
I was just referring to the leaked footage. Some of the things you said where mentioned but not shown. The keep system was, as I said, cut down and changed. They stated that. But yeah, they did promise features that weren't in with little explanation. DAI's experience is certainly a reason why we saw little and that they didn't show much of the features of the game, to avoid those issues. But I think they went too far in the opposite direction. The most frustrating part of DAI's experience is that we got hammered with the message "We learned from our overpromising mistakes! You won't see us overpromise a damn thing!" I honestly don't feel they've gone the other way too intentionally. I feel like they just don't have tons to show and are making due with what they've managed to put together. At this points, or even months ago, it's impossible they don't have tons to show. They did mention they want to try new approaches in the marketing state, compared to DAI, though.
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Post by maximusarael020 on Mar 1, 2017 1:06:06 GMT
Well, I guess I'll go against the crowd and actually enjoy what I saw. I thought it looked great. They guy playing obviously had no idea what he was doing (4 heavy weapons which meant cooldowns took forever) but other than that I thought it looked great. I could totally see the other paths I would take, different options in combat, etc. I also realize that it was cut down to avoid spoilers and that it wasn't a whole mission. I didn't even mind PeeBee and SAM stating what to do quickly because I understand that it's a new mechanic in the game, as stated by Mike Gamble, and they wanted to reinforce it. He stated also that it would not be representative of banter in the entire game and that SAM was a lot more talkative than normal.
I thought it looked very tight and fun. Where there a few issues, like Ryder's hand phasing through that thing on her right leg? Sure. Maybe stumbled on nothing once or twice. But I kind of expect that from a game. Nothing will ever move perfectly. I've seen that and worse from Horizon Zero Dawn and The Witcher 3 (or as many here refer to it as, the Second Coming of Christ bringing Orgasms and Billions of Dollars to Everyone) so it doesn't really bother me.
I'm going to have so much fun with this game, regardless of how much some of you hate every. single. little. thing. about. it.
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Post by ATR16 on Mar 1, 2017 1:08:28 GMT
The most frustrating part of DAI's experience is that we got hammered with the message "We learned from our overpromising mistakes! You won't see us overpromise a damn thing!" I honestly don't feel they've gone the other way too intentionally. I feel like they just don't have tons to show and are making due with what they've managed to put together. At this points, or even months ago, it's impossible they don't have tons to show. They did mention they want to try new approaches in the marketing state, compared to DAI, though. But everything they do show comes with a "Yeah don't worry about those bugs or weird things or dumb AI. We totally fixed and polished all that up." Then why can't we see this finished, fixed footage?
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Post by panzerwzh on Mar 1, 2017 1:08:29 GMT
Im kinda starting to see why bioware kept us so long without videos. Everytime they release a video, they spawn this huge hate crowd around here going Because all they show is more or less carefully edited pre-release footage that's not really indicative of the final product, and that three weeks before launch. I know it has been beaten to death by now, but TW3 had two good, long looks out months before release that showed questing, dialogue, the character system, basically every aspect of the game... it was representative. The vids BW puts out are not... Oh TW3's one hour gameplay trailer is legendary. Still the best game I ever reporderd with the expansion pass.
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Post by armass81 on Mar 1, 2017 1:11:43 GMT
Im kinda starting to see why bioware kept us so long without videos. Everytime they release a video, they spawn this huge hate crowd around here going Because all they show is more or less carefully edited pre-release footage that's not really indicative of the final product, and that three weeks before launch. I know it has been beaten to death by now, but TW3 had two good, long looks out months before release that showed questing, dialogue, the character system, basically every aspect of the game... it was representative. The vids BW puts out are not... I agree their marketing hasnt been the best. Fans seem to make better trailers than they do, but thats been since the last ME. And really another mention of the witcher. Ive not played that game and i dont care. Really. When Cd projeckt starts making space operas, then you can call me if theyre truly so godly and wonderful.
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Post by warbaby2 on Mar 1, 2017 1:13:59 GMT
At this points, or even months ago, it's impossible they don't have tons to show. They did mention they want to try new approaches in the marketing state, compared to DAI, though. But everything they do show comes with a "Yeah don't worry about those bugs or weird things or dumb AI. We totally fixed and polished all that up." Then why can't we see this finished, fixed footage? Most likely? It doesn't exist yet...
