ATR16
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Post by ATR16 on Mar 1, 2017 1:52:07 GMT
Since there been such many fears "this is just DAI in space" Ok can you people explain what exactly makes DAI so bad to me, since i havent played it or any othe Da game for that matter(sorry the world just doesnt intrest me like ME does). As i recall it got good reviews, and one of my friends who has it on his pc says its one of the best games hes played. But to everyone else here it seems to be this abomiunation. Can you explain it to me please? Getting caught over-promising, a bland, empty open world that allowed the story to get completely lost, awkward combat, broken PC controls, awful MP. A dialogue system that never nearly approached the shades of grey they promised it would. Party companions that felt less compelling than before. What felt like the "true" ending of the game being in a DLC. A lot of people also hated the skill progression system and filler quests. I could barely find a party of 3 companions that I liked. The game in a vacuum is a 7 or 8/10. But if you paid attention to the promotional campaign, the demos, panels, etc. you came away getting a fraction of what you were promised.
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Post by Deleted on Mar 1, 2017 1:54:11 GMT
Man, on a high end PC this shit looks GOOD! Friendly AI seems extremely stupid. That's almost par for the course in games, though. I'm not sure i like the acting in this. But i'm kinda confused who's talking when. I'm glad Peebee isn't as annoying as I was expecting, but the tradeoff seems to be that she sounds very similar to Sara. I couldn't tell which one was which a few times. It got to the point where I was just trying to determine which one had a helmet on because that was the only way I could figure out who was who.
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Post by armass81 on Mar 1, 2017 1:56:50 GMT
Since there been such many fears "this is just DAI in space" Ok can you people explain what exactly makes DAI so bad to me, since i havent played it or any othe Da game for that matter(sorry the world just doesnt intrest me like ME does). As i recall it got good reviews, and one of my friends who has it on his pc says its one of the best games hes played. But to everyone else here it seems to be this abomiunation. Can you explain it to me please? Getting caught over-promising, a bland, empty open world that allowed the story to get completely lost, awkward combat, broken PC controls, awful MP. A dialogue system that never nearly approached the shades of grey they promised it would. Party companions that felt less compelling than before. What felt like the "true" ending of the game being in a DLC. A lot of people also hated the skill progression system and filler quests. I could barely find a party of 3 companions that I liked. The game in a vacuum is a 7 or 8/10. But if you paid attention to the promotional campaign, the demos, panels, etc. you came away getting a fraction of what you were promised. To be honest there wasnt much in ME or ME2 that they promised which remained either. They promised these huge alien worlds for us to discover new life and all, and our choice mattering and what did we end up getting? Barren worlds with copypasted buildings in the first game, and the second game pretty mych ignores your council decision and just throws "ah yes reapers" to you along with youre with cerberus now so screw you. if anything exploration in MEA to me already looks 10 times betetr than in the original game. Maybe thats why they dont show us anything, they dont wanan overhype us so we can get mad to them afterwards over what what was promised vs what there is,
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Post by colfoley on Mar 1, 2017 1:57:02 GMT
Since there been such many fears "this is just DAI in space" Ok can you people explain what exactly makes DAI so bad to me, since i havent played it or any othe Da game for that matter(sorry the world just doesnt intrest me like ME does). As i recall it got good reviews, and one of my friends who has it on his pc says its one of the best games hes played. But to everyone else here it seems to be this abomiunation. Can you explain it to me please? i loved da i. Best game I've ever played.
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Post by SalMasRac on Mar 1, 2017 1:58:18 GMT
Why are people comparing MEA to the Witcher anyway? Other than being RPGs they aren't that comparable. They're not comparing the games, they're comparing the pre-release marketing.
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Post by Deleted on Mar 1, 2017 1:58:20 GMT
I was wondering what will Bioware fuck up this time while fixing others things and there it is, in-game solution to every tiniest puzzle and mission telling you exactly what to do before you even have a second to think about the objective. Why not just autoscript the entire game to play itself Bioware? Cut the middle man... This is like the third time I've seen you post this, in this same thread, to no one in particular. I agreed with you the first time. Plenty of people did. Are you just fishing for attention now, or what?
