Croatsky
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Post by Croatsky on Feb 28, 2017 17:43:43 GMT
Gonna copy/paste this from another thread:
Normal difficulty is as pathetically easy like in original ME trilogy. But combat A.I. looks much better then in both Combat Trailers at least.
Video also doesn't help my already decided hatred for Pelessaria. But Drack sounds cool.
Environments are nice, as well level design. Remnants also look cool.
Sound design is amazing! It sounds to be one of those rare games that doesn't need music to sound great.
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hotdogbsg
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Post by hotdogbsg on Feb 28, 2017 17:45:13 GMT
But given this is a loyalty mission, I was expecting to see a lot more about character interaction and story telling though. It's been edited to avoid spoilers apparently. Hopefully that explains the lack of interaction.
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Post by daniel on Feb 28, 2017 17:45:53 GMT
Did anyone else a little else find PeeBee's voice a little annyoing? A few times it sounded like Sarah was speaking but turned out to be PeeBbee. confusing as hell.
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Post by panzerwzh on Feb 28, 2017 17:45:56 GMT
Looks good but is Bioware freaking serious with this INSTANT in-game walkthrough during every step, mini-"puzzle" or anything the player could spend more than 1 second thinking about? SAM is literally spouting out full details how to solve everything before Ryder can even walk up to objective The inevitable response to the DAI party banter fiasco I guess.
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manofsteel
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Post by manofsteel on Feb 28, 2017 17:46:59 GMT
Damn it, Peebee... ...where'd you suddenly get that Avenger from?
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Post by panzerwzh on Feb 28, 2017 17:47:02 GMT
But given this is a loyalty mission, I was expecting to see a lot more about character interaction and story telling though. It's been edited to avoid spoilers apparently. Hopefully that explains the lack of interaction. I hope this is the case, fingers crossed.
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Post by Deleted on Feb 28, 2017 17:47:45 GMT
Love Drack
Peebee... not so much.
The way she is everywhere you look with this game I mean... are they trying to make us not like her through sheer overexposure or something?
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Post by Petroshenko on Feb 28, 2017 17:48:08 GMT
Looks good but is Bioware freaking serious with this INSTANT in-game walkthrough during every step, mini-"puzzle" or anything the player could spend more than 1 second thinking about? SAM is literally spouting out full details how to solve everything before Ryder can even walk up to objective The inevitable response to the DAI party banter fiasco I guess. It's ridiculous lol, why even have those puzzles/scanning/locating consoles then if they're gonna instantly tell the players the solution?
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Ivory Samoan
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Post by Ivory Samoan on Feb 28, 2017 17:48:08 GMT
I like pretty much everything I see....
....apart from Destin Legarie's skills, jesus, couldn't they get someone who is good at Mass Effect/Shooters? lol.
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Post by armass81 on Feb 28, 2017 17:48:10 GMT
Good:
Environment looks good, as well as combat. Like the mobility of the jetpack. AI looks better than in the weapon loadout videos.
Drack going melee.
Bad:
Peebee's constant banter. Didnt care for it tbh.
Facial animations, even I noticed them now.
That guy playing was wow... so bad.
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theflyingzamboni
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Post by theflyingzamboni on Feb 28, 2017 17:48:22 GMT
So I think my main question from that is: How does Ryder run with that giant thing strapped to her leg?
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Post by Deleted on Feb 28, 2017 17:49:24 GMT
Damn it, Peebee... ...where'd you suddenly get that Avenger from? I've yet to watch it, but is it a case of unequipped weapons magically appearing in characters' hands during cutscenes?
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manofsteel
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Post by manofsteel on Feb 28, 2017 17:51:44 GMT
Damn it, Peebee... ...where'd you suddenly get that Avenger from? I've yet to watch it, but is it a case of unequipped weapons magically appearing in characters' hands during cutscenes? Looks like it. She's not seen using it throughout the gameplay but has it in the cutscene. Unless she has it holstered on her somewhere, she apparently pulls it from thin air for the cutscene.
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Post by ash on Feb 28, 2017 17:53:30 GMT
Omg, game actually looks really great and beautiful! One of my problems with DAI was that is was beautiful in static - like, pretty picture, I get it, but I was like some not-so-important background and I was in awe only in the Orlais capital and in Emprise. Don't know how to express it, but never had this "wow, this looks amazingly beautiful in cutscenes AND while I'm walking around". Also, I quite like SAM. Can I romance an AI, please? But this voice-filter... ugh, it's like he's got at least a bundle of problems with his nose.
