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Post by Tetrabytes101 on Mar 1, 2017 9:41:25 GMT
That theres no quarians , and the auto cover system but i think i need a beta or demo ?
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Post by anacronian on Mar 1, 2017 9:53:24 GMT
Something else: My worry is the writing, I can live with everything else as long as the writing is good, Sadly I think Bioware's writing has gone downhill the last 10 years.
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Post by longshadow on Mar 1, 2017 10:10:50 GMT
After the IGN video I'm a little worried. Hearing the character banter feels like BW replaced their writers with writers from nickelodeon.
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Post by unofficialgreycolor on Mar 1, 2017 10:12:47 GMT
Someone explain to me why everyone hates this guy.
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Post by Ahriman on Mar 1, 2017 10:14:53 GMT
Someone explain to me why everyone hates this guy. 1. He defended ME3 endings - some people still salty about it 2. He wrote Cerberus - I'm still salty about it.
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Post by pdomi on Mar 1, 2017 10:16:20 GMT
My main concerns are the story as a whole and the characters. Some of the people from the writing staff have to re-gain my trust, or change my mind based upon previous efforts.
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Post by disi on Mar 1, 2017 10:19:03 GMT
By the way, does she use some sort of L33t speak in the banter saying "ta"? Which is some social network acronym language?
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Post by warbaby2 on Mar 1, 2017 10:35:09 GMT
After the IGN video I'm a little worried. Hearing the character banter feels like BW replaced their writers with writers from nickelodeon. Well, they kinda did, in parts... well, at least the writers have changed so much on this project that I wouldn't be surprised the quality of writing will be very hit and miss in places ...strange, personal opinions and patchy writing cred in some of those newer hires not withstanding.
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Post by Warrick on Mar 1, 2017 10:58:08 GMT
In the last gamermd83 video, she said the reviews mentioned the landscapes were too large with not enough interesting things. That sounded a lot like Inquisition. It's the only real concern I have. The other one is the quality of the PC port (with keyboard and mouse, not with a console controller plugged to the PC). Another thing Inquisition made me wary about. By the way, does she use some sort of L33t speak in the banter saying "ta"? Which is some social network acronym language? I hear ta in the UK a lot, it means thanks. It's not internet slang.
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Post by havox on Mar 1, 2017 11:35:59 GMT
No all of the above option? While all of the issues listed in poll is a potential concern to some degree, my main issue is so far nothing shown has been really amazing. IGN video was a snoozefest. Damn shame, Mass Effect 1 had quite some 80s space opera moments, sometimes cheesy but it worked for me.
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Post by disi on Mar 1, 2017 11:42:45 GMT
By the way, does she use some sort of L33t speak in the banter saying "ta"? Which is some social network acronym language? I hear ta in the UK a lot, it means thanks. It's not internet slang. Ah, I know only one person in the office using it
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Post by Deleted on Mar 1, 2017 11:47:42 GMT
I'm not really worried about anything at this stage. I'm anticipating a good game, but I'm not the sort that gets super excited about such things either (so I just didn't answer the poll).
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ApocAlypsE
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Post by ApocAlypsE on Mar 1, 2017 11:54:04 GMT
My biggest worry is being able to play this game well. Reports about serious performance issues are very concerning. Outside of that, the combat looks fine, so even if the story is crap I will have many hours of fun, assuming the game works well.
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admiralbonetopickmk2
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Post by admiralbonetopickmk2 on Mar 1, 2017 12:02:53 GMT
I picked quests/side quests. I really, really hope its not merely DA:I in space. Because thats a complete non starter for me. Im hoping they have looked too Mass Effect 2(the pinnicle of the series imo) and more recently the Witcher 3 to see how to do side content right. Also the story and characters are my other two big ones. I mean without those two things it might as well not be a Mass Effect game at that point. Without a good story and characters there's nothing to engage with, nothing to immerse you in the world, and at that point you have to ask yourself whats the point of all this?.
But more specifically my worries are thus:
1. I just hope Bioware aren't gonna follow the Ubisoft template(like many open-world games nowadays. Its become the defacto standard). But going everything ive seen and read over the last 2+ years right up to now it seems they have. So im expecting shalllow, streamlined, filler fetch quests up the whazoo. Also i bet things like mmo style, checklist-y, icon-fest, automated gameplay mechanics where you collect shedloads of widgets and explore large, lifeless maps full of lacklustre encounters and locations which all play the same, just like DA Inquisition. The actual story will, like DAI be 5% of the total. Expect loads of spaces caves with 3 rooms and a load of space goblins over and over again. I hope they understand what Mass Effect was about and don't loose that essence. Don't strip it away(like in ME3).