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Post by alanc9 on Mar 1, 2017 2:03:40 GMT
But wasn't this supposed to be a gameplay demo? I'm also not clear what sort of reshaping you're talking about. Reshaping to what?
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Post by alanc9 on Mar 1, 2017 2:04:20 GMT
Edit: got hit with both the blank quote bug and a DP that time.
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Post by laughingbanana on Mar 1, 2017 2:04:48 GMT
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Post by warbaby2 on Mar 1, 2017 2:06:06 GMT
Huh... depends on what you think a good RPG is. To me, it was a watered down arcade, pseudo offline MMO version of Dragon Age Origins, which - in contrast - was a proper RPG... but that might just be my reason why it was totally forgettable to me. Very pretty, but utterly vapid. Can you go into little more detail? Was the continuity off? Were the characters unintresting? Bbland dialogue? Lots of fethc quests or other unintresting filler content? Bad charcter models? Bland villain? Etc? Sure, ok, let's see... it had very nice graphics. Armor designs, architecture, environments all ended up very pretty. Lush, big overland maps. Some of the underground stuff was repetitive, but dungeons thend to suffer from that. Character models where serviceable, but the faces and facial animation where rather bad. Gameplay was... well, it was a first and foremost a console title, and it was noticeable. You could pause the action, but rarely had to (at least on medium difficulty), and the feeling was more that of an action MMO ala Tera with a smidgen of Final Fantasy XIV. Crafting was good, but scouring the huge maps for resources got tedious fast. The overall Story was very bland. Individual characters where very hit and miss (for me) and the side quests - many of which you didn't even have a quest giver for - they just popped up as you wandered around and killed things - just became boring filler at some point. That's about it... there was a fortress you got, but it was woefully underused, and the army management mechanic that got introduced with it was more or less useless too... As I said, that was my impression... maybe, after 25 years in the RPG hobby (on and off computer) I'm no longer as easily wowed by pretty graphics and sleek presentation, dunno.
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Post by Genesis on Mar 1, 2017 2:06:39 GMT
But wasn't this supposed to be a gameplay demo? I'm also not clear what sort of reshaping you're talking about. Reshaping to what? I'm about 99 percent sure that the devs already answered this, as well.
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Post by bshep on Mar 1, 2017 2:07:03 GMT
And since when is a 8/10 a bad game? Sure the game got criticized because of it's boring side quests or the lack of cinematic on most of them. But the companions were one of the strong points of the game(like in every Bioware game) and the main story was really solid enough to hold a game that suffered from weak side content. Besides it brought one of the best villains Bioware ever made. All in all the game was good enough to win several prizes despite its problems. So I find really ironic when people use "DAI in space" as a way of criticize Mass Effec Andromeda.
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Post by Deleted on Mar 1, 2017 2:07:22 GMT
Why are people comparing MEA to the Witcher anyway? Other than being RPGs they aren't that comparable. They're not comparing the games, they're comparing the pre-release marketing. You don't think people will be comparing the games themselves after release? I think people will And the question wasn't for the people here in particular, but I see people comparing it to TW3 in other places.
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Post by warbaby2 on Mar 1, 2017 2:12:26 GMT
And since when is a 8/10 a bad game? Sure the game got criticized because of it's boring side quests or the lack of cinematic on most of them. But the companions were one of the strong points of the game(like in every Bioware game) and the main story was really solid enough to hold a game that suffered from weak side content. Besides it brought one of the best villains Bioware ever made. All in all the game was good enough to win several prizes despite its problems. So I find really ironic when people use "DAI in space" as a way of criticize Mass Effec Andromeda. What villain? Mr. I was in that one DA2 DLC and now I want to destroy the world for reasons? Yea, great villain... I mean, it was mighty nice of him to not put up ANY opposition to the Inquisitor for practically the whole game, but other then that? Let's face it, DAI wasn't better then DA2, only the standards had fallen...