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Post by bshep on Mar 1, 2017 1:14:16 GMT
Im kinda starting to see why bioware kept us so long without videos. Everytime they release a video, they spawn this huge hate crowd around here going Because all they show is more or less carefully edited pre-release footage that's not really indicative of the final product, and that three weeks before launch. I know it has been beaten to death by now, but TW3 had two good, long looks out months before release that showed questing, dialogue, the character system, basically every aspect of the game... it was representative. The vids BW puts out are not... Incorrect. Witcher 3 videos create their own kind of spoiled brats whining that the game was being destroyed because according to them CDProjekt was downgrading the game so it could run on the "peasant box" (their words, not mine). This end up starting all manner of consoleXpc war between users on CDProjekt foruns. Before the game release their foruns became almost as toxic as the old bsn. So if some people want to go all doomsayer they will find whatever excuse they can to do it.
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Post by The Elder King on Mar 1, 2017 1:14:28 GMT
At this points, or even months ago, it's impossible they don't have tons to show. They did mention they want to try new approaches in the marketing state, compared to DAI, though. But everything they do show comes with a "Yeah don't worry about those bugs or weird things or dumb AI. We totally fixed and polished all that up." Then why can't we see this finished, fixed footage? This has little to do with showing more of the game though. I do think the game will likely have several problems with animations, but that doesn't mean they don't have other footage they can show. If you meant that they have little footage that is polished and bug free (mostly), then I'd agree with you. Even if they managed to clear most of the glitches, the game clearly wasn't in a glitch free state when the media played it, and most gaming companies release footage that is a few weeks or month old. We need a live gameplay to judge it. On that note it is obvious the footage of today wasn't going to be glitch free, since it's from when they tried the game.
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Post by Mythgar on Mar 1, 2017 1:17:25 GMT
I very much liked what I saw. Combat looked great again, I personally enjoyed hearing Peebee's banter, and it seems like she will be a fun character, though I think it is incredibly hard to tell either way off of a few lines of dialogue. AI looked pretty dumb, but I haven't played any games with great team AI either. The guy playing did not utilize any team commands either, so if you're not directing them to take cover, I guess they'll be bullet sponges. I loved the intro to the loyalty mission as well, makes for a rather epic entrance.
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Post by bshep on Mar 1, 2017 1:18:26 GMT
Well, I guess I'll go against the crowd and actually enjoy what I saw. I thought it looked great. They guy playing obviously had no idea what he was doing (4 heavy weapons which meant cooldowns took forever) but other than that I thought it looked great. I could totally see the other paths I would take, different options in combat, etc. I also realize that it was cut down to avoid spoilers and that it wasn't a whole mission. I didn't even mind PeeBee and SAM stating what to do quickly because I understand that it's a new mechanic in the game, as stated by Mike Gamble, and they wanted to reinforce it. He stated also that it would not be representative of banter in the entire game and that SAM was a lot more talkative than normal. I thought it looked very tight and fun. Where there a few issues, like Ryder's hand phasing through that thing on her right leg? Sure. Maybe stumbled on nothing once or twice. But I kind of expect that from a game. Nothing will ever move perfectly. I've seen that and worse from Horizon Zero Dawn and The Witcher 3 (or as many here refer to it as, the Second Coming of Christ bringing Orgasms and Billions of Dollars to Everyone) so it doesn't really bother me. I'm going to have so much fun with this game, regardless of how much some of you hate every. single. little. thing. about. it. You aren't against the crowd it's just, as always, some of the people who dislike it feel the need to be heard by everyone time and time again. Because their opinions matter...
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Post by warbaby2 on Mar 1, 2017 1:19:48 GMT
Because all they show is more or less carefully edited pre-release footage that's not really indicative of the final product, and that three weeks before launch. I know it has been beaten to death by now, but TW3 had two good, long looks out months before release that showed questing, dialogue, the character system, basically every aspect of the game... it was representative. The vids BW puts out are not... Incorrect. Witcher 3 videos create their own kind of spoiled brats whining that the game was being destroyed because according to them CDProjekt was downgrading the game so it could run on the "peasant box" (their words, not mine). This end up starting all manner of consoleXpc war between users on CDProjekt foruns. Before the game release their foruns became almost as toxic as the old bsn. So if some people want to go all doomsayer they will find whatever excuse they can to do it. I can't really remember that happened, sorry, and I was frequenting the forums for months pre-release, up to the early sold versions life streams. There was a discussion about downgrading, but it was largely blown out of proportion by the media, above anyone... the biggest "problems" that existed back then where - in example - the lackluster alchemy system and concerns about the representation of decisions carried over from the earlier games in the series. Be that as it may, however, one thing that was not problem: We knew exactly what most aspects of the game would be like...