2. Multiplayer overshadowing singleplayer. Now im not a fan of Multiplayer, i don't like the current trend of every traditionly singleplayer game including it. Despite what they say i think it does lead to a diluting of & of a taking away of resources that could otherwise been put to the singleplayer. I just don't want MP to ruin my SP.
3. Lack of interesting lore and the ditching of what we knew & loved for something that is not as interesting.
4. Bigger is better, Quantity over quality. It sounds like to me they're going for biggness again. I just hope in going for this huge scope they don't loose the sight of the detail, richness & intricacies. That we don't end up with a game that's as wide as an ocean but as deep as a puddle.
5. Poorly implemented exploration and the idea that the Mako and simply driving around on a barren rock is "exploration". There's much more to exploration than just that. I hope they don't skimp on the cultral exploration too.
6. Auto-dialogue and further dumbing down of the conversation options.
7. Mac Walters(whose a top, good character writer but nothing more) being the creative director and Halo 4's lead writer heading up ME:A(i belive he's not working at Bioware any longer though). Still right now the writing from what ive heard sounds like something out of a Cartoon Network show. If only Drew Karpyshyn and the likes of Chris L'Etoile were involved. Or even better yet if only the guys at Obsidian wrote the script, but alas one can only dream.
8. After Dragon Age: Inquisition I have a concern about Bioware losing its focus somewhat by going overboard with the exploration, and not having the time or resources to create meaningful content for all the explorable maps they will have created. Sometimes less is more, and I hope with ME:A that the team has the story content determine the size of the game universe, rather than the game universe itself being the main priority.
9. I hope that the exploration is not poorly implemented + the idea that the Mako and simply driving around on a barren rock with long windy paths is "exploration"... I hope the ME:A team bring more to the table than that. There's much more to exploration than just that imo. Again make it more like Mass Effect 2.
10. That they have taken the Rockstar/Bethesda/Just Cause open world way on this. It'd be most unfortunate and a wrong move to have a game which is again as wide as an ocean but as deep as a puddle. Style over substance etc. Bigger is (not) better, Quantity over quality: To me it sounds like to me they're going for biggness with this next installment. I just hope in going for this unprecedented breadth & scope they don't loose the sight of the focus, cohesion, smaller detail, richness & intricacies.
11. Black n white choices with a lack of nuance/shade of grey & consequences.
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Post by thesnarkyshaman on Mar 1, 2017 12:07:24 GMT
Someone explain to me why everyone hates this guy. The Mass Effect main plot became incredibly generic after he took over from Drew Karpyshyn. I'm not expecting anything particularly intelligent or unpredictable from the plot.
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Post by Deleted on Mar 1, 2017 12:19:37 GMT
Totally not worried! The only thing that could bring me down is if they didn't get any of the old cast to voice any of the misc. characters! I'd love me some cameos in this game. Especially after Mark voiced the entire Hanar and Vorcha race!
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Post by Madflavor on Mar 1, 2017 12:26:53 GMT
Im worried about the overall tone of the game. I am afraid it will be a Marvel tier quipfest where every fucking character has to be snarky one liner machine. Mass Effect never had a light atmosphere. It wasnt too dark too, but it certainly didnt venture into the territory we have seen in PB mission. ME has its own brand of humour. I enjoy it. And i worry that it will be thrown away in favor of some discount Guardians of Galaxy. I actually think you're right on the money here. People have been saying "Bioware can't write for shit anymore" for a while now, but really I think it has more to do with them shifting target audiences. A lot of their more notable writers and staff have left in the past few years. It's possible that instead of trying to emulate what the older writers accomplished in the past, the new writers are trying to do their own thing, by making it a more action oriented high octane adventure. However I'm okay with that, and you know why? Because while ME1 is my favorite game in the franchise, I absolutely adored ME2, which had that high octane adventure tone to it. It was lighthearted and personal. Then with ME3, my favorite story part, was the Citadel DLC. So I'm looking at ME:A as the new team embracing what worked in the past two games. Just my two cents.