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Post by Link"Guess"ski on Mar 1, 2017 2:13:04 GMT
Since there been such many fears "this is just DAI in space" Ok can you people explain what exactly makes DAI so bad to me, since i havent played it or any othe Da game for that matter(sorry the world just doesnt intrest me like ME does). As i recall it got good reviews, and one of my friends who has it on his pc says its one of the best games hes played. But to everyone else here it seems to be this abomiunation. Can you explain it to me please? i loved da i. Best game I've ever played. More power to you and I wish I felt the same. There are definitely upsides to it, and as much as people keep pointing to the fetch quests and whatever, it may not be any one thing that makes it bad in my opinion (and anyone else that's so lukewarm about it). It's just that as a whole it doesn't do whatever it is games like KOTOR, ME1 or Dragon Age Origins did. It was a great and unexpected response to ME3 in a sense because I was so disappointed in BioWare almost making ME3 completely Uncharted in terms of how much agency I was given at times, but DA:I was brimming with customization. If I had to really analyse DA:I my presumption is that I would end up pointing at the story and the way it is shaped. I knew at several points in the story that I was being disappointed right as the events unfolded and it's because of the 3-act model or whatever you americans call it. It's rather good for ME3 for one as the available story missions are laid out in a way that supports it the entire game, creating the perfect sense of highs and lows despite of whether you like the actual plot or not. DA:I had genre-problems IMO and its 3-act structure was a complete bust because of the way the story develops from its premise. Thematically it was great though and the characters were fine... they were just not tied very well to the story and the main concept, The Inquisition you run was a complete letdown from a story-standpoint too. To clarify a bit it's not the structure of the story in terms of plot I find to be at fault, it was the sense of rising and falling tension that was completely missing. Zero urgency, full-on Mary-Sue adventure instead creating a sense of "anything we do is just fun and games". I was missing some sort of footing in the plot after the first act ended and the characters constantly refering to the bad guy and how "evil he is" did nothing for me to invest me. As a bi-product of that the endearing conversations I had with companions started to feel tacked on and meandering. I honestly believe that if just the story had not been handled with such contrivance, had Corypheus been sold a little bit better as a villain and had some of Trespasser been worked into the game originally people would forgive the lame side-quests more easily, but as it was that stood out next to an uninspired narrative.
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Post by armass81 on Mar 1, 2017 2:16:32 GMT
Hey if they get the characters to be great, and a sightseeing trip across Helious cluster, then in all people should love the game despite if its main plot or villain is poor ? Right? It happened in ME2, didnt it?
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Post by Elessar on Mar 1, 2017 2:17:10 GMT
Well, I guess I'll go against the crowd and actually enjoy what I saw. I thought it looked great. They guy playing obviously had no idea what he was doing (4 heavy weapons which meant cooldowns took forever) but other than that I thought it looked great. I could totally see the other paths I would take, different options in combat, etc. I also realize that it was cut down to avoid spoilers and that it wasn't a whole mission. I didn't even mind PeeBee and SAM stating what to do quickly because I understand that it's a new mechanic in the game, as stated by Mike Gamble, and they wanted to reinforce it. He stated also that it would not be representative of banter in the entire game and that SAM was a lot more talkative than normal. I thought it looked very tight and fun. Where there a few issues, like Ryder's hand phasing through that thing on her right leg? Sure. Maybe stumbled on nothing once or twice. But I kind of expect that from a game. Nothing will ever move perfectly. I've seen that and worse from Horizon Zero Dawn and The Witcher 3 (or as many here refer to it as, the Second Coming of Christ bringing Orgasms and Billions of Dollars to Everyone) so it doesn't really bother me. I'm going to have so much fun with this game, regardless of how much some of you hate every. single. little. thing. about. it. I just think for some of us seeing a bunch of characters move around a combat-area and shoot things is less than enough to show why this game will be really great to play. This is what was shown of Witcher 3 one year before it shipped: This is what HZD had Notice this: Both show off a segment of gameplay, then a conversation tree, perhaps some final moment that makes you go "woah, I wanna see what happens afterwards." MEA? Every single piece shown has been a random jumbled bunch of gameplay or some incohesive cinematics that don't give the sense of what the actual game-loop feels like when you, for example, take on a quest or main story mission. Dragon Age at least had this which was the first point where I was like "Hey, that looks slightly interesting!" And I don't know what's up with ME:A in terms of marketing or garnering hype. BioWare keeps showing us stuff and teasers but none of it is actually exciting except for the first time you saw some real combat footage but there's never been that vertical slice demo or showcase of how the game plays. It's all just snippets of almost nothing. Well, this i can pretty much agree with. It's almost like Bioware is not confident enough in their game to show it off.