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Post by Deleted on Mar 1, 2017 1:20:52 GMT
Well, I guess I'll go against the crowd and actually enjoy what I saw. I thought it looked great. They guy playing obviously had no idea what he was doing (4 heavy weapons which meant cooldowns took forever) but other than that I thought it looked great. I could totally see the other paths I would take, different options in combat, etc. I also realize that it was cut down to avoid spoilers and that it wasn't a whole mission. I didn't even mind PeeBee and SAM stating what to do quickly because I understand that it's a new mechanic in the game, as stated by Mike Gamble, and they wanted to reinforce it. He stated also that it would not be representative of banter in the entire game and that SAM was a lot more talkative than normal. I thought it looked very tight and fun. Where there a few issues, like Ryder's hand phasing through that thing on her right leg? Sure. Maybe stumbled on nothing once or twice. But I kind of expect that from a game. Nothing will ever move perfectly. I've seen that and worse from Horizon Zero Dawn and The Witcher 3 (or as many here refer to it as, the Second Coming of Christ bringing Orgasms and Billions of Dollars to Everyone) so it doesn't really bother me. I'm going to have so much fun with this game, regardless of how much some of you hate every. single. little. thing. about. it. I think I'm going to have fun with the game too. This was actually the kind of gameplay i wanted to see before release. Many people aren't that good at shooters 3rd or 1st person. Some even play on casual modes because of it so the ign guy being bad wasn't bothering me too much. Despite criticisms or any negative aspects on the game I'm going to ultimately buy the game and enjoy it for what it's worth
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panzerwzh
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Post by panzerwzh on Mar 1, 2017 1:24:12 GMT
Incorrect. Witcher 3 videos create their own kind of spoiled brats whining that the game was being destroyed because according to them CDProjekt was downgrading the game so it could run on the "peasant box" (their words, not mine). This end up starting all manner of consoleXpc war between users on CDProjekt foruns. Before the game release their foruns became almost as toxic as the old bsn. So if some people want to go all doomsayer they will find whatever excuse they can to do it. I can't really remember that happened, sorry, and I was frequenting the forums for months pre-release, up to the early sold versions life streams. There was a discussion about downgrading, but it was largely blown out of proportion by the media, above anyone... the biggest "problems" that existed back then where - in example - the lackluster alchemy system and concerns about the representation of decisions carried over from the earlier games in the series. Be that as it may, however, one thing that was not problem: We knew exactly what most aspects of the game would be like... Second it, the biggest conflict in CDPR forum is always team Triss vs team Yen, until CDPR to add additional 5-10 minutes interaction for each character.
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Post by Link"Guess"ski on Mar 1, 2017 1:28:28 GMT
Well, I guess I'll go against the crowd and actually enjoy what I saw. I thought it looked great. They guy playing obviously had no idea what he was doing (4 heavy weapons which meant cooldowns took forever) but other than that I thought it looked great. I could totally see the other paths I would take, different options in combat, etc. I also realize that it was cut down to avoid spoilers and that it wasn't a whole mission. I didn't even mind PeeBee and SAM stating what to do quickly because I understand that it's a new mechanic in the game, as stated by Mike Gamble, and they wanted to reinforce it. He stated also that it would not be representative of banter in the entire game and that SAM was a lot more talkative than normal. I thought it looked very tight and fun. Where there a few issues, like Ryder's hand phasing through that thing on her right leg? Sure. Maybe stumbled on nothing once or twice. But I kind of expect that from a game. Nothing will ever move perfectly. I've seen that and worse from Horizon Zero Dawn and The Witcher 3 (or as many here refer to it as, the Second Coming of Christ bringing Orgasms and Billions of Dollars to Everyone) so it doesn't really bother me. I'm going to have so much fun with this game, regardless of how much some of you hate every. single. little. thing. about. it. I just think for some of us seeing a bunch of characters move around a combat-area and shoot things is less than enough to show why this game will be really great to play. This is what was shown of Witcher 3 one year before it shipped: This is what HZD had Notice this: Both show off a segment of gameplay, then a conversation tree, perhaps some final moment that makes you go "woah, I wanna see what happens afterwards." MEA? Every single piece shown has been a random jumbled bunch of gameplay or some incohesive cinematics that don't give the sense of what the actual game-loop feels like when you, for example, take on a quest or main story mission. Dragon Age at least had this which was the first point where I was like "Hey, that looks slightly interesting!" And I don't know what's up with ME:A in terms of marketing or garnering hype. BioWare keeps showing us stuff and teasers but none of it is actually exciting except for the first time you saw some real combat footage but there's never been that vertical slice demo or showcase of how the game plays. It's all just snippets of almost nothing.