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Post by warbaby2 on Mar 1, 2017 12:37:02 GMT
Someone explain to me why everyone hates this guy. The Mass Effect main plot became incredibly generic after he took over from Drew Karpyshyan. I'm not expecting anything particularly intelligent or unpredictable from the plot. True, he's a hack writer and sub-par project lead... he and Casey Hudson basically ruined the original story line of ME and turned it into the generic, machine-will-destroy-creator BS we got in the end.
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Post by wright1978 on Mar 1, 2017 13:08:52 GMT
My worries are over how the openish world element will be made to work with sufficient story content to not make it feel grindy. Other main worry is over the extent of characterising auto-dialogue
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Post by Sondergaard on Mar 1, 2017 13:23:02 GMT
Someone explain to me why everyone hates this guy. I don't hate him. I just think he's over promoted and has many failings as a writer. How he landed his current gig is beyond me considering his track record. Yes, he was at least partly responsible for the ME3 endings but it's the fact he still thinks they're fine that bothers me and he is perfectly capable of repeating the same mess in ME:A. If he had shown any sign that he had, perhaps, made a controversial decision I wouldn't be too bothered. But he hasn't and certainly gives the impression that he is an artist and will not be questioned. If you're not willing to learn from past experience you are doomed to repeat it. This is regardless of whether you liked the endings or not. Anyone would have to admit that they pissed off a significant number of people and a repeat of that would not be conducive to a successful game. I have seen no evidence he has taken any of that on board so the chance of another cock up remains possible. More than likely we'll just get him tweaking an already written script so his influence will hopefully be minimal. And Cerberus. No excuse for what they turned into in ME3.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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PSN: NotPC
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Post by mmoblitz on Mar 1, 2017 13:27:13 GMT
After watching that new video, looks like they sacrificed the writing for more action combat. First person shooter with RPG elements comes to mind. Looking more and more like I'm going to give this one a pass. I didn't care for ME3MP and this looks a lot like it. I wonder if scanning is tied to the "V" key for the KB/M setups on PC. It wouldn't surprise me. DAI?
Picked the fist 4 choices, but they are all a concern. It looks more and more like this game is meant for a new generation of ME player and not those who have played the previous.
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Post by warbaby2 on Mar 1, 2017 13:30:24 GMT
After watching that new video, looks like they sacrificed the writing for more action combat. First person shooter with RPG elements comes to mind. Looking more and more like I'm going to give this one a pass. I didn't care for ME3MP and this looks a lot like it. I wonder if scanning is tied to the "V" key for the KB/M setups on PC. It wouldn't surprise me. DAI? Picked the fist 4 choices, but they are all a concern. It looks more and more like this game is meant for a new generation of ME player and not those who have played the previous. I hate this expression so much... "a new generation of fans". You mean the moronic children with the attention span of a guppy, that make up your focus groups. The kids who don't know any better because you never challenge them with anything you produce? Then SAY that and spare us your marketing babble... ...not you personally mmoblitz, I mean people in the industry using these platitudes in general.