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Post by Deleted on Mar 1, 2017 2:18:26 GMT
Can you go into little more detail? Was the continuity off? Were the characters unintresting? Bbland dialogue? Lots of fethc quests or other unintresting filler content? Bad charcter models? Bland villain? Etc? Sure, ok, let's see... it had very nice graphics. Armor designs, architecture, environments all ended up very pretty. Lush, big overland maps. Some of the underground stuff was repetitive, but dungeons thend to suffer from that. Character models where serviceable , but the faces and facial animation where rather bad.You say later down the line that pretty presentation isn't all that important to you, but you're specifically talking about the animations here as though they're a deal-breaker. It's kinda confusing. Especially after all the praise you dished out on everything else, artistically and graphically. That's pretty fair, honestly. Bioware has been more and more console focused for quite awhile. I also think the tactics are mostly unnecessary, as I'm replaying on Nightmare at the moment, and I very rarely use it. Although it does help when you're a couple levels below the enemy you're fighting. I'd agree that the story was kinda bland, in the sense that it seems largely inconsequential for the majority of the game, though it did have some really interesting aspects to it. I liked the whole debate as to whether or not Andraste really sent you. I liked losing Haven mid-way through the game (and I wished they hadn't talked about Skyhold before release, because I knew it was coming). The Winter Palace was also exceptional. Probably one of the better uses of the dialogue wheel in Bioware's games. Added a lot of depth to conversation, since you had to be able to manipulate everyone, something that's a part of Orlesian politics. I do like most of the characters well enough, though. Particularly Cass and Dorian. They're exceptionally likable. Everyone else was mostly, "Eh, you're alright, but I'm not super impressed". The side quests are atrocious. No argument on that one. The reason I frequently forget about everything Inquisition does right is because the side quests were done so poorly. It makes me never want to look at the game again. Especially since certain parts of the story are locked behind tedious and shallow gathering missions and a bunch of other bullshit. Ew. Don't be that guy.
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Post by warbaby2 on Mar 1, 2017 2:21:17 GMT
Hey if they get the characters to be great, and a sightseeing trip across Helious cluster, then in all people should love the game despite if its main plot or villain is poor ? Right? It happened in ME2, didnt it? Sure, why not? Right now, I just don't see myself replaying it or caring about it a month after release, just as with DAI... but who knows, maybe I'll be surprised.
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Post by Thalandor on Mar 1, 2017 2:21:18 GMT
The scanning could be horrible in terms of gameplay... will I have to have the red screen pop-ed up all the time so I don't miss anything? I'm currently playing DA:I and that god damn search button, I'm so sick of clicking the controller stick all the time! I don't want this again.