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Post by alanc9 on Mar 1, 2017 1:31:23 GMT
It looked like standard Bio product to me. Don't know what anyone else was expecting to see,
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Post by Link"Guess"ski on Mar 1, 2017 1:37:28 GMT
It looked like standard Bio product to me. Don't know what anyone else was expecting to see, Something evolved from ME3 and something to make it look like an improvement over Inquisition. Also, if it were truly Mass Effect in its DNA, at least ME1 or ME2 it'd have been pushing what was possible in some sort of way. Both ME1 and 2 brought something to gaming I hadn't seen before, where 1 was the conversation system coupled with action and 2 was having a more "real-life" feel to it, making it feel more than an RPG like a really expansive version of Uncharted but with choices and world building and freedom. ME3 was... i dunno, a slight downgrade but at the same time so cool with how it made a bunch of choices culminate, particularly character relationships. ME:A has a blank slate so I assumed that would mean the possibilities were blown wide open to really reshape what Mass Effect can be. Instead it looks like we just get better combat and apparently that's all BioWare wanted to advertise about it because every time they show story or characters it reflects poorly on them because of the bad animations or comparisons to Inquisition.
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Post by warbaby2 on Mar 1, 2017 1:43:39 GMT
It looked like standard Bio product to me. Don't know what anyone else was expecting to see, Something evolved from ME3 and something to make it look like an improvement over Inquisition. Also, if it were truly Mass Effect in its DNA, at least ME1 or ME2 it'd have been pushing what was possible in some sort of way. Both ME1 and 2 brought something to gaming I hadn't seen before, where 1 was the conversation system coupled with action and 2 was having a more "real-life" feel to it, making it feel more than an RPG like a really expansive version of Uncharted but with choices and world building and freedom. ME3 was... i dunno, a slight downgrade but at the same time so cool with how it made a bunch of choices culminate, particularly character relationships. ME:A has a blank slate so I assumed that would mean the possibilities were blown wide open to really reshape what Mass Effect can be. Instead it looks like we just get better combat and apparently that's all BioWare wanted to advertise about it because every time they show story or characters it reflects poorly on them because of the bad animations or comparisons to Inquisition. Well *cynic cap on again* seeing as how successful the ME3 multiplayer was, that could be all they are really interested in... gotta sell those sweet RNG boxes after all.
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Post by armass81 on Mar 1, 2017 1:43:52 GMT
Since there been such many fears "this is just DAI in space"
Ok can you people explain what exactly makes DAI so bad to me, since i havent played it or any othe Da game for that matter(sorry the world just doesnt intrest me like ME does). As i recall it got good reviews, and one of my friends who has it on his pc says its one of the best games hes played. But to everyone else here it seems to be this abomiunation. Can you explain it to me please?
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Post by slimgrin on Mar 1, 2017 1:45:13 GMT
The dialog is pretty damn cheesy in spots and lots of hand holding. Peebee sounds like a saturday morning cartoon character. Bummer. Everything else was good, especially combat. I think MP for this game has potential.
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Post by warbaby2 on Mar 1, 2017 1:47:11 GMT
Ok can you people explain what exactly makes DAI so bad to me, since i havent played it. As i recall it got good reviews, and one of my friends who has it on his pc says its one of the best games hes played. But to everyone else here it seems to be this abomiunation. Can you explain it to me please? Huh... depends on what you think a good RPG is. To me, it was a watered down arcade, pseudo offline MMO version of Dragon Age Origins, which - in contrast - was a proper RPG... but that might just be my reason why it was totally forgettable to me. Very pretty, but utterly vapid.
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Post by laughingbanana on Mar 1, 2017 1:49:39 GMT
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Post by SilJeff on Mar 1, 2017 1:51:34 GMT
Come on, everyone knows that is Exogeni made Space VelcroTM !
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Post by armass81 on Mar 1, 2017 1:51:44 GMT
Ok can you people explain what exactly makes DAI so bad to me, since i havent played it. As i recall it got good reviews, and one of my friends who has it on his pc says its one of the best games hes played. But to everyone else here it seems to be this abomiunation. Can you explain it to me please? Huh... depends on what you think a good RPG is. To me, it was a watered down arcade, pseudo offline MMO version of Dragon Age Origins, which - in contrast - was a proper RPG... but that might just be my reason why it was totally forgettable to me. Very pretty, but utterly vapid. Can you go into little more detail? Was the continuity off? Were the characters or main story unintresting? Bland dialogue? Lots of fetch quests or other unintresting filler content? Bad character models? Bland villain? Bad locations? Etc?
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