Also, yep, Peebees constant chattering was kinda... not my thing. Well, never planned to have her with me on any missions.
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Croatsky
N4
Amateur Reporter
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Post by Croatsky on Feb 28, 2017 17:53:41 GMT
Goddamnit, why'd it have to be a loyalty mission? Now I have to painstakingly ignore it, or watch it and hate myself. Damn this temptation. Mission barely reveals any story, so there's barely any spoilers.
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guanxi
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Post by guanxi on Feb 28, 2017 17:54:50 GMT
Looks aesthetically very much like the opening few levels of Halo 4 to me in terms of environment design and color palate. Remnant drones remind me of 343's Prometheans as well which I always found pretty tedious and annoying to fight.
Without being able to direct squadmate power usage directly I don't want to feel like i'm going to be forced to take overload or energy drain on a biotic character in order to realistically deal with all these irritating drone enemies - particularly the flying ones.
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Post by Petroshenko on Feb 28, 2017 17:54:58 GMT
I was wondering what will Bioware fuck up this time while fixing others things and there it is, in-game solution to every tiniest puzzle and mission telling you exactly what to do before you even have a second to think about the objective. Why not just autoscript the entire game to play itself Bioware? Cut the middle man...
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Genesis
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Post by Genesis on Feb 28, 2017 17:54:59 GMT
Contrary to quite a few other people, I loved Peebee. May be because I'm quite tired of the archetype of a stoic/badass female, but the whole bubbly thing has a unique charm to me. Admittedly, I skimmed through quite a bit of the video because the guy playing the game is so bad.
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abedsbrother
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Post by abedsbrother on Feb 28, 2017 17:55:38 GMT
I hope this is a designated tutorial mission or something similar. If it's not, the number of times the player is told what to do will annoy me to high hell.
Generally looks like a great combat system stuck inside a mediocre everything else. Hope the actual game turns out better than this.
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Post by ladiesman777 on Feb 28, 2017 17:55:38 GMT
Can Sara Ryder please stop smiling in all her expressions? That beginning was so cringy
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The Elder King
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Post by The Elder King on Feb 28, 2017 17:56:19 GMT
I've yet to watch it, but is it a case of unequipped weapons magically appearing in characters' hands during cutscenes? Looks like it. She's not seen using it throughout the gameplay but has it in the cutscene. Unless she has it holstered on her somewhere, she apparently pulls it from thin air for the cutscene. Yeah, It appears so. It's unfortunate we're still stuck with this. Other then what was already said, I like the fact that sniper rifles have different scopes. It was always shown before but I saw a new one in the video.
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Post by themikefest on Feb 28, 2017 17:56:22 GMT
Its too bad Ryder can't have a wheel pop up to have a squadmate use a power on this enemy and the other squadmate use a power on that enemy. So all Ryder does is have the squadmates fire at whatever enemy and have them move to whatever position?
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Post by warbaby2 on Feb 28, 2017 17:56:59 GMT
Ok, yea, it's Mass Effect Inquisition... the environment looks like a glowing DAI dungeon, the sound effects are directly lifted from DAI and ME3, and the faces still look bad. Also, the game thinks the player is even more stupid then in any ME game before... I mean, that's supposed to an advanced mission, right? Why are an NPC and your AI constantly pointing out what exactly you have to do... like CONSTANTLY.
Other then that... yea, looks ok... PB is already annoying, though.
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Post by The Elder King on Feb 28, 2017 17:57:33 GMT
Looks aesthetically very much like the opening few levels of Halo 4 to me in terms of environment design and color palate. Remnant drones remind me of 343's Prometheans as well which I always found pretty tedious and annoying to fight. Without being able to direct squadmate power usage directly I don't want to feel like i'm going to be forced to take overload or energy drain on a biotic character in order to realistically deal with all these irritating drone enemies - particularly the flying ones. Well, I don't think everyone has it, but in the case of Liam, which has it, I'd say he'd use overload instead of havok strike against flying targets if you direct him to do so.
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Post by N7Sovereign on Feb 28, 2017 17:58:17 GMT
Considering it's her Loyalty Mission her constant banter makes sense since it's a mission tailored to her. That's like getting mad at Jack for talking too much during her Loyalty Mission. My only complaint is SAM's hand holding constantly telling the player what to do before you're able to think for yourself. The Sara animation when she flinched on the ship reminded me of those wonky dodges from the Shepard vs Vega scene in ME3 after leaving Earth.
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