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Post by The Biotic Trebuchet on Mar 1, 2017 2:22:32 GMT
I guess it's uhh.... Biotic punch or something? <Stuff> #SpaceMagic TM
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Post by Deleted on Mar 1, 2017 2:22:36 GMT
i loved da i. Best game I've ever played. More power to you and I wish I felt the same. There are definitely upsides to it, and as much as people keep pointing to the fetch quests and whatever, it may not be any one thing that makes it bad in my opinion (and anyone else that's so lukewarm about it). It's just that as a whole it doesn't do whatever it is games like KOTOR, ME1 or Dragon Age Origins did. It was a great and unexpected response to ME3 in a sense because I was so disappointed in BioWare almost making ME3 completely Uncharted in terms of how much agency I was given at times, but DA:I was brimming with customization. If I had to really analyse DA:I my presumption is that I would end up pointing at the story and the way it is shaped. I knew at several points in the story that I was being disappointed right as the events unfolded and it's because of the 3-act model or whatever you americans call it. It's rather good for ME3 for one as the available story missions are laid out in a way that supports it the entire game, creating the perfect sense of highs and lows despite of whether you like the actual plot or not. DA:I had genre-problems IMO and its 3-act structure was a complete bust because of the way the story develops from its premise. Thematically it was great though and the characters were fine... they were just not tied very well to the story and the main concept, The Inquisition you run was a complete letdown from a story-standpoint too. I honestly believe that if just the story had not been handled with such contrivance, had Corypheus been sold a little bit better as a villain and had some of Trespasser been worked into the game originally people would forgive the lame side-quests more easily, but as it was that stood out next to an uninspired narrative. I would honestly say the side missions ruin the entire game, to a certain extent. I remember thinking very little about Inquisition over the past few years, but as I'm replaying it now, there's actually a lot to like. The reason I've pushed it so far from my mind, as far as I can tell, is because the side content is boring, tedious, shallow, and SOOOOOOOOOOOO plentiful that it completely dwarfs all of the content in the game that's actually worthwhile. Seriously, Inquisition is a chore, and it's not because there isn't a lot of care put into it. There's more roleplaying, bigger set pieces, stronger artistic design, more graphical fidelity, etc. It's just that all of that is buried behind mountains and mountains of bullshit. Actual bullshit. Iron Bullshit.
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Post by Deleted on Mar 1, 2017 2:23:47 GMT
The scanning could be horrible in terms of gameplay... will I have to have the red screen pop-ed up all the time so I don't miss anything? I'm currently playing DA:I and that god damn search button, I'm so sick of clicking the controller stick all the time! I don't want this again.
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Post by warbaby2 on Mar 1, 2017 2:26:05 GMT
Sure, ok, let's see... it had very nice graphics. Armor designs, architecture, environments all ended up very pretty. Lush, big overland maps. Some of the underground stuff was repetitive, but dungeons thend to suffer from that. Character models where serviceable , but the faces and facial animation where rather bad.You say later down the line that pretty presentation isn't all that important to you, but you're specifically talking about the animations here as though they're a deal-breaker. It's kinda confusing. Especially after all the praise you dished out on everything else, artistically and graphically. That's pretty fair, honestly. Bioware has been more and more console focused for quite awhile. I also think the tactics are mostly unnecessary, as I'm replaying on Nightmare at the moment, and I very rarely use it. Although it does help when you're a couple levels below the enemy you're fighting. I'd agree that the story was kinda bland, in the sense that it seems largely inconsequential for the majority of the game, though it did have some really interesting aspects to it. I liked the whole debate as to whether or not Andraste really sent you. I liked losing Haven mid-way through the game (and I wished they hadn't talked about Skyhold before release, because I knew it was coming). The Winter Palace was also exceptional. Probably one of the better uses of the dialogue wheel in Bioware's games. Added a lot of depth to conversation, since you had to be able to manipulate everyone, something that's a part of Orlesian politics. I do like most of the characters well enough, though. Particularly Cass and Dorian. They're exceptionally likable. Everyone else was mostly, "Eh, you're alright, but I'm not super impressed". The side quests are atrocious. No argument on that one. The reason I frequently forget about everything Inquisition does right is because the side quests were done so poorly. It makes me never want to look at the game again. Especially since certain parts of the story are locked behind tedious and shallow gathering missions and a bunch of other bullshit. Ew. Don't be that guy. What? All I'm saying is that fantasy games - in general - have kinda lost their appeal to me, so maybe I'm not the best person to fairly judge the game to begin with, since I pretty much have seen it all at this point. Also, regarding graphics: True, graphics are not important, unless you make them important, and once you set a standard for your game, every falloff from that becomes jarring...
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Post by Thalandor on Mar 1, 2017 2:29:36 GMT
Well fuck that scanner, this may be a deal breaker. Good thing I have not pre-ordered yet.
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