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Post by stysiaq on Mar 1, 2017 13:32:17 GMT
Im worried about the overall tone of the game. I am afraid it will be a Marvel tier quipfest where every fucking character has to be snarky one liner machine. Mass Effect never had a light atmosphere. It wasnt too dark too, but it certainly didnt venture into the territory we have seen in PB mission. ME has its own brand of humour. I enjoy it. And i worry that it will be thrown away in favor of some discount Guardians of Galaxy. I actually think you're right on the money here. People have been saying "Bioware can't write for shit anymore" for a while now, but really I think it has more to do with them shifting target audiences. A lot of their more notable writers and staff have left in the past few years. It's possible that instead of trying to emulate what the older writers accomplished in the past, the new writers are trying to do their own thing, by making it a more action oriented high octane adventure. However I'm okay with that, and you know why? Because while ME1 is my favorite game in the franchise, I absolutely adored ME2, which had that high octane adventure tone to it. It was lighthearted and personal. Then with ME3, my favorite story part, was the Citadel DLC. So I'm looking at ME:A as the new team embracing what worked in the past two games. Just my two cents. And I will staunchly stand by preserving what made the series what it was. There's no doubt that there's a huge leap between ME1 and ME2, from unraveling the mystery about the universe to trying to stop a grim experiment conducted by Collectors. But in each of the parts of trilogy there was always this overbearing sense of urgency. You need to gather evidence against Saren before it's too late. You need to stop Collectors before more humans are abducted. You need to save the world. The language the characters used was mostly serious, even if the character at times was a comical relief (like Mordin). ME2 loyalty missions always dealt with heavy, personal stuff. Now jump into PB loyalty missions, at least the part that we got. Ignore how bland the 'villain' of the mission looks and the usual technical complaints. Let's imagine it looks as good as it gets. What is the mission about (at least on the surface)? It's a wacky adventure where you help your playful quirky teammate (who dresses like a teen and has a goofy facepaint for whatever reason) catch her former lover (I guess that's what I heard about that character) before she reaches a mcguffin. The relationship between PB and SA (Some Asari) is forged through not-sure-if-serious remarks by PB (does she mean it when she says "I'm gonna kill her" or is it a tone that you use to talk about your friend when he is late to the movies?) and smug condescending youll-never-gonna-get-this quips from SA. This kind of confusing (because the tone of the dialogue doesn't indicate seriousness of the whole ordeal) playfulness between two sides of the conflict is nowhere near Garrus' moral internal conflict about 'avenging' his fallen comrades by killing the one who betrayed him (but is struck down with grief and remorse) or even Zaeed's pure hatred-fueled quest to unleash his wrath and get his vengeance no matter the cost. I don't buy into Mass Effect Andromeda now. I cannot accept what I'm seeing now, which shapes up to be an upbeat playful adventure with some weally nasty guys to shoot on the way.
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Post by sgtreed24 on Mar 1, 2017 13:40:24 GMT
Things like facial animations and the look of different characters.
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Post by warbaby2 on Mar 1, 2017 13:45:48 GMT
I actually think you're right on the money here. People have been saying "Bioware can't write for shit anymore" for a while now, but really I think it has more to do with them shifting target audiences. A lot of their more notable writers and staff have left in the past few years. It's possible that instead of trying to emulate what the older writers accomplished in the past, the new writers are trying to do their own thing, by making it a more action oriented high octane adventure. However I'm okay with that, and you know why? Because while ME1 is my favorite game in the franchise, I absolutely adored ME2, which had that high octane adventure tone to it. It was lighthearted and personal. Then with ME3, my favorite story part, was the Citadel DLC. So I'm looking at ME:A as the new team embracing what worked in the past two games. Just my two cents. And I will staunchly stand by preserving what made the series what it was. There's no doubt that there's a huge leap between ME1 and ME2, from unraveling the mystery about the universe to trying to stop a grim experiment conducted by Collectors. But in each of the parts of trilogy there was always this overbearing sense of urgency. You need to gather evidence against Saren before it's too late. You need to stop Collectors before more humans are abducted. You need to save the world. The language the characters used was mostly serious, even if the character at times was a comical relief (like Mordin). ME2 loyalty missions always dealt with heavy, personal stuff. Now jump into PB loyalty missions, at least the part that we got. Ignore how bland the 'villain' of the mission looks and the usual technical complaints. Let's imagine it looks as good as it gets. What is the mission about (at least on the surface)? It's a wacky adventure where you help your playful quirky teammate (who dresses like a teen and has a goofy facepaint for whatever reason) catch her former lover (I guess that's what I heard about that character) before she reaches a mcguffin. The relationship between PB and SA (Some Asari) is forged through not-sure-if-serious remarks by PB (does she mean it when she says "I'm gonna kill her" or is it a tone that you use to talk about your friend when he is late to the movies?) and smug condescending youll-never-gonna-get-this quips from SA. This kind of confusing (because the tone of the dialogue doesn't indicate seriousness of the whole ordeal) playfulness between two sides of the conflict is nowhere near Garrus' moral internal conflict about 'avenging' his fallen comrades by killing the one who betrayed him (but is struck down with grief and remorse) or even Zaeed's pure hatred-fueled quest to unleash his wrath and get his vengeance no matter the cost. I don't buy into Mass Effect Andromeda now. I cannot accept what I'm seeing now, which shapes up to be an upbeat playful adventure with some weally nasty guys to shoot on the way. Anyone remember the the "Lost in Space" movie? Yea, it's on that level now... ...they even had a cutesy (aka. horrific) CG pyjak